The world-famous Pikachu dog on Solana, and a mascot of the $CARDS ecosystem.
ZAZA is a yellow Pomeranian who went viral for looking just like Pikachu. Holding his coin, $ZAZA, earns you $CARDS (Collector Crypt's token) automatically. Around it: a Community Vault that turns rewards into real Pokémon packs, a free pixel RPG called ZAZA World, and a Card Hunt with real Pokémon cards hidden on its map.
The ZAZA World trailer: 30 seconds, sound on.
Quick start
Get a Solana wallet and some SOLPhantom or Solflare (step by step).
Got a question? Type it in the search box (Ctrl K) and pick ✨ Ask the docs for a short AI answer from these pages.
🌐 The homepage and these docs also come in Español, Português, Bahasa Indonesia, Français, Filipino, 简体中文, 日本語: they open in your browser's language, and 🌐 switches. An AI translates them by itself, so the English is the official version. ZAZA World is in English; its chat translates line by line.
1 · Real Pokémon packsHidden on the map, guarded, and yours to win.2 · How to playWalk, run, press and hold, chat.3 · Your first questPip's five steps, ➜ Go and the free $ZAZA.
After Pip's quest, Brom at the Forge starts the story. Its fourth quest, Into the Forest, about an hour in, and 30 minutes of play open your claim at the ZAZA Faucet, with your wallet and your X connected.
Tick them all, then press Claim at the faucet, east of the town square.
A brand-new wallet works, no SOL needed, and the $ZAZA arrives about an hour later: you're a holder. Amounts and daily places: ZAZA Faucet.
Real packs are for $ZAZA holders with 30 minutes of play, and the faucet's $ZAZA is enough for the rookie pack. More in Holding to hunt and How the Card Hunt works.
From an empty phone to $ZAZA in your wallet, in about ten minutes.
How to buy $ZAZA, in one minute.
!
Before you start. $ZAZA is a memecoin: its price swings a lot, so only put in what you're fine losing. Not financial advice: read Risks & disclaimer. Use only the official links.
1. Get a wallet
Install PhantomFrom the App Store, Google Play or as a browser extension, checking the maker is Phantom (fakes exist). Solflare and Backpack work too.
Create a new walletLock it with a password or Face ID.
Write down your recovery phraseTwelve words, on paper: anyone who has them can empty the wallet, and without them a lost phone is a lost wallet. Never type them into a website or chat.
2. Put some SOL in it
Buy it in Phantom: tap Buy, pick SOL and pay by card, Apple Pay or Google Pay (the payment partners take a fee and may ask for ID).
Or send it from an exchange to your Phantom Receive address, on the Solana network. Send a small amount first.
Keep about 0.02 SOL spare for network fees.
3. Swap SOL for $ZAZA
Every way buys the same coin, 148fJTrVybPyQqzTxNzfLQq5sxVkMfmV2cLpAyVnNCX3: never a coin with another address, whatever it's called.
On zazadog.fun: the homepage's Buy section has a swap. Pick SOL, USDC or $CARDS and an amount, connect your wallet and approve the swap.
In ZAZA World: Buy $ZAZA in ZAZA's window or on Mint by the Stonk House, or Trade in the app: connect your wallet, pick an amount of SOL and approve the swap.
In Phantom: tap Swap and swap from SOL. Paste the address above rather than searching the name, check it says Pikachu Dog (ZAZA), and confirm.
On Raydium: open $ZAZA on Raydium, connect Phantom and swap from SOL.
i
A little less than the quote? Every $ZAZA transfer pays a 3% fee built into the coin, which pays holder rewards ($ZAZA & $CARDS).
4. You're a holder
Can't see $ZAZA in Phantom? Switch ZAZA on under Manage token list.
$CARDS rewards arrive by themselves: no staking, no claiming. See Holder rewards.
Play as a holder: in ZAZA World, Connect wallet and sign the free sign-in message (a signature, not a transaction). How on a phone, and what holding opens: Getting in.
🧱 The Buy Wall
Buy $ZAZA only if the market cap drops to a level you pick. Everyone's waiting buys stack into one wall at the 🗼 Buy Wall Tower on Sparkle Beach, south of town in ZAZA World.
Pay with $CARDS, USDC or SOL, at least $10 a buy (Jupiter's minimum). If the market cap drops to your level, it buys by itself, even while you're away, and the $ZAZA lands in your wallet.
Each buy is a Jupiter limit order from your own wallet: the money waits in your own Jupiter vault, never with ZAZA World, and there's no fee from us. It waits up to 30 days; Take back returns it any time. A stopped or ended buy's money stays in the vault until you press Withdraw. The window shows your vault and what it holds: add its address to your wallet as a watch-only address to follow it.
Move a waiting buy by dragging its brick to another market cap: the same buy and money, nothing to sign.
$ZAZA's pool is small, so a big buy lifts the price as it fills and gets less $ZAZA. The window shows what yours really gets; a few smaller buys at different levels go further.
Your wallet signs a free sign-in to Jupiter, the deposit, and the withdrawal if you take it back. Buys you make on jup.ag show on the wall too.
$ZAZA's 3% fee applies when a buy goes through. A wall slows a drop; it isn't a price floor.
The token of Collector Crypt, the platform that puts graded trading cards on Solana. $ZAZA holders are paid their rewards in $CARDS. Its supply is 2,000,000,000 at most and burn-only: it can never grow.
The ZAZA / CARDS pool
$ZAZA trades against $CARDS in a Raydium pool (chart). The pool's $ZAZA can't earn rewards, so it is left out of holder counts and reward maths. Adding to it: Liquidity providers.
ZAZA's level
ZAZA gains a level for every $100K of $ZAZA market cap: his aura and title change, the World's chat announces it, and some levels open more of the World.
Level
Title
Market cap
Opens
1
Spark Pup
Under $100K
2
Charged
$100K
3
Thunder
$200K
4
Storm
$300K
🗺️ A new land to the east (the upper one)
5
Guardian
$400K
6
Voltage
$500K
🗺️ A second new land to the east (the lower one)
7
Lightning
$600K
8
Tempest
$700K
9
Supercell
$800K
10
Titan
$900K
11
EVOLUTION ✨
$1M+
⚓ The Shipyard: build a ship and set sail. Where to is still a secret.
A new land opens once ZAZA has held its level for 15 minutes, for $ZAZA holders. If ZAZA drops below it, a 24-hour countdown starts and the land hides again unless he climbs back. The Shipyard never closes again, and what ZAZA looks like after evolving stays a secret.
Getting started
The vision
Where ZAZA is going, in ten chapters: from a free game to the ideal $CARDS mascot. Break the seal to read the story; the whole chronicle is on the ZAZA Map.
The ZAZA ChronicleTen chapters and a loop · about two minutes
The ten chapters
Chapter
What happens
Status
I · It starts in a little town
ZAZA World, our free RPG, with real Pokémon cards hidden on the map. See New player guide
Live
II · The smoke rolls back
New lands open for $ZAZA holders at ZAZA Level 4 and 6, and the Shipyard at Level 11. See The next levels
Next
III · A kingdom of your own
Your own island, from a camp to a kingdom, with your level and the $ZAZA you hold
Next
IV · The deeds are sealed
The Open World's plots, sold as sealed land deeds and revealed like a pack
Next
V · Bringing the real Zaza home
The mint funds an official partnership with Zaza's owner
Goal
VI · The cards start raining
More volume, more packs, more real cards hidden in the main World. See Card Hunt
Live
VII · The race to the palace
Heroes build on their plots and march on the palace at the Open World's heart; the best fight for the rarest packs
Later
VIII · Everyone shares the harvest
Plot owners get a share of what's spent on their land, and players win the packs
Later
IX · Rarer treasure, more often
A busier world buys rarer, more valuable packs, dropped more often
Later
X · The ideal $CARDS mascot
More backing and buzz for the meme and the $CARDS Pokémon-card meta
Goal
The flywheel
Meme speculation brings attention to the game, and the game feeds the meme and charges it, more and more: the loop the story ends on. How trades turn into real cards: The ZAZA economy.
A vision, not a promise: plans change as we build.
Getting started
FAQ
Quick answers, each with a link to the page that has the details.
ZAZA & rewards
Is ZAZA a real dog?
Yes: Zaza is the yellow Pomeranian who went viral for the Pikachu look (@worldfamous_zaza on Instagram). ZAZA is a fan project, not run by his owner.
How do I earn $CARDS?
Just hold $ZAZA: its 3% transfer fee is paid to holders as $CARDS, with no staking or claiming. See Holder rewards.
Why didn't I get a payout?
Stonk.fun pays in rounds, to wallets with at least about $20 worth of $ZAZA; a vault charger's payout goes on to the vault. See Holder rewards.
How do I send a pack to a friend on X?
Card Hunt window → 🎁 X drop: type their @handle, pick a pack and share the link. They claim it in ZAZA World with nothing to pay. See X drops.
How do I join the whale chat?
Hold 10,000,000 $ZAZA (1% of the supply) and connect that wallet in Collab.Land's bot on Telegram. See The whale chat.
The vault
Is the vault safe?
Your $ZAZA never leaves your wallet: the vault only collects new $CARDS rewards, up to your limit, and you can stop anytime. See Safety & on-chain rules.
Do I get my rewards back if I stop?
No: they went to the Card Hunt and community marketing. Stopping returns your small SOL deposit. See Charging, step by step.
Who decides how the vault's money is spent?
The Squads multisig: funds move only when it signs, and every spend shows in the public vault history. See Safety & on-chain rules.
Yes: guests play without a wallet. A wallet keeps your hero on every device and opens holder perks and real prizes. See Getting in.
Why can't I get into the lands?
They open at ZAZA Level 4 and Level 6, for $ZAZA holders signed in with that wallet. Bought just now? Give it a minute, then reload. See ZAZA's level.
It says the World is full for players without $ZAZA
To keep bots out, players without $ZAZA share a fixed number of places; holders who sign in always have room. See Getting in.
Can I use a macro, an auto-clicker or a bot?
No: the team can ban the wallet and leave it out of the rankings and prizes. See Fair play.
Can two of us play from the same home?
Yes, each with your own wallet and device. On one Wi-Fi you count as one player in fights until each has reached level 10 or played 5 hours. See Player fights.
What happens if I lose a fight?
You wake up next to Nurse Ivy. From level 10, some knockouts also drop part of your bag on the map. See What a knockout costs.
Can other players attack me?
Yes, anywhere on the map but ZAZA Town's safe zone (the town, around it and its buildings, the Gym House aside, and the Fire Pit) and the Retardio Casino, unless the newcomer shield covers you. Squadmates can't fight each other out on the map (they can in the Gym House, and in the Colosseum). See Player fights.
How do I stop the tutorial opening every time?
Press Don't show again on it. It stays in Settings → How to play.
Do big holders win every fight?
No: big holders can borrow loaner gear, but anyone can forge the same and better, and level, class and play matter more. See Holder perks & VIP.
Playing ZAZA World
Ask one of these in the World's chat and the answer shows under your line, for you only, with More for this page.
How do I raise Alchemy?
Pick redcaps, the red mushrooms on Sparkwood Forest's floor (+12 Alchemy XP each), and brew at Nurse Ivy by the ZAZA Center (+15 to +30 a brew). Potions past a full belt (3) wait at the Storage House. See Professions.
Where can I buy potions?
Potions aren't sold for coins: Nurse Ivy by the ZAZA Center brews them from your materials (hide, spark dust, redcaps, fangs). Vault chargers get a free one a day from Bella and Kiki at the VIP Bar. See Potions & the belt.
Where do I learn new attacks?
Your class gives you its attacks at once. More come from beating the master trainers (the first three are in the Gym House) and need the right weapon and tier. Pick your 3 for fights in ⚔ Attacks. See Master trainers.
What can I do to level up?
Fight monsters near your level, do Pip's quest and the story quests, your 3 daily tasks, beat guardians and master trainers, raid Ignizard, win player fights, fish and cook, or sit by the Fire Pit. See Levels & XP.
Where do I farm fastest?
Monsters up to 10 levels below you pay full XP, then 10% less a level (40% at least), and Terrortar pays everyone in full while the lands are closed. Wins in a row in one spot slow its respawns. See Monsters in the wild.
How do I join a raid?
Tap Join under the minimap or on a hero in its party, or gather at Ignizard in the Dragon's Maw, Old Ruins: 2 to 10 heroes, any level. Tick Ready in the leader's 30-second check. It pays if 2+ fight. See The dragon raid.
How do I fight in the Colosseum?
The Colosseum is in Sparkwood Forest. On its sand, tap a player → ✊ Clash, or squad against squad ⚔ Squad fight, and pick a bet (No stakes up to All in). Squad wars are fought there too. See The Colosseum.
How do I zoom out on a phone?
Use the round –/+ by the map, or Settings (⚙ in the chat bar) → Zoom. Computer: wheel or –/+ keys. No pinch. Indoor rooms stop at normal zoom; your outdoor Kingdom island zooms out like the main map. See Controls & screen.
Card Hunt
Are the cards in the World real?
Yes, for $ZAZA holders: beat a sealed pack's guardian and its graded card goes to your wallet as an NFT. Everyone else practises on demo cards. See Who can hunt real packs.
Does the team know what's in a real pack?
No. Each pack is bought and opened the moment it's found, and Collector Crypt's provably fair randomness draws the card. See How packs get hidden.
How often can I win a real pack?
A pack sits you out of the next drop, and linked wallets count as one player. See Who can hunt real packs.
More
Glossary
The words you'll see around ZAZA, in plain English.
$ZAZA
ZAZA's coin on Solana: a Token-2022 token whose 3% transfer fee funds holder rewards.
The only official site is zazadog.fun. Always check addresses before you sign. Nobody from $ZAZA will ever DM you a link or ask for your seed phrase.
More
Risks & disclaimer
ZAZA is a fan project, a free game and a memecoin. Read this before you put money into any of it.
!
Not financial advice. Nothing on zazadog.fun, in ZAZA World or in ZAZA's posts is financial, investment, legal or tax advice, or a promise of any return. Only put in what you're fine losing.
The coins
$ZAZA is a memecoin: nothing backs it, and its price can swing hard or fall to zero.
Its pool is small: a big buy or sell moves the price, and selling a lot can bring back far less than the chart shows.
The 3% fee is paid on every transfer, buys and sells included ($ZAZA & $CARDS).
$CARDS rewards aren't guaranteed (Holder rewards), and $CARDS's own price moves too.
On-chain
What you sign is final: nobody can reverse a transaction, or bring back a lost recovery phrase or a drained wallet. Use only the official links & addresses.
Smart contracts can fail: the vault program, the pool and the services below can have bugs or be attacked.
Others run Stonk.fun, Raydium, Jupiter, Collector Crypt, Squads and your wallet app, under their own terms.
Rules, prizes and drops change as ZAZA World grows, and some stop (Dev log).
World purchases (boosts, rare goods, quest skips, hatching time…) are for play, not an investment.
Where you live
Crypto may be restricted or taxed where you live: that's yours to check.
Rewards & vault
Collector Crypt: real cards, NFTs & $CARDS
A Collector Crypt card NFT stands for one physical graded card held in their vault: whoever holds the NFT can redeem the card.
i
ZAZA and Collector Crypt: ZAZA is a mascot of the $CARDS community. ZAZA World isn't affiliated with Collector Crypt: it's powered by their gacha packs, which the Community Vault buys.
How a real card becomes an NFT
A graded card arrives. Collector Crypt inspects the slab and stores it.
A real example: 2024 Shrouded Fable promo #129, certificate 111017357 ↗.
A card's metadata holds its photos, grader, grade, certificate number, vault and insured value: match them to the slab. Insured value is not a guaranteed sale price.Card metadata ↗
Keep it, trade it or have it delivered
Keep: the NFT stays in your wallet, the card in storage.
Trade: list it or take an offer on Collector Crypt's marketplace, in USDC. Marketplace guide ↗
Redeem: pay shipping and burn the NFT, and the slab is shipped to you. Withdrawal guide ↗
What a sealed Gacha pack does
Verifiable randomness picks the rarity tier (Common, Uncommon, Rare or Epic), then the card, with a proof you can check. Read the machine's odds before buying. How the draw is verified ↗
An eligible pull can be sold back for USDC within 72 hours, for a share of its insured value. Buyback details ↗
Holding $ZAZA earns $CARDS, chargers pass theirs to the Community Vault, and the vault and the World's sales buy real Pokémon packs that players win in ZAZA World.
How the ZAZA economy works, in one minute. The pack opening at the end is a sample pull.
The whole loop in one picture
Hold $ZAZA, earn $CARDSStonk.fun pays every trade's 3% fee out to holders as $CARDS. Holder rewards
Charge the vaultPledge your future $CARDS rewards; your $ZAZA stays put. The Community Vault
Real Pokémon packsIt buys sealed Collector Crypt packs, capped on-chain, each bought and opened the moment a player finds it: nobody knows the card inside, not even the team. Automatic pack hiding
Find it, battle for itBeat a hidden pack's guardian and the graded card goes to your wallet. The Card Hunt
Players and ambassadorsMost packs go to players, a share (30% today) to creators who bring players in. Ambassador program
The flywheel
Every viral clip and every new player adds trading. More trading pays more $CARDS, the vault buys more real cards to hide in ZAZA World, and that brings in more players.
What happens in the next levels?
ZAZA levels up as $ZAZA's market cap grows, and the map and the Card Hunt grow with him. What each level opens, and for whom: ZAZA's level.
The next levels, in 90 seconds. The busy hunt is a mock-up; the pack opening is a sample pull.
The map grows
Level 4 · The map expandsLevel 6 · It expands againLevel 11 · The Shipyard opens
The Card Hunt grows with him
More trading means more $CARDS for the vault: more cards on the map, more hunters at once, and room to find more than one each. Goals, not promises: it all depends on how much $ZAZA trades.
More volumeMore cards on the mapMore hunters at onceA mock-up.
One dog, two sides
The meme brings people in; the game pays them $CARDS and hides real Pokémon cards for them in ZAZA World, free to play.
The meme and the game, in one minute. Clips from Zaza's Instagram and X; the pack opening is a sample pull.
⚡ + Doge = ZAZAPhoto: @worldfamous_zaza.World famousFrames from his clips and the news.
Rewards & vault
Holder rewards
Just hold $ZAZA. Every transfer pays a 3% fee, and that fee comes back to holders as $CARDS, automatically: no staking, no claiming.
How you earn: the Stonk.fun mechanism
🔁Transferany buy, sell or send
→
✂️3% feebuilt into Token-2022
→
📈Stonk.funconverts to $CARDS
→
🎁Payout roundto every eligible holder
What
How it works
Your share
Paid in $CARDS, in proportion to the $ZAZA you hold
Minimum
At least about $20 worth of $ZAZA
Timing
In rounds; how often depends on trading volume
Not guaranteed
Little trading means little to share, and payouts depend on Stonk.fun, which ZAZA doesn't run
✓
Stonk.fun only pays normal wallets: $ZAZA in a pool, vault or other smart contract earns nothing. That's why the Community Vault never holds your $ZAZA: it keeps earning in your wallet, and you pledge only its future rewards.
The Stonk House
In ZAZA World, the Stonk House in ZAZA Town explains all this on four boards, with Penny the Stonk broker and the Founders' Wall for the team who build Stonk.fun (@LaunchOnSF on X). $ZAZA on Stonk.fun
💰 When a payout lands, in ZAZA World
Play ZAZA World with your wallet and a window tells you each time a payout reaches it (or the next time you sign in), with what to do with it:
Buy $ZAZA: swap the $CARDS for $ZAZA right there, from your own wallet, through Jupiter. It takes a little SOL for the network fee.
⚡ Charge the vault: opens the Community Vault, so your next payouts buy Card Hunt packs and marketing.
🧱 Buy Wall: place them on the Buy Wall, to buy $ZAZA only if the market cap drops to your level.
Close it and your $CARDS stay in your wallet. Vault chargers don't get it: the vault collects their payouts.
Rewards leaderboard
LiveCommunity Rewards Leaderboard
The rewards board lists the top 30 holders by $ZAZA held, with each bag and its lifetime $CARDS rewards; the podium shows the top 3 by lifetime $CARDS received. ⚡ marks what a wallet has given the Community Vault.
“Received” counts only $CARDS from Stonk.fun's genuine $ZAZA payout rounds, including the share later passed to the vault.
Want your rewards to do more? Pledge them to the Community Vault: they buy Card Hunt packs and marketing, and unlock the VIP perks.
Rewards & vault
Liquidity providers
Add $ZAZA and $CARDS to the $ZAZA/$CARDS pool and you're a liquidity provider (LP): you steady the price, earn trading fees and power up in ZAZA World like a Super Saiyan.
LiveWho's in the pool
What the pool is
Every $ZAZA trade goes through this Raydium pot of $ZAZA and $CARDS: the fuller it is, the less one big trade moves the price. You add both in its ratio and get LP tokens, your receipt.
The perks
Your $ZAZA still counts. Your share of the pool's $ZAZA counts as yours in ZAZA World: holder tier, the 1% Club, legend gear, gems and the Card Hunt.
Trading fees. Most of every swap's fee stays in the pool for its providers, and comes out with your liquidity.
Your aura
Add 500K $ZAZA and you glow on the map, more as your share grows. Every step counts what you add before the 3% fee: add 500K and about 485K lands in the pool, and you're a Drop.
Drop500K+
Stream2.5M+
River10M+
Ocean20M+, with lightning
Saiyan power
More attack and defence in every fight: two and a half times a vault charger's power for the same $ZAZA, on top of your gems and charger power.
500K+ $ZAZA added (Drop): +2.5% attack and defence
1M+: +5%
2.5M+ (Stream): +10%
5M+: +15%
10M+ (River): +20%
20M+ (Ocean): +25%
Against a card pack's guardian in the Card Hunt every hero fights on the same terms: neither gems nor Saiyan power count there.
The Super Saiyan form
A vault charger who's also an LP (500K+ added) wears the Martial Gi and Battle ArmorSuper: golden hair, teal eyes, golden aura.
Martial GiSuper
Battle ArmorSuper
The VIP Garden
Any $ZAZA in the pool opens the VIP Garden's golden gate and gives you the vault chargers' VIP perks (For vault chargers), except charger power and the thank-you gift. Your name shows 💧 where a charger's shows ⚡.
The Saiyan Chamber
A regeneration tank behind the Whale Room's gold doors, for 1% Club members. Step in: an LP powers up in their own aura, anyone else in a taste of a River one, and its window shows your power level (the $ZAZA you added, in thousands).
Before you add
Stonk.fun rewards pay your wallet only. The pool's $ZAZA earns trading fees, not $CARDS, and charges the vault nothing: chargers, keep what charges in your wallet.
The 3% fee is paid going in and again coming out.
The mix changes as the price moves (impermanent loss): if $ZAZA goes up you take out less $ZAZA and more $CARDS than you put in, and the reverse.
Keep your LP tokens in your wallet. Locked, burned or staked ones don't count in the World.
!
Only put in what you're fine losing, and only use the pool link on this page. More in Risks & disclaimer.
How to add liquidity
Have both coinsAbout the same worth of $ZAZA and $CARDS in one Solana wallet, plus a little SOL. Buy $CARDS as you would $ZAZA (How to buy $ZAZA), with its address: CARDSccUMFKoPRZxt5vt3ksUbxEFEcnZ3H2pd3dKxYjp
DepositType the $ZAZA to add (Raydium fills in the $CARDS) and approve. Your LP tokens land in your wallet, and ZAZA World counts them within a few minutes.
Taking it out: Raydium → Portfolio → withdraw. Both coins come back with their fees, and the aura goes.
Pool facts
Pool
AkMXsY6bLNkt3dQKkmRfA4u5RnL8hxCb48jGCpWFTZXd
LP token
7yiSAKundfmHLB2WWBEEAjnWFaBH8jVZn2FMk6JHZDqn
Swap fee
0.25%, about 0.21% of it for the providers
Launch liquidity
Locked for good: nobody can pull it
Rewards & vault
The Community Vault
Pledge the $CARDS rewards your $ZAZA earns to the community fund that buys Card Hunt packs and pays for marketing. Your $ZAZA never leaves your wallet, you choose the most you'll ever give, and you can stop at any moment.
LiveThe vault right now
👛You hold $ZAZAit never moves
→
🎁Stonk.fun pays you$CARDS rewards
→
⚡Vault collectsyour pledged share, up to your limit
→
🔐Squads multisigspends it on card packs and marketing
Why a vault?
A budget funded by holders, with no team wallet or presale. It collects your future $CARDS rewards, never your $ZAZA, which has to stay in your wallet to earn (The Stonk.fun mechanism).
It pays for Collector Crypt packs for the Card Hunt (the team sets each collection's share) and community marketing: raids, memes, creator posts, Dexscreener boosts.
Pledged rewards go to the Card Hunt and marketing, not back to you: collected $CARDS can't be refunded.
Charging, step by step
To charge the vault you need a Solana wallet and a little SOL; it's one transaction.
Open the vaultAt zazadog.fun/#vault, or in the Vault building in ZAZA World.
Connect your walletRead-only: nothing is signed yet.
Choose how much⚡ All my future rewards (no limit) or a limit in $CARDS. Only rewards paid from now on count.
Approve one transactionIt records your pledge (and creates your $CARDS account if needed). Each Stonk.fun payout is then collected within a couple of minutes, up to your limit.
i
Phantom says “Approve to transfer any amount of CARDS”. That's how approvals look, even with a limit, which the vault program enforces. Check that the approved address is 4y7s…Ngws; if it's another, cancel.
What it costs
Item
Amount
Back when you stop?
Pledge deposit
About 0.0011 SOL
Yes
$CARDS account (if you've never had one)
About 0.0015 SOL
No, it's your own
Network fee
Under 0.0001 SOL
No
With Solana's minimum wallet balance, a first charge needs about 0.0019 SOL (0.0034 SOL with a new $CARDS account). There's no vault fee, and the bot pays every collection's fees.
Changing your limit or stopping
A new cap replaces what's left of the old one. A used-up cap or a removed approval pauses your charge.
Stop contributing removes the approval and returns the deposit (revoked it in your wallet? Press Close & get deposit back).
If something goes wrong
A red “Request blocked” warning in Phantom: a mistaken flag, under review. Continue only if the address bar says exactly zazadog.fun.
“Unexpected error” after approving: approve once more; nothing is charged twice.
Stuck? Post your wallet address and a screenshot in the Telegram.
Safety & on-chain rules
The vault is a Solana program, and the blockchain itself enforces these rules:
Your starting balance is protected. Nothing below the $CARDS you held when you pledged can be collected, even with a stolen bot key.
Nothing twice, never over your limit.
Only the bot collects, only into the vault. Only the Squads multisig can spend, pause or change the bot key, and no instruction can change the multisig. The one other way out: a capped amount per time window, only to the hunt's prize account (the on-chain spending cap).
Stop always works, even while the vault is paused.
Spotting Stonk.fun payouts is the bot's job: it counts only $CARDS sent by Stonk.fun's known payout wallets. Verify it yourself: the vault program, its authority (the approved spender) and the Squads multisig are in Official links & addresses.
The vault numbers
Box
Meaning
% of available supply charging
The big battery: the chargers' $ZAZA over the supply outside the pool
Card Hunt budget
The small battery: Available to spend, against a goal that doubles each time it's reached
Available to spend
Everything left for prizes, in the vault, the multisig and the prize wallet
The 💛 Donate directly card under Your charge on zazadog.fun sends $CARDS, USDC, SOL or a Collector Crypt card straight to the Squads multisig. Send it yourself from any Solana wallet or app to that address and it counts the same (not from an exchange). Donated cards are given away; donations count toward Top supporters and bring a donor pass.
Vault history
Connect your wallet for the last 300 events: charges, stops, collections, packs paid for, donations, sales and marketing spends.
In ZAZA World
The Vault building opens the same panel, plus the cards it can give away right now (one sealed pack each, $CARDS counted at 90% of today's price) and what 🛒 From the Marketplace and ⚡ From boosts brought in. ⏩ From quest skips is $ZAZA for the ZAZA Faucet, not the multisig.
Holders who don't charge yet get a short reminder once a week at most; Volt by the Vault explains it too.
Shops
Boosts
A Fight boost makes you hit harder in every fight, most of all while your hero is new.
How strong
Your Adventure level as each fight starts sets its strength.
Your level
Fight boost
1 to 10
5×
15
3.2×
20
2.4×
25
2×
30
1.75×
35
1.55×
40
1.45×
50
1.3×
56 and up
1.2×
The rules
It counts on top of your potions against wildlife, raid bosses, masters, the Trial's demons and other players, on the map, in the Colosseum and in the Gym. Never against a card pack's guardian or the Gym's training dummy. Your XP doesn't change.
Boosts on the Character tab sells 15 minutes, 30 minutes or an hour of play: 0.025, 0.05 or 0.1 SOL, or as much in $CARDS or USDC (signed in with your wallet).
Each wallet can buy one Fight boost every 24 hours. It waits up to 30 days for you to press Start, and its time only runs while you're online and not away.
What holding $ZAZA and charging the vault change in ZAZA World: your badge and looks, the VIP Garden, the 1% Club and its whale chat, and your Discord roles.
Holder tiers
Your tier goes by your share of the $ZAZA supply (about 1 billion), your $ZAZA in the pool included ($ZAZA in the pool).
Tier
Share of the supply
$ZAZA held
Common
Any
Any amount
Uncommon
0.05%
500K+
Rare
0.1%
1M+
Holo
0.25%
2.5M+
Epic
0.5%
5M+
Mythic
1%
10M+
Legendary
2%
20M+
Your badge shows in chat, on your profile card and the leaderboard once you've signed in, and on your name plate: in your tier colour, the tier's badge at its edge, then picture and name (⚡ for chargers, 💧 for liquidity providers). Tier names aren't written over heads: click a player to see it on their card. In a fight, each holder's box is filled with their tier colour, without the badge; a player without $ZAZA gets a slate box. Rows in the online list look the same, with the tier's name and their place among the top holders (#2).
Name tags are smaller on a phone; Settings → Show other players' names hides them all, on the map and in the 3D view (a call for help's ! still shows).
The lands, the Shipyard's voyage and real prizes are for holders (Getting in).
Bigger bags: 1M+ and 10M+ holders borrow T1 and T2 gear (Holder loaner gear), 10M+ walk and run 50% faster, and 1% of the supply makes you a member of the 1% Club.
Custom looks
Settings → 🎨 Customise character, which opens the Character window on its Style tab. Each wallet keeps its own look.
Everyone: hair, headwear and an extra (earrings, a scarf, an eye patch or a gold chain).
Holders: custom colours, shades and a beard (others see colours only on verified holders).
VIP styles ⚡ (chargers and liquidity providers): more hair, hats and extras (an afro, a top hat, a halo, wings…) and four VIP colours, shown while you charge or provide liquidity.
Vault costumes ⚡ (chargers and liquidity providers): whole outfits everyone sees, from a martial-arts gi to a shadow mage; anyone can try one on. With liquidity too, the Martial Gi and Battle Armor go Super.
Martial Gi
Battle Armor
Shadow Mage
Big Sword
Retardio Cousin
Looks: capes, vests, boots, head covers and auras
Five slots worn over your style (the Character window's Looks tab), plus a shield cover in your own fights. Card skins have a tab of their own. Everyone sees them; none changes a stat.
Traveller's cloak
War vest
Vault war plate
Vault King's cape
Golden Surge
Fast Boots
X cape
Storm wings
By what you hold: a few for everyone, more for holders (a war helm, cape, vest and greaves), the most for chargers (Golden Surge, the Vault King's cape and war plate, Gilded sabatons, Golden ki).
Bought or earned: the Fast Boots' winged look, looks for feats (levels, the dragon, a Challenge master, ZAZA Elo, Colosseum wins) and the Raider gear. Each shows as ???, with how to earn it, until it's yours.
Dropped by bosses: a set for each big boss, rare drops from its wins (Boss drop sets).
Boss drop sets
Each big boss drops a set of looks: a head, a vest, a cape and boots. Own the whole set and its aura is yours too. Yours for good; they can't be sold or traded.
2% a win: each win a boss pays you rolls once for a piece of its set you don't have yet, and one comes by your 50th such win without one at the latest. The Wild Tamer rolls on its own: 0.5% a win, no floor.
Everyone rolls: each hero in a raid rolls for themselves. The fight's result names your piece, and the World hears about it.
In the Wardrobe: the ❔ Special tab lists every piece with its boss and your wins since your last piece; once it's yours it's in Looks. A land's set shows once that land opens.
Card skins
The Wardrobe's 🎴 Cards tab dresses your fight box, your profile's head and your row in the online list, always in your holder rank's colour (slate without $ZAZA). Your rank itself is never for sale.
Card
How to get it
Carbon, Circuit, Tide, Arcane
Regular: the Marketplace, 0.055 SOL each, yours for good. Pay in SOL, $CARDS or USDC.
Ignizard
Super rare: beat Ignizard 100 times.
Thundros · Maelstros
Super rare: beat that legend once.
Vault King
Super rare: charge the Community Vault while holding 1% of the $ZAZA supply. Worn until you pick another.
A super rare card carries its legend's painting, a foil rim and a slow shine.
A won card is yours the moment you reach it: a chat line tells you, and its 🎴 Wear it opens the Cards tab on it. Nothing goes on by itself (Vault King aside).
Looks only: no card changes a stat.
Tap a player: their profile names the card behind their name and how to get it.
VIP Garden: the Warden lets in chargers, donors for a while (Donor passes), 1% holders and liquidity providers, and shows anyone else round from level 5 (Garden tour). Inside: the VIP Wardrobe, the VIP chest with a Club hat , a Red Bull machine (+100% speed for 3 minutes) and the VIP Bar, with a free Healing draught and Redcap tonic every 24 hours.
The 1% Club's library and lounge (For 1% holders) and the 1% Club chat tab (donors too; switch it on in Settings).
VIP styles, vault costumes (Custom looks) and charger power.
A thank-you gift, once per hero, when the World first sees your wallet charging with 500K+ $ZAZA in it (within about 15 minutes): the Vault King's cape to keep for good, even if you stop, a Golden ZAZA Egg and 3 Greater healing potions at the Storage House.
Charger power
More attack and defence in every fight, by the $ZAZA in the wallet you charge with. Liquidity providers get Saiyan power, which adds to it.
500K+ $ZAZA in your wallet: +1% attack and defence
1M+: +2%
2.5M+: +4%
5M+: +6%
10M+: +8%
20M+: +10%
It doesn't count against a card pack's guardian in the Card Hunt. It stops when you stop charging, and donor passes don't include it.
Donor passes
A donation to the vault gives your wallet the chargers' VIP perks for a while, by what it was worth when it landed:
$1: 15 minutes
$10: 1 hour
$50: 1 day
$100: 1 week (and a week for every $100 more)
Amounts in between count in proportion, and a new donation starts where your pass ends. Sign in with the wallet you gave from.
Garden tour
From level 5, anyone the gate doesn't open for can walk the garden and the 1% Club's library and lounge for 5 minutes, once a day: open the golden gate, or ask the Warden. The Red Bull, the VIP Bar, the VIP styles and the 1% Club chat stay for chargers, donors and liquidity providers, and the Whale Room for members.
For 1% holders
Wallets holding 1% of the $ZAZA supply (about 10,000,000 $ZAZA) are members of the 1% Club, charging or not. Its marble door, in the VIP Garden's north hedge, opens for members, chargers, donors, liquidity providers and garden tours.
The library: a fireplace that fills your run energy, and the whale chat poster.
The lounge: the bar, Sterling the butler, a grand piano and the 1% Wall, a gold frame for every 1%+ wallet.
The Whale Room, the members' own, behind the lounge's gold doors. What's inside, members find out for themselves, all but the Saiyan Chamber. Sell below 1% and you're shown out within 10 minutes.
The whale chat
The ZAZA VIP Lounge, for wallets holding 1% or more.
The 1% holders' private Telegram chat, for wallets with 10,000,000 $ZAZA or more. Collab.Land, a bot many crypto communities use, checks your wallet and lets you in.
Open the invite (a chat with @collablandbot) and press Start.
Connect Wallet: on connect.collab.land pick your Solana wallet and sign the message, within 5 minutes. Connected before? Use Connected Wallets.
Join Group, and you're in.
Signing is free and moves nothing: it isn't a transaction.
Only the wallet counts: $ZAZA in the pool counts in ZAZA World (Liquidity providers), not there.
It checks again from time to time: under 1% and you're taken out; back over it, use the same link.
!
Stay safe. The only bot is @collablandbot (fakes use look-alike names), and its only wallet page is connect.collab.land. Nobody, not Collab.Land and not the ZAZA team, will ever ask for your seed phrase or private key, or message you first.
On our Discord the same 10,000,000 $ZAZA gives the 1% VIP Lounge role, which opens #whales, and $ZAZA in the pool counts there: link your wallet (Discord roles). In ZAZA World the whale chat's poster has both.
Discord roles
Link the wallet you play with at zazadog.fun/discord/connect, or at the Discord House in ZAZA Town (Holder roles: your World sign-in counts), and our Discord gives you:
$ZAZA Holder: any $ZAZA, in the wallet or the pool. Opens #holders.
1% VIP Lounge: 10,000,000 $ZAZA or more. Opens #whales too.
Ambassador or Creator: by the wallet our ambassadors and creators signed up with.
Roles follow your $ZAZA, checked every few hours; one wallet, one Discord. The team gives the Team and Community Lead roles by hand, and neither DMs you first.
ZAZA World
ZAZA World
A free old-school pixel RPG, open to everyone: explore, mine, forge gear, battle wildlife and guardians, duel other players and hunt hidden cards, with the rest of the community.
It borrows from four classics: the skills and long climb to level 100 of Old School RuneScape, the turn-based battles of Pokémon, the dungeon runs of Diablo and the voyages and trading of Anno 1503.
The logos belong to Jagex (Old School RuneScape), Nintendo, Creatures and GAME FREAK (Pokémon), Blizzard Entertainment (Diablo) and Ubisoft (Anno); ZAZA World isn't affiliated with any of them.Real gameplay: a card guardian fight and the pack it guarded opened (a sample pull).
ZAZA World is a preview and grows every week; a few places, like the inside of the CARDS Citadel, are still sealed.
Getting in
Type a name, pick a free look and press Play, on zazadog.fun or at zazadog.fun/world (signed in on this device? Play goes straight to your hero). With no wallet you play as a guest, saved on this device. Connect wallet (Phantom, Solflare or Backpack) for one hero on every device, holder perks and real prizes.
Guest / no $ZAZA
$ZAZA holder
The first map, battles, skills, classes, the Gym, the demo cards
Yes
Yes
The lands to the east (Level 4 and 6), the Shipyard's voyage (Level 11)
On a phone? Guests play in any browser. For holder perks or prizes, open zazadog.fun/world in your wallet app's browser (Phantom → Browser), or use the app.
Play on another device
Your hero lives on its wallet. To play it on a phone or another computer without that wallet there:
Where your hero is signed in, tap 📲 by your wallet, or 📲 Play on another device on the start screen.
On the other device, scan the QR code with the camera, or open zazadog.fun/world, tap Have a code from another device? and type the 8 letters.
Or press Use my X on the other device's start screen, if your X is paired with that wallet (in the X tab; an X paired with several wallets brings the last one).
A code works once, for 10 minutes. Either way only that device is signed in to ZAZA World: your wallet stays where it is. The device stays signed in until you press Disconnect, and your hero plays on one device at a time.
Your name
Type 2 to 15 letters, numbers, spaces and .'-, or press Use my X beside Connect wallet: your X name goes in the box and your X picture becomes your picture in the World, guests too. ZAZA World only reads them and never posts. A hero that already has a name keeps it, and an X paired with a wallet signs you in to that wallet's hero instead. To change it, open Settings → Change name, type the new one and press Play. Names that copy NPCs, staff or another holder, or that are offensive, are replaced.
Your first quest
Pip, the caretaker in the town square, gives new heroes ZAZA's New Hero. It starts by itself for anyone below level 10.
➜ Go on the quest tracker walks you to the next step and does it, and a gold arrow marks it on the map: for Pip's quest and the first chapter of The Shattered Core (First Signs) only.
While you're on Pip's quest, nothing charges you and the tall grass stays quiet: you pick every fight.
After the initial tutorial, Pip asks how you found ZAZA (once). Then he asks where you're from: pick your country's flag, or Not now.
Step
Pays
Beat a Sparkata, north and west of the town square
10 XP
Pick your class
5 XP
Mine 3 copper ore in the Volt Quarry: right-click a rock (press and hold on a phone), Mine ×3
5 XP
Forge your first gear (a Copper great helm is the cheapest)
10 XP
Tune in to ZAZA Radio: the round 📻 by the minimap's +
5 XP
Tell Pip how it went
15 XP, 2 Healing draughts, Pip's Trainer cap and a ZAZA Egg
You finish at level 2. Pip's reward starts the story quests and your Daily tasks; while the demo cards are on your map, his The Card Hunter asks for 3 of them, for a Quest Point.
Daily tasks
Once Pip's first quest is done, every hero, guests included, gets three daily tasks for their level every day at 00:00 UTC: a fight, a skill and a place to visit. X-connected $ZAZA holders also get a required fourth, on X (X raids).
Each gameplay task pays 2% of the XP your next level costs (at least 10 XP); from level 50 each level adds 6 XP to a task (300 at level 50, 324 at 54). All of the day's tasks done pays a bonus of 4%, plus 0.5% for every day of your streak up to 7 days, then a little more each day to 10% on day 100.
Your streak (days in a row with every task done) grows the bonus for up to 100 days; miss a day and it starts again. Every 7th day brings a Golden ZAZA Egg.
Tall grass tasks come from level 7, far places from level 5, a rated duel or a Clash from level 10 (a win over a shadow counts).
While a drop vote is open, heroes from level 5 who haven't voted get one more task: vote on next week's drop times at the 🗳 ballot box on the town square (🗳 Go vote walks you there). It pays like the others; if the vote closes first, it leaves the day.
Once all of the day's tasks are done, bonus cards show above them. Until 13 November (UTC) a Game of the Year bonus heads them: vote for ZAZA World on PlayToEarn, tick ✓ I voted, and get the XP of one Ignizard win at your level (your first of the day), at most half of what your next level costs, once.
Never tuned in to ZAZA Radio? A gold 📻 Try ZAZA Radio card follows: 📻 Tune in lights up the round 📻 by the minimap, and tapping it opens the station wheel. It's gone for good once a station comes in or you tick ✓ Done (no XP).
The Fire Pit
A fire pit with sixteen stump seats burns in the meadow between Moonwater Lake and the Dragon's Maw. Walk onto a stump to sit.
Every 10 minutes on a stump pays 0.5% of the XP your next level costs (at least 5 XP, at the daily tasks' steadier pace from level 49), up to 6 times a day.
Cook your fish on it while it warms you (Cooking).
Its ground is calm: no monster charges you by the fire, and no player can attack you there: it's part of the safe zone.
Playing as a holder
Hold $ZAZAAny amount above zero, in the wallet you play with (your share of the $ZAZA/$CARDS pool counts). See How to buy.
Sign in onceConnect that wallet and sign the free sign-in message when you press Play.
The sign-in is a message signature, not a transaction: it costs nothing and cannot move your funds. You stay signed in on that device until it goes 30 days without playing, on up to 10 devices per wallet; when a sign-in has run out, Play asks you to sign again.
A guest hero saved in the same browser stays separate and can never replace the wallet hero.
Every 10 minutes the server re-checks your $ZAZA; without it, the holders' places and perks close and you play on as a guest.
Connecting only shares your public address. Your wallet is asked to approve something only when you press it: the free sign-in, vault charging, a buy or sell, a purchase, selling a card you found or sending an X drop.
ZAZA World
Controls & screen
What every key and button does. The rules of each feature are on its own page.
Moving
Click or tap
Walk there (the minimap too); the game finds the path
The World map
Click or tap to walk there, drag to look around. + and −, the mouse wheel or a pinch zoom, with more names the closer you are
WASD or arrow keys
One tile at a time; hold to keep walking
Right-click, or long-press on touch
Every option for what's under the pointer, front first. A click runs the first one; on a player it opens their options, so a click never starts a fight unless attack mode (F) is on
Settings → On-screen D-pad
A joystick at the bottom left. A new player on a phone, a tablet or the ZAZA World app starts with it on, and a phone turned sideways always has it. D-pad sensitivity: a phone starts at Low, a computer at Normal; your pick is kept on that device. D-pad side moves it to the bottom right; on a phone the trackers then cross to the left.
Settings → Invisible hold-to-steer
On a phone: hold and slide anywhere on the map to walk; let go to stop
Walking is 5.4 tiles a second, running 9.6 (holders of 10M+ $ZAZA move faster: Holder perks).
Run energy (0–100) lasts about 360 tiles. It refills slowly while you walk, faster standing still; the meadow camp's campfire gives +30, and Nurse Ivy refills it for free. Below level 10 the run button glows gold whenever you could run.
Hotkeys
Key
Action
Enter
Chat: Enter again sends your line, and WASD walks at once
Esc
Close a window
C
Character tab (press again to close it)
I
Bag tab (press again to close it)
G
Squad tab (press again to close it)
H
Hide the HUD, all but the chat (H, the eye or a tab key brings it back)
B
Rankings (press again to close it)
L
Weekly leagues (press again to close it)
M
World map (press again to close it)
R
Run on / off (or the run orb)
F
Attack mode: click near a player to lock on and chase them (F or Esc stops it)
+−, the mouse wheel or the minimap's + and −
Zoom (inside buildings, in only)
Space / Enter
Continue a conversation
In battle: 1 Guard, 2 Attack, 3 Technique, 4 Run / Forfeit, 5 Potion; arrows and Enter work too (the battle menu).
On the screen
Top left
ZAZA World's box: players all time (everyone who has played 10 minutes or more), $ZAZA holders, the market cap and the week's players; ZAZA's level and your wallet below
Top middle
“N online” (Multiplayer) and the card hunt clock: real cards left or the next drop, and on Fridays the league packs
Top right
The minimap (its ? is the key); under it your boosts, the quest and daily trackers, the X task and the Golden or Silver Hour button
On the minimap's ring
Down its left and under it: run, the World map, attack mode, the scroll, your island (greyed out until it opens), then +, 📻 ZAZA Radio and −
The eye
At the minimap's top right: hides everything but the chat, and stays; tap it again (or H) to bring it all back
The scroll
Opens a list: tick what to hide from your screen, one by one or with Hide all: the Game of the Year button, the card hunt clock, the trackers, the Golden or Silver Hour button and boosts (“N online” stays). Your ticks hold when you log in again on that device, and a gold + means something's hidden. A dungeon run hides it all; the scroll brings back what you haven't ticked
≡ On the quest tracker
Opens a list beside it: tick which quests stay on the tracker, or press Only this to follow one alone. A hidden quest gets no ➜ Go or gold arrow, a gold +N says how many are hidden, and your choice holds on that device
🎙 ZAZA live on X
A card right under the card hunt clock, for $ZAZA holders, before a live show
🚰 Try it free
A row right under your quest while the ZAZA Faucet has free $ZAZA for you: Claim free $ZAZA and the amount
Your XP bar
Your level and how far it is to the next one
Bottom left
The side panel tabs (below); ⓘ opens these docs on the dev log entries you haven't seen
Share a picture after a win or from the Character tab, with your caption: download it, share it or post it on X (nothing is posted for you).
Settings
Sound
Sound effects, ⚔ Fight sounds (hits, roars, gunfire) with a volume of their own beside the radio's (starts at 70%), the ka-ching on $ZAZA buys, your 🎵 buy anthem and name on trades, 📻 ZAZA Radio
Screen
Day and night (a 20-minute cycle), zoom and its buttons, the buttons stepping aside when you walk under them, the ZAZA box folding at the map's left edge, other players' names, blood & gore, screen shake in battles, battery saver (30 frames a second), HD map (the map at a phone's full sharpness where its screen is sharper than 2x, for more battery; it and battery saver switch each other off)
Moving
The on-screen D-pad, its sensitivity and its side; invisible hold-to-steer
Chat
Height, background, 🌐 translate chat and its language, the 1% Club tab, what each tab shows
Through the VIP Garden's hedge, for chargers, donors, liquidity providers, 1% holders and garden tours: a library with the whale chat's poster, a lounge, and the Whale Room, for 1% holders only.
Volt Quarry
West. Mining rocks and a little tall grass.
Sparkwood Forest
East. Tall grass, Bulbaboar and Snarlyena.
The Colosseum
In Sparkwood Forest, east of the road down to the Old Ruins: live player fights for a bet (The Colosseum).
Sunlit Meadow
South-west. Tall grass, Sparkata, Bulbaboar and the meadow camp.
Moonwater Lake
The dock, fishing shoals and tall grass along the shore.
Old Ruins
South-east. Thick tall grass round the ruins and the Dragon's Maw: Emberpigs, Vulpyre, Absoul and the elite Aegisrend.
Off Sparkle Beach: shipbuilding and the first voyage open at ZAZA Level 11, for $ZAZA holders.
CRYPTO STARSHIP
East of the south road; it launches every 150 seconds, the same launch for everyone. Board it; the ship, its billboard and fuel tanks also offer Join on Telegram and GroupStarship on X.
Lumbridge Castle
In the Sunlit Meadow, open to all: its bank opens your Storage, its Guide has the RuneScape 4 news, and squads lay siege to it.
Cambria Castle
North-west of Moonwater Lake: its throne leads down into the Cambria Dungeon.
On the town square, right of the CARDS Citadel's gate: the latest influencer to get a pack and their time to claim it; vote for the next one (Influencer Drop)
Card deposit
A gold box in the town square: Give a card sends a real card you won back to the hunt or to someone on X; X drop sends a sealed pack (X drops)
Guards, Duke Horacio, the Wise Old Man, Death, the Banker and more
Lumbridge Castle
Sieges, Elvarg and Ignizard, card hunt advice, where you wake up after a fall, the bank
The Herald and the Cambria Envoy
Cambria Castle
Cambria on X; a free dungeon run a day for Cambria holders
Mystic
The Crypto Hideout
TassHub's X Spaces
Mitch, Roxy, Scarlett, Vinnie and friends
Beach Club and Casino
The Cousins' share of the rake, the roulette, DaveO's lucky charm, the High Roller Room's rope
Guns
Three very rare guns let you shoot the World's people, Jon Wik style: they drop where they stood, and get back up 40 seconds later.
Pistol1 shot a day
Shotgun3 shells a day
Machine gun6 bursts a day
Bullet1 more Pistol shot
Gun
A UTC day
Range
Most Wanted
Raid bosses, Golden & Silver Hours, legends
Trial of Fire, a Weekly Loot draw
Pistol
1 shot
6 tiles
1 in 30,000
1 in 40,000
1 in 10,000
Shotgun
3 shells
3 tiles
1 in 120,000
1 in 150,000
1 in 40,000
Machine gun
6 bursts
8 tiles
1 in 500,000
1 in 600,000
1 in 150,000
Finding one: from level 10, any won fight may hand you one (the table's chances). Tall-grass monsters drop them rarest of all: a Pistol 1 in 1,500,000 wins, a Shotgun 1 in 10,000,000, a Machine gun 1 in 50,000,000.
Trading: right-click a player and pick Trade with, or find one at the Auction House. No knockout, player fight or bet ever takes one.
Shooting NPCs: right-click one of the World's own folk and pick 🔫 Shoot. Pistols, Shotguns and Machine guns cannot shoot players. Shots come back at 00:00 UTC.
Bullets: once your Pistol's shot of the day is fired, each Bullet fires it once more. They come one at a time from Weekly Loot draws; you hold 5 at most, and trade them like guns.
Who: the World's own folk, the casino's staff (Roxy, Lola, Coco and Gigi) and Scarlett, DaveO's lucky charm; never real people or partners' characters, the other clubs' people, ZAZA, the Titan or Death.
Weapons that fire at heroes
Rarer still, these fire at other heroes; most come from the Auction House.
Taser3 charges a day
Sniper rifle1 round a day
Rocket launcher1 rocket a week
Golden GunOne in the World
Kevlar vestStops a bullet a day
Weapon
What it does
Range
Most Wanted
Trial of Fire, a Weekly Loot draw
Taser
The hero can't move or start a fight for 10 seconds
4 tiles
1 in 500,000
1 in 200,000
Sniper rifle
Knocks the hero out: they wake up at the ZAZA Center
12 tiles
1 in 2,000,000
1 in 800,000
Rocket launcher
Knocks out everyone where it lands, up to 3 heroes
8 tiles
1 in 4,000,000
1 in 1,500,000
Golden Gun
Knocks the hero out, and no vest stops it
14 tiles
Never drops: the team puts the only one up at the Auction House
Kevlar vest
Stops the first bullet at you each UTC day (not the Golden Gun's, nor a Taser's)
1 in 100,000
1 in 40,000
Where: only where a player fight could start, at a hero a player fight could take (not under the newcomer shield, away, in a fight or in your squad).
Nothing is lost: a knocked-out hero wakes up next to Nurse Ivy with everything they had, and can't be shot or attacked for a minute.
Jon Wik: shoot more than 3 heroes in a UTC day and he comes for you.
Mounts
Six mounts to ride out on the map, from a Brown Horse to a Celestial Dragon. They're kept at the Royal Stables in Palm Lagoon, and come with it at ZAZA Level 6.
Mount
Rarity
How you get it
Brown Horse
Common
Hollis saddles it from level 40 for 300 Horseshoes, 40 hide and 30 iron ore.
War Horse
Rare
Hollis saddles it from level 40 for 1,500 Horseshoes once you've won 30 fights in the Colosseum or the Gym House.
Ember Drake
Epic
1 in 800 wins over Ignizard in a raid.
Storm Unicorn
Legendary
1 in 2,700 Weekly Loot draws.
Celestial Dragon
Mythic
Make a wish on the seven Crystal Balls.
Royal Gryphon
Mythic
Not to be had yet: it comes later.
Speed: a mount runs 30% faster than running, with no run energy. Every mount is as fast as the next. It never adds to a Red Bull, Fast Boots, a cooked fish or a holder's stride: whichever is fastest counts.
Where: out on the map. You're off it at doors, in rooms, in fights and at sea, and back on when you come out.
Horseshoes come from every fight won in Palm Lagoon: 1 for a wild monster, 2 for a lurker, 3 for an elite, 5 for one of the Most Wanted, 8 for a legend, 10 for a raid boss. A boss's mount you already have becomes 150.
Hollis, the Stablemaster by the Stables' door, saddles the Brown Horse and the War Horse. Ride or walk from anywhere with your Bag's 🐎 Stables.
Mounts are yours for good: they can't be traded, sold or lost. Epic ones and up carry their own embers, lightning or starlight, and the World's chat hears when someone gets one.
ZAZA World
Multiplayer & chat
Everyone you see in ZAZA World is a real player, except Jon Wik, who comes for bots. Shadows, copies of real heroes to fight when nobody answers a call, say so and never walk the map.
Who's online
“N online” shows the live count; tap it for the list (holders first, ⚡ by a vault charger, 💧 by a liquidity provider). Tap a name (or 🗺 in 👁 Watch) for their profile view: their card and the world map in one window, with a pin where they are.
👁 Watch (in that list, the 👁 after a name in the chat, the world map or a profile) opens a small live window that follows them, fights included. It shows only what you'd see walking there yourself: no land still closed for you, nothing inside the 1% Club unless you're a member, never the Whale Room.
After 10 minutes without input you show as away (💤) and nobody can attack you; after 30 minutes you're taken off the map until you click or press a key.
🌱 Touch grass: after 8 hours in a row on the map you're sent off for a 15-minute break, and after 5 hours on without playing you're taken off the map. Both wait until your fight or dungeon run is over.
On a player
What it does
View profile (a click)
Level, class, squad, gear and ZAZA Elo (with Message, 👤 Profile, 🎒 Inventory, Mute and Report), or Invite to squad
Follow
Walk beside them in their party: when they fight, you jump in at their side (Hunting with friends). No mining while you follow.
Trade with
Swap materials, gear, guns and $ZAZA; both accept the same offer or nothing changes hands (what never trades)
View inventory
Only looks: their gear, materials, potions and cards, then their Storage House (or 🎒 Inventory & storage on their profile, offline too)
Chat and game messages (what you Examine shows in whichever tab is open)
Chat
Players only, in the World chat
Trade
Buying, selling and swaps (the deal goes through Trade with or 📋 Offers), with the Marketplace's new offers and trades
1% Club
Vault chargers, liquidity providers and donors
✉ DMs
Your one-on-one messages (✉ on a chat line or profile, or a tap on a face in 👥)
👥 Squad
Your squad, who's online in it and your leader's 📌 notice
👥 Who's online: the 👥 right of Chat ▾ (after the tabs on a computer) shows everyone online above the chat, each squad in a box of its colour, yours first; tap it again to close it. Tap a face to message them, or press and hold it (right-click on a computer) for their profile. The “N online” at the top has the full list.
👥 Squad shows your squad's faces on top of its tab: tap the count to show them, ▴ to shrink them again.
A reload keeps the chat. You get back the past two hours' last lines; one-on-one messages are never kept.
The World chat is also on our Discord, in #world-chat. Trade, the 1% Club, squads and one-on-one messages never leave the World.
Click or tap a name in the chat to open that player's profile. The 👁 after a player's name shows where they are right now; tap it again to close it.
Hover a line (tap on a phone) to see when it was sent, with ↩ Reply, which answers that line, ✉ Message, 🌐 Translate, ⚑ Report and 🔇 Mute.
🌐 Translate puts a line in your language; Settings → 🌐 Translate chat into … does every line (never one-on-one messages). An AI translates on a monthly budget: when it's used up, translation rests until the 1st.
🧹 Clear chat empties the chat on your screen, and only yours (or type /clear). On the 👥 Squad tab it clears the squad's lines only.
⚙ Chat settings pick what each tab shows, from 🌍 World news and 📋 Marketplace news to 📣 ZAZA's posts; 💬 Players only leaves just the chats.
Cards in the chat. A Card Hunt find comes in with its card (tap it for ▶ Watch the pull). To show one of yours, open your Card collection and tap 💬 on a real card you pulled: it goes to the tab you're on, and on ✉ DMs only to the player you're writing to. A clue scroll's Share does the same.
$ZAZA buys & sells
Every $ZAZA buy and sell comes into the chat as 🌍 World news, with the 3% fee it pays to holder rewards. A buy rings the ka-ching for everyone online, at most 4 a minute.
🎵 Buy anthem (Settings): the tune everyone online hears when your wallet buys, with your buy at the top of their screen: Ka-ching, Airhorn, 808 Drop, Victory, To the Moon, Jackpot, Whale Alert, Power Up or Night Drive. Anthems take turns, never over each other.
📻 ZAZA Radio (same window): real songs about ZAZA on genre stations: Big Paw Rock (rock), Moon Trap (hip hop), Whale Waves (house), Neon Paws (synthwave) and Palm Lagoon (reggaeton). Pick one song, or a whole station for a new song each buy. A song plays its hook: 6 s, 10 s from a $100 buy, 20 s from $1,000.
📻 Radio (the round 📻 by the minimap's +, or Settings): listen while you play. Pick a station on its wheel and it comes in through a burst of static, its genre and name big on screen for a moment. Every station plays live, the same moment for everyone, and tuning in lands on one of its own songs; after them it plays every other station's, one straight after another. ZAZA Radio Mix takes them all in turn. ⏸ (on the wheel, under the minimap or on your phone's lock screen) pauses it, and ▶ plays on from there. A buy's tune dips it; it has its own volume (in Settings too, beside ⚔ Fight sounds) and plays with Sound effects off. While you listen, everyone sees a little 🔊 on your name tag and your face.
📰 ZAZA News (89.3): reporter Sadie Static roasts the day's chat in 30 seconds, a new bulletin every day at 17:30 UTC, before the Golden Hour. Tune in any time for the latest bulletin from the top, then the music follows. If you haven't heard a new bulletin, it also plays once between songs: tune to another station to skip it, or switch that off in Settings.
Show your hero on your trades (same window, off until you switch it on): the chat names your hero instead of your wallet on your buys and sells; a tap on the name opens your profile.
Both need a wallet sign-in and count only for the wallet you play with. Play other players' anthems off rings the ka-ching for everyone else's buys; Settings → Ka-ching! off silences them all.
Keeping it safe
Links, wallet addresses and invite links are blocked; the worst words are masked. At most 5 messages per 8 seconds, no repeats within 15 seconds.
🔇 Mute (on a chat line or their card) hides what a player says just for you, on every tab and in DMs; ⚙ Chat settings lists who you muted, to unmute them. Report on a player sends the team their recent messages.
⚑ Report on a line hides it for you and sends it to the team. When three players at level 10 or more, from three different homes, report the same public line, it hides for everyone until the team looks; nothing happens to its writer until a person on the team decides.
The team can pause ZAZA World for everyone for a set time, for a raid together on X or an event: a card on the screen shows their message and the countdown.
Meanwhile nobody walks, fights, mines, crafts, brews or plays the casino; a fight already on finishes. The chat, your bag, the Marketplace, squads and the Raid Center still work.
With a raid goal, a bar counts the reactions the team's X post gets; reach the goal and the game unfreezes early.
Your progress
A guest is saved in that browser: clearing its site data loses the character.
A signed-in wallet keeps everything, on any device. Signing in moves your guest character to the wallet if it has none yet; two characters are never merged.
ZAZA World
The Storage House
A vault house south-west of ZAZA Town's square, in its safe zone, where nobody can attack you. Leave what you don't want to carry; only you can take it out.
Up to 60 pieces of gear, and as many materials and potions as you like. 📥 Store everything you carry puts your whole bag in (not what you're wearing).
The Bank of Lumbridge, in Lumbridge Castle's hall, opens the same Storage.
Gems and scrolls kept here still work at Brom's bench in the Forge (Sockets & gems); legend gear here still needs your holding.
Nothing in here can be lost: not in the Colosseum, not to a player who beats you out on the map, and not in a knockout.
What a knockout costs
From level 10, a knockout by a raid boss (the Golden Hour's too), a wanderer, a lurker, a legend or a monster that jumps you out of nowhere (the Most Wanted, the hidden hunters) drops 25% of each stack of materials and potions in your bag (40% to the legends Giratomb and Yvelmort), rounded down, on a random spot of the map, for anyone to find. Bank what you don't need before you go.
Where: one of the first map's named places or, about one time in three, inside a building anyone can walk into; it never lands in one of the last 4 places a pile landed in. The pile waits 15 minutes; walk up to it and it's back in your bag.
Everyone hears the place, nobody the spot. A pile shows to anyone within 12 tiles. 🪦 Dropped loot walks you to yours, and 🪦 Loot to find counts everyone else's dropped loot still out there.
Anyone can take it. The first to reach it keeps it all, and everyone online hears who picked it up, its owner too. Dropped more before anyone got to it? It all goes in one pile on a new spot, with a fresh 15 minutes.
Running away drops loot too. From level 10, RUN from a raid boss, a legend, one of the Most Wanted or a hidden hunter, or from a wanderer or a lurker above your level, and a random 10% to 25% of those same stacks (25% to 40% from Giratomb or Yvelmort) drops on the map the same way. RUN tells you first the most you could drop.
Never at risk: your gear, cards, gems, scrolls, Prism shards, Worldhearts, bought and special elixirs, and the Storage House. Ordinary wildlife, the other elites, card guardians and masters drop nothing; a player fight out on the map hands the winner 5% (what a player fight costs).
ZAZA World
Fair play: no macros, no bots
ZAZA World is played by people. Macros, auto-clickers and bots are not allowed, and the game is always watching for them.
Not allowed
Macros and auto-clickers: anything that clicks, taps or presses keys for you.
Bots and scripts that mine, fight, walk or chat in your place, or keep playing while you're away, AI browser agents included.
Modified game clients, and tools that talk to the game server for you.
Extra accounts farming for you, run by a script.
Two characters at once: one person playing two characters side by side to collect twice. The game counts them as one player.
Playing fast, or for hours, is fine. What counts is that you're the one playing.
Always watching
The game server is the referee: it checks every step, rolls every encounter and resolves every fight, so nobody can teleport, speed-hack or fake a win. ZAZA World's own checks also watch how each player plays, all the time, for patterns a person doesn't make. Tricks like random delays between clicks don't hide a script, and we never say what the checks look at.
What happens
Suspicious play is flagged and reported to the team automatically.
When the checks are sure a macro, an auto-clicker or a bot played for you, what it farmed is taken back straight away, and your fair-play warning says what was taken. You're warned each time, and every 5 minutes while it goes on: every move by your own hand.
Apart from the bots Jon Wik takes out, a person on the team looks at every report before a wallet is banned, so quick hands or a long session won't get you banned, and whatever a check got wrong is given back. A wallet shown to use a macro or a bot can be banned from ZAZA World, the rankings and the prizes.
For 7 days after the checks flag a wallet, or the team warns it, its Golden ZAZA Eggs hold no prizes (they still hatch XP and materials).
Jon Wik, the bot hunter
Characters plainly run by a program get a visit from Jon Wik: a black suit, long dark hair and a pistol. He takes each one out with a headshot, in front of everyone there, and throws it out of the World; a ZAZA Faucet claim it was waiting on is cancelled. Most are banned from ZAZA World for good on the spot, with the browser they played in, and kept out of the card hunt; bots that farm the faucet are banned once they keep coming back.
He never goes for a $ZAZA holder, and the team lifts the ban if he gets one wrong. Nobody can fight, follow or invite him.
Seen someone botting?
Click them, pick View profile, then Report → Other, write what you saw, and the team will take a look.
ZAZA World
The ZAZA World app
ZAZA World on your home screen: your holdings, rewards, progress and cards, a trading tab, and a big Play button.
Full screen, with no address bar, and the chat and buttons clear of the notch and the home bar.
Its own icon, opening ZAZA World in its own window (on Android, hold it for shortcuts).
Everything in one place: your level, gear, rewards and the $ZAZA chart without loading the World. Same World, same character as in a browser.
Your cards: the real ones you found in the Card Hunt, newest first (tap one to see it big, with its grade and its Collector Crypt page), and greyed under 📤 Sent away once they leave your wallet. Until you find one, the demo cards.
Install it
Open zazadog.fun/world/app. Chrome, Edge, Android: the Install button. iPhone / iPad: in Safari, Share → Add to Home Screen. A wallet's in-app browser can't install apps.
Asked in the World: on a phone, when you hand in Pip's quest or one of the story's first three quests, a window shows these steps (twice at most). On iPhone it waits until you've signed in with a wallet: a home-screen app keeps its storage apart from Safari's, so a guest's hero would stay in Safari.
Sign in on a phone
Home-screen apps can't reach Phantom, so you sign in once in Phantom's own browser and bring the sign-in back:
In the app, tap Open in Phantom (on Home or the Wallet tab).
Connect your wallet there and tap 📱 Play in webapp (one free message signature, not a transaction).
Open the app on your home screen straight away: it picks up your sign-in.
Signed in on a computer? Skip Phantom: in the app tap Have a code from another device? and type the code from Play on another device.
The tabs
Tab
What's inside
Home
Your avatar, level and story quest, “Since your last visit”, the World live, ZAZA's level and the vault
Wallet
Your $ZAZA, $CARDS and SOL, rewards received, your holder rank and the tier ladder
Trade
Charts and buy / sell for $ZAZA and $CARDS
Avatar
Level, class, stats, gear, ranks and your road through The Shattered Core
Cards
Your demo cards in a tilting holo viewer
Connect your wallet, or paste any address to track it read-only. The app shows its last data offline and refreshes every 60 seconds (the Trade tab every 10), or pull down.
Trading
Candle charts in price or market cap; buy with SOL, sell part or all.
Slippage 1% by default. A warning shows at 5% price impact, and from 15% you must tap twice.
Quotes come from Jupiter, and you approve every trade in your wallet; a little SOL is always kept for fees.
Quests & crafting
The Shattered Core
ZAZA World's story: 52 quests in seven chapters from Brom at the Forge and Nurse Ivy at the ZAZA Center, from level 1 to the end. Easy at first, very hard at the end.
How it works
Everyone is in it. You start when you finish Pip's quest (Your first quest), or at the quest your level is at: a level 30 hero starts at The Blade Master, the quests before it passed (no rewards).
A quest asks for monsters beaten and materials gathered from the moment it starts: your own fights (your share of a party fight too), mining, picking and fishing, not what's in your bag. Nothing is taken when you hand it in. When a step is a talk, a ! shows who: hearing them out is the step, nothing to buy.
Deeds count from the start too: wins at the Gym (a master, or a rated ZAZA Elo duel that pays PvP XP), Colosseum ✊ Clashes (win, lose or draw; walking out doesn't count), a siege of Lumbridge Castle (either side, any result), fish cooked (Cooking; a burnt one doesn't count), Retardio Casino rounds and a win of 8× your stake. Card quests count your whole Card Hunt collection, demo cards too (while one asks, the demo cards are on your map, holder or not).
𝕏 Raid days from level 30: UTC days your 𝕏 Raid was full (1 new account reached on X) while the quest is on: one up to level 49, two from 50, three from 60, four from 70. A full day counts for every quest that's on. You need a wallet and your X connected. While the 𝕏 Raid is paused, quests don't ask for them.
Hand it in when a ? shows over Brom or Nurse Ivy: to start or hand in their quests, right-click them (press and hold on a phone) and pick Talk-to.
In the tracker, tap the story's row for your journey, open on the quest you're on: the story's map, a road that climbs from Pip's quest in ZAZA Town past every quest to the crown. Tap a quest for its page: its steps, your counts and where to go.
Where you stand among the heroes in the story, like Top 8%, with a medal: Bronze for the top 50%, Silver 25%, Gold 10%, Diamond 5% and Mythic 1% (Iron below that).
Rewards: fixed XP (boosts don't change it). A chapter's last quest pays twice as much, with potions and a Golden egg; the finale gives the Core Warden's crown.
On your journey, skip one step, the rest of a quest or the rest of its chapter with $ZAZA from your wallet. It all goes to the ZAZA Faucet for new heroes: nothing is burned.
Tap a step's ⏩, or a box under the steps, then Pay with $ZAZA.
Price: $1 for every 350 XP the quest pays (a chapter's last quest pays twice the XP), in $ZAZA at its live price, $0.60 at least and $15 at most. A step is its share, less what you've done ($0.10 at least); the rest of a chapter is 20% off.
What you get: the step counts as done, or the quest goes in at once with its whole reward (the rest of a chapter: each later quest then goes in by itself at its level).
Never skipped: levels (and a new land's opening), the talks, the cheers (PlayToEarn, DEX Screener, CoinGecko: one ✓ Done each), the 𝕏 Raid days and the finale's walk into the sanctum. A quest with a step skipped scores no league points.
The payment is checked on the chain ($ZAZA's 3% transfer fee applies; you need a little SOL). Each skip shows in the World chat, and the Card Hunt budget window keeps the tally under ⏩ From quest skips (the vault numbers).
The chapters
Chapter
Quests
From level
Difficulty
I. First Signs
6
1
Easy
II. Rising Energy
12
15
Medium
III. Beyond the Safe Lands
9
25
Hard
IV. The Corrupted Depths
8
36
Hard
V. Before the Storm
5
43
Very hard
VI. Storm over the Peaks
6
52
Very hard
VII. The Worldheart
6
72
Very hard
Every quest also asks for monsters and materials (on its page on your journey) and, from level 30, 𝕏 Raid days.
Chapter I: First Signs (Easy)
Quest
From
Level
Also asks
Pays
Strange Sparks
Brom
1
Follow ZAZA World on PlayToEarn
70 XP
Trouble in the Meadow
Brom
3
Drop a 🚀 for ZAZA on DEX Screener
130 XP
Lullabies and Sparks
Nurse Ivy
4
fish 5 moon perch and cook 3 fish
170 XP
Into the Forest
Brom
5
Talk to Diamond Dee outside the Forge
210 XP
Redcap Remedy
Nurse Ivy
7
Talk to Mint by the Stonk House, and to Blitz in the Raid Center
320 XP
Something in the Grass
Nurse Ivy
9
Add ZAZA to your CoinGecko portfolio ⭐ and drop a 🚀
920 XP, 2 Redcap tonics
Chapter II: Rising Energy (Medium)
Quest
From
Level
Also asks
Pays
Voltage Rising
Brom
15
Talk to Volt by the Community Vault
1,000 XP
The Sleeping Giant
Brom
15
–
1,000 XP
Web of Static
Nurse Ivy
16
–
1,200 XP
Eyes of the Quarry
Brom
17
–
1,300 XP
Lucky Static
Nurse Ivy
18
play 10 casino rounds
1,400 XP
Fire in the Ruins
Brom
19
–
1,600 XP
Steel and Stone
Brom
20
–
1,700 XP
Shadow Trail
Nurse Ivy
21
–
1,800 XP
Cards in the Wild
Nurse Ivy
21
have an Uncommon card or better (demo cards count)
1,800 XP
Dark Waters
Nurse Ivy
22
fish 6 silver trout
1,900 XP
Cold Fire
Brom
23
–
2,100 XP
The Broken Current
Nurse Ivy
23
–
4,100 XP, 3 Redcap tonics
Chapter III: Beyond the Safe Lands (Hard)
Quest
From
Level
Also asks
Pays
Blades in the Grass
Brom
25
–
2,300 XP
Frozen Trail
Nurse Ivy
27
–
2,600 XP
Fire and Ice
Nurse Ivy
29
–
2,800 XP
The Rag Doll
Nurse Ivy
29
–
2,800 XP
The Cinder Trail
Brom
30
–
2,900 XP
The Blade Master
Brom
30
win 2 at the Gym
2,900 XP
Alpha Territory
Brom
31
–
3,000 XP
Sand and Glory
Nurse Ivy
31
fight 1 Clash and a siege of Lumbridge Castle
3,000 XP
Point of No Return
Nurse Ivy
32
fish 6 sea bream and cook 5 fish
6,300 XP, 2 Redcap brews
Chapter IV: The Corrupted Depths (Hard)
Quest
From
Level
Also asks
Pays
Nightmare Signal
Nurse Ivy
36
–
3,600 XP
The Lake Wakes
Brom
37
–
3,700 XP
The Obsidian Vein
Brom
38
–
3,800 XP
The Storm Queen
Nurse Ivy
39
win 3 at the Gym and have 3 cards (demo cards count)
3,900 XP
Starforged
Brom
40
–
4,000 XP
Ivy's Formula
Nurse Ivy
41
–
4,100 XP
Double or Nothing
Brom
42
play 20 casino rounds and win 8× your stake
4,200 XP
Terror Below
Brom
43
–
8,500 XP, 3 Redcap brews
Chapter V: Before the Storm (Very hard)
Quest
From
Level
Also asks
Pays
The Iron Monk
Brom
43
win 3 at the Gym
4,200 XP
Old Haunts
Nurse Ivy
43
–
4,200 XP
Champions of the Sand
Nurse Ivy
43
fight 2 Clashes
4,200 XP
The Shining Card
Nurse Ivy
44
have 4 cards (demo cards count)
4,300 XP
All In
Brom
44
win 2 at the Gym, fight 1 Clash and play 20 casino rounds
8,600 XP, 2 Greater healings
i
Chapters VI and VII open with the Level 4 and Level 6 lands; until then the story waits here.
The Storm Watch (side quest, Very hard)
Captain Sable, at the barrier north-east of Sparkwood Forest, has 6 hard quests for heroes of level 44 or more who've done All In. Talk to her to join: nothing done before counts.
Hard, not rich: each quest pays what a story quest of its level pays and counts like the story's, plus raids won against a raid boss, with a day more of 𝕏 Raid days.
The legends Mewrath and Auroracune are met 5 times as often while a quest asks for one. The Most Wanted come out of the tall grass only for heroes whose quest asks for one. A win over Solmane (the Golden Hour) counts once a day.
Quest
Level
Also asks
Pays
Hold the Line
44
win 4 at the Gym
4,300 XP
Fire Drill
46
beat 2 of the Most Wanted and win 3 raids
4,400 XP, 2 Redcap brews
Watchers on the Sand
48
beat 1 of the Most Wanted, fight 4 Clashes, win 3 at the Gym and fight a siege of Lumbridge Castle
4,500 XP
The Golden Watch
50
beat 1 of the Most Wanted and Solmane at the Golden Hour, and win 1 raid
4,500 XP, 2 Greater healings
A Legend in the Ruins
53
beat Mewrath (a legend) and 5 of the Most Wanted, win 2 raids and fight 2 Clashes
4,800 XP
Eye of the Storm
56
beat Auroracune (a legend), 3 of the Most Wanted and Solmane at the Golden Hour, win 2 raids, fight 3 Clashes and win 8× your stake
5,000 XP, 3 Greater healings
Chapter VI: in the Level 4 land (Very hard)
Quest
From
Level
Pays
The Vein Runs North
Brom
52
4,700 XP
Horns of the Mountain
Brom
57
5,100 XP
The Deep Crystals
Brom
58
5,200 XP
Storm Sight
Nurse Ivy
62
5,600 XP
Aura and Sand
Brom
62
5,600 XP
Thunder in the Peaks
Nurse Ivy
64
12,000 XP, 3 Greater healings
Chapter VII: in the Level 6 land (Very hard)
Quest
From
Level
Pays
Dragons of the Tide
Brom
72
6,500 XP
Hounds of the Pit
Nurse Ivy
75
6,800 XP
The Walking Fortress
Brom
80
7,200 XP
The Temple's Lord
Nurse Ivy
84
7,600 XP
The Temple Bloom
Brom
85
7,700 XP
The Shattered Core
Brom
86
31,000 XP, the Core Warden's crown
Quests & crafting
The Most Wanted
Blitz in the Raid Center keeps a wall of 20 quests for top heroes from level 44, far harder than the story, hunting thirteen monsters nobody else meets. None of them falls to one hero alone.
How it works
Talk to Blitz from level 44. Up to level 49 you start at the way in; from 50 at the crown (the way in passed, no reward). Hand a quest in when he shows a ?.
What counts: as in the story, plus raids won against a raid boss that pay you (Bosses & raids).
𝕏 Raid days, counted like the story's: two up to level 49, three from 50, four from 60, five from 70.
Invite points come from your invite link; fresh Raider points are the Raider points you earn after the quest starts.
Your quest's row in the tracker opens the wall on your quest's page.
Thirteen on the wall
Seven, and an outlaw gang of six, hidden from the map and your Monsters tab until a quest of yours hunts one. Each card gives the party it's built for (the seven: four top heroes in full T6 gear).
????Level 62 · party of 3 to 4
????Level 70 · party of 4
????Level 76 · party of 4
????Level 84 · party of 4
????Level 88 · party of 4 (long road)
????Level 92 · party of 4 (long road)
????Level 96 · party of 4 (long road)
The outlaw gang
????Level 46 · party of 2
????Level 47 · party of 2
????Level 48 · party of 2
????Level 50 · party of 2
????Level 58 · party of 3
????Level 66 · party of 4 (long road)
Out of the tall grass, about one fight in 10 there, only for a hero whose quest asks for one: the first in Sparkwood Forest, the Old Ruins and the Sunlit Meadow, the rest at the first map's far east edge, the gang round the middle of the map (its quest says where). One that jumps someone in a party takes on the whole party.
Big moves: all of the seven but the first, and the gang's two strongest, take two Shield Bashes in the same round to stop, the strongest three (Stopping a big blow). One dances itself stronger with every blow: Break Guard stops it.
A win pays hunt XP, never more than 1,000 to 2,500 XP a hero; a knockout or running costs loot (what a knockout costs).
The first of them strikes out of nowhere: nobody sees it coming.
It pays less every time today: each win over it after the day's first pays 30% less (XP, loot and gem chance): 1,800, 1,260, 882, 617 XP. Every win still counts for your quest.
The quests
Each one hunts some of the thirteen and asks for materials (on the wall) and its 𝕏 Raid days. XP boosts don't change what it pays.
The way in: regular quests (levels 44–48)
Quest
Level
Also asks
Pays
1. The Raider's Trial
44
win 2 at the Gym
4,000 XP
2. Night in the Ruins
46
win 1 raid
4,300 XP
3. Blood on the Sand
48
fight 2 Clashes
4,600 XP, 1 Greater healing
The crown: the straight way (levels 50–65)
Quest
Level
Also asks
Pays
4. Wanted: ???
50
–
5,000 XP
5. Three Heads, One Fire
52
win 3 at the Gym
6,000 XP
6. Raid Night
54
win 2 raids and have 1 invite point
6,500 XP, 2 Greater healings
7. The Masters' Call
56
win 5 at the Gym and fight 2 Clashes
6,800 XP
8. Iron Will
57
fight 2 Clashes
7,000 XP
9. Steel Rain
59
win 3 at the Gym and win 8× your stake
8,000 XP, 2 Greater healings
10. The Lake Vigil
61
win 2 raids
8,500 XP
11. The Dream Eater
62
win 2 raids
9,000 XP
12. Most Wanted
65
win 3 raids, fight 3 Clashes and have 5 invite points
10,000 XP, 3 Greater healings, the Most Wanted crown
The long road: for the best (levels 66–84)
Quest
Level
Also asks
Pays
13. The Wall Returns
66
win 2 raids and earn 5 fresh Raider points
11,000 XP, 2 Greater healings
14. Cold Front
68
win 2 raids
12,000 XP, 2 Greater healings
15. Champion of the Wall
70
win 6 at the Gym, fight 4 Clashes, win 8× your stake and earn 5 fresh Raider points
13,000 XP, a Socket scroll, the Bounty Hunter's cape
win 5 raids, fight 5 Clashes, win 8× your stake and earn 20 fresh Raider points
30,000 XP, 5 Greater healings, 2 Socket scrolls, the Hunter's ki
Quests & crafting
El Camino
A pilgrims' walk across the whole first map, inspired by the Camino de Santiago: seven stamps in a day, from the Forest Gate to the lighthouse at the edge of the world.
The seven stamps
Forest Gate:Mr. Mediac, at the top of the Sparkwood road, stamps a fresh passport.
Pilgrims' Spring: halfway down the forest road: fill your gourd.
Town Fountain: just south of ZAZA Town's square.
Stone Cairn: inside the Volt Quarry's mouth, to the west: leave 1 copper ore (the copper rocks are right there).
The Meseta: halfway down the dirt trail from the quarry's south mouth, behind Lumbridge Castle.
Albergue: the meadow camp's campfire, east along the camp's road.
The Cape: the lighthouse on Sparkle Beach's sandy point.
The rules
Seven stamps, in order, in one day: a passport runs out at 00:00 UTC. One walk a day, about a minute's walking; shell waymarkers line the way.
Nothing charges you on El Camino and the tall grass beside it stays quiet, so any level can walk it.
What you get
At the Cape: 8% of what your next level costs, 5% from level 49 (at least 50 XP; boosts don't change it), and your certificate, the passport stamped full.
A shell in your Bag: bronze after your first walk, silver at 5 walks, gold at 20 walks, then pearl at 30, sapphire at 50 and diamond at 100 walks. Your Pilgrim's shield carries it.
On your Shattered Core journey from level 12, right after Something in the Grass, it's a side quest your first walk ticks.
The Pilgrim's shield
Pilgrim's Charged bucklerA Warrior's, with a bronze shell
Pilgrim's Masterwork wardA Mage's, with a silver shell
Pilgrim's Gilded tower shieldA Guardian's, with a gold shell
Pilgrim's Starmetal bucklerA Warrior's, with a diamond shell
Your certificate turns the shield you wear into its Pilgrim's edition: a scallop shell on its face in your shell's colour, and 5% more defence, +1% with each of the pearl, sapphire and diamond shells (8% at 100 walks). No shield yet: you get a Pilgrim's novice shield.
Forge a better shield from it and the shell stays. It's bound to you.
Quests & crafting
ZAZA Eggs & Weekly Loot
Eggs you get while you play and hatch by playing, each with XP and forge materials; a Golden one can also hold one of the week's prizes. Won fights also fill the Weekly Loot's bar, for draws on its reel.
ZAZA Egg30 minutes of play
Golden ZAZA Egg3 hours of play and a day's daily tasks
Fights, for every hero a win pays: at most 1 a day (UTC), only while fewer than 4 wait in your Bag, and less often from a win that pays less (the same monster again and again).
What you beat
An egg
Of those, Golden
Wildlife
1 in 400
Never
A lurker
1 in 150
1 in 3,000
An elite (the Most Wanted too)
1 in 50
1 in 500
A legend
1 in 8
1 in 40
A raid boss
1 in 6
1 in 30
A Golden or Silver Hour boss
1 in 5
1 in 20
The whole Trial of Fire
1 in 6
1 in 25
An egg is yours alone: it can't be traded, sold or dropped.
🍳 The Omelette fuse
The Cook in Lumbridge Castle's kitchen fuses 2 ZAZA Eggs, 100 Redcaps and 50 Silver trout into a Golden ZAZA Egg, 25% of the time. A miss burns the parts and one of the eggs (the omelette); the other stays yours.
The eggs come from your Bag first, the warming one last, never one that's ready to hatch. Golden eggs don't go in.
The Redcaps and trout can come from your Storage too.
Warming and hatching
One egg warms at a time (Warm in your Bag swaps them).
It warms only while you play: a minute counts when in it you walk around, make a move in a fight, mine or gather, craft or brew or cook. Standing still, chatting, sitting by the Fire Pit or away, it waits. At most 3 hours a day (UTC) count; a Golden egg's daily tasks count only once it's warming.
⏳ Hatching time: away for a while? Under the warming egg in your Bag, buy its minutes with $ZAZA from your wallet: 1¢ a minute for a ZAZA Egg or a Golden one (30 minutes, an hour, or all it still needs), at $ZAZA's live price. They go straight onto that egg and don't count towards the 3 hours a day. Only the minutes: a Golden egg still wants a day's daily tasks. The $ZAZA goes to the ZAZA Faucet for new heroes.
The Daily tracker's 🥚 shows how far along it is: it fades while it waits for you to play and turns gold when it's ready.
🐣 Hatch opens the egg in its own window: it cracks three times (tap it to crack it faster) and a baby ZAZA peeks out (only for the show: an egg holds no pet) while what it held pops in.
A Golden egg hatches in the Hatchery, a 3D room of its own. While one warms, tap The Hatchery at the foot of its card in your Bag to see it there.
What's inside
XP (3% of a daily task's base for your level, 10% in a Golden egg) and materials for your level's forge (twice as much in a Golden egg).
The week's prizes
The whole World's for a week (Friday to Friday, 00:00 UTC): each comes free at its own hidden time and goes to the next Golden egg hatched, whoever hatches it. Your Bag shows what's left; one nobody got waits into the next week.
Prize
A week
What it is
🎴 Sealed card pack
1
A Starter pack, opened straight into your wallet
🗝️ Lock pick
2
Back into the next card hunt drop when a found pack sits you out, or your next pack won't
The pack goes only to a signed-in $ZAZA holder the card hunt would give a pack right now, a day and an hour or more after their last, and sits them out of the next drop like a found pack. A lock pick goes to a signed-in holder who doesn't hold one. Anyone's Golden egg can hold a gem or a scroll.
No prizes for 7 days after a fair-play flag (the egg still hatches).
Weekly Loot
Won fights fill a bar over the week (Friday 00:00 UTC to Friday). At 50, 150 and 300 points, then 500 and every 250 up to 3,000 you get a draw: up to 14 a week.
Points for a win: a monster 1, a player fight 3, a boss 5 (raids, the Golden and Silver Hours, legends, guardians, masters, the Trial). A master counts once a day, on the win that pays XP. Losses and fights you were away for don't count.
Draw from the 🎁 chip in the Daily tracker. Unopened draws stay when the bar starts again, 6 at most.
🎡 Daily Wheel: in the same window, one free spin every UTC day: the prizes below but the sealed card pack and the guns, with scrolls and gems 4 times rarer (0.75% a spin in all, 3% a draw) and more forge bundles instead. It doesn't use up a draw.
What a draw gives
How often
A forge bundle (materials for your level's forge, as in an egg)
50%
XP (5% of a daily task's base for your level)
21%
A big forge bundle (three times as much)
21%
🔫 A Bullet for the Pistol (holding 5 already: a forge bundle instead)
5%
An Enchant, Cleanse or Empower scroll (Enchanting)
0.75%, 0.56%, 0.26%
A Socket scroll
0.38%
A Chipped, Flawed or Clean gem
0.75%, 0.26%, 0.04%
🎴 The week's sealed card pack
1 in 40, once it's free
🔫 A gun (from level 10): a Pistol, a Shotgun or a Machine gun
1 in 10,000, 1 in 40,000, 1 in 150,000
Gems and scrolls from a draw or the Daily Wheel are always yours and don't count toward the daily and weekly limits on finds. A Golden egg's do: over one, its prize becomes 2 bound Gem Dust.
The pack: one Starter pack a week for the whole World, free at a hidden moment, for the same heroes as an egg's pack; it doesn't sit you out of the next drop.
Draws are earned by playing, never bought.
The 🔒 ??? tiles come with a land still in the smoke: once Palm Lagoon is open, they're the Royal Stables' prizes on a draw (never the Daily Wheel): 25 Horseshoes 6% of draws, a War Horse 1 in 550, the Storm Unicorn 1 in 2,700. Draws are earned by playing, never bought.
Quests & crafting
Crystal Balls
Seven balls, one to seven stars, hidden somewhere in the World, each one guarded. Gather all seven and Shenro grants one wish: a real sealed pack.
Crystal BallOne of seven in the whole World
Crystal RadarSeven will ever be built
ShenroGather all seven and he grants one wish.The Crystal RadarYellow: a ball lying out there. Orange: a hero carrying two.
Finding them
Nobody can see them, and they don't stay put. Without a radar, finding one is a long shot.
For heroes from level 20, signed in with a wallet.
The Jade Warden
Find a ball and its guardian rises: level 88, 2,800 HP, 200 attack, 112 defence. You fight it alone, with your own level and gear.
Win and the ball is yours. Lose, run or walk away and it rolls off somewhere new.
The Jade Warden, fought alone.
The Crystal Radar
Professor Sorrel at the Laboratory builds one from level 40, from three parts and 90 Volt crystals, 120 Gold ore and 30 Star metal. One each, 7 ever.
Parts drop for heroes from level 40 and stop once all seven radars are built. The Capsule casing is bound to you; the Radar core and the Crystal lens can be traded, or sold at the Marketplace (for $ZAZA too).
2 pings a day (UTC), 45 seconds each: 🟡 a ball lying out there · 🟠 a hero carrying balls, with how many · ✨ with all seven in your bag, the way to the altar.
Holding them
Nothing keeps a ball safe, and nobody is told who holds one: radars show a carrier, never who.
Beat a carrier one against one in a player fight out on the map and you take one of their balls. In a group fight none changes hands, so a friend at your side keeps yours safe.
Hand a ball to a hero beside you from your Bag, or sell it at the Auction House. A hero who doesn't play for 30 days loses their balls back to the world.
The wish
The altar waits somewhere no map shows; with all seven, your radar knows the way. Lay them on it: the sky goes black for everyone, and Shenro rises.
The wish: a real sealed Hyper pack, opened straight into your wallet, and your name on the Wish wall for good. Then the seven turn to stone and wake one by one over about 4 weeks.
For $ZAZA holders. One wish per household, and none while a fair-play flag is open.
Quests & crafting
Mining & the Forge
Level up to 100, train six professions, and forge six tiers of gear for your class from what you mine and win. Every recipe is fixed: no random rolls.
Levels & XP
Your adventure level goes up to 100, each level dearer than the last: 110 XP for level 2, 311,500 XP in total for level 50 and 899,822,670 for level 100. The top is steep: 79 to 80 alone costs 486,360, 89 to 90 6,704,890 and 99 to 100 275,468,150.
Each level makes you stronger (Stats). Past 50, the XP is in the hardest monsters, the raids and the Golden Hour.
Monsters far below you pay less. Up to 10 levels below you, a monster pays its full XP; then 10% less for each level more, never under 40%. The cut stops at the strongest monster you can reach: while the lands are closed, Terrortar (level 45) pays every hero in full and Obsidianox (level 40) half. Hunting XP and loot stay full.
Level
2
3
5
10
20
30
40
50
60
70
80
90
100
Total XP
110
260
750
3,500
20,280
61,260
137,470
311,500
1,126,840
2,897,980
6,860,770
33,807,720
899,822,670
What one win pays (alone, no boost, lands closed), and the share of your level it is. A dash: too strong for you yet.
A win over…
Level 10
Level 20
Level 30
Level 40
Level 50
Level 60
Level 70
Sparkata 1
10 1.1%
4 0.1%
4 <0.1%
4 <0.1%
4 <0.1%
4 <0.1%
4 <0.1%
Snarlyena 8
100 11%
80 2.8%
40 0.7%
40 0.4%
40 <0.1%
40 <0.1%
40 <0.1%
Beedread 12
170 19%
170 6.0%
68 1.2%
68 0.7%
68 <0.1%
68 <0.1%
68 <0.1%
Aegisrend 19, elite
480 53%
480 17%
432 7.4%
192 1.9%
192 0.3%
192 0.1%
192 <0.1%
Starryu 24
—
450 16%
450 7.7%
180 1.8%
180 0.3%
180 0.1%
180 <0.1%
Absoul 33
—
—
730 12%
730 7.3%
292 0.4%
292 0.2%
292 <0.1%
Gyaradon 35, elite
—
—
860 15%
860 8.6%
430 0.6%
344 0.2%
344 0.1%
Grimgar 38
—
—
940 16%
940 9.4%
752 1.1%
376 0.2%
376 0.1%
Obsidianox 40
—
—
1,000 17%
1,000 10%
1,000 1.5%
500 0.3%
500 0.2%
Terrortar 45
—
—
—
1,260 13%
1,260 1.8%
1,260 0.8%
1,260 0.4%
Ignizard first win of the day
—
—
—
—
2,750 4.0%
6,040 4.0%
13,020 4.0%
The Golden Hour all four bosses
270 30%
820 29%
1,660 28%
2,860 29%
6,550 9.5%
14,410 9.5%
31,030 9.5%
Where XP comes from
XP
Each ore mined / first visit to each landmark / first craft of each recipe
+4 / +10 / +25
Wildlife / elites / lurkers (only in the tall grass); see Battles
A quarter of a level at the master's level: +1,450 to +2,850 in the Gym House, +1,750 from Waterman, +5,750 to +13,950 in the Wizard Castle, +27,150 to +77,650 in the Imperial Dojo, +211,200 from Thraxos on Palm Lagoon's shore
Raid bosses, the Golden and Silver Hours, legends, the Trial of Fire and player fights
Skills stop at 60: 80 once ZAZA reaches Level 4, 99 at Level 6. XP past the top still counts toward the levels to come.
Mining
Ore
Where
Time
Mining level
Mining XP
Copper
The Volt Quarry's orange rocks
12 s
1
+10
Iron
The quarry's red-streaked rocks
15 s
3
+15
Volt crystal
The quarry's glowing crystals
18 s
6
+20
Gold
The top of the quarry
22 s
12
+45
Star metal
The Starfall rocks by the Starship launch pad (and Starryu)
26 s
16
+70
At a rock, choose Mine (a click) or Mine ×3 (right-click it, or press and hold on a phone): one ore, or up to three in a row (walking away or a fight stops it). The Marketplace's pickaxes mine faster or more.
Each rock holds 3 ore for each player, so nobody empties it for you, and grows back in the time those 3 took. Redcap patches work the same way.
Fishing
Fish
Where
Time
Fishing level
Fishing XP
Moon perch
Moonwater Lake: the dock and the west bank
10 s
1
+12
Silver trout
Moonwater Lake: the east and north banks
13 s
6
+22
Sea bream
Sparkle Beach's surf
15 s
10
+32
Glow eel
Under the bridge across the lake
20 s
18
+55
Lagoon swordfish
Palm Lagoon
26 s
28
+100
Stand by a shoal (a rippling patch) and choose Fish or Fish ×3: one fish a cast. Each shoal holds 3 fish for each player, then moves off for a while.
Extremely rare: a cast at the Sea bream shoals can bring in a Bullshark (1 in 50), and one at the Swordfish run a Kraken tentacle (1 in 100), on top of the fish.
Waterman sits on the Moonwater Lake dock, right over a perch shoal: right-click him and choose Push to take his spot.
Every fish counts for the daily task Gather 10, for quests that ask for fish and for the weekly league, as a gather. Fish and Bullsharks trade on the Marketplace.
Cooking
Fish
Cooking level
Cooking XP
Speed when eaten
Never burns from
Moon perch
1
+12
+10%
16
Silver trout
6
+22
+15%
24
Sea bream
10
+32
+20%
30
Glow eel
18
+55
+25%
40
Lagoon swordfish
28
+100
+30%
53
Pick Cook on the Fire Pit or the Cook's range in Lumbridge Castle's kitchen: it cooks every fish of that kind you carry, one every 3 s.
Each fish pays its Cooking XP and 4 XP (25 more for the first of each kind), and counts for the daily task Forge, brew or cook something and for quests. Cooking scores no league points.
Well fed: the fish is eaten, and you move faster on foot for 10 minutes (its Speed above), on top of Fast Boots and a Red Bull. A better fish takes over; a smaller one never cuts a bigger one short.
A fish can burn: a third of the time at its own level, less as you level, never from the last column's. The Cook's range burns half as often as the open fire.
A dish pays more Cooking XP than its fish cooked one by one. Its boosts keep full strength at every level (potions fade), and it isn't one of the day's fight potions.
One dish at a time: a bigger one takes over, the same one starts its time again, a smaller one waits. A potion doesn't add to it or wipe it: each stat counts the stronger of the two, and the dish's is back once the potion is over.
The Forge
The Forge is south of the ZAZA Center. Each class has two weapons (as strong as each other: pick the look), a shield, armour and a helm, in six tiers (Weapons & armour board). Brom the smith says what to forge next and where its materials come from.
T1 is made from your Novice gear, which you keep; T2 to T6 use up the same piece from the tier below (a Charged blade needs a Copper blade). Your holder loaner can stand in for it once per line.
Gear for your class goes on by itself when it beats what you wear; a weaker piece waits in your bag.
Tier
A weapon takes
Crafting level
Crafting XP
T1 Forged (+8)
24 copper, 6 hide
1
40
T2 Charged (+12)
28 iron, 10 hide, 6 dust
2
80
T3 Masterwork (+16)
50 iron, 18 crystal, 12 dust
3
140
T4 Gilded (+20)
30 gold, 20 crystal, 8 fangs
5
220
T5 Starmetal (+24)
24 star metal, 20 gold, 14 fangs
7
320
T6 Dragonforged (+28)
36 star metal, 10 ember scales, 30 crystal
8
450
The second weapon and the shield take other mixes; the Forge shows every recipe.
The forging path
Forge your class's three pieces of a tier (both weapons and the shield) and you reach the next tier's Crafting level with no extra grinding. Mine that ore yourself and Mining keeps up: about 4 after T1, 7 after T2, 11 after T3 and 15 after T4. Skipped a piece? Brom says how much Crafting XP you still need; any craft counts.
Once your Bag holds everything for Brom's next piece, a gold 🔨 Forge ready row shows on your quest tracker: tap it to walk to him. Short on materials? A Forge kit holds whole sets of a tier's.
Materials
Besides the five ores, the recipes and brews take these. All materials trade between players.
HideFrom Sparkata (one a win), Bulbaboar and Snarlyena
Spark dustFrom Sparkata and other wildlife
FangFrom Snarlyena, Shadour, Chilloswine and Absoul
Ember scaleFrom Ignizard's raids, Emberpigs and Vulpyre
RedcapThe red mushrooms of Sparkwood Forest (Alchemy)
Crypt truffleEvery floor of the Cambria Dungeon (buff food)
Royal saffronThe Cambria Dungeon's two deepest floors (buff food)
Quests & crafting
Sockets, gems & enchanting
Brom the smith sets gems into your gear, class gems into your techniques and enchantments on your gear. All three are rare, take $100 of $ZAZA in your wallet to use, and work in fights with your own gear, never against a card pack's guardian or the Gym's practice dummies.
Gems & sockets
Three kinds of gem, four grades each. A gem in gear you wear always adds its share: no dice.
Gem
ChippedRare
FlawedRare
CleanVery rare
FlawlessExtremely rare
SparkstoneAttack
+1%
+2%
+3%
+5%
GuardstoneDefence & block
+1%
+2%
+3%
+5%
LifestoneHP
+1%
+2%
+3%
+5%
A stat's first +10% from gems counts in full. Past it, each further Flawless of that kind adds a bit less (+4%, +3%, +2%, +1%), up to +20% a stat: the strongest gear has a Flawless in all 12 sockets, four of each kind, for +17% attack, defence and HP.
Guardstones also block: every blow you take is weaker by half their % (a Flawless: 2.5%), with no dice.
Fuse gems of one kind and grade into the next at the Forge, for free: 3 Chipped make a Flawed, 4 Flawed a Clean and 5 Clean a Flawless.
Risky fuse: 2 gems of a grade with a heap of mined ore and monster parts, for a chance at the next grade: 60% from Chipped (250 Iron ore, 250 Hide), 30% from Flawed (200 Gold ore, 200 Fang), 15% from Clean (150 Star metal, 150 Ember scale). A miss burns the parts and one of the two gems.
A Socket scroll cuts one socket: a piece holds 1 on tiers 1 and 2, 2 on tiers 3 and 4, 3 from tier 5 (none on Novice gear or holder loaners).
Set gems in the Forge's Sockets & gems tab; taking one out is free. Brom uses the gems and scrolls in your Storage House too, and shows Ready to fuse when you can.
Nothing is lost: the next tier keeps sockets and gems, a traded piece takes them along, and a legend piece lost below its holding line gives its gems back.
Gems, scrolls and socketed pieces trade at the Marketplace (not its trade-in counter), for $ZAZA too; they're never at stake in the Colosseum.
$100 of $ZAZA
Cutting a socket and setting a gem take $100 of $ZAZA in your signed-in wallet (your share of the $ZAZA/$CARDS pool counts). Finding, fusing, trading and taking out gems need none.
The amount in $ZAZA is set every day at 00:00 UTC, as for holding to hunt. Once you've held a day's amount, it's your amount while you hold it. Under your amount for a whole day, your gems fall asleep (the piece works as a plain one) until you hold the day's amount again; a dip for an hour changes nothing.
Finding gems
Every win that pays you its rewards has a chance of a gem and a smaller one of a scroll:
What you beat
A gem
A Socket scroll
Wildlife
1 in 450
1 in 3,500
A lurker (only in the tall grass)
1 in 160
1 in 1,200
An elite
1 in 80
1 in 700
A legend
1 in 10
1 in 40
A raid boss (when it pays you)
1 in 5
1 in 15
A Golden Hour boss (when it pays you, once a day each)
1 in 10
Never
A Silver Hour boss (when it pays you, once a day each)
1 in 20
Never
The whole Trial of Fire
1 in 2
1 in 6
A gem is a Sparkstone, a Guardstone or a Lifestone, a third each. Its grade goes by the level of what you beat:
What you beat
Chipped
Flawed
CleanVery rare
FlawlessExtremely rare
Under level 15
100%
Never
Never
Never
Level 15 to 29
85%
15%
Never
Never
Level 30 to 49
75%
24%
1%
Never
Level 50 and up
65%
33%
1.9%
0.1%1 gem in 1,000
A raid boss, a Golden or Silver Hour boss, a legend or the Trial
50%
45%
4.5%
0.5%1 gem in 200
Put together, one win's chance of each:
One win's chance of
A raid bosswhen it pays you
A legend
An elitefrom level 50
A Chipped gem
1 in 10
1 in 20
1 in 120
A Flawed gem
1 in 11
1 in 22
1 in 240
A Socket scroll
1 in 15
1 in 40
1 in 700
A Clean gem
1 in 110
1 in 220
1 in 4,200
A Flawless gem
1 in 1,000
1 in 2,000
1 in 80,000
A Chipped and a Flawless gem: a Golden Hour boss 1 in 20 and 1 in 2,000 (a Silver Hour boss half that), the whole Trial of Fire 1 in 4 and 1 in 400.
A hero finds at most 2 gems in any 2 days and 1 Socket scroll a day, 5 in any 7 days (UTC days), Cambria Dungeon included. Weekly Loot prizes don't count.
Every win also has its own chance of a bound ✨ Gem Dust, twice a gem's (the whole Trial 1 in 2), past those limits too. Brom fuses 10 Dust into one random Chipped gem.
A glass case by Brom's anvil counts every gem in ZAZA World, with the top 10 heroes by worn gems and the latest finds. Only worn gems show by name: what's in a bag or in storage stays private.
The Titan's Gauntlet
Beat Thraxos (level 90, on Palm Lagoon's south shore) and his empty Titan's Gauntlet is yours. Brom sets its six stones like gems.
Stone
Adds
Where it comes from
Flawless Sparkstone
+5% attack
Gems: found or fused
Flawless Guardstone
+5% defence
Gems: found or fused
Flawless Lifestone
+5% HP
Gems: found or fused
Emberstone
+5% attack, +2% HP
Ignizard's raid: 1 in 75, when it pays you
Coralstone
+5% defence, +2% HP
Maelstros's raid: 1 in 40, when it pays you
Voidstone
+5% attack, defence and HP
Only Thraxos: 1 in 250 wins that pay XP (your first, then one a day)
The stones count on top of your gear's gems, and all six add +5% more: +20% attack, +20% defence and +19% HP from the gauntlet alone. They sleep when your gems sleep.
Class gems
Every class has its own super rare gem. Brom sets it into one of your class's techniques, which gets the ★.
What the ★ does
+15% damage on every hit of that technique and +15% to its heal.
Arcane Ward and Intercept only ward, so their ★ is on the ward: Arcane Ward protects one chosen ally (or you), taking 34.5% off instead of 30%; a ★ Intercept takes three quarters of one ally's hit instead of half. Fortify is the Guardian move that protects the whole side.
Never what a technique leaves on a foe (Exposed, Shocked), other wards, Rally's boost, energy, burns or poison. One gem a technique, so three gem slots for every class.
The ★ counts against monsters only: it sleeps in fights against players (shadows too), and whenever you don't hold a working tier 7 weapon or better.
Every class's gem, rare classes too, and its ★ on each technique:
Setting one
Set one in the Forge's Class gems tab, with $100 of $ZAZA in your wallet as for a socket gem; taking it out is free. Change class and your gems wait on that class's techniques.
Class gems are bound to you: never traded, sold, staked in the Colosseum or the casino, or dropped in a knockout.
Spare gems
Past three of a class, a gem is a spare. At the Forge's Class gems tab, Brom recuts it into another class's gem, one for one, or breaks it into 30 Gem Dust. Both are free. Only spares can go: a gem with a slot left stays a gem.
Finding one
Only wins over monsters of level 50 and up that pay you rewards can drop one, always your own class's (a hero without a class finds none):
What you beat (level 50+)
A class gem
The whole Trial of Fire
1 in 40
A raid boss (when it pays you)
1 in 250
A Golden or Silver Hour boss (when it pays you)
1 in 250
One of the Most Wanted
1 in 450
A legend
1 in 600
An elite
1 in 2,000
A lurker (only in the tall grass)
1 in 3,000
Wildlife
1 in 6,000
A hero finds at most 1 a day (UTC). If the rolls all miss, the 150th eligible level-50+ boss win (raid and Hour bosses, the Trial, legends, the Most Wanted) guarantees one.
A monster that pays less for a repeat win that day gives one that much less often too.
Enchanting
An enchantment is a new power on one piece of gear, on top of its stats and gems. The dice roll once, at Brom's bench; in a fight it always works.
How it works
Enchant scroll. Puts one random enchantment on a piece that has none: faint 60% of the time, steady 30%, strong 10%.
Cleanse scroll. Takes it off for good, ready for a new Enchant scroll.
Empower scroll. One step stronger, up to 3 times, never failing. Cleansing throws away the Empowers spent, so find a roll you like first.
Example: your blade gets 💚 Mending 4%, but you wanted Burning. Cleanse it and Enchant again: 🔥 Burning 5%. Empower it three times: 8%.
The five enchantments
Enchantment
Scrolls
Faint60%
Steady30%
Strong10%
Empowereach
Bestafter 3
🔥 BurningYour blows that land also burn the foe for that share, at the round's end
1 in 10Rare
3%
5%
7%
+1%
10%
🌵 ThornsA foe that hits you takes that share of the blow back
1 in 4
3%
5%
7%
+1%
10%
💚 MendingYour heals (moves and belt potions) heal that much more
1 in 4
4%
6%
8%
+2%
14%
🛡 HardyBurns, poison, rot and other lingering harm hurt you that much less
1 in 4
10%
15%
20%
+5%
35%
🎯 KeenYour Crit meter fills that much faster (at 100%, a critical every 3rd move that lands); not against players
3 in 20
25%
40%
55%
+15%
100%
One enchantment a piece. The same one on two pieces you wear doesn't add up (the stronger counts), so mix them.
Burning is its own fire: it ticks on top of a burn or poison already on the foe and never pushes it out. Thorns answers blows only, not burns or poison.
The rules
Any piece that takes a socket takes an enchantment, in the Forge's Enchant tab. Reading a scroll takes $100 of $ZAZA in your wallet, as for gems, and enchantments sleep when your gems do.
Forging the next tier keeps it and a trade passes it on (the market's counter won't take it); a legend piece lost below its holding line takes its enchantment with it.
Finding the scrolls
What you beat
An Enchant scroll
A Cleanse scroll
An Empower scroll
Wildlife
1 in 7,000
1 in 7,000
1 in 14,000
A lurker (only in the tall grass)
1 in 3,000
1 in 3,000
1 in 6,000
An elite
1 in 2,000
1 in 2,000
1 in 4,000
A legend
1 in 40
1 in 40
1 in 80
A raid boss (when it pays you)
1 in 40
1 in 40
1 in 80
A Golden or Silver Hour boss
Never
Never
Never
The whole Trial of Fire
1 in 15
1 in 15
1 in 30
A hero finds at most one of each a day (UTC). The chat announces every find, with what that scroll does; in your Bag they have a row of their own with the Socket scroll, Scrolls, which counts what you've found of each today.
Trade them at the Marketplace. They're never at risk in the Colosseum, at the casino or in a knockout.
Quests & crafting
Potions & the belt
Battle potions ride on your belt: drink one in a fight to heal or ward yourself, or throw one at a monster to put it to sleep, poison, burn or freeze it. Timed boosts are drunk from your Bag before you go.
Nurse Ivy and the Laboratory brew 1, 5, 10 or as many as your ingredients cover at a time, up to 20 of a kind on you and at the Storage House together. Battle potions that don't fit on your belt wait for you there.
Timed boosts
Boost
Brewed by
Full strength
Might draught, Stoneskin tonic, Vigor elixir
The Laboratory, Alchemy 1, 3 and 6
+4% attack, +5% defence or +6% HP for 20 minutes
Redcap brew
Nurse Ivy, Alchemy 4
+10% attack and HP for 15 minutes
Sage's brew
The Laboratory, Alchemy 9
+25% Adventure XP from wildlife for 30 minutes
Blaze potion
The Laboratory, Alchemy 13
+15% attack for 20 minutes
Frost ward
The Laboratory, Alchemy 16
+15% defence for 20 minutes
Emerald tonic
The Laboratory, Alchemy 18
+20% HP for 30 minutes
Storm elixir
The Laboratory, Alchemy 22
+12% attack, defence and HP for 30 minutes
You can drink 4 attack, defence or HP potions a day (UTC); the Sage's brew doesn't count.
The XP boost (the Sage's brew) counts for wildlife wins only: raids, guardians, masters, player fights and quests pay the same.
One boost runs per stat, never adding up: after a Redcap brew, a Blaze potion takes over the attack while the Redcap's HP runs on.
Potions fade as you level
Past level 10 each level takes 1% off every potion (heals, the Ward tonic, venom, firebombs, timed boosts), down to half from level 60; from level 36 Sleep dust lasts 1 round, not 2.
A boost keeps the strength it had when you drank it. Your Bag and the Laboratory's recipe list show each potion at your level: a level 56 hero's Sage's brew reads +14% Adventure XP from wildlife, 54% of the full +25%.
Fights
Classes, stats & gear
Pick a class, grow your stats with levels and gear, and play to your class's strengths.
Choosing a class
Pick your first class anywhere (ask Pip in the town square). Switch later with a trainer in the Gym House (Rook, Nova, Bastion or Regis).
The Classes window is the Gym House's hall: each class with its role, techniques, matchups and T1-T6 gear.
Picking and switching are free, with a 5-minute cooldown between switches; your old class's gear goes back to your bag. Try it practises any class against a dummy first.
The four classes
WarriorHits hard
Damage
Defense
Control
Support
Strong vs Mage
MageControls the fight
Damage
Defense
Control
Support
Strong vs Lord
GuardianProtects the team
Damage
Defense
Control
Support
Strong vs Warrior
LordLeads the team
Damage
Defense
Control
Support
Strong vs Guardian
NoviceWhere everyone starts
Attack, Guard and Run. Techniques come with a class.
Starter gear
Rare classes
5-10% stronger than the first four, each with its own weapons, attacks and look. They open with the lands: the Necromancer and the Druid with the Level 4 land, the Paladin and the Assassin with the Level 6 land. Each is picked and tried with its own trainer in its land's hall, never in the Gym House: the Necromancer and the Druid in the Wizard Castle (beat Archmage Wiss to unlock them); the Paladin and the Assassin in the Imperial Dojo (beat Grand Master Roshen). Or hold 1% of the $ZAZA supply to pick one straight away.
NecromancerCurses and drains
Damage
Defense
Control
Support
Strong vs Druid
DruidNature and beasts
Damage
Defense
Control
Support
Strong vs Assassin
PaladinHoly wrath
Damage
Defense
Control
Support
Strong vs Necromancer
AssassinStrikes from the dark
Damage
Defense
Control
Support
Strong vs Paladin
Class
Gear
Warrior
Blade or axe + buckler
Mage
Staff or spark orb + ward
Guardian
Hammer or spear + tower shield
Lord
Sceptre or rapier + crest shield
Necromancer rare
Scythe or wand + bone ward
Druid rare
Maul or talons + idol
Paladin rare
Flail or warblade + aegis
Assassin rare
Katar or dagger + bracer
Strong against a class = +10% damage to it. The first four share the same base stats; what differs is their techniques (Class paths).
Stats
Stat
Formula
Level 1 novice
Standard kit
Maximum
HP
120 + about 4.8 per level + armour
120
192
786
ATK
30 + about 1.2 per level + weapon
34
60
302
DEF
15 + about 0.6 per level + shield + helm
19
36
266
The standard kit (level 16, T2 gear) is what practice uses. The maximum is level 100 in T16 gear, for the first four classes before gems and boosts.
Player stats
Live from ZAZA World: how many players have each gear tier, the classes, levels, boss kills and the HP, attack and defence of each level.
Gear
Four slots: a weapon (adds ATK), a shield (adds DEF), armour (adds HP) and a helm (adds DEF). The Novice stick and shield (+4 each) are always there. Gear never breaks.
Better gear: tiers 1-6 from the Forge (armour +6 to +36 HP, helms +1 to +6 DEF), tiers 7-16 on the Weapons & armour board.
Holder loaner gear: signed-in holders of 1,000,000+ $ZAZA can borrow a T1 set from the Gym, 10,000,000+ a T2 set. It replaces your gear (never stacks), can't be traded and goes back when you stop qualifying; at the Forge it counts once per line as your piece of that tier (The forging path).
The Character window
Your character sheet and the one place to style your hero, in the Wardrobe: 🛡️ Gear, looks & stats on the Character tab, or Settings → 🎨 Customise character.
Your stats: Combat (with your weapon's element, belt potions, gems, enchantments and any 💧 From LP or ⚡ From vault boost), Gathering, Travel and your Record.
Your gear: the Gear tab holds the gear you have, grouped into weapons, shields, armour and helms, strongest first. Pick a piece to see what it would change (green better, red worse), then Wear it.
Styling: tap anything to try it on (Custom looks). It says Not saved yet until you tap Save my look. Looks change nothing in a fight.
The Character, Bag and Monsters tabs
Character tab: your stats and the gear you wear, with a picker for each piece and the gems in it (Sockets & gems).
Bag tab: your materials and spare gear (both tradeable). Hover a material (tap it on a phone) to read what it is and what it's for.
The Bag has tabs: Potions, Gems & scrolls (crystals, socket and class gems, scrolls), Materials, Eggs, Other (rare goods, guns, mounts, spare gear, your shell, Crystal Balls), or All at once. 📌 Set as default makes the tab you're on the one it opens on, on that device.
Your cards aren't in the Bag: they have a tab of their own, the Card collection (Card Hunt).
Monsters tab: every creature, in colour once beaten. Its title counts them: how many you've beaten out of the ones it shows.
Fights
Battles
Battles are turn-based, in first person. Everyone picks a move in secret, then the round plays out.
Kinds of battle
Battle
How it starts
Wild hunt
Right-click a creature → Fight, the tall grass, or a charging animal (Monsters). Up to 4 players
Master trainer
Challenge a master; win to learn its attacks (Master trainers)
Guardian
Step onto a hidden card (Card Hunt): guard Coppermite's Overcharge, break Grovesbuck's ward, interrupt Registorm's Thunderclap. Up to 4 players (a Hard card pack: alone)
You start with 6 energy, +1 every round (+1 more when you Guard), up to 10.
Each class has 3 techniques from the start, at 1 to 3 energy; heals give 6% to 20% of the healer's max HP. Masters teach more (Attacks board).
Your 3 attacks are your 3 strongest against the foes in front of you, or your own 3 (Settings → Attacks in a fight → My own 3). They keep their places all fight, whatever your energy: one you can't afford yet is greyed out.
Rounds
You have 7 seconds to choose; the round starts early when everyone has. No choice means Guard.
Your side sees your move's icon on your box; the other side of a player fight only sees ✓. Enemies show their plan at the start of a round (“⚠ paws the ground: a charge is coming!”).
There's no round limit. From round 20 the long fight wears every hero down: 2% of their HP at the end of round 20, 4% at 21, 6% at 22 and so on, guard or not. Monsters, guardians and masters don't tire; raids have their own fury.
How damage works
Damage = power × ATK × 100 / (100 + target's DEF), then × the class matchup (+10%), Guard and statuses. A basic Attack has power 1.0. No misses and no dice: critical hits are earned (below). A guarding player takes 40% less damage; a guarding enemy takes 50% less, unless a Warrior's Break Guard or a Paladin's Holy Strike cracks it: then your whole side hits it in full that round. The right element is super effective, the wrong one resisted (Elements & monsters).
Critical hits
💥 Crit meter: each move of yours that lands a blow counts. After 4, your next move that lands is a CRITICAL: +25% on all its blows. A Guard, heal or buff doesn't spend it, so you can save it for an Exposed foe.
An Exposed foe takes +20% from every blow that round; that isn't a critical. A CRITICAL on an Exposed foe: +50%.
The meter isn't shown, yours or anyone's: a critical shows as it lands. A 🎯 Keen enchantment fills yours faster, except against players.
Statuses
Status
Effect
EXPExposed
Takes 20% more damage
SHKShocked
Deals 15% less damage
Protected
Takes 30% less damage (no tag)
RLYRallied
Deals 25% more damage
SLPAsleep
A hero can only Guard; a monster does nothing
PARParalyzed
No techniques that round
DSGDisguised
The first blow that lands only busts the disguise
FOCFocused
30% harder per focus, up to three; a Shock or Exposed breaks it
DUGUnderground
No blow or thrown potion finds it that round
ACHEHeadache
At the third blow that lands, a Psycho Blast hits everyone
BIDEBiding
Stores blows for two rounds, then gives each hero back twice what they dealt
ROLLRolling
Harder every round until it rolls into a guard or a Shield Bash
MIRAGEMirages
A blow on it alone shatters a mirage; a blow on every foe, or Break Guard, shatters them all
RAINRain
It strikes twice a round
TAUNTTaunted
No Guard that round
KNELLThe knell
Guard or be warded when it shows 1, or lose 35% of your HP
CURSECursed
No healing reaches you for two rounds
KOKnocked out
Out of HP: sits out the rest of the battle
Burns & poison
Burns, poison and rot take a share of the target's max HP each round until they run out. Tags: 🔥 BRN, ☠ PSN, 🥀 ROT, 🌱 LCH leech seeds, 🌊 DRN drowning.
Card guardians and the Trial of Fire's demons take 40% of it. A raid boss takes three times its share of your own attack each round.
One at a time: a foe carries one burn, poison, bleed or rot, never one of each, so poisoning a burning foe doesn't add a second one. A new one takes over only if it's worth at least what's left of the old; the fight tells you when yours doesn't take. Only a Burning enchantment comes on top.
A Redcap tonic, Greater healing or Inner Peace shakes one off you.
Stopping a big blow
Shield Bash (Guardian), Smite (Paladin) and Thunder Crash (a learned attack) cancel an announced big blow, in the round it winds up or lands. Moves “too quick to bash” can't be stopped.
Bigger foes need several in the same round, from different heroes. Too few, and your hit lands, but so does its blow. Say who bashes with 💥 I'll bash!
At once
Who
1
Every other monster, elite and master, and the card guardians
2
Ignizard (its Inferno: guard it), the Golden and Silver Hour bosses, every legend, seven of the Most Wanted, the Trial of Fire's Brimhorn, Cinderwing, Dreadknight and Balorath, Salamenace and Dragaghast
3
The strongest of the Most Wanted, Thundros and Infernax
Lose: you wake next to Nurse Ivy and lose nothing, with three exceptions: a player fight in the Colosseum, a player fight out on the map from level 10 (what it costs), and a knockout from level 10 by a raid boss, a wanderer, a lurker, a legend, one of the Most Wanted or a hidden hunter (what a knockout costs).
Run: no reward. From level 10, running from those same foes can drop loot too (RUN asks first). In a player fight it's a forfeit.
Every battle starts at full HP; in a fight only techniques and healing potions heal. Disconnected? You Guard until you rejoin, within 45 seconds.
Fighting together: 📣 callouts, 💬 chat and 📊 stats
📣 Callouts are preset lines only your side hears (💥 I'll bash!, 💚 Need heal!, 🎯 Focus…), up to 6 a round. 💬 Fight chat types a line to your side, even when you're knocked out.
📊 Fight stats: after a fight with two heroes or more on your side, each hero's damage dealt and taken, HP healed and damage shielded.
While you fight, chips under your box show your squad's wars and messages: ✋ I'm in joins a war straight away, the rest waits until the fight ends.
Hunting with friends, up to 4
🛡 Help: click (on a phone: tap) a player who's fighting an animal and pick 🛡 Help: you're in at the next choice.
Follow a friend: when the leader starts a fight, followers within 8 tiles jump in (up to 3).
Each extra hunter gives the monster 60% more HP and the fight that much more XP, shared by what each did: damage dealt, HP healed and damage blocked for the others (an Intercept, or what a Fortify or an Arcane Ward on them takes off the blows). So a hero who mostly heals or protects earns too, if they really take part (act in 30% of the rounds with at least 2 useful moves). Everyone who really fights gets their own loot. Raid bosses, the Golden Hour and card guardians pay everyone in full.
Level limit: a helper can be at most 20 levels under the monster (against a level 60 one, from level 40).
Wraps you, then a Poison Fang too quick to bash: guard
Stonix
21
340 / 60 / 34
360
Iron ore, gold ore
Hardens (Break Guard), then Rock Slam: guard or bash
Scythorn
26
315 / 68 / 34
500
Hide, fangs, dust
X-Scissor: guard or bash
Cindermaw
31
365 / 72 / 38
640
Fangs, hide, ember scales
Pounces on exposed heroes: guard first
Grimgar
38
420 / 80 / 41
940
Crystal, dust, star metal
Shocks, heals, then a Shadow Ball: guard or bash
Obsidianox
40
500 / 78 / 50
1,000
Iron, gold, star metal, crystal
Hardens, then Rock Slam: guard or bash
Terrortar
45
515 / 90 / 46
1,260
Gold, iron, star metal, fangs
Hyper Beam: guard or bash, then it recharges
Legends (very rare)
From level 33, a wild encounter in a legend's tall grass is, once in a long while, that legend: Auroracune 1 in 50, Mewrath 1 in 100, each of the others 1 in 200. Everyone hears where, so friends can 🛡 Help. Built for four level-41 heroes who play as a team; nobody beats one alone.
AuroracuneLevel 63 · lake, meadow, beach, Palm Lagoon
MewrathLevel 66 · forest, ruins, Thunder Peaks
RaikothLevel 62 · meadow, quarry
PalkrakenLevel 63 · lake, beach
EntyrantLevel 64 · ruins, quarry
GroudoomLevel 65 · quarry, meadow
YvelmortLevel 69 · forest, meadow
GiratombLevel 70 · ruins, forest
RaygnarokLevel 82 · Thunder Peaks
ZekhaosLevel 85 · Thunder Peaks
KyogrimLevel 97 · Palm Lagoon
ReshirageLevel 99 · Palm Lagoon
Legend
Lv
HP / ATK / DEF
Drops
How it fights
Auroracune
63
1050 / 130 / 70
Sapphires, star metal, crystal
Shocks and Exposes everyone, then Sheer Cold: guard, or two bashes at once
Mewrath
66
1250 / 110 / 66
Topaz, emeralds, star metal
Exposes and Shocks everyone, then Psystrike on one: guard, Intercept, Ward, or two bashes
Raikoth
62
1220 / 118 / 64
Dust, star metal, fangs
Shocks everyone, then Thunder on one (Paralyzed after)
Palkraken
63
1320 / 118 / 66
Crystal, star metal, dust
Drains everyone's energy, then Spacial Rend on one
Entyrant
64
1200 / 104 / 68
Ember scales, gold, star metal
Burns everyone, then an Eruption under everyone
Groudoom
65
1260 / 110 / 74
Iron, gold, star metal
An earthquake (Shocked), then a Fissure under everyone
Yvelmort
69
1170 / 110 / 64
Hide, fangs, star metal
Drains everyone, then Oblivion: everyone withers
Giratomb
70
1330 / 112 / 72
Crystal, star metal, dust
Exposes everyone, then Shadow Force on one
Raygnarok
82
3050 / 205 / 112
Stormsteel, drake scales
Extreme Speed through any guard, then Dragon Ascent on one
Zekhaos
85
3000 / 206 / 114
Stormsteel, drake scales
Shocks and paralyzes, then a Fusion Bolt on everyone
Kyogrim
97
3700 / 232 / 124
Abyssal ore, pearls
Drowns everyone, then an Origin Pulse on everyone
Reshirage
99
4100 / 236 / 126
Drake scales, abyssal ore
Burns everyone, then a Blue Flare on one
Every legend but Auroracune comes as strong as against three heroes (Mewrath 2,750 HP); a fourth hero makes it tougher still. Below 30% HP it hits 25% harder.
Each hero who really fought gets hard-monster XP: their share of the legend's (Auroracune 2,400, Mewrath 1,920), with a 5% floor of their own next level (at most 2,500 for Auroracune, 2,000 for Mewrath, boosts included), and the legend's treasure: two of the Laboratory's potions.
Knocked out by Giratomb or Yvelmort, you drop 40% of your bag (what a knockout costs).
Monsters with powers
Twelve monsters, each with its own power, each in a quest of The Shattered Core. Answer the power and every class beats them at their level; the elites fall to any party.
HexypuffLevel 2 · meadow, town edge
VolteonLevel 6 · quarry, town edge
BeedreadLevel 12 · forest
SlumbraxLevel 15 · meadow, forest
ChandelurkLevel 22 · ruins
FrosgeistLevel 25 · lake, beach
MimighoulLevel 29 · tall grass
GyaradonLevel 35 · lake
LucarionLevel 61 · Thunder Peaks
GarchasmLevel 69 · Thunder Peaks
TentacruxLevel 79 · Palm Lagoon
TorterrorLevel 89 · Palm Lagoon
Monster
Lv
HP / ATK / DEF
XP
Drops
Its power
Hexypuff
2
120 / 27 / 12
52
Spark dust
It sings: guard, or you fall asleep
Volteon
6
150 / 33 / 17
84
Spark dust
Badly hurt, an Overload on everyone: finish it, guard or bash
Beedread
12
200 / 33 / 21
170
Spark dust, hide
Needles that poison you for 3 rounds
Slumbrax
15
340 / 38 / 22
270
Hide, spark dust
Asleep till you wake it; paralyzes, then naps (Exposed, heals 20%): hit hard then
Chandelurk
22
285 / 52 / 32
380
Spark dust, crystal
Burns you; when it flares, hitting it burns you: guard, heal or ward
Frosgeist
25
300 / 62 / 34
470
Crystal, spark dust
Frostbite freezes 2 energy, then a Blizzard on everyone
Mimighoul
29
270 / 57 / 34
580
Hide, spark dust
A disguise takes your first blow: open with a cheap one
Gyaradon
35, elite
450 / 56 / 48
860
Crystal, fangs, hide
Thrashes two rounds nobody can stop (guard!), then it's worn out
Lucarion
61
820 / 198 / 69
2,120
Stormsteel, dust
It focuses, harder each time: Shock or Expose it to break it
Garchasm
69, elite
950 / 161 / 81
3,400
Drake scales, stormsteel
It digs out of reach, then bursts up: guard or bash
Tentacrux
79
800 / 171 / 78
3,440
Abyssal ore, pearls
A toxin that grows every round: a Redcap tonic shakes it off
Torterror
89, elite
1,120 / 157 / 98
5,940
Abyssal ore, pearls, hide
Leech seeds heal it; a Solar Beam: guard or bash
Wanderers (they walk around)
Five monsters that walk their part of the map (never into town, a club or a hall); the first map's three also jump out of the tall grass. Play the trick and every class beats those three at their level; Salamenace, the strongest wild monster, wants tier-16 gear or a party.
RiolashLevel 9 · meadow, town edge, quarry
UrsnarlLevel 22 · forest, lake, ruins
FeralgatorLevel 31 · beach, lake
LuxrageLevel 70 · Thunder Peaks, Palm Lagoon
SalamenaceLevel 96 · Palm Lagoon
Wanderer
Lv
HP / ATK / DEF
XP
Drops
Its trick
Riolash
9
200 / 36 / 20
120
Hide, spark dust
A Reversal: guard or bash
Ursnarl
22
350 / 61 / 34
380
Hide, dust, fangs
A Hammer Arm (guard or bash), then it rests: hit hard
Feralgator
31
350 / 74 / 38
660
Hide, crystal, fangs
A Death Roll: guard or bash
Luxrage
70, elite
980 / 138 / 87
3,520
Stormsteel, dust, fangs
A Thunder Fang too quick to bash, then a Wild Charge: guard
Salamenace
96, elite
1,260 / 174 / 102
6,220
Drake scales, abyssal ore
A Dragon Rush: guard, or two bashes at once
Twelve more with powers
Like the lurkers, they never show on the map: they hide in the tall grass of their areas, and they're tougher than other monsters of their level (their tags). Bring a friend: two heroes at their level always win, but the elites (Arcanoir, Terrodactyl and Dragaghast) want two heroes even five levels above them.
ScowlitheLevel 3 · meadow, quarry
PsyquackLevel 14 · lake, meadow
GolurgeistLevel 27 · ruins
ArcanoirLevel 41 · ruins, beach
DonphantomLevel 57 · Thunder Peaks
ElectrivileLevel 62 · Thunder Peaks
NinefrostLevel 65 · Thunder Peaks
TerrodactylLevel 73 · Thunder Peaks
KingdrakeLevel 77 · Palm Lagoon
BlazikhanLevel 81 · Palm Lagoon
DusknellLevel 84 · Palm Lagoon
DragaghastLevel 93 · Palm Lagoon
Monster
Lv
HP / ATK / DEF
XP
Drops
Its power
Scowlithe
3
150 / 30 / 15
78
Spark dust, hide
It howls, then burning fangs: guard after the howl
Psyquack
14
360 / 49 / 26
320
Spark dust, crystal
Its headache bursts at the third blow: few big blows beat it
Golurgeist
27
530 / 72 / 44
720
Iron ore, spark dust
It bides, then gives blows back twice: hold back or bash
Arcanoir
41, elite
760 / 80 / 59
1,460
Fangs, hide
Extreme Speed through any guard; a Flare Blitz: guard or bash
Donphantom
57
950 / 163 / 77
2,540
Rhino horns, iron ore, hide
It rolls harder each round till it hits a guard or a bash
Electrivile
62
1,000 / 176 / 77
2,920
Stormsteel, dust
Static Shocks whoever hits it; a Gigavolt: guard or bash
Ninefrost
65
1,030 / 184 / 79
3,120
Crystal, stormsteel
Mirages: hit every foe at once, or Break Guard
Terrodactyl
73, elite
1,760 / 202 / 101
5,200
Drake scales, stormsteel
Its screech taunts a hero (no Guard) before a Stone Edge: bash it, Intercept or ward them
Kingdrake
77
1,200 / 180 / 88
4,220
Pearls, drake scales
A rain dance (bash it), then two strikes a round
Blazikhan
81
1,300 / 218 / 92
4,680
Ember scales, demon horns
Guard its High Jump Kick and it crashes
Dusknell
84
1,460 / 208 / 97
5,080
Abyssal ore, demon horns
The death knell: three rounds later, guard or be warded
Dragaghast
93, elite
2,300 / 200 / 114
7,800
Drake scales, demon horns
A curse (no healing), then a Draco Meteor: two bashes at once
The Most Wanted (top heroes only)
Thirteen elites (levels 46 to 96) for parties of top heroes. One comes out of the tall grass only for heroes on a Raid Center quest that asks for it: The Most Wanted.
Hidden hunters (level 50+)
Two elites in the high 50s, never seen on the map. From level 50, about one wild encounter in 50 in the tall grass at the very edges of the first map is one of them, as rarely as a legend. Two heroes beat them; alone you need the right class or more levels.
Each win pays less today: the first in a UTC day pays in full, each after it 30% less.
Encounters & ambushes
Tall grass: each new tile has a 12% chance of a wild encounter, never more than 7 levels above you. Lurkers, the twelve more with powers, legends, hidden hunters and the Most Wanted are only met here. None in ZAZA Town or near a building's door; standing still in one patch rolls less often than wandering, and so does the grass round a spot where you keep winning. After a fight the grass stays quiet for 20 seconds.
Charging animals notice you up close (a “!”) and rush you; step a couple of tiles away and they give up. Beasts more than 7 levels above you leave you alone, and none comes into the clubs. There's no switch to turn encounters off.
Coming back: A beaten creature comes back for you 45 seconds later (an elite in 2 to 3 minutes). Keep winning from one spot and each one you beat there takes twice as long as the last (90 seconds, then 3 minutes, then 6); win more than 8 tiles away, or go 10 minutes without a win, and it's back to normal. Catch your breath for 8 seconds before the next hunt.
Arsenal & legends
Weapons, armour & holding
Every weapon and shield, tier by tier, coloured by class: tiers 1-6 forged in town, tiers 7-16 legend gear from the lands, for holders of a share of the $ZAZA supply.
The big board
Legendary weapons
Armour and helms
Armour adds HP and a helm defence, by weight: plate, leather or robes.
How the tiers climb
Tiers
Where
What it takes
T1-T6
The Forge, ZAZA Town
Ore, hide, crystal, gold, star metal and dragon scales. Instant.
T7-T11
The Runeforge in the Wizard Castle (Thunder Peaks)
Rare gems, stormsteel, drake scales, rhino horns and Thundros' plumes, time on the anvil, 0.1-0.5% of the supply held. Tier 11 needs the Archmage's seal and a scarce Prism shard.
T12-T16
The Imperial Forge in the Imperial Dojo (Palm Lagoon)
Potions, gems, abyssal ore, demon horns and pearls, master seals, 0.5-1% of the supply. Tiers 15-16 need the scarcest gem.
Each legend tier takes more gathering than the last: tier 15 two and a half times tier 14, tier 16 four times tier 15.
Legend weapons hit far harder. Tier 7 adds about a quarter to your attack, and each tier after it at least 16% more, on every attack and in every fight. That's more than a class gem gives. Weapons of tiers 7-16 carry an element (Elements).
The first hero to forge each tier 11, 15 and 16 weapon gets its Hero's edition: one of a kind, +6% attack.
Holding for legend gear
Legend gear needs you to hold a share of the $ZAZA supply, checked live: your wallet plus your $ZAZA in the pool.
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The shares may come down. The share of the $ZAZA supply legend gear needs may be lowered later if $ZAZA's market cap grows a lot, so the gear stays within reach.
If you stop holding, the piece comes off. You have 24 hours to buy back in; after that it's gone for good.
Legend gear can't be traded (what trades). Team wallets never mint scarce gems or take Hero's editions.
$ZAZA in the pool
Your share of the Raydium pool's $ZAZA counts as yours, on top of your wallet's: holder tier, the 1% Club, legend gear, gems and the card hunt (read live, so nothing counts twice). Liquidity locked for good counts for nobody. What else LPs get: Liquidity providers.
Arsenal & legends
Attacks, class paths & masters
Every attack in the game, the best order to get them class by class, and the master trainers who teach them.
Attacks board
Class techniques come with your class. Learned attacks come from beating a master trainer, and need a weapon of the right kind and tier.
Suits a class: it hits 25% harder. Doesn't suit: 20% softer. An attack without an element uses your weapon's.
A class gem gives one class technique the ★ (stronger against monsters, with a tier 7 weapon or better).
Class paths
A class's two weapons hit equally hard, but learned attacks need the right kind of weapon, so your pick decides your path: your three techniques, then the Gym House masters at weapon tier 3 (pick the ★), then two more schools at tiers 7 and 12 (at 12, every class can learn its signature, its strongest attack).
Master trainers
Masters fight with their own level and gear and telegraph a Master Strike every third round (guard or interrupt it). Beat one to learn their attacks; some also give a seal for the legend forges.
Gear to keep up: about tier 3 for the Gym House's masters; tiers 7-11 for the Wizard Castle's; tiers 12-16 for the Imperial Dojo's.
Grand Master Roshen also teaches each class its signature, for a Mastery Elixir.
Arsenal & legends
Elements & monsters
Every monster has an element: Fire, Water, Nature, Storm, Frost, Earth, Shadow or Spirit. The element it's weak to hits it for half as much again ("It's super effective!"); one it resists, a third less.
The element chart
Monsters by element
What hits each element hard, then its monsters by level and where they live. Levels rise outward from ZAZA Town: the meadow, the quarry, the forest, the lake, the ruins and the beach (up to level 35), then the lands past the first map.
Fights
Player fights, Gym & squads
Attack other players anywhere on the map but ZAZA Town's safe zone and the casino, climb the ZAZA Elo in the Gym House and team up in squads.
Player fights
Attack: right-click a player (on a phone, tap them) and pick Attack. Nobody has to accept, and everyone fights with their own level and gear. Attack mode (F) rings everyone you can attack.
A red ⚔ before someone's level means they're in a fight: you can join it (Team fights).
After a player fight you get 3 seconds when nobody can attack you, and players who are away can't be attacked.
No fights in the casino: nobody can attack anyone in the Retardio Casino, the High Roller Room included.
ZAZA Town's safe zone
Where: all of ZAZA Town and its gardens and plazas, a few steps into the Volt Quarry and Sparkwood Forest, south to Moonwater Lake's shore, the Fire Pit's stumps and a step round them, and the Golden Obelisk's ground in the Old Ruins. So nobody waits for you by the Storage House or Nurse Ivy.
Also inside the buildings you enter from there, except the Gym House, where anyone can attack anyone.
Someone who runs in is out of reach. Wildlife, raids and the Golden Hour fight on in it, and you can 🛡 Help someone against a monster there.
Newcomer shield
Out on the map you can't attack anyone under half your level, and from level 10 you can't attack new heroes under level 10.
Attack first and it's off in that fight, and for 10 minutes after it the side you attacked can attack you back.
Not covered: the Gym House, the Colosseum, squad wars, raids and wildlife.
Team fights, up to 4 vs 4
Click (on a phone: tap) someone who's in a player fight and pick 🛡 Help to fight on their side, or ⚔ Join the fight against them to take the other side. You go straight in at the next choice with full HP and energy, whether or not anyone called for help.
Up to 4 players a side: 4 vs 4. Squad fights in the Colosseum go up to 6 a side.
Fight chips show player fights you could join, wherever you are: 🛡 Join walks you in (never on a full side, never against a squadmate or a hero the newcomer shield covers).
Against wildlife you can only Help, up to 4 hunters (see Hunting with friends). A guardian, dragon or Golden Hour raid can't be joined once it has started. Join one while its party gathers (how a raid works).
XP, losing & loot
Lose out on the map and you wake up next to Nurse Ivy, and from level 10 the winner takes a share of your bag (below). In the Gym House and the Colosseum you stay where you are.
XP: a win pays 5% of what your next level costs (about one monster at your level), a draw 2.5%, a loss 1% (from level 49 at the daily tasks' steadier pace), up to a quarter of a level a day in all.
Squad fight: 25% more when a squadmate fights at your side and nobody of your squad is on the other side.
Level gap: +6% for each level the other side has over you, −6% for each level under (down to a twentieth). Through the day: each paying fight after your first pays 20% less, down to half from the fifth.
No XP if the fight ends before round 3, if you joined for fewer than 3 rounds or were away, from the same opponent twice in a day, from a guest or a newcomer (under level 10, to anyone 10 or more), or between one player's own wallets: linked, signed in from one browser, played by one person at once, or two people on one home's Wi-Fi until each has reached level 10 or played 5 hours.
What a player fight costs: from level 10, lose one out on the map (or walk out of it) and the winner takes 5% of each stack of materials and brewed potions in your bag, rounded down (a stack of 19 or fewer stays whole), once a day per winner. Less from a hero far below the strongest winner: the full 5% up to 5 levels under them, nothing from 10 levels under. Your gear, cards, gems, Socket scrolls and Storage House are never at risk (as in a knockout). Gym House duels cost nothing.
The Gym House & ZAZA Elo
ZAZA Elo works like chess's Elo: everyone starts at 1000, beating someone rated above you gains more, and one duel moves it 24 points at most. Only one-on-one duels in the Gym House count.
A duel counts after 3 rounds with neither player away (a walk-out in any round). At most 3 rated duels per opponent a day, never with a guest, a newcomer or your own other wallets.
Call for help
A yellow ❗ Call for help button shows in a player fight on the map or a wildlife fight when the other side's levels add up to more than yours, and always against an elite, a legend or one of the Most Wanted. One call a minute at most.
Everyone in the World hears it, wherever they are: a chat line and a red ❗ card whose 🛡 Join brings them straight to you and into your fight (your squad's calls come first).
In a squad you pick who hears it. Call squad sends the card to your squad alone, with no chat line and no ❗ over your head; Call everybody calls the whole World, and still can after Call squad.
Join by round 10: from round 11 only the party already fighting finishes it. Every ❗ card shows the fight's round on its top edge (R6/10).
Against a monster, helpers can be at most 20 levels under it: against a level 66 legend, from level 46.
Only want bigger fights? Settings → ❗ Calls for help from level, and calls against anything under it stay hidden (never your squad's).
Find a fight & shadows
⚔ Find a fight (✊ Find a Clash in the Colosseum) calls the World for a foe for a Gym win or a Colosseum Clash, for 10 minutes.
👻 Shadow: nobody came within 30 seconds? Fight a shadow, a copy of a real offline hero close to your level, played by the World (Settings → 👻 Shadow tactics sets your own shadow's first moves).
A win (3 rounds or more) counts as a Gym win or a Colosseum Clash for quests and daily tasks and pays a third of a player fight's XP; never ZAZA Elo, a record, a bet or loot.
3 shadow fights a day (UTC) through chapter II of the story, then 4 in chapter III, 5 in IV, 6 in V, 7 in VI and 8 in VII or once the story is done.
Squads
Squads open at level 5: make one in the Squad tab (a name and a tag of up to 4), take an invite, use a join link or apply at the Squad House.
The leader's ✏️ on the Squad tab: rename the squad (name and tag, once a day; the Squad Board shows the old name for a week), a motto of up to 40 characters, and the banner's colour and emblem (12 each), which the [TAG] over members' heads wears.
Up to 12 members. No friendly fire out on the map; in the Gym House (rated duels) and the Colosseum squadmates can fight each other.
Squad chat: the chat's 👥 Squad tab, with your leader's 📌 notice on top.
⚔ Battle Masters: the leader names up to 2 members in the Squad tab (⚔ by their name). They pick who fights in a siege when the leader isn't in it.
Invites: any member can invite a player (click them, then Invite to squad), from another squad too. A leader's invite puts them straight in; a member's waits for the leader to accept, on a card while they're online or in the Squad tab for up to 3 days. Joining moves them out of their old squad.
🚪 Leave on the Squad tab, any time except mid-battle; if the leader leaves, the next member takes over.
Change squad once a day: after you leave a squad or move to another, you wait 24 h before you can join or start one (being removed by the leader starts no wait). Leave and a move both ask you to confirm first.
The Squad House
A hall just south of the Gym House. Its Squad Board lists every squad, strongest first (as on the Squad rankings), with its ad and members; the Siege table shows who holds Lumbridge Castle.
📜 Apply with a short note: up to 3 at once, each waiting up to 3 days.
Leaders, in the Squad tab: post a notice, edit the squad and its ad, accept or turn down applications, and ⚔ Book a war (Squad wars).
Rankings
Press B or read the wall in the Gym House: each tab shows the top 100 and your own place, with your Top X%. The weekly leagues have their own window.
Tab
Ranked by
Shows
Power
Adventure XP
Top 100, with the quest each is on in The Shattered Core and their 7-day XP
Skills
Mining, Hunting, Crafting, Alchemy, Fishing or Cooking XP
Top 100 each
Arsenal
Gear tiers: who holds which gear tier (Weapons & armour board). Rare items: how many heroes hold each rare find
Every tier; your HP, attack and defence: your rank in each, and the median and best of your level. Each gun, the Crystal Balls, radars and radar parts and, once their lands open, the Titan's Gauntlet and its stones, with how many there are in all
Squad
The average XP of its 5 best heroes (fewer than 5: each empty place counts 0)
Click or tap anyone on a board to open their profile (or their name in the chat, or 👤 Profile on their card on the map, or a finder in the card hunt window): flag, level and Power place, HP, attack and defence with their rank in each (Player stats), records, an XP bar for their level and for each skill, gear and their time played (⏱ in all and in the last 7 days). 👤 My profile on your own card (click your hero) or in the Character tab opens your own, with your invite link first. If they have an X in the World, the 𝕏 @handle under their name opens it. 🎒 Inventory & storage at the top opens their bag and Storage House, even while they're offline. A profile never shows a wallet, and holdings are never a score on any board.
Your flag & Nations
🏳 Pick your flag on your profile or the Nations tab (nothing guesses it from your connection), or keep it a ❓ mystery: you still count for your country, but no flag shows. You can pick another country once every 30 days.
The Nations tab ranks countries by the XP their 10 best heroes gained in the last 7 days, once 3 heroes count for it. 🌍 The world map shades each country by how many heroes count for it; tap one for its 5 best.
Fights
The Colosseum
A great arena in Sparkwood Forest, east of the road down to the Old Ruins. Its fights are ✊ Clashes (or squad against squad, a ⚔ Squad fight), fought live on the sand for a bet both sides agree on. Bank first.
Going in
Pick Enter at the great gate to go down to the sand: nothing is at stake until you accept a bet. Maximus the arena master and the rules board explain it.
Up to 6 a side in each fight (Your side). Fights pay XP like any player fight and aren't rated. Lose and you stay on the sand: nobody goes to Nurse Ivy.
The bet & what's at stake
Every fight is for a bet: No stakes (nothing changes hands), 10% up to 90%, or All in. Tap someone on the sand, pick ✊ Clash and set the bet.
Your limit: the highest bet you fight for (All in until you pick one, on the rules board or in Settings). Nobody can challenge you, or ask you to their side, for more.
They accept, decline or offer another bet: nothing starts until you both say yes to the same bet.
Lose and the winner takes the bet's share of the lower matched stack, rounded down: you have 30 crystal and they have 10, so a 50% bet puts 5 at stake and All in all 10.
At stake: ores, metals, gems, herbs, beast drops and brewed potions in your bag or belt. Always safe: your gear, Prism shards and Worldhearts, socket gems, scrolls and gauntlet stones, radar parts, a bought Elixir, your cards and your Storage House.
Walking out, or staying away (3 rounds), loses the fight there and then. A draw costs nothing.
Your side: a squad, friends, anyone
Under Your side, tick anyone free on the sand, squad or not, or tap 👥 My squad. Each is asked for that bet; first come first in, up to 6 a side: 3 vs 1, 2 vs 2, 6 vs 5. The other side sees the line-up before accepting. Once it's on, nobody else joins.
⚔ Fight, squad against squad: challenging a hero of another squad with yours ticked, you can pick ⚔ Squad fight instead of ✊ Clash. Levels, gear, techniques and potions count, as out on the map. It starts once a squad is in a line-up; a 1 vs 1 stays a Clash.
Each loser's matched stake goes to one winner, the biggest pile to whoever did the most. Win alone against a squad and every loser's stake is yours.
✊ Clash
A Colosseum fight is a Clash, shadows too, unless two squads pick a ⚔ Fight. Everyone has 100 HP: levels, gear, techniques and potions don't count, only the picks.
Each round everyone picks one of five moves in secret. Each beats the next two in the order and loses to the two before it.
Move
Beats
⚔️ Attack
👤 Hide, 🎭 Trick
👤 Hide
🎭 Trick, 🛡️ Defend
🎭 Trick
🛡️ Defend, 🦅 Fly
🛡️ Defend
🦅 Fly, ⚔️ Attack
🦅 Fly
⚔️ Attack, 👤 Hide
A winning move hits the foe it beats for 30, shared out over the foes you face, so a 3 vs 3 lasts about as long as a duel.
Combo: two or more of a side on the same move hit ×1.5. Class move ×1.25: Warrior Attack, Guardian and Paladin Defend, Mage and Necromancer Trick, Assassin Hide, Lord and Druid Fly.
The read: everyone's last 3 picks show on their box, and the fight names the foe's last pick and the two moves that beat it.
Squad wars
A leader books a war from the other squad's card on the Squad Board. Choose how many a side (2 to 6), a ⚔ Fight (levels and gear count) or a ✊ Clash, the stakes (no stakes, for the record only, or 10% up to all in) and the start, in 1 minute up to 24 hours.
Their leader accepts or turns it down. Up to 3 wars booked or waiting per squad, one at a time between the same two. Members sign up with ✋ I'm in in the Squad tab; a chip under your minimap shows your next step.
At the time, the first signed-up members free on the sand fight it. It waits up to 1 minute, then starts with everyone who came, even if one side has fewer. Nobody there: a no-show on that squad's record. Nobody else can join a war.
Each squad's war record is on its board card; only the first war a day between two squads counts.
🏰 Siege of Lumbridge Castle
One squad holds Lumbridge Castle at a time: its colours fly on the castle and its members wear 🏰 Lords of Lumbridge. Until a squad takes it, the Duke's guards hold it.
Siege Hours: sieges are laid only in the hour before and the hour after each boss hour: every day 09:00–10:00 and 11:00–12:00 UTC around the Silver Hour, 17:00–18:00 and 19:00–20:00 UTC around the Golden Hour. A siege can be laid up to the hour's last minute, and the squad holding the castle when it ends keeps it until the next Siege Hour. A 🏰 chip under the minimap counts down to it, and the chat calls it 15 and 5 minutes before.
Lay siege: a squad member at the castle picks Siege on the keep, or sounds the war horn on its battlements. Your squad is asked to join and the holders to defend; it starts 3 minutes later with everyone who checked in, up to 10 a side. Until it starts, the Siege rally card shows who checked in on each side and the countdown, with Check in and Leave rally. Missed the call? Check in from anywhere until it starts, on the rally card, the 🏰 chip under the minimap or the castle's window, and you're taken to the castle. Walked off? You're brought back when it starts, unless you're in another fight or away.
While a siege gathers, nobody can start a fight at the castle. If an attacker is still in a fight there when it's due, it waits for them, up to 1 minute. If nobody of the attacking squad is free by then, it's off, and each attacker is told why.
The defenders are as many as the attackers and at least 3 (the Duke's guards fill empty seats). Each guard is as strong as the attackers on average, but never stronger than the squad holding the castle: no stat above the average of its best heroes, as many as the defenders' seats. The seats go to the picked, then the highest-level defenders who checked in, however late (at the same level, the higher attack and defence); the rest wait on the rally card and are told if no seat came free. It's an ordinary fight: levels, gear and potions count. Win and the castle is your squad's. The fight pays no XP and takes no bets, and nobody goes to the nurse. Fought to the end, it counts for quests that ask for a siege.
⭐ Pick the line-up: on the rally card, each side's commander taps names to pick who fights: the leader when they've checked in, otherwise the squad's ⚔ Battle Masters who are online (the leader when none is). The picked take the seats first, so a healer or a debuffer gets in. Attackers then fight with as many as were picked (a picked hero in another fight or away gives their seat to the next who checked in); nobody picked, everyone who checked in fights.
In a siege everyone has 50% more HP, and group attacks hit 2 foes at full power. Against more, they share it: on 10 foes each takes 2/10 of a hit, and of its burn.
One siege at a time. A new holder has 10 minutes to regroup before the next siege, and a squad waits 5 minutes between its sieges. The Squad House's Siege table shows who holds it.
Holding it pays:
+10% XP for the squad's members, on Adventure and skill XP (not player fights or the Gym).
Castle chests: up to 3 chests a day (UTC), at random times, on the battlements, in the keep's hall or in the courtyard. For 1 hour a chest is the holders': walk up to it and each member opens it once, a draw at the Daily Wheel's odds. Then it lies unguarded for 15 minutes, everyone online is told, and the first hero to reach it keeps it.
The siege's chests: take the castle, and everyone who fought the siege to the end opens a chest; beat a siege back, and so does every defender who fought it. Each once a day for a squad.
Chests open from level 20. Joined the squad after it took the castle? Its chests and XP are yours after 24 hours in the squad. The chests' clock stays with the castle, so taking it back and forth brings no more.
The Colosseum board
Every Colosseum win, loss and draw goes on your record. The Colosseum records at the Emperor’s box rank the top 100 by Most wins or Most loot, and squads by wars won.
A bout counts after 3 rounds (a foe walking out is your win however soon). Never against a guest, a newcomer or your own other wallets, nor more than 3 times a day against the same player. Quests and daily tasks count exactly these bouts.
Fights
The Cambria Dungeon
A Diablo-style dungeon under Cambria Castle: four dark floors of monster packs, chests and shrines, with the Vault's keeper over the Cambria hoard at the bottom. What you win rides in your pouch until you portal out.
The CatacombsA pack on the first floor, in torchlight.The Drowned CryptChampions under green witch-light, over black water.The Cambria VaultIts keeper, over the Cambria hoard.
Going down
Click the throne at the back of Cambria Castle's great hall and pick one of three ways down. Every hero pays their own entry in materials: it grows with your level (L below) and with each run you start the same day (×1.5 the second, ×2 the third and so on, back to ×1 at 00:00 UTC).
🎟 Cambria holders go down free. Hold a Cambria Charter or a Cambria Island (Cambria's NFTs on Ethereum)? Link that wallet on the throne's board (a signed message: nothing goes on-chain, and ZAZA World gets no access to it) and one run a day is free. The pass counts what the wallet held at 00:00 UTC; each wallet and each hero gets one free run a day, and it counts as one of your runs that day.
36% of your next level; made for a party of 3 or 4
0.8×L gold ore, 0.6×L star metal, 0.25×L ember scale
“Under” and “over” count from your level when you go in (in a party, the party's average). Champions are 1 level over their floor and the guard by the stairs 2.
Parties: followers beside you at the throne go down with you (up to 4 heroes), each paying their own entry; the board lists the heroes in the hall with 👣 Invite. To join a party that's down, Ask to join beside its names.
The four floors
The Catacombs, the Drowned Crypt, the Ember Halls and the Cambria Vault: dark rooms and corridors. Every run rolls its own monsters, chests and omens, and the stairs down are in a different room every run, with a guard near them: fight it, or run past it.
Packs of one to three monsters chase you on sight: fight, run or go round them. Champions (blue names) come in twos with an affix (Stoneskin, Berserk, Giant or Swift) and carry more.
A unique monster (purple name) waits alone on one of the first three floors in about half the runs: twice a champion's HP, more XP and loot.
Fight together. A pack that catches one of you takes in your party nearby, and 🛡 Help takes you into a fight from anywhere on the floor, up to 4 heroes. The pack gets 60% more HP for each hero after the first.
At the bottom, the keeper stands over the Cambria hoard: the Terrorlord or one of the Trial of Fire's demons, drawn each run. Beat it and the hoard opens. In Hell, every third round it marks one hero with HELLBRAND: Guard or Ward that hero to block it; a cleansing potion or technique removes it.
Omens. About two floors in three roll one when the run starts; the dungeon bar shows your floor's.
Omen
On that floor
🌑 Lightless
The torches are out and your light is smaller; its monsters carry 25% more.
🩸 Bloodlust
Its monsters hit 15% harder and carry 35% more.
💰 Glittering
Four more urns and a third chest.
👥 Swarming
Two more packs.
✨ Hallowed
A second shrine.
🏃 Restless
Its packs spot you 2 tiles further off and chase 15% faster.
Flasks, chests, shrines and truffles
Cambria flasks heal 40% of your HP: from the POTION menu in a fight, or the dungeon bar between fights. You start with 2 and carry up to 6; they belong to the run.
Urns smash for a flask or a little loot; chests hold more. A crimson-and-gold Cambrian chest, one on every floor in its deepest room, holds far more. Now and then a plain chest is a trap: you get its loot, then a pack jumps out.
Every floor has a shrine: full HP, two flasks, a blessing for the rest of the run, or a gamble: the 🎲 Shrine of Chance (1 time in 5, a curse) or the 🩸 Blood Altar (30% of your HP for +20% Attack).
Your HP carries from fight to fight: 5% mended after a win, and a hero who fell in a won fight gets up with 25%.
Crypt truffles grow in two patches on every floor, and a royal crocus on the Ember Halls and the Vault: Pick each once a run for 2-4 truffles or 1-3 saffron in your pouch. They grow nowhere else, and the Truffle pie and Cambria banquet take them.
The pouch and the way out
The loot and XP you win go into your pouch. A 🌀 Town Portal (any time you're not in a fight) or the way out on the first floor banks all of it. Leaving with the hoard opened is a Vault clear, with a share of a level on top. After 45 minutes the dungeon lets you go with everything you carry.
What you win makes up for your entry. Clear the first floor and your entry is paid back about 1.3 times over (1.5 in Nightmare, 1.6 in Hell); a full clear comes to about seven or eight entries.
XP: each hero gets their own full-run XP: the table's share of your next level as boss pay counts it, at level 59 at most, and never under 800, 1,500 and 2,400 XP, nor under 0.4, 0.75 and 1.2 Ignizard wins at your level. Your second run of the day pays 70% of it, and every run after that half.
Gems, scrolls and eggs go straight to your Bag at the World's usual odds and daily limits: a full run finds a gem about 1 time in 4 and a Socket scroll 1 in 20.
!
If your party falls, the pouch stays in the dungeon, and so does yours if you run from a fight or abandon the run. Your Bag, Storage House, cards, gear and progress are always safe, and you wake in Cambria Castle, not at Nurse Ivy.
Fights
Bosses & raids
Raid bosses need a party: 2 to 10 heroes, each with their own level and gear. The Golden and Silver Hours bring eight bosses for every level each day (twelve in turn); Ignizard the dragon and the final bosses are for strong parties.
How a raid works
Gather: click the boss to gather a raid party. Everyone in the World (for a land's raid boss, everyone in that land) sees a gathering raid as a chip with Join, which takes you to the boss and into the party. Clicking a hero who's waiting in the party (press and hold on a phone) and picking ⚔ Join the raid does the same. Unlike other monsters' fights, a raid takes nobody once it has started.
Start: the leader starts a 30-second ready check. The raid starts once everyone has ticked I'm ready to fight, or when the leader presses ⚔ Start now with whoever ticked, if at least 2 did: the rest stay out, and nobody joins after that. If the 30 seconds run out first, every tick is kept and the leader chooses: ⚔ Start with who's ready, or ⏳ Wait 30 seconds more for the rest (a late tick still counts). If they choose neither, nobody goes in: the party stays and the leader can ask again (a leader who didn't tick hands the lead to the first hero who did). Before the ready check, the ✕ by a name on the leader's card puts that hero out of the party.
Pay: a win pays only when at least 2 different players really fought it (acted in 30% of rounds with at least two useful moves); one player's own wallets count as one. Boss pay is a share of your next level as the bosses count it: from level 49 a third of its real cost (less from level 82).
Big blows are shown a round ahead, with who they're aimed at: Guard them, or stop one with two Shield Bashes in the same round, which only buys a round (Stopping a big blow).
Knocked out? You wake up next to Nurse Ivy, and from level 10 part of your bag drops on the map (what a knockout costs). Running drops 10% to 25% the same way, with no rewards.
The Golden Hour
Every day from 18:00 to 19:00 UTC, four bosses come down one after another, a quarter of an hour each, for heroes of every level (from level 1, guests too). Two fours take turns, a day each: the first four below, and the second four the next day. All hour, every wildlife win anywhere drops twice the materials. The hour before it and the hour after it are Siege Hours.
✨ Solmane the Sun Lion · 18:00
You fight it on a sun altar at sunset.
✨ Prismoh the Rainbow Phoenix · 18:15
You fight it on a sky shrine above the clouds.
✨ Zacreign the Crowned Blade · 18:30
You fight it in a field of blades.
✨ Lunarch the Moon Titan · 18:45
You fight it at a moon shrine at midnight.
🗿 The Golden Obelisk, a rune stone in the Old Ruins, summons them: it burns gold in the Golden Hour and silver-blue in the Silver Hour. Its ground is part of the safe zone, and no monster charges you on it. In a boss's quarter, touch it to bring that boss down beside it and lead its gathering party. While one stands there with room, a touch joins that one instead.
As many as the crowd needs: once every one standing there has a full party or is beaten, the next touch summons another, up to 3 at once. A fight that starts short of full holds the next one back until it's over. A hero the boss already paid today can't summon or join one themselves; a party's leader can still Ask to join them from anywhere, to help for no reward.
A boss still standing when the next one's quarter starts leaves (a fight that's on finishes). The obelisk's 📊 Fight stats show every boss fight of the hour (and of the last one once it's over): who summoned it, won or lost, the rounds, and each hero's damage, damage taken, healing, shielding and XP.
From an hour before, a gold ✨ Golden Hour chip counts down (from level 5, the Siege Hour's 🏰 chip until it starts), and the chat calls it 15 and 5 minutes before. Summon walks you to the obelisk and touches it; Join on an existing summon takes you straight to the boss and into that party.
Built for a crowd of 2 to 10 heroes: its HP is never less than 5 heroes would give it, its level is the strongest hero's plus 10, and its blows take a share of each hero's own HP, the same however many fight it.
It's harder than Ignizard: two to four heroes can't outlast it, five who guard the big blows win about one fight in three, and from six on most parties that play together win. From round 16 its blows grow 8% stronger every round.
Its moves, the same for all twelve bosses of both hours: a roar that leaves everyone Exposed, a heavy strike, a rain on everyone that leaves a status (below) and a big blast it draws in first; below 60% HP a blinding flash leaves everyone Exposed, then it pounces on the weakest and rakes the party; below 25% it enrages. A Greater healing ends what the rains leave.
The second four
Out every other day (from 6 November) in the first four's place, at the same times. Unlike the first four, they're not all as hard: weaker, stronger, weaker, then the strongest last.
✨ Nerathys the Gilded Broodmother · 18:00
Weaker: takes 4 heroes. You fight her in her nest.
✨ Aurgrim the Hoard Tyrant · 18:15
Stronger: takes 6 heroes. You fight him in his treasure vault.
✨ Seraveth the Gilded Penitent · 18:30
Weaker: takes 4 heroes. It hovers. You fight it in a fallen cathedral.
✨ Morthrax the Bone Sovereign · 18:45
The strongest: takes 8 heroes. You fight it in a dragon graveyard.
Pay follows strength: the weaker two pay less than Prismoh, the Hoard Tyrant more, and the Bone Sovereign as much as Solmane. Their day pays the same as the first four's (about 6,550 at level 50).
Boss
Rain
Big blast
✨ Solmane
mane sunfire (you burn)
Sunburst
✨ Prismoh
sacred fire (you burn)
Rainbow Blast
✨ Zacreign
storm of steel (you bleed)
Behemoth Blade
✨ Lunarch
moonfall (you wither)
Moongeist Beam
✨ Nerathys
venom (you're poisoned)
Venom Bolt
✨ Aurgrim
molten gold (you burn)
Molten Breath
✨ Seraveth
blade feathers (you bleed)
Judgment
✨ Morthrax
soul blight (you wither)
Soul Fire Breath
💫 Argentide
tempest (you drown for two rounds)
Aeroblast
💫 Aurelith
aurora fire (you burn)
Aurora Lance
💫 Nivalis
blizzard (frostbite withers you)
Glacier Beam
💫 Chronyx
shrapnel (you bleed)
Roar of Time
Solmane pays every hero who really takes part 13% of their own next level in Adventure XP, 8 spark dust, 4 volt crystals, 6 iron ore and 2 gold ore, and a 1 in 10 chance of a gem (a Sparkstone, Guardstone or Lifestone), once a day.
Prismoh, Zacreign and Lunarch each pay two fifths of what Solmane pays, once a day each (about 1,190 Adventure XP at level 50 and 2,620 at level 60), half its materials, and a gem as often: 1 in 10.
The whole hour pays a level-50 hero about 6,550 and a level-60 one about 14,410.
The Silver Hour
Every day, 10:00 to 11:00 UTC (18:00 in Manila, Singapore and Hong Kong): four more bosses, summoned at the Golden Obelisk and fought exactly as the Golden Hour's, with a silver 💫 Silver Hour chip and double materials too. The hour before it and the hour after it are Siege Hours. What differs:
💫 Argentide the Storm Guardian · 10:00
💫 Aurelith the Aurora Stag · 10:15
💫 Nivalis the Frost Lynx · 10:30
💫 Chronyx the Steel Time Dragon · 10:45
Built for three heroes: its HP is never less than 3 heroes would give it, its blows take a third less of each hero's HP and a fight is a round shorter. Three who guard the big blows win about half their fights; four or more who play together win.
Half the pay: each boss pays about 820 Adventure XP at level 50 and 1,800 at level 60 (the whole hour about 3,280 and 7,200), 2 spark dust, 1 volt crystal, 2 iron ore and 1 gold ore, a 1 in 20 chance of a gem and 12 league points.
The two hours are apart: each boss pays you once a day, whatever you won in the other hour.
The dragon raid
Ignizard the Ember Dragon sleeps on the old vault's gold under the Old Ruins: a level-60 raid boss for 2 to 10 heroes. Walk into the Dragon's Maw (the cave mouth framed by a giant skull, where the ruins road begins) and down into Ignizard's Lair.
Bring four or five strong heroes in Dragonforged (T6) gear with healing potions (more if you're lower), armour, a helm and a Guardian. Ignizard gets 35% more HP for every extra hero, but more heroes hit harder and share its claws; one hero far stronger than it's built for makes it stronger too.
The leader can invite reward-ready heroes from anywhere (the dragon window shows who is).
Inhale → Inferno: fire over everyone. Guard it.
Tail sweep hits the whole party: Fortify protects everyone, Arcane Ward one chosen hero.
From 60% HP it takes to the air: Wing gust leaves everyone Exposed, then it dives at the weakest hero (they Guard; a Guardian Intercepts; a Mage Wards them).
Enraged below 25% HP: 25% more damage and an Inferno every third round. From round 18 its blows grow 8% stronger every round; there's no round limit.
Rewards
Every hero who really takes part gets, for their first win of the day (UTC), 12% of their next level in Adventure XP, never less than 2,000: 2,000 up to level 48, 2,750 at level 50, 3,310 at 55 and 6,040 at 60. Later wins that day pay less each time: 1,600 for your second, then 20% less again for each one after (1,280, 1,020, 820).
Every win also brings 8 volt crystals, 12 spark dust, 10 iron ore and 6 ember scales (for Dragonforged gear).
Ignizard's hoard: every win rolls once: 55% gold ore, star metal and ember scales · 27% Redcap brews · 13% two of the Laboratory's potions · 5% a Dragonforged piece for your class, one you don't have yet while there is one. Nobody waits forever: after 19 wins without the gear, the 20th brings it.
Your first kill adds the same share again (at least 1,500 XP) and the Dragonslayer title.
Ignizard pays each hero once every 4 hours; in between you can still help, for nothing. Right-click the dragon → Check rewards to hear when yours come back.
Final bosses
The hardest raid bosses, fought as the dragon raid is, by parties of up to 10.
Thundros the Storm Sovereign, a colossal thunder ape, fights on the Storm Eyrie's summit in Thunder Peaks: twice the dragon, built for six to eight heroes around level 50 in Thunder Peaks gear with healing potions. It's Storm: bring Earth. Its storm takes three Shield Bashes at once to stop. A win brings home thunder plumes for the legend forges.
Maelstros the Tyrant of the Deep rises out of its whirlpool in Maelstrom Bay, off Palm Lagoon's south beach: the last and strongest raid boss, level 100, built for a full raid of ten in the Imperial Dojo's gear. It's Water: bring Storm or Nature, and leave Hellforged at home. Its Tidal Wave takes four Shield Bashes at once to stop. A win brings home leviathan scales, Lagoon pearls and abyssal ore, and a roll on its sunken treasure.
The Trial of Fire Party
The Trial of Fire is a different kind of fight: five demons guard five fires down a lava hall in Thunder Peaks, each bigger than the last, with half your HP mended between them and a relic (weapon, shield or helm) at the end.
It's built for a party of three to five around level 60: the first hero at a fire gathers a party there and the others click the fire to join. Win and you all go on to the next fire together; lose and the whole party starts over. Most of their blows hit several heroes at once: bring healing potions, and two or more Guardians or Paladins to stop the big ones.
Card Hunt
How the Card Hunt works
Cards hide all over ZAZA World: walk onto one, beat its guardian and it's yours. $ZAZA holders hunt sealed Collector Crypt packs holding real graded Pokémon cards, paid for by the Community Vault; everyone else practises on 12 demo cards.
A hunt in the game's own art and words; tap a step to watch that part. The hero is made up and the card is a sample pull.
Where to look: away from the roads, the town square and the paths. Demo cards glint (a gold light column within 12 tiles); real packs never glint or show on a map, only the hints on screen and in the chat. Pip and Fern name the area, never the tile.
The fight: step onto the spot and you're the finder for 10 minutes: Fight, Call for help… (players within 14 tiles can join) or Walk away. Half the real packs are Easy (built for a level-1 hero, parties of up to 4); the rest are Hard ★1 to ★5, fought alone, built for level 16 up to 50. The pack shows which, and its level, before you fight. Lose and you wake up next to Nurse Ivy.
Sign in with your wallet (a free message signature, not a transaction) and hold $ZAZA (below). New heroes get their first free at the ZAZA Faucet.
30 minutes of play first, or an hour on a VPN, proxy or Tor.
The week lock. A pack sits you out of the next drop; you're back the moment the one after starts. A league pack doesn't count, and a lock pick from a Golden ZAZA Egg gets you back in. One pack a day at most.
One player, one lock. Wallets linked on-chain, signed in from one browser or played by one person at once count as one player, unless the game sees two people playing them. At most 2 finds per network address in a lock.
One faucet claim per player. A player who takes the ZAZA Faucet with more than one wallet hunts with their first wallet only: no packs show for their other wallets.
The team doesn't know where packs are either: the server picks each spot at random (How ZAZA is built and run). No team wallets hunt, except ZAZA Dev's, under the same rules.
Not set up yet? When your hero reaches level 10, a window shows the one step you're missing.
Holding to hunt the drops
The drops' packs, the league packs and the cards hidden on the map need about $25 of $ZAZA held for 3 days in the wallet, or about $100 to hunt with no wait. Each extra wallet needs its own.
3 days without a break, counted from when the wallet last came up to the amount: selling or sending below it starts them again. Come just before a drop with $25 and you hunt the one after; with $100 you hunt this one.
Sold lately? No shortcut. A wallet that went below the amount in its last 3 days can't use the $100 way: it holds 3 days like everyone, so buying for a drop and selling after sits you out of the next one.
The amounts in $ZAZA are set every day at 00:00 UTC from the last 24 hours' average price; Your hunt, in the card hunt window, shows them and when your days are up (the chain is read every hour).
Price drops never push you out. Once you've held a day's amount, it stays your amount for as long as you keep holding it, even when the daily amount goes up. Only selling or sending counts.
What counts: the $ZAZA in the wallet you play with, plus your share of the $ZAZA/$CARDS pool.
Any amount still opens the drops' rookie pack, Golden ZAZA Egg packs and X drops. Short of it, the other packs don't show for you.
Drops
Every Tuesday and Friday at 18:00 UTC: 4 PKMN 25 + 1 PKMN 50 on Tuesday, 4 PKMN 25 on Friday. The league packs hide at 12:00 UTC on Fridays.
🗳 Drop vote: while one is open, vote at the ballot box on the town square, by the Community Vault, or with Vote in the Card Hunt window; until you have, it's one of your daily tasks. Pick the days and hours you want for the drops and, if you play the leagues, for the league pack. Heroes from level 5, one vote per player, changeable until it closes. The winners replace the times above; a drop already announced still comes.
The card hunt pill counts down to the next drop. The packs go in a minute or two after drop time, at a moment nobody knows, never within 18 tiles of a hero. Tap the pill for every real card found and Your hunt: whether you're ready, and your cooldown.
The $ZAZA Telegram and our Discord's #drops hear 24 hours and 1 hour ahead. @Zaza_Pikachu posts reminders too, with the drop's poster, and an hour after a drop ends it posts the drop's wrap-up: what it gave away in real cards, its top card and every winner.
Clue scrolls
While a drop's packs are hidden, a wild monster you beat sometimes drops a 📜 clue scroll: it names the area that hides a pack you can take and where that is (“…hidden in Sparkwood Forest, the big forest east of town”), never the exact spot. Up to 3 a drop, only for heroes who could take that pack now (a Hard pack's for heroes near its level). 💬 Share puts one in the chat: that's fair play. Clues end with the drop.
A real pack's guardian goes by its difficulty: Coppermite on Easy, Registorm on Hard. A demo card's goes by its distance from spawn, as above.
Each extra player in a party gives it +65% HP. The pack goes to the finder; every helper earns XP and materials.
Nobody beats it? It settles down after 10 minutes. Nothing expires; a real pack moves to a new secret spot after a lost fight.
Card Hunt
Real packs
Each hidden pack opens into a real graded Pokémon card for its finder's wallet. The cards on this page are sample pulls: real ZAZA finds are in the Card Hunt page's Hall of finds and the World's card hunt window.
Plays the real pack opening with a sample pull from Collector Crypt's Elite Pokémon machine.
What's in a real pack
A Collector Crypt Pokémon gacha machine. Every real pack is bought from one, the moment it's found. Collector Crypt ↗
One Collector Crypt Pokémon pack: PKMN 25 (Starter) for most, PKMN 50 (Elite) for some, and bigger ones up to PKMN 1000 (Grail) when the team mixes them in. The World tells you which.
One real graded card (PSA, CGC and others), insured and vaulted by Collector Crypt, sent to the finder's wallet as an NFT: keep it, trade it, or redeem the real card (Collector Crypt).
Sealed until it's found: it's bought and opened that second, so nobody knows the card in advance, not even the team.
Common 75%Uncommon 20%Rare 4%Epic 1%
The PKMN 25 Starter machine's odds; the World shows Collector Crypt's live odds for each pack it hides.
Sample pulls
Real cards pulled from this machine on Collector Crypt, as examples: not ZAZA finds. Tap one to watch it opened. Want your own? See Who can hunt.
Keep it, sell it back or list it
Your card's view (after the pull, or a tap on it in your Card collection) sells it through Collector Crypt, approved in your own wallet:
🪙 Sell for $ZAZA, the big button: Collector Crypt buys it back at once, and the USDC buys $ZAZA at the market price. Two approvals in your wallet, the sale and then the buy, whose network fee (about 0.001 SOL, 0.003 for your first $ZAZA) comes from your SOL. If the buy doesn't go through, the USDC stays in your wallet and one tap tries again.
💵 Take USDC: the buyback alone, paid in USDC. Either way, for 72 hours after the pack opens, for a share of its insured value (85% on Starter and Elite packs, 90% to 93% on bigger ones).
🏷 List it on the Collector Crypt marketplace at your price in USDC (Collector Crypt keeps 2%). It stays in your wallet until it sells.
ZAZA World never holds your card or money. A card that has left your wallet (sold, sent back to be hidden again, or moved out) stays greyed in your Card collection under 📤 Sent away. Other players' View inventory shows the ones you sold or moved out greyed too, after the cards you hold.
Send it back to be hidden again
🎁 Hide it again, in the same view or at a card deposit (by the ZAZA Faucet, or the 1% Club's), sends a card you won to a random spot in ZAZA World: whoever beats its guardian gets that very card.
You pay only the network fee; the transfer moves that one card to the Card Hunt's prize wallet. Everyone hears it came from you, and neither you nor a wallet linked to yours can win it back.
Only Collector Crypt's newer cards can go back. An older-version card (Collector Crypt's old mint, which any pack can hold at random) stays with you, to sell back or list. A listed card can't go back until you cancel the listing on collectorcrypt.com.
X drops: a pack or a card for someone on X
Drop a sealed pack, or a real card you won, for one person on X by their @handle: 🎁 X drop in the Card Hunt window, a card's view or at a card deposit. You get a post and a link to share; they claim it with nothing to pay and nothing to sign but the sign-in.
A new pack: a Starter or Elite pack, paid in SOL, $CARDS or USDC like a Marketplace purchase, bought when they claim it. A card you won waits in the hunt's prize wallet (you pay only the network fee).
Tick Make them hunt for it and it hides on the map for them alone.
To claim: open the link, connect a Solana wallet (Phantom is free) and sign in, connect the X account it's for (Connect your X), then Unwrap now (straight into your wallet) or Hunt it (Easy, near town, yours alone).
No $ZAZA needed, and it never starts your lock. A hunt unfound for 3 days opens into the wallet; unclaimed after 7 days, a card is hidden again for everyone. One X account can have 5 waiting, a wallet 10 out.
Influencer Drop: the community picks who gets a pack
The ⚡ Influencer Drop sign stands on the town square, right of the CARDS Citadel's gate: the latest influencer to get a sealed pack, and the time they have left to claim it. View opens the drops, Vote the leaderboard. Each drop is an X drop, posted on X for everyone to raid.
Vote from level 5, holding some $ZAZA: 3 votes out at once, one per influencer, shared with your other wallets. Take one back any time.
A vote weighs your holder tier: Common 1, Uncommon 2, Rare 3, Holo 5, Epic 8, Mythic 13, Legendary 21.
Suggest from level 10: their X handle, checked on X (a public account with 1,000+ followers). Your vote goes with it. 3 new names a day.
Changed your mind? ✕ takes your suggestion back while no other player has voted for it: your vote returns, and adding them again isn't a new name.
Who's next: the team's picks first, then the leaderboard's top with at least 3 voters. When the team picks alone, you suggest and watch.
They have 3 days to claim it with their X. Unclaimed, it goes back to the community: hidden in the World for everyone to find.
How packs get hidden
🔋Vault collects$CARDS from chargers' rewards
→
🎚️Cards share0–100% of each collection
→
💵Set asideone pack funded
→
🗺️Hiddenrandom spot, announced
→
⚔️Foundguardian beaten
→
🎴Bought & openedcard NFT to the finder
Funded. Each time the Community Vault collects $CARDS from chargers' rewards, a share the team sets goes to the hunt. When the budget holds enough for one more pack, one is set aside (the Next pack meter).
Hidden. The server picks a random spot on open ground on the first map, never in the town square, on a path or near a demo card, and announces the pack without saying where. A drop's packs spread out, at least 10 tiles apart; Easy ones in the nearer part of the map, Hard ones further out.
Bought at find time. When someone beats the guardian, the prize bot buys that pack from Collector Crypt's machine for the finder's wallet and opens it. Collector Crypt's provably fair draw picks the card then and sends it straight to the finder: ZAZA never holds the cards.
Checked. The bot doesn't trust the game server: finds never outnumber funded packs, the finder must still hold the amount, a wallet can't win twice in 24 hours, and every Collector Crypt transaction is inspected before signing.
Capped on-chain. The vault program caps what can flow to the hunt (set by the ZAZA multisig: 1,000 $CARDS per 4 hours), paid only to the one prize account. Every release shows in the vault history.
Card Hunt
Demo cards & simulator
Twelve original sample cards, each stamped “DEMO · NOT FUNDED”, let players without $ZAZA practise the hunt. They have no value and nothing goes on-chain. Below them, a simulator of what the real hunt could pay.
Where they are
12 fixed spots, at least 16 tiles apart, away from the roads and town: five guarded by Coppermite, four by Grovesbuck, three by Registorm (Guardians). They leave your map once you sign in with a $ZAZA wallet, unless your story quest still needs cards. Cards you won stay in your Card collection.
What you win
XP
Spark dust
Crystal
Finder
250
6
3
Each helper
120
4
2
Each player can win each card once. In a party, act in at least 30% of the rounds and make at least 2 useful moves to earn anything.
Pip's quest The Card Hunter: win 3 cards for a Quest Point and a Trainer cap.
The first player ever to win each card is recorded for good, and the whole World hears it.
Card hunt simulator
What could the real hunt pay? Pick a market cap, how much of it trades a day, the find lock, and the players and influencers, and see a month's income and what it pays the top players, the average player and each influencer. Every other setting is today's real one, read live.
Today's settings
Loading today's settings…
Try it
LiveA month of the card hunt
Every market cap and volume
How the model works
Volume pays, not market cap. Every $ZAZA trade pays a 3% tax, paid to holders in $CARDS; the vault's card share buys the packs, for players and the influencers' (ambassador) pool.
The hunt. A drop every 72 hours hides the packs paid for since the last, half Easy and half Hard. Every player takes the hardest pack they can win, then waits out the lock (on Auto, shortened a day at a time, down to 24 hours, once more than 5% of the packs would go unfound).
The players. Today's hunters at their real levels, then this week's other players, up to the number picked. In step (the default): 10× the market cap brings 10× the people; Slower: 3×; Stay as picked: the same.
The influencers share their whole pool by the new players each brings (Ambassador program). A card's worth is Collector Crypt's average for that pack, not a guaranteed price.
Card Hunt
The ZAZA Faucet & rookie packs
The ZAZA Faucet, on the east side of the town square, gives new heroes free $ZAZA, so you can try the card hunt without buying anything. Rookie hunters also get a pack in every drop that only rookies can see.
Free $ZAZA, step by step
Finish Into the ForestThe story's fourth quest, after Pip's: about an hour in. Quests passed by level don't count.
Play 30 minutesOnly time you actually play counts (an hour on a VPN, a proxy or a data-centre address).
Sign in with your walletA brand-new wallet is fine: you need no SOL.
Connect your XOnce, from the faucet's window or with Connect X. One X account, one claim.
Claim it at the faucetPress Claim when a gold ! shows over it. The $ZAZA lands in full: the faucet pays the 3% transfer fee.
Your quest tracker's 🚰 Try it free row shows what's left; when it says Claim it now, ➜ Go walks you there. Any $ZAZA opens the holders' places and the rookie pack (below); the card hunt's other packs need more held (Holding to hunt).
The rules
Who
Heroes who started after the faucet opened. One claim per player: per wallet, X account and browser, never for a wallet linked to one that claimed or a third player on one network. Team wallets never claim.
How much
1,000 $ZAZA a claim (the faucet's window shows today's amount).
How many
200 places this round, 50 a day; once they're taken, the window counts down to 00:00 UTC. Every claim's worth of $ZAZA paid for quest skips adds a place, and so does $ZAZA paid for hatching time.
When it's sent
An hour after you claim, unless the checks reject it (a device or network that already claimed, a fair-play catch). A player who takes it with more than one wallet loses the extra claims, and only their first wallet stays in the card hunt.
No extra accounts. They get caught: every claim is checked against the device, browser and network it comes from, and against wallets that fund each other. Extra claims are cancelled.
Rookie packs
Into the Forest also makes a new hero a rookie hunter until their first card. While rookie packs are on, every drop keeps one Easy Starter pack that only rookie hunters can see and take; if no rookie takes it before the next drop, it's open to everyone. Any $ZAZA opens it (the faucet's is enough), and it counts as your card for the week.
Card Hunt
Weekly leagues
Two weekly leagues, Silver and Gold, by level, from level 30. Each week's top players win a key to their league's packs, hidden on the map for them alone: the first to open a pack wins it.
How to win a league pack
Play in your leagueFights, gathering, raids, quests, daily tasks and player fights all score, and so do qualifying X raid replies (Points).
Finish in your league's top 5 (Gold: top 7)When the week ends (Friday 00:00 UTC), they win a key (Keys).
Find a pack firstThey hide that Friday; beat a pack's guardian first and its card is yours, one pack a key. Opening one needs the drops' holding.
Your league
League
Levels
Its packs
Its guardian
🥈 Silver
30 to 49
A PKMN 25 Starter pack
Hard, built for a level-30 hero, fought alone
🥇 Gold
50 and up
A PKMN 50 Elite pack and a PKMN 25 Starter pack
Hard, built for a level-50 hero, fought alone
The leagues start at level 30: under it you're in no league yet and score no league points. Your league goes by your level when the week began. The League window (L) shows the standings, last week's keys and the prize.
Points
A week runs from Friday 00:00 to the next Friday 00:00 UTC. All 7 days count.
What
Points
A wildlife win, a gather (ore, a herb, a fish), a shadow fight won
1
A win over a monster 3 or more levels above you
2
A win over an elite or a lurker
3
A player fight that paid XP: won, drawn, lost
8, 4, 2
A Trial fire cleared, and the whole Trial on top
5, +20
A master or a rival beaten (once a day each, like its XP)
10
A daily task done
10
A legend beaten
20
A raid boss: the day's first win over each, a later one
20, 5
A Golden Hour boss
25
A Silver Hour boss
12
A quest done (Pip's, The Shattered Core's, the Storm Watch's)
25
A Most Wanted bounty
40
A Raider point from your X raid replies
40
A day as the day's top 3 raiders, with 10 new accounts or more (00:00 UTC): 1st, 2nd, 3rd
200, 120, 80
Ordinary play (the first three rows) counts in full up to 150 points a day, then at half up to 450, then at a quarter; everything else counts in full. A day's Raider points count up to 40 (1,600 points) before the reach boost. Ties: whoever got there first is ahead.
A story quest with a step skipped with $ZAZA scores no quest points: league packs are real prizes.
Keys
When the week ends, Silver's top 5 and Gold's top 7 win a key, however many played that week. One key per player (their wallets count once), and none for a fair-play warning that week, a wallet kept out of the card hunt, or last week's league pack winner: the key goes to the next player down, however far down the board that is. A warning the team clears as a false alarm doesn't count, and a key it cost you comes back as a make-up key: on top of the week's keys, good for two hunts, and it stays with your wallet.
A key can change hands before its pack ends. Send it from the League window to an exact hero name or wallet, or list it on the Marketplace. It keeps its original week, league and pack class (a Gold key opens either Gold pack). A Marketplace listing puts the key in escrow: you can't hunt with it until it sells or comes back. Once its holder opens a league pack, or its league's packs are all found or ended, the key is spent and can no longer be transferred or sold.
The league packs
Each league's packs hide on Friday, the day its week ends, at 12:00 UTC, 6 hours before the 18:00 UTC drop. Only its key holders see them: a key opens one pack, and the first to beat a pack's guardian gets its card, so Gold's two packs go to its first two finders. A drop vote can move it to another hour, Friday to Monday: the League window always shows the current one.
A pack nobody opened in two days: that league's top 10 can open it too, and once the next week's league packs go in, everyone.
A league pack never starts your pack lock, and a lock never stops your key: you can hunt the league pack in a cooldown. Still one pack a day at most, and whoever opens a league pack sits that Friday's drop out.
Fewer than 5 heroes played a league that week? Its pack waits, and the next week that league has one more. The packs stay as in the table, whatever the card budget holds.
Shops
The Marketplace
A market hall just south of ZAZA Town, by the road down to Moonwater Lake's dock: trade with players, trade in at the counter, bid at auctions and buy rare goods.
🔁 Trade in Swap materials, or a spare piece of forged gear, for the material you need: the deal shows before you press. See Trade in.✨ Rare goods Card skins tried on your own fight box (◀ ▶ for the next), pickaxes, boots and more, paid in SOL, $CARDS or USDC. See Rare goods.🤝 Players Everyone at the market right now: 🤝 Trade walks you over and asks. See Trading.📋 Offers Every listing, laid out like Magic Eden and full screen on a computer: the market's numbers on top, filters and floors, the activity and an order book. See Requests & offers.🔨 Auctions Bid in $ZAZA on the team's rare items and on Crystal Balls; nothing is paid unless you win. See The Auction House.📈 Activity 🔥 Hot items, then the trades between players and at the counter, everyone's or yours. See Hot items and recent trades.
Trading
Click the hall's door, a stall or Mercer the market keeper → Open market (full screen on a computer). Or trade anywhere: right-click a player (on a phone, tap them) → Trade with; nothing changes hands until you both accept the same offer. The chat's Trade tab finds buyers and sellers: new offers and trades between players show there too.
Never traded: worn gear, legend gear (tier 7 and up), relics, Hero's editions, Pilgrim's shields and holder loaner gear. Cards go through 📋 Offers.
Hot items and recent trades
📈 Activity's 🔥 Hot items are what players traded for most in the last day: each player counts once per item, a trade counts half after 6 hours, and one nobody holds counts twice as much as one everybody has. The last 500 trades of the past 7 days are kept, between players and at the counter.
Requests & offers
Post a request (what you give, what you're looking for) in 📋 Offers, and anyone at the market can take it or make an offer, even while you're away.
Give: the counter's 14 materials or Bullsharks (up to 99,999 of one), socket gems, Socket scrolls, Enchant, Cleanse and Empower scrolls, the Titan's Gauntlet's stones (once Palm Lagoon opens), a Radar core or Crystal lens, tier 1 to 6 gear you aren't wearing, or an unused League key. Look for: a gem, a Socket scroll, a counter material, Bullsharks, or $ZAZA.
Bundles:+ Add more gives up to 7 more kinds of gems, scrolls, stones or materials along with the first, all for one price. A bundle goes whole.
Mercer holds what you give until someone takes the deal, you Take back, or 3 days pass. Up to 5 listings a wallet. Take part buys whole parts of a materials listing.
League keys: list one from the League window while you're at the Marketplace. Its week, league and pack class stay visible. Keys sell only at the posted price, whole.
Counter-offers:💬 Offer something else (a gem, a scroll, a material or a piece of gear); they Take it, say No or Counter. Up to 5 offers out a wallet, one a listing.
The board is laid out like Magic Eden: the market's volume, sales and traders on top; filters (yours, for $ZAZA, swaps, bundles, a gem rarity, each item with its floor); the activity (the volume a day over 7 days, then the latest deals: all, or Sales, Swaps or Trades) and an order book. Sort by item type, Price: low to high or high to low, Newest or ending soon; search by item or player. Anything waiting for your answer stays on top.
🆕 New sorts newest first in one tap (again: back to Item type) and says how many listings went up in the last 6 hours; each of those wears a NEW tag with its age. Sorted any way but Item type, 🏷 Floor marks a $ZAZA listing at the cheapest price a piece for its item, under another listing's.
An item's page (tap it in the filters or on 💎 Floors): its floor, top offer, last sale, volume, owners, recent trades and order book. A seller's page (tap their name on a listing): everything they have up.
Selling for $ZAZA
Gems, scrolls, the gauntlet's stones, the Radar core, the Crystal lens, gear with sockets and League keys can ask for $ZAZA instead, never materials or plain gear. Sellers from Adventure level 20, for what has been theirs for 48 hours.
Buy with $ZAZA: your wallet sends 90% to the seller's wallet and 10% to the team's multisig, in one transaction. 💬 Offer $ZAZA for less and the seller can Counter; once a price is taken, the buyer has 24 hours to press 💰 Pay.
In the trade window too: type an amount of $ZAZA over your bag; what it pays for follows the same rules. Once you both accept, everything is held and the payer has 10 minutes to press 💰 Pay (the same 90% and 10%), or it all goes back.
💎 Floors: every gem and scroll with its floor (the cheapest $ZAZA a piece up now, bundles left out) and its last sale. Tap one for its listings, recent trades and order book.
Pokémon cards for gems
List a card: 📢 Post a request → 🎴 A Pokémon card → pick a Collector Crypt card in your wallet and ask for gems or Socket scrolls. No fee.
It stays in your wallet until a buyer takes it: their gems wait with Mercer, and you have 24 hours to press 🎴 Send the card, or they go back. Buyers follow the $ZAZA rules (level 20, gems held 48 hours).
Insured value is not cash: past the 72-hour buyback, a card turns into money only by reselling it (Collector Crypt).
🔨 The Auction House
The team's rare items, and Crystal Balls their holders sell, go to the highest bid in $ZAZA on the 🔨 Auctions tab; the stalls by the hall's door show what's on.
Bid from level 20, signed in with your wallet (team wallets too, but never on a Crystal Ball). A bid is a promise: your wallet must hold that much $ZAZA. Each bid tops the last by 5%, and a bid in the last 5 minutes keeps it open 5 minutes more.
Won: press 💰 Pay within 24 hours. Gear, materials and guns go into your bag, a card or a pack to your wallet. Not paid in time, it goes to the next bid down, and you can't bid for 30 days.
Sell a Crystal Ball from its window in your Bag; seller and bidders stay secret. It stays in your bag until paid for, so a hero who beats you one against one can still take it. You get 90%, the team's multisig 10%.
Trade in
The counter swaps materials, or a spare piece of forged gear, for any material below, and shows the deal before you press 🔁 Trade in.
A material's worth is the time a seasoned player takes to get one (copper ore is 10); a rock that needs Mining levels adds +100% per 20 of them. A plentiful material is worth up to 12% less, a scarce one up to 12% more.
The market keeps a quarter: 10 star metal (343) costs 46 copper ore. Spare gear (forged, tiers 1 to 6, no sockets or enchantment) is worth 60% of everything that went into it.
The counter pays out up to 6,500 worth a day per player. Never the lands' materials, Prism shards, Worldhearts, potions or cards.
Material
Fastest source (a seasoned player)
Worth
Copper ore
Copper rocks: 257 an hour (Mining 1)
10
Iron ore
Kingclaws on the beach (elites): 1,114 an hour
0.9
Volt crystal
Voltalisks in the quarry (elites): 972 an hour
1.2
Gold ore
Gold rocks: 150 an hour (Mining 12)
26.1
Star metal
Starfall rocks: 129 an hour (Mining 16)
34.3
Redcap
Redcaps in Sparkwood: 360 an hour (Alchemy 1)
7.1
Hide
Snarlyena: 729 an hour
1.3
Spark dust
Kingclaws (elites): 608 an hour
1.4
Fang
Absoul: 270 an hour
7
Ember scale
Vulpyre: 108 an hour
16.9
Moon perch
Perch shoals: 300 an hour (Fishing 1)
8.6
Silver trout
Trout pools: 240 an hour (Fishing 6)
13.3
Sea bream
Bream shoals: 212 an hour (Fishing 10)
17.3
Glow eel
Eel holes: 164 an hour (Fishing 18)
28.4
Rare goods
Bought once and yours for good (the Elixir and the Forge kits aside), paid in SOL, $CARDS or USDC to the ZAZA marketing wallet, which pays for the card prizes. In your Bag, tap one, or one in another player's View inventory, and you walk to the Marketplace's ✨ Rare goods tab.
Item
What it does
Forge kits
Whole sets of a tier's materials into your Bag, all five pieces for any class, one of each per wallet: Apprentice $5 (2 sets of tiers 1 to 3, ≈ 2.3 h of play), Gilded $10 (5 sets of tier 4, ≈ 5.5 h), Dragon $25 (5 sets of tiers 5 and 6, ≈ 16 h). Each tier still takes its Crafting level.
Card skins
Carbon, Circuit, Tide and Arcane patterns for your fight box and profile, in your rank's colour (Card skins).
Golden pickaxe
Each ore comes 1.5× faster, and a rock gives 5 swings, not 3, and a bonus ore: 6 ore a rock. Not on the two scarce veins.
Golden rod
The same at every shoal: each fish 1.5× faster, and 6 fish a shoal (5 casts and a bonus fish).
Fast Boots
Twice as fast on foot (+100%). A Red Bull adds its +100% on top: three times as fast while it lasts.
Elixir
Sold when Thunder Peaks opens: fills your HP in the Trial of Fire, one a run.
Big Backpack
Carry 4 battle potions, not 3. A card guardian's fight still takes 3 at most.
Shops
The Retardio Casino
Slots, roulette, blackjack and Texas Hold'em inside the Retardio Beach Club, played for real loot from your bag. The house keeps a 10% rake of every win and gives all of it to the Retardio Cousins holders who play.
Getting to the tables
The Retardio Beach Club is in the south-west corner by Sparkle Beach: walk up the red carpet. Characters signed in with a wallet play from level 5, Retardio Cousins holders from level 1.
No fights in here: nobody can attack anyone inside the casino, the High Roller Room included.
For Retardio Cousins holders
The rake is theirs: every Cousins holder who plays in the World on a day (UTC) gets an even share of that day's rake in their bag just after midnight UTC, one share per wallet.
The High Roller Room, behind the velvet rope, has its own slots and roulette for Cousin holders, with stakes up to four times the floor's.
Your stake
At least 20 pieces a spin (or a hand), up to 2,500 worth at the Marketplace's values (10,000 in the High Roller Room). A win pays the same material back.
The 10% rake is of what a win pays over your stake: stake 100 copper ore on red and win, and 190 come back.
Never at stake: the lands' materials, Prism shards and Worldhearts, potions, gear, cards, and anything in your Storage House.
Material
Most a spin
In the High Roller Room
Copper ore
250
1000
Iron ore
2777
9999
Volt crystal
2083
8333
Gold ore
95
383
Star metal
72
291
Redcap
352
1408
Hide
1923
7692
Spark dust
1785
7142
Fang
357
1428
Ember scale
147
591
Moon perch
290
1162
Silver trout
187
751
Sea bream
144
578
Glow eel
88
352
Slots
The middle line pays a multiple of your stake. The jackpot board shows the four best: GRAND (three Retardios, 100×), MAJOR (three sevens, 50×), MINOR (three gold coins, 30×) and MINI (three white Monsters, 15×). Three BARs pay 12×, three bells or cherries 8×, two cherries 3×, one cherry your stake back.
Big wins fill the screen, and a single number at roulette is a MEGA WIN. The ticker runs the wins of 30× or more.
Roulette
Roxy's European wheel: 0 to 36, one green zero. Red or black, odd or even, 1–18 or 19–36 pay 1:1 and lose on 0; one number pays 35:1.
Blackjack
Beat the dealer to 21 without going over. Blackjack (an ace and a ten-value card as your first two) pays 3:2; a win pays 1:1, a push gives your stake back.
The dealer stands on every 17, soft ones too, and peeks with an ace or a ten showing. Hit, Stand, Double and Split (once); no insurance.
Every card comes from a full 52-card deck on its own (an infinite deck), so there's nothing to count.
Texas Hold'em
The poker table: no-limit Texas Hold'em against other players, two to six at a table. Click it → Play to join, watch or open a table. Free seats show as a ♠ note under the minimap (Settings hides or filters them).
Chips: the opener picks one thing you could trade (not gear); each chip is one piece of it. A table can play for any Chipped, Flawed, Clean or Flawless gem, where a Sparkstone, Guardstone or Lifestone of that grade is one chip each: your buy-in takes the kind you hold the most of first, and you get your own kinds back first.
Buy-in: blinds from 1/2 up to 2,500/5,000 pieces; sit down with 10 to 200 big blinds from your bag.
Play: 15 seconds to act, then you check if you can, or fold. Sitting out, out of the casino or offline for 5 minutes stands you up. A World restart mid-hand gives your chips back.
The rake: 10% of a pot that sees the flop, never more than 3 big blinds, for the Cousins.
🏆 Sit & Go: 2 to 6 players pay the same entry, each gets 1,000 chips, and blinds start at 10/20 and go up every 2 minutes. The last one standing takes all the entries; from 4 players, 2nd takes a third. No rake; not full in 30 minutes, every entry comes back.
The odds
Over many spins the house always comes out ahead: it keeps 6.8% of what's staked at the slots, 7.6% on roulette's 1:1 bets and 12.2% on a single number (zero and rake together). At blackjack with the best play it keeps 5.8%: 0.6% to the cards, the rest to the rake.
The World server draws every spin, card and shuffle with secure random numbers, after your stake has left your bag.
More
Dev log
What changed in ZAZA World and on zazadog.fun, newest first: one short entry for each part of the game a day touched, with the details on the page it links to. Anything from a land that hasn't opened yet stays blurred until ZAZA reaches its level.
The app's Cards tab now shows the real Pokémon cards you found in the Card Hunt: tap one to see the slab big. See The ZAZA World app.
The demo cards show there only until you find your first real one.
8 November 2026
Buy Wall: a tower on Sparkle Beach
A 🗼 tower stands on Sparkle Beach, south of town: place a buy of $ZAZA that waits for the market cap you pick, and if it drops that far it buys by itself. See The Buy Wall.
Everyone's buys stack into one wall by market cap; yours wait in your own Jupiter vault until they buy or you take them back. Drag one to another level any time (nothing to sign), and the window shows what a buy really gets from $ZAZA's small pool.
🧱 Buy Wall in the $CARDS rewards window now opens it with your rewards to place.
8 November 2026
zazadog.fun: the homepage and docs in 8 languages
The homepage and the docs now come in Español, Português, Bahasa Indonesia, Français, Filipino, 简体中文, 日本語 as well as English: they open in your browser's language, and 🌐 switches. See Welcome.
An AI translates each change by itself, and the names you meet in ZAZA World stay in English, as the game shows them.
8 November 2026
Cambria Dungeon: truffles, saffron and two new dishes
Crypt truffles now grow on every floor of the Cambria Dungeon and a royal crocus on the two deepest: pick them on your run, and climb out to keep them. See the Cambria Dungeon.
They grow nowhere else, and two new dishes take them: the Truffle pie (Cooking 20) and the Cambria banquet (Cooking 30), the strongest buff food. See Buff food.
8 November 2026
Around the World: change your name again
Names: playing with a wallet, Settings → Change name works again: the new name stays, on every device (Play put the old one back). See Your name.
Settings: a new HD map switch draws the map at your phone's full sharpness (most iPhones and many Androids): every pixel even and paintings finer, for a little more battery. See Controls & screen.
Liquidity: any $ZAZA in the pool now brings the vault chargers' VIP perks too (the Red Bull, the VIP Bar, VIP styles, the 1% Club's lounge and chat), and a 💧 by your name. See The VIP Garden.
8 November 2026
Forge: a Forge ready row and three Forge kits
Apprentice kitTiers 1 to 3
Gilded kitTier 4
Dragon kitTiers 5 and 6
When your Bag holds everything for your next piece, a gold 🔨 Forge ready row shows on your quest tracker: tap it and you walk to Brom. See The forging path.
Three Forge kits on the Marketplace's ✨ Rare goods tab put whole sets of a tier's materials in your Bag, for any class, one of each per wallet. See Rare goods.
8 November 2026
Rewards: a window when your $CARDS land
When Stonk.fun's $CARDS payout reaches the wallet you play with, a window shows what came in and lets you buy $ZAZA with it right there, from your own wallet. See Holder rewards.
Or ⚡ charge the vault with your next payouts, or close it and keep the $CARDS.
8 November 2026
Looks: sets that drop from bosses
WyrmscaleIgnizard
SunforgedGolden Hour
MoonsilverSilver Hour
Wild TamerAny boss
Ignizard, the legends and the Golden and Silver Hour bosses now drop sets of looks, a head, a vest, a cape and boots each, and the whole set brings its aura. See Boss drop sets.
Each win a boss pays you has a 2% chance at a piece you don't have, and one comes by your 50th win at the latest.
The rarest is the Wild Tamer: a bush hat, a field jacket and trail boots, from any of them.
8 November 2026
Squads: a defenders' chest, longer castle chests, more Siege Hours and members' invites
Defenders' chestOnce a day
Beat a siege of Lumbridge Castle back and every defender who fought it opens a chest, once a day for a squad, as the squad that takes it does, and the castle's own chests now stay the holders' for 1 hour, then anyone's for 15 minutes. See Siege of Lumbridge Castle.
Sieges now run the hour before and the hour after the Silver and Golden Hours (from 09:00, 11:00, 17:00 and 19:00 UTC), and while one gathers the 🏰 chip under your minimap says Check in: one tap takes you to the castle.
Any member can now invite players to your squad, from another squad too: once they say yes, the leader still has to accept them. See Squads.
8 November 2026
Eggs: the Cook's Omelette fuse and hatching time
2 ZAZA EggsWith Redcaps and trout
Golden ZAZA EggOne time in four
The Cook in Lumbridge Castle's kitchen fuses 2 ZAZA Eggs with Redcaps and Silver trout into a Golden ZAZA Egg, one time in four. See ZAZA Eggs.
A miss makes an omelette: the parts and one egg go into the pan, and the other egg stays yours.
Away for a while? Buy ⏳ hatching time with $ZAZA for the egg warming in your Bag, 1¢ a minute, and it fills without you. A Golden egg still wants a day's daily tasks, and the $ZAZA goes to the ZAZA Faucet.
8 November 2026
Leagues: Silver and Gold, and two Gold packs
From the week that ends on Friday 13 November, Bronze joins Silver: two leagues, Silver (levels 30 to 49) and Gold (50 and up). This week's Bronze points move to Silver as they are. See Weekly leagues.
Gold races for two packs, a $50 and a $25: its top 7 hold keys (Silver's top 5), and the first two to open one win them.
8 November 2026
Fights: critical hits, earned, not rolled
Every hero now has a hidden 💥 Crit meter: after 4 moves that land, your next move that lands is a CRITICAL, +25%. A Guard doesn't spend it, so you can save it for an Exposed foe. See Critical hits.
Only the meter's hits show as a critical. An Exposed foe still takes +20%, now from every blow of its round, even after someone Exposes it again.
A fifth enchantment, 🎯 Keen, fills your meter up to twice as fast (not against players). See Enchanting.
8 November 2026
Bag: tabs, and the one it opens on
Your Bag is sorted into tabs: Potions, Gems & scrolls, Materials, Eggs and Other, or All at once. See the Bag.
📌 Set as default makes the tab you use most the one your Bag opens on.
8 November 2026
Chat: Enter sends and you walk on
On a computer, Enter now sends your line and closes the chat, so WASD moves you straight away; press Enter again for the next line. See Hotkeys.
8 November 2026
Weekly Loot: gems and scrolls are always yours
GemsNever Gem Dust
ScrollsNever Gem Dust
A gem or scroll from a Weekly Loot draw or the Daily Wheel no longer counts toward your daily and weekly limits on finds, and is never turned into Gem Dust. See Weekly Loot.
8 November 2026
ZAZA Radio: fresh news every day
ZAZA News89.3
Sadie Static now reads a new ZAZA News bulletin every day at 17:30 UTC, before the Golden Hour: a 30-second roast of the day's chat. See ZAZA Radio.
8 November 2026
Marketplace: a Golden rod, prices down 70%, Bullsharks for sale
Golden rod6 fish a shoal
BullsharkList it or ask for it
The Golden rod, the Golden pickaxe for Fishing, is on sale, every rare good costs 70% less, and the Swift and Heavy pickaxes are gone. See Rare goods.
The Bullshark, Sparkle Beach's rarest catch, can now be listed at the Marketplace for gems or materials, and a request can ask for one. See Requests & offers.
It stays off the trade-in counter and can't be sold for $ZAZA.
7 November 2026
Marketplace: the Radar core can be sold
Radar coreTrade it or sell it
The Radar core now changes hands like the Crystal lens: in the trade window, or at the Marketplace for gems, materials or $ZAZA. See Crystal Balls.
The Capsule casing stays bound to you, so a Crystal Radar still takes one win of your own.
6 November 2026
On the screen: tick what you hide
The quest scroll by the minimap now opens a list: tick what you don't want on your screen, like the Game of the Year button or the drop clock, and your quests stay. See On the screen.
Your ticks hold when you log in again on that device, and Hide all clears the lot in one tap.
6 November 2026 · Palm Lagoon (Level 6)
Mounts and the Royal Stables
The Royal Stables, and the Celestial Dragon.
Six mounts to ride out on the map, from a Brown Horse to a Celestial Dragon, each 30% faster than running with no run energy. See Mounts.
Hollis at the Royal Stables saddles the Brown Horse and the War Horse for Horseshoes from Palm Lagoon's fights; Ignizard, the Weekly Loot and the Crystal Balls' wish hand out the rest.
Ride or walk from your Bag's 🐎 Stables; Epic mounts and rarer carry their own embers, lightning or starlight, and the World hears when one is found.
6 November 2026
ZAZA Radio: the news with Sadie Static
ZAZA News89.3
Reporter Sadie Static now reads ZAZA News, a roast of the day's chat and big moments: tune to its own station any time, or hear each new bulletin once between songs. See ZAZA Radio.
6 November 2026
Forge: spare class gems, and legend weapons worth more than any gem
Past three of a class, a class gem is a spare: Brom recuts it into another class's gem, one for one, or breaks it into 30 Gem Dust. See Spare gems.
Legend weapons hit far harder: tier 7 adds about a quarter to your attack, and each tier after it at least 16% more. See How the tiers climb.
A class gem's ★ is now +15%, not +25%, so a new weapon tier is always worth more than a gem.
6 November 2026
Chat: 🔇 mute someone right from their line
Tap 🔇 on a player's line or message to stop reading them: everything they said leaves your chat at once, just for you. See Chat.
Changed your mind? Tap Undo, or unmute them under 🔇 Muted players in ⚙ Chat settings.
6 November 2026
Golden Hour: four new bosses at the Golden Obelisk
Four new bosses take the ✨ Golden Hour every other day from 6 November: Nerathys, Aurgrim, Seraveth and Morthrax, weaker and stronger in turn, each with its own attacks and painted arena.
The bosses of both hours no longer roam the map or leave a seal where they fall: touch the 🗿 Golden Obelisk, a pale rune stone in the Old Ruins, to summon the one that's out, and once its party is full or it's beaten, the next hero it hasn't paid summons another, up to 3 at once.
It burns gold in the Golden Hour and silver-blue in the Silver Hour, and its 📊 Fight stats show every boss fight of the hour with each hero's damage, healing, shielding and XP. See The second four and the Golden Obelisk.
6 November 2026
Raids: the clock no longer starts a fight
When a raid's ready check runs out with someone unticked, nobody goes in by themselves: every tick is kept and the leader chooses ⚔ Start with who's ready or ⏳ Wait 30 seconds more.
⚔ Start now still goes with whoever ticked. See How a raid works.
6 November 2026
Around the World: touch grass after 8 hours
Touch grass sends you off for a break after 8 hours in a row on the map, not 12. See Multiplayer & chat.
Fair play: a warning cleared as a false alarm no longer costs a League key, and a key it cost you comes back as a make-up key. See Keys.
❗ Call for help: in a squad you now choose Call squad or Call everybody. See Call for help.
5 November 2026
Influencer Drop: you pick who gets a pack
A new ⚡ Influencer Drop sign stands on the town square: the latest influencer to get a sealed pack, and the time they have left to claim it with their X before it goes back to the community. See Influencer Drop.
Vote on who's next from level 5 (your vote weighs your $ZAZA tier) and suggest from level 10; each drop is posted on X for everyone to raid.
5 November 2026
Around the World: turn the fights down
Settings has a ⚔ Fight sounds volume beside the radio's, so a fight's hits and roars no longer drown out ZAZA Radio; it starts at 70%. See Settings.
Controls: new heroes on a phone, a tablet or the ZAZA World app start with the on-screen D-pad on, bottom left; Settings → On-screen D-pad turns it off. See Controls.
Chat: the row of who's online under the chat's tabs is gone; tap the new 👥 right of Chat ▾ to see everyone's faces above the chat, and tap it again to close them. See Chat.
5 November 2026
Gems: the risky fuse
Brom's bench has a 🎲 Risky fuse: 2 gems of a grade and a heap of mined ore and monster parts for a chance at the next grade, 60% from Chipped, 30% from Flawed and 15% from Clean. See Sockets & gems.
A miss burns the parts and one of the two gems, while the free fuse never fails; a Clean or a Flawless that holds is called out in the World chat.
5 November 2026
Squads: the Siege Hour and Battle Masters
Sieges of Lumbridge Castle now happen in the Siege Hour, every day at 09:00 and 17:00 UTC, right before the Silver Hour and the Golden Hour. See Siege of Lumbridge Castle.
The squad that holds the castle when the hour ends keeps it until the next one, and a 🏰 chip under the minimap counts down to it.
Leaders can name up to two ⚔ Battle Masters. On a siege's rally card the leader, or a Battle Master when the leader isn't in it, ⭐ picks who fights, so a healer is never left out for a higher level. See the line-up.
5 November 2026
Daily tasks: after Pip's quest, and a ballot box
New heroes get their Daily tasks with Pip's reward at the end of his first quest, so the start is one quest at a time. See Daily tasks.
The bonus cards (the Game of the Year vote, the cheers for ZAZA, 📻 Try ZAZA Radio) show once all of the day's tasks are done.
A 🗳 ballot box now stands on the town square, by the Community Vault: while a drop vote is open, voting there on next week's drop times is one more daily task until you've voted.
5 November 2026
Card Hunt: plain clues, hints on screen
A clue scroll now says plainly where its pack hides, like “A pack you can take is hidden in Sparkwood Forest, the big forest east of town”, instead of a riddle. See How the Card Hunt works.
The hints as you walk into a pack's area, or come within about 8 tiles of one, now pop up on screen as well as in the chat, so a closed chat no longer hides them.
5 November 2026
Marketplace: the newest listings in one tap
🆕 New on 📋 Offers puts the newest listings first and says how many went up in the last 6 hours, each with a NEW tag. See The Marketplace.
Sorted by anything but Item type, 🏷 Floor marks a listing that's the cheapest of its item and under another's price, so a fresh bargain stands out.
4 November 2026
World map: zoom in to see more
The World map now zooms: + and −, the mouse wheel or a pinch, and you drag it to look around. See Moving.
Zoomed out it names only the areas; zoom in for the places (the castles, the Colosseum…), and closest for each building, so names no longer pile up on a phone.
4 November 2026
Profiles: a bar for every skill
Each skill on a profile now shows its XP in the level, what the next level needs and a bar in the skill's colour; the hero's level gets a bar too. See Rankings.
The Character tab's professions show the same XP and percent under their bars. See Professions.
4 November 2026
Weekly Loot: the bar goes to 3,000
The week's bar now runs to 3,000 points: past 1,500 a draw keeps coming every 250, up to 14 a week (was 8). See Weekly Loot.
Points you already won past 1,500 this week count: your next win brings the draws you passed.
4 November 2026
Builders: you hear when someone replies
When someone replies on your bug or idea at Builders, or on a ticket you replied on, the chat tells you, with Open to go straight to it. See Builders.
Not playing when it came? The chat tells you the next time you come in, and a gold dot marks the tickets with replies you haven't read.
4 November 2026
Classes: the painted heroes everywhere
Each class now shows as its painted ZAZA from the Class Hall wherever it's pictured: Strong vs and Weak vs, your head in the Adventure panel and the Character window, the Harbour's crews and the app. See Classes, stats & gear.
The Novice is painted too, in his blue cap with a wooden practice sword.
4 November 2026
ZAZA Radio: genres, a new station and ⏸
Each badge on the radio's station wheel now pictures its genre, with the genre named under it: a guitar for Rock, a boombox for Hip hop, a turntable for House, a neon sunset for Synthwave. See $ZAZA buys & sells.
The genre also shows big in the wheel's centre and over the station's name when a song comes in: while you listen, it's the genre of the song playing.
Palm Lagoon (103.1) is on air with World of Zaza, and ⏸ in the wheel's centre pauses the radio; ▶ plays on from there.
4 November 2026
Leagues: 𝕏 raids count double
Each Raider point from your 𝕏 raid replies now scores +40 league points, and the day's top 3 raiders score +200, +120, +80. See Weekly leagues.
This week counts double already: the Raider points you earned since Friday 30 October were added a second time.
4 November 2026
Squads: fairer siege guards and seats
The Duke's guards in a siege match the attackers on average, but never the holders' best heroes: a castle held by a weaker squad has weaker guards. See Siege of Lumbridge Castle.
In a crowded fight on a slower device, a round's replay no longer eats into your 7 seconds to choose: once its time is up it skips to your move.
More defenders checked in to a siege than seats? The highest levels take them now, not the first to check in. The Siege rally lists them that way as they come. See Siege of Lumbridge Castle.
3 November 2026
Classes: the Gym House's hall, full screen
The Classes window is now the Gym House's hall: each class stands painted on the dais under its glowing banner, with its techniques, match-ups and gear from T1 to T6 beside it. See Classes, stats & gear.
3 November 2026
Looks: card skins for your fight box and profile
The Wardrobe's new 🎴 Cards tab dresses your fight box, your profile's head and your row in the online list, always in your rank's colour. See Card skins.
Regular cards (Carbon, Circuit, Tide, Arcane) are on the Marketplace. Super rare ones carry a legend's painting and a foil rim: Vault King for chargers holding 1% of the supply, Thundros and Maelstros for beating them, Ignizard for 100 wins.
3 November 2026
Fights: every hero's box in their rank's colour
A fight's boxes are filled with each holder's rank colour; a player without $ZAZA gets slate. See Holder tiers.
Each box shows the hero from the hair to the chest, bigger on a computer, so capes, vests and auras show in a fight.
TECHNIQUE's attacks keep their places all fight, on phones too: one you can't afford yet is greyed out where it is, instead of the list reshuffling with your energy. See Battles & attacks.
3 November 2026
Profiles: the start screen's look, your invite link first
A hero's profile now looks like the start screen: their hero on its terrace, the name on a gold plate over XP, Power board, ZAZA Elo and time played, then glass panels. See Rankings.
👤 My profile in the Character tab opens yours, led by your invite link: copy it, post it on X or share it, and follow its visits, who joined and who counts. See the Raid Center.
3 November 2026
The vault: a thank-you gift for chargers
Vault King's capeYours for good
Golden ZAZA EggCan hold a prize
3 Greater healingAt the Storage House
Charge the Community Vault with 500K+ $ZAZA in your wallet and the World thanks you once: the Vault King's cape to keep for good, a Golden ZAZA Egg and 3 Greater healing potions. See For vault chargers.
Holders who don't charge yet get a short window once a week: why it matters, why it's safe, how it works and the gift.
Volt by the Vault shows the same window from his talk, and the story's Voltage Rising ends its talk with him on it.
3 November 2026
Marketplace: the Offers board, laid out like Magic Eden
The Marketplace fills the screen on a computer, on every tab. 📋 Offers: the market's volume, sales and listings on top, filters with every item's floor on the left, and on the right the activity (volume a day; Sales, Swaps or Trades) and an order book. See The Marketplace.
Sort, search, filter by gem rarity and switch between cards and rows; tap an item for its own page (floor, offers, sales, owners, trades, order book), or a seller's name for everything they have up.
Pay in $ZAZA face to face: one side adds $ZAZA in the trade window, and once you both accept, 💰 Pay sends it from their wallet while what each gives waits. See Selling for $ZAZA. The Crystal lens can now be traded and sold too.
3 November 2026
Around the World: a card in a DM, everyone online by squad
Chat: on ✉ DMs, 💬 on one of your cards, or Share on a clue scroll, now sends it only to the player you're writing to, not the World chat. See Chat.
Chat: All and Chat show everyone online as a row of faces, each squad in a box of its colour, and Trade shows who's at the Marketplace; tap a face to message them, hold it for their profile.
3 November 2026
Squads: a siege check-in holds wherever you walk
Checked in to a siege of Lumbridge Castle and walked off? You're brought back when it starts, unless you're in another fight or away. See Siege of Lumbridge Castle.
The Siege rally shows the defenders' real seats, one per attacker and at least 3: a defender past them sees they're waiting for a seat, and is told if none came free.
3 November 2026
Starting out: ZAZA Radio in Pip's quest
Pip's quest has a new step once the basics are done, after the Forge: tune in to ZAZA Radio with the round 📻 by the minimap, which pulses gold till you do. See Your first quest.
➜ Go, the quest window's 📻 Tune in and Pip open the station wheel for you; the quest still pays 50 XP and ends at level 2. Heroes past it who never tuned in get a gold 📻 Try ZAZA Radio card in Daily tasks.
Below level 10 the run button flashes whenever you could run, and mining a rock one ore at a time tips you to right-click it (press and hold on a phone) for Mine ×3. See Controls & screen.
1 November 2026
ZAZA Radio: real songs for your buys, and a radio
The 🎵 Buy anthem window has 📻 ZAZA Radio: real songs about ZAZA on genre stations, from Big Paw Rock to Neon Paws. See $ZAZA buys & sells.
Pick one song, or a whole station for a new song each buy: everyone online hears its hook, and a bigger buy plays more of it.
Or tap the round 📻 by the minimap's + for the radio's station wheel: a station comes in through the static, live for everyone, rolling on through every song.
1 November 2026
Raids: the leader starts, Ready lets you in
A raid starts with the heroes who ticked I'm ready to fight: once everyone has, when the leader presses ⚔ Start now, or when the 30 seconds run out. See How a raid works.
A hero who doesn't tick, is in another fight or has walked off stays out, so nobody holds the party up.
1 November 2026
zazadog.fun: buy $ZAZA right on the homepage
The homepage's Buy section has its own swap: pick SOL, USDC or $CARDS and an amount, connect Phantom and approve, and the $ZAZA lands in your wallet, priced and routed by Jupiter. See How to buy $ZAZA.
As you type, ZAZA World's holder tiers light up to the one the buy makes you, with how far the next one is and your place among the top holders. See Holder tiers.
It shows the 3% holder tax on its own line, and on a phone it opens Phantom's browser first.
1 November 2026
Sockets & gems: see the gems you wear
WeaponIts gems by its name
ShieldGrey while asleep
All of themAdded up
The Character tab shows the gems in each piece you wear, beside its name, and what they add up to under your gear. See Classes & gear.
1 November 2026
Marketplace: offers grouped by item, cheapest first
📋 Offers now groups the listings of one item under its cheapest: tap ▾ more to see the others, cheapest first. See The Marketplace.
Gems come first, then scrolls, stones, materials, gear and cards, and a lot of several shows its $ZAZA a piece.
1 November 2026
Squads: Lumbridge Castle pays the squad that holds it
Castle chestUp to 3 a day
OpenedOne each
+10% XPFor its squad
The squad holding Lumbridge Castle gets +10% XP, and up to 3 chests a day appear on its battlements, in its hall or in its courtyard: each member opens one, and a chest left unopened goes to the first hero who reaches it. See Siege of Lumbridge Castle.
Take the castle and everyone who fought the siege opens a chest too, once a day for a squad. In a siege everyone has 50% more HP, and a group attack hits 2 foes at full power and shares it among more, so 10 a side is no longer over in the first round.
You can invite a player from another squad: accepting moves them to yours. Squads change once a day, and leaving or moving asks first. The chat's 👥 Squad tab shows your squad's faces on top, in colour while online, with the online count: tap one for their profile. See Squads and Chat.
1 November 2026
𝕏 Raid: a pause, not a stall, when the X budget runs out
When ZAZA World's X budget runs out, the 𝕏 Raid pauses until it's back: it leaves your Daily tasks and quest steps, so they never wait on it, and 🔥 𝕏 Raid streaks don't break. See X raids in Daily tasks.
Meanwhile the Raider House says its ranking is paused, and the Raider points you have are kept.
1 November 2026
Rankings: see how many heroes hold each rare find
PistolGuns
Golden GunOut of 1
Crystal BallOut of 7
Crystal RadarOut of 7
Rankings (B) → Arsenal → Rare items shows how many heroes hold each gun, from the Pistol up to the Golden Gun, and the Crystal Balls and radars, with how many there are in all and a YOU on the ones you hold. See Rankings.
1 November 2026
Around the World: hide other players' names, or the shake in fights
Names: Settings → Show other players' names now hides the names over other players in the 3D view too, not only on the map. See Your badge & name plate.
Fights: switch off Settings → Screen shake in battles and the fight screen holds still when blows land. See Settings.
Chat: playing with a wallet, a reload brings the chat's last lines back again (it came back empty). See Chat.
1 November 2026
Card hunt: vote on the drop times, sell for $ZAZA, hold $25 for 3 days
When a drop vote is open, tap Vote in the Card Hunt window and pick the days and hours you want for the drops, and for the league pack if you play the leagues. One vote per player, from level 5. The winning times become the new drop days, and the countdowns and the Telegram and X reminders follow them. See Drop vote.
After you unwrap a card, the big 🪙 Sell for $ZAZA sells it back to Collector Crypt and buys $ZAZA with the USDC, with 🎁 Hide it again under it; X drops now wait 7 days to be claimed. See Keep it, sell it back or list it.
The drops' and the league packs now need about $25 of $ZAZA held for 3 days, or $100 with no wait (it was $10). Selling below it starts your 3 days again; price dips don't count. Your hunt counts down your days. See Holding to hunt the drops.
1 November 2026
Bag: today's scroll finds
Socket1 a day
Enchant1 a day
Cleanse1 a day
Empower1 a day
Your Bag's Socket, Enchant, Cleanse and Empower scrolls now share one Scrolls row, which shows how many of each you've already found today. See Enchanting.
1 November 2026
Daily tasks: a Game of the Year bonus, and cheers for ZAZA
Vote for ZAZA World as Game of the Year, tick ✓ I voted in Daily tasks, and get the XP of one Ignizard win at your level, once (new heroes up to half a level). See Daily tasks.
The card heads your Daily tasks from your first minute in the World, until 13 November (UTC).
Under it, three cheers for ZAZA, once each: follow ZAZA World on PlayToEarn, drop a 🚀 on DEX Screener, and ⭐ and 🚀 on CoinGecko. ✓ Done pays a daily task's XP, and they're also steps of Strange Sparks, Trouble in the Meadow and Something in the Grass: one ticked counts in both. See Daily tasks.
1 November 2026
Creators: your creator link earns invite points
With your wallet paired, your creator link is now your invite link in the Raid Center and on your profile, and its players, the ones from before today too, earn you invite points. See Creators.
Your other invite link keeps counting: both add up on your wallet.
31 October 2026
El Camino: new shells up to 100 walks
Pearl shell30 walks
Sapphire shell50 walks
Diamond shell100 walks
After gold at 20 walks, El Camino's shells go on: pearl at 30, sapphire at 50 and diamond at 100. See The Pilgrim's shield.
Each of the three adds 1% to your Pilgrim's shield's defence, up to 8% at 100 walks.
31 October 2026
Card Hunt: minimize the cards you sent away
Your Card collection now shows the real cards you hold first, and the ones that left your wallet under 📤 Sent away, which a tap minimizes. See Keep it, sell it back or list it.
31 October 2026
Players: everyone's class in the online list
The online list now shows each player's class under their level. See Who's online.
31 October 2026
Starting out: Use my X brings your wallet hero
With your X paired with your wallet, Use my X on any device's start screen now signs you in to that wallet's hero, and that device stays signed in after a reload. See Play on another device.
A hero coming back keeps its name when you use your X, and the start screen says when the hero there is this browser's guest.
31 October 2026
Fights: compact invitations
Fight invitations under the minimap take less room: a ❗ call for help is two lines (the first caller, +2 for the others, then the foe) and a ⚔ player fight one line until you tap it to see where it is and pick a side. See Call for help.
🛡 Join is smaller and centred, and still walks you straight there.
31 October 2026
Around the World: Game of the Year voting
ZAZA World is a nominee for Game of the Year, Best RPG and Best Strategy Game in PlayToEarn's Blockchain Game Awards 2026. Vote with the link in the World or on the homepage, until 13 November (UTC).
30 October 2026
Around the World: your wallet hero on the homepage
Homepage: signed in with your wallet on this device, the homepage shows your own hero as the World does, costume and liquidity aura included, with its level, class and High Scores place, and Play goes straight in. See Getting in.
Names: a hero's name can now be up to 15 letters, so every X handle fits. See Your name.
30 October 2026
Fights: the round on every ❗ call
Gold from round 8, red in round 10.
A ❗ call for help's card now shows its fight's round on its top edge (R6/10), so you can tell before you go whether you'll make it in by round 10. See Call for help.
Fights against an elite, a legend or one of the Most Wanted show their round under the foe, as raids do.
30 October 2026
Squads: see the siege rally fill
A live Siege rally shows both sides' checked-in count and names, the current Duke guard fill and the battle countdown; use Check in or Leave rally until it starts. It now looks and folds like a boss-raid card, keeping its live sides and clock under the minimap until you reopen it. See Siege of Lumbridge Castle.
30 October 2026
Cooking: buff food worth cooking
Perch skewers+4% attack · 30 min
Silver trout stew+5% defence & HP · 1 hour
Tasty Moon+6% attack, defence & HP · 3 hours
Bullshark feast+8% attack, defence & HP · 24 hours
The four buff-food dishes now boost +4% to +8% for 30 minutes to a day, take minutes of fishing instead of hours, and pay more Cooking XP than their fish would cooked one by one. See Buff food.
A potion no longer wipes the dish you ate: each stat counts the stronger of the two, and the dish's is back once the potion is over.
29 October 2026
Card Hunt: see who found each card
Each found card in the card hunt window now shows the hero who found it, as they look in the World, beside their name and when, instead of the area.
29 October 2026
Squads: a siege you can see, and can't stall
A siege of Lumbridge Castle is now fought in the castle's courtyard and opens on its own title card, with both squads' tags and what's at stake. See Siege of Lumbridge Castle.
While a siege gathers, nobody can start a fight at the castle, so the holders can't keep the attackers busy until it's due.
A siege that's called off now tells each attacker why, on screen and not just in squad chat.
29 October 2026
Around the World: your wallet hero always wins
Wallet login: Play loads your wallet hero before entering, and a sign-in that has run out asks you to sign again instead of starting a guest hero; it now lasts 30 days from your last game, on up to 10 devices. A start screen left open across a release reloads first. See Getting in.
Phantom to webapp: the secure sign-in now follows that phone even when Private Relay or a Wi-Fi/mobile switch changes its public address.
Phone HUD: the Main World minimap and buttons now use the same tight right edge as Private Kingdom mode, clearing “N online”. Its duplicate bottom buttons are gone, while Level and the card countdown stay aligned. See On the screen.
28 October 2026
Cooking: buff food from the rarest catches
Perch skewers+2% attack · 15 min
Silver trout stew+3% defence & HP · 30 min
Tasty Moon+3% attack, defence & HP · 1 hour
Bullshark feast+5% attack, defence & HP · 24 hours
Buff food: Cook → Buff food at the Fire Pit or Cook's range turns fish and materials into four lasting combat meals, from Perch skewers to the Bullshark feast. See Buff food.
Rare catches: Sea bream shoals can give a Bullshark (1 in 50 casts), and the Swordfish run can give a Kraken tentacle (1 in 100), on top of the fish.
28 October 2026
Squads: 3 minutes to gather for a siege
A siege of Lumbridge Castle now starts 3 minutes after it's called (was 30 seconds), and its call stays open that long. See Siege of Lumbridge Castle.
Missed the call? Pick ⚔ Siege at the castle before it starts to join your squad's side, attacking or defending.
28 October 2026
Sockets & gems: fewer gems, more Gem Dust
A hero now finds at most 2 gems in any 2 days (was 4). See Sockets & gems.
Every win has its own chance of a bound ✨ Gem Dust, twice a gem's, even past the limits; Brom now fuses 10 into a Chipped gem, and the Dust you held counts twice.
28 October 2026
Builders: your idea's demo
A ticket now shows a fix as its 📸 Demo: screenshots of the idea built in a copy of ZAZA World, and whether it waits for the owner, is approved or is live. A fix that didn't work shows only as 👀 Under review while the owner looks at it, and the code stays with the team. See How a fix is cooked.
Posts build by themselves from level 30; under it they stay ideas on the board.
28 October 2026
Fights: 🛡 Join goes where you aimed
When a ❗ call for help fills up or ends just as you click its 🛡 Join, the card that slides into its place no longer takes you into a different fight: a card that has just moved waits 0.6 s before Join works. See Call for help.
28 October 2026
On the screen: an eye by the minimap hides everything but the chat
A small eye at the minimap's top right hides the whole HUD but the chat, on a phone too, so nothing covers the map; tap it again to bring it all back. See On the screen.
H on a computer does the same, and now leaves the chat up too.
Players in ZAZA's box and Heroes on the start screen count only those who have played 10 minutes or more, not everyone who made a hero.
28 October 2026
Rankings: the top 100
Every board in the Rankings now lists the top 100 instead of the top 50: Power, the skills, Squad, ZAZA Elo, Raiders and the Colosseum records, with your own place under them if you're further down. See Rankings.
28 October 2026
Around the World: smaller name tags and the Daily Wheel
Name tags: other players' name tags are smaller on a phone, and Settings → Show other players' names hides them. See Your badge & name plate.
Wallet login: if a connected wallet's free sign-in is cancelled or fails, Play now stays on the start screen with a clear retry or Disconnect choice instead of silently opening a second guest hero; after signing, the real hero and outfit load before entering. See Getting in.
Daily Wheel: Weekly Loot now gives one free spin every UTC day without using a draw; it has no sealed pack or gun, and scrolls and gems are rarer. Its reel also visibly rolls on Reduce Motion phones, with a shorter animation. See Weekly Loot.
28 October 2026
Guns: Scarlett can be shot
Scarlett, DaveO's lucky charm, can now be shot like the casino's staff, wherever she is in the casino; once she's back on her feet she goes back to DaveO or her spot. See Guns.
27 October 2026
Weekly Loot: Bullets for the Pistol
Bullet1 more Pistol shot
A draw can now hand you a Bullet, which fires your Pistol once more after its shot of the day: hold up to 5, and trade them like guns. See Guns.
27 October 2026
Around the World: which shield is your Pilgrim's, and dropped loot picked back up
🐚 Pilgrim's Charged bucklerNamed and drawn, worn or not
El Camino: a Pilgrim's shield shows its shell and its name in your Bag, the Storage House, the Character window and other players' inventories, not only while you wear it, and a Hero's edition its name too. See The Pilgrim's shield.
Dropped loot: everyone online hears when a hero picks up their own dropped loot, as they do when someone else finds it, so nobody goes looking for a pile that's gone. See What a knockout costs.
27 October 2026
📲 Play on another device: your hero on your phone, with a code
Where your hero is signed in, 📲 by your wallet shows a QR code and 8 letters: scan it on your phone, or type it under Have a code from another device?, and your hero comes in there with no wallet needed. See Play on another device.
27 October 2026
Squads: rename yours, and paint its banner
A squad's leader can now rename it, name and tag, once a day, from ✏️ on the Squad tab: every member's name tag changes at once, and the Squad Board shows the old name for a week. See Squads.
The same window gives the squad a motto under its name, an emblem on its banner and four more colours, and the [TAG] over every member's head now wears the banner's colour.
In the Squad House, the banners hung in two rows (13 squads or more) are wider, so a 4-letter tag fits on its band.
27 October 2026
The Colosseum: squad against squad, a ⚔ Fight or a ✊ Clash
Challenge a hero of another squad with your squad at your side and you can pick a ⚔ Fight instead of a ✊ Clash, where levels, gear, techniques and potions count as out on the map. See Your side.
A leader booking a squad war picks one of the two as well; a 1 vs 1, squadmates' spar and a shadow stay Clashes.
27 October 2026
Golden and Silver Hour: a second boss for everyone who didn't get in
Solmaneits party fills
Solmanea second comes down
Once a Golden or Silver Hour boss's party is full or its fight begins, a second one comes down nearby, with a party and a fight of its own. See The Golden Hour.
A hero the boss already paid today can't take a seat on the second themselves, but its leader can ask them in from anywhere, to help for no reward.
27 October 2026
On the screen: the minimap's buttons down its left, zoom on a computer too
The minimap's buttons now run down its left and under it, evenly spaced, nothing on its right: run, the World map, attack mode, the fold, your island (greyed out until it opens), then − and +, which a computer gets too. See On the screen.
One fold hides the trackers, the hour's button, the card hunt clock and boosts; “N online” always stays. Your cards open from the Cards tab, and the N is gone.
On a phone the card hunt clock sits under the Level box on the left, clear of the minimap.
27 October 2026
Builders: report bugs, share ideas, and build ZAZA with us
Builders opens on the town road, left of the Stonk House: click it to post a bug or an idea, or post on Discord or Telegram, and +1 the ones you want. See Builders.
Its window is laid out like GitHub: the tickets, each with its replies and fixes, and down the side the contributors' round pictures, ringed in their level's colour.
Builders have the AI cook fixes, and trusted builders and the owner approve them.
27 October 2026
Chat: 🎵 buy anthems, your hero on your trades, one talk per DM
Pick a 🎵 buy anthem in Settings, from an Airhorn and an 808 Drop to a Whale Alert: everyone online hears it, with your buy at the top of their screen, each time you buy $ZAZA. See $ZAZA buys & sells.
Switch on Show your hero on your trades and the chat names your hero instead of your wallet on your buys and sells; a tap on the name opens your profile.
A name on the ✉ DMs tab now shows only your talk with that player, never anyone else's messages.
27 October 2026
Sockets & gems: every socket counts, and Guardstones block
Up to +20%A stat, Flawless in every socket
BlockHalf its % off every blow
Gems no longer stop at +10% a stat: past it each further Flawless of a kind adds a bit less, up to +20%, so the strongest gear has a Flawless in all 12 sockets. See Sockets & gems.
Guardstones also block: every blow you take is weaker by half their %, a Flawless 2.5%, with no dice.
27 October 2026
zazadog.fun: the Ambassadors and Creators pages in the World's look
The Ambassadors and Creators pages now open on a painting of the World, the terrace over ZAZA Town and the Colosseum's crowd, with ZAZA WORLD's gold titles and the start screen's dark glass panels. See Ambassador program.
A link to ZAZA World, or an invite link, now shows the start screen in X, Telegram and Discord: ZAZA WORLD over the town at dusk, heroes on the terrace and the sealed packs.
The Creators page's targets now climb in gold bars to $2,000, and a creator's own page shows its money in gold too. See Creators.
A red ❗ call for help under the minimap now has × to hide it without joining; on a phone you can swipe the card away instead. Tall monsters fit fully in portrait fights, heroes visibly move through a combat stance on the map, and round 10 is now the last chance for a new fighter to join. See Call for help.
25 October 2026
Starting out: a new start screen over ZAZA Town at dusk
The start screen looks out over ZAZA Town from a terrace, with your hero on the stone, Play under them and the World's day beside them. See Getting in.
A new hero picks a free look before Play, and a hero coming back sees their level, class and place.
25 October 2026
zazadog.fun: ZAZA World first, and the ZAZA Map
The homepage opens on ZAZA World: make your hero on the terrace over ZAZA Town (a name and the free looks) and Play takes it straight into the World, no second start screen. See Getting in.
The new ZAZA Map tells the vision as a story: break the seal and a manuscript reads its ten chapters while the map flies to each one, from the free game to the ideal $CARDS mascot.
It plays on the homepage too, above the thesis (Vision in the top menu), and in the docs' The vision. Its epilogue is the flywheel: the meme brings attention to the game, and the game charges the meme. The docs are shorter too: fewer, tighter pages, each rule on one page.
25 October 2026
Marketplace: auctions on the stalls
The Pistol's auction, on a stall's counter.
While a lot is up, a stall by the Marketplace's door shows it on its counter: what's up, the top bid and the time left (a second lot, the other stall). Click a stall for the 🔨 Auctions tab. See The Auction House.
The chat hears every new top bid.
A bid the Auction House can't take (under level 20, no wallet) says why on the lot instead of doing nothing. Team wallets can bid, except on a Crystal Ball.
25 October 2026
Ambassadors: creators can move up
The team can now make a creator an ambassador: their link keeps working as their invite link, and the players who counted for them keep counting. See Creators.
No ambassador leaderboard for now: the Ambassadors board on the plaza lists everyone by tier.
A pack the team hides for an ambassador is told at their next sign-in, and again each time until they take it.
25 October 2026
Character window: the Wardrobe
The Character window is now the Wardrobe, a tailor's shop with your hero on its round stage, your name, level, attack and defence above, and ZAZA's portrait on the wall. See The Character window.
Tap anything to try it on: your hero wears it at once, and Save my look (or Enter) keeps it.
25 October 2026
Squads: who holds Lumbridge Castle, in the Squad House
A siege table now stands in the middle of the Squad House: Lumbridge Castle in miniature, flying the colours of the squad that holds it, with their tag on its cloth. See Siege of Lumbridge Castle.
Plan the siege on it says who holds the castle and how to take it, and 📣 Call my squad asks your squad in squad chat.
A squad leader's 🛡 Squad tab now wears a red count of the applications waiting to be answered, so nobody's request sits unseen.
25 October 2026
Rankings: fly your country's flag on a Nations board
Pick your country's flag on your profile (Pip asks new heroes on his quest): it shows beside your name there and on the boards, or keep it a ❓ mystery and still count for your country. See Your flag & Nations.
The new 🌍 Nations tab ranks countries by the XP of their 10 best heroes in the last 7 days, and a world map shows how many heroes fly each flag.
25 October 2026
Around the World: a player's full profile from their card
Players: a player's card on the map (View profile) now has 👤 Profile, which opens the same profile as the Rankings, with their time played. See Rankings.
Touch grass: 8 hours in a row on the map sends you off for a 15-minute break, and 5 hours on without playing takes you off the map, always after your fight or dungeon run. See Multiplayer & chat.
Chat: ✉ Message is on every player's line now, also the lines from before you came in, so you can write to anyone still in the World.
25 October 2026
Guns: shoot the World's people, Jon Wik style
A Shotgun by Moonwater Lake: HEADSHOT.
Three very rare finds from won fights, from level 10: the Pistol (1 shot a day), the Shotgun (3 shells) and the Machine gun (6 bursts). Right-click an NPC and pick 🔫 Shoot: a headshot, and they drop where they stood for everyone around (the casino's staff too, not Scarlett). These three guns cannot shoot players.
Rarer still, mostly from the Auction House: a Taser, a Sniper rifle, a Rocket launcher and one Golden Gun fire at heroes where a player fight could start (nothing is lost), a Kevlar vest stops a bullet a day, and Jon Wik comes for anyone who shoots more than 3 heroes a day. See Guns.
The team's Pistol is up at the Auction House, from 250,000 $ZAZA until Friday 30 Oct, 18:00 UTC.
25 October 2026
Cooking: a cooked fish gives you a little speed
Each fish you cook and eat leaves you well fed: a bit faster on foot for 10 minutes, more for a better fish, on top of Fast Boots and a Red Bull. See Cooking.
25 October 2026
Fights: every Cambria Dungeon run is different
A Bloodlust floor, and a unique waiting in the dark.💬 Fight chat: a line to your side.
Each run now comes in and finds the stairs in rooms of its own, most floors roll an omen (Lightless, Bloodlust, Glittering, Swarming, Hallowed or Restless), and now and then a chest is a trap. See the Cambria Dungeon.
Some runs hide a unique monster with a purple name and two affixes, two new shrines gamble (Shrine of Chance, Blood Altar), and the Vault's keeper may be a Trial of Fire demon with its own moves.
In a fight with friends: 💬 fight chat to type to your side, a ⚔ Attack! callout, heals that count from the healer's own max HP (a stronger healer heals more), and a timer bar that runs out when the round really does. See Fighting together.
25 October 2026
Weekly Loot: a bar for the whole week, 8 draws
The Weekly Loot's bar now goes five times as far, to 1,500 points: a draw at 50, 150 and 300, then 500 and every 250 after, up to 8 a week (was 3), each with its own 🎁 on the bar. See Weekly Loot.
Scrolls and gems are rarer on each draw, so a full bar brings as many as the 3 draws did; the rest is more materials and XP.
25 October 2026
Discord: Dev, Ambassador and Creator roles
The people who make ZAZA World get a Dev role on our Discord, listed apart at the top of the member list. See Discord roles.
Our ambassadors and creators get an Ambassador or Creator role when they link their wallet, listed apart under the Devs and Community Leads.
Everyone who linked their wallet before the holder tiers came now has their tier too.
24 October 2026
Quests: fishing, cooking and the castle siege
CatchPerch, trout, bream
CookAt the Fire Pit
SiegeLumbridge Castle
Nurse Ivy's quests now send you fishing and cooking: perch and a first meal at level 4, silver trout at 22, sea bream and a meal for the road at 32. See The Shattered Core.
Sand and Glory (level 31) and the Storm Watch's Watchers on the Sand each ask for a siege of Lumbridge Castle with your squad, won, lost or drawn.
As his quest begins, Pip now asks new heroes how they found ZAZA: one tap, a few words under Other, or Skip.
24 October 2026
On the screen: a phone's minimap buttons on one ring
Every button round a phone's minimap now sits on one ring, the same size and evenly spaced, with + and − on it too. See On the screen.
The quest fold hides the Golden or Silver Hour button too, and neither fold hides the zoom buttons any more.
24 October 2026
Discord: your holder tier, and Community Leads
Legendary Holder20M+ $ZAZA
Mythic Holder10M+ $ZAZA
Common HolderAny $ZAZA
Link your wallet to our Discord and your holder tier comes as a role, Common to Legendary, in its colour and listed apart. See Discord roles.
Link it from ZAZA World too: Holder roles at the Discord House in ZAZA Town goes straight to Discord's login.
The people who help run the server get a Community Lead role.
24 October 2026
Monsters: the fire dogs repainted
Scowlithe and Arcanoir, Scowlithe grown up, are repainted for their fights: a proud striped fire pup, and a tall, regal fire dog with a great flowing cream mane.
They no longer flicker in and out of flames while they wait: Scowlithe's mane catches fire as it howls before its fire fangs, and Arcanoir bursts into flame for its Flare Blitz. See Twelve more with powers.
Scowlithe howlsArcanoir's Flare Blitz
24 October 2026
Fishing and cooking come to the map
Fishing is a new profession: cast at the rippling shoals by Moonwater Lake's dock (Push Waterman into the lake for his spot) and banks, under its bridge and off Sparkle Beach, and in Palm Lagoon, with better fish as your Fishing level grows.
Perch, trout, bream and eels trade at the Marketplace, and every catch counts for the daily Gather 10 task. See Fishing.
Cooking is a new profession too: cook your catch over the Fire Pit or on the Cook's range in Lumbridge Castle for Cooking XP and a little XP, burning fewer as you level. See Cooking.
24 October 2026 · Thunder Peaks (Level 4)
Bosses: a new Thundros, and places of their own
Thundros is a thunder ape now, painted on the map and in its fight: a colossal storm-maned ape in a horned war mask with gold gauntlets, crouched on the Storm Eyrie, which moved onto the crag's west edge over a paved summit ringed by storm spires.
The stream that cut the meadow off from the eyrie is gone, and Thundros now fights on the Eyrie's summit above the thunderclouds, Maelstros rising out of its whirlpool, as Ignizard fights in its lair. See Final bosses.
Thraxos now sits on a throne of stone and gold on Palm Lagoon's shore, a socket for each of his six stones on its crest, and you fight him before it at night, where he stands heavier, in gold thigh plates, his eyes no longer flickering.
The Storm Eyrie and its summitThundros on the Eyrie's summit
Thraxos on his throneFighting Thraxos before his throne
24 October 2026
Retardio Beach Club: a new look
The pool has ZAZA's gold bolt on its floor, a mosaic edge and two floats, the bar a striped awning and stools, and tiki torches, party lights between the palms, hibiscus and a lifeguard tower dress up the club.
24 October 2026
Weekly Loot: win fights, spin the reel
Every fight you win now charges a weekly bar, and each of its three steps spins a reel of prizes: forge materials and XP on most spins, a scroll or a gem when luck strikes.
Gems, scrolls and the week's sealed pack whizz past the arrow far more often than they come out, and often stop one tile short: tap 🎁 in the Daily tracker and watch it roll. See Weekly Loot.
One real sealed Pokémon pack a week hides on the reel for the whole World, and the $ZAZA holder who lands it opens it straight into their wallet.
A lucky week's three draws, played out in the game's own look.
24 October 2026
Invites: your name in the link, real players only
Demo players.
Signed in with a wallet, your invite link's code is now your hero's name, like zazadog.fun/world/?ref=ashley, and links you shared before keep working. See the Raid Center.
Against farms, a player you bring now counts once they pair their own X (an account 30 days old or more, one per player) and reach Level 10, for invite links and ambassadors alike, and creators' players count at Level 10.
The Raid Center and your profile track it all, down to what each player still needs, and everyone who counted before keeps counting.
24 October 2026
Sockets & gems: your $100 stays yours
$100 of $ZAZAIn $ZAZA, set daily
Your amountKept while you hold it
Brom's $100 of $ZAZA for gems, enchanting and class gems is now a $ZAZA amount set once a day at 00:00 UTC, like holding to hunt.
Once you've held a day's amount it stays your amount while you hold it, so a price drop never asks you for more. See Sockets & gems.
24 October 2026
Fights: shields as big as shields
In fights, the Warrior's buckler is now a full-size round shield strapped over your forearm and turned toward the foe, its rim's edge showing; the Lord's crest, the Paladin's aegis and the X shield cover grow with it.
On phones, shields are drawn a little bigger again.
24 October 2026
Marketplace: the Auction House, and a round 10% on $ZAZA sales
The new 🔨 Auctions tab sells the team's rare items and Crystal Balls to the highest $ZAZA bid, paid within 24 hours of winning. See the Auction House.
The Marketplace's cut of a $ZAZA sale between players is now 10% (it was 7%), so the buyer's wallet sends 90% to the seller's. See Selling for $ZAZA.
24 October 2026
Rankings: HP, attack and defence on every profile
Every hero's profile now shows their HP, attack and defence, and where each puts them among all players.
Rankings → Arsenal shows yours beside the median and the best of heroes your level. See Player stats.
24 October 2026
Lumbridge Castle: squads lay siege
Squads fight for Lumbridge Castle, up to 10 a side, called from the keep or with the war horn on its new battlements, up the throne room's spiral stair, and the Duke's guards defend it while its squad is away.
The squad that holds it flies its banner and colours on the keep, inside and on the battlements' great flag, and wears 🏰 Lords of Lumbridge. See Siege of Lumbridge Castle.
The castle moved a little east and south, away from the map's edge, its courtyard's statues and the camp's tents are gone, the Duke's throne room is open to everyone, and the bank opens your Storage.
The holders' colours fly on the keep.Up on the battlements.A siege, 10 a side.
24 October 2026
Daily tasks: streaks grow to 100 days
🔥 100-day streakThe biggest Daily bonus
Your Daily streak's bonus no longer stops growing after 7 days: every day in a row adds a little more, up to 100 days. See Daily tasks.
24 October 2026
Crystal Balls: seven to find, and a wish
The Jade Warden guards every ball.
Seven Crystal Balls hide somewhere in the World where nobody can see them, and the Jade Warden guards each one.
Professor Sorrel builds Crystal Radars from three rare parts, seven ever. See Crystal Balls.
Gather all seven and Shenro grants one wish, a real sealed pack; holders stay secret, and only a solo player fight or the Auction House moves a ball.
24 October 2026
The Colosseum: ✊ Clash and a new look
A Clash: each move and what it beats.The building, repainted.The sand, the stages and the stands.
Every fight in the Colosseum is a Clash, squad wars and shadows too: everyone has the same HP and picks one of five moves each round, so the picks decide, not levels or gear.
Lose one and you stay on the sand, as in the Gym; quests, daily tasks and calls for a foe in there say ✊ Clash, never ⚔ Fight. See Clash.
The moves come in the wheel's order, each button a big icon, its name and, small, the two it beats; the fight names the ones that beat the foe's last pick, and the Colosseum is repainted inside and out.
24 October 2026
ZAZA Faucet: connect your X to claim
Your walletWhere the $ZAZA lands
Connect XOne X account, one claim
Free $ZAZA from the faucet now needs your X connected as well as your wallet, and each X account claims once.
The faucet's window has a Connect X row under your wallet. See The ZAZA Faucet.
Jon Wik now hunts the bots that farm it too. See Jon Wik.
23 October 2026
Card Hunt: clear the mobile map
The Red Bull speed countdown now stays in the minimap column instead of covering hunt actions on a phone.
23 October 2026
Leagues: new levels and transferable keys
The exact key, ready to transfer or list.
The League brackets are now Bronze 30–39, Silver 40–49 and Gold 50+. This week's standings move with each hero's level at the start of the week.
A League key is now a class-bound asset: its holder can transfer it to another wallet hero, or list it on the Marketplace for materials, gems, a Socket scroll or $ZAZA. See Keys.
The key keeps its original week, league and pack class; Marketplace escrow pauses its hunt access, and a sale or transfer moves access immediately. A spent or expired key can never be sold.
23 October 2026
The Raid Center: a referral link for every hero
Open Raid CenterYour link is ready
Sign in laterThe same referrals follow
Every hero can create and share a personal referral link in the Raid Center immediately, even before connecting a wallet; signing in later keeps the shared code and every referral it already brought.
22 October 2026
Casino: Scarlett, DaveO's lucky charm
DaveO hit three sevens twice in one night, so the Retardio Casino gave DaveO a lucky charm: Scarlett hurries over with a new hello whenever DaveO walks in, then follows DaveO round the room.
Talk to her to hear about DaveO's big night. See Places.
22 October 2026
Monsters: six new legends in the tall grass
GiratombOld Ruins, Sparkwood
YvelmortSparkwood, Sunlit Meadow
RaikothSunlit Meadow, Volt Quarry
EntyrantOld Ruins, Volt Quarry
GroudoomVolt Quarry, Sunlit Meadow
PalkrakenMoonwater Lake
Six new legends hide in the first map's tall grass, never seen on the map: each as strong as Mewrath, half as common, and too strong for one hero alone.
Giratomb and Yvelmort are a little stronger still, and a knockout by either drops 40% of your bag. See Legends.
Thunder Peaks and Palm Lagoon hide two legends of their own each.
22 October 2026
The map: smooth coasts and a warmer light
Every shore, from Moonwater Lake to the Open Sea's islets, now curves instead of stepping tile by tile, with a sandy bank on beaches, a line of foam and turquoise shallows fading into deep water.
Outdoors the day has a faint warm light and soft cloud shadows drifting over the ground; it fades as night falls.
22 October 2026
Potions and boosts: gear and gems count again
Blaze potion+15% attack
Frost ward+15% defence
Emerald tonic+20% HP
Attack, defence and HP potions are half as strong and you can drink 4 a day, so one potion no longer outdoes a weapon tier or a full set of gems.
The Fight boost is on sale, at half the price, one a day, and never under 1.2× however high your level. See Potions & the belt and Boosts.
22 October 2026
ZAZA Town: a Discord House, and $ZAZA bought in the World
The FOMO House is now the Discord House, just left of the Telegram House. The PUMP.FUN House is gone (buy $ZAZA in the World's own Buy window), and the TikTok House is closed for now.
Mint moved to the Stonk House's door and points you there, and Buy $ZAZA on Mint opens it. See How to buy $ZAZA.
22 October 2026
The ZAZA WORLD box: one ☰ for the website, X, Telegram and Discord
The small icons beside the box's title are now one ☰ that drops a list of the ZAZA website, X, Telegram and, new there, our Discord; like every link that leaves the game, each asks first.
22 October 2026
ZAZA Eggs: Golden eggs hatch in the Hatchery, in 3D
A Golden egg now hatches in the Hatchery, a 3D room of its own: it cracks under your taps, the dome lifts and the baby ZAZA bursts out.
While one warms, the Bag can show it on the incubator, a lamp lit for each fifth of its warmth. See ZAZA Eggs.
22 October 2026
Around the World: a quicker start
Starting and loading: type your name, connect X or your wallet and sign in while the World loads behind the start card. The first download is a third smaller, and returning browsers keep the game's styles.
Rewards and combat: higher gem and scroll limits turn capped rolls into craftable Dust, class gems gain a 150-boss guarantee, X engagement is a capped +25% eligible solo XP bonus, Hell's keeper gains HELLBRAND, Settings gains Shadow tactics, and only Solmane and Argentide leave a seal where they fall.
Phone controls: optional invisible hold-to-steer turns any drag on the 2D map into a joystick while quick taps keep walking normally.
22 October 2026
The Raid Center: Raider gear tiers give Socket scrolls and gems
Tier ISocket scroll, Chipped gem
Tier IISocket scroll, Flawed gem
Tier III2 Socket scrolls, Clean gem
Each Raider gear tier now also puts Socket scrolls and a gem in your bag, once, and its card in the Raid Center shows them under the looks. See the Raid Center.
Raiders who already reached a tier get its scrolls and gem too.
22 October 2026
Marketplace: bundles, a Trade chat, and player trades apart from trade-ins
The 📈 Activity tab lists 🤝 trades between players (and Offers deals) and 🔁 trade-ins at the counter apart, each with its own Everyone / Yours, so a run of trade-ins no longer hides the swaps. See the Marketplace.
A request can be a bundle: + Add more puts more gems, scrolls or materials with what you give, all for one price, so a stone and its extras sell together.
The chat's Holders tab is now Trade, open to everyone: say what you sell, buy or want to swap, and each new offer (View opens it) and trade between players shows there too. See Chat.
21 October 2026
Freeze: the team can pause the World for a raid together
The ZAZA team can freeze ZAZA World for everyone: their message, ZAZA in ice and a countdown. With a raid goal, the X post's likes, reposts, replies and quotes melt a bar of ice and crack ZAZA's block; full, the ice shatters and the game unfreezes early. See When the team freezes the game.
21 October 2026
Around the World: the website, X and Telegram in the ZAZA WORLD box
The ZAZA WORLD box: three small icons beside its title open the ZAZA website, ZAZA on X and the Telegram group; like every link that leaves the game, each asks first.
𝕏 Engage: a post or comment of @CryptoPilot16's stays the task for its first 30 minutes before a newer Raider item or ZAZA retweet takes over. See the X task.
ZAZA Faucet: its free $ZAZA now needs 30 minutes of play after Into the Forest, not an hour (an hour on a VPN). See the ZAZA Faucet.
21 October 2026
Forge: class gems for Intercept and Arcane Ward
★ Intercept¾ of the hit
★ Arcane Ward37.5% less
JadeheartGuardian
SpellstoneMage
A Guardian's class gem now fits Intercept (take three quarters of the hit for your ally, not half) and a Mage's fits Arcane Ward (37.5% off, not 30%), so every class has three gem slots. See Class gems.
21 October 2026
X raids: a reach boost up to ×2, and every genuine reply for the leaderboard
Daily reach1 new account
Raid leaderboardEvery qualifying reply
Reach boost×1.25 · ×1.5 · ×2
Reach 5, 10 or 20 new accounts in a day and that day's Raider points count ×1.25, ×1.5 or ×2. See your reach.
The leaderboard also counts a genuine reply to another post by an account you reached before, and a $ZAZA picked from X's coin list now counts.
A reply with no words of your own reaches nobody new, the ready-made post pasted as a reply is a copy, and a Careful on X box now warns you before X does.
21 October 2026
Marketplace: bound class gems moved out
Bound class gems no longer fill the Marketplace's floor-price panel; their counts and controls remain in your Bag and Brom's Class gems bench. See Class gems.
21 October 2026
Leagues: every day of the week counts
League totals now count all seven days from Friday to Friday instead of keeping only the best five; existing points are recalculated from every recorded day, so gathering on any day moves the weekly score. See League points.
20 October 2026
The Fire Pit: no player fights by the fire
Nobody can attack anyone at the Fire Pit by Moonwater Lake now: its stumps and the ground round them are part of ZAZA Town's safe zone, so you can sit by the fire in peace. See ZAZA Town's safe zone.
20 October 2026
Sockets & gems: caps and stock counts
Gems3 in 2 days
Socket scrolls1 a day, 3 in 7 days
A hero now finds at most 3 gems in any 2 days and 3 Socket scrolls in any 7 days, so gems and sockets stay rare.
The Bag's Socket gems count them and say when the next can land. See Sockets & gems.
The Marketplace now shows how many of every scroll and class gem you own, including Storage House stock and gems already set into techniques.
Mewrath, the legend of the Old Ruins and Sparkwood Forest, now comes out of the tall grass about half as often, so it stays a rare find.
Each win pays a little less: about a fifth less XP, one topaz and fewer materials. See Legends.
Scowlithe's alternate battle stance is now a compact growl with a joined neck, a natural jaw and both eyes visible.
20 October 2026
Golden and Silver Hour: the boss waits for its party
A summoned Golden or Silver Hour boss stands still while its party gathers, so heroes who joined are no longer left too far behind for the ready check. See The Golden Hour.
If someone still can't start, the leader is told who and why.
20 October 2026
The VIP Garden: a look round from level 5
From level 5, players who don't charge the vault can open the golden gate for a 5-minute tour of the VIP Garden and the 1% Club's library and lounge, once a day. See Garden tour.
The Red Bull, the VIP Bar and the VIP styles stay the chargers', and the Whale Room the 1%'s.
20 October 2026
Marketplace: sell gems for $ZAZA, floor prices, and Pokémon cards for gems
From level 20, gems, scrolls, stones and gear with sockets can look for $ZAZA at the Marketplace, once they've been yours for 48 hours: Buy with $ZAZA pays the seller's wallet, with 7% to the team's multisig, and offers and counters can be in $ZAZA too. See Selling for $ZAZA.
💎 Floor prices on top of 📋 Offers: every gem and scroll as a card, with the cheapest $ZAZA a piece up now and its last sale. Tap one for its recent trades and to list only it, cheapest first.
Any Collector Crypt card in your wallet can be listed for gems, with no fee: the buyer's gems wait with Mercer while you send it, it can ask for any kind of a grade (Any Clean stone), and a note says what its insured value means. See Pokémon cards for gems.
20 October 2026
Fights: 📊 fight stats, one call card a fight, and the Cambria Dungeon together
In the Cambria Dungeon, whoever you follow picks the way down and takes you with them on one run, 🛡 Help (or a click on a hero) takes you into any fight on your floor, and a fight your party wins no longer puts anyone who fought in it out of the run. See the Cambria Dungeon.
After a raid or any other fight with two heroes or more on your side, 📊 Fight stats shows each hero's damage dealt, damage taken, healing and damage shielded. See Fighting together.
❗ Call for help: when both sides of one player fight call, you get one card for it, not one each: your squad's side, otherwise the side that needs help more. See Call for help.
20 October 2026
Chat: pick what each tab shows and the language 🌐 translates into, and say why you report
⚙ Chat settings pick what each chat tab shows, so the safe zone, run energy, others' dropped loot and other game lines can go: switch each kind on or off, or keep 💬 Players only.
Settings → 🌐 Language picks the language chat translates into, and lines that mix languages or misspell now translate in full. See Chat.
Reporting a line or a player as Other now asks what happened, so the team reads it in your words. See Keeping it safe.
20 October 2026
Around the World: invited guests count when they sign in, and potions brew in batches
Invites: a player who started with your invite link as a guest counts for you whenever they sign in with a wallet, even days later, and the Raid Center lists your guests as waiting for that sign-in. See the Raid Center.
Brewing: Nurse Ivy and the Laboratory brew 1, 5, 10 or as many potions as your ingredients cover at a time, up to 20 of a kind in all, and what doesn't fit on your belt waits for you at the Storage House. See Potions.
𝕏: a plain ZAZA counts like $ZAZA and @Zaza_Pikachu for the 𝕏 Raid, the X task shows others' posts only when their own words name ZAZA (on a retweet, what you do to the post it shares counts), and @CryptoPilot16's pin now pays 50% XP until you engage, like ZAZA's posts. See the 𝕏 Raid, the X task and the 𝕏 cut.
19 October 2026
Fights: the Cambria Dungeon
A whole Cambria Dungeon run pays about what the same time hunting does, at the low end: 11% of your next level on Normal, 22% on Nightmare and 36% in Hell, counted at level 59 at most (Hell at level 58: about 11,000 XP, at 70: about 15,600).
Its gems, scrolls and eggs come at the World's usual odds: chests hold none, a Cambrian chest rolls like a tall-grass lurker, the hoard like an elite and the keeper like a legend, so a full run finds a gem about one time in four and a Socket scroll one in twenty. See the Cambria Dungeon.
In Cambria Castle a gold CAMBRIA DUNGEON sign shows the way down at the throne, the new Cambria Envoy beside it explains the Cambria holders' free run a day, and the board lines up its three ways down with XP, loot and strength as tiles.
18 October 2026
Fair play: Jon Wik comes for the bots
Jon Wik, the World's bot hunter, walks over to bot accounts and takes each one out with a headshot everyone there sees, and every one he takes out is banned for good. See Jon Wik.
When the checks are sure an auto-clicker, a macro or a bot is playing for you, what it farmed is taken back at once, and the fair-play warning in the game says what was taken.
18 October 2026
Silver Hour: four new bosses at 10:00 UTC
Argentide10:00 UTC
Aurelith10:15 UTC
Nivalis10:30 UTC
Chronyx10:45 UTC
A second boss hour comes every day from 10:00 to 11:00 UTC, for players on the other side of the world: Argentide the Storm Guardian, Aurelith the Aurora Stag, Nivalis the Frost Lynx and Chronyx the Steel Time Dragon, a quarter of an hour each. See The Silver Hour.
They're fought like the Golden Hour's bosses but built for three heroes instead of five, each pays half what a Golden Hour boss does once a day, and wildlife drops double materials all hour.
18 October 2026
ZAZA Town: a safe zone, no player fights
Nobody can attack anyone in ZAZA Town and around it now, from the Storage House and Nurse Ivy out to the Marketplace, the Squad House and the lake's shore, nor in the buildings there except the Gym House. See ZAZA Town's safe zone.
A 🕊 on the ⚔ button by the minimap shows you're in it, and monsters, raids and the Golden Hour fight on there as before.
18 October 2026
Potions: the Laboratory's gem potions beat the Redcap brew
Emerald tonicThe strongest HP boost
Frost wardThe strongest defence boost
Storm elixirAttack, defence and HP
The Emerald tonic, Frost ward and Storm elixir are much stronger, so like the Blaze potion each now beats Nurse Ivy's cheaper Redcap brew at what it boosts. See Potions & the belt.
The Emerald tonic and the Storm elixir now last 30 minutes, twice as long as a Redcap brew.
18 October 2026
ZAZA Eggs: a card from a Golden egg goes on X
When a Golden egg's pack pulls a real card, @Squirtlworld and ZAZA's own @Zaza_Pikachu post it on X with its own picture: the card, its value and the hatcher's hero beside the hatched egg.
The hatcher is tagged if they connected their X. See ZAZA Eggs.
18 October 2026
Around the World: slimmer name plates, bigger steps in a trade, and running costs 10% to 25%
Trading: the trade window's bag now adds materials 100 or 1,000 at a tap as well as 1, 10 or All. See Multiplayer & chat.
Knockouts: running from a stronger monster now drops a random 10% to 25% of the materials and potions in your bag, a new roll each time, instead of always 10%. See What a knockout costs.
Other players: a holder's name plate shows just their tier's badge and colour now (click them for the tier's name), and 👁 Watch shows someone in the Cambria Dungeon live on their torchlit floor instead of in a closed land. See Your badge & name plate and Who's online.
18 October 2026
Casino: jackpot slots, bigger stakes, a 10% rake, no fights inside
The slots are a real machine now, with a GRAND, MAJOR, MINOR and MINI jackpot board, chasing lights and a lever, and every big win fills the screen with coins; Roxy's roulette is a wooden wheel whose ball drops into its pocket.
Nobody can attack anyone inside the Retardio Casino now, the High Roller Room included; every table takes bigger stakes, up to 2,500 worth (10,000 in the High Roller Room) and poker blinds up to 2,500/5,000, and the house keeps 10% of every win (it was 5%). See The Retardio Casino.
The ✕ on a ♠ poker note under your minimap hides them all until Settings → ♠ Poker tables to join brings them back. A note's ⚙ shows only the ones you want, and poker can play for any gem of one grade (each kind of that grade is one chip).
18 October 2026
Card Hunt: hold $10 of $ZAZA for the drops and leagues
From Friday 23 October, the drops' packs and the league packs are for wallets holding about $10 of $ZAZA, set every day at 00:00 UTC from the price. See Holding to hunt the drops.
The rookie pack, Golden eggs and X drops still take any amount, and Your hunt shows today's amount and what you hold.
18 October 2026
Monsters: twelve more in the tall grass, and stronger lands
Twelve new monsters hide in the tall grass, each with a power of its own: on the first map Scowlithe howls before two fire fangs, Psyquack's headache blows up after three blows, Golurgeist gives back double what you hit it with and Arcanoir strikes through your guard.
Eight more wait in the two lands past the map, and the lands' own monsters and story quests moved 11 to 14 levels up. See Twelve more with powers.
Mewrath is now as strong against one or two heroes as against three, so nobody beats the legend alone any more. See Legends.
18 October 2026
Leagues: from level 20, $25 Silver and $50 Gold packs
Three leagues, from level 20.
The weekly leagues now start at level 20: Bronze is levels 20 to 29, Silver 30 to 39 and Gold 40 and up, and this week's boards were sorted again that way. See Weekly leagues.
Under level 20 you score no league points yet; reach it and a window welcomes you to Bronze from the next Friday, then again at 30 and 40.
From this week's packs (Friday 23 October) the Silver League races for a $25 pack and Gold for a $50 one, Bronze's stays $25.
18 October 2026
ZAZA on X: never copy-paste, 1 new account a day, no liking your own
Right at the top, before anything else.
The Raid Center, its rankings and Blitz say it first: never copy-paste on X, because X flags repeated replies as bot behaviour and can ban the account, and a copy earns no Raider points. See the Raid Center.
From level 30 the Daily's 𝕏 Raid asks 1 new account reached a day instead of 3, and that one fills your 🔥 streak and your quests' 𝕏 Raid days. See X raids.
When a Raider's own post or comment is the 𝕏 Engage task, they just open it and tick the square: nobody has to like their own. See the 𝕏 cut.
18 October 2026
Starting out: Daily tasks after Pip's quest, free $ZAZA after Into the Forest and an hour
The next step, right on Pip's scroll.
Pip's last word and his Quest complete scroll now point you to your Daily tasks: how many of today's you've done, or when the next ones come, and a button that opens them.
Finish them 7 days in a row for a Golden ZAZA Egg. See Your first quest.
The free $ZAZA at the ZAZA Faucet now comes after the story's fourth quest, Into the Forest, and an hour of play (Pip's quest and 15 minutes before), and its window counts the quests to it. See ZAZA Faucet.
18 October 2026
zazadog.fun: a calmer top of the homepage
The whole top on one laptop screen.
Play ZAZA World and its live camera share one smaller card under the buttons, the camera on the right, and Zaza's clips stand beside them as a fanned hand of three again.
A bigger ZAZA says it in two lines: the viral yellow Pomeranian, now the $CARDS mascot, and a free RPG where you win real Pokémon cards; the card hunt countdown above is smaller and brighter, and the thesis is a sum now: Pikachu, the most famous Pokémon, plus Doge, the most famous memecoin, = ZAZA.
The $CARDS rewards part says in plain words how the 3% tax pays holders, shows $ZAZA's real price (it read $0.00) and links to the rewards board.
18 October 2026
Fights: the Cambria Dungeon
The Catacombs, first of four floors under Cambria Castle.
Cambria's expeditions are now a Diablo-style dungeon: four dark floors with packs, blue-named champions and a guard by stairs open from the start, down to the Vault's keeper and its hoard; parties of up to 4 go down together or Ask to join one already down, and 🛡 Help jumps you into a teammate's fight.
Smash urns and open chests for loot and Cambria flasks, and 🌀 portal out to bank your pouch: the loot is counted from what your entry cost, so a cleared first floor pays it back, a whole run pays three times the XP it did (Hell at level 58: 15,300), and a later run that day still pays half. See the Cambria Dungeon.
Its fights look the part: a torchlit crypt in the Catacombs, the flooded Drowned Crypt, lava and gold below; Cambria NFT holders go down free once a day (🎟 Cambria pass); Mobile: one compact menu row with Messages and Squad inside Chat ▾, and the dungeon bar under the ZAZA WORLD box.
17 October 2026
Chat: 🌐 any line in your language, ⚑ report a line, and ✉ Messages that don't get lost
Tap 🌐 on a player's line to read it in your own language, or switch on Settings → 🌐 Translate chat and other players' lines translate by themselves. See Chat.
Tap ⚑ on a line or a private message to report it to the team: it hides for you at once, and when three players from different homes agree it hides for everyone until the team looks.
✉ Messages is a tab of its own, with everyone you're talking to on a strip and red counts, and a tap on a message answers it; on a phone the Chat ▾ list opens upwards, 🧹 Clear chat included.
17 October 2026
Squads: squad chat is a tab of the chat now
👥 Squad moved from its own window into the chat as a tab, with your leader's 📌 notice on top and a count while you're elsewhere. See Squads.
❗ Calls for help no longer fill the squad's chat: your squad gets the card under the minimap first, with its horn. See Call for help.
17 October 2026
Forge: class gems, a super rare ★ for your class's own techniques
Every class has its own super rare gem, found only on level-50+ monsters: Brom sets it into one of your class's techniques for ★ +25% damage and heals against monsters. See Class gems.
A gem needs a tier 7 weapon or better in your hand and $100 of $ZAZA in your wallet to set, sleeps in fights against players, and stays yours.
The legend benches say the share of the $ZAZA supply their gear needs may be lowered if $ZAZA's market cap grows a lot, so it stays within reach. See Holding $ZAZA.
17 October 2026
Fights: callouts for raids, your teammates' picks, and Tidal Crash, the Assassin's blades and Royal Decree retuned
In a fight with friends, your teammates' boxes show the move each one picked (your side only), and 📣 callouts (💥 I'll bash!, 🛡 Guard!, 💚 Need heal!, 🎯 Focus, ⏳ Saving energy) line up a raid's Shield Bashes. See Callouts.
Tidal Crash hits a little softer, the Assassin's Twin Slash and Death Blossom a little harder, and Royal Decree costs 1 energy, so a Lord can keep a boss Exposed every round. See Attacks.
A foe winding up a big blow keeps glowing when its burn ticks on you that round, and a foe carries one burn or poison at a time: every attack that burns or poisons says so, and the fight tells you when yours doesn't take. See Burns and poison.
17 October 2026
Levels: the climb from 80 is the real endgame
From level 80 each level costs 1.3 times the one before, and 1.45 times from 90. See Levels & XP.
Levels up to 80 cost what they did, nobody's XP or level changed, and the bosses pay what they paid.
17 October 2026
Around the World: M closes the map again
Hotkeys: press M again to close the World map, as B and L now close the Rankings and the leagues. See Hotkeys.
17 October 2026
zazadog.fun: ZAZA World live on the homepage
Watching the World from the homepage.
The top of the homepage shows ZAZA World live beside Play ZAZA World, as the game's 👁 Watch does: one hero after another, 15 seconds each. See Who's online.
The $CARDS rewards card moved down to the Rewards section, under the ZAZA coin.
17 October 2026
Bosses: find your dragon party
The dragon window shows who is ready for rewards and who is on cooldown, with invitations for eligible online heroes wherever they are. See Starting a raid.
The active Golden Hour boss now glows on the minimap and World map, following it while it roams. Click it to summon a raid party: gather 2–10 heroes, pass the same 30-second ready check as Ignizard, then fight with no mid-combat joins. See The Golden Hour.
The dragon window's online heroes sit on a solid panel, one card each, so the list is easy to read over the game.
16 October 2026
The docs: a card hunt you can watch, start to finish
The guardian wakes, with its card.
The Card Hunt page plays a whole hunt in the game's own art: the packs flying off into the World at drop time, the chat's hints, the guardian waking at the spot, the fight and the sealed pack opening into a card.
Around the World: Players counts people, all time; Buy and Fight boost fold away
ZAZA's box: Players counts every different person who has played ZAZA World, all time, like Holders beside it, instead of the last 7 days; one person's heroes on one browser or network count once, and the bars under it still show the week. See On the screen.
Left panel: Buy and the Fight boost start folded to their headings, so the panel is shorter: tap a heading for its buttons, and again to fold them.
16 October 2026
Fights: calls for help from the level you pick
Settings → ❗ Calls for help from level: type a level, and calls against anything under it stay out of your chat and off your minimap, while your squad's always come through. See Call for help.
16 October 2026
Leagues: last week's keys and everyone's points
The League window has a Last week tab: who got each league's keys, with their place and points, where its pack stands, and everyone's final points; the Standings list everyone too, not just the top 50. See Weekly leagues.
Keys go to each league's top 5 by points, however many days they played: a key took points on 3 days, which left Bronze with 2 keys of 5, so last week's keys went out again that way before its packs hide at 12:00 UTC.
On Friday mornings the card hunt clock keeps the drop's countdown and adds the league packs' under it, saying whether you can hunt them; Your hunt says it too: a key works whatever your cooldown.
16 October 2026
The ZAZA Faucet: a second round, 50 a day with a clock, and one claim per player
The faucet's second round opens today: 1,000 $ZAZA a claim, 200 new places and 50 claims a day (once they're taken, its window counts down to 00:00 UTC). See the ZAZA Faucet.
One claim per player, and the faucet's window warns in red that extra accounts get caught: a second wallet's claim is cancelled, and a player who takes it with more than one wallet finds cards with their first wallet only; the others are left out of the card hunt.
Friday 16 October's 18:00 drop keeps one of its 9 Starter packs for rookie hunters, like every Tuesday and Friday drop.
16 October 2026
ZAZA on X: follow the raiders, and anyone from their profile
Every raider on the Raid Board and the Rankings' Raiders tab shows their 𝕏 @handle under their name: tap it to open their X and follow them. See the Raid Center.
A hero's profile shows their 𝕏 @handle under their name too, when they have an X in the World. See Rankings.
15 October 2026
The Colosseum: nobody joins a fight once it's on
A Colosseum fight is the line-ups both sides agreed to for its bet: nobody can walk in halfway and tip it any more. Bring your side with the challenge, up to 6 a side. See Your side.
15 October 2026
The ZAZA Faucet: a checklist before your free $ZAZA, and more claims on a busy day
The faucet's window lists what's left before your free $ZAZA as three big rows, each ticked green once it's done: Pip's quest with the step you're on, your 15 minutes on a bar that fills as you play, and your wallet; Open quest and Connect take you to what's missing. See the ZAZA Faucet.
A busy day opens up: once the day's 20 claims are taken the faucet takes 50, then 75, then 100, and it starts at 20 again at 00:00 UTC.
The $ZAZA paid to skip quests goes to the faucet, and the Card Hunt budget window now counts it under ⏩ From quest skips, with the free claims it has paid for.
15 October 2026
Golden Hour: Solmane, Prismoh, Zacreign and Lunarch fight with moves of their own
All four now fight their own way on the fight screen, as Ignizard does, each with sounds of its own. See The Golden Hour.
Solmane blazes into a corona as it roars, bursts sunfire out of the ground in pillars that march up to you, lights its sun seal under it for the Sunburst, pounces as a comet and leaves its shape burned into your eyes.
Prismoh brings sacred fire down out of the sky and fires a beam of every colour; Zacreign brings a storm of swords and a sword of light down; Lunarch rains dark moonlight, flings crescents and fires the Moongeist Beam.
15 October 2026
The Most Wanted: all thirteen at the top of Blitz's window
Blitz's window now opens on all thirteen on the wall, a frame each: the one your quest hunts glows red with your count, the ones you've beaten say Caught, and one you haven't met is only a dark shape with no name.
Knockouts: dropped loot lands somewhere new each time, buildings too
Dropped loot lands in a different place each time, every place as likely as the next and never one of the last 4, and about one time in three inside a building anyone can walk into, like the Forge, the Gym House or the Retardio Casino.
Everyone still hears the place, never the spot, and Go under your minimap takes you in through the door. See What a knockout costs.
15 October 2026
Fights: masters pay more, more shadow fights on later quests, helpers within 20 levels, raids joined from a hero
Beating a master or Waterman pays far more: a quarter of what a level costs at their level, like Master Trunx's 1,450 XP (was 600) and Waterman's 1,750 (was 700), and a rematch you win pays half of that once a day. See Master trainers.
A ❗ call or 🛡 Help against a monster takes helpers at most 20 levels under it, so nobody far too weak can make it 60% tougher for everyone else, and a raid party that's gathering takes you from any hero in it: click them, ⚔ Join the raid. See Call for help and The dragon raid.
Later quests give more shadow fights a day: 3 through chapter II of the story, then one more for each chapter you reach, up to 8. See Find a fight & shadows. The Druid's Primal Stampede hits every foe ×2.0 (was ×1.5) and leaves them Shocked. See Attacks.
15 October 2026
The app: offered along your first quests
On a phone, handing in Pip's quest brings up Put ZAZA World on your phone: how to add the app on that phone, step by step, and what each of its tabs does, once more a day later after one of the story's first quests. See The ZAZA World app.
15 October 2026
Rankings: time played and the inventory on every profile
A profile shows the ⏱ time played, in all and in the last 7 days, under each XP sum and on each day's bar, and when they last played. See Rankings.
🎒 Inventory at the top of a profile opens their bag, even while they're offline. See Multiplayer & chat.
15 October 2026
ZAZA's window: how ZAZA measures up to the other chains' mascots
Click ZAZA's box: at the bottom right of his window, a box sets ZAZA beside CARDS like the homepage, with how many times ZAZA would grow to reach the 1.34% the other chains' mascots peaked at on average. See ZAZA's level.
Tap it for the other mascots, PURR, ZCAT, ALLINU, NEARKAT and RAYCAT: each one's peak next to its chain, ZAZA's live, and how it's all worked out, with the sources.
15 October 2026
CRYPTO STARSHIP: Telegram and X on the ship's menu
Right-click the CRYPTO STARSHIP (press and hold on a phone) and its menu offers Join on Telegram and GroupStarship on X beside Board, which joins the crew on Telegram as before. See Places.
15 October 2026
Controls: H hides the whole HUD, the D-pad can sit on the right, and the tutorial shows your phone sideways
Press H to hide the whole HUD and see only the map, and H again to bring it back; C now opens your Character tab, G your Squad, and C, I and G close their tab again too. See Controls.
On a phone held upright, the tutorial's How to play page now shows it turning sideways for a wider map, where the D-pad comes up at the bottom left; held sideways already, its Walk picture is the D-pad. See Controls.
Settings → D-pad side moves the D-pad to the bottom right for your right thumb (on a phone the quest and daily trackers cross to the left, under the ZAZA WORLD box), and Move left brings it back.
15 October 2026
ZAZA on X: raid replies score by their likes, and copies don't count
From 16 October a reply to a new account scores 1 Raider point, a short tag ¼, every like on it more and a copy nothing; the 𝕏 cut's pool pays only raiders who reach 10 new accounts a day (more at 20), a fifth of a level at most. See the 𝕏 cut's pool and Raider points.
At level 30 a window says why your X matters and how to bring it, and the Daily's Reach 3 new accounts card has Find people on X: one tap shows X's newest posts about $CARDS, $CAMBRIA, $GP, Collector Crypt and the other mascots. See Connect your X.
The 𝕏 Raid now checks every connected X by itself every 15 minutes, not only the 30 best streaks, and a Check now that X doesn't answer no longer uses one of your 3. See the 𝕏 Raid.
15 October 2026
Around the World: matching stat boxes, a Monsters count, a Red Bull in Fast Boots
Character tab: the HP, Attack and Defence boxes are always the same size, and your boost sits once in a pill under Attack and Defence. See the Character tab.
Monsters tab: its title counts the monsters you've beaten out of the ones it shows, like 12/64 beaten.
VIP Garden: a Red Bull now adds its +100% to Fast Boots' instead of standing in for them, so you go three times as fast while it lasts.
15 October 2026
On the screen: NPCs' words fit a phone turned sideways
On a phone turned sideways, an NPC's box in the chat column puts their picture small beside their name and their words across the whole column, so they no longer break inside words. See Controls & screen.
Link buttons stack one under the other, a long line scrolls inside the box, and on every screen the box keeps its size while the words type out.
15 October 2026
Leagues: a celebration when you move up, and points for raiding on X
Reach level 20 or 40 and a window celebrates your move up to Silver or Gold League: your old medal spins, flashes and lands as the new one, then it shows what you race for now (the league's keys and the bigger pack they're a chance at, your new rivals, the pack's guardian, and the Friday your first week starts).
Keys are a flat top 5 in every league, however many play (no more top 8 once 25 played), and on the Standings 🔑 marks everyone who'd get one if the week ended now, the podium too: a hero short of 3 days is skipped and the next one down takes it.
X scores too, this week already: +20 league points a Raider point (from 16 October a real reply to a new account is 1, a short tag ¼, and each like on it adds ½), and the day's top 3 raiders with 10 new accounts score +100, +60, +40; what you did on X since Monday counts. See Weekly leagues.
15 October 2026
Starting out: a brighter tutorial, and Brom points you to your first piece
The tutorial has a fresh look: real Pokémon gacha packs with no buttons under them, ➜ Go as it sits under your minimap with a hand tapping it, and a card of its own for Claim 10,000 free $ZAZA, your ticket into the real card hunt (the 🚰 row under your quest opens with it too).
On Pip's forge step, Brom talks only about your first piece, the Copper great helm (a Mage's Copper circlet), never the blade, and the helm waits right under his tip with a shining Craft button, How the Forge works folded. See Mining & the Forge.
Sparkata now drop a hide every win, so the fights ➜ Go picks for Strange Sparks always bring some, and the tracker says to right-click Brom or Nurse Ivy (press and hold on a phone) and pick Talk-to to start or hand in their quests. See The Shattered Core.
15 October 2026
Marketplace: your rare goods fit three to a row
Your rare goods' buttons at the top of the Bag sit three to a row on a computer too, each icon above its name, so the names keep a size you can read. See The Marketplace.
15 October 2026
Ambassadors: the invite link is one scene over ZAZA Town, with a toggle
An ambassador's invite link opens on one scene over ZAZA Town from the game: a stone-framed screen in the middle of the window plays the ZAZA World trailer, then real gameplay, and a toggle under it (Promo video · Game view) picks one. See Posting on X.
Under it, a link to zazadog.fun and a line that ZAZA World isn't affiliated with Collector Crypt.
15 October 2026
zazadog.fun: ZAZA's runner tile is live
ZAZA's tile on the homepage's Every chain gets an animal runner card shows ZAZA's market cap now instead of its peak, and its proportion of CARDS, the multiple to the runners' 1.34% average and what that average comes to follow both market caps live. See the thesis on zazadog.fun.
The homepage runs in its menu's order: the ZAZA app, Ambassadors and Creators now come after the rewards board, which lists the top 30 holders, and the dev log's newest pictures follow them.
New players get a 🧭 New player guide button beside Play free now, opening the docs' new guide to a first day: the tutorial, the faucet's free $ZAZA, eggs, weapons and the raid bosses. See New player guide.
14 October 2026
On the screen: fold what's under the minimap on a computer too
The two fold buttons under a phone's minimap are on a computer too: the scroll hides the quest and daily task trackers, the other the card hunt clock with the 🎙 ZAZA live on X card, your boosts and the “N online” count, and the gold + brings them back. See On the screen.
14 October 2026
Around the World
Quests: a tap on a quest in the tracker under the minimap opens its window right on your quest's page, with the journey's map (or the Most Wanted's posters) a scroll up on a phone. See The Shattered Core.
Name tags: walking past a crowd, you or anyone, no longer sets everyone's name tags jumping about: a tag only makes room for people who have stopped, and the tags already there keep their spots while a newcomer's finds room round them. See Your badge & name plate.
14 October 2026
Controls: phones start the D-pad at Low
Settings → D-pad sensitivity now starts at Low on a phone (a computer still starts at Normal), so a thumb on the pad is steadier from the first walk; – and + still take it anywhere from Lowest to Highest, kept on that device. See Controls.
14 October 2026
Fights: the raid leader picks the party, and one ❗ card a fight
A ✕ by every name but your own.Two callers in one fight, one card.
Gathering a raid, a card-pack party or a party at a fire in the Trial, the leader now has a ✕ by every other name on their card: a tap puts that hero out of the party, and they can't come back in unless the leader asks them again. See The dragon raid.
❗ Call for help: two or more calling from one side of a fight now share one card under the minimap, each name with its 👁, instead of a card each. See Call for help.
Updates wait for your fight: the World restarts for an update at a moment no fight is on, and new fights wait a few seconds for it, so an update no longer cuts a fight short.
14 October 2026
zazadog.fun: how big the animal runners got
The Every chain gets an animal runner card on the homepage now gives each runner's peak market cap, the size of what it runs on today and the proportion, biggest peak first: PURR peaked at 2.3% of HYPE, ZCAT at 0.9% of Zcash. See the thesis on zazadog.fun.
ZAZA's tile adds the others' average proportion, 1.34%, and the big number is the multiple from today's cap to it, 35× ($3.2M), with a bar on every tile to see the proportions side by side.
14 October 2026
Card Hunt: why an older card can't go back, and the winners post's poster
Every card of the drop, whole, and its winners.
The card deposit and a card's own view now say it: an older-version card (Collector Crypt's old mint, which any pack can hold at random) can't go back to the hunt yet, and you can still sell it back or list it. See Send it back to be hidden again.
The Card drop winners post on the card-pulls X account now carries the drop's wrap-up poster, the one ZAZA's own X gets an hour after a drop: every card whole with its value, the top pull big, the winners as their heroes and the next drop. See The Card Hunt.
14 October 2026
Potions: your Bag says what a brew does for you
Every potion in your Bag and in the Laboratory's recipe list now shows its boost at your level, with the full strength beside it: a level 56 hero's Sage's brew reads +14% Adventure XP from wildlife, 54% of the full +25%, which is what drinking it gives. See Potions & the belt.
The Sage's brew counts for wildlife wins only: raids, guardians, masters, player fights and quests pay the same without it.
14 October 2026
The Fire Pit: room for sixteen
Six more stumps fill the gaps in the ring round the Fire Pit by Moonwater Lake, so sixteen heroes can now sit by the fire at once, three on each side and one on each corner. See The Fire Pit.
14 October 2026
The Crypto Hideout: TassHub's X Spaces by Moonwater Lake
A new place where the lake path ends, between Cambria Castle and Moonwater Lake: The Crypto Hideout, a timber tower under rust roofs with the group's logo over the door. See Places.
Mystic, its host, waits at the door to invite you to TassHub's X Spaces, 3 a week, where promising projects get showcased.
The tower, the Spaces board by the path and Mystic open The Crypto Hideout's Telegram and TassHub on X.
14 October 2026
Starting out: Pip's quest ends at level 2
Pip's quest now pays 50 XP, a place found 10 and a Sparkata win 10, so you finish it at level 2 and climb from there with the story quests. See Your first quest.
The newcomers' Sparkata stroll on the grass round the Ambassadors' Plaza, never across it, and the Riolash, Volteon and Voltalisk that stood on the way to the copper rocks now roam the quarry's iron and gold.
On a story quest, each step's ⏩ skip price sits in the right corner of its box.
14 October 2026
The Retardio Casino: blackjack and Texas Hold'em
The big poker table under its POKER sign, by the blackjack table.A showdown at a copper ore table.A poker table and a Sit & Go waiting for players, under the minimap.
A blackjack table joins the slots and roulette: you against the dealer, for loot from your bag, and blackjack pays 3 to 2. See the Retardio Casino.
A big poker table under a red neon POKER sign, where the bar stood (the bar moved to the south-east corner): no-limit Texas Hold'em against other players, up to six a table, for whatever stackable thing its opener picks (ores, gems, stones, scrolls), 15 seconds a turn. Free seats show as a ♠ note under your minimap.
Your buy-in moves from your bag to your seat and comes back when you stand up. For a gem, a socket stone or a scroll, open a Sit & Go: everyone pays one entry, plays with chips under fast blinds, and the last one standing takes the entries.
14 October 2026
ZAZA Eggs: hatching is a show now
🐣 Hatch cracks your egg open in its own window: three cracks (tap the egg to go faster), a burst of shell and light, and a baby ZAZA peeks out while what it held pops in. See ZAZA Eggs.
A Golden egg's prize gets its own gold card, with confetti.
14 October 2026
The ZAZA Faucet: a note under your quest for new heroes
While the faucet has free $ZAZA for you, a 🚰 Try it free row right under your quest says so with the claims left and what to do, and turns gold with Claim it now once you can claim. See the ZAZA Faucet.
Guests also get a reminder in the chat with what's left to do: a minute after coming in, every 15 minutes after that, and when Pip's quest is done.
14 October 2026
Marketplace: a rare good takes you there
Tap a rare good, in your Bag or in another player's View inventory, and you walk to the Marketplace, where its ✨ Rare goods tab opens. See The Marketplace.
The rare goods' buttons in the Bag are a little smaller.
14 October 2026
ZAZA on X: a countdown to ZAZA's live show on X, and the 𝕏 cut is 50% XP
ZAZA is on TassHub's Pitch Pit, a live X Space hosted by @Mystik_Crypto, today at 21:00 UTC: a purple 🎙 ZAZA on 𝕏 Spaces card right under the card hunt clock counts down to it for $ZAZA holders, in UTC, with two numbered buttons: 1) Set a reminder on X and 2) Join The Crypto Hideout on Telegram. See ZAZA live on X.
When the show starts, the card turns red, LIVE, and the chat says so once.
The 𝕏 cut is deeper: from level 10 you earn 50% XP until you've engaged ZAZA's newest post on X (it was 80%); its pool, the other half, pays the team's wallets too, like any raider with a 🔥 streak alive, and the Raiders podium shows the last share-out under today's ⚡ XP.
13 October 2026
The Raid Center: two names, your hero in the gear, XP on the board
The Raid Center's two scores get a name each: invite points come from players who join with your invite link and earn the Raider gear, and Raider points come from new accounts you reach on X and rank you on the Raid Board. See the Raid Center.
Nothing you earned changed: the window's old "Raider points" are now called invite points, and that's what Raid Night and Most Wanted ask for.
The Raider gear now shows on your own hero, turning on its plinth, with what each tier takes in players, and the Raider House rankings show the ⚡ XP each raider gets from the 𝕏 cut pool.
13 October 2026
NPCs: short talks, and the Forge opens on crafting
NPCs talk less: most say what matters in three short boxes or fewer, and the window they open tells the rest. On phones their box has more room inside, clear of the screen's corners.
The Forge opens on crafting, under one tab bar for Brom's benches: Craft gear, Sockets & gems, Enchant and the Gem board. Under Craft gear, Gear for picks the class, in a row of its own. Brom brings up gems and scrolls only once you carry one. See The Forge.
13 October 2026
Around the World
Chat: in one-on-one messages, each player you talk with has a colour of their own and your own lines are white with their name in their colour, so you can tell who said what at a glance. See Chat.
Chat: a new message in the one-on-one talk you're writing now always comes into view at the bottom of the chat, even with a phone's keyboard open.
Chat & Bag:🧹 Clear chat (or /clear) empties the chat on your screen only, a tap on anything in your Bag says what it's for, your cards are now only in the 🎴 Card collection, and a found Enchant, Cleanse or Empower scroll now says what it does. See Enchanting.
13 October 2026
Starting out: a quicker first quest, and the tutorial shows how to run
Pip's quarry step asks for 3 copper ore, one rock's lot; Pip then sends the rest of the copper your first gear takes, your next monster win brings all its hide, and the tracker says Collect hide first until it does. See Your first quest.
The tutorial is simpler: How to play shows walk, run, right-click (press and hold on a phone) and chat, and until you've run once, ➜ Go says how to run and the run button glows.
13 October 2026
ZAZA Eggs: get them, hatch them by playing, and a Golden one may hold one of the week's prizes
Pip now hands every hero a ZAZA Egg, every 7th day of a Daily streak and each story chapter's end bring a Golden one, and big fights drop them now and then: they hatch on your minutes of play, for XP and forge materials (the 🥚 % on the Daily tracker: point at it for what's left).
The World's Golden eggs hold 1 sealed card pack, 2 lock picks, 5 gems and 1 Socket scroll a week, each free at a hidden time for the next one hatched; a lock pick takes the card hunt's lock off. See ZAZA Eggs.
Eggs warm only on minutes you really play: walking, fighting, mining or gathering, crafting (standing around, the 🥚 fades and waits), up to 3 hours a day, and a wallet flagged for fair play hatches no prizes for a week.
13 October 2026
The Most Wanted: an outlaw gang joins the wall
Six new monsters, an outlaw gang, take the place of the map's own monsters in ten of Blitz's quests, hidden like the rest of the wall until a quest sends you after one. See Thirteen on the wall.
Each is a fight for two heroes or more, so those quests ask for fewer of them, and what you'd already beaten for one carries over.
13 October 2026
The docs: how the team runs it, on one page
The real menu, all six areas.
A new page under More, How the team runs it, lists every tool on the team page in one line each: the hunt's switch and drops, the vault and the multisig, player files and moderation, ambassadors, server health, tests and the dev log, and what the team can't do.
Its picture is the real menu, Ideas and all, so what you read matches what the team sees. See How the team runs it.
13 October 2026
Leagues: a window of their own, with the key race, your road to a key and how to score
Standings, Prize, How it works.
The leagues left the Rankings for a window of their own, opened by League beside 🏆 Rankings or L, with three tabs: Standings, Prize and How it works.
Prize is the key race: 5 keys, only 1 pack, and the first key holder to open it wins it. A player's idea the same evening: it hides on Friday at 12:00 UTC, 6 hours before the drop, so a key holder who misses it still hunts the 18:00 drop. See Weekly leagues.
Under the Standings board, your road to a key ticks off each rule with where you stand and says what to do next; How it works has the three leagues, how to score and the rules.
13 October 2026
ZAZA on X: from level 10, 80% XP until you engage ZAZA's newest post, and the 20% goes to the top raiders
From level 10, until you've done the 𝕏 Engage task for ZAZA's newest post on X, you earn 80% XP; the row under the minimap says 80% XP in gold and now shows for every hero, holder or not. From level 40, X has to show it: a tick alone doesn't count.
Like, repost or reply on X, then tick the square: the chip turns green, Full XP, on all your devices until the next post; on Android, Engage opens ZAZA's post in the X app (so do the X tab and the 𝕏 Raid). See The 𝕏 cut.
The XP the cut takes goes to the top raiders: every 00:00 UTC, the 𝕏 cut's pool is shared down the Raiders board among raiders with a 🔥 streak alive, up to half a level each; the board shows each raider's ⚡ XP. See Where the 20% goes.
13 October 2026
Fights: ❗ against any elite or legend, a full fight says so, and two players at one home
❗ Call for help now shows against an elite, a legend or one of the Most Wanted whatever your level: they're built for a party, so a hero past their level can still call the World in. Its card under the minimap is now two lines: needs help vs Stonix L21 in CARDS Citadel. See Call for help.
Click a hero whose fight has no seat left and the row now reads ⚔ Fight full with the sides, like 4v4, or on a monster 🛡 Fight full with the hunters and their prey, like 4/4 vs the Gyaradon. Player fights take 4 a side, monster fights 4 heroes, Colosseum squads 6. See Team fights.
Two people on one home's Wi-Fi count as two players once each has reached level 10 or played 5 hours, and a partner you funded too once the game sees you both playing at once (in the card hunt as well): fights between you pay XP and a raid counts you both. See Player fights.
13 October 2026
Controls: D-pad sensitivity, and the wilds can't be switched off
Settings → D-pad sensitivity: five steps from Lowest to Highest (Normal is the pad as it was) set how far your thumb has to go before you walk and how far round before you turn. Lower is steadier, higher answers a lighter touch.
The Wild encounters switch is gone: tall grass and charging beasts are on for everyone. Switched off, it let a hunter run for items and cards without a single fight. See Controls and Encounters & ambushes.
13 October 2026
Quests: skip with $ZAZA for the faucet, and the tracker shows every quest you're on
You can now skip a story quest with $ZAZA: one step, the rest of the quest or the rest of its chapter, priced by the quest's level, and every $ZAZA goes to the ZAZA Faucet, which gives new heroes their first $ZAZA.
The tracker under the minimap has a row for each quest line you're on (story, Storm Watch, Most Wanted), on phones too. New heroes get a 🚰 ZAZA Faucet row, and the tutorial says it too: what's left before their free $ZAZA, and for guests, connect a wallet. See Skip with $ZAZA, The Shattered Core and The ZAZA Faucet.
Side quests ask a day more of 𝕏 Raid than a story quest of their level: 2 days up to level 49, 3 from 50, 4 from 60, 5 from 70; story quests ask 3 from level 60 and 4 from 70. See 𝕏 Raid days.
13 October 2026
Sockets & gems: enchanting, a Gem board in the Forge, rarer high grades, $100 to set gems and easier fusing
Brom now enchants gear with three very rare scrolls: an Enchant scroll rolls one new power on a piece (🔥 Burning, 🌵 Thorns, 💚 Mending or 🛡 Hardy), a Cleanse scroll takes it off to try again, and an Empower scroll makes it stronger, up to 3 times. See Enchanting.
A Gem board now stands in the Forge by Brom's anvil, with every gem in the World, the top 10 heroes by the gems they wear and the latest finds; and found gems are now Chipped most of the time: from level 50 a Flawless is 1 gem in 1,000 (it was 500), and a legend drops a gem 1 in 10 (it was 1 in 2).
Setting gems now takes $100 of $ZAZA in your wallet (it was $50), and fusing is easier: Brom uses the gems and scrolls in your Storage House too, a gold Ready to fuse box tops his Sockets & gems tab, and the Bag's gems have a button to it. See Sockets & gems.
Enchant scrollRolls one enchantment
Cleanse scrollTakes it off again
Empower scrollOne step stronger
13 October 2026
Holding: liquidity providers fight much harder
Liquidity providers now fight with 2.5% to 25% more attack and defence by the $ZAZA they have in the pool, two and a half times a vault charger's power for the same $ZAZA (it was 4% to 10%).
Vault chargers get 1% to 10% more attack and defence by the $ZAZA they charge with (it was 2% to 5%), and both step up at 500K, 1M, 2.5M, 5M, 10M and 20M. See Saiyan power and Charger power.
An LP's steps count what you add before the 3% fee: add 500K and you're a Drop, though about 485K lands in the pool.
13 October 2026
Card Hunt: X drops, a big Friday drop, and a card deposit to give a card back
X drops: drop a sealed pack, or a real card you won, for someone on X by their @handle. You get a post and a link; they claim it in ZAZA World with nothing to pay and nothing to sign but the sign-in, and unwrap it at once or hunt it on the map. 🎁 X drop in the Card Hunt window and on your cards. See X drops.
A card deposit now stands in the town square, right of the ZAZA Faucet: send a card you won back to the hunt, or drop a card or a pack for someone on X. 🏷 List it works again: Collector Crypt now pays a listing's fee and signs it first. See Send it back to be hidden again.
A pack sits you out of the next drop, and you're back the moment the one after starts (a week at most): a Friday winner sits out Tuesday's and hunts Friday's. Friday 16 October drops 9 Starter packs, then the first league packs, and the posts before a drop say how many go to everyone, rookies and the leagues.
13 October 2026
Creators & ambassadors: the boards name who's on them, and you hear when you're added
Read the Creators board at the Creators' Stage for the creators the team works with, where they post and their profile; one of them, signed in with your wallet, you get your own box first with your link to copy and your page.
Read the Ambassadors board on the plaza for the ambassadors ranked by the players they brought in, with your own tier and invite link first once you're approved.
When the team makes you a creator or approves you as an ambassador, a window in the World explains what you've got, now if you're in or at your next sign-in, and a line in the chat says it too. See The Creators' Stage, The Ambassadors' Plaza and Creators.
12 October 2026
Card Hunt: send a card you won back to be hidden again
Under your own real card, 🎁 Hide it again sends it back to the vault: it's hidden again somewhere in ZAZA World, and whoever wins it gets that very card.
Everyone hears who sent it back, a 1% holder as a 1% Club member, and it's never theirs to win again. See Send it back to be hidden again.
12 October 2026
Ambassadors' Plaza: a Silver plinth
A third marble plinth, Silver, now stands on the Ambassadors' Plaza on a silver ring of its own, waiting for a Silver Ambassador's statue.
The three plinths stand in a row, Silver, Gold and Diamond, and the Ambassadors board now stands in front of them. See The Ambassadors' Plaza.
12 October 2026
Levels: every level from 49 costs three times as much
Every level from 49 now costs three times the XP, and every hero past 49 had their XP scaled up to match: nobody lost a level or any of their bar.
A monster far below you now pays full XP up to 10 levels under you and never less than 40%, and the bosses no longer pay less past level 50. See Levels & XP.
The docs now show what a win over each monster, Ignizard and the Golden Hour pays you at your level, always in today's numbers: they come from the game itself.
12 October 2026
Monsters: twice the XP for every win, and the legends and the hidden hunters turn up more often
MewrathOld Ruins, Sparkwood
AuroracuneMoonwater Lake, Sunlit Meadow
Every monster now pays twice the XP, and the strongest one you can reach no longer pays less however high your level: while the lands are closed, Terrortar pays every hero 1,260.
The two legends and the two hidden hunters now come out of their tall grass five times as often: about one fight in 50 there instead of one in 250.
Auroracune now also rises in the Sunlit Meadow's grass beside Moonwater Lake, since the lake itself has so little. See Levels & XP, Legends and Hidden hunters.
12 October 2026
Leagues: Bronze, Silver and Gold, a pack for each league's best every week
Your league, your place and your key.
Every week you play in a league by your level (Bronze under 20, Silver 20 to 39, Gold 40 and up), where wins, gathering, raids, quests, daily tasks and player fights all score.
When the week ends, each league's top 5 win a key to its pack, hidden that Friday for them alone, and it never starts your pack lock. See Weekly leagues.
A League button beside 🏆 Rankings shows your league and points (🔑 while you hold a key) and opens your league's board, with your place and who holds the keys. Weeks run Friday to Friday: the first ends on Friday 16 October, and its league packs hide at 12:00 UTC that day.
12 October 2026
Golden Hour: an arena for each boss, walk up to it, gems from every boss
The ✨ button under your minimap now walks you to the boss on the map, for Go and Join alike, instead of taking you straight there.
Every Golden Hour boss can now drop a gem (1 in 10 when it pays you), the three after Solmane pay twice the XP they did, and the whole hour can pay up to 2.5 times the dragon. See The Golden Hour.
Each boss now fights in an arena of its own, standing bigger on its dais: Solmane on a sun altar, Prismoh on a sky shrine, Zacreign in a field of blades and Lunarch at a moon shrine, each sounding like itself.
12 October 2026
Daily tasks: from level 30 the 𝕏 Raid is new accounts, and streaks on the Raiders board
Reach 3 new accountsFrom level 30
🔥 Raid streaksOn the Raiders board
From 13 October, from level 30, the 𝕏 Raid in your Daily tasks asks 3 new accounts reached on X instead of 3 things for ZAZA: replies to other people's posts with $ZAZA or @Zaza_Pikachu, each to someone you never replied to before.
The Raiders rankings and the Raid Center's board show each raider's 🔥 𝕏 Raid streak and list raiders with a streak but no points yet, and an X shown on both a wallet and a guest account now counts in full for the wallet. See X raids and The Raid Center.
12 October 2026
The 1% Club: the whale chat
The whale chat's poster, just inside the 1% Club's door.
Wallets holding 1% of the $ZAZA supply (10,000,000 or more) can join the whale chat, the 1% holders' private chat on Telegram: Collab.Land's bot checks the wallet and lets you in.
In ZAZA World, a poster on an easel just inside the 1% Club's door shows how, with the invite. See The whale chat.
12 October 2026
The first ZAZA World trailer
ZAZA's run through town
A 30-second live-action trailer: from above the clouds down to the CARDS Citadel, ZAZA's run through town with real players, a card guardian, the dragon raid and a real graded card pulled from a pack.
The homepage's Real gameplay clip now shows today's ZAZA Town and goes on past the guardian's K.O. to its pack being opened; both videos are also on Welcome to ZAZA.
12 October 2026
Skills: the top level rises with the lands
A skill at the top for now.
Mining, Hunting, Crafting and Alchemy stop at 60 for now: the top rises to 80 when ZAZA reaches Level 4 and to 99 at Level 6, and never drops back if a land hides again.
A skill at the top shows a gold MAX bar instead of a full one that looked stuck, and the XP you earn there still counts, so it turns into levels the moment the top rises. See Skills & the Forge.
12 October 2026
Controls: the D-pad is a joystick
Drag the knob the way you want to go.
The on-screen D-pad is now a joystick: a thin ring with a white knob that follows your thumb, so you can always see where it is, and slides back to the middle when you let go.
You still walk up, down, left or right and stop on the tile you let go on. See Controls.
12 October 2026
The ZAZA Faucet: free $ZAZA for new heroes, and rookie packs
Where the market stall stood, east of the town square, the ZAZA Faucet gives new heroes 10,000 $ZAZA once Pip's quest is done and they've played 15 minutes, so they can try the card hunt without buying anything.
Heroes past Into the Forest become rookie hunters: a weekly drop can keep one Easy pack only they can see. See The ZAZA Faucet.
12 October 2026
Fights: lose a player fight on the map and the winner takes 5% of your bag; rivals in their own look
A rival in a player fight now stands on your fight screen in their own look (hair, costume, cape, vest, boots, aura), and in a team fight all of them do, the rest of their side behind the one you face, your blows landing on the one you picked.
From level 10, lose a player fight out on the map and the winner takes 5% of the materials and potions in your bag (less from far below them, once a day each), and a player fight pays half the XP it did. See What a player fight costs.
On the map, fighters' name tags hold still: the red ⚔ by their level no longer pulses, and a call for help's bobbing ! no longer shakes the tags round it.
12 October 2026
The dragon raid: a tougher Ignizard, and Check rewards
Ignizard has a fifth more HP and hits a fifth harder, after parties of three kept bringing it down in about 20 rounds. Four or five strong heroes with healing potions is the safe bet. See The dragon raid.
To see when the dragon pays you again, right-click it and pick Check rewards: no raid gathers, so nobody gets called for nothing. Thundros and Maelstros have it too.
Ignizard no longer pays less past level 50: your first win of the day is 12% of what your next level cost before today, 6,040 XP at level 60.
12 October 2026
Knockouts: dropped loot lies on the ground, and running drops it too
Dropped loot, as it lies on the map.
Dropped loot now lies on the ground as itself: its biggest stacks in a heap under a pale light, for anyone within 12 tiles to see, and 🪦 Loot to find under the minimap counts all of it still out there.
Running from a stronger monster drops its 10% on the map too, and everyone online hears whose loot it is and the place, never the spot. See What a knockout costs.
A knockout by any of the Most Wanted now drops 25% too, not only by the first of them.
12 October 2026
Quests: the monster you hunt turns up a little more often
A legend or one of the Most Wanted that your quest asks for now comes out of its tall grass two and a half times as often: about one tall-grass fight in 10 there instead of one in 25.
Community Vault chargers now fight with 2% to 5% more attack and defence by the $ZAZA they charge with, half a liquidity provider's Saiyan power on the same step (it was 6% to 12%).
A charger who's also a liquidity provider still gets both. See Charger power.
Your Character window shows where the boost comes from, a line each under Attack and Defence: 💧 From LP and ⚡ From vault.
12 October 2026
Old Ruins: twice the tall grass
The Old Ruins have about twice as much tall grass, so wild monsters jump out far more often there: it grows up through the cracked stone floor and round the broken pillars too.
The roads through the ruins stay clear of it. See Places.
12 October 2026
Marketplace: take part of a deal, offer gear, and an alert
A blade offered for gems, and half of a request taken.
Take only part of a listing of materials, at its own rate: 300 Gold ore for 4 Chipped Sparkstone comes apart in 4 parts of 75 for 1. See The Marketplace.
Offer a piece of gear for a listing, its sockets and gems with it, and any gear the trade window takes can now be put up too.
A 📋 chip under the map shows when an offer or a counter waits for your answer, and opens your offers from anywhere.
11 October 2026
Knockouts: dropped loot is anyone's, and running costs 10%
What a knockout drops no longer waits where you fell: it lands on a random spot of the map, and whoever walks up to it first keeps it, you or anyone else. Heroes near a pile see it, and you're told who found yours.
From level 10, running from a raid boss, a legend or a monster that stalks you unseen, or from a wanderer or a lurker above your level, now loses 10% of the materials and potions in your bag for good, and a knockout by one that stalked you unseen drops 25% too.
RUN asks first and says what it would cost, and the Storage House keeps everything safe. See What a knockout costs.
11 October 2026
Docs: ask a question, get an answer
Ask, read the answer, open the page it came from.
Got a question? Type it in the docs' search box (Ctrl K, or the magnifier on a phone) and pick ✨ Ask the docs: a short answer written by AI from these pages, with buttons to the parts it came from.
It answers only from the docs, says so when they don't cover something, and never gives financial advice; it works in the World's ⓘ docs window too. See Start here.
11 October 2026
Marketplace: tabs, requests and counter-offers
Take an offer, say no, or counter.
The Marketplace window comes in tabs: Trade in, Rare goods, Players, Offers and Activity, each with how it works at its bottom. See The Marketplace.
Post a request: what you're looking for and what you give for it, first-map materials included, and anyone at the market can take the deal.
Price too steep? Make a counter-offer: they take it, say no or counter back, and Mercer holds both sides, so a deal goes through even while one of you is away.
11 October 2026
Rankings: the top 50
Every board in the Rankings now lists the top 50 instead of the top 30: Power, the four skills, Squad, ZAZA Elo, Raiders and the Colosseum records, and your own place still shows under them if you're further down. See Rankings.
11 October 2026
Holding: liquidity providers and chargers power up
Liquidity providers now power up like a Super Saiyan: an aura of light that hugs the body, bigger the more $ZAZA they have in the $ZAZA/$CARDS pool from Drop to Ocean (with lightning), and they fight like one too, with 4% to 10% more attack and defence.
Community Vault chargers fight harder still, with 6% to 12% more attack and defence by the $ZAZA they charge with, on top of an LP's; in the vault's Martial Gi or Battle Armor they have black hair, and an LP goes Super with golden hair.
ZAZA's window and the vault on zazadog.fun show the faces of everyone who added liquidity (the vault with Add liquidity, the two most in the pool in their auras, and both powers), and a new docs page covers the perks. See Liquidity providers and Charger power.
11 October 2026
The 1% Club: the Saiyan Chamber
New behind the Whale Room's gold doors: the Saiyan Chamber, a regeneration tank for the 1% only. Step in, float in the glowing tank, and power up in your liquidity provider's aura.
Not in the pool yet? The tank gives you a taste of an aura, and its window shows your power level and how to add liquidity. See The Saiyan Chamber.
11 October 2026
The VIP Garden: liquidity providers and donors walk in
Liquidity providers now walk through the garden's golden gate with any $ZAZA in the $ZAZA/$CARDS pool, and a donation to the vault opens it with all the chargers' perks for a while: $1 for 15 minutes, $10 an hour, $50 a day, $100 a week.
The gate now stands open for everyone it lets in, so the arrow keys, the D-pad and a tap on the lawn walk straight through. It used to open only from its own Open, and shut again on every reload.
Golden Hour: four bosses, a quarter of an hour each
Prismoh18:15 UTC
Zacreign18:30 UTC
Lunarch18:45 UTC
The Golden Hour is now a whole hour, 18:00 to 19:00 UTC: Solmane comes down first, then Prismoh the Rainbow Phoenix at 18:15, Zacreign the Crowned Blade at 18:30 and Lunarch the Moon Titan at 18:45, each as hard as Solmane with moves of its own. See The Golden Hour.
Each of the three pays a fifth of Solmane's XP once a day and leaves its own seal where it falls (smaller now, Solmane's too, so four don't crowd the map); every boss leaves when the next comes down, and Solmane now comes down somewhere new every day and roams the whole first map, walking every way.
Every Golden Hour fight takes up to 10 heroes. Today they use summoned raid parties and a ready check; nobody enters after combat starts. Solmane roars, snarls and chuffs like a real lion and prowls between blows, and the others have voices of their own.
11 October 2026
Card Hunt: the budget shows the cards it can give away
Click the AVAILABLE TO SPEND plate under ZAZA's ring and the Card Hunt budget shows the cards it can give away right now: a sealed pack for each, in the order the hunt hides them, gold when it's ready to buy and dimmed while its money is still in the vault or the multisig.
The last pack fills up toward the next card, a pink dot marks the ambassador pool's, and the count moves with the $CARDS price. See The vault numbers.
Card Hunt window: every card's worth sits on a gold price plate, the tile with the total given away in real cards glows gold, and the found-cards count sits on a gold pill. Its icons are drawn in the website's line style, with a ✅ when every card is found and a 🎯 on your next hunt. See Card Hunt.
11 October 2026
Phones: easier on the battery, and the whole ZAZA WORLD box with the chat
Easier on your battery: the World paints at most 60 frames a second now (a 120 Hz phone painted twice as many) and 30 while you stand still, and Settings → Battery saver keeps it at 30.
Opening the ZAZA WORLD box no longer folds the chat away: the D-pad steps aside until you fold the box and a tall chat comes down just enough (a wide one narrows sideways), so it fits whole with your XP bar and the card hunt clock under it.
In your wallet, Play in webapp and Rankings are the same height, the Fight boost's buttons always show their whole time (15m, 30m, 1h), and windows on a phone turned sideways no longer slide under your finger. See Controls & screen.
The whole box open beside the chat, sideways.
11 October 2026
Around the World
ZAZA's window: click ZAZA's box and the $ZAZA market cap chart has the $CARDS one (circulating, not FDV) beside it, ZAZA on the left and CARDS on the right, each with its 24h change and its price in the chart's top right corner; Liquidity counts the whole pool, community-added included. See Holder perks & VIP.
El Camino: from level 49, where levels start costing more, a walk to the Cape pays 5% of your next level instead of 8%, so a level 53 gets 1,280 XP instead of 2,050. See El Camino.
The vault: its 💛 Donate directly card now sits under Your charge on zazadog.fun, and you can donate without connecting anything: send from any wallet app to the multisig's address, copied in one tap or scanned from its QR code. See Donations.
11 October 2026
The Most Wanted: as rare as a legend, out of the tall grass
None of the seven stands on the map any more: like Mewrath, one comes out of the tall grass once in a long while, only for heroes whose quest asks for it, and the six strongest only at the first map's far east edge.
One that jumps someone in a party takes on the whole party, and nobody sees the first one coming. See The Most Wanted.
Each win over the first on the same day pays 30% less than the one before, a knockout by it drops 25% of your bag and running costs 10%.
11 October 2026
Monsters: two hidden hunters
Two new elites in the high 50s hide in the tall grass at the first map's very edges: nobody sees them coming, and from level 50 one jumps you there once in a long while, about as rarely as a legend.
Two heroes beat them, one alone needs the right class; each win over one on the same day pays 30% less than the one before. See Hidden hunters.
11 October 2026
The Colosseum: squad fights up to 6 a side
Squad fights in the Colosseum now take up to 6 a side: a side you bring, joining a fight there, and squad wars (book 2 to 6 a side).
Out on the map, player fights stay 4 a side and monster fights 4 heroes. See Squad wars.
11 October 2026
Fights: player fights pay less from level 49, and help comes straight in
From level 49, the XP from a player fight (and the day's cap for them) no longer jumps with what a level costs: it keeps the daily tasks' steadier pace, so a level 53 who beats a level 52 now gets 1,495 XP instead of 2,410; nothing changes below level 49.
🛡 Join on a ❗ call for help, against a player or a monster, now brings you straight to the caller and into the fight, instead of walking there, and so do 🛡 Help and ⚔ Join the fight against on anyone in a player fight you can see, called or not. See Player fights and Team fights.
Every heal for your side now fills each fighter's HP bar by their own share, not the caster's by the side's total, and in a party hunt what a Fortify or an Arcane Ward takes off an ally's blows counts toward the caster's share of the XP, like an Intercept. See Hunting with friends.
11 October 2026
Daily tasks: the 𝕏 Raid is 3 a day
The 𝕏 Raid in your Daily tasks now asks 3 things for ZAZA on X a day instead of 5: like or repost ZAZA's posts, reply to or quote them, or post with $ZAZA or @Zaza_Pikachu.
3/3 also fills your 🔥 Raid streak's day and a quest's 𝕏 Raid day, and the Daily window's task cards are now the website's navy.
The 𝕏 Raid call under your minimap now comes after 1, 2 and 3 hours of play, only while your day's raid isn't full, as a small row like the X task's. See The 𝕏 Raid streak.
11 October 2026
Quests: your journey is a map of the World
Your journey is now a road up the World's own map: a stop for every quest, each chapter on the place where its fights are and the ones you haven't reached under clouds; done quests turn green, yours is gold with YOU, and the one you tap opens beside the map. See The Shattered Core.
New side quest, the Storm Watch: six hard quests with the Most Wanted, the legends and the Golden Hour, from level 44 once you've done All In (to join, talk to Captain Sable where the Sparkwood road runs into the smoke); the heroes waiting for the new land stand on its stop, not in the clouds. See The Storm Watch.
Volt's talk at the Community Vault moves to Voltage Rising (level 15), after Dee and Mint have told you about holding: he says whether you can charge today and how it works, and his 📖 How the vault works button opens the vault's page here.
10 October 2026
Sockets & gems: what you need, at a glance
Each piece says whether it needs a socket cut or has one free.
Brom's Sockets & gems window now opens on what setting a gem takes, each line ticked or not: a socket (or a Socket scroll to cut one), a gem, $ZAZA in your wallet and Brom himself. Every piece of gear says whether it needs a socket cut or has one free. See Sockets & gems.
10 October 2026
Knockouts: bosses and monsters out of nowhere take a share of your bag
Only you see where you fell.
From level 10, a knockout by a raid boss, a wanderer, a lurker or a legend drops 25% of the materials and potions in your bag where you fell. It waits there 15 minutes, by a little headstone only you can see: walk back to pick it up, or it's gone.
Gear, cards, gems and everything in the Storage House are never at risk, and running away drops nothing, so bank what you don't need before a big fight. 🪦 Dropped loot under the minimap counts down and walks you back. See What a knockout costs.
10 October 2026
Marketplace: swap and sell gems
Every listing shows what its player is looking for in exchange.
Put gems, Socket scrolls and gear with sockets up at the Marketplace with what you're looking for in exchange (another gem, a scroll or materials), and anyone there can take the deal, even while you're away. See The Marketplace.
Mercer holds what you list for up to 3 days, then it's back in your bag, and the market keeps nothing.
10 October 2026
Quests: a picture for every chapter, and a map of the story
The story's map: where every hero is, and you.
Each quest's page, under its chapter's picture.The app walks the same story.
Each chapter of your journey now opens with its own picture, drawn for its story with its monsters, and a map at the top shows the road through the chapters, the heroes in each now and where you are. See The Shattered Core.
Tap a quest for its page under its chapter's picture, each step with the monster or material to get, your count and a bar; Pip's first quest keeps its RuneScape journal, now with a bar under the step you're on, and the app's Avatar tab walks the same story, quest by quest.
Story quests pay less XP from level 20 on, and far less near the end: The Iron Monk 4,200 XP (was 6,900), the lands' quests 4,300 to 9,400, the finale 26,000 (was 350,000). Every quest still pays at least the one before it.
10 October 2026
Rankings: your Top X%, and everyone's XP progress and level
Your own Top X%, and everyone's XP growth in 7 days.A profile's XP progress: today, 7 days and a bar a day.
Everyone's level in the online list.
Every board now says how many heroes it ranks and gives your own place its Top X%; the Power board's 7d column shows how much each hero's XP grew in the last 7 days, in %.
A profile has an XP progress chart: today, the last 7 days and a bar for each of the last 14 days, so you can follow anyone's climb. See Rankings.
The online list and the 👁 Watch window show every player's adventure level beside their name. See Who's online.
10 October 2026
Legend gear: tiers 7 to 16 hit harder
Legend gear (tiers 7 to 16) now gains far more with every tier than the old +4, for weapons, shields, armour and helms alike, so each forged tier is real progress beside your level; tiers 1–6 are unchanged. See Weapons & armour board.
10 October 2026
El Camino: the shell stays in your Bag
Pilgrim's shieldYour shell, on its face
Players no longer carry the pilgrim's shell or pack on the map or on the Character figure: your shell and today's passport stay in your Bag, and your Pilgrim's shield keeps its scallop. See El Camino.
10 October 2026
Daily tasks: task cards and X raids
One Daily streakGameplay and X together
𝕏 Raid callEvery 20 minutes of play
One Daily tracker and streak: connected $ZAZA holders now need five verified X engagements alongside their three gameplay tasks (guests and players without X keep three), and on mobile the completed tracker and flame hide until the next day.
𝕏 Raid calls and Connect your X: every 20 minutes you play, holders with X raiding left get a 𝕏 chip under the minimap, and a new window shows the Raider gear your invite link earns and how to connect X in four steps. See Connect your X.
Task cards: each task is now a white card with its picture, the XP it pays, a progress bar and ✓ Done, and the bonus for finishing them all sits in a gold strip with your streak.
Blaze potion now gives a stronger attack boost than Redcap brew, making its higher Alchemy requirement and rarer ingredients worthwhile. See Potions & the belt.
10 October 2026
Bosses: ready checks and room for the raid
The raid roster sits above the controls.Tick Ready before the raid begins.
Large raids on phones put smaller teammate boxes above the controls, keeping health and energy in view and the centre clear for the boss. See Battles & attacks.
The leader opens a 30-second ready check (heroes who do not tick Ready stay out), and Ignizard has a little more HP to stay a team fight with the stronger Blaze potion, but its first win of the day pays 12% of your next level (was 25%, never under 2,000), and the other bosses' shares drop with it. See Starting a raid.
A Warrior's Break Guard now cracks a monster's guard for the whole party, in raids, the Trial and Most Wanted hunts alike, and lands before the party's other hits; on phones, a two-hero fight's boxes keep clear of the status bar.
10 October 2026
Around the World
Bright player bars first, the gold market-cap chart under them.
ZAZA's box: the daily player bars come first, the week's growth and hours per player small under them, then the market-cap chart with its 24h change in the corner; the players window (tap the bars: a day's numbers, the top 10) now looks like ZAZA's window, its top 10 on the Rankings' scroll.
On mobile, expanding ZAZA World minimizes Normal or taller chat to make room; your saved chat size stays the same.
iOS controls & sound: hold and drag the D-pad to turn without page zoom; switching sound on wakes the audio after a silent start or interruption.
Hover or tap a day for its new and returning players.The top 10 by active hours a day, on the Rankings' scroll.
🏆 Raider House rankings now reward accounts reached on X: 5 new accounts in a day earn 5 points, 10 earn 15, with leaders on the wall and the full top 30 on Read. See the Raid Center.
Raiders replaces Colosseum in the main Rankings tabs, using the same outreach points as the Raider House board.
Your personal referral link sits near the top of the Raid Center, with Copy and Post on X; guests get a sign-in button to claim theirs.
10 October 2026
The docs: Collector Crypt and card guardians
Collector Crypt now explains the real slab, its NFT and $CARDS, with front and back photos, how to check a card, trade it or have it shipped, and how the Card Hunt fits in.
Card guardians are described as mostly solo hunts, with the suggested team sizes removed.
10 October 2026
The Most Wanted: the long road, three new monsters and 𝕏 Raids in quests
Blitz's wall: the way in, the crown, the long road.
Blitz's wall is now twenty shorter, harder quests from level 44: the way in, the crown as the straight way, and the long road for the best, with three new monsters, Socket scrolls, a gem, a cape and an aura; the seven stay a ? until a quest of yours hunts them. See The Most Wanted.
From level 30, every story and Most Wanted quest also asks 𝕏 Raid days: one full raid day a quest, two from level 50, three from 65.
Quest XP stays a fixed sum, and everyone kept the quest they were on, with its counts and the crown.
10 October 2026
Your hero: an XP bar on screen, quick answers in the chat
Your level stays under ZAZA World, above the countdown.
Your level and how far it is to the next one now show all the time: a slim blue XP bar over the panel tabs on a computer, a compact row under ZAZA World, matching the countdown’s width above it, on a phone in either orientation, and a strip of it in your own fight box that fills as a win's XP lands.
Ask the chat how to raise Alchemy, buy potions, learn attacks, level up, farm, join a raid, fight in the Colosseum or zoom on a phone, and a 💡 answer shows under your line for you only, with More for the FAQ.
New heroes start with two lines in the chat instead of nine, the fight first as Pip's quest has it, and the dev log's backlog only counts as news after their first fight. See On the screen.
10 October 2026
The Card Hunt: clue scrolls and a new look for its window
A riddle to a pack's area, never its spot.Your hunt on a navy card, brass studs in its corners.
While a drop's packs are hidden, a wild monster you beat sometimes drops a 📜 clue scroll: a riddle that points to the area of a sealed pack you can take, never its spot, up to 3 a drop.
Your clues stay in the card hunt window under Your hunt, each saying whether you've reached its area or who took its pack, and 💬 Share puts one in the chat to work out together. See Clue scrolls.
The card hunt window keeps its bright hero and now matches the website with a touch of RuneScape: Your hunt and the found cards on navy cards with brass studs, and the vault meter in one row with the numbers, in big clear digits.
10 October 2026
The Golden Hour: Solmane the Sun Lion walks ZAZA Town, every day at 18:00 UTC
Solmane walking the square, and the Golden Ring.Built for a crowd: bring five or more.
Every day from 18:00 to 18:30 UTC, Solmane the Sun Lion, now a sun titan lion in white-silver and gold armour, walks ZAZA Town's square: heroes of any level beat it together for a bit more XP than Ignizard pays, once a day.
Built for a crowd, and harder than Ignizard: a few heroes can't outlast it, every one who comes makes it easier. One click starts the fight and up to 20 can jump straight in, mid-round; its moves are its own (sunfire, Solar Flare, Sunburst, Eclipse), and where it falls the Golden Ring moves.
For the same half hour every wildlife win drops double materials. See The Golden Hour.
10 October 2026
Fights: find an opponent, with protection for new heroes
A new hero can't be attacked out on the map.
Quick join under the minimap.
Quick help: requests sit under the minimap with the opponent, place, an eye to watch and Join, and ⚔ Find a fight sends a chat line and a minimap chip for Gym wins and Colosseum bouts; fights also stop flickering each time someone locks in a move or a blow lands.
After 3 minutes, an offline hero's shadow can stand in: 3 fights a day, quest and daily credit, a third of the XP, no Elo, record or bets. Its owner gets a rematch note. See Find a fight & shadows. The tall grass wakes more often too: a wild fight on 12% of new tiles, up from 9.2% (Monsters).
On the map, heroes under level 10 or under half your level have a newcomer shield unless they attack first; their opponents can then hit back for 10 minutes. The Gym and Colosseum stay open to all levels, and a foe who forfeits in any round hands you the win: XP, ZAZA Elo and Colosseum record.
9 October 2026
The Most Wanted: top quests in the Raid Center
From level 50, Blitz in the Raid Center puts you on the Most Wanted: seven very hard bounties beside the story, hunting four new monsters, levels 62 to 84, that only show themselves to the heroes hunting them.
None falls to one hero alone: hunt them as a party of top heroes, win raids together and bring new raiders with your invite link; the last bounty gives the crimson Most Wanted crown. See The Most Wanted.
9 October 2026
Fights: join from under the minimap, less XP off far weaker heroes
Open a fight, see both sides, join one.Guard: a force field that takes the blow.
Every player fight out on the map now shows up under everyone's minimap, with who's fighting whom and how many are on each side: tap it to see every hero on both sides with their level, then join a side and you walk there and into the fight. See Team fights.
Beating a hero far below your level now pays much less XP: each level they're under you still takes 6% off, but it no longer stops at half, so 16 or more levels under pays a twentieth. See Player fights.
Guard now throws a force field over your shield in its colours until the round ends: a blow it stops flares and cracks it, sparks fly off it and BLOCKED! is stamped over it, and your shield catches the light. See Battles.
9 October 2026
Holding: $ZAZA in the pool counts
$ZAZA you've added to the $ZAZA/$CARDS pool on Raydium now counts as yours in ZAZA World, on top of your wallet's: your holder tier, the 1% Club and its Wall, legend gear and the card hunt.
Your wallet card shows how much of it is in the pool, and Stonk.fun's holder rewards still only pay the $ZAZA in your wallet. See $ZAZA in the pool.
9 October 2026
The VIP Garden: a shorter Red Bull
A can from the VIP Garden's Red Bull machine now gives you +100% speed for 3 minutes (it was 500 seconds); drink another when it runs out. See For vault chargers.
9 October 2026
The dragon raid: a tougher Ignizard
Ignizard has more HP and hits harder: a raid of four or five strong heroes now needs healing potions and good teamwork to bring it down.
Your first win of the day still pays the most; each win after it that day pays 20% less than the one before (2,000, then 1,600, 1,280…).
No hero can win alone: a raid boss grows with the strongest hero in its party, and a win pays only when 2 different players really fought. See The dragon raid.
9 October 2026
Sockets & gems: today's finds in your Bag
Today's finds, after the last gem.
The Bag's Socket gems now end on today's finds: how many of the day's gems and Socket scroll you've already found, and how long until the next day's start. See Sockets & gems.
9 October 2026
The Raid Center: 5 and 10 a day
Today's raid on X has two marks now: 5 new accounts is a good raid, 10 a strong one, on the Raid Board, the streak sign by the door and the Raider window.
Your replies are counted until you reach 10 for the day. See Your reach.
9 October 2026
What's new: a reminder on ⓘ
Come back to ZAZA World and the ⓘ tab shows how many dev log entries are new since your last visit, and one line in the chat names them, with Read.
ⓘ or Read opens this dev log with those entries marked New and linked at the top; an entry that gets a new line counts again. See On the screen.
9 October 2026
The Card Hunt: your cooldown, packs for players
The card hunt window opens with Your hunt: your cooldown counting down to the drop you can hunt in next (a pack sits you out of the next drop, and the lock ends as the one after starts; way more cards are coming), and the cards you pulled in earlier hunts, and the Card collection shows your cooldown too.
At drop time the pill says Hiding cards… Get ready! and the packs fly out of it into the world, never near a hero; a hero needs 30 minutes of play (an hour on a VPN) to take one, and wallets from one browser or linked on-chain share a find unless seen playing at once from two networks. See Card Hunt.
Your card's view from your Bag or Card collection has Post on X too, the reveal flips to the card's real back instead of the ZAZA coin, and a long name or a 💵 Sell back price no longer runs out of its place. See Post your card.
9 October 2026
Around the World
Holder tiers now go by your share of the $ZAZA supply and come much sooner: 2% of it (20M $ZAZA) makes you Legendary, then 1% Mythic, 0.5% Epic, 0.25% Holo, 0.1% Rare and 0.05% Uncommon, and your badge in chat, over your head and on the leaderboard shows it. See Holder tiers.
ZAZA's box at the top left shows how many wallets hold $ZAZA right beside the live market cap, as big as it, and under the chart the World's last 7 days: how many players, fights and hours played.
ZAZA Town: the CARDS House, the ZAZA Center and the Gym House each have a dirt path from their doors down to the road, two tiles wide like the Raid Center's.
Commonany
Uncommon0.05%
Rare0.1%
Holo0.25%
Epic0.5%
Mythic1%
Legendary2%
8 October 2026
Fights: XP for every player fight, retuned attacks, no camping
Every player fight now pays XP and class mastery to everyone in it who isn't away, even if they only guarded or forfeited, and beating someone who never fights back pays too (three quarters of it if they were away). See Player fights.
Shield Bash, Smite, Royal Decree and Tidal Crash are retuned, Whirlwind works with talons, Bone Spear suits the Warrior and Berserker's Rampage costs 5 energy, and a weaker burn or poison no longer replaces a stronger one on a foe. See Attacks.
Waiting by one spot no longer pays: each win in a row there makes what you beat take twice as long to come back for you, up to 6 minutes, until you win somewhere else. See Battles.
ObsidianoxOld Ruins · keep moving
8 October 2026
Around the World
Name tags round the Fire Pit
Name tags no longer pile up when people sit or stand close together, round the Fire Pit or at the Whale Room's table: each one moves aside, so it covers no other tag and nobody's face.
Raids: beat Ignizard lately? Click the dragon and the raid card counts down to when he pays you again. See Dragon raid.
Daily tasks pay less: 2% of your next level a task, plus a bonus for all three, growing by small even steps from level 49. See Daily tasks.
8 October 2026
The 1% Club: the Whale Room grows
The Whale Room behind the gold doors is more than twice the size it was, with more in it for the 1% to do together: what's inside, members find out for themselves. See For 1% holders.
👁 Watch no longer shows anyone in the Whale Room, not even to members: the window says they're in an area restricted to the 1% only.
8 October 2026
The Raid Center in the X House
The X House opens as a raiders' keep between two watchtowers: walk the Legends' Walk into the Raid Center, past four legends in silver to the Raid Board.
Your invite link earns Raider points for every player it brings in, for three tiers of Raider gear at 25, 50 and 100 points. See The Raid Center.
Your 🔥 daily streak and today's targets light up its window and the sign by the door, and Redcap Remedy now sends you to Mint and Blitz.
8 October 2026
How to buy $ZAZA, step by step
A new docs page walks anyone from an empty phone to $ZAZA in their wallet: a wallet, some SOL, then the swap in the ZAZA World app, in Phantom or on pump.fun. See How to buy $ZAZA.
A one-minute video shows the same steps, on that page and in the homepage's How to get $ZAZA band, beside its four steps.
8 October 2026
The Creators' Stage, built like the town
The Creators' Stage is rebuilt in the town's own oak, stone and blue slate: the screen sits in a roofed booth with red velvet drapes, Twitch and Kick banners hang on lantern posts, and candles light an oak stage. See The Creators' Stage.
The streams, the camera, the ring light and the clip wall play as before, now in oak and gilt frames.
8 October 2026
The chat keeps its lines, and squads get a notice board
The leader's notice, on top of the Squad tab.
Open or reload ZAZA World and the chat starts with its last lines from the past two hours, and one-on-one messages now show in every chat tab. See Chat.
Squad leaders can pin a 📌 notice on top of the Squad tab and the squad chat, and 💬 on a card shows it in the squad chat while you use it. See The Squad House.
On a computer the chat starts under the trackers by the minimap, so it never covers them.
8 October 2026
Starting out: a fight first, then Volt and Diamond Dee
A new hero's first step: ⚔ Fight.Diamond Dee, right of the Forge's door.
New heroes start with a fight: ⚔ Fight on Pip's quest walks you to a Sparkata, and you pick your class and see the tutorial right after the win. See Your first quest.
Then Trouble in the Meadow sends you to Volt by the Community Vault and Into the Forest to Diamond Dee, new by the Forge's door, to hear what charging the vault and holding $ZAZA do for you; a ! marks who to talk to. See The Shattered Core.
ZAZA World also loads about twice as fast on phones.
8 October 2026
The Fire Pit by Moonwater Lake
A big fire pit now burns in the meadow between Moonwater Lake and the Dragon's Maw, with ten stumps round it: walk onto one and your hero sits down, facing the fire.
Every 10 minutes by the fire warms you up for a little XP, up to 6 times a day, and no monster bothers you there, so you can leave your hero while you're away. See The Fire Pit.
8 October 2026 · Palm Lagoon (Level 6)
Thraxos and the Titan's Gauntlet
Thraxos, the Titan of the Six Stones, stands three heroes tall on the lagoon's south shore: the hardest master, at level 90. See Sockets & gems.
Beat him for his Titan's Gauntlet, then fill its six sockets: three Flawless gems, an Emberstone, a Coralstone and the Voidstone, which only he gives, almost never.
In a fight he now stands as big as your screen holds, with a bigger head and a sterner face: a heavy brow over eyes that catch the light.
Thraxos on the lagoon's south shore.His gauntlet goes up before he punches.
8 October 2026 · Thunder Peaks (Level 4)
The Crystal Deeps: only what you can take shines
The cave's crystals and glowcaps are now dull rock and faint specks on the floor, so the gem veins and herbs are the only things that glow. See Mining & the Forge.
8 October 2026
Sockets & gems: the rare ones get rarer
Gems and Socket scrolls drop a little less often and Clean and Flawless gems are now extremely rare, so a keen player's first +5% takes about a week. See Sockets & gems.
Fusing takes 3 Chipped for a Flawed, 4 Flawed for a Clean and 5 Clean for a Flawless.
Forging the next tier keeps a piece's sockets and gems, so socketing early is never wasted.
8 October 2026
The Marketplace: the Elixir, for the Trial of Fire
The Elixir becomes the Trial of Fire's potion: drink it there and your HP fills to full at any level, one a run, and it works in no other fight. See the Marketplace.
It goes on sale for 0.1 SOL when Thunder Peaks opens, at the Marketplace and from Ashka, the Trial apothecary by its gate.
ElixirFull HP · Trial of Fire
7 October 2026
The Marketplace: the Big Backpack is on sale
The Big Backpack is on sale at the Marketplace: carry 4 battle potions instead of 3, bought once and yours for good. See the Marketplace.
The 4th potion works in every fight but a card guardian's, which still takes 3 so those fights stay fair.
Big Backpack4 battle potions
7 October 2026
Sockets & gems at the Forge
Brom now cuts sockets into your gear with a rare Socket scroll and sets gems in them: Sparkstones add attack, Guardstones defence, Lifestones HP, up to +10% each. See Sockets & gems.
Gems and scrolls are hard to come by: every win has a small chance, bosses a better one, and a hero finds at most 2 gems and 1 scroll a day.
Setting them takes $50 of $ZAZA in your wallet; under $50 for a whole day your gems sleep, and nothing is ever lost.
SparkstoneAttack
GuardstoneDefence
LifestoneHP
Socket scrollOne socket
7 October 2026
Fights: faster player fights
Player fights stay quick: after one ends, other players can attack again after 3 seconds.
Wildlife, masters and tall grass keep the classic pace: a beaten creature comes back after 45 seconds, and the grass stays quiet for 20. See Battles.
7 October 2026
Starting out: a name of your own, or your X
Every new hero picks a name now, so nobody comes in as “Adventurer” any more: type one, or tap the blue Connect X beside Connect wallet for your X name and picture. See Your name.
At level 10, a hero who can't take packs yet gets the Card Hunt in four lines and the one step they're missing. See The Card Hunt.
7 October 2026
Squads: open from level 5, and spar in the Gym
Joining or making a squad now takes level 5, and a banner pops up the moment you get there. See The Squad House.
Squadmates can now duel each other in the Gym House, rated for ZAZA Elo; out on the map they still never fight. See Fight & squad up.
A squad war waits only 1 minute for latecomers, then starts with everyone who came, even 3 vs 2. See Squad wars.
7 October 2026
Ambassadors: see who joined through your link
Your page lists who joined through your link: each one's character name, level and hours played, players still on a guest too (they count once they sign in with a wallet). See Ambassadors.
7 October 2026
The Character window: your gear, your stats and new looks
Tap 🛡️ Gear, looks & stats on the Character tab for a WoW-style character sheet: your hero in the middle, your gear and looks in slots round it, and everything you own in one Gear tab. See The Character window.
Each piece shows what wearing it would do to your stats (▲ green, ▼ red), and you can wear it, forge the next tier or go to the Marketplace from there.
New looks everyone sees, capes, vests, boots, head covers and auras, are tried on in its Style tab and kept with one Save my look. See Looks.
7 October 2026
Creators: a stage in town, a sign-in and your numbers
Your numbers: 7 days, 30 days or all time.Your wallet, and who counts.
A Creators' Stage stands east of the CARDS Citadel, across from the Ambassadors' Plaza, where Skye gives you your link. See The Creators' Stage.
Creators can now pair a wallet on their own page, for their rewards and to sign in on zazadog.fun/creators from any device. See Creators.
Their page tracks their players like an ambassador's: visits, players, Level 3s and who came back, over 7 days, 30 days or all time.
7 October 2026
The Stonk House: how $ZAZA pays its holders
A new house on the town road, next to PUMP.FUN: walk into the Stonk House to see how $ZAZA pays its holders, on four boards from the fee on every trade to $CARDS in your wallet. See The Stonk.fun mechanism.
Penny the Stonk broker talks you through it, and the Founders' Wall thanks the team who build Stonk.fun (@LaunchOnSF).
Buck the doorman calls you in from its door, and the FOMO House now stands just left of the Telegram House.
7 October 2026
El Camino: a pilgrims' walk to the edge of the world
El Camino, inspired by the Camino de Santiago: get a pilgrim passport from Mr. Mediac at the top of the Sparkwood road and follow the shell waymarkers west to the new lighthouse on Sparkle Beach. See El Camino.
Seven stamps in one day, one of them at the new Pilgrims' Spring, earn XP and a shell everyone sees.
Your stamped passport is your certificate, and it unlocks the Pilgrim's edition of the shield you wear. See The Pilgrim's shield.
7 October 2026
The 1% Club: chargers in the lounge, and the Whale Room
Knox and Bruno at the Whale Room's doors.They open for the 1%.
Community Vault chargers can now walk into the 1% Club's library and lounge. See For vault chargers.
At the back of the lounge, gold double doors guarded by Knox and Bruno open onto the Whale Room, for 1% holders only: what's inside is theirs to see.
7 October 2026
The Card Hunt: sell your pull, twice the cards, a welcome made of packs
Sell your pull, powered by Collector Crypt: tap your card in your Bag or Card collection for 💵 Sell back (their instant buyback, for 72 hours after the pull) or 🏷 List it on their marketplace, beside ▶ Watch the pull and 💬 Chat. See Keep it, sell it back or list it.
Packs are now PKMN 25 Starter packs, so the same money buys twice as many cards, and from Tuesday 13 October drops come twice a week, Tuesdays and Fridays at 18:00 UTC. See The Card Hunt.
ZAZA World now greets you with what you're hunting: three sealed packs over Collector Crypt's plate, and the countdown to the next drop.
7 October 2026
Phones: a new app icon, and a layout for sideways
ZAZA World has its own icon on your home screen, the pixel ZAZA on his gold ring before the Citadel; on iPhone, add it to your home screen again to get it. See The ZAZA World app.
On a phone turned sideways, the Character tab puts your stats beside you and your gear beside your professions, and the ZAZA WORLD box opens wider, so it all fits above the D-pad. See Controls & screen.
The D-pad answers a small nudge while you walk, wants a firmer push while you run, and stops you on the tile you let go on.
The Character tab, sideways.
7 October 2026
Quests: how you rank in the story
Your journey now shows where you stand among the heroes in the story: Top 8%, your place and a tier medal from Bronze to Mythic, with how many more heroes to pass for the next tier. See The Shattered Core.
7 October 2026
ZAZA on X: every new post, for every holder
When ZAZA posts on X, every $ZAZA holder in the World gets a banner with the post and Open on X, and a line in every chat tab. See ZAZA on X.
The screen by the X House now always shows his newest post: a video loops, and a thread shows each of its posts in turn.
Beside the Daily tracker: a small 𝕏 Engage task for his newest post and, for holders who connected their X, an 𝕏 Raid streak of 5 things for ZAZA on X a day. See The 𝕏 Raid streak.
7 October 2026
Around the World
New tall grass by the Dragon's MawWhen a chat line was sent
Tall grass grows thicker across the map, most of all round the Old Ruins and the Dragon's Maw, and now by Moonwater Lake and in the Volt Quarry too. See Places.
Boosts: there's one now, the Fight boost, which makes you hit harder in every fight (the XP boost is gone), for 15 minutes, 30 minutes or an hour. See Boosts.
Chat: hover a line (tap it on a phone) to see when it was sent, beside ↩ Reply and ✉ Message. See Chat.
6 October 2026
Monsters: two cooler beginners, Volteon and Riolash
The first map's beginners have two new faces: Volteon, a spiky storm fox (level 6, round the Volt Quarry), and Riolash, a young aura fighter in a black mask who walks the meadow (level 9).
Badly hurt, Volteon's quills glow white for an Overload that hits everyone; Riolash palm-strikes with a Reversal and gets fired up below half its HP. See Monsters with powers and Wanderers.
They take Boltorb's and Rampkey's places, levels, drops and quests, so nothing you've done against those is lost.
6 October 2026
On the screen: a phone's corners, shared out
On a phone, the card hunt clock now sits under the ZAZA WORLD box, and “N online” at the top in the middle, between the box and the run button. See On the screen.
Once all three daily tasks are done, only 🔥 and your streak stay beside the quest, and ZAZA's X post is a small 𝕏 Engage for holders.
While you mine or pick, its bar sits just above the chat, so it no longer covers the quest.
6 October 2026
Squads: who's who in your squad, and who's around
Your Squad tab now shows each member's class and level, and whether they're online now or when they were last online. See The Squad House.
A ❗ call for help now reaches everyone in the World, not just the caller's squad, with a 👁 to watch the fight live and 🛡 Help to walk there. See Call for help.
6 October 2026
ZAZA on X: a screen by the X House, and a task for ZAZA's newest post
A screen by the X House shows ZAZA's posts on X, pictures large and videos playing; Read it to like, repost or reply from the X tab. See The X tab.
When ZAZA posts, a small task under the minimap takes you to the post, and with your X connected, ZAZA World shows what you did there (✓ Liked · Reposted).
6 October 2026
Quests: ➜ Go shows the way
➜ Go on the quest tracker walks you to what your quest wants next and does it: the fight, the copper rock, Brom in the Forge, Pip. See Your first quest.
A gold arrow marks the way on the map and the minimap, and a quest giver's ? shows over the door of the building they're in.
➜ Go and the arrow guide only Pip's quest and the Shattered Core's first chapter, so experienced heroes' maps stay clear.
6 October 2026
Creators: targets that pay more for more players
Creators now have targets: $50 for every 25 players who reach Level 3 through their link, in dollars or real cards, so the more players they bring, the more they earn. See Creators.
Their own page shows every target, a bar to the next one, and what they've earned and been paid.
zazadog.fun shows the two ways apart: ambassadors get packs automatically, creators get their link at once and targets.
6 October 2026
zazadog.fun: real gameplay, every real card pulled, and two new videos
Real cards pulled, live from the World.
The homepage now shows both ways to earn side by side, holding $ZAZA for $CARDS and playing ZAZA World for real Pokémon cards, and its ZAZA World section opens on real gameplay. See the homepage.
Its card hunt shows the real cards players have pulled, live from the World, with the countdown to the next drop.
What happens in the next levels?One dog. Two sides.
6 October 2026
Card Hunt: cards in the chat, and Hard guardians for levels 22 and 33
A shown card and a find in the chat.
Cards show in the chat: a find's news comes with the card that came out of the pack, and 💬 on a real card in your Bag shows it to the chat you're in. See Chat.
The team can now set each Hard guardian of a drop to a level of its choice, and each pack's card says it before you fight.
$ZAZA holders on a story quest that asks for cards see the 12 demo cards again until the quest has them.
6 October 2026
Fights: a calmer screen, and the World still in view
A claw on you: pale scratches, no red.A war, a raid and a message, under your box.Every teammate's energy, under their HP.
Being hit no longer washes the screen red: a short warm flash and pale claw marks that fade fast, and gold where the fight's menu was red. See Battles.
Under your box, one chip each for your squad's wars, raids gathering and messages to you, and teammates' boxes show their energy and what's hurting them (🔥 BRN, ☠ PSN). See While you fight.
The Mage's Armageddon burns 3% a round for 2 rounds (it was 5% for 3), in line with the other classes' best attacks. See Attacks.
6 October 2026
The Colosseum: your own limit, anyone at your side, and squad wars you can't miss
Ben's limit is 30%: the rest is greyed out.The new war window: the stakes meter runs from No stakes to All in.Your squad's wars, under the minimap.
Any Colosseum fight can be for no stakes, everyone sets their own limit, and a challenge can bring anyone on the sand to your side. See Your limit.
Every Colosseum fight counts as a bout, on your record and for quests and daily tasks, even if you only guarded. See The Colosseum board.
Squad wars get the same stakes meter, and each of your squad's wars pops up under your minimap with what to do next. See Squad wars.
5 October 2026
Fights: no round limit, and raids anyone can join
No fight stops at round 20 any more: wildlife, the legends like Mewrath, card guardians, masters, practice and player fights all go on until one side falls, runs or forfeits, and from round 20 heroes tire a little more each round (creatures don't). See Rounds.
A raid that's gathering shows to everyone under the minimap, and Join takes you straight down to Ignizard; on a phone, every hero's box shows in the fight, under yours. See The dragon raid.
The Warrior's Berserker's Rampage and the Assassin's Death Blossom now hit harder than Blade Fury, as signatures should, and Inner Peace costs 3 energy and gives none back. See Attacks.
5 October 2026
On the screen: fold away what's under the minimap, size your chat
Everything showing, then both folded.
On a phone, two new buttons on the minimap's ring fold away what's stacked under it: the scroll hides the quest and daily task trackers, the other the card hunt clock, your boosts and the “N online” count. See On the screen.
Tap one again (the gold +) to bring them back; they're all showing each time you open the World, the card hunt's clock now sits under its words, and the map's legend is gone, to save room.
Settings → Chat height makes the chat taller or shorter, in five steps (the smallest still shows a couple of lines), and Chat background lets the map show through it. See Settings.
5 October 2026
ZAZA on X: your X picture, in the World
Press Show my X picture in the X tab and your X profile picture becomes your picture in the World: in the chat, the online list, your card and your profile. See Your X picture.
It shows on the rewards board and among the vault's chargers too, when your wallet's there. Fights keep everyone's ZAZA avatar.
Any wallet player can, $ZAZA or not. ZAZA World only reads your name and picture on X, and Turn off or Remove puts your usual picture back.
5 October 2026
ZAZA's Evolution: ready and waiting
Something is ready and waiting for ZAZA's Evolution at Level 11. What it is stays a secret until ZAZA gets there. See ZAZA's level.
5 October 2026
Creators: apply in a minute, get your link at once
TikTok, YouTube, Instagram and Twitch creators can apply on the new creators page, with no wallet or sign-in, and get their own World link straight away.
Their own page shows the players their link brought: visits, players, Level 3 and who came back. See Ambassador program.
Creators the team brings in get the same page, and an ambassador applicant the team makes a creator finds their link on the ambassadors page with the same wallet.
5 October 2026
Players: 👁 Watch anyone live, and reply or message from the chat
Watching a Colosseum fight from ZAZA Town.👁, ↩ Reply and ✉ Message on chat lines.
👁 Watch beside anyone in the “N online” list opens a small live window that follows them wherever they go, walking, mining, indoors or in a fight, and it's on the world map's find card and on profiles too. See Who's online.
Click or tap a name in the chat to open that player's profile, the one the Rankings show, and hover a line (tap it on a phone) for ↩ Reply, which quotes it, or ✉ Message for a one-on-one chat. See Rankings.
The 👁 after a player's name in the chat opens the live window on them, and another tap closes it.
5 October 2026
Player fights: squad wars booked ahead, a call for help, fair XP
A squad's leader can book a war on another squad from the Squad Board (how many a side, the bet and when); members sign up, it starts by itself in the Colosseum, and the Rankings rank squads by wars won. See Squad wars.
Up against someone stronger? ❗ Call for help in the fight gives everyone a 🛡 Join card under their minimap that brings them straight into your fight, and everyone near sees a ❗ over your head. See Call for help.
Player fights pay half the XP they did, once a day per opponent and only after 3 rounds of really fighting, and ZAZA Elo no longer moves against guests, newcomers or your own other wallets. See Player fights.
5 October 2026
Daily tasks: three a day, and a streak
Every hero gets three daily tasks at 00:00 UTC, picked for their level: a fight, a skill and a place to visit. They sit under the quest tracker; tap them for all three.
Each one pays XP the moment it's done, and all three pay a bonus that grows with your streak of days in a row, up to a week. See Daily tasks.
5 October 2026
Monsters: twelve with a power of their own, and five that walk around
Twelve new monsters, from level 2 to 78, each with a power no other monster has: Hexypuff sings you to sleep, Volteon overloads and knocks itself out, Slumbrax naps to heal, Mimighoul's disguise takes your first blow and Gyaradon thrashes until it tires. See Monsters with powers.
Eight live on the first map and four in the lands past it (Lucarion and Garchasm in Thunder Peaks, Tentacrux and Torterror in Palm Lagoon), each in a story quest, and the map has well over a third fewer monsters, every kind still where it was.
Five wanderers walk around their part of the map instead of keeping to one spot: Riolash (level 9), Ursnarl (22) and Feralgator (31), Luxrage (58) in Thunder Peaks and Salamenace (86) in Palm Lagoon, now the strongest wild monster. See Wanderers.
A Feralgator walking Sparkle Beach.
5 October 2026
Card Hunt: a heads-up before every drop, the winners after
Every card drop is announced in the $ZAZA Telegram24 hours and 1 hour before, and in the World's chat an hour before, so you can be there when the cards go in.
Once a drop's packs are all found and opened, or a day after it, the winners are posted with the cards they pulled, and drops can now come back every week at the same time. See The Card Hunt.
5 October 2026
ZAZA Town: the Ambassadors' Plaza and the TikTok House
The two plinths, waiting for their statues.The TikTok House, beside the Forge.
An Ambassadors' Plaza in the meadow north-west of the town square: two marble plinths wait for the statues of ZAZA's first Gold Ambassador and first Diamond Ambassador. See Ambassador program.
Aria, the Ambassador Envoy, explains how it works, and the Ambassadors board between the plinths opens the Ambassadors page.
The blue house beside the Forge is now the TikTok House, with a path to its door: click it for ZAZA on TikTok, @zaza_pikachudog.
5 October 2026
Quests: ten more, a short tutorial, and your first class right where you are
The Shattered Core has 52 quests: ten new ones send you to the Gym, the Colosseum, the Retardio Casino and the card hunt, eight more after the twelve new monsters, and Chapter V, Before the Storm, gives heroes waiting for the Level 4 land five more. See The Shattered Core.
The tutorial that opens when you join is three short pages: a real card in three steps, the controls, and Pip's first quest with a picture of every place to go. See Your first quest.
Your first class is picked right where you are, from Pip, the quest under your minimap or the tutorial's last page; switching is still with the trainers in the Gym House.
Chapter V on the journey, between the first map and the Level 4 land.
Pip's first quest, a picture for each step.
4 October 2026
Rankings: anyone's profile, and their quest
Click anyone on a board.
Click anyone on the Rankings to open their profile: level and place, where they are in The Shattered Core, ZAZA Elo, Colosseum record, squad, skills, the gear they wear and what they've beaten. See Rankings.
The Power board has a Quest column, so you can see who is where in the story next to their level.
4 October 2026
Card Hunt: a new window, every card found, and cards in your Bag
The card hunt window, the top pull crowned.A player's cards, in View inventory.
The card hunt window is new: the sealed pack in a spotlight, the hunt's numbers, the vault meter and every card found so far, with a crown on the top pull; tap a card to watch its pull again. See Card Hunt.
Your Bag shows your cards, the real ones you pulled and the demo cards you won, and View inventory on another player shows theirs. See Multiplayer & chat.
Near a hidden pack the chat says “✨ Something sealed is hidden very close”, and players without $ZAZA have the 12 demo cards back on their map to practise on. See The 12 demo cards.
4 October 2026
Quests: The Shattered Core
Your journey: every quest, and who's on each one.Every step, how to do it and what it pays.
ZAZA World has a story: The Shattered Core, 34 quests from Brom at the Forge and Nurse Ivy in six chapters, easy at level 1 and very hard at the end.
New heroes start it after ZAZA's New Hero, Pip's starter quest (see Your first quest), and everyone else starts at the quest their level is at (see The Shattered Core).
Tap the quest tracker for your journey, every quest on a track with the faces of the heroes on each one; the last two chapters wait in the Level 4 and Level 6 lands.
4 October 2026
How the ZAZA economy works, in one minute
A one-minute video and one picture now show the whole ZAZA economy: how holding $ZAZA, charging the vault, Marketplace sales and boosts become real Pokémon packs hidden in ZAZA World.
Players hunt the packs, and ambassadors earn a share by bringing new players in. See The ZAZA economy.
4 October 2026
The Retardio Casino: open to all, its rake to the Cousins
The High Roller Room, for Retardio Cousins holders.Every win's rake goes to the Cousins who play.
The Retardio Beach Club and its casino are now open to everyone: any wallet from level 5 plays the slots and roulette for real loot, staking ores, volt crystal, hides or fangs from their bag to win more of the same, or lose it. See the Retardio Casino.
The 5% rake of every win goes to the Retardio Cousins holders: each one who plays in the World that day gets an even share in their bag just after midnight UTC.
Cousins also get the High Roller Room, behind the velvet rope Vinnie the bouncer guards, where a spin takes up to 3,000 worth; three bells now pay 8×, so no table pays back more than it takes, even before the rake.
4 October 2026
ZAZA on X, inside the World
ZAZA's posts on X have their own X tab in the game, pictures and all: new ones show up by themselves, and the chat tells you when there's one. See ZAZA on X.
Like, Repost and Reply under each post open X with it ready, for one last tap there. None of it pays a reward.
Post on X in a Card Hunt reveal can now put your card's picture in the post by itself: connect your X once, right there or in the X tab. See Post your card with its picture.
4 October 2026
The Marketplace: a Big Backpack, coming soon
The Marketplace's rare goods now show a Big Backpack, coming soon: carry 5 battle potions instead of 3, yours for good. See the Marketplace.
Big Backpack5 battle potions · soon
4 October 2026
Lumbridge Castle, with a throne room for $GP holders
Lumbridge Castle, open to all.The gate to Duke Horacio's throne room.
Lumbridge Castle, RuneScape's most famous fortress, stands in the Sunlit Meadow west of the road down to the camp, and its courtyard and keep are open to everyone.
In the courtyard: four statues, Hans, Death, the Doomsayer, the Wise Old Man, and the Lumbridge Guide with the RuneScape 4 news; in the keep, the Cook and the bank, where the banker and the heap of gold coins take you to buy $GP on pump.fun. See Areas.
At the back of the hall, a gate between two guards opens Duke Horacio's throne room only for wallets holding $GP, RuneScape Gold on Solana.
4 October 2026
Boosts: strongest for new heroes
At level 7 every boost is 5×.
There's now one XP boost and one Fight boost, and your level decides how strong it is: 5× up to level 10, then weaker each level, and much weaker past 30, so new heroes catch up fast.
Pick 15 minutes, 30 minutes or an hour of play, for 0.05, 0.1 or 0.2 SOL; a Fight boost falls off faster than an XP boost. See Boosts.
4 October 2026
Fight Waterman at the dock
Waterman, level 33, a sword in the teeth and one in each hand.
Waterman, fishing at the end of the Moonwater Lake dock, can now be fought: pick Challenge to take on a level 33 Warrior of Water.
The fight works like a master's, with a big wind-up every third round: the first win pays 700 XP, a rematch a little XP once a day. See Master trainers.
4 October 2026
Controls: a D-pad, and taps nobody can block
Hold an arrow to walk.
Phones can switch on a round D-pad in Settings → On-screen D-pad: hold an arrow to walk tile by tile, and slide your thumb round to turn. See Controls.
In tall grass, a tap just beside another hunter walks you there instead of opening their options.
Nobody can block a rock: a tap beside a player's name tag reaches the rock behind it, and tapping a player (or right-clicking) lists the rock's Mine under their options.
4 October 2026
Around the World
The sword, catch ball and wizard emotes.
Chat has three new emotes beside the chat box: ⚔️ a sword swing, a catch ball toss and 🧙 a wizard's magic.
Invite to follow me: tap or right-click a player and invite them, and their 👣 Follow puts them in your party, walking after you. See Multiplayer & chat.
3 October 2026
The VIP Bar: free drinks for chargers
Bella and Kiki behind the VIP Bar.
The VIP Garden has a bar: Bella and Kiki pour every Community Vault charger a free battle potion each, once every 24 hours, straight onto the belt. See For vault chargers.
Bella's is a Healing draught, Kiki's a Redcap tonic: talk to them across the counter, or pick Free drink.
3 October 2026
Fights: your 3 attacks
Your 3 strongest under TECHNIQUE, the rest one tap away.Or choose your own in Settings.
In a fight TECHNIQUE shows your 3 strongest attacks, picked again every fight against the foes in front of you, and More attacks opens the rest. See Battles & attacks.
Rather choose? Settings → Attacks in a fight → My own 3 (or ⚔ Attacks in the Character tab): each class keeps its own three on your account, so they follow your wallet to any device.
3 October 2026
Ambassadors: posts ready for X
An ambassador's own picture, for their first post.What every invite link shows on X.
Everybody's invite link, and the Recruiter status it can bring.
Every ambassador's page has post ideas for X about the game, ready to share with its own videos and pictures (come play, real cards on the map, bosses, the Colosseum, exploring), and their invite link for a reply under any of them. See Posting on X.
The people you bring in count too: every player they bring adds a quarter of one to your players, toward your tier and your bonus packs. See Bringing other creators.
Everybody has an invite link now, ambassador or not (and the pictures you share from the World carry it), and anyone whose people bring 10 players of their own becomes a Recruiter by itself. See Everybody invites.
3 October 2026
Simulations: the card hunt simulator
Players and influencers grow with the market cap.
A new Simulations section in the docs: the card hunt simulator starts from today's real settings and plays out a month of the hunt for the market cap, volume, players and influencers you pick. See Card hunt simulator.
It shows what each volume brings in and how it's shared, from the top players to the average one and each influencer, with a grid of every market cap and volume.
Players and influencers grow with the market cap (in step to start), so an average player's month stays near today's.
3 October 2026
ZAZA Elo is back on the Rankings
The Gym's Rankings wall: the top three in ZAZA Elo, live.Arpad, the ZAZA Elo referee, right of the Gym House door.
The Gym's rating is now called ZAZA Elo, with its own board on the Rankings again: the top 30 with their wins, losses and draws.
Arpad, the referee by the Gym House door, explains it: only one-on-one duels in the Gym House count. See Fight & squad up.
The Rankings wall in the Gym House shows the top three in ZAZA Elo, live, and reading it opens the ZAZA Elo board first.
3 October 2026
The Squad House and squad chat
Inside the Squad House: every squad's banner, the Squad Board and Rally the squad master.
The Squad Board: each squad's ad, members, level and rating.Squad chat, wherever each of you is.
The Squad House, just south of the Gym House: every squad's banner, and a Squad Board with each squad's ad, members, level and rating.
Apply with a short note, and the leader answers from their Squad tab, even after you've logged off. See The Squad House.
Squad chat: 👥 Squad in the chat bar opens a window only your squad sees, anywhere in the World.
3 October 2026
Card Hunt: the countdown to real packs
The tutorial opens on the real cards.The card-hunt pill counts down at the top of the screen, under the online count.
Real packs start on Sunday 4 October at 18:00 UTC, and the homepage, its pop-up (now the hunt's teaser video) and ZAZA World count down to it, in the World on the start screen and in a pill under the online count.
Every $ZAZA holder can take real packs, any amount, with no vault charge, and Easy packs and the demo cards are built for level-1 heroes.
The tutorial opens on the real cards, and once the real hunt starts the 12 demo cards leave the map and the pill shows the real cards left, or the countdown to the next drop. See The Card Hunt.
3 October 2026
The Colosseum: a champions board, bets and squad fights
The Emperor's box: the top three by wins, live.Seen from outside: the players inside on the sand, and its one gate.
3 vs 1: a squad against one fighter, from his side.The line-up shows on the challenge before you accept.
A Colosseum board in the Rankings: the top 30 by most wins or most loot won, and the Emperor's box shows the top three, live. See The Colosseum board.
Every fight is for a bet both agree on, 10% up to all in, and a challenge can call your squad: say 3 vs 1, with the line-up shown before the other side accepts or answers with their own squad.
Everyone inside now shows on the sand from outside and as dots on the maps. One way in, the great gate, with three exit mats across its tunnel (the side gate is gone). See The Colosseum.
3 October 2026
The Marketplace
The Marketplace and its square, with Mercer by the potion stall.
A market hall just south of ZAZA Town: Mercer's window lists the players there, and one click asks them to trade.
A trade-in counter swaps materials or spare gear for the materials you need, valued by the time they take to get. 📜 Recent trades and 🔥 Hot items show what's changing hands, and 🛒 Purchase history who bought which rare good and for how much.
Rare goods by area: pickaxes and Fast Boots yours for good (the Heavy pickaxe's 5th swing now breaks off a bonus ore, 6 a rock), for SOL, $CARDS or USDC, and the Elixir, a battle potion that fills your HP to full, coming soon. See The Marketplace.
Swift pickaxeMines 1.5× faster
Heavy pickaxe6 ore a rock, not 3
Golden pickaxeBoth
Fast BootsTwice as fast on foot
ElixirFull HP in a fight · soon
3 October 2026 · Palm Lagoon (Level 6)
Maelstros, the Tyrant of the Deep
The last and strongest raid boss: Maelstros, a level 100 sea serpent, coils in Maelstrom Bay off Palm Lagoon's south beach, and up to ten heroes fight it from the sand.
It's Water, so bring Storm or Nature, and its Tidal Wave takes four Shield Bashes (or Thunder Crashes, or Smites) at once to stop.
The day's first win pays 50% of your next level in XP, with leviathan scales, Lagoon pearls, abyssal ore and a roll on its sunken treasure. See Final bosses.
Maelstros pulls the sea back: a Tidal Wave is coming.Maelstrom Bay, off Palm Lagoon's south beach.
3 October 2026
Bosses pay by your level, and Ignizard's hoard
Ignizard's first win of the day pays 25% of your next level in XP (fading past level 50, never under 2,000), the same again for a first kill, and every win rolls on its hoard.
The legends pay every hero who fought hard-monster XP and two Laboratory potions, and raids are fights to the end, no 25-round limit. See the dragon raid.
Thundros' first win of the day pays 40% of your next level and the Trial of Fire 55%. See Final bosses.
Metals55%
Redcap brews27%
Lab potions13%
Dragonforged piece5%, sure by 20 wins
3 October 2026
Fair play: warnings in the game, no XP farming
When it looks like an auto-clicker, a macro or a bot is playing for you, the game tells you while it's happening, and what it farmed can be taken back.
Player fights can't be farmed for XP: guests, players under level 10 (against level 10 and up) and the same player on two wallets or one network pay nothing, and a day's player fights pay at most one level. See Fair play.
3 October 2026
Around the World
The new path from the meadow camp to the Retardio Beach Club.
Phones turned sideways get their own layout: the chat runs down the right edge beside the map, and fights keep the desktop bar.
Balance: Hunting's material bonus tapers off at high levels (what you have stays), and frost, earth, shadow and spirit each hit one more element hard. See Elements.
Players: View inventory (right-click a player, or tap on phones) shows what they wear and carry; a leader can stop a follower, and followers can't mine. See Multiplayer & chat.
ZAZA Town: side tabs sit under the ZAZA panel at its width, the Storage House moves as much as you pick per click, and paths lead to the Forge, the Storage House, the Retardio Beach Club, Ignizard's Lair, Cambria Castle and the two new lands.
2 October 2026
Play as a guest, no wallet needed
Play as guest, right on the start screen.
Press Play as guest on the start screen to try ZAZA World without a wallet. Your guest character is saved on this device.
Connect a wallet any time and your guest character moves to it, if it has none yet. The lands, the voyage and the prizes stay with $ZAZA holders. See Getting in.
2 October 2026
Around the World
Sound: Ignizard roars when a raid gathers or calls you, and its lair has its own music (Sound effects off silences it).
Wildlife 10 or more levels below you no longer charges you, and weaker beasts notice you from less far.
Real cards that have left your wallet are greyed and marked Sent away in your Card collection.
1 October 2026
The Colosseum: fights for keeps
The Colosseum, east of the road down to the Old Ruins.
A great arena in Sparkwood Forest where every player fight is for keeps: the loser drops part of the materials and potions they carry. Gear, cards and your Storage House are always safe.
Fights play live on a stage in the middle of the sand for the crowd, up to 4 a side, and Maximus the arena master explains the rules. See The Colosseum.
1 October 2026
Ambassadors: bring players, win real cards
The ambassador card, shared at zazadog.fun/ambassadors.
Streamers, creators and KOLs can apply at zazadog.fun/ambassadors: their own invite link, a picture to post on X, and a leaderboard.
Packs of real graded Pokémon cards for the players they bring (a bonus pack for every 25 who reach Level 3), by tier from Bronze to Diamond, each one signed off by the team. See Ambassadors.
1 October 2026
Card Hunt: ready for real packs
Real packs never glint: chat tells you when you walk into the area that hides one, and you find it by walking right onto it.
An unguarded pack starts its spinning reveal the moment you take it. Your real cards sit at the top of your Card collection, and a win posted on X carries the card's picture.
The team can also hide a real card from the prize wallet: whoever takes it gets that very card.
1 October 2026
Open to every wallet
Connect any Solana wallet to make your ZAZA World profile, $ZAZA or not. The lands, the voyage and the prizes stay with $ZAZA holders. See Getting in.
1 October 2026
Fair play: no macros, no bots
ZAZA World watches for macros, auto-clickers and bots, all the time and for every player; the team can ban a wallet and leave it out of the rankings and prizes. See Fair play.
1 October 2026
Redcaps: Alchemy for everyone
Redcaps at the edge of Sparkwood Forest.
The 16 redcap patches in Sparkwood Forest can be picked now, and picking trains Alchemy from level 1.
Nurse Ivy brews them into a Redcap tonic for your belt (heals 35%, shakes off poison and burns) and a Redcap brew (+20% attack and HP for 15 minutes).
1 October 2026
Levels to 100
Your level goes to 100, the RuneScape way: quick at first, slower every level, and about four and a half months at an hour a day to reach 100.
Every monster, master and boss moved onto the new scale: a level-100 hero is as strong as a level-60 one was, and nobody's level went up for the same XP. Heroes who farmed Ignizard before its cooldown kept their first five kills of that farm.
Monsters more than 7 levels below you pay less XP, and each Hunting level brings more materials. Skills stay 1 to 60. See Skills & the Forge.
1 October 2026
The Legends update
The Storage House in ZAZA Town.
Gear tiers 7-16, Runeforged to Eternal, up to Diablo-style legends (Soulreaver, Worldcleaver, Eye of the Void…) that need a share of the $ZAZA supply, master seals and rare gems. See the weapons board.
Elements and attacks that fit your class: the right element is super effective, and weapons unlock learned attacks. See Elements, the attacks board and Class paths.
Master trainers in the Gym House (see Masters), a belt of up to 3 battle potions, the Storage House, 4 vs 4 fights and the Arsenal ladder in Rankings.
Monster levels climb zone by zone from ZAZA Town, and a land hides again a day after ZAZA drops below its level (the Shipyard stays open).
Healing draughtOn the belt
Sleep dustOn the belt
Plate armourNew gear slot
Great helmNew gear slot
1 October 2026 · Thunder Peaks (Level 4)
The Wizard Castle, the Trial of Fire and Thundros
The Wizard Castle: four masters, the Runeforge (tiers 7-11) and the Prismatic vein (only 30 minters, ever).
The Trial of Fire: a party of three to five heroes puts out five fires in a row, each guarded by a giant demon (Brimhorn, Cinderwing, Dreadknight, Balorath and Infernax the Pyre Lord), for a relic and a first-clear bonus.
Thundros the Storm Sovereign, the second raid boss, twice the dragon; Ranger Maple turns your cards into companions; the Necromancer and the Druid; and Gnashible, Bashgon, Rockhorn, Axetusk, Drillhorn and Impling.
1 October 2026 · Palm Lagoon (Level 6)
The Imperial Dojo
The Imperial Dojo: three masters, the Imperial Forge (tiers 12-16), the class signatures and the Worldheart (only 10 minters, ever).
Paladin and Assassin; Tidenair, Hellhoom, Rhyperion and the Terrorlord; and Logan Paul by the water with his Pikachu Illustrator, beside a Guinness World Records sign.
1 October 2026
Lurkers, legends and fights that swing on phones
Mewrath, one of the two legends: four heroes and a lot of guarding.On a phone the blade now cuts right across the foe.
Seven lurkers only ever jump out of the tall grass, never on the map, each with a trick to learn, and the grass holds 15% more encounters.
Two very rare legends, Auroracune and Mewrath, built for a party of four: when one turns up, the whole World hears it. And Ignizard is a real level-60 raid boss: no solo starts, once every 4 hours.
Fights on phones swing for real, with smooth blade trails, and your hardest attack you can afford sits where TECHNIQUE was, so two taps fire it.
1 October 2026
Around the World
Mining: each rock holds 3 ore for you, then stands bare until its ore grows back. Potions take more hunting to brew and weaken as you level (half power from level 60).
Players: click one in the online list to find them on the map; adventure levels 5, 10, 15 and 20 are cheered in the $ZAZA Telegram group, and every character in the World says something useful.
Your kit: the Bag sorts materials into Ores & metals, Gems & crystals, Beast drops and Herbs, your hat comes off in Customise character, new gear only goes on by itself when it's stronger, and running boosts show under the minimap.
Rankings on a RuneScape-style parchment scroll, a ka-ching on every $ZAZA buy, one Sound effects switch for everything, and new link pictures for the homepage, the World and the app.
Fixed: Waterman no longer breaks the map while the game loads, and first-person arms never end in nothing.
30 September 2026
The app signs you in, and a coach at the Gym
The Gym House, where every class starts.
The app opens ZAZA World already signed in (iPhone too), with a one-time link from the World, and fits phones better: chat, panels and tabs sit clear of the browser's bars.
Coach Milo stands by the Gym and explains mining and the Forge to new players.
Squad join links: share one and friends join your squad in a tap.
Sharing: Card Hunt wins are shared exactly as they happened, external links ask first on phones, and posts on X and Telegram show a game picture.
29 September 2026
The Lord, the 1% Club and two lands in the smoke
The Lord's sceptre and crest shield, against a possessed Bulbaboar.The 1% Club's library and lounge.
The VIP Garden, with the 1% Club's hedge door at the top.Past the forest: smoke, until ZAZA reaches Level 4.
The Lord, a fourth class: sceptre, rapier and crest shield, leading the team with marks, heals and energy.
The map grows east: two new lands, one opening at ZAZA Level 4 and one at Level 6, hidden in smoke until then. The Shipyard waits for Level 11.
Holders: ZAZA World opens to every $ZAZA holder, not just vault chargers, with VIP Garden perks, and chargers get vault costumes inspired by Dragon Ball and Final Fantasy (and a Retardio Cousin costume).
The 1% Club: a library and lounge behind the VIP Garden's hedge door for wallets holding 1% of the supply, with the live 1% Wall.
Player fights pay XP, in the Gym and out on the map, one on one or in teams.
Monsters turn possessed (red eyes and violet wisps, still good-looking) and never walk into the clubs or show on the map, and each wallet keeps its own look.
Fixed: fast runners are no longer pulled back, nobody stays stuck after a fight, and no more teleports through the Beach Club's walls.
28 September 2026
Castles, clubs and characters
Cambria Castle's great hall, where the Herald tells its story.The Retardio Beach Club, for Retardio Cousins holders.Waterman, fishing off the Moonwater Lake dock.
The Retardio Casino: slots and roulette, just for fun.The new ZAZA Center, Nurse Ivy's home.The Monsters tab fills in as you win.
Cambria Castle in the meadow north-west of Moonwater Lake (walk into its great hall and meet the Herald), and Waterman fishing off the end of the Moonwater Lake dock.
The Retardio Beach Club, a VIP pool club for Retardio Cousins holders with the Retardio Casino inside, and a proper ZAZA Center for Nurse Ivy.
Monsters: each gets its own design and name, the Monsters tab collects them, and they keep away from building doors.
Your hero: Royal, a fifth ZAZA avatar, styling for everyone (hair, headwear and extras), the Bag in its own tab, and Brom the smith to explain the Forge and what to forge next.
Parties and group hunts: Follow a friend and 🛡 Help in their fights. Dragon raids take up to 10 heroes.
ZAZA's gold ring shows his level live (it fills with the $ZAZA market cap), and ZAZA powers up whenever someone buys or sells $ZAZA.
27 September 2026
The adventure begins
Ignizard's Lair: the first raid boss.Fights with a moving camera, impact frames and a K.O. finisher.
Kingclaw, one of the four elites.The CRYPTO STARSHIP launch site.
The adventure: mining, crafting at the Forge, three classes (Warrior, Mage, Guardian), battles, squads and the Gym, with levels to 60, six gear tiers, a second weapon for every class and four elite monsters for level 10+.
Ignizard's Lair: a dragon raid under the Old Ruins for a party of heroes.
Player fights anywhere: attack mode to chase someone down, team fights up to 3 vs 3 and Nurse Ivy for whoever loses; follow or trade materials and spare gear with any player.
New places: ZAZA Town and the CARDS Citadel, the CRYPTO STARSHIP launch site and the FOMO House.
The Card Hunt (demo): sealed Collector Crypt packs hidden around the World, each guarded.
The ZAZA World app to install, these Docs, share pictures for X, the vault's Donate card, and a map drawn at whole screen pixels so the pixel art stays sharp.
26 September 2026
ZAZA World opens its doors
A first look at ZAZA World: charge the Community Vault in the game and unlock charger perks.
Live multiplayer: nameplates, verified holder badges, an online counter with holders' pictures, and an away status.
First finders, saves across devices, chat moderation and the /world/ address.
Homepage: a Dexscreener chart link, the rewards board with lifetime Stonk.fun payouts, and Zaza's clips under the coin.
Vault: a charge goal that doubles each time it's reached, lifetime rewards and charger pictures.
25 September 2026
zazadog.fun goes live
The site launches with the live Community Energy Vault.
ZAZA World
ZAZA on X
ZAZA's posts on X (@Zaza_Pikachu) are in the game. Engage with them for bonus XP, raid on X for your Daily tasks and the Raider rankings, and bring players in for Raider gear.
The X tab
The X tab shows ZAZA's newest posts. Like, Repost and Reply open X with the post ready: X doesn't let games do it for you. $ZAZA holders get a banner and a chat line for each new post.
The X task: for 2 days after ZAZA's newest post (or the Raider pin, a raider's post about ZAZA that the team picks), $ZAZA holders and every hero from level 10 get an 𝕏 Engage row: open the post from it, like, repost or reply on X, then tick the square (with your X connected the game sees it by itself). That turns on the engagement bonus.
A screen by the X House in town shows ZAZA's newest post, with Read and Follow.
🎙 ZAZA live on X: a day before ZAZA is on a live show on X (an X Space), $ZAZA holders get a countdown card with 🔔 Set a reminder on X and a link to the host's Telegram group.
The 𝕏 engagement bonus: +25% eligible solo XP, never a penalty
From level 10, engage with the newest item in the X task and eligible solo XP pays +25% until the next one: a reward worth 1,000 XP pays 1,250 XP. The bonus is capped each UTC day at 10% of the XP needed for your next level.
What gets it: solo monster and master fights, quests, Daily tasks, solo skills, ZAZA Eggs and the Weekly Loot. Raids, Golden and Silver Hour, party hunts, team fights, card guardians, the Trial, Cambria, player fights and the Gym keep their normal full rewards without the bonus.
A fight locks its reward when it starts: engage mid-fight and it counts from the next one.
Only the newest item counts: bonuses never stack, and an item expires after 2 days.
From level 40, X has to show it: connect your X. Ticking the square alone doesn't count.
Connect your X
The 𝕏 Raid counts what you do for ZAZA on X, so it needs your X connected, on a wallet's hero (not a guest's).
Sign in with your wallet: one free message, never a transaction.
Tap Connect X in the X tab, log in to X if it asks, and tap Authorize app.
Back in the game the X tab says Connected as @you. Do the day's 𝕏 Raid, then tap Check now.
ZAZA World only reads your X to count what you did for ZAZA. It never likes, follows or posts for you: a post goes out only when you press Post on X. Disconnect any time in the X tab.
At level 30, a Level 30: bring your X window walks you through it once: get the X app, connect your X, engage each new ZAZA post.
X raids in Daily tasks
For $ZAZA holders with X connected (or their X picture shown, which counts everything but likes), the 𝕏 Raid is a required fourth Daily task on the same 🔥 streak. New day at 00:00 UTC.
Up to level 29: 3 things for ZAZA on X that day: a like on one of ZAZA's posts (each post once), a repost, reply or quote of one, or a post of yours with ZAZA or @Zaza_Pikachu.
From level 30: Reach 1 new account on X, a reply with ZAZA or @Zaza_Pikachu to an account you never replied to before (not ZAZA, not your own threads). Find people on X opens X's newest posts about $CARDS, $CAMBRIA, $GP or Collector Crypt (communities with a place in ZAZA World) and the other mascots: $NEARKAT, $ZCAT, $RAYCAT and $PURR.
Your X is checked every 15 minutes, even when you're not playing (the 100 best 𝕏 Raid streaks, if more are connected); Check now checks at once (3 a day).
No XP or items of its own: it completes your Daily, and from level 30 a full raid day counts for your story and Most Wanted quests' 𝕏 Raid days.
Your reach: the new accounts you replied to today with ZAZA, $ZAZA or @Zaza_Pikachu and at least one word of your own. 5, 10 and 20 are a good, strong and great raid, and boost the day's Raider points ×1.25, ×1.5 and ×2. A copied reply, or the Raid Center's ready-made post, reaches nobody.
𝕏 Raid calls: after 1, 2 and 3 hours of play in a day, a holder whose 𝕏 Raid isn't done gets a short reminder.
Paused: when ZAZA World's X budget runs out (for the day, or X's monthly limit), the 𝕏 Raid pauses until it's back. It leaves your Daily tasks and quest steps, 🔥 streaks don't break, the Raider ranking pauses and your Raider points are kept.
The Raid Center
The X House on the town road, a black stone keep between two watchtowers, is the raiders' headquarters: the Legends' Walk leads to the Raid Board, the Armoury shows the Raider gear, and Blitz the Raid leader opens the Raid Center.
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Two scores.Invite points come from players you bring in, never from anything you do on X, and earn the Raider gear. Raider points (your replies on X) rank you on the Raid Board. One never turns into the other.
Your invite link: every hero has one, guests too; signed in with a wallet, its code is your hero's name (zazadog.fun/world/?ref=yourname), or your creator link if you're a creator. Copy, post or share it from the Raid Center or your profile, which track its visits, who joined and who counts.
Invite points: +1 when a brand-new player who started with your link signs in with a wallet and pairs their X in the World, +4 more when they reach Level 10. Their X must be at least 30 days old and counts for one player only. Players from your own network don't count, nor do ones that look fake.
Raider gear
Looks, seen by everyone
In your bag, once
Tier I at 25
Raider jacket, Raider wings
a Socket scroll, a Chipped gem
Tier II at 50
X cape, X shield (a cover over your shield in fights)
a Socket scroll, a Flawed gem
Tier III at 100
Storm ki, Storm wings, Raid banner cape
2 Socket scrolls, a Clean gem
That's 5, 10 and 20 players who reach Level 10. The scrolls and gem stay yours if your points fall back.
Raider points, for each qualifying reply to another account: 1 with 5 or more words of your own (@names, $tickers and links aren't words), ¼ as a short tag, plus ½ a like and 1 a reply, repost or quote on it (up to 4 more). A reply that copies an earlier one scores nothing (deleting and reposting to the same account the same day isn't a copy). Up to 20 replies and 40 points a day count, times the day's reach boost. They also score in your weekly league.
How to raid: reply where ZAZA fits (Pokémon cards, TCG collectors, Solana games, pixel RPGs) in your own words, then $ZAZA and @Zaza_Pikachu. Never copy-paste or repeat a reply: X flags it as bot behaviour and can hide, limit or ban the account. Your link goes in your bio or a pinned post, not in every reply.
🏆 Rankings: the Raid Board and the Rankings' Raiders tab rank everyone by Raider points, and each day's top 3 with 10 new accounts or more also score in the weekly leagues. Click a name for their profile, or the 𝕏 @handle under it to open their X.
Your X picture
Show my X picture in the X tab makes your X profile picture yours in the World: the chat, your card and profile, the rewards board, the vault's chargers and, if you hold $ZAZA, your name plate. Fights keep the ZAZA avatar. Guests can press Use my X on the start screen (see Your name).
ZAZA World only reads your name and picture, and can't post. Tap your picture in the X tab to update, turn off or remove it.
Others can follow you: your profile shows your 𝕏 @handle under your name. The team can hide a reported picture.
Post your card with its picture
Found a card in the Card Hunt? Post on X in its reveal or your Card collection posts its picture, tagging @Zaza_Pikachu. With your X connected it goes straight to your X; otherwise a phone hands it to the X app, and a computer copies it for you to paste.
Community
Ambassador program
Streamers, creators and KOLs bring players into ZAZA World with their own invite link and earn sealed packs of real graded Pokémon cards.
Two ways to bring players in: ambassadors apply and earn packs; creators apply on zazadog.fun/creators and get their link at once (Creator program).
Ambassadors
Creators
Start
Apply with your Solana wallet and X; the team approves you with a tier
Apply in a minute, no wallet: your link right away
Your players
Refs who reach Level 10 with their X paired
Players who reach Level 10 through your link
Rewards
Sealed packs of real graded cards
$50 for every 25 players at Level 10, in dollars or card packs
ApplyPair your Solana wallet on zazadog.fun/ambassadors (a free signature, not a transaction), connect your X (read only) and add your other channels.
Get your tierThe team reviews every application and picks your tier, Bronze to Diamond.
Share your linkYour own invite link and posts for X; your page lists every player who starts through it.
Earn packsWelcome packs when you're approved, then a bonus pack for every 25 refs who reach Level 10 with their X paired. Each pack holds one real graded Pokémon card.
Who counts as a ref: a new player whose first character starts through your link (within 30 days of opening it) and who reaches Level 10 with their own X paired (30 days old or more, one player each). Not your own wallets, other ambassadors, or refs that look made up: the team checks refs before bonus packs.
How a pack reaches you: hidden on the map for you alone (stream the hunt and open it live), or sent to your wallet; long-term ambassadors get packs every month. They're the Card Hunt's sealed Collector Crypt packs from the ambassador pool, and a team wallet signs off every award.
Coming back:Sign in on zazadog.fun/ambassadors with the same wallet for your tier, your players in the last 30 days and your page (or your creator link, if the team made you a creator).
Tiers
Tier
Suggested following
Welcome & monthly packs
Keep it with
Bronze
1,000+
1× (the base)
10 players / 30 days
Silver
10,000+
3× Bronze
25 players / 30 days
Gold
50,000+
5× Bronze
60 players / 30 days
Diamond
250,000+
10× Bronze
150 players / 30 days
Bonus packs for refs are the same for every tier. The Ambassadors page shows the current tiers.
Keeping your tier: bring its number of counted players every 30 days (your recruits' players count a quarter each); your first month doesn't count. Below it, the team may keep your tier, move you down one or end the partnership; reach the next tier's number and it looks at moving you up.
Invites and recruits
Your invite link on the Ambassadors page, with the people you brought in and the Recruiter status.
Everybody invites: every player's invite link (also on the Ambassadors page) counts like an ambassador's refs. When your people bring 10 counted players of their own, you're a Recruiter for good. Packs are for ambassadors: apply, and your players come with you.
Recruits: your ambassador page has a second link, for other creators. A creator who applies through it, or first played through your invite, is your recruit once approved. Each counted player your recruits bring adds 25% of a player to your count, toward your tier and bonus packs (one level only).
Posting on X
What your invite link shows on X.
Your ambassador page has ready posts with the game's pictures and video: press Share on X.
Your link goes in a reply: X shows posts with a link to fewer people. Opened, it shows your invite page over ZAZA Town: Play ZAZA World with your code, the trailer and real gameplay, and a link to zazadog.fun.
When you post: say it's a partnership (#ad or "ZAZA ambassador"), don't promise prices or profits, and never ask anyone for their wallet's secret words.
The Ambassadors' Plaza
The Silver, Gold and Diamond plinths, waiting for their statues.
North-west of the town square, three plinths wait for the statues of a Silver ambassador and the first Gold and Diamond ambassadors. Aria, the Ambassador Envoy, opens the Ambassadors page; Read the board for today's ambassadors and their tiers.
Community
Creator program
TikTok, YouTube, Instagram and Twitch creators get their own link to ZAZA World at once, with no wallet or sign-in, and earn as their players reach Level 10. The Ambassador program compares the two tracks.
Creators
A creator's own page and their targets.Film the game, share your link, watch your page climb.
Apply on zazadog.fun/creators: your name, where you post and your profile link. Your link (zazadog.fun/world/?ref=yourname) and your own private page come at once: bookmark the page, or pair a wallet there and sign in with it.
Your players: everyone whose first character starts through your link, guests too. Your page tracks visits, players, Level 10s and who came back.
Targets: $50 for every 25 players who reach Level 10 (no X needed), up to 1,000 players, each step paid once. Your page shows them, and what you've earned and been paid.
Dollars or cards: pick on your page and change it any time. Cards come as sealed packs, each with one real graded Pokémon card, from the same Collector Crypt machines the Card Hunt buys from.
Your wallet: pair a Solana wallet (Phantom, Solflare or Backpack) on your page with a free signature, not a transaction. Rewards go there, and it signs you in from any device. Pair one before rewards go out (or agree with the team how you're paid).
Invite points: with your wallet paired, your creator link is also your invite link, earning invite points by the same rule as anyone's; your other invite link keeps counting.
Only real players count: not your own, nor more than a couple from one network. At each step the team checks your players and pays you. Creators get nothing from the ambassador pool.
Moving up to ambassador: the team may make a creator with a wallet and an X an ambassador. Your link keeps working, players who counted keep counting, new ones count by the ambassador rule (Level 10 and their own X), and a step you already reached is still paid.
The Creators' Stage
The screen right behind the stage, Kiro streaming on it.
A streamer's stage east of the CARDS Citadel, across from the Ambassadors' Plaza. Skye, the Creator Scout, explains the programme, and Get my creator link opens zazadog.fun/creators. Kiro streams on the stage: step up and you're on camera.
Read the Creators board for the creators the team works with; signed in with your paired wallet, yours comes first, with your link and your page.
Community
ZAZA: a famous dog, a Solana token and a free game where players hunt real card packs
Most memecoins have a logo. ZAZA has a real dog that was famous long before the coin, a token that pays its holders in another token, and a free online game where packs of real graded trading cards are hidden on the map for players to find.
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Writing about ZAZA? Quote or republish this article, whole or in part, with a link to zazadog.fun. Its numbers are from 12 October 2026. The logo and pictures are in the Media kit; questions go to Contact.
A real dog, famous before the coin
Zaza is a real yellow Pomeranian who looks like Pikachu. He went viral courtside at a Miami Heat game, made it onto ESPN, and turned a stop at the Pokémon Store in Shanghai into a full meet and greet. His latest viral clip passed 59 million views in a week.
$ZAZA is a fan-made community memecoin about him on Solana, not run by his owner. It launched on Stonk.fun with no presale and calls itself the mascot for $CARDS, the token of Collector Crypt, a platform that turns graded trading cards into tokens. Its one unusual mechanic: a 3% transfer fee built into the contract is paid back to holders as $CARDS, automatically, in proportion to their bag. No staking, nothing to claim.
ZAZA World: a free pixel RPG in the browser
ZAZA World is a free, old-school pixel RPG in the browser and on phones, with nothing to download. Anyone can walk in as a guest; holding $ZAZA unlocks the prizes and the holder lands.
ZAZA Town, where every hero starts.
Players explore 18 areas and level up from 1 to 100 in one of four classes. They mine, brew and forge (96 recipes), fight 32 kinds of wild creatures, rare legends and roaming bosses, raid a level-60 dragon with up to 10 players, duel in the Gym, fight live on the Colosseum's stage, trade in the Marketplace and follow a 52-quest story. The world is tied to the coin: ZAZA “levels up” as $ZAZA grows, and new lands open at Level 4 and Level 6. The game server checks every step and resolves every fight, so nobody can speed-hack or fake a win.
The Card Hunt: real card packs hidden on the map
The hook that sets ZAZA World apart: sealed Collector Crypt packs are hidden around the map, each holding one real graded Pokémon card and paid for in full by the community. The chat names the area, but there is no glint: players have to walk right onto a pack and beat its guardian. The pack is bought and opened the moment it is found, so nobody knows the card inside, not even the team, and the card lands in the finder's wallet as an NFT on Solana, to keep, trade, or have the physical slab delivered.
As of 12 October 2026, players have pulled 20 real graded cards, found by 14 different players; the top pull is a Japanese Charmander PSA 10. Every pull can be checked on Solscan. Packs drop on Tuesdays and Fridays at 18:00 UTC, and a finder sits out the next drop so the cards spread around. See How the Card Hunt works.
Who pays for the packs: the Community Vault
The holders, through a loop that runs on-chain. Every $ZAZA transfer pays the 3% fee to holders as $CARDS. Holders can “charge” the Community Vault: one signature pledges their future $CARDS rewards, all or up to a limit. A Squads multisig spends the vault on card packs for the hunt and on marketing. More cards bring more players, more trading, and more $CARDS.
Chargers' $ZAZA never leaves their wallet, the vault only collects rewards paid by Stonk.fun (never $CARDS they bought), and they can stop at any time; every charge and spend shows on-chain. See What is the vault?
How to get started
Trying the game costs nothing: open zazadog.fun/world and play as a guest. To hunt the real packs, get a Solana wallet such as Phantom, swap SOL for $ZAZA, and connect the wallet in ZAZA World with a free, read-only sign-in (step by step). Content creators get a link straight away and earn $50 for every 25 players they bring who reach Level 10 (Creator program).
The only official site is zazadog.fun. The team never DMs links or asks for a seed phrase.
The short version
ZAZA puts three things together: a dog the internet already loves, a token that pays its holders in $CARDS, and a free game where real graded cards are hidden for players to find. Twenty cards have already left the map for players' wallets, and the map is built to grow with the coin.
$ZAZA is a memecoin: it is volatile, and nothing here is financial advice. Every $ZAZA transfer pays a 3% fee. ZAZA is a fan project: it is not run by, affiliated with or endorsed by Zaza's owner or World Famous Puppies. ZAZA World isn't affiliated with Collector Crypt either: it's powered by their gacha packs, which the Community Vault buys. Pokémon, Pikachu and other Pokémon names are trademarks of Nintendo, Creatures and GAME FREAK; ZAZA is not affiliated with or endorsed by them or The Pokémon Company. Other product and company names belong to their owners and are used here only to name their products.
Community
Media kit & contact
ZAZA's logo, game pictures and trailer, free to use in articles, videos and posts about ZAZA. For press, partnerships and listings, write to contact@zazadog.fun.
Names and short descriptions
Write
For
ZAZA
The project and its community, in capitals
Zaza
The real dog
$ZAZA
The token on Solana, always with the $
ZAZA World
The free pixel RPG at zazadog.fun/world
Card Hunt
The hunt for real card packs in ZAZA World
Community Vault
The on-chain vault that holders charge with their $CARDS rewards
In one line: ZAZA is a fan-made community memecoin on Solana about Zaza, a real Pomeranian famous online, with a free pixel RPG where holders hunt real graded card packs.
Do use the logo, pictures and videos above as they are, and name Pokémon, Collector Crypt and other products only to say what they are.
Don't put Pokémon or Pikachu logos or artwork next to ZAZA's, present ZAZA as made, approved or sponsored by Zaza's owner, Nintendo, The Pokémon Company, Creatures or GAME FREAK, or change the logo.
Photos of the real dog belong to their owners and aren't part of this kit: ask @worldfamous_zaza on Instagram before you use one, and credit that account.
The only email is the one above; every other official link, and how to stay safe, is on Official links & addresses.
Community
Builders: build ZAZA with us
Post a bug or an idea and +1 the ones you want most. The team reads every one, and the good ones get built and go live in the game.
Post a bug or an idea
In ZAZA World: the Builders house on the town road, left of the Stonk House.
On Discord:/bug and /idea in our server, once your Discord is linked to your wallet (Discord roles). /builders lists the open tickets.
On Telegram: the Builders bot, with /bug and /idea. Link Telegram in the Builders window links it to your wallet.
Tickets go by the wallet you play with: sign in first. Up to 5 a day, one thing per ticket. Everyone sees them, so never put a seed phrase, key or anything private in one.
+1 the tickets you want most: they go first on the board.
Replies: when someone replies on your ticket, or on one you replied on, the chat tells you, with Open to read it. Not playing then? It tells you the next time you come in. A gold dot marks the tickets with replies you haven't read, and a linked Telegram gets them too.
Levels
Level
What you can do
💡 Player
Post bugs and ideas, +1 them, reply under your own, and see each one's demo
🔧 Builder
Have the AI cook a fix for any open ticket, in your own words (3 a day); someone else approves it
⭐ Trusted
Everything a builder does (6 fixes a day), and approve or turn down small fixes, your own too
👑 Owner
Approve every fix, and give the levels
The team gives Builder and Trusted to people who help: good tickets, good fixes.
How a fix is cooked
A builder says what to change. From level 30, the assistant builder starts by itself the moment you post a bug or an idea (a few a day for everyone together); under level 30 your post stays an idea on the board. For now it's switched off: every post stays an idea until the team picks it. The AI edits a copy of the game in a locked box: no shell, no keys, no access to the live game.
The game's tests for the files it changed run on that copy, with no network.
The fix comes back with its demo: step-by-step screenshots of it working in a copy of ZAZA World. Small is a few lines of the World page's text, look or the docs, adding no links, wallet addresses, network calls or files; big is anything else (the server, money, sign-ins, more than 40 lines).
A trusted contributor or the owner approves a small fix; only the owner approves a big one, and every fix the assistant builder cooked. The owner can also ask for changes, which come with a new demo. A fix whose tests failed can't be approved.
Approved, it goes into the game's code under the builder's name, and goes live with the next update.
On a ticket, everyone sees a fix once its 📸 Demo is ready: its screenshots, and whether it waits for the owner, is approved or is live. A fix that didn't work, or one still without its demo, shows only as 👀 Under review while the owner looks at it. What the AI was asked and the code stay with the team.
Contributors
As on GitHub, the Builders window shows everyone building ZAZA with us: the owner, everyone with a level, the people the team pins, and everyone whose fix went in, who reviewed one or whose ticket got done. The Contributors tab lists them all with what each did.
Community
How ZAZA is built and run
ZAZA is run from one team page, signed in with a team wallet, and much of it runs by itself: holder rewards, the vault's on-chain rules, the card packs and the X posts. Players help shape it on Builders. Here is every tool on the team page, and what the team can't do.
The team page: one tab per tool, in six areas.
Card hunt
Card hunt. Play or pause new packs, set the vault's share for the card pool, drop a batch at a named place, run a team test.
Card winners. Every pack found, by whom and where, and the weekly leagues.
Income and Projection. The public Card hunt simulator's model with every setting, and how many packs to drop, twelve weeks ahead.
Drop vote. Starts the players' vote on the drops' days and hours.
Money & token
Money. The Community Vault, for packs and for marketing: every release and withdrawal is prepared here, signed in Squads and shown in the homepage's vault history.
Shop and Holders. Who holds $ZAZA (LP shares count), who charges the vault, what the World shop sold, and the $ZAZA quest skips paid into the faucet.
Faucet. The faucet wallet, its claims and its rookie packs for new hunters.
NFT mint. Gets the land deeds' mint ready (coming soon).
Community
Players. A player's file (recent public chat, reports, fair-play warnings); mute, kick or ban, always with a written reason and logged; a team banner for everyone online, or a freeze of the whole World.
Ambassadors. Ambassador and creator applications, whose link each player came through, and the packs to give.
Reports. Player and ⚑ chat reports, which a person reads before anything happens to anyone, and the World's bot checks (Fair play).
Chat log. Every public chat line, to look back for feedback and questions. Private messages are never kept.
Influencers. The Influencer Drop: the team's picks, who picks, and each drop's pack and timing.
World
World stats and Server. Players online, the server's health, and levels, fights, finds and trades over time.
Found us. How players found ZAZA, from Pip's first question.
Testing. Paid items free for 15 minutes and no-stakes Colosseum fights, for team wallets.
Bots. The team's own computer-run adventurers: off, and this page changes before they ever come on (Fair play).
Posts
Dev log. Every build, logged as it goes live: the source of the dev log and the update posts on X.
Content. The week's planned posts, and ready-made ones from the game's own art.
Raiders. Whose posts can be the Raider pin in the X task, and every player's 𝕏 Raid streak.
X posts. What posts by itself on @Squirtlworld, @Pika_Wick and @Zaza_Pikachu: cards pulled, drop reminders and winners, World news, the week's own numbers and milestones. Each waits here first, where the team can change or stop it.
Telegram. ZAZA's X posts and raid calls in the community's Telegram groups.
Ideas
Pipeline. The owner's list of what to build next, in order.
Builders. Players' bugs and ideas, the team's replies, and who holds which level. Only the owner's wallet approves a big fix.
LP study and Locks. What a liquidity program could pay the community's LPs, and big holders releasing $ZAZA in steps as the market grows. Studies only: nothing built or on-chain.
Help explains each tool step by step.
Builders: build ZAZA with us
Post a bug or an idea from the Builders house on the town road, on Discord or on Telegram, and +1 the ones you want most.
The team reads every one, answers on the ticket and picks what gets built. Everyone who helps shows on the Contributors tab, as on GitHub.
See where a pack is. The server picks each pack's spot at random as it hides it, and the team page never shows it, so the team doesn't know where packs are either. It knows the area only of a card it hides by hand, a batch dropped at a named place, or a pack hidden for one player.
Know a card in advance. The pack is bought from Collector Crypt the moment a player wins it.
Move vault money alone. Nothing leaves the vault without the multisig.
Post on X what the game didn't say. What goes out by itself is the game's own news, its numbers checked against the game's. Update posts are read and posted by a person.
i
Spotted something that doesn't add up? Ask on Telegram or write to the team: the page exists so the running of ZAZA has nothing to hide.