$ZAZA The vision
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The vision

The ZAZA Map.

Every legend starts small. Break the seal and follow ZAZA's journey, chapter by chapter, from a free game to the ideal $CARDS mascot.

A cartoon map of ZAZA's world: a starting town, lands coming out of the smoke, castles growing island to island, a galleon and a land deed, a beach villa with a heart, a palace on a hex island, a dig full of trading cards, farms paying into chests, a vault of rare cards and ZAZA on the summit holding up a glowing card

The ZAZA ChronicleTen chapters and a loop · about two minutes

The chronicle

Ten chapters, one loop.

The first five build the world. The last five turn into a loop that keeps feeding itself.

  • Livehere today
  • Nextbuilt, opening next
  • Laterafter that
  • Goalwhere it all leads
  1. Chapter ILive

    It starts in a little town

    Once upon a time, ZAZA World opened its gates: a free RPG where heroes hunt, mine, forge and duel, and real Pokémon cards lie hidden on the map. Every hero who walks in makes the World a little bigger.

    Play ZAZA World
  2. Chapter IINext

    The smoke rolls back

    As $ZAZA grows, ZAZA levels up, and the smoke at the edge of the map rolls back. New lands wake up for everyone at Level 4 and Level 6, and at Level 11 the Shipyard opens on the shore.

    What the next levels open
  3. Chapter IIINext

    A kingdom of your own

    Out on the water, every hero can claim an island. It starts as a camp, and with your level and the $ZAZA you hold it grows into a village, a town, a castle, and one day a kingdom.

  4. Chapter IVNext

    The deeds are sealed

    A galleon waits at the quay. Across the sea lies the Open World, an island split into plots, and each plot is sold as a sealed land deed, revealed like a pack. The mint funds the next chapter.

  5. Chapter VGoal

    Bringing the real Zaza home

    The mint has one big job: to fund an official partnership with Zaza's owner, so the real Pikachu dog joins the world he inspired.

  6. Chapter VILive

    The cards start raining

    More heroes arrive and the volume grows tenfold. The Community Vault buys more packs, and more real cards are hidden in the main World. Every find gets shared: the drops are the marketing.

    How the card hunt works
  7. Chapter VIILater

    The race to the palace

    On the island, heroes land, build on their plots and march their armies toward the palace at its heart. Only the best reach it, and they fight for the rarest packs.

  8. Chapter VIIILater

    Everyone shares the harvest

    Plot owners get a share of what's spent on their land, and players win the packs. The busier the island, the more it gives back to both.

  9. Chapter IXLater

    Rarer treasure, more often

    A busier world fills the vault with better packs: rarer, more valuable cards, dropped more often. The ecosystem feeds itself.

  10. Chapter XGoal

    The ideal $CARDS mascot

    Rarer cards draw more eyes, more backing for the meme and more buzz around the $CARDS Pokémon-card meta. The meme grows, the game and the cards grow with it, and it all gets more fun. At the top of the world stands ZAZA: the perfect mascot for the $CARDS ecosystem.

The flywheel

Every turn feeds the next.

The meme brings attention to the game, and the game feeds the meme and charges it, more and more. Each turn spins the wheel faster.

  1. Meme speculationBrings attention to the game
  2. More players, more volumeIn the game and in $ZAZA
  3. More card dropsIn the main World: the marketing
  4. A busier Open WorldPlot owners and players both win
  5. Rarer cards, more oftenBigger, more valuable drops
  6. The game charges the memeMore and more buzz around the $CARDS Pokémon-card meta

Start at chapter one.

ZAZA World is open now, free in your browser or on your phone.