The world-famous Pikachu dog on Solana, and the perfect mascot for the $CARDS ecosystem. These docs explain everything: the rewards, the Community Vault, ZAZA World and the Card Hunt.
ZAZA is a yellow Pomeranian who went viral for looking just like Pikachu. $ZAZA is his coin on Solana. Holding it earns you $CARDS, the token of Collector Crypt, automatically. Around that, the community built a vault that turns rewards into marketing, a pixel RPG called ZAZA World, and a Card Hunt with real Pokémon cards on the way.
Stay safe. The only official site is zazadog.fun. Nobody from $ZAZA will ever DM you a link or ask for your seed phrase. $ZAZA is a memecoin: volatile, and not financial advice.
Getting started
Quick start
From an empty wallet to exploring ZAZA World in five steps.
Get a Solana walletDownload Phantom or Solflare. That's your new dog house. Write down your recovery phrase and never share it.
Grab some SOLBuy SOL on an exchange or right inside your wallet. Keep a little extra for network fees.
Buy $ZAZAOpen the $ZAZA pair on pump.fun, or paste the contract address (see $ZAZA & $CARDS). From then on you earn $CARDS automatically, with no staking and no claiming.
Charge the Community VaultOn zazadog.fun/#vault, connect and pledge your future $CARDS rewards. Any amount counts, and you can stop anytime. See Charging, step by step.
Enter ZAZA WorldOpen zazadog.fun/world, connect, sign the free sign-in message and press Play. Then explore, battle and hunt cards.
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Why do I need to charge the vault to play? For now, ZAZA World is open to $ZAZA holders who charge the vault, “to unleash the great power of ZAZA”. Any amount of energy counts.
Add the World to your home screen
ZAZA World is also an app. Open zazadog.fun/world/app and use your browser's Install or Add to Home Screen. It tracks your holdings, progress and cards, and has a big Play button. See The ZAZA World app.
Getting started
$ZAZA & $CARDS
Two tokens make up the ZAZA economy: the coin you hold, and the reward it pays.
$ZAZA
The ZAZA coin, launched on pump.fun. It's a Token-2022 token with a 3% fee on every transfer built into the contract. That fee is what pays holder rewards.
The token of Collector Crypt, the platform that puts graded trading cards on Solana. Its supply is fixed at 2 billion and only ever shrinks through burns. $ZAZA holders are paid their rewards in $CARDS.
Contract
CARDSccUMFKoPRZxt5vt3ksUbxEFEcnZ3H2pd3dKxYjp
Supply
2,000,000,000 fixed, burn-only
The ZAZA / CARDS pool
$ZAZA trades against $CARDS in a Raydium pool. The pool's $ZAZA can't earn rewards, so it is left out of holder counts and reward maths.
ZAZA grows with his market cap. He gains a level for every $100K of market cap, from Spark Pup at Level 1 to Titan at Level 10. At $1M+ he reaches Level 11: Evolution. You can see his level and aura in ZAZA World's top-left panel.
Rewards
Holder rewards Live
Just hold $ZAZA. Every transfer pays a 3% fee, and that fee comes back to holders as $CARDS, automatically. No staking, no claiming: the bigger your bag, the bigger your share.
How you earn
Someone buys, sells or sends $ZAZAThe Token-2022 contract takes 3% of the transfer as a fee.
Stonk.fun collects the feesStonk.fun, the rewards service behind $ZAZA, turns them into $CARDS.
$CARDS lands in your walletStonk.fun pays holders in rounds, in proportion to how much $ZAZA they hold. You don't need to do anything.
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Stonk.fun pays holders with at least about $20 worth of $ZAZA. It only pays normal wallets, never program-owned addresses like liquidity pools. More in The Stonk.fun mechanism.
Total community rewards
The homepage shows Total ZAZA community rewards: everything Stonk.fun has ever paid to $ZAZA holders, valued at today's prices. That is all the $CARDS it has distributed, plus the $ZAZA it paid on launch day, before rewards switched to $CARDS. The number only goes up.
See your own rewards
On the rewards board, find your wallet among the top holders.
In ZAZA World, connect your wallet: the left panel shows your holdings, rewards and their USD value.
In the ZAZA World app, the Wallet tab tracks your bag and rewards over time.
Want to do more with them?
You can pledge your future $CARDS rewards to the Community Vault. It turns them into marketing for ZAZA, and it's also your ticket into ZAZA World.
Rewards
The Stonk.fun mechanism
Stonk.fun is the rewards engine behind $ZAZA. It turns the 3% transfer fee into $CARDS and pays it out to holders. Understanding it explains why the Community Vault works the way it does.
🔁Transferany buy, sell or send
→
✂️3% feebuilt into Token-2022
→
📈Stonk.funconverts to $CARDS
→
🎁Payout roundto every eligible holder
The rules
What
How it works
Fee
3% of every $ZAZA transfer, enforced by the token contract itself
Reward token
$CARDS (on launch day it paid $ZAZA, then switched to $CARDS)
Your share
In proportion to the $ZAZA you hold
Minimum
About $20 worth of $ZAZA
Timing
In rounds; how often depends on trading volume
Who's skipped
Program-owned addresses: liquidity pools, vaults and other smart contracts
Why program addresses matter
Stonk.fun only pays normal wallets. If you moved your $ZAZA into a smart contract, that contract would earn nothing. That's the reason the Community Vault never holds anyone's $ZAZA: your $ZAZA stays in your own wallet and keeps earning, and you pledge the rewards it earns instead.
✓
So charging the vault never costs you your bag. You keep holding, you keep earning, and only the future $CARDS rewards you pledged are collected.
How the vault spots Stonk.fun payouts
The vault bot knows Stonk.fun's payout wallets. It watches Stonk.fun's public API, and when a new payout wallet appears (a normal wallet that signs payouts to several $ZAZA holders around a reported payout time), the bot adds it and alerts the team. Only $CARDS sent by those payout wallets is ever collected. $CARDS you buy or receive from anyone else is never touched.
Rewards
Leaderboard & tiers
The live rewards leaderboard, how the board on zazadog.fun works, and the holder tiers you'll see all over ZAZA World.
LiveCommunity Rewards Leaderboard
The rewards board
The table lists the top 50 holders by $ZAZA held, with each wallet's bag and the lifetime $CARDS rewards it received, in tokens and USD.
The podium shows the top 3 by lifetime $CARDS received from Stonk.fun $ZAZA payouts.
⚡ $X to the vault is how much that wallet has given to the Community Vault over its lifetime. ⚡ Charging the vault means it's charging but nothing has been collected yet.
“Received” counts only $CARDS from Stonk.fun's payout wallets in genuine $ZAZA payout rounds, including the share later passed to the vault.
Liquidity pools and other program-owned addresses are left off the board and out of the holder count.
The board refreshes every minute.
Holders with a FOMO or pump.fun profile show their nickname and picture. The leaderboard inside ZAZA World shows the top 10 by lifetime $CARDS received; tap a row for that holder's profile card.
Holder tiers
Your tier depends on how much $ZAZA you hold. Each tier has its own badge, shown in chat, on your wallet chip, on your profile card and on the leaderboard in ZAZA World.
Tier
$ZAZA held
Common
Any amount
Uncommon
100K+
Rare
1M+
Holo
5M+
Epic
10M+
Mythic
25M+
Legendary
50M+
Other players see your tier badge after you verify your wallet with the free sign-in message. See Holder perks & VIP.
Community Vault
What is the vault? Live
Pledge the $CARDS rewards your ZAZA earns to the community marketing fund. Your ZAZA never leaves your wallet, you choose the most you'll ever give, and you can stop at any moment.
LiveThe vault right now
👛You hold $ZAZAit never moves
→
🎁Stonk.fun pays you$CARDS rewards
→
⚡Vault collectsyour pledged share, up to your limit
→
🔐Squads multisigspends it on marketing
Why a vault?
Marketing needs a budget. Instead of a team wallet or a presale, $ZAZA holders fund it together with rewards they haven't received yet. Because Stonk.fun doesn't pay smart contracts (see The Stonk.fun mechanism), the vault can't simply hold $ZAZA. So it works the other way round: your $ZAZA keeps earning in your wallet, and you give the vault permission to collect the future $CARDS rewards, up to a limit you choose.
The four promises
🐶Your ZAZA never movesThe vault can't touch it, so there's nothing to withdraw and nothing to lose.
🎁Only Stonk.fun rewardsNever $CARDS you already had or buy, and never more than your limit.
🛑Stop anytimeOne click on the site, or revoke the approval in your wallet. Nobody can block it.
🔐Only the multisig spendsFunds stay in the vault until the Squads multisig signs.
What the money is for
Community marketing: raids and memes, creator and KOL posts, Dexscreener boosts, and bigger pushes as the fund grows. Soon, a share will also fund real Collector Crypt packs for the Card Hunt.
!
Pledged rewards go to community marketing, not back to you. Collected $CARDS can't be refunded.
What charging unlocks
Entry to ZAZA World (for now, the World is open to $ZAZA holders who charge the vault).
The Vault chat tab and the VIP Garden in the World.
Your ⚡ contribution on the rewards board and in the vault's Top supporters.
Eligibility for real packs in the Card Hunt, once it launches.
Community Vault
Charging, step by step
Charging takes one transaction. Here's exactly what you'll see and sign.
Open the vaultGo to zazadog.fun/#vault, or walk into the Vault building in ZAZA World and open its panel. Both run the same vault.
Connect your walletConnecting is read-only. Nothing is signed until you choose to charge.
Choose how muchPick ⚡ All my future rewards (no limit), the recommended option, or a limit of 100, 500 or 1,000 $CARDS, or your own amount. Only rewards Stonk.fun pays you from now on count. $CARDS you already have or buy are never touched.
Approve one transactionIt creates your $CARDS account if you don't have one yet, and records your pledge. The site test-runs it before your wallet opens.
You're charging ⚡From now on, when Stonk.fun pays you, the vault bot collects that payout (up to your limit), usually within a couple of minutes.
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Phantom says “Approve to transfer any amount of CARDS”. That's expected, even with a limit: it's how token approvals are displayed. The vault program itself enforces your limit and only collects new Stonk.fun rewards. Check that the approved address is 4y7s…gws; if your wallet names a different address, cancel.
What it costs
Item
Amount
Back when you stop?
Pledge deposit
About 0.0011 SOL
Yes
$CARDS account (only if you've never had one)
About 0.0015 SOL
No, it's your own token account
Network fee
Under 0.0001 SOL
No
Vault fee
None
–
Solana also requires every wallet to keep a small minimum balance (about 0.00065 SOL). All together you need about 0.0019 SOL for a first charge, or about 0.0034 SOL if a $CARDS account must be created. If you're short, the site shows a ⛽ Not enough SOL box and tells you exactly how much you need. The bot pays the fees for every collection.
✓
You can charge before you hold $ZAZA. It starts working as soon as you do.
Changing your limit
Connect again and set a new cap; it replaces whatever is left of the old one. While you're still charging, your history carries on. If your cap was used up, or the approval was removed from your wallet, the panel shows Your charge is paused. Charging again then starts fresh, so rewards you received while you weren't charging always stay yours.
Stopping
Press Stop in the vault panel. It removes the approval and closes your pledge, and your ~0.0011 SOL deposit comes back.
Stopping always works, even while the vault is paused. Nobody can block it.
You can also revoke the approval directly in your wallet. Collection stops right away; use Close & get deposit back on the site afterwards to recover the deposit.
Rewards that were already collected stay in the marketing fund.
If something goes wrong
Phantom shows a red “Request blocked” warning. Phantom has flagged the domain by mistake, and a review has been requested. Only continue if your address bar says exactly zazadog.fun.
“Unexpected error” after approving. The site asks you to approve once more and sends the transaction itself. Nothing is charged twice.
Still stuck? Share your wallet address, a screenshot and your wallet app in the Telegram.
Community Vault
Safety & on-chain rules
The vault is a Solana program. Its most important rules are enforced by the blockchain itself, not by a promise.
Enforced by the program
Your starting balance is protected. When you pledge, the program records the $CARDS you already hold. It can never collect below that line, so $CARDS you already had are safe, even if the bot's key were stolen.
Nothing is collected twice. An on-chain payout marker only ever moves forward.
Never more than your limit. Each collection is the smallest of: the reward the bot reports, what's above your starting balance, and what's left of your cap.
Only into the vault. Collections can only go to the reward vault account.
Only the bot can collect. One configured bot key, and it pays the fees.
Only the multisig can spend or pause. Withdrawing rewards, pausing and changing the bot key all need the Squads multisig, and withdrawals can only go to a $CARDS account the multisig owns. There's no instruction to change the multisig.
Stop always works, even while the vault is paused.
Done by the bot
The program doesn't know what Stonk.fun is, so recognising Stonk.fun payouts is the bot's job. It runs every 2 minutes and:
counts only $CARDS sent and signed by Stonk.fun's known payout wallets;
treats anything else that arrives (a purchase, a gift) as part of your starting balance at its next round;
collects only for active pledges whose balance changed;
publishes the public stats and history the site shows;
alerts the team on program upgrades, pauses and bot-key changes.
Reviews & tests
Before mainnet the vault went through an internal security review with a test for every fix, plus contract tests, bot scenarios on devnet and full browser tests. It launched on mainnet on September 25, 2026, and the first real collection was checked wallet by wallet against each charger's Stonk.fun payout: every amount matched, and pre-existing balances were untouched.
Verify it yourself
Vault program
8qG8NYQAPR5J29RYQxdf9rnvyHJcnaEZaxX4pvpYcycc
Vault authority (the approved spender)
4y7sSpBzFKmXPJvd7GmjRGcmtYNd2ChMa9tafB9SNgws
Squads multisig vault
3BJZcsKgnM2h1BmZhJJ2YXut3mNnHUaMNkpjN9mdkHYw
The Squads multisig is also the program's upgrade authority. All addresses are on Official links & addresses.
!
The only official page is zazadog.fun. Nobody from $ZAZA will ever DM you a link or ask for your seed phrase.
Community Vault
The vault numbers
What every meter, box and row in the vault panel means. See them live on What is the vault?
The big battery
X% of available supply charging*: the $ZAZA held by active chargers, divided by the available supply. Available supply is the total $ZAZA supply minus the liquidity pool, which can't earn Stonk.fun rewards. Under it: how much $ZAZA is charging, and how many chargers there are (⚡ full = no limit).
The marketing wallet charge
The small battery shows the $CARDS waiting in the vault plus the Squads marketing wallet, in USD, against a goal. The first goal is $50, and it doubles every time it's reached ($50 → $100 → $200 …). After the multisig spends, it steps back down.
The boxes
Box
Meaning
Raised for marketing
Everything that came in: what's in the vault and the multisig wallet plus what's been spent, including donations, at today's price
Spent on marketing
$CARDS that left the multisig marketing wallet
Chargers
Wallets with an active approval to the vault
Top supporters
The top 5 wallets by vault contributions plus donations. ⚡ = no-limit charger, 💛 = donor
Donations
Anyone can support directly by sending $CARDS to the Squads marketing wallet (GaGPFMGePZeeL1FufMfnDVCfC38BV1b4tXtgdfbGywtQ). Donations show with a 💛 in the history and count toward Top supporters.
Vault history
Connect your wallet to open the history (the last 300 events): new chargers, each collection of Stonk.fun rewards, moves to the multisig marketing wallet, spending, donations, and pauses by the multisig.
In ZAZA World
The Vault building shows the live charge on its LED display. Walk in (or tap the ⓘ sign) to open the same vault panel inside the game. The power line in the World shows how much is in the multisig now and how much is still in the vault.
ZAZA World
What is ZAZA World? Live
A free pixel RPG with a touch of RuneScape and Pokémon. Explore ZAZA Town and the wilds, mine ore, forge gear, pick a class, battle wildlife and guardians, duel other players and hunt hidden cards, live with the rest of the community.
ZAZA Town: the CARDS Citadel, the ZAZA statue, the Community Vault and the live rewards leaderboard.
The game server is the referee. It checks every step you take (speed, walls, private areas), rolls every encounter and resolves every fight, so nobody can teleport, speed-hack or fake a win. Rated duels and guardian fights use the same standard kit for everyone: skill decides, not wallet size.
Quests, hats & sharing
The Card Hunter (from Pip): win 3 cards, then go back to Pip for a Quest Point and a Trainer cap.
Hats: the Trainer cap from the quest and a Party hat from the VIP chest. Switch hats in Settings.
Share pictures: after a win, or from the Adventure tab, make a 1200×675 picture, edit the caption, then download it, share it or post it on X. Nothing is ever posted for you.
Quest PointFor finishing The Card Hunter
Trainer capPip's reward for winning 3 cards
Party hatFrom the VIP chest (chargers)
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ZAZA World is a preview: it grows every week. Cards are demo cards for now, and a few places, like the inside of the CARDS Citadel, are still sealed. See What's live.
ZAZA World
Getting in
For now, ZAZA World is open to $ZAZA holders who charge the Community Vault, “to unleash the great power of ZAZA”. Any amount of both counts.
What you need
Hold $ZAZAAny amount above zero, in the wallet you play with. Buy on pump.fun.
Sign in onceSign the free sign-in message. The padlock on the title screen fills with energy as you tick each box and springs open when you're in.
The title screen
Name: up to 12 characters (letters, digits, spaces and .'-). Names that copy NPCs, staff, another holder's nickname, or that are offensive are replaced.
Connect wallet: Phantom, Solflare and Backpack work. Wallets that already trust zazadog.fun reconnect by themselves. Your card shows your holdings, tier, rank and rewards.
Players online: the live count, updated every 15 seconds.
Start a new character: resets the save on this device.
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On a phone? Open zazadog.fun/world inside your wallet app's built-in browser (for example Phantom → Browser), so the wallet can connect.
The sign-in message
It's a message signature, not a transaction. The text says so itself: it costs nothing and cannot move your funds. It proves you own the wallet, so the server can show your badge and save your progress.
Each sign-in request is valid for 5 minutes.
Once signed, you stay signed in on that device for 30 days.
Every 10 minutes the server re-checks that you still hold $ZAZA and still charge. If not, you're sent back to the title screen.
Read-only by default
Connecting only shares your public address. Balances are read from the public blockchain. In the whole World, your wallet is only ever asked to approve three things:
What
When
Costs
The sign-in message
At the entry gate, or “👁 Show my holder badge to players”
Free
Vault charging
Only when you press Charge, change your limit or Stop
Only when you buy or sell in the Buy panel or the app's Trade tab
Network fee + slippage
ZAZA World
Controls & screen
Everything you can press, and what's on the screen.
Moving
Click or tap anywhere to walk there; the game finds the path.
WASD or the arrow keys step one tile at a time. Hold to keep walking.
Right-click, or long-press on touch, opens the options for a person or object. A normal click runs the first option.
Walking speed is 5.4 tiles per second; running is 9.6.
Hotkeys
Key
Action
Enter
Chat
Esc
Close a window
I
Adventure tab: character, gear and bag
C
Card collection
B
Gym rankings
M
World map
R
Run on / off
+− or mouse wheel
Zoom
Space / Enter
Continue a conversation
In battle: 1 Attack, 2 Technique, 3 Guard, 4 Run. Arrows move the cursor, Enter confirms, Esc goes back. See the battle menu.
Run energy
Running uses energy (0–100); a full bar lasts about 360 tiles. It refills slowly while you walk and faster while you stand still. The campfire at the meadow camp gives +30, and Nurse Ivy at the ZAZA Center refills it completely, for free. Toggle running with R or the run orb.
On the screen
Top left: ZAZA's live market cap, its chart and ZAZA's level, plus your wallet with holdings and rewards. Under it, the “N online” pill and the faces of verified holders who are online.
Top right: the minimap. Click it to walk. White dots are guests, gold diamonds are $ZAZA holders.
Bottom left: the side panel tabs: Adventure, Squad, Card collection, Settings, and ⓘ, which opens these docs (see below).
Bottom right: chat (80 characters per message) and the emotes 👋 💛 ⚡ 🕺 🎉.
AdventureISquadCardsCSettingsDocs
The world has a 20-minute day and night cycle. Crystals in the quarry glow at night.
Settings
Sound effects, day and night cycle, wild encounters, blood & gore in battles, hat, zoom, how to play, change name, customise (holders), the ZAZA app, add to home screen, back to zazadog.fun, and reset preview save.
ZAZA World
Places & characters
A tour of the map, the buildings and the people you'll meet. New players start in the middle of ZAZA Town; after that, you come back where you left off.
Areas
Area
What's there
ZAZA Town
The main square and home of ZAZA. The vault, the leaderboard, the Forge, the ZAZA Center and the link houses. No wild encounters.
CARDS Citadel
The $CARDS keep at the top of town. Its doors are sealed until a future update.
VIP Garden
“For the people who power ZAZA”: vault chargers only.
Volt Quarry
West. Mining rocks; the crystals glow at night.
Sparkwood Forest
East. Tall grass, boars and wolves.
Sunlit Meadow
South-west. Tall grass, slimes, boars and the meadow camp.
Moonwater Lake
The dock and the bridge.
Old Ruins
South-east. Wolves, and stories about the Storm Colossus.
CRYPTO STARSHIP Launch Site
Just east of the south road. The ship launches every 150 seconds, and every player sees the same launch.
Sparkle Beach
“The edge of the world”.
EthXY Warlords
A pirate ship moored off Sparkle Beach.
Visiting each landmark for the first time gives +40 XP. The Forge and the Gym House have interiors you can walk into.
Buildings
Building
What it does
Community Vault
A live LED charge display. Walk in, or tap the ⓘ sign, to open the real vault panel. See the vault.
ZAZA's pedestal
Pet ZAZA for hearts.
Community Rewards Leaderboard
The live top 10. Tap a holder for their profile card.
Power line
The cable from the vault: shows the marketing wallet and its next goal.
ZAZA Center
Nurse Ivy refills your run energy for free.
The Forge
Anvil and workbench for crafting, and Brom the smith. See the Forge.
Gym House
Class trainers, training dummies, the Rankings wall and the duel circle.
CARDS House
Opens Collector Crypt's Gacha machine.
PUMP.FUN, FOMO, X and Telegram houses
Open $ZAZA on pump.fun and fomo.family, and ZAZA's X and Telegram.
CRYPTO STARSHIP
Board it, or use the billboard and fuel tanks, for the Crypto Starship Telegram and X.
EthXY Warlords ship
Board it for EthXY on X.
VIP chest
In the VIP Garden: a Party hat, once.
Characters
Who
Where
What they do
Pip, the caretaker
Town square
Gives The Card Hunter quest, then area hints for cards
Volt
By the vault
Explains the vault
Nurse Ivy
ZAZA Center
Refills run energy; you wake up next to her after a knockout
World Famous
Next to ZAZA
ZAZA's human, and a link to ZAZA's Instagram
Cass
CARDS House
Hosts the Collector Crypt Gacha
Warden
VIP gate
Lets vault chargers into the VIP Garden
Guards
CARDS Citadel
Keep the sealed Citadel
Brom
The Forge
The smith: crafting
Rook, Nova and Bastion
Gym House
Warrior, Mage and Guardian trainers: choose your class
Magda
Volt Quarry
Mining tips
Rowan
Sparkwood Forest
Hunting tips
Fern, the scout
Sunlit Meadow
Counts your cards and gives an area hint
Sage
Old Ruins
Knows about the Storm Colossus
Finn
The dock
The dockhand
Captain J and PILOT
EthXY Warlords ship
The pirate crew
ZAZA World
Mining & the Forge
Level up, mine ore in the Volt Quarry and forge three tiers of gear for your class. Every recipe is fixed: no random rolls.
Levels & XP
Your adventure level goes up to 30. Each level costs a bit more XP than the last (100 XP for level 2, 55,680 XP in total for level 30), and adds +8 HP, +2 ATK and +1 DEF.
Where XP comes from
XP
Each ore mined
+4
First visit to each landmark (11 of them)
+40
First craft of each recipe
+25
Spark Slime / Woodland Boar / Ridge Wolf
+20 / +35 / +50
Beating a card guardian (finder / helper)
+250 / +120
Level
2
3
4
5
6
10
20
30
Total XP
100
240
430
680
1,000
3,180
18,430
55,680
Professions
Next to your main level you have three professions that level the same way: Mining (unlocks iron at 3 and crystal at 6), Crafting (unlocks T2 at 4 and T3 at 8) and Hunting (tracked for rankings).
Mining
Ore
Time
Mining level
Mining XP
Copper
12 s
1
+10
Iron
15 s
3
+15
Volt crystal
18 s
6
+20
Walk up to a rock and choose Mine or Mine ×3. Each cycle gives one ore.
Stay next to the rock: walking away or getting into a fight stops mining.
Rocks never run out, and each player mines their own share, so there's no fighting over rocks.
Mining level 3 takes about 24 copper. The gold-coloured rocks are just decoration.
Materials
Five materials go into every recipe. You can see everything in your bag in the Adventure tab (I).
Copper oreThe orange rocks in the Volt Quarry
Iron oreThe red-streaked quarry rocks (Mining 3)
Volt crystalThe glowing crystals (Mining 6)
HideFrom boars and wolves
Spark dustFrom slimes and other wildlife
The Forge
Go inside the Forge (south of the ZAZA Center) and use the anvil or workbench. You craft a weapon and a shield for your class, in three tiers. T2 and T3 use up your previous-tier item of the same kind.
Tier
Weapon
Shield
Crafting level
T1 Forged (+8)
24 copper, 6 hide
20 copper, 8 hide
1
T2 Charged (+12)
28 iron, 10 hide, 6 dust
24 iron, 12 hide, 6 dust
4
T3 Masterwork (+16)
50 iron, 18 crystal, 12 dust
40 iron, 20 crystal, 16 dust
8
Every piece of gear
Class
T1 Forged
T2 Charged
T3 Masterwork
Warrior
Copper bladeCopper buckler
Charged bladeCharged buckler
Masterwork bladeMasterwork buckler
Mage
Copper staffRune ward
Charged staffCharged ward
Masterwork staffMasterwork ward
Guardian
Copper hammerCopper tower shield
Charged hammerCharged tower shield
Masterwork hammerMasterwork tower shield
A T1, T2 or T3 craft gives 40, 80 or 140 Crafting XP. Gear is made for one class, and it's equipped automatically if it's for your current class. There are 18 recipes in all (3 classes × 2 items × 3 tiers).
ZAZA World
Classes, stats & gear
Pick a class at the Gym House, grow your stats with levels and gear, and play to your class's strengths.
Choosing a class
Talk to a trainer in the Gym House (Rook, Nova or Bastion) or open the classes panel there.
It's free. Switching is also free, with a 5-minute cooldown; gear for your old class goes back to your bag.
Use Try it to practise any class against a dummy first.
Until you choose, you're a Novice: you can Attack, Guard and Run, but you don't have techniques yet.
The three classes
WarriorHits hard
Damage
Defense
Control
Support
Strong vs Mage
MageControls the fight
Damage
Defense
Control
Support
Strong vs Guardian
GuardianProtects the team
Damage
Defense
Control
Support
Strong vs Warrior
NoviceWhere everyone starts
Attack, Guard and Run. Techniques come with a class.
Starter gear
Class
Role
Gear
Strong against
Warrior
Hits hard
Blade + buckler
Mage
Mage
Controls the fight
Staff + ward
Guardian
Guardian
Protects the team
Hammer + tower shield
Warrior
Being strong against a class means +10% damage to it. Base stats are the same for every class. What differs is how they fight: their techniques and their strengths in damage, defence, control and support.
Stats
Stat
Formula
Level 1 novice
Standard kit
Maximum
HP
120 + 8 per level
120
192
352
ATK
30 + 2 per level + weapon
34
60
104
DEF
15 + 1 per level + shield
19
36
60
The standard kit is level 10 with T2 gear. It's what everyone uses in fair duels and guardian fights. The maximum is level 30 with T3 gear.
Gear
You have two slots: a weapon (adds ATK) and a shield (adds DEF). The Novice stick and shield (+4 each) are always there. Better gear comes from the Forge: T1 +8, T2 +12, T3 +16. Gear never breaks.
Holder loaner gear
Signed-in holders who have picked a class can borrow gear from the Gym:
1,000,000+ $ZAZA: a T1 loaner set. 10,000,000+ $ZAZA: a T2 loaner set.
Pick “holder loaner” in the Adventure tab's weapon or shield menu. It replaces your gear (it never stacks), can't be used for crafting, and goes back when you stop qualifying.
It only counts against wildlife and in open duels. Fair duels, guardians and practice always use the standard kit.
The Adventure tab
Press I to see your level, XP, HP/ATK/DEF, gear, professions, the materials in your bag, your wins and your Gym rating, with shortcuts to Forge recipes, Rankings and Share.
ZAZA World
Battles & attacks
Battles are turn-based, in first person: you see your own hands and gear facing the foe. Everyone picks a move in secret, then the round plays out.
Kinds of battle
Battle
How it starts
Gear used
Wild hunt
Right-click a creature → Fight, a tall-grass encounter, or a charging animal
Your own (loaner gear allowed)
Guardian
Step onto a hidden card
Standard kit
Duel
Challenge a player in the Gym House
Standard kit (fair) or your own (open)
Practice
A dummy in the Gym House, or Try it
Standard kit
The battle menu
ATTACK1TECHNIQUE2GUARD3RUN4
Command
Key
What it does
Energy
Attack
1
A basic hit with your weapon
Free
Technique
2
One of your class's 3 techniques
2–3
Guard
3
Take 40% less damage this round and gain +1 extra energy
Free
Run
4
Leave the fight (Forfeit in duels, Stop in practice)
Free
Rounds
You have 7 seconds to choose. The round starts early once everyone has chosen. If you don't choose, you Guard.
Choices are secret until the round plays out. The clock only starts after the last round has finished playing on screen.
Enemies show their plan at the start of a round, for example “⚠ paws the ground: a charge is coming!”. Read it and react.
A battle lasts at most 20 rounds. Against creatures and guardians, the creature wins at round 20; in a duel, the side with the bigger share of HP left wins.
Energy & techniques
You start each battle with 6 energy, gain +1 every round (+1 more when you Guard), up to 10.
Each class has 3 techniques, all available as soon as you pick the class. Each costs 2 or 3 energy.
Techniques do what a basic Attack can't: bigger hits, hitting every enemy at once, breaking a guard, interrupting a charging attack, shielding an ally, healing (8% or 12% of HP), giving energy, or applying a status.
Each class leans its own way: Warriors hit hard and rally the team, Mages control the fight with statuses and area damage, Guardians interrupt and protect.
You'll find their names and costs in the battle menu, under Technique.
Statuses
Tags appear next to a fighter's HP bar while a status lasts. Protected has no tag.
Status
Effect
EXPExposed
Takes 20% more damage
SHKShocked
Deals 15% less damage
Protected
Takes 30% less damage
RLYRallied
Deals 25% more damage
KOKnocked out
Out of HP: sits out the rest of the battle
How damage works
Damage = power × ATK × 100 / (100 + target's DEF), then multiplied by the class matchup (+10%), Guard and statuses. A basic Attack has power 1.0. There are no critical hits and no misses: every result follows from the choices made. A guarding player takes 40% less damage; a guarding enemy takes 50% less.
Winning, losing & running
Win: XP and materials (see XP sources). A beaten creature comes back 45 seconds later.
Lose: “YOU HAVE FALLEN”. You wake up next to Nurse Ivy with full run energy and lose nothing. Catch your breath for 8 seconds before the next hunt.
Run: against creatures you leave with no reward (it counts as a loss, but you stay where you are). In a duel, running is a forfeit and asks you to confirm.
Healing: every battle starts at full HP. During a fight, only techniques heal.
Disconnects: your moves default to Guard and you can rejoin within 45 seconds. A duellist who misses 3 rounds in a row forfeits.
Wildlife
Spark SlimeLevel 1 · meadow, town edge
Woodland BoarLevel 3 · meadow, forest
Ridge WolfLevel 5 · forest, ruins
Creature
Lv
HP / ATK / DEF
XP
Drops
Watch out
Spark Slime
1
105 / 26 / 10
20
Spark dust, some hide
A good first fight
Woodland Boar
3
165 / 31 / 16
35
Hide, some dust
Every 3rd round it winds up, then charges for heavy damage. Guard!
Ridge Wolf
5
190 / 35 / 19
50
Hide and dust
Every 4th round it pounces on an exposed or the weakest target
Slimes live in the meadow and at the edge of town, boars in the meadow and forest, wolves in the forest and ruins.
Encounters & ambushes
Tall grass: each new tall-grass tile has an 8% chance of a wild encounter. What you meet depends on the area (the ruins are wolf country). Never inside ZAZA Town.
Charging animals: boars notice you within 3.5 tiles and wolves within 4.5 (a “!” pops up). Shortly after, they rush you and start an “AMBUSH!” battle.
You get a 20-second calm after joining and after each hunt, and no encounters while mining or waiting for a guardian party.
Turn encounters off in Settings → Wild encounters.
The Gym dummies have 400 HP and swing every 3rd round at half power. No rewards and no risk: perfect for learning a class. Practice ends after 8 rounds.
i
Squeamish? Battles are Diablo-style, with blood. Turn off Settings → Blood & gore in battles and hits show sparks and dust instead.
ZAZA World
Duels, Gym & squads
Challenge other players, climb the Gym rankings and team up in squads.
Duels
Duels are consent-only and happen in the Gym House. Stand within 12 tiles of the other player, right-click them and choose a challenge. They have 30 seconds to accept.
Fair duel
Open duel
Gear
Standard kit for both (level 10, T2)
Your own level and gear, loaner gear included
Holdings count?
No
Only through loaner gear
Rated
Yes
No
Ratings use Elo, starting at 1000.
A duel only counts toward your rating if it lasts at least 3 rounds, and at most 3 rated duels per opponent per day count.
Losing a duel costs rating only: no respawn, no penalty. Squadmates can't duel each other.
Squads
Create one in the Squad side tab: a unique name (3–18 characters) and a tag of up to 4 letters or digits.
Invite: right-click a player who isn't in a squad → Invite to squad. The invite lasts 30 seconds.
Up to 12 members. No friendly fire.
Your nameplate shows “Lv N Class [TAG]”, and ⚔ while you're fighting.
Leave any time except mid-battle. If the leader leaves, the next member takes over; the leader can remove members.
Gym rankings
Press B or check the Rankings wall in the Gym House.
Board
Ranked by
Shows
Fair duels
Rating
Top 10
Adventurers
XP
Top 10
Guardian hunters
Clears × 3 + assists
Top 5
Miners
Mining level
Top 5
Squads
Average member rating
Top 5
Wallet size never counts on any Gym board.
ZAZA World
Holder perks & VIP
$ZAZA holders and vault chargers stand out in the World. Here's everything that changes when you hold and charge.
Your badge & name plate
Your holder tier (Common to Legendary) gets its own badge, shown in chat, on your wallet chip, on your profile card and on the leaderboard.
Other players see it once you've signed the free sign-in message. At the entry gate, everyone has.
Verified holders get a big name plate in their tier colour (badge, tier, picture and name) and a glowing ring at their feet. Chargers also get ⚡.
Top-50 holders with a FOMO or pump.fun profile show that nickname and picture, and nobody else can use their nickname.
On the minimap, holders are gold diamonds.
Commonany
Uncommon100K+
Rare1M+
Holo5M+
Epic10M+
Mythic25M+
Legendary50M+
Custom looks
Holders can customise their character: shirt, pants, hair, skin, shades and beard (Settings → Customise). Custom looks are shown to other players only for verified holders.
Loaner gear
1M+ and 10M+ holders can borrow T1 and T2 gear for wildlife and open duels. See Holder loaner gear.
For vault chargers
VIP Garden: the Warden only lets verified chargers in. Inside: a statue, benches, Bix the partygoer and the VIP chest with a Party hat .
Vault chat: a chat tab only for chargers.
Holders chat: a chat tab only for verified holders.
ZAZA's level
ZAZA levels up with the $ZAZA market cap, one level every $100K. His aura and title change with it, and chat announces every level-up.
Level
Title
Market cap
1
Spark Pup
Under $100K
2
Charged
$100K
3
Thunder
$200K
4
Storm
$300K
5
Guardian
$400K
6
Voltage
$500K
7
Lightning
$600K
8
Tempest
$700K
9
Supercell
$800K
10
Titan
$900K
11
EVOLUTION ✨
$1M+
What ZAZA looks like after evolving is still a secret.
The in-World leaderboard
The board in ZAZA Town shows the top 10 holders by lifetime $CARDS rewards received. Tap any row for that holder's profile, with links to their FOMO or pump.fun profile and Solscan.
ZAZA World
Multiplayer & chat
Everyone you see in ZAZA World is a real player. There are no fake players.
Who's online
The “N online” pill shows the live count. Tap it for the list, holders first.
After 10 minutes without input you show as away (dimmed, 💤). After 30 minutes you're taken off the map; any click or key brings you back.
Tap any player for their card: profile, Message, Invite to squad, Mute or Report (and Challenge, inside the Gym House).
Chat
Tab
Who
All
Everything: chat and game messages
Chat
One-on-one messages (tap a player → Message)
Holders
Verified $ZAZA holders
Vault
Verified vault chargers
Keeping it safe
Links, wallet addresses and invite links are blocked in chat, so nobody can post scam links.
No flooding: at most 5 messages per 8 seconds, and no repeating yourself within 15 seconds. The worst words are masked.
Names that impersonate NPCs, staff or other holders are refused.
Mute hides a player just for you. Report (Spam, Scam or suspicious links, Harassment or hate, Inappropriate name, Other) sends the team their recent messages.
Moderators can mute, kick and ban.
!
Nobody from ZAZA will ever DM you a link or ask for your seed phrase, in the World or anywhere else.
Your progress
With a signed-in wallet, your adventure is saved on the server: XP, gear, materials, cards, class, Gym record, squad, name, look, hats and quests, plus where you last stood. Play on any device with the same wallet and pick up where you left off.
ZAZA World
The ZAZA World app Live
ZAZA World on your home screen: your holdings, rewards, progress and cards, a trading tab, and a big electric Play button.
The app keeps its last data and shows it offline (“Offline · showing data from …”). It refreshes every 60 seconds (the Trade tab every 10), or pull down to refresh. The game itself needs a connection.
Card Hunt
How the Card Hunt works
Cards are hidden all over ZAZA World. Walk onto one, beat the guardian that protects it, and it's yours. Right now it's a demo with 12 sample cards. Next come real graded Pokémon cards in sealed Collector Crypt packs, paid for automatically by the Community Vault.
Explore away from the roadsHidden cards sit off the paths, outside ZAZA Town, in tall grass, ruins, sand, forest, gravel and flowers. Within 12 tiles a light column glints above them: gold for demo cards, purple for real packs.
Step onto the spotGet within about 1.5 tiles and the guardian wakes up. You're now the finder for the next 10 minutes. Choose Fight, Call for help… (players within 14 tiles can join) or Walk away.
Win the fightGo alone or with a party of up to 4. Everyone fights with the same standard kit, so it's skill, not wallet size. If you lose, the card stays where it is and you wake up next to Nurse Ivy.
Claim itA demo card goes into your collection. A real pack is bought and opened on the spot, and the card is sent to your wallet.
Every hidden card and pack is protected. Which guardian you meet depends on how far the spot is from the spawn point: the farther out, the tougher the fight.
Guardian
Where
Recommended
Copper Sentinel
Closest to spawn
Solo
Grove Warden
Middle distance
Party of 2
Storm Colossus
The far edges of the map
Party of 3
A guardian's HP grows with the party: +65% for each extra player, fixed when the fight starts. If nobody beats it, it settles back down after 10 minutes and waits for the next challenger. Hidden cards never expire and never move.
Tips for hunters
Leave town. Nothing is hidden inside ZAZA Town or on the paths.
Watch for the light column. It shows from about 12 tiles away, the ground sparkles within about 5 tiles, and chat says “✨ A hidden card is close!”.
Talk to Pip and Fern. They tell you which area to search, never the exact tile.
Open the Card collection tab (C) for area hints and the cards you've already won.
Take friends to the far edges. Storm Colossi are built for parties.
Card Hunt
Real packs preview Soon
This is what the real Card Hunt will look like: sealed Collector Crypt packs hidden in ZAZA World, each opening into a real graded Pokémon card. Open one below. The cards on this page are sample pulls, not ZAZA finds.
Plays the real pack opening with a sample pull from Collector Crypt's Elite Pokémon machine.
Where every pack comes from
Collector Crypt's Elite Pokémon gacha machine. Every real pack is bought here, the moment it's found. Collector Crypt ↗
What's in a real pack
One Elite Pokémon pack from Collector Crypt: 50 USDC, worth about $55 on average.
One real graded card (PSA, CGC and others), vaulted by Collector Crypt and sent to the finder's wallet as an NFT.
Sealed until it's found: it's bought and opened that second, so nobody knows the card in advance, not even the team.
These are the machine's default odds; the Card Hunt page will show Collector Crypt's live odds.
Sample pulls
Real cards pulled from this machine on Collector Crypt, shown as examples of what a hunter could find. They are not ZAZA finds. Tap one to watch it being opened.
After launch
The Card Hunt page will show every sealed pack still hidden, the Hall of finds with each card, its value and its finder, a live feed of openings, and the Next pack meter. Every find also plays this opening for the whole World.
Preview only. Real packs aren't live yet. See What's live for what the launch still needs.
Card Hunt
The 12 demo cards Live
Twelve original, Pokémon-style sample cards are hidden around the map. Each one is stamped “DEMO · NOT FUNDED”. They let everyone practise the hunt before real cards arrive.
The set
#
Card
Rarity
01
Sparkit
Common
02
Emberkit
Common
03
Puddlekit
Uncommon
04
Sproutkit
Common
05
Voltpup
Rare
06
Mystkit
Uncommon
07
Pebblekit
Common
08
Frostkit
Holo rare
09
Shadekit
Uncommon
10
Scout Fern (Trainer)
Rare
11
Volt Energy
Common
12
ZAZA
Ultra rare
Where they are
The 12 spots come from a secret seed on the game server, so nobody can look them up. They are at least 16 tiles apart and away from the roads and town. Five are guarded by Copper Sentinels, four by Grove Wardens and three by Storm Colossi.
What you win
XP
Spark dust
Crystal
Finder
250
6
3
Each helper
120
4
2
To earn anything in a party fight, you must act in at least 30% of the rounds and make at least 2 useful moves (1 if the fight lasted under 4 rounds).
Each player can win each demo card once, and the cards stay in place for everyone else.
Pip's quest, The Card Hunter: win 3 cards and go back to Pip for a Quest Point and a Trainer cap.
The first player ever to win each card is recorded for good, and the whole World sees it: “🏆 You're the FIRST player to win card #N!”
i
Want to see what a find looks like? Open the Card collection tab and press ▶ Preview a card find. It plays the reveal without saving anything.
!
Demo cards have no value and nothing is sent on-chain. They are practice for the real hunt.
Card Hunt
Automatic pack hiding Soon
Nobody hides the real packs by hand. The vault funds them, the World hides them, and a bot buys each pack only at the moment it's found, so the card inside is a surprise for everyone, the ZAZA team included.
The vault collectsEvery time the Community Vault collects $CARDS from chargers' Stonk.fun rewards, a share of that collection goes to the hunt. The share is a knob from 0% to 100% that the team sets.
$50 is set asideThe hunt budget counts USDC plus $CARDS (valued at 90% of the market price, to cover price moves). Whenever $50 is free after every pack already hidden, one more pack is funded. The Next pack meter shows how close the next one is. Funding waits if the $CARDS price is more than 6 hours old, the vault is paused, or the team has paused the hunt.
The World hides itThe game server picks a random spot and tells everyone: “🎴 A sealed Collector Crypt pack was just hidden somewhere in area! N sealed packs hidden in ZAZA World right now.”
Money is swapped only when neededThe prize wallet keeps enough USDC for the next 2 packs. To top up, it swaps $CARDS to USDC on Jupiter, and refuses if the quote is below 95% of market value or the price impact is over 2%.
A player finds itThey beat the guardian. The World announces: “🎉 name found a sealed pack in area! Opening it now…”
The pack is bought and openedThe bot buys an Elite Pokémon pack ($50) from Collector Crypt's Gacha machine with the finder's wallet as the recipient, then opens it. Collector Crypt sends the card NFT straight to the finder.
Everyone sees the pull“📦 name's pack: card, worth $X. It's in their wallet now!” The card joins the Hall of finds.
The rules
Rule
Value
Pack
Collector Crypt Elite Pokémon Gacha pack, $50
Hidden at once
Up to 30 (adjustable by the team)
Finds per wallet
One every 3 days (72 hours)
Pack buys
At most 10 per 24 hours
Spots
Random, at least 10 tiles apart, never in town or on a path, never near a demo card
Expiry
None. A pack waits until someone wins it
Why packs are bought at find time
If the packs were bought in advance, someone would know what's inside and the vault would be holding NFTs. Buying at find time keeps every pack truly sealed: the card is chosen by Collector Crypt's provably fair random draw at the moment of purchase, and it goes directly from Collector Crypt to the finder. ZAZA never holds the cards.
i
So the honest wording is: each hidden pack is $50 set aside by the vault, and the pack is bought and opened the moment it's found.
Safety checks
The bot that spends the money does not trust the game server. Before it buys, it checks on its own:
Finds can never outnumber the packs that were funded.
The finder is a real vault charger: an on-chain pledge, or lifetime contributions above zero.
The same wallet can't win again within 24 hours (on top of the World's 3-day rule), and the finder must be a normal wallet.
Every Collector Crypt transaction is inspected before signing: exactly one USDC payment of exactly the pack price, nothing else, and a tiny fee.
Each order is saved before it's sent, so a crash can never pay twice. The bot also confirms that Collector Crypt sent the card to the finder's wallet.
The on-chain spending cap
The vault program itself limits how much can flow to the hunt:
Only the ZAZA multisig can set the prize setting: a cap and a time window (1 hour to 30 days). A cap of 0 switches releases off.
The allowance refills gradually over the window, and every change of the setting resets it to empty.
Releases can only go to the one prize account the multisig set, and they stop while the vault is paused.
Once the hunt is live, every release will show in the public vault history as “−X $CARDS to the card hunt”, and every setting change as “Card-hunt setting changed by the multisig”.
Card Hunt
Finding a real pack Soon
What it takes to claim a sealed pack, what can be inside, and what happens after the guardian falls.
Who can claim
You must be signed in with your wallet (one free message signature, not a transaction). Guests can't claim packs.
For now, entering the World at all needs a wallet that holds $ZAZA and charges the Community Vault. See Getting in.
One find per wallet every 3 days. While you're on cooldown, packs don't show for you.
ZAZA team wallets can't claim.
Parties
The first party to beat the guardian wins. The pack goes to the finder, the player who uncovered it. Everyone who helped earns XP and materials.
What's inside
A graded Pokémon card from Collector Crypt's Elite Pokémon machine. The odds below are the machine's defaults; the live odds are read from Collector Crypt every 10 minutes.
Tier
Chance
Card value
Common
80%
$30 – $60
Uncommon
15%
$60 – $110
Rare
4%
$110 – $250
Epic
1%
$250+
The average card is worth about $55. Values are Collector Crypt's insured values.
The reveal
After the victory banner, the pack drops in and spins while it's bought and opened on-chain.
Slot reels tease the year, the grade and the rarity.
The pack rips open, the slab shows its back, then flips to the front.
“Card is yours!”, with confetti to match the rarity and the value counting up.
The panel shows the insured value, where it was found, the finder, the time and a Solscan link.
Where the card goes
Straight to the wallet you signed in with, as a Collector Crypt card NFT. From there you can keep it, trade it, or redeem the real graded card. See Collector Crypt.
If opening takes longer than usual, you'll see “⏳ Your pack is taking a little longer to open. It's on its way to your wallet.” If something goes wrong: “Your pack needs a hand from the ZAZA team. It's safe, and they've been told.”
!
No instant buyback. Collector Crypt's instant buyback pays the wallet that bought the pack, and hunt packs are bought by the prize wallet, so the buyback isn't offered for hunt finds. The card is yours to keep, trade or redeem.
Card Hunt
Collector Crypt
Collector Crypt puts real, graded trading cards on Solana. The card sits in an insured vault and you hold it as an NFT. $CARDS is its token, and it's what ZAZA holders earn.
🎰Gacha machineThe Elite Pokémon machine the hunt buys from. Zero transaction fees.
🎲Provably fairThe card is drawn with on-chain randomness (VRF). Neither Collector Crypt nor ZAZA can steer it.
🏦Vaulted on SolanaThe graded card stays in Collector Crypt's vault while you hold it as an NFT.
📬Redeem the real cardThrough The Bridge: burn the NFT, pay shipping, and the slab is sent to you.
🔁Keep it or trade itHold it, or list it on the Collector Crypt marketplace, with Magic Eden liquidity.
🪙$CARDSA fixed supply of 2 billion that only shrinks through burns.
How ZAZA fits in
$ZAZA holders earn $CARDS through Stonk.fun (see The Stonk.fun mechanism). Chargers can send part of those rewards to the Community Vault, and the Card Hunt turns part of the vault's $CARDS back into real Collector Crypt cards for players. ZAZA is the perfect mascot for the $CARDS ecosystem.
Yes. ZAZA is the yellow Pomeranian who went viral for the Pikachu look. Follow him on Instagram: @worldfamous_zaza.
How do I earn $CARDS?
Just hold $ZAZA. Every transfer pays a 3% fee that Stonk.fun pays out to holders as $CARDS. No staking, no claiming. See Holder rewards.
Why didn't I get a payout?
Stonk.fun pays holders with at least about $20 worth of $ZAZA, in rounds. It never pays program-owned addresses, so $ZAZA held inside a smart contract doesn't earn. If you're charging the vault, your payout arrives and is then collected by the vault (up to your limit). Check the vault history.
The vault
Is the vault safe?
Your $ZAZA never leaves your wallet. The vault can only collect new Stonk.fun $CARDS rewards, never $CARDS you already had, never more than your limit, and only into the vault. You can stop anytime. See Safety & on-chain rules.
Do I get my rewards back if I stop?
No. Rewards that were already collected went to community marketing. Stopping gets your ~0.0011 SOL deposit back, and from then on your rewards stay with you.
Why does my wallet say “transfer any amount”?
That's how wallets display a token approval. Your limit and the Stonk.fun-only rule are enforced by the vault program and the bot. Make sure the approved address is 4y7s…gws.
Who decides how the marketing money is spent?
The Squads multisig. Funds stay in the vault until it signs, and every spend appears in the public vault history.
ZAZA World
Is ZAZA World free?
Yes. Playing is free. For now, entry is open to $ZAZA holders who charge the Community Vault (any amount). The only wallet approvals are the free sign-in message, vault charging and trades you choose to make.
Why can't I get in?
Check both boxes on the title screen: hold $ZAZA and charge the vault. Then sign the free sign-in message. It's remembered for 30 days. See Getting in.
What happens if I lose a fight?
You wake up next to Nurse Ivy. Nothing is taken from you, and a card's guardian simply waits for your next try.
Do big holders win every fight?
No. Holders of 1M+ and 10M+ $ZAZA can borrow loaner gear, but only for wildlife and open duels. Rated fair duels, guardians and practice always use the same standard kit for everyone, so wallet size never decides a ranked fight. See Holder perks & VIP.
Card Hunt
Are the cards in the World real?
Not yet. The 12 cards hidden today are demo cards stamped “DEMO · NOT FUNDED”. Real Collector Crypt packs are coming soon, funded by the vault.
Does the team know what's in a real pack?
No. Each pack is bought and opened the moment it's found, and the card is drawn by Collector Crypt's provably fair randomness. Nobody knows it in advance.
How often can I win a real pack?
One find per wallet every 3 days.
More
Glossary
The words you'll see around ZAZA, in plain English.
$ZAZA
ZAZA's coin on Solana. A Token-2022 token with a 3% transfer fee that funds holder rewards.
$CARDS
Collector Crypt's token, and the token $ZAZA holders are paid in.
Stonk.fun
The rewards service that turns $ZAZA's transfer fee into $CARDS and pays holders.
Payout round
One distribution of $CARDS from Stonk.fun to all eligible holders.
Community Vault
The Solana program that collects pledged rewards for community marketing.
Charging / charger
Pledging your future Stonk.fun rewards to the vault. A charger is a wallet that's doing it. “Full” chargers pledged with no limit.
Pledge / cap
Your on-chain permission for the vault to collect, and the most it may ever collect.
Starting balance
The $CARDS you held when you pledged. The vault can never collect below it.
Vault bot
The automated key that recognises Stonk.fun payouts and collects them into the vault every 2 minutes.
Squads multisig
The shared wallet that alone can spend or pause the vault, and that controls program upgrades.
Marketing wallet
The multisig's $CARDS account, where collected rewards go before they're spent.
Holder tier
Your rank by $ZAZA held, from Common to Legendary, shown as a badge in ZAZA World.
ZAZA's level
ZAZA's power, one level per $100K of market cap, evolving at Level 11 ($1M+).
Guardian
The creature that protects a hidden card or pack. Beat it to claim.
Demo card
One of 12 sample cards in the World. No value, nothing on-chain.
Sealed pack
A real Collector Crypt pack in the Card Hunt: $50 set aside by the vault, bought and opened the moment it's found.
Collector Crypt
The platform that vaults graded trading cards and issues them as NFTs on Solana.
Gacha machine
Collector Crypt's pack machine. The hunt uses the $50 Elite Pokémon machine.
VRF
Verifiable random function: on-chain randomness anyone can check, used to draw Gacha cards.
Sign-in message
A free wallet signature (not a transaction) that proves you own your wallet in ZAZA World.
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Official links & addresses
Bookmark these. Anything else claiming to be ZAZA isn't.
Always check addresses before you sign. Nobody from $ZAZA will ever DM you a link or ask for your seed phrase.
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What's live
An honest list of what works today, what's a demo, and what's still coming.
Feature
Status
Notes
$CARDS holder rewards
Live
Paid by Stonk.fun
Rewards board
Live
Refreshes every minute
Community Vault
Live
Mainnet since September 25, 2026
ZAZA World
Live
Open to $ZAZA holders who charge the vault
Multiplayer, chat, duels, squads
Live
ZAZA World app
Live
Installable, with trading through Jupiter
Card Hunt, 12 demo cards
Demo
No value, nothing on-chain
Real Collector Crypt packs
Soon
Tested end to end on devnet
Holder loaner gear
Live
1M+ and 10M+ holders, wildlife and open duels only
Extra holder stat bonus
Off
Loaner gear has no extra % bonus
CARDS Citadel interior, fishing, squad chat
Not built
The Citadel doors stay sealed for now
What real packs still need
The Card Hunt with real packs is built and was tested end to end on Solana devnet, where a real Collector Crypt test pack was opened into the finder's wallet. Going live on mainnet needs three things:
A vault program upgrade that adds the prize setting, approved through the Squads multisig.
A spending cap set by the multisig.
The World update and the automatic bot switched on.