ZAZADOCS

ZAZA Docs

Welcome to ZAZA

The world-famous Pikachu dog on Solana, and a mascot of the $CARDS ecosystem.

The ZAZA coin

ZAZA is a yellow Pomeranian who went viral for looking just like Pikachu. Holding his coin, $ZAZA, earns you $CARDS (Collector Crypt's token) automatically. Around it: a Community Vault that turns rewards into real Pokémon packs, a free pixel RPG called ZAZA World, and a Card Hunt with real Pokémon cards hidden on its map.

The ZAZA World trailer: 30 seconds, sound on.

Quick start

  1. Get a Solana wallet and some SOLPhantom or Solflare (step by step).
  2. Buy $ZAZAOn the homepage, on Raydium or by contract address. $CARDS rewards then come by themselves.
  3. Enter ZAZA WorldAt zazadog.fun/world, as a guest or with the wallet holding your $ZAZA, and follow the New player guide.

Start here

Got a question? Type it in the search box (Ctrl K) and pick ✨ Ask the docs for a short AI answer from these pages.

🌐 The homepage and these docs also come in Español, Português, Bahasa Indonesia, Français, Filipino, 简体中文, 日本語: they open in your browser's language, and 🌐 switches. An AI translates them by itself, so the English is the official version. ZAZA World is in English; its chat translates line by line.

!

Stay safe. Use only the official links & addresses. $ZAZA is a memecoin: volatile, and not financial advice (Risks & disclaimer).

Getting started

New player guide

Your first day in ZAZA World, in six stops. Free, in your browser or on your phone, and you start as a guest: no wallet needed.

  1. Playand the tutorial
  2. Pip's questto level 2
  3. Free $ZAZAafter Into the Forest
  4. Get strongerforge, eggs, dailies
  5. Bossesevery day
  6. Real packsTuesday and Friday

1. Play and read the tutorial

Type a name on zazadog.fun (or zazadog.fun/world) and press Play. The tutorial has three pages:

The tutorial's first page on a phone: Welcome to ZAZA World, Find real Pokémon gacha packs, three sealed ZAZA World packs on a burst of light, Powered by Collector Crypt, 1 sealed pack is hidden right now, and three tiles: Explore, Beat its guardian, Win a real card
1 · Real Pokémon packsHidden on the map, guarded, and yours to win.
The tutorial's second page on a phone, How to play: Walk (hold the D-pad, bottom left), Run (tap this, by the minimap), Press and hold (on anyone or anything: talk, fight, mine), Chat, a card to turn your phone sideways for a wider map, and the newcomer shield line
2 · How to playWalk, run, press and hold, chat.
The tutorial's third page, Your first quest: Pip asks for 5 things (beat a monster, pick a class, mine 3 copper, forge gear, tune in to ZAZA Radio), the quest tracker with a big gold Go and a hand tapping it, and the ZAZA Faucet card: Claim 1,000 free $ZAZA after the story quest Into the Forest and 30 minutes of play
3 · Your first questPip's five steps, ➜ Go and the free $ZAZA.

Again later: Settings → How to play. More in Controls & screen.

2. Do Pip's quest

Beat a Sparkataby the town square
Pick a classWarrior, Mage, Guardian or Lord
Mine 3 copperin the Volt Quarry: Mine ×3
Forge a pieceBrom shows you which
Tune in📻 ZAZA Radio, by the minimap
Tell Piplevel 2, potions and an egg

Lost? Press ➜ Go. More in Your first quest and Classes.

3. Follow the story, claim free $ZAZA

After Pip's quest, Brom at the Forge starts the story. Its fourth quest, Into the Forest, about an hour in, and 30 minutes of play open your claim at the ZAZA Faucet, with your wallet and your X connected.

The ZAZA Faucet's window: Before you claim, 2 of 3 done; Finish Into the Forest on a gold bar, 2 of 4 quests, 2 to go, you're on Lullabies and Sparks, with Open quest; Play 30 minutes ticked green, 30 of 30 min; Connect your wallet ticked green; and a locked Claim 1,000 $ZAZA button
Tick them all, then press Claim at the faucet, east of the town square.

A brand-new wallet works, no SOL needed, and the $ZAZA arrives about an hour later: you're a holder. Amounts and daily places: ZAZA Faucet.

4. Get stronger

3 daily tasksXP every day, and a streak
Forge weaponstier by tier at Brom's Forge
Hatch eggs30 minutes of play each
Golden eggsa sealed pack among the week's prizes

Better gear goes on by itself. More in Daily tasks, the Forge and ZAZA Eggs.

5. Fight the bosses

The Golden Hourevery day, 18:00 UTC
The Silver Hourevery day, 10:00 UTC, easier
Raid Ignizard2 to 10 heroes, any level

More in The Golden Hour, The Silver Hour and The dragon raid.

6. Hunt real Pokémon packs

A sealed ZAZA World pack
Packs are hiddenTuesday and Friday, 18:00 UTC
Beat its guardianeasy ones suit a level 1 hero
A graded Pikachu card
The card is yoursgraded, sent to your wallet

Real packs are for $ZAZA holders with 30 minutes of play, and the faucet's $ZAZA is enough for the rookie pack. More in Holding to hunt and How the Card Hunt works.

Play ZAZA WorldFree, as a guest. Play now Share this guidePost it on X for a friend who's starting out. Post on X ↗

Getting started

How to buy $ZAZA

From an empty phone to $ZAZA in your wallet, in about ten minutes.

How to buy $ZAZA, in one minute.
!

Before you start. $ZAZA is a memecoin: its price swings a lot, so only put in what you're fine losing. Not financial advice: read Risks & disclaimer. Use only the official links.

1. Get a wallet

  1. Install PhantomFrom the App Store, Google Play or as a browser extension, checking the maker is Phantom (fakes exist). Solflare and Backpack work too.
  2. Create a new walletLock it with a password or Face ID.
  3. Write down your recovery phraseTwelve words, on paper: anyone who has them can empty the wallet, and without them a lost phone is a lost wallet. Never type them into a website or chat.

2. Put some SOL in it

  • Buy it in Phantom: tap Buy, pick SOL and pay by card, Apple Pay or Google Pay (the payment partners take a fee and may ask for ID).
  • Or send it from an exchange to your Phantom Receive address, on the Solana network. Send a small amount first.
  • Keep about 0.02 SOL spare for network fees.

3. Swap SOL for $ZAZA

Every way buys the same coin, 148fJTrVybPyQqzTxNzfLQq5sxVkMfmV2cLpAyVnNCX3: never a coin with another address, whatever it's called.

  • On zazadog.fun: the homepage's Buy section has a swap. Pick SOL, USDC or $CARDS and an amount, connect your wallet and approve the swap.
  • In ZAZA World: Buy $ZAZA in ZAZA's window or on Mint by the Stonk House, or Trade in the app: connect your wallet, pick an amount of SOL and approve the swap.
  • In Phantom: tap Swap and swap from SOL. Paste the address above rather than searching the name, check it says Pikachu Dog (ZAZA), and confirm.
  • On Raydium: open $ZAZA on Raydium, connect Phantom and swap from SOL.
i

A little less than the quote? Every $ZAZA transfer pays a 3% fee built into the coin, which pays holder rewards ($ZAZA & $CARDS).

4. You're a holder

  • Can't see $ZAZA in Phantom? Switch ZAZA on under Manage token list.
  • $CARDS rewards arrive by themselves: no staking, no claiming. See Holder rewards.
  • Play as a holder: in ZAZA World, Connect wallet and sign the free sign-in message (a signature, not a transaction). How on a phone, and what holding opens: Getting in.

🧱 The Buy Wall

Buy $ZAZA only if the market cap drops to a level you pick. Everyone's waiting buys stack into one wall at the 🗼 Buy Wall Tower on Sparkle Beach, south of town in ZAZA World.

  • Pay with $CARDS, USDC or SOL, at least $10 a buy (Jupiter's minimum). If the market cap drops to your level, it buys by itself, even while you're away, and the $ZAZA lands in your wallet.
  • Each buy is a Jupiter limit order from your own wallet: the money waits in your own Jupiter vault, never with ZAZA World, and there's no fee from us. It waits up to 30 days; Take back returns it any time. A stopped or ended buy's money stays in the vault until you press Withdraw. The window shows your vault and what it holds: add its address to your wallet as a watch-only address to follow it.
  • Move a waiting buy by dragging its brick to another market cap: the same buy and money, nothing to sign.
  • $ZAZA's pool is small, so a big buy lifts the price as it fills and gets less $ZAZA. The window shows what yours really gets; a few smaller buys at different levels go further.
  • Your wallet signs a free sign-in to Jupiter, the deposit, and the withdrawal if you take it back. Buys you make on jup.ag show on the wall too.
  • $ZAZA's 3% fee applies when a buy goes through. A wall slows a drop; it isn't a price floor.

Getting started

$ZAZA & $CARDS

Two tokens: the coin you hold, and the reward it pays. How they fit with the vault and ZAZA World: The ZAZA economy. Their addresses: Official links & addresses.

$ZAZA

The ZAZA coin, launched on Stonk.fun, with a 3% fee on every transfer built into the contract: that fee pays holder rewards.

Name
Pikachu Dog (ZAZA)
Chain
Solana, Token-2022, 6 decimals
CoinGecko
coingecko.com/en/coins/zaza-3
Buy
How to buy $ZAZA

$CARDS

The token of Collector Crypt, the platform that puts graded trading cards on Solana. $ZAZA holders are paid their rewards in $CARDS. Its supply is 2,000,000,000 at most and burn-only: it can never grow.

The ZAZA / CARDS pool

$ZAZA trades against $CARDS in a Raydium pool (chart). The pool's $ZAZA can't earn rewards, so it is left out of holder counts and reward maths. Adding to it: Liquidity providers.

ZAZA's level

ZAZA gains a level for every $100K of $ZAZA market cap: his aura and title change, the World's chat announces it, and some levels open more of the World.

LevelTitleMarket capOpens
1Spark PupUnder $100K
2Charged$100K
3Thunder$200K
4Storm$300K🗺️ A new land to the east (the upper one)
5Guardian$400K
6Voltage$500K🗺️ A second new land to the east (the lower one)
7Lightning$600K
8Tempest$700K
9Supercell$800K
10Titan$900K
11EVOLUTION ✨$1M+⚓ The Shipyard: build a ship and set sail. Where to is still a secret.

A new land opens once ZAZA has held its level for 15 minutes, for $ZAZA holders. If ZAZA drops below it, a 24-hour countdown starts and the land hides again unless he climbs back. The Shipyard never closes again, and what ZAZA looks like after evolving stays a secret.

Getting started

The vision

Where ZAZA is going, in ten chapters: from a free game to the ideal $CARDS mascot. Break the seal to read the story; the whole chronicle is on the ZAZA Map.

A cartoon map of ZAZA's world: a starting town, lands coming out of the smoke, castles growing island to island, a galleon and a land deed, a beach villa with a heart, a palace on a hex island, a dig full of trading cards, farms paying into chests, a vault of rare cards and ZAZA on the summit holding up a glowing card

The ZAZA ChronicleTen chapters and a loop · about two minutes

The ten chapters

ChapterWhat happensStatus
I · It starts in a little townZAZA World, our free RPG, with real Pokémon cards hidden on the map. See New player guideLive
II · The smoke rolls backNew lands open for $ZAZA holders at ZAZA Level 4 and 6, and the Shipyard at Level 11. See The next levelsNext
III · A kingdom of your ownYour own island, from a camp to a kingdom, with your level and the $ZAZA you holdNext
IV · The deeds are sealedThe Open World's plots, sold as sealed land deeds and revealed like a packNext
V · Bringing the real Zaza homeThe mint funds an official partnership with Zaza's ownerGoal
VI · The cards start rainingMore volume, more packs, more real cards hidden in the main World. See Card HuntLive
VII · The race to the palaceHeroes build on their plots and march on the palace at the Open World's heart; the best fight for the rarest packsLater
VIII · Everyone shares the harvestPlot owners get a share of what's spent on their land, and players win the packsLater
IX · Rarer treasure, more oftenA busier world buys rarer, more valuable packs, dropped more oftenLater
X · The ideal $CARDS mascotMore backing and buzz for the meme and the $CARDS Pokémon-card metaGoal

The flywheel

Meme speculation brings attention to the game, and the game feeds the meme and charges it, more and more: the loop the story ends on. How trades turn into real cards: The ZAZA economy.

A vision, not a promise: plans change as we build.

Getting started

FAQ

Quick answers, each with a link to the page that has the details.

ZAZA & rewards

Is ZAZA a real dog?

Yes: Zaza is the yellow Pomeranian who went viral for the Pikachu look (@worldfamous_zaza on Instagram). ZAZA is a fan project, not run by his owner.

How do I earn $CARDS?

Just hold $ZAZA: its 3% transfer fee is paid to holders as $CARDS, with no staking or claiming. See Holder rewards.

Why didn't I get a payout?

Stonk.fun pays in rounds, to wallets with at least about $20 worth of $ZAZA; a vault charger's payout goes on to the vault. See Holder rewards.

How do I send a pack to a friend on X?

Card Hunt window → 🎁 X drop: type their @handle, pick a pack and share the link. They claim it in ZAZA World with nothing to pay. See X drops.

How do I join the whale chat?

Hold 10,000,000 $ZAZA (1% of the supply) and connect that wallet in Collab.Land's bot on Telegram. See The whale chat.

The vault

Is the vault safe?

Your $ZAZA never leaves your wallet: the vault only collects new $CARDS rewards, up to your limit, and you can stop anytime. See Safety & on-chain rules.

Do I get my rewards back if I stop?

No: they went to the Card Hunt and community marketing. Stopping returns your small SOL deposit. See Charging, step by step.

Who decides how the vault's money is spent?

The Squads multisig: funds move only when it signs, and every spend shows in the public vault history. See Safety & on-chain rules.

ZAZA World

I'm new: where do I start?

Play as a guest at zazadog.fun/world and follow the New player guide.

Is ZAZA World free?

Yes: guests play without a wallet. A wallet keeps your hero on every device and opens holder perks and real prizes. See Getting in.

Why can't I get into the lands?

They open at ZAZA Level 4 and Level 6, for $ZAZA holders signed in with that wallet. Bought just now? Give it a minute, then reload. See ZAZA's level.

It says the World is full for players without $ZAZA

To keep bots out, players without $ZAZA share a fixed number of places; holders who sign in always have room. See Getting in.

Can I use a macro, an auto-clicker or a bot?

No: the team can ban the wallet and leave it out of the rankings and prizes. See Fair play.

Can two of us play from the same home?

Yes, each with your own wallet and device. On one Wi-Fi you count as one player in fights until each has reached level 10 or played 5 hours. See Player fights.

What happens if I lose a fight?

You wake up next to Nurse Ivy. From level 10, some knockouts also drop part of your bag on the map. See What a knockout costs.

Can other players attack me?

Yes, anywhere on the map but ZAZA Town's safe zone (the town, around it and its buildings, the Gym House aside, and the Fire Pit) and the Retardio Casino, unless the newcomer shield covers you. Squadmates can't fight each other out on the map (they can in the Gym House, and in the Colosseum). See Player fights.

How do I stop the tutorial opening every time?

Press Don't show again on it. It stays in Settings → How to play.

Do big holders win every fight?

No: big holders can borrow loaner gear, but anyone can forge the same and better, and level, class and play matter more. See Holder perks & VIP.

Playing ZAZA World

Ask one of these in the World's chat and the answer shows under your line, for you only, with More for this page.

How do I raise Alchemy?

Pick redcaps, the red mushrooms on Sparkwood Forest's floor (+12 Alchemy XP each), and brew at Nurse Ivy by the ZAZA Center (+15 to +30 a brew). Potions past a full belt (3) wait at the Storage House. See Professions.

Where can I buy potions?

Potions aren't sold for coins: Nurse Ivy by the ZAZA Center brews them from your materials (hide, spark dust, redcaps, fangs). Vault chargers get a free one a day from Bella and Kiki at the VIP Bar. See Potions & the belt.

Where do I learn new attacks?

Your class gives you its attacks at once. More come from beating the master trainers (the first three are in the Gym House) and need the right weapon and tier. Pick your 3 for fights in ⚔ Attacks. See Master trainers.

What can I do to level up?

Fight monsters near your level, do Pip's quest and the story quests, your 3 daily tasks, beat guardians and master trainers, raid Ignizard, win player fights, fish and cook, or sit by the Fire Pit. See Levels & XP.

Where do I farm fastest?

Monsters up to 10 levels below you pay full XP, then 10% less a level (40% at least), and Terrortar pays everyone in full while the lands are closed. Wins in a row in one spot slow its respawns. See Monsters in the wild.

How do I join a raid?

Tap Join under the minimap or on a hero in its party, or gather at Ignizard in the Dragon's Maw, Old Ruins: 2 to 10 heroes, any level. Tick Ready in the leader's 30-second check. It pays if 2+ fight. See The dragon raid.

How do I fight in the Colosseum?

The Colosseum is in Sparkwood Forest. On its sand, tap a player → ✊ Clash, or squad against squad ⚔ Squad fight, and pick a bet (No stakes up to All in). Squad wars are fought there too. See The Colosseum.

How do I zoom out on a phone?

Use the round –/+ by the map, or Settings (⚙ in the chat bar) → Zoom. Computer: wheel or –/+ keys. No pinch. Indoor rooms stop at normal zoom; your outdoor Kingdom island zooms out like the main map. See Controls & screen.

Card Hunt

Are the cards in the World real?

Yes, for $ZAZA holders: beat a sealed pack's guardian and its graded card goes to your wallet as an NFT. Everyone else practises on demo cards. See Who can hunt real packs.

Does the team know what's in a real pack?

No. Each pack is bought and opened the moment it's found, and Collector Crypt's provably fair randomness draws the card. See How packs get hidden.

How often can I win a real pack?

A pack sits you out of the next drop, and linked wallets count as one player. See Who can hunt real packs.

More

Glossary

The words you'll see around ZAZA, in plain English.

$ZAZA
ZAZA's coin on Solana: a Token-2022 token whose 3% transfer fee funds holder rewards.
$CARDS
Collector Crypt's token, and the token $ZAZA holders are paid in.
Stonk.fun
The rewards service that turns $ZAZA's transfer fee into $CARDS and pays holders.
Payout round
One distribution of $CARDS from Stonk.fun to all eligible holders.
Community Vault
The Solana program that collects pledged rewards for the Card Hunt's packs and community marketing.
Charging / charger
Pledging your future Stonk.fun rewards to the vault; a charger is a wallet doing it.
Pledge / cap
Your on-chain permission for the vault to collect, and the most it may ever collect.
Starting balance
The $CARDS you held when you pledged. The vault can never collect below it.
Vault bot
The automated key that recognises Stonk.fun payouts and collects them into the vault.
Squads multisig
The shared wallet that alone can spend or pause the vault, and that controls program upgrades.
Marketing wallet
The multisig's $CARDS account, where collected rewards go before they're spent.
Holder tier
Your rank by $ZAZA held, Common to Legendary, shown as a badge in ZAZA World.
ZAZA's level
ZAZA's power, set by $ZAZA's market cap; some levels open more of the World. See ZAZA's level.
Guardian
The creature that protects a hidden card or pack. Beat it to claim.
Gym fight
A one-on-one player fight inside the Gym House. It counts for your ZAZA Elo.
Duel
An unrated player fight out on the map, outside the Gym and the Colosseum.
Demo card
A sample card for practising the hunt: no value, nothing on-chain.
Sealed pack
A real Collector Crypt pack in the Card Hunt, bought and opened the moment it's found.
Card pool
The vault $CARDS set aside for the Card Hunt's packs; everything else stays for marketing.
Prize bot
The automated key that funds, buys and delivers Card Hunt packs, within the multisig's on-chain cap.
Collector Crypt
The platform that vaults graded trading cards and issues them as NFTs on Solana.
Gacha machine
Collector Crypt's pack machine, where the hunt buys its sealed Pokémon packs.
VRF
Verifiable random function: on-chain randomness anyone can check, used to draw Gacha cards.
Sign-in message
A free wallet signature (not a transaction) that proves you own your wallet in ZAZA World.

More

Risks & disclaimer

ZAZA is a fan project, a free game and a memecoin. Read this before you put money into any of it.

!

Not financial advice. Nothing on zazadog.fun, in ZAZA World or in ZAZA's posts is financial, investment, legal or tax advice, or a promise of any return. Only put in what you're fine losing.

The coins

  • $ZAZA is a memecoin: nothing backs it, and its price can swing hard or fall to zero.
  • Its pool is small: a big buy or sell moves the price, and selling a lot can bring back far less than the chart shows.
  • The 3% fee is paid on every transfer, buys and sells included ($ZAZA & $CARDS).
  • $CARDS rewards aren't guaranteed (Holder rewards), and $CARDS's own price moves too.

On-chain

  • What you sign is final: nobody can reverse a transaction, or bring back a lost recovery phrase or a drained wallet. Use only the official links & addresses.
  • Smart contracts can fail: the vault program, the pool and the services below can have bugs or be attacked.
  • Others run Stonk.fun, Raydium, Jupiter, Collector Crypt, Squads and your wallet app, under their own terms.
  • Read the risks on each page first: adding liquidity, charging the vault (no refunds) and the Buy Wall.

The game and its prizes

  • Real cards are random, and a card's worth is the market's, not a promise: insured value isn't a sale price.
  • Rules, prizes and drops change as ZAZA World grows, and some stop (Dev log).
  • World purchases (boosts, rare goods, quest skips, hatching time…) are for play, not an investment.

Where you live

Crypto may be restricted or taxed where you live: that's yours to check.

Rewards & vault

Collector Crypt: real cards, NFTs & $CARDS

A Collector Crypt card NFT stands for one physical graded card held in their vault: whoever holds the NFT can redeem the card.

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ZAZA and Collector Crypt: ZAZA is a mascot of the $CARDS community. ZAZA World isn't affiliated with Collector Crypt: it's powered by their gacha packs, which the Community Vault buys.

How a real card becomes an NFT

  1. A graded card arrives. Collector Crypt inspects the slab and stores it.
  2. The collector receives its NFT. Deposit guide ↗

See the card behind the NFT

Front of a real Pecharunt promo card in its PSA 10 slab, certificate 111017357
The real slab, front.
The back of the same Pecharunt slab
The same slab, back.

Pecharunt · PSA 10

A real example: 2024 Shrouded Fable promo #129, certificate 111017357 ↗.

A card's metadata holds its photos, grader, grade, certificate number, vault and insured value: match them to the slab. Insured value is not a guaranteed sale price. Card metadata ↗

Keep it, trade it or have it delivered

  • Keep: the NFT stays in your wallet, the card in storage.
  • Trade: list it or take an offer on Collector Crypt's marketplace, in USDC. Marketplace guide ↗
  • Redeem: pay shipping and burn the NFT, and the slab is shipped to you. Withdrawal guide ↗

What a sealed Gacha pack does

  • Verifiable randomness picks the rarity tier (Common, Uncommon, Rare or Epic), then the card, with a proof you can check. Read the machine's odds before buying. How the draw is verified ↗
  • An eligible pull can be sold back for USDC within 72 hours, for a share of its insured value. Buyback details ↗

Where $CARDS fits

$CARDS is Collector Crypt's own token ($ZAZA & $CARDS), separate from the card NFTs and the marketplace's USDC: it gives you no particular slab. Tokenomics ↗ · Official $CARDS guide ↗

How ZAZA fits in

Part of the Community Vault's $CARDS buys Collector Crypt packs for the Card Hunt. A winner's card NFT goes straight to their wallet: keep it, sell it back or list it, or send it back to be hidden again. Redeeming the card happens on Collector Crypt.

Rewards & vault

The ZAZA economy

Holding $ZAZA earns $CARDS, chargers pass theirs to the Community Vault, and the vault and the World's sales buy real Pokémon packs that players win in ZAZA World.

How the ZAZA economy works, in one minute. The pack opening at the end is a sample pull.

The whole loop in one picture

How the ZAZA economy works, in six steps: 1 hold $ZAZA, earn $CARDS; 2 charge the vault; 3 vault collections, Marketplace sales, boosts and donations go into the multisig; 4 a smart contract caps the budget and sealed Collector Crypt packs are bought when found; 5 find the packs in ZAZA World and beat their guardian; 6 players hunt the packs and ambassadors earn them. New players buying $ZAZA starts the loop again.
  1. Hold $ZAZA, earn $CARDSStonk.fun pays every trade's 3% fee out to holders as $CARDS. Holder rewards
  2. Charge the vaultPledge your future $CARDS rewards; your $ZAZA stays put. The Community Vault
  3. Into the multisigThe community's Squads multisig holds the budget, with Marketplace sales, boosts, donations and 10% of every $ZAZA sale between players.
  4. Real Pokémon packsIt buys sealed Collector Crypt packs, capped on-chain, each bought and opened the moment a player finds it: nobody knows the card inside, not even the team. Automatic pack hiding
  5. Find it, battle for itBeat a hidden pack's guardian and the graded card goes to your wallet. The Card Hunt
  6. Players and ambassadorsMost packs go to players, a share (30% today) to creators who bring players in. Ambassador program

The flywheel

Every viral clip and every new player adds trading. More trading pays more $CARDS, the vault buys more real cards to hide in ZAZA World, and that brings in more players.

THE ZAZA FLYWHEEL, more viral, more cards, more fun: the meme goes viral, more $ZAZA trading, more $CARDS for holders, more real cards in the game, more players and more fun, and every viral clip starts it again

What happens in the next levels?

ZAZA levels up as $ZAZA's market cap grows, and the map and the Card Hunt grow with him. What each level opens, and for whom: ZAZA's level.

The next levels, in 90 seconds. The busy hunt is a mock-up; the pack opening is a sample pull.

The map grows

The east edge of the ZAZA World map today: forest running into thick smoke, with the game's plate “Opens at ZAZA Level 4”
Level 4 · The map expands
Further south on the map's east edge: old ruins by the smoke, with the game's plate “Opens at ZAZA Level 6”
Level 6 · It expands again
The Shipyard on the beach, its sign locked at Level 11, a ship half built at the pier and the open sea beyond
Level 11 · The Shipyard opens

The Card Hunt grows with him

More trading means more $CARDS for the vault: more cards on the map, more hunters at once, and room to find more than one each. Goals, not promises: it all depends on how much $ZAZA trades.

MORE VOLUME: bars rising from about $10K a day today through Level 4, Level 6 and Level 11, beside three steps: every trade pays 3%, turned into $CARDS, real Pokémon packs hidden in ZAZA World
More volume
The real ZAZA World map with the words HIDDEN. NOW GO FIND THEM. beside MORE CARDS HIDDEN ON THE MAP (today 10 in the first drop) and MORE HUNTERS AT ONCE (today's record 11 online)
More cards on the map
A mock-up of a busy hunt: ZAZA Town's plaza full of made-up players searching, under the banner MORE HUNTERS. MORE HIDDEN CARDS.
More hunters at onceA mock-up.

One dog, two sides

The meme brings people in; the game pays them $CARDS and hides real Pokémon cards for them in ZAZA World, free to play.

The meme and the game, in one minute. Clips from Zaza's Instagram and X; the pack opening is a sample pull.

A real dog who looks just like Pikachu, with the meme power of Doge, and a $CARDS mascot. Watch him at the Pokémon Store in Shanghai, on a bronze dragon and on Miami's stadium screen.

A lightning bolt plus a Doge coin equals the real Zaza: THE DOG OF THE META, and the $CARDS mascot
⚡ + Doge = ZAZAPhoto: @worldfamous_zaza.
WORLD FAMOUS: four frames of Zaza, at the Pokémon Store in Shanghai, on the dragon in Shanghai, on the big screen in Miami and in the Mexican news
World famousFrames from his clips and the news.

Rewards & vault

Holder rewards

Just hold $ZAZA. Every transfer pays a 3% fee, and that fee comes back to holders as $CARDS, automatically: no staking, no claiming.

How you earn: the Stonk.fun mechanism

🔁Transferany buy, sell or send
✂️3% feebuilt into Token-2022
📈Stonk.funconverts to $CARDS
🎁Payout roundto every eligible holder
WhatHow it works
Your sharePaid in $CARDS, in proportion to the $ZAZA you hold
MinimumAt least about $20 worth of $ZAZA
TimingIn rounds; how often depends on trading volume
Not guaranteedLittle trading means little to share, and payouts depend on Stonk.fun, which ZAZA doesn't run
✓

Stonk.fun only pays normal wallets: $ZAZA in a pool, vault or other smart contract earns nothing. That's why the Community Vault never holds your $ZAZA: it keeps earning in your wallet, and you pledge only its future rewards.

The Stonk House

In ZAZA World, the Stonk House in ZAZA Town explains all this on four boards, with Penny the Stonk broker and the Founders' Wall for the team who build Stonk.fun (@LaunchOnSF on X). $ZAZA on Stonk.fun

💰 When a payout lands, in ZAZA World

Play ZAZA World with your wallet and a window tells you each time a payout reaches it (or the next time you sign in), with what to do with it:

  • Buy $ZAZA: swap the $CARDS for $ZAZA right there, from your own wallet, through Jupiter. It takes a little SOL for the network fee.
  • ⚡ Charge the vault: opens the Community Vault, so your next payouts buy Card Hunt packs and marketing.
  • 🧱 Buy Wall: place them on the Buy Wall, to buy $ZAZA only if the market cap drops to your level.

Close it and your $CARDS stay in your wallet. Vault chargers don't get it: the vault collects their payouts.

Rewards leaderboard

LiveCommunity Rewards Leaderboard
Top 10 by lifetime $CARDS received from Stonk.fun $ZAZA payouts. Same live data as the board on zazadog.fun and in ZAZA World.Full board on zazadog.fun ↗
  • The rewards board lists the top 30 holders by $ZAZA held, with each bag and its lifetime $CARDS rewards; the podium shows the top 3 by lifetime $CARDS received. ⚡ marks what a wallet has given the Community Vault.
  • “Received” counts only $CARDS from Stonk.fun's genuine $ZAZA payout rounds, including the share later passed to the vault.
  • Your badge goes by your holder tier.

Want your rewards to do more? Pledge them to the Community Vault: they buy Card Hunt packs and marketing, and unlock the VIP perks.

Rewards & vault

Liquidity providers

Add $ZAZA and $CARDS to the $ZAZA/$CARDS pool and you're a liquidity provider (LP): you steady the price, earn trading fees and power up in ZAZA World like a Super Saiyan.

LiveWho's in the pool

What the pool is

Every $ZAZA trade goes through this Raydium pot of $ZAZA and $CARDS: the fuller it is, the less one big trade moves the price. You add both in its ratio and get LP tokens, your receipt.

The perks

  • Your $ZAZA still counts. Your share of the pool's $ZAZA counts as yours in ZAZA World: holder tier, the 1% Club, legend gear, gems and the Card Hunt.
  • Trading fees. Most of every swap's fee stays in the pool for its providers, and comes out with your liquidity.

Your aura

Add 500K $ZAZA and you glow on the map, more as your share grows. Every step counts what you add before the 3% fee: add 500K and about 485K lands in the pool, and you're a Drop.

  • Drop500K+
  • Stream2.5M+
  • River10M+
  • Ocean20M+, with lightning

Saiyan power

More attack and defence in every fight: two and a half times a vault charger's power for the same $ZAZA, on top of your gems and charger power.

  • 500K+ $ZAZA added (Drop): +2.5% attack and defence
  • 1M+: +5%
  • 2.5M+ (Stream): +10%
  • 5M+: +15%
  • 10M+ (River): +20%
  • 20M+ (Ocean): +25%

Against a card pack's guardian in the Card Hunt every hero fights on the same terms: neither gems nor Saiyan power count there.

The Super Saiyan form

A vault charger who's also an LP (500K+ added) wears the Martial Gi and Battle Armor Super: golden hair, teal eyes, golden aura.

  • Martial GiSuper
  • Battle ArmorSuper

The VIP Garden

Any $ZAZA in the pool opens the VIP Garden's golden gate and gives you the vault chargers' VIP perks (For vault chargers), except charger power and the thank-you gift. Your name shows 💧 where a charger's shows ⚡.

The Saiyan Chamber

A regeneration tank behind the Whale Room's gold doors, for 1% Club members. Step in: an LP powers up in their own aura, anyone else in a taste of a River one, and its window shows your power level (the $ZAZA you added, in thousands).

Before you add

  • Stonk.fun rewards pay your wallet only. The pool's $ZAZA earns trading fees, not $CARDS, and charges the vault nothing: chargers, keep what charges in your wallet.
  • The 3% fee is paid going in and again coming out.
  • The mix changes as the price moves (impermanent loss): if $ZAZA goes up you take out less $ZAZA and more $CARDS than you put in, and the reverse.
  • Keep your LP tokens in your wallet. Locked, burned or staked ones don't count in the World.
!

Only put in what you're fine losing, and only use the pool link on this page. More in Risks & disclaimer.

How to add liquidity

  1. Have both coinsAbout the same worth of $ZAZA and $CARDS in one Solana wallet, plus a little SOL. Buy $CARDS as you would $ZAZA (How to buy $ZAZA), with its address: CARDSccUMFKoPRZxt5vt3ksUbxEFEcnZ3H2pd3dKxYjp
  2. Open the poolZAZA / CARDS on Raydium ↗ (on a phone, in Phantom's browser), and check its address in Pool facts.
  3. DepositType the $ZAZA to add (Raydium fills in the $CARDS) and approve. Your LP tokens land in your wallet, and ZAZA World counts them within a few minutes.

Taking it out: Raydium → Portfolio → withdraw. Both coins come back with their fees, and the aura goes.

Pool facts

Pool
AkMXsY6bLNkt3dQKkmRfA4u5RnL8hxCb48jGCpWFTZXd
LP token
7yiSAKundfmHLB2WWBEEAjnWFaBH8jVZn2FMk6JHZDqn
Swap fee
0.25%, about 0.21% of it for the providers
Launch liquidity
Locked for good: nobody can pull it

Rewards & vault

The Community Vault

Pledge the $CARDS rewards your $ZAZA earns to the community fund that buys Card Hunt packs and pays for marketing. Your $ZAZA never leaves your wallet, you choose the most you'll ever give, and you can stop at any moment.

LiveThe vault right now
👛You hold $ZAZAit never moves
🎁Stonk.fun pays you$CARDS rewards
⚡Vault collectsyour pledged share, up to your limit
🔐Squads multisigspends it on card packs and marketing

Why a vault?

  • A budget funded by holders, with no team wallet or presale. It collects your future $CARDS rewards, never your $ZAZA, which has to stay in your wallet to earn (The Stonk.fun mechanism).
  • It pays for Collector Crypt packs for the Card Hunt (the team sets each collection's share) and community marketing: raids, memes, creator posts, Dexscreener boosts.
  • Charging unlocks the VIP perks and a thank-you gift and charger power. Playing ZAZA World needs no charge.
!

Pledged rewards go to the Card Hunt and marketing, not back to you: collected $CARDS can't be refunded.

Charging, step by step

To charge the vault you need a Solana wallet and a little SOL; it's one transaction.

  1. Open the vaultAt zazadog.fun/#vault, or in the Vault building in ZAZA World.
  2. Connect your walletRead-only: nothing is signed yet.
  3. Choose how much⚡ All my future rewards (no limit) or a limit in $CARDS. Only rewards paid from now on count.
  4. Approve one transactionIt records your pledge (and creates your $CARDS account if needed). Each Stonk.fun payout is then collected within a couple of minutes, up to your limit.
i

Phantom says “Approve to transfer any amount of CARDS”. That's how approvals look, even with a limit, which the vault program enforces. Check that the approved address is 4y7s…Ngws; if it's another, cancel.

What it costs

ItemAmountBack when you stop?
Pledge depositAbout 0.0011 SOLYes
$CARDS account (if you've never had one)About 0.0015 SOLNo, it's your own
Network feeUnder 0.0001 SOLNo

With Solana's minimum wallet balance, a first charge needs about 0.0019 SOL (0.0034 SOL with a new $CARDS account). There's no vault fee, and the bot pays every collection's fees.

Changing your limit or stopping

  • A new cap replaces what's left of the old one. A used-up cap or a removed approval pauses your charge.
  • Stop contributing removes the approval and returns the deposit (revoked it in your wallet? Press Close & get deposit back).

If something goes wrong

  • A red “Request blocked” warning in Phantom: a mistaken flag, under review. Continue only if the address bar says exactly zazadog.fun.
  • “Unexpected error” after approving: approve once more; nothing is charged twice.
  • Stuck? Post your wallet address and a screenshot in the Telegram.

Safety & on-chain rules

The vault is a Solana program, and the blockchain itself enforces these rules:

  • Your starting balance is protected. Nothing below the $CARDS you held when you pledged can be collected, even with a stolen bot key.
  • Nothing twice, never over your limit.
  • Only the bot collects, only into the vault. Only the Squads multisig can spend, pause or change the bot key, and no instruction can change the multisig. The one other way out: a capped amount per time window, only to the hunt's prize account (the on-chain spending cap).
  • Stop always works, even while the vault is paused.

Spotting Stonk.fun payouts is the bot's job: it counts only $CARDS sent by Stonk.fun's known payout wallets. Verify it yourself: the vault program, its authority (the approved spender) and the Squads multisig are in Official links & addresses.

The vault numbers

BoxMeaning
% of available supply chargingThe big battery: the chargers' $ZAZA over the supply outside the pool
Card Hunt budgetThe small battery: Available to spend, against a goal that doubles each time it's reached
Available to spendEverything left for prizes, in the vault, the multisig and the prize wallet
💧 Extra liquidity providersWho added to the pool, in their auras (Liquidity providers)
Top supportersThe top 5 by vault contributions plus donations

Donations

The 💛 Donate directly card under Your charge on zazadog.fun sends $CARDS, USDC, SOL or a Collector Crypt card straight to the Squads multisig. Send it yourself from any Solana wallet or app to that address and it counts the same (not from an exchange). Donated cards are given away; donations count toward Top supporters and bring a donor pass.

Vault history

Connect your wallet for the last 300 events: charges, stops, collections, packs paid for, donations, sales and marketing spends.

In ZAZA World

The Vault building opens the same panel, plus the cards it can give away right now (one sealed pack each, $CARDS counted at 90% of today's price) and what 🛒 From the Marketplace and ⚡ From boosts brought in. ⏩ From quest skips is $ZAZA for the ZAZA Faucet, not the multisig.

Holders who don't charge yet get a short reminder once a week at most; Volt by the Vault explains it too.

Shops

Boosts

A Fight boost makes you hit harder in every fight, most of all while your hero is new.

How strong

Your Adventure level as each fight starts sets its strength.

Your levelFight boost
1 to 105×
153.2×
202.4×
252×
301.75×
351.55×
401.45×
501.3×
56 and up1.2×

The rules

  • It counts on top of your potions against wildlife, raid bosses, masters, the Trial's demons and other players, on the map, in the Colosseum and in the Gym. Never against a card pack's guardian or the Gym's training dummy. Your XP doesn't change.
  • Boosts on the Character tab sells 15 minutes, 30 minutes or an hour of play: 0.025, 0.05 or 0.1 SOL, or as much in $CARDS or USDC (signed in with your wallet).
  • Each wallet can buy one Fight boost every 24 hours. It waits up to 30 days for you to press Start, and its time only runs while you're online and not away.
  • The money goes to the Squads multisig that pays for the Card Hunt's prizes (The vault numbers).

Rewards & vault

Holder perks & VIP

What holding $ZAZA and charging the vault change in ZAZA World: your badge and looks, the VIP Garden, the 1% Club and its whale chat, and your Discord roles.

Holder tiers

Your tier goes by your share of the $ZAZA supply (about 1 billion), your $ZAZA in the pool included ($ZAZA in the pool).

TierShare of the supply$ZAZA held
CommonAnyAny amount
Uncommon0.05%500K+
Rare0.1%1M+
Holo0.25%2.5M+
Epic0.5%5M+
Mythic1%10M+
Legendary2%20M+
  • Your badge shows in chat, on your profile card and the leaderboard once you've signed in, and on your name plate: in your tier colour, the tier's badge at its edge, then picture and name (⚡ for chargers, 💧 for liquidity providers). Tier names aren't written over heads: click a player to see it on their card. In a fight, each holder's box is filled with their tier colour, without the badge; a player without $ZAZA gets a slate box. Rows in the online list look the same, with the tier's name and their place among the top holders (#2).
  • Name tags are smaller on a phone; Settings → Show other players' names hides them all, on the map and in the 3D view (a call for help's ! still shows).
  • The lands, the Shipyard's voyage and real prizes are for holders (Getting in).
  • Bigger bags: 1M+ and 10M+ holders borrow T1 and T2 gear (Holder loaner gear), 10M+ walk and run 50% faster, and 1% of the supply makes you a member of the 1% Club.

Custom looks

Settings → 🎨 Customise character, which opens the Character window on its Style tab. Each wallet keeps its own look.

  • Everyone: hair, headwear and an extra (earrings, a scarf, an eye patch or a gold chain).
  • Holders: custom colours, shades and a beard (others see colours only on verified holders).
  • VIP styles ⚡ (chargers and liquidity providers): more hair, hats and extras (an afro, a top hat, a halo, wings…) and four VIP colours, shown while you charge or provide liquidity.
  • Vault costumes ⚡ (chargers and liquidity providers): whole outfits everyone sees, from a martial-arts gi to a shadow mage; anyone can try one on. With liquidity too, the Martial Gi and Battle Armor go Super.
  • Martial Gi
  • Battle Armor
  • Shadow Mage
  • Big Sword
  • Retardio Cousin

Looks: capes, vests, boots, head covers and auras

Five slots worn over your style (the Character window's Looks tab), plus a shield cover in your own fights. Card skins have a tab of their own. Everyone sees them; none changes a stat.

  • Traveller's cloak
  • War vest
  • Vault war plate
  • Vault King's cape
  • Golden Surge
  • Fast Boots
  • X cape
  • Storm wings
  • By what you hold: a few for everyone, more for holders (a war helm, cape, vest and greaves), the most for chargers (Golden Surge, the Vault King's cape and war plate, Gilded sabatons, Golden ki).
  • Bought or earned: the Fast Boots' winged look, looks for feats (levels, the dragon, a Challenge master, ZAZA Elo, Colosseum wins) and the Raider gear. Each shows as ???, with how to earn it, until it's yours.
  • Dropped by bosses: a set for each big boss, rare drops from its wins (Boss drop sets).

Boss drop sets

Each big boss drops a set of looks: a head, a vest, a cape and boots. Own the whole set and its aura is yours too. Yours for good; they can't be sold or traded.

  • Wyrmskull helm
  • Storm mane hood
  • Deepwater cape
  • Sunforged crown
  • Midnight cape
  • Tamer's bush hat
SetDrops fromWhole set
WyrmscaleIgnizardWyrmfire ki
StormcallerThundrosTempest ki
TidecrestMaelstrosAbyss ki
SunforgedEvery Golden Hour bossSunfire ki
MoonsilverEvery Silver Hour bossMoonlight ki
Wild Tamer (hat, jacket, boots)Any of themNone
  • 2% a win: each win a boss pays you rolls once for a piece of its set you don't have yet, and one comes by your 50th such win without one at the latest. The Wild Tamer rolls on its own: 0.5% a win, no floor.
  • Everyone rolls: each hero in a raid rolls for themselves. The fight's result names your piece, and the World hears about it.
  • In the Wardrobe: the ❔ Special tab lists every piece with its boss and your wins since your last piece; once it's yours it's in Looks. A land's set shows once that land opens.

Card skins

The Wardrobe's 🎴 Cards tab dresses your fight box, your profile's head and your row in the online list, always in your holder rank's colour (slate without $ZAZA). Your rank itself is never for sale.

CardHow to get it
Carbon, Circuit, Tide, ArcaneRegular: the Marketplace, 0.055 SOL each, yours for good. Pay in SOL, $CARDS or USDC.
IgnizardSuper rare: beat Ignizard 100 times.
Thundros · MaelstrosSuper rare: beat that legend once.
Vault KingSuper rare: charge the Community Vault while holding 1% of the $ZAZA supply. Worn until you pick another.
  • A super rare card carries its legend's painting, a foil rim and a slow shine.
  • A won card is yours the moment you reach it: a chat line tells you, and its 🎴 Wear it opens the Cards tab on it. Nothing goes on by itself (Vault King aside).
  • Looks only: no card changes a stat.
  • Tap a player: their profile names the card behind their name and how to get it.

For vault chargers

Liquidity providers get these too (The VIP Garden).

  • VIP Garden: the Warden lets in chargers, donors for a while (Donor passes), 1% holders and liquidity providers, and shows anyone else round from level 5 (Garden tour). Inside: the VIP Wardrobe, the VIP chest with a Club hat , a Red Bull machine (+100% speed for 3 minutes) and the VIP Bar, with a free Healing draught and Redcap tonic every 24 hours.
  • The 1% Club's library and lounge (For 1% holders) and the 1% Club chat tab (donors too; switch it on in Settings).
  • VIP styles, vault costumes (Custom looks) and charger power.
  • A thank-you gift, once per hero, when the World first sees your wallet charging with 500K+ $ZAZA in it (within about 15 minutes): the Vault King's cape to keep for good, even if you stop, a Golden ZAZA Egg and 3 Greater healing potions at the Storage House.

Charger power

More attack and defence in every fight, by the $ZAZA in the wallet you charge with. Liquidity providers get Saiyan power, which adds to it.

  • 500K+ $ZAZA in your wallet: +1% attack and defence
  • 1M+: +2%
  • 2.5M+: +4%
  • 5M+: +6%
  • 10M+: +8%
  • 20M+: +10%

It doesn't count against a card pack's guardian in the Card Hunt. It stops when you stop charging, and donor passes don't include it.

Donor passes

A donation to the vault gives your wallet the chargers' VIP perks for a while, by what it was worth when it landed:

  • $1: 15 minutes
  • $10: 1 hour
  • $50: 1 day
  • $100: 1 week (and a week for every $100 more)

Amounts in between count in proportion, and a new donation starts where your pass ends. Sign in with the wallet you gave from.

Garden tour

From level 5, anyone the gate doesn't open for can walk the garden and the 1% Club's library and lounge for 5 minutes, once a day: open the golden gate, or ask the Warden. The Red Bull, the VIP Bar, the VIP styles and the 1% Club chat stay for chargers, donors and liquidity providers, and the Whale Room for members.

For 1% holders

Wallets holding 1% of the $ZAZA supply (about 10,000,000 $ZAZA) are members of the 1% Club, charging or not. Its marble door, in the VIP Garden's north hedge, opens for members, chargers, donors, liquidity providers and garden tours.

  • The library: a fireplace that fills your run energy, and the whale chat poster.
  • The lounge: the bar, Sterling the butler, a grand piano and the 1% Wall, a gold frame for every 1%+ wallet.
  • The Whale Room, the members' own, behind the lounge's gold doors. What's inside, members find out for themselves, all but the Saiyan Chamber. Sell below 1% and you're shown out within 10 minutes.

The whale chat

ZAZA, a fluffy yellow Pomeranian in round mirrored shades and a black T-shirt, sitting on a green velvet chesterfield in a dark marble lounge under a gold crown and the words ZAZA VIP LOUNGE, beside a sign reading 1%+ HOLDERS
The ZAZA VIP Lounge, for wallets holding 1% or more.

The 1% holders' private Telegram chat, for wallets with 10,000,000 $ZAZA or more. Collab.Land, a bot many crypto communities use, checks your wallet and lets you in.

Join the whale chatOpens @collablandbot in Telegram. Open in Telegram ↗

How Collab.Land works

  1. Open the invite (a chat with @collablandbot) and press Start.
  2. Connect Wallet: on connect.collab.land pick your Solana wallet and sign the message, within 5 minutes. Connected before? Use Connected Wallets.
  3. Join Group, and you're in.
  • Signing is free and moves nothing: it isn't a transaction.
  • Only the wallet counts: $ZAZA in the pool counts in ZAZA World (Liquidity providers), not there.
  • It checks again from time to time: under 1% and you're taken out; back over it, use the same link.
!

Stay safe. The only bot is @collablandbot (fakes use look-alike names), and its only wallet page is connect.collab.land. Nobody, not Collab.Land and not the ZAZA team, will ever ask for your seed phrase or private key, or message you first.

On our Discord the same 10,000,000 $ZAZA gives the 1% VIP Lounge role, which opens #whales, and $ZAZA in the pool counts there: link your wallet (Discord roles). In ZAZA World the whale chat's poster has both.

Discord roles

Link the wallet you play with at zazadog.fun/discord/connect, or at the Discord House in ZAZA Town (Holder roles: your World sign-in counts), and our Discord gives you:

  • Your holder tier (Holder tiers), in its colour.
  • $ZAZA Holder: any $ZAZA, in the wallet or the pool. Opens #holders.
  • 1% VIP Lounge: 10,000,000 $ZAZA or more. Opens #whales too.
  • Ambassador or Creator: by the wallet our ambassadors and creators signed up with.

Roles follow your $ZAZA, checked every few hours; one wallet, one Discord. The team gives the Team and Community Lead roles by hand, and neither DMs you first.

ZAZA World

ZAZA World

A free old-school pixel RPG, open to everyone: explore, mine, forge gear, battle wildlife and guardians, duel other players and hunt hidden cards, with the rest of the community.

It borrows from four classics: the skills and long climb to level 100 of Old School RuneScape, the turn-based battles of Pokémon, the dungeon runs of Diablo and the voyages and trading of Anno 1503.

Five stones on an old ledge at sunset carry the Old School RuneScape, Pokémon, Diablo and Anno 1503 logos, each sending a stream of its own power into the ZAZA World stone in the middle
The logos belong to Jagex (Old School RuneScape), Nintendo, Creatures and GAME FREAK (Pokémon), Blizzard Entertainment (Diablo) and Ubisoft (Anno); ZAZA World isn't affiliated with any of them.
Real gameplay: a card guardian fight and the pack it guarded opened (a sample pull).
i

ZAZA World is a preview and grows every week; a few places, like the inside of the CARDS Citadel, are still sealed.

Getting in

Type a name, pick a free look and press Play, on zazadog.fun or at zazadog.fun/world (signed in on this device? Play goes straight to your hero). With no wallet you play as a guest, saved on this device. Connect wallet (Phantom, Solflare or Backpack) for one hero on every device, holder perks and real prizes.

Guest / no $ZAZA$ZAZA holder
The first map, battles, skills, classes, the Gym, the demo cardsYesYes
The lands to the east (Level 4 and 6), the Shipyard's voyage (Level 11)NoYes, once ZAZA reaches the level
Real card packs and prizesNoYes (how much to hold)
ChatAfter your first minuteRight away
Over your headA grey GUEST tagYour tier plate
When it's busyA fixed number of places, fewer for guestsAlways room
i

On a phone? Guests play in any browser. For holder perks or prizes, open zazadog.fun/world in your wallet app's browser (Phantom → Browser), or use the app.

Play on another device

Your hero lives on its wallet. To play it on a phone or another computer without that wallet there:

  1. Where your hero is signed in, tap 📲 by your wallet, or 📲 Play on another device on the start screen.
  2. On the other device, scan the QR code with the camera, or open zazadog.fun/world, tap Have a code from another device? and type the 8 letters.

Or press Use my X on the other device's start screen, if your X is paired with that wallet (in the X tab; an X paired with several wallets brings the last one).

A code works once, for 10 minutes. Either way only that device is signed in to ZAZA World: your wallet stays where it is. The device stays signed in until you press Disconnect, and your hero plays on one device at a time.

Your name

Type 2 to 15 letters, numbers, spaces and .'-, or press Use my X beside Connect wallet: your X name goes in the box and your X picture becomes your picture in the World, guests too. ZAZA World only reads them and never posts. A hero that already has a name keeps it, and an X paired with a wallet signs you in to that wallet's hero instead. To change it, open Settings → Change name, type the new one and press Play. Names that copy NPCs, staff or another holder, or that are offensive, are replaced.

Your first quest

Pip, the caretaker in the town square, gives new heroes ZAZA's New Hero. It starts by itself for anyone below level 10.

  • ➜ Go on the quest tracker walks you to the next step and does it, and a gold arrow marks it on the map: for Pip's quest and the first chapter of The Shattered Core (First Signs) only.
  • While you're on Pip's quest, nothing charges you and the tall grass stays quiet: you pick every fight.
  • After the initial tutorial, Pip asks how you found ZAZA (once). Then he asks where you're from: pick your country's flag, or Not now.
StepPays
Beat a Sparkata, north and west of the town square10 XP
Pick your class5 XP
Mine 3 copper ore in the Volt Quarry: right-click a rock (press and hold on a phone), Mine ×35 XP
Forge your first gear (a Copper great helm is the cheapest)10 XP
Tune in to ZAZA Radio: the round 📻 by the minimap's +5 XP
Tell Pip how it went15 XP, 2 Healing draughts, Pip's Trainer cap and a ZAZA Egg

You finish at level 2. Pip's reward starts the story quests and your Daily tasks; while the demo cards are on your map, his The Card Hunter asks for 3 of them, for a Quest Point.

Daily tasks

Once Pip's first quest is done, every hero, guests included, gets three daily tasks for their level every day at 00:00 UTC: a fight, a skill and a place to visit. X-connected $ZAZA holders also get a required fourth, on X (X raids).

  • Each gameplay task pays 2% of the XP your next level costs (at least 10 XP); from level 50 each level adds 6 XP to a task (300 at level 50, 324 at 54). All of the day's tasks done pays a bonus of 4%, plus 0.5% for every day of your streak up to 7 days, then a little more each day to 10% on day 100.
  • Your streak (days in a row with every task done) grows the bonus for up to 100 days; miss a day and it starts again. Every 7th day brings a Golden ZAZA Egg.
  • Tall grass tasks come from level 7, far places from level 5, a rated duel or a Clash from level 10 (a win over a shadow counts).
  • While a drop vote is open, heroes from level 5 who haven't voted get one more task: vote on next week's drop times at the 🗳 ballot box on the town square (🗳 Go vote walks you there). It pays like the others; if the vote closes first, it leaves the day.
  • Once all of the day's tasks are done, bonus cards show above them. Until 13 November (UTC) a Game of the Year bonus heads them: vote for ZAZA World on PlayToEarn, tick ✓ I voted, and get the XP of one Ignizard win at your level (your first of the day), at most half of what your next level costs, once.
  • Then three cheers for ZAZA, once each: follow ZAZA World on PlayToEarn, drop a 🚀 on DEX Screener, and on CoinGecko tap ⭐ Add to Portfolio and 🚀. ✓ Done pays a daily task's XP once and ticks the same step of the story quests. These cards don't count toward the day's bonus.
  • Never tuned in to ZAZA Radio? A gold 📻 Try ZAZA Radio card follows: 📻 Tune in lights up the round 📻 by the minimap, and tapping it opens the station wheel. It's gone for good once a station comes in or you tick ✓ Done (no XP).

The Fire Pit

A fire pit with sixteen stump seats burns in the meadow between Moonwater Lake and the Dragon's Maw. Walk onto a stump to sit.

  • Every 10 minutes on a stump pays 0.5% of the XP your next level costs (at least 5 XP, at the daily tasks' steadier pace from level 49), up to 6 times a day.
  • Cook your fish on it while it warms you (Cooking).
  • Its ground is calm: no monster charges you by the fire, and no player can attack you there: it's part of the safe zone.

Playing as a holder

  1. Hold $ZAZAAny amount above zero, in the wallet you play with (your share of the $ZAZA/$CARDS pool counts). See How to buy.
  2. Sign in onceConnect that wallet and sign the free sign-in message when you press Play.
  • The sign-in is a message signature, not a transaction: it costs nothing and cannot move your funds. You stay signed in on that device until it goes 30 days without playing, on up to 10 devices per wallet; when a sign-in has run out, Play asks you to sign again.
  • A guest hero saved in the same browser stays separate and can never replace the wallet hero.
  • Every 10 minutes the server re-checks your $ZAZA; without it, the holders' places and perks close and you play on as a guest.
  • What holding and charging open: Holder perks & VIP.

Read-only by default

Connecting only shares your public address. Your wallet is asked to approve something only when you press it: the free sign-in, vault charging, a buy or sell, a purchase, selling a card you found or sending an X drop.

ZAZA World

Controls & screen

What every key and button does. The rules of each feature are on its own page.

Moving

Click or tapWalk there (the minimap too); the game finds the path
The World mapClick or tap to walk there, drag to look around. + and −, the mouse wheel or a pinch zoom, with more names the closer you are
WASD or arrow keysOne tile at a time; hold to keep walking
Right-click, or long-press on touchEvery option for what's under the pointer, front first. A click runs the first one; on a player it opens their options, so a click never starts a fight unless attack mode (F) is on
Settings → On-screen D-padA joystick at the bottom left. A new player on a phone, a tablet or the ZAZA World app starts with it on, and a phone turned sideways always has it. D-pad sensitivity: a phone starts at Low, a computer at Normal; your pick is kept on that device. D-pad side moves it to the bottom right; on a phone the trackers then cross to the left.
Settings → Invisible hold-to-steerOn a phone: hold and slide anywhere on the map to walk; let go to stop
  • Walking is 5.4 tiles a second, running 9.6 (holders of 10M+ $ZAZA move faster: Holder perks).
  • Run energy (0–100) lasts about 360 tiles. It refills slowly while you walk, faster standing still; the meadow camp's campfire gives +30, and Nurse Ivy refills it for free. Below level 10 the run button glows gold whenever you could run.

Hotkeys

KeyAction
EnterChat: Enter again sends your line, and WASD walks at once
EscClose a window
CCharacter tab (press again to close it)
IBag tab (press again to close it)
GSquad tab (press again to close it)
HHide the HUD, all but the chat (H, the eye or a tab key brings it back)
BRankings (press again to close it)
LWeekly leagues (press again to close it)
MWorld map (press again to close it)
RRun on / off (or the run orb)
FAttack mode: click near a player to lock on and chase them (F or Esc stops it)
+ −, the mouse wheel or the minimap's + and −Zoom (inside buildings, in only)
Space / EnterContinue a conversation

In battle: 1 Guard, 2 Attack, 3 Technique, 4 Run / Forfeit, 5 Potion; arrows and Enter work too (the battle menu).

On the screen

Top leftZAZA World's box: players all time (everyone who has played 10 minutes or more), $ZAZA holders, the market cap and the week's players; ZAZA's level and your wallet below
Top middle“N online” (Multiplayer) and the card hunt clock: real cards left or the next drop, and on Fridays the league packs
Top rightThe minimap (its ? is the key); under it your boosts, the quest and daily trackers, the X task and the Golden or Silver Hour button
On the minimap's ringDown its left and under it: run, the World map, attack mode, the scroll, your island (greyed out until it opens), then +, 📻 ZAZA Radio and −
The eyeAt the minimap's top right: hides everything but the chat, and stays; tap it again (or H) to bring it all back
The scrollOpens a list: tick what to hide from your screen, one by one or with Hide all: the Game of the Year button, the card hunt clock, the trackers, the Golden or Silver Hour button and boosts (“N online” stays). Your ticks hold when you log in again on that device, and a gold + means something's hidden. A dungeon run hides it all; the scroll brings back what you haven't ticked
≡ On the quest trackerOpens a list beside it: tick which quests stay on the tracker, or press Only this to follow one alone. A hidden quest gets no ➜ Go or gold arrow, a gold +N says how many are hidden, and your choice holds on that device
🎙 ZAZA live on XA card right under the card hunt clock, for $ZAZA holders, before a live show
🚰 Try it freeA row right under your quest while the ZAZA Faucet has free $ZAZA for you: Claim free $ZAZA and the amount
Your XP barYour level and how far it is to the next one
Bottom leftThe side panel tabs (below); ⓘ opens these docs on the dev log entries you haven't seen
Bottom rightChat (80 characters a message) and the emotes
CharacterC BagI Monsters SquadG Cards X Settings Docs

Share a picture after a win or from the Character tab, with your caption: download it, share it or post it on X (nothing is posted for you).

Settings

SoundSound effects, ⚔ Fight sounds (hits, roars, gunfire) with a volume of their own beside the radio's (starts at 70%), the ka-ching on $ZAZA buys, your 🎵 buy anthem and name on trades, 📻 ZAZA Radio
ScreenDay and night (a 20-minute cycle), zoom and its buttons, the buttons stepping aside when you walk under them, the ZAZA box folding at the map's left edge, other players' names, blood & gore, screen shake in battles, battery saver (30 frames a second), HD map (the map at a phone's full sharpness where its screen is sharper than 2x, for more battery; it and battery saver switch each other off)
MovingThe on-screen D-pad, its sensitivity and its side; invisible hold-to-steer
ChatHeight, background, 🌐 translate chat and its language, the 1% Club tab, what each tab shows
FightsAttacks in a fight, Shadow tactics, your Colosseum limit, the level calls for help start at, ♠ poker tables to join
YouHat, change name, customise your character, how to play (the tutorial)
MoreThe ZAZA app, add to home screen, back to zazadog.fun, reset preview save

ZAZA World

Places & characters

The map, its buildings and the people you'll meet. You start in the middle of ZAZA Town, then come back where you left off.

ZAZA Town in ZAZA World: the CARDS Citadel, the ZAZA statue, the Community Vault building and the live rewards leaderboard
ZAZA Town: the CARDS Citadel, ZAZA, the Community Vault and the rewards leaderboard.

Areas

AreaWhat's there
ZAZA TownThe square: the vault, the rewards leaderboard, the Forge, the ZAZA Center, the ZAZA Faucet and the link houses. No wild encounters, and a safe zone.
CARDS CitadelThe $CARDS keep at the top of town, sealed for now.
VIP GardenVault chargers, liquidity providers, 1% Club members and donors for a while; from level 5, anyone on a garden tour. See Holder perks & VIP.
The 1% ClubThrough the VIP Garden's hedge, for chargers, donors, liquidity providers, 1% holders and garden tours: a library with the whale chat's poster, a lounge, and the Whale Room, for 1% holders only.
Volt QuarryWest. Mining rocks and a little tall grass.
Sparkwood ForestEast. Tall grass, Bulbaboar and Snarlyena.
The ColosseumIn Sparkwood Forest, east of the road down to the Old Ruins: live player fights for a bet (The Colosseum).
Sunlit MeadowSouth-west. Tall grass, Sparkata, Bulbaboar and the meadow camp.
Moonwater LakeThe dock, fishing shoals and tall grass along the shore.
Old RuinsSouth-east. Thick tall grass round the ruins and the Dragon's Maw: Emberpigs, Vulpyre, Absoul and the elite Aegisrend.
Ignizard's LairThrough the Dragon's Maw: the dragon raid.
Retardio Beach ClubA pool club in the south-west corner, with the Retardio Casino up its red carpet.
Sparkle Beach“The edge of the world”, where El Camino ends, with the 🗼 Buy Wall Tower on its sand.
The ShipyardOff Sparkle Beach: shipbuilding and the first voyage open at ZAZA Level 11, for $ZAZA holders.
CRYPTO STARSHIPEast of the south road; it launches every 150 seconds, the same launch for everyone. Board it; the ship, its billboard and fuel tanks also offer Join on Telegram and GroupStarship on X.
Lumbridge CastleIn the Sunlit Meadow, open to all: its bank opens your Storage, its Guide has the RuneScape 4 news, and squads lay siege to it.
Cambria CastleNorth-west of Moonwater Lake: its throne leads down into the Cambria Dungeon.
The Crypto HideoutBetween Cambria Castle and Moonwater Lake: TassHub's X Spaces, 3 a week (Join on Telegram, TassHub on X).
New lands to the eastTwo lands in smoke for $ZAZA holders, open from ZAZA Level 4 and Level 6 (ZAZA's level).

Buildings

BuildingWhat it does
MarketplaceMercer's market hall, south of town: the Marketplace
Squad HouseThe Squad Board and the siege table: the Squad House
BuildersOn the town road, left of the Stonk House: report bugs, share ideas and follow the fixes: Builders
Stonk HouseHow $ZAZA pays its holders, and the Founders' Wall, a thank-you to Stonk.fun's team: The Stonk.fun mechanism
X HouseOn the town road, next to the Telegram House: a black stone keep with the Raid Center inside; Visit opens ZAZA on X
Storage HouseKeep gear, materials and potions: the Storage House
Gym HouseThe class trainers and the fight circle for ZAZA Elo duels; inside, anyone can attack you, new heroes too
ZAZA's pedestalPet ZAZA, or Check level; he powers up on every $ZAZA buy and sell
CARDS, Discord and Telegram housesCollector Crypt's Gacha, and our Discord and Telegram. The Discord House's Holder roles links your wallet to our Discord (Discord roles)
Golden ObeliskIn the Old Ruins, among the broken pillars: summon the Golden Hour's and Silver Hour's bosses, and read the hour's Fight stats
Influencer Drop signOn the town square, right of the CARDS Citadel's gate: the latest influencer to get a pack and their time to claim it; vote for the next one (Influencer Drop)
Card depositA gold box in the town square: Give a card sends a real card you won back to the hunt or to someone on X; X drop sends a sealed pack (X drops)

Characters

WhoWhereWhat for
PipTown squareYour first quest, area hints
VoltBy the vaultThe Community Vault
Nurse IvyZAZA CenterRun energy, potions; you wake up here after a knockout
BromThe ForgeCrafting
Diamond Dee and MintBy the Forge; by the Stonk HouseWhat holding $ZAZA opens; where to get it
Cass and World FamousCARDS House; by ZAZAThe Gacha; ZAZA's human
Rook, Nova, Bastion and RegisGym HouseThe class trainers
Warden, Bella and KikiVIP GardenThe gate and garden tours; the VIP Bar
Sterling, Knox and BrunoThe 1% ClubThe butler; the Whale Room's bouncers
Magda, Rowan and FernQuarry, forest, meadowMining tips; hunting tips and the redcaps; your card count
Sage and FinnOld Ruins; the dockThe ruins' story; the dockhand
Mr. MediacTop of the Sparkwood roadEl Camino
BlitzX HouseThe Raid Center
Skye and KiroEast of the CitadelThe Creators' Stage
MarloThe ShipyardThe Level 11 voyage
Guards, Duke Horacio, the Wise Old Man, Death, the Banker and moreLumbridge CastleSieges, Elvarg and Ignizard, card hunt advice, where you wake up after a fall, the bank
The Herald and the Cambria EnvoyCambria CastleCambria on X; a free dungeon run a day for Cambria holders
MysticThe Crypto HideoutTassHub's X Spaces
Mitch, Roxy, Scarlett, Vinnie and friendsBeach Club and CasinoThe Cousins' share of the rake, the roulette, DaveO's lucky charm, the High Roller Room's rope

Guns

Three very rare guns let you shoot the World's people, Jon Wik style: they drop where they stood, and get back up 40 seconds later.

Pistol1 shot a day
Shotgun3 shells a day
Machine gun6 bursts a day
Bullet1 more Pistol shot
GunA UTC dayRangeMost WantedRaid bosses, Golden & Silver Hours, legendsTrial of Fire, a Weekly Loot draw
Pistol1 shot6 tiles1 in 30,0001 in 40,0001 in 10,000
Shotgun3 shells3 tiles1 in 120,0001 in 150,0001 in 40,000
Machine gun6 bursts8 tiles1 in 500,0001 in 600,0001 in 150,000
  • Finding one: from level 10, any won fight may hand you one (the table's chances). Tall-grass monsters drop them rarest of all: a Pistol 1 in 1,500,000 wins, a Shotgun 1 in 10,000,000, a Machine gun 1 in 50,000,000.
  • Trading: right-click a player and pick Trade with, or find one at the Auction House. No knockout, player fight or bet ever takes one.
  • Shooting NPCs: right-click one of the World's own folk and pick 🔫 Shoot. Pistols, Shotguns and Machine guns cannot shoot players. Shots come back at 00:00 UTC.
  • Bullets: once your Pistol's shot of the day is fired, each Bullet fires it once more. They come one at a time from Weekly Loot draws; you hold 5 at most, and trade them like guns.
  • Who: the World's own folk, the casino's staff (Roxy, Lola, Coco and Gigi) and Scarlett, DaveO's lucky charm; never real people or partners' characters, the other clubs' people, ZAZA, the Titan or Death.

Weapons that fire at heroes

Rarer still, these fire at other heroes; most come from the Auction House.

Taser3 charges a day
Sniper rifle1 round a day
Rocket launcher1 rocket a week
Golden GunOne in the World
Kevlar vestStops a bullet a day
WeaponWhat it doesRangeMost WantedTrial of Fire, a Weekly Loot draw
TaserThe hero can't move or start a fight for 10 seconds4 tiles1 in 500,0001 in 200,000
Sniper rifleKnocks the hero out: they wake up at the ZAZA Center12 tiles1 in 2,000,0001 in 800,000
Rocket launcherKnocks out everyone where it lands, up to 3 heroes8 tiles1 in 4,000,0001 in 1,500,000
Golden GunKnocks the hero out, and no vest stops it14 tilesNever drops: the team puts the only one up at the Auction House
Kevlar vestStops the first bullet at you each UTC day (not the Golden Gun's, nor a Taser's)1 in 100,0001 in 40,000
  • Where: only where a player fight could start, at a hero a player fight could take (not under the newcomer shield, away, in a fight or in your squad).
  • Nothing is lost: a knocked-out hero wakes up next to Nurse Ivy with everything they had, and can't be shot or attacked for a minute.
  • Jon Wik: shoot more than 3 heroes in a UTC day and he comes for you.

Mounts

Six mounts to ride out on the map, from a Brown Horse to a Celestial Dragon. They're kept at the Royal Stables in Palm Lagoon, and come with it at ZAZA Level 6.

MountRarityHow you get it
Brown HorseCommonHollis saddles it from level 40 for 300 Horseshoes, 40 hide and 30 iron ore.
War HorseRareHollis saddles it from level 40 for 1,500 Horseshoes once you've won 30 fights in the Colosseum or the Gym House.
Ember DrakeEpic1 in 800 wins over Ignizard in a raid.
Storm UnicornLegendary1 in 2,700 Weekly Loot draws.
Celestial DragonMythicMake a wish on the seven Crystal Balls.
Royal GryphonMythicNot to be had yet: it comes later.
  • Speed: a mount runs 30% faster than running, with no run energy. Every mount is as fast as the next. It never adds to a Red Bull, Fast Boots, a cooked fish or a holder's stride: whichever is fastest counts.
  • Where: out on the map. You're off it at doors, in rooms, in fights and at sea, and back on when you come out.
  • Horseshoes come from every fight won in Palm Lagoon: 1 for a wild monster, 2 for a lurker, 3 for an elite, 5 for one of the Most Wanted, 8 for a legend, 10 for a raid boss. A boss's mount you already have becomes 150.
  • Hollis, the Stablemaster by the Stables' door, saddles the Brown Horse and the War Horse. Ride or walk from anywhere with your Bag's 🐎 Stables.
  • Mounts are yours for good: they can't be traded, sold or lost. Epic ones and up carry their own embers, lightning or starlight, and the World's chat hears when someone gets one.

ZAZA World

Multiplayer & chat

Everyone you see in ZAZA World is a real player, except Jon Wik, who comes for bots. Shadows, copies of real heroes to fight when nobody answers a call, say so and never walk the map.

Who's online

  • “N online” shows the live count; tap it for the list (holders first, ⚡ by a vault charger, 💧 by a liquidity provider). Tap a name (or 🗺 in 👁 Watch) for their profile view: their card and the world map in one window, with a pin where they are.
  • 👁 Watch (in that list, the 👁 after a name in the chat, the world map or a profile) opens a small live window that follows them, fights included. It shows only what you'd see walking there yourself: no land still closed for you, nothing inside the 1% Club unless you're a member, never the Whale Room.
  • After 10 minutes without input you show as away (💤) and nobody can attack you; after 30 minutes you're taken off the map until you click or press a key.
  • 🌱 Touch grass: after 8 hours in a row on the map you're sent off for a 15-minute break, and after 5 hours on without playing you're taken off the map. Both wait until your fight or dungeon run is over.
On a playerWhat it does
View profile (a click)Level, class, squad, gear and ZAZA Elo (with Message, 👤 Profile, 🎒 Inventory, Mute and Report), or Invite to squad
FollowWalk beside them in their party: when they fight, you jump in at their side (Hunting with friends). No mining while you follow.
Trade withSwap materials, gear, guns and $ZAZA; both accept the same offer or nothing changes hands (what never trades)
View inventoryOnly looks: their gear, materials, potions and cards, then their Storage House (or 🎒 Inventory & storage on their profile, offline too)
AttackA player fight

Chat

TabWho
AllChat and game messages (what you Examine shows in whichever tab is open)
ChatPlayers only, in the World chat
TradeBuying, selling and swaps (the deal goes through Trade with or 📋 Offers), with the Marketplace's new offers and trades
1% ClubVault chargers, liquidity providers and donors
✉ DMsYour one-on-one messages (✉ on a chat line or profile, or a tap on a face in 👥)
👥 SquadYour squad, who's online in it and your leader's 📌 notice
  • 👥 Who's online: the 👥 right of Chat ▾ (after the tabs on a computer) shows everyone online above the chat, each squad in a box of its colour, yours first; tap it again to close it. Tap a face to message them, or press and hold it (right-click on a computer) for their profile. The “N online” at the top has the full list.
  • 👥 Squad shows your squad's faces on top of its tab: tap the count to show them, ▴ to shrink them again.
  • A reload keeps the chat. You get back the past two hours' last lines; one-on-one messages are never kept.
  • The World chat is also on our Discord, in #world-chat. Trade, the 1% Club, squads and one-on-one messages never leave the World.
  • Click or tap a name in the chat to open that player's profile. The 👁 after a player's name shows where they are right now; tap it again to close it.
  • Hover a line (tap on a phone) to see when it was sent, with ↩ Reply, which answers that line, ✉ Message, 🌐 Translate, ⚑ Report and 🔇 Mute.
  • 🌐 Translate puts a line in your language; Settings → 🌐 Translate chat into … does every line (never one-on-one messages). An AI translates on a monthly budget: when it's used up, translation rests until the 1st.

🧹 Clear chat empties the chat on your screen, and only yours (or type /clear). On the 👥 Squad tab it clears the squad's lines only.

⚙ Chat settings pick what each tab shows, from 🌍 World news and 📋 Marketplace news to 📣 ZAZA's posts; 💬 Players only leaves just the chats.

Cards in the chat. A Card Hunt find comes in with its card (tap it for ▶ Watch the pull). To show one of yours, open your Card collection and tap 💬 on a real card you pulled: it goes to the tab you're on, and on ✉ DMs only to the player you're writing to. A clue scroll's Share does the same.

$ZAZA buys & sells

Every $ZAZA buy and sell comes into the chat as 🌍 World news, with the 3% fee it pays to holder rewards. A buy rings the ka-ching for everyone online, at most 4 a minute.

  • 🎵 Buy anthem (Settings): the tune everyone online hears when your wallet buys, with your buy at the top of their screen: Ka-ching, Airhorn, 808 Drop, Victory, To the Moon, Jackpot, Whale Alert, Power Up or Night Drive. Anthems take turns, never over each other.
  • 📻 ZAZA Radio (same window): real songs about ZAZA on genre stations: Big Paw Rock (rock), Moon Trap (hip hop), Whale Waves (house), Neon Paws (synthwave) and Palm Lagoon (reggaeton). Pick one song, or a whole station for a new song each buy. A song plays its hook: 6 s, 10 s from a $100 buy, 20 s from $1,000.
  • 📻 Radio (the round 📻 by the minimap's +, or Settings): listen while you play. Pick a station on its wheel and it comes in through a burst of static, its genre and name big on screen for a moment. Every station plays live, the same moment for everyone, and tuning in lands on one of its own songs; after them it plays every other station's, one straight after another. ZAZA Radio Mix takes them all in turn. ⏸ (on the wheel, under the minimap or on your phone's lock screen) pauses it, and ▶ plays on from there. A buy's tune dips it; it has its own volume (in Settings too, beside ⚔ Fight sounds) and plays with Sound effects off. While you listen, everyone sees a little 🔊 on your name tag and your face.
  • 📰 ZAZA News (89.3): reporter Sadie Static roasts the day's chat in 30 seconds, a new bulletin every day at 17:30 UTC, before the Golden Hour. Tune in any time for the latest bulletin from the top, then the music follows. If you haven't heard a new bulletin, it also plays once between songs: tune to another station to skip it, or switch that off in Settings.
  • Show your hero on your trades (same window, off until you switch it on): the chat names your hero instead of your wallet on your buys and sells; a tap on the name opens your profile.
  • Both need a wallet sign-in and count only for the wallet you play with. Play other players' anthems off rings the ka-ching for everyone else's buys; Settings → Ka-ching! off silences them all.

Keeping it safe

  • Links, wallet addresses and invite links are blocked; the worst words are masked. At most 5 messages per 8 seconds, no repeats within 15 seconds.
  • 🔇 Mute (on a chat line or their card) hides what a player says just for you, on every tab and in DMs; ⚙ Chat settings lists who you muted, to unmute them. Report on a player sends the team their recent messages.
  • ⚑ Report on a line hides it for you and sends it to the team. When three players at level 10 or more, from three different homes, report the same public line, it hides for everyone until the team looks; nothing happens to its writer until a person on the team decides.
  • Moderators can mute, kick and ban.
  • Before you click a link or sign anything: Official links & addresses.

⏸ When the team freezes the game

  • The team can pause ZAZA World for everyone for a set time, for a raid together on X or an event: a card on the screen shows their message and the countdown.
  • Meanwhile nobody walks, fights, mines, crafts, brews or plays the casino; a fight already on finishes. The chat, your bag, the Marketplace, squads and the Raid Center still work.
  • With a raid goal, a bar counts the reactions the team's X post gets; reach the goal and the game unfreezes early.

Your progress

  • A guest is saved in that browser: clearing its site data loses the character.
  • A signed-in wallet keeps everything, on any device. Signing in moves your guest character to the wallet if it has none yet; two characters are never merged.

ZAZA World

The Storage House

A vault house south-west of ZAZA Town's square, in its safe zone, where nobody can attack you. Leave what you don't want to carry; only you can take it out.

  • Up to 60 pieces of gear, and as many materials and potions as you like. 📥 Store everything you carry puts your whole bag in (not what you're wearing).
  • The Bank of Lumbridge, in Lumbridge Castle's hall, opens the same Storage.
  • Gems and scrolls kept here still work at Brom's bench in the Forge (Sockets & gems); legend gear here still needs your holding.
  • Nothing in here can be lost: not in the Colosseum, not to a player who beats you out on the map, and not in a knockout.

What a knockout costs

From level 10, a knockout by a raid boss (the Golden Hour's too), a wanderer, a lurker, a legend or a monster that jumps you out of nowhere (the Most Wanted, the hidden hunters) drops 25% of each stack of materials and potions in your bag (40% to the legends Giratomb and Yvelmort), rounded down, on a random spot of the map, for anyone to find. Bank what you don't need before you go.

  • Where: one of the first map's named places or, about one time in three, inside a building anyone can walk into; it never lands in one of the last 4 places a pile landed in. The pile waits 15 minutes; walk up to it and it's back in your bag.
  • Everyone hears the place, nobody the spot. A pile shows to anyone within 12 tiles. 🪦 Dropped loot walks you to yours, and 🪦 Loot to find counts everyone else's dropped loot still out there.
  • Anyone can take it. The first to reach it keeps it all, and everyone online hears who picked it up, its owner too. Dropped more before anyone got to it? It all goes in one pile on a new spot, with a fresh 15 minutes.
  • Running away drops loot too. From level 10, RUN from a raid boss, a legend, one of the Most Wanted or a hidden hunter, or from a wanderer or a lurker above your level, and a random 10% to 25% of those same stacks (25% to 40% from Giratomb or Yvelmort) drops on the map the same way. RUN tells you first the most you could drop.
  • Never at risk: your gear, cards, gems, scrolls, Prism shards, Worldhearts, bought and special elixirs, and the Storage House. Ordinary wildlife, the other elites, card guardians and masters drop nothing; a player fight out on the map hands the winner 5% (what a player fight costs).

ZAZA World

Fair play: no macros, no bots

ZAZA World is played by people. Macros, auto-clickers and bots are not allowed, and the game is always watching for them.

Not allowed

  • Macros and auto-clickers: anything that clicks, taps or presses keys for you.
  • Bots and scripts that mine, fight, walk or chat in your place, or keep playing while you're away, AI browser agents included.
  • Modified game clients, and tools that talk to the game server for you.
  • Extra accounts farming for you, run by a script.
  • Two characters at once: one person playing two characters side by side to collect twice. The game counts them as one player.

Playing fast, or for hours, is fine. What counts is that you're the one playing.

Always watching

The game server is the referee: it checks every step, rolls every encounter and resolves every fight, so nobody can teleport, speed-hack or fake a win. ZAZA World's own checks also watch how each player plays, all the time, for patterns a person doesn't make. Tricks like random delays between clicks don't hide a script, and we never say what the checks look at.

What happens

  • Suspicious play is flagged and reported to the team automatically.
  • When the checks are sure a macro, an auto-clicker or a bot played for you, what it farmed is taken back straight away, and your fair-play warning says what was taken. You're warned each time, and every 5 minutes while it goes on: every move by your own hand.
  • Apart from the bots Jon Wik takes out, a person on the team looks at every report before a wallet is banned, so quick hands or a long session won't get you banned, and whatever a check got wrong is given back. A wallet shown to use a macro or a bot can be banned from ZAZA World, the rankings and the prizes.
  • For 7 days after the checks flag a wallet, or the team warns it, its Golden ZAZA Eggs hold no prizes (they still hatch XP and materials).

Jon Wik, the bot hunter

Characters plainly run by a program get a visit from Jon Wik: a black suit, long dark hair and a pistol. He takes each one out with a headshot, in front of everyone there, and throws it out of the World; a ZAZA Faucet claim it was waiting on is cancelled. Most are banned from ZAZA World for good on the spot, with the browser they played in, and kept out of the card hunt; bots that farm the faucet are banned once they keep coming back.

He never goes for a $ZAZA holder, and the team lifts the ban if he gets one wrong. Nobody can fight, follow or invite him.

Seen someone botting?

Click them, pick View profile, then Report → Other, write what you saw, and the team will take a look.

ZAZA World

The ZAZA World app

ZAZA World on your home screen: your holdings, rewards, progress and cards, a trading tab, and a big Play button.

The app's Home tab: ZAZA Town live in a little window, ZAZA's level and a Play ZAZA World button
Homethe World, live
The Avatar tab, with a made-up hero on quest 37 of 52, Old Haunts, 1 of 7 steps done, then The Shattered Core as a road: quest 36 done in gold, the hero's avatar on 37 with YOU, 38 to 40 locked ahead, each with the monster to beat and the heroes on it, and chapter V's picture where its zone starts
Avatarlevel, class, story
The card collection: 3 of 12 sample cards won, the rest still hidden
Cardsyour collection
The Trade tab: the $ZAZA price, market cap and a candle chart
Tradechart, buy, sell
A fight on a phone filling the whole screen: an axe swings at Scythorn
Playthe whole screen

Why play in the app

  • Full screen, with no address bar, and the chat and buttons clear of the notch and the home bar.
  • Its own icon, opening ZAZA World in its own window (on Android, hold it for shortcuts).
  • Everything in one place: your level, gear, rewards and the $ZAZA chart without loading the World. Same World, same character as in a browser.
  • Your cards: the real ones you found in the Card Hunt, newest first (tap one to see it big, with its grade and its Collector Crypt page), and greyed under 📤 Sent away once they leave your wallet. Until you find one, the demo cards.

Install it

  • Open zazadog.fun/world/app. Chrome, Edge, Android: the Install button. iPhone / iPad: in Safari, Share → Add to Home Screen. A wallet's in-app browser can't install apps.
  • Asked in the World: on a phone, when you hand in Pip's quest or one of the story's first three quests, a window shows these steps (twice at most). On iPhone it waits until you've signed in with a wallet: a home-screen app keeps its storage apart from Safari's, so a guest's hero would stay in Safari.

Sign in on a phone

Home-screen apps can't reach Phantom, so you sign in once in Phantom's own browser and bring the sign-in back:

  1. In the app, tap Open in Phantom (on Home or the Wallet tab).
  2. Connect your wallet there and tap 📱 Play in webapp (one free message signature, not a transaction).
  3. Open the app on your home screen straight away: it picks up your sign-in.

Signed in on a computer? Skip Phantom: in the app tap Have a code from another device? and type the code from Play on another device.

The tabs

TabWhat's inside
HomeYour avatar, level and story quest, “Since your last visit”, the World live, ZAZA's level and the vault
WalletYour $ZAZA, $CARDS and SOL, rewards received, your holder rank and the tier ladder
TradeCharts and buy / sell for $ZAZA and $CARDS
AvatarLevel, class, stats, gear, ranks and your road through The Shattered Core
CardsYour demo cards in a tilting holo viewer

Connect your wallet, or paste any address to track it read-only. The app shows its last data offline and refreshes every 60 seconds (the Trade tab every 10), or pull down.

Trading

  • Candle charts in price or market cap; buy with SOL, sell part or all.
  • Slippage 1% by default. A warning shows at 5% price impact, and from 15% you must tap twice.
  • Quotes come from Jupiter, and you approve every trade in your wallet; a little SOL is always kept for fees.

Quests & crafting

The Shattered Core

ZAZA World's story: 52 quests in seven chapters from Brom at the Forge and Nurse Ivy at the ZAZA Center, from level 1 to the end. Easy at first, very hard at the end.

How it works

  • Everyone is in it. You start when you finish Pip's quest (Your first quest), or at the quest your level is at: a level 30 hero starts at The Blade Master, the quests before it passed (no rewards).
  • A quest asks for monsters beaten and materials gathered from the moment it starts: your own fights (your share of a party fight too), mining, picking and fishing, not what's in your bag. Nothing is taken when you hand it in. When a step is a talk, a ! shows who: hearing them out is the step, nothing to buy.
  • Deeds count from the start too: wins at the Gym (a master, or a rated ZAZA Elo duel that pays PvP XP), Colosseum ✊ Clashes (win, lose or draw; walking out doesn't count), a siege of Lumbridge Castle (either side, any result), fish cooked (Cooking; a burnt one doesn't count), Retardio Casino rounds and a win of 8× your stake. Card quests count your whole Card Hunt collection, demo cards too (while one asks, the demo cards are on your map, holder or not).
  • 𝕏 Raid days from level 30: UTC days your 𝕏 Raid was full (1 new account reached on X) while the quest is on: one up to level 49, two from 50, three from 60, four from 70. A full day counts for every quest that's on. You need a wallet and your X connected. While the 𝕏 Raid is paused, quests don't ask for them.
  • Hand it in when a ? shows over Brom or Nurse Ivy: to start or hand in their quests, right-click them (press and hold on a phone) and pick Talk-to.
  • In the tracker, tap the story's row for your journey, open on the quest you're on: the story's map, a road that climbs from Pip's quest in ZAZA Town past every quest to the crown. Tap a quest for its page: its steps, your counts and where to go.
  • Where you stand among the heroes in the story, like Top 8%, with a medal: Bronze for the top 50%, Silver 25%, Gold 10%, Diamond 5% and Mythic 1% (Iron below that).
  • Rewards: fixed XP (boosts don't change it). A chapter's last quest pays twice as much, with potions and a Golden egg; the finale gives the Core Warden's crown.
  • Side quests: El Camino, right after Something in the Grass, from level 12; the Storm Watch and the Most Wanted from level 44.

⏩ Skip with $ZAZA

On your journey, skip one step, the rest of a quest or the rest of its chapter with $ZAZA from your wallet. It all goes to the ZAZA Faucet for new heroes: nothing is burned.

The journey's quest page on Steel and Stone: the step Gather 25 volt crystals with a gold ⏩ $0.98 chip on it, then the Skip with $ZAZA box: The rest of this quest $4.02 and This quest and the rest of Chapter II, 6 quests, 20% off, $29.98; under them the step picked, Skip: Beat 5 Aegisrend (Steel and Stone), $0.39, with Pay with $ZAZA and Cancel
Tap a step's ⏩, or a box under the steps, then Pay with $ZAZA.
  • Price: $1 for every 350 XP the quest pays (a chapter's last quest pays twice the XP), in $ZAZA at its live price, $0.60 at least and $15 at most. A step is its share, less what you've done ($0.10 at least); the rest of a chapter is 20% off.
  • What you get: the step counts as done, or the quest goes in at once with its whole reward (the rest of a chapter: each later quest then goes in by itself at its level).
  • Never skipped: levels (and a new land's opening), the talks, the cheers (PlayToEarn, DEX Screener, CoinGecko: one ✓ Done each), the 𝕏 Raid days and the finale's walk into the sanctum. A quest with a step skipped scores no league points.
  • The payment is checked on the chain ($ZAZA's 3% transfer fee applies; you need a little SOL). Each skip shows in the World chat, and the Card Hunt budget window keeps the tally under ⏩ From quest skips (the vault numbers).

The chapters

ChapterQuestsFrom levelDifficulty
I. First Signs61Easy
II. Rising Energy1215Medium
III. Beyond the Safe Lands925Hard
IV. The Corrupted Depths836Hard
V. Before the Storm543Very hard
VI. Storm over the Peaks652Very hard
VII. The Worldheart672Very hard

Every quest also asks for monsters and materials (on its page on your journey) and, from level 30, 𝕏 Raid days.

Chapter I: First Signs (Easy)

QuestFromLevelAlso asksPays
Strange SparksBrom1Follow ZAZA World on PlayToEarn70 XP
Trouble in the MeadowBrom3Drop a 🚀 for ZAZA on DEX Screener130 XP
Lullabies and SparksNurse Ivy4fish 5 moon perch and cook 3 fish170 XP
Into the ForestBrom5Talk to Diamond Dee outside the Forge210 XP
Redcap RemedyNurse Ivy7Talk to Mint by the Stonk House, and to Blitz in the Raid Center320 XP
Something in the GrassNurse Ivy9Add ZAZA to your CoinGecko portfolio ⭐ and drop a 🚀920 XP, 2 Redcap tonics

Chapter II: Rising Energy (Medium)

QuestFromLevelAlso asksPays
Voltage RisingBrom15Talk to Volt by the Community Vault1,000 XP
The Sleeping GiantBrom15–1,000 XP
Web of StaticNurse Ivy16–1,200 XP
Eyes of the QuarryBrom17–1,300 XP
Lucky StaticNurse Ivy18play 10 casino rounds1,400 XP
Fire in the RuinsBrom19–1,600 XP
Steel and StoneBrom20–1,700 XP
Shadow TrailNurse Ivy21–1,800 XP
Cards in the WildNurse Ivy21have an Uncommon card or better (demo cards count)1,800 XP
Dark WatersNurse Ivy22fish 6 silver trout1,900 XP
Cold FireBrom23–2,100 XP
The Broken CurrentNurse Ivy23–4,100 XP, 3 Redcap tonics

Chapter III: Beyond the Safe Lands (Hard)

QuestFromLevelAlso asksPays
Blades in the GrassBrom25–2,300 XP
Frozen TrailNurse Ivy27–2,600 XP
Fire and IceNurse Ivy29–2,800 XP
The Rag DollNurse Ivy29–2,800 XP
The Cinder TrailBrom30–2,900 XP
The Blade MasterBrom30win 2 at the Gym2,900 XP
Alpha TerritoryBrom31–3,000 XP
Sand and GloryNurse Ivy31fight 1 Clash and a siege of Lumbridge Castle3,000 XP
Point of No ReturnNurse Ivy32fish 6 sea bream and cook 5 fish6,300 XP, 2 Redcap brews

Chapter IV: The Corrupted Depths (Hard)

QuestFromLevelAlso asksPays
Nightmare SignalNurse Ivy36–3,600 XP
The Lake WakesBrom37–3,700 XP
The Obsidian VeinBrom38–3,800 XP
The Storm QueenNurse Ivy39win 3 at the Gym and have 3 cards (demo cards count)3,900 XP
StarforgedBrom40–4,000 XP
Ivy's FormulaNurse Ivy41–4,100 XP
Double or NothingBrom42play 20 casino rounds and win 8× your stake4,200 XP
Terror BelowBrom43–8,500 XP, 3 Redcap brews

Chapter V: Before the Storm (Very hard)

QuestFromLevelAlso asksPays
The Iron MonkBrom43win 3 at the Gym4,200 XP
Old HauntsNurse Ivy43–4,200 XP
Champions of the SandNurse Ivy43fight 2 Clashes4,200 XP
The Shining CardNurse Ivy44have 4 cards (demo cards count)4,300 XP
All InBrom44win 2 at the Gym, fight 1 Clash and play 20 casino rounds8,600 XP, 2 Greater healings
i

Chapters VI and VII open with the Level 4 and Level 6 lands; until then the story waits here.

The Storm Watch (side quest, Very hard)

Captain Sable, at the barrier north-east of Sparkwood Forest, has 6 hard quests for heroes of level 44 or more who've done All In. Talk to her to join: nothing done before counts.

  • Hard, not rich: each quest pays what a story quest of its level pays and counts like the story's, plus raids won against a raid boss, with a day more of 𝕏 Raid days.
  • The legends Mewrath and Auroracune are met 5 times as often while a quest asks for one. The Most Wanted come out of the tall grass only for heroes whose quest asks for one. A win over Solmane (the Golden Hour) counts once a day.
QuestLevelAlso asksPays
Hold the Line44win 4 at the Gym4,300 XP
Fire Drill46beat 2 of the Most Wanted and win 3 raids4,400 XP, 2 Redcap brews
Watchers on the Sand48beat 1 of the Most Wanted, fight 4 Clashes, win 3 at the Gym and fight a siege of Lumbridge Castle4,500 XP
The Golden Watch50beat 1 of the Most Wanted and Solmane at the Golden Hour, and win 1 raid4,500 XP, 2 Greater healings
A Legend in the Ruins53beat Mewrath (a legend) and 5 of the Most Wanted, win 2 raids and fight 2 Clashes4,800 XP
Eye of the Storm56beat Auroracune (a legend), 3 of the Most Wanted and Solmane at the Golden Hour, win 2 raids, fight 3 Clashes and win 8× your stake5,000 XP, 3 Greater healings

Chapter VI: in the Level 4 land (Very hard)

QuestFromLevelPays
The Vein Runs NorthBrom524,700 XP
Horns of the MountainBrom575,100 XP
The Deep CrystalsBrom585,200 XP
Storm SightNurse Ivy625,600 XP
Aura and SandBrom625,600 XP
Thunder in the PeaksNurse Ivy6412,000 XP, 3 Greater healings

Chapter VII: in the Level 6 land (Very hard)

QuestFromLevelPays
Dragons of the TideBrom726,500 XP
Hounds of the PitNurse Ivy756,800 XP
The Walking FortressBrom807,200 XP
The Temple's LordNurse Ivy847,600 XP
The Temple BloomBrom857,700 XP
The Shattered CoreBrom8631,000 XP, the Core Warden's crown

Quests & crafting

The Most Wanted

Blitz in the Raid Center keeps a wall of 20 quests for top heroes from level 44, far harder than the story, hunting thirteen monsters nobody else meets. None of them falls to one hero alone.

How it works

  • Talk to Blitz from level 44. Up to level 49 you start at the way in; from 50 at the crown (the way in passed, no reward). Hand a quest in when he shows a ?.
  • What counts: as in the story, plus raids won against a raid boss that pay you (Bosses & raids).
  • 𝕏 Raid days, counted like the story's: two up to level 49, three from 50, four from 60, five from 70.
  • Invite points come from your invite link; fresh Raider points are the Raider points you earn after the quest starts.
  • Your quest's row in the tracker opens the wall on your quest's page.

Thirteen on the wall

Seven, and an outlaw gang of six, hidden from the map and your Monsters tab until a quest of yours hunts one. Each card gives the party it's built for (the seven: four top heroes in full T6 gear).

???Level 62 · party of 3 to 4
???Level 70 · party of 4
???Level 76 · party of 4
???Level 84 · party of 4
???Level 88 · party of 4 (long road)
???Level 92 · party of 4 (long road)
???Level 96 · party of 4 (long road)

The outlaw gang

???Level 46 · party of 2
???Level 47 · party of 2
???Level 48 · party of 2
???Level 50 · party of 2
???Level 58 · party of 3
???Level 66 · party of 4 (long road)
  • Out of the tall grass, about one fight in 10 there, only for a hero whose quest asks for one: the first in Sparkwood Forest, the Old Ruins and the Sunlit Meadow, the rest at the first map's far east edge, the gang round the middle of the map (its quest says where). One that jumps someone in a party takes on the whole party.
  • Big moves: all of the seven but the first, and the gang's two strongest, take two Shield Bashes in the same round to stop, the strongest three (Stopping a big blow). One dances itself stronger with every blow: Break Guard stops it.
  • A win pays hunt XP, never more than 1,000 to 2,500 XP a hero; a knockout or running costs loot (what a knockout costs).
  • The first of them strikes out of nowhere: nobody sees it coming.
  • It pays less every time today: each win over it after the day's first pays 30% less (XP, loot and gem chance): 1,800, 1,260, 882, 617 XP. Every win still counts for your quest.

The quests

Each one hunts some of the thirteen and asks for materials (on the wall) and its 𝕏 Raid days. XP boosts don't change what it pays.

The way in: regular quests (levels 44–48)

QuestLevelAlso asksPays
1. The Raider's Trial44win 2 at the Gym4,000 XP
2. Night in the Ruins46win 1 raid4,300 XP
3. Blood on the Sand48fight 2 Clashes4,600 XP, 1 Greater healing

The crown: the straight way (levels 50–65)

QuestLevelAlso asksPays
4. Wanted: ???50–5,000 XP
5. Three Heads, One Fire52win 3 at the Gym6,000 XP
6. Raid Night54win 2 raids and have 1 invite point6,500 XP, 2 Greater healings
7. The Masters' Call56win 5 at the Gym and fight 2 Clashes6,800 XP
8. Iron Will57fight 2 Clashes7,000 XP
9. Steel Rain59win 3 at the Gym and win 8× your stake8,000 XP, 2 Greater healings
10. The Lake Vigil61win 2 raids8,500 XP
11. The Dream Eater62win 2 raids9,000 XP
12. Most Wanted65win 3 raids, fight 3 Clashes and have 5 invite points10,000 XP, 3 Greater healings, the Most Wanted crown

The long road: for the best (levels 66–84)

QuestLevelAlso asksPays
13. The Wall Returns66win 2 raids and earn 5 fresh Raider points11,000 XP, 2 Greater healings
14. Cold Front68win 2 raids12,000 XP, 2 Greater healings
15. Champion of the Wall70win 6 at the Gym, fight 4 Clashes, win 8× your stake and earn 5 fresh Raider points13,000 XP, a Socket scroll, the Bounty Hunter's cape
16. Axes at the Edge72win 3 raids14,000 XP, 2 Greater healings
17. Every Front75fight 3 Clashes and earn 10 fresh Raider points16,000 XP, 2 Greater healings, a Socket scroll
18. The Sea Guardian78win 3 raids18,000 XP, 3 Greater healings
19. Legends of the Wall81win 4 raids, fight 4 Clashes and earn 15 fresh Raider points22,000 XP, 3 Greater healings, a Clean Lifestone
20. The Unbroken84win 5 raids, fight 5 Clashes, win 8× your stake and earn 20 fresh Raider points30,000 XP, 5 Greater healings, 2 Socket scrolls, the Hunter's ki

Quests & crafting

El Camino

A pilgrims' walk across the whole first map, inspired by the Camino de Santiago: seven stamps in a day, from the Forest Gate to the lighthouse at the edge of the world.

The seven stamps

  1. Forest Gate: Mr. Mediac, at the top of the Sparkwood road, stamps a fresh passport.
  2. Pilgrims' Spring: halfway down the forest road: fill your gourd.
  3. Town Fountain: just south of ZAZA Town's square.
  4. Stone Cairn: inside the Volt Quarry's mouth, to the west: leave 1 copper ore (the copper rocks are right there).
  5. The Meseta: halfway down the dirt trail from the quarry's south mouth, behind Lumbridge Castle.
  6. Albergue: the meadow camp's campfire, east along the camp's road.
  7. The Cape: the lighthouse on Sparkle Beach's sandy point.

The rules

  • Seven stamps, in order, in one day: a passport runs out at 00:00 UTC. One walk a day, about a minute's walking; shell waymarkers line the way.
  • Nothing charges you on El Camino and the tall grass beside it stays quiet, so any level can walk it.

What you get

  • At the Cape: 8% of what your next level costs, 5% from level 49 (at least 50 XP; boosts don't change it), and your certificate, the passport stamped full.
  • A shell in your Bag: bronze after your first walk, silver at 5 walks, gold at 20 walks, then pearl at 30, sapphire at 50 and diamond at 100 walks. Your Pilgrim's shield carries it.
  • On your Shattered Core journey from level 12, right after Something in the Grass, it's a side quest your first walk ticks.

The Pilgrim's shield

Pilgrim's Charged bucklerA Warrior's, with a bronze shell
Pilgrim's Masterwork wardA Mage's, with a silver shell
Pilgrim's Gilded tower shieldA Guardian's, with a gold shell
Pilgrim's Starmetal bucklerA Warrior's, with a diamond shell
  • Your certificate turns the shield you wear into its Pilgrim's edition: a scallop shell on its face in your shell's colour, and 5% more defence, +1% with each of the pearl, sapphire and diamond shells (8% at 100 walks). No shield yet: you get a Pilgrim's novice shield.
  • Forge a better shield from it and the shell stays. It's bound to you.

Quests & crafting

ZAZA Eggs & Weekly Loot

Eggs you get while you play and hatch by playing, each with XP and forge materials; a Golden one can also hold one of the week's prizes. Won fights also fill the Weekly Loot's bar, for draws on its reel.

ZAZA Egg30 minutes of play
Golden ZAZA Egg3 hours of play and a day's daily tasks

Where eggs come from

  • Pip gives every hero a ZAZA Egg at the end of your first quest.
  • A Golden egg every 7th day of your Daily streak (Daily tasks), with the last quest of each chapter of The Shattered Core, and in the vault chargers' thank-you gift.
  • Fights, for every hero a win pays: at most 1 a day (UTC), only while fewer than 4 wait in your Bag, and less often from a win that pays less (the same monster again and again).
What you beatAn eggOf those, Golden
Wildlife1 in 400Never
A lurker1 in 1501 in 3,000
An elite (the Most Wanted too)1 in 501 in 500
A legend1 in 81 in 40
A raid boss1 in 61 in 30
A Golden or Silver Hour boss1 in 51 in 20
The whole Trial of Fire1 in 61 in 25

An egg is yours alone: it can't be traded, sold or dropped.

🍳 The Omelette fuse

The Cook in Lumbridge Castle's kitchen fuses 2 ZAZA Eggs, 100 Redcaps and 50 Silver trout into a Golden ZAZA Egg, 25% of the time. A miss burns the parts and one of the eggs (the omelette); the other stays yours.

  • The eggs come from your Bag first, the warming one last, never one that's ready to hatch. Golden eggs don't go in.
  • The Redcaps and trout can come from your Storage too.

Warming and hatching

  • One egg warms at a time (Warm in your Bag swaps them).
  • It warms only while you play: a minute counts when in it you walk around, make a move in a fight, mine or gather, craft or brew or cook. Standing still, chatting, sitting by the Fire Pit or away, it waits. At most 3 hours a day (UTC) count; a Golden egg's daily tasks count only once it's warming.
  • ⏳ Hatching time: away for a while? Under the warming egg in your Bag, buy its minutes with $ZAZA from your wallet: 1¢ a minute for a ZAZA Egg or a Golden one (30 minutes, an hour, or all it still needs), at $ZAZA's live price. They go straight onto that egg and don't count towards the 3 hours a day. Only the minutes: a Golden egg still wants a day's daily tasks. The $ZAZA goes to the ZAZA Faucet for new heroes.
  • The Daily tracker's 🥚 shows how far along it is: it fades while it waits for you to play and turns gold when it's ready.
  • 🐣 Hatch opens the egg in its own window: it cracks three times (tap it to crack it faster) and a baby ZAZA peeks out (only for the show: an egg holds no pet) while what it held pops in.
  • A Golden egg hatches in the Hatchery, a 3D room of its own. While one warms, tap The Hatchery at the foot of its card in your Bag to see it there.

What's inside

XP (3% of a daily task's base for your level, 10% in a Golden egg) and materials for your level's forge (twice as much in a Golden egg).

The week's prizes

The whole World's for a week (Friday to Friday, 00:00 UTC): each comes free at its own hidden time and goes to the next Golden egg hatched, whoever hatches it. Your Bag shows what's left; one nobody got waits into the next week.

PrizeA weekWhat it is
🎴 Sealed card pack1A Starter pack, opened straight into your wallet
🗝️ Lock pick2Back into the next card hunt drop when a found pack sits you out, or your next pack won't
💎 Chipped gem5A Sparkstone, Guardstone or Lifestone (Sockets & gems)
📜 Socket scroll1Brom cuts a socket into your gear with it
  • The pack goes only to a signed-in $ZAZA holder the card hunt would give a pack right now, a day and an hour or more after their last, and sits them out of the next drop like a found pack. A lock pick goes to a signed-in holder who doesn't hold one. Anyone's Golden egg can hold a gem or a scroll.
  • No prizes for 7 days after a fair-play flag (the egg still hatches).

Weekly Loot

Won fights fill a bar over the week (Friday 00:00 UTC to Friday). At 50, 150 and 300 points, then 500 and every 250 up to 3,000 you get a draw: up to 14 a week.

  • Points for a win: a monster 1, a player fight 3, a boss 5 (raids, the Golden and Silver Hours, legends, guardians, masters, the Trial). A master counts once a day, on the win that pays XP. Losses and fights you were away for don't count.
  • Draw from the 🎁 chip in the Daily tracker. Unopened draws stay when the bar starts again, 6 at most.
  • 🎡 Daily Wheel: in the same window, one free spin every UTC day: the prizes below but the sealed card pack and the guns, with scrolls and gems 4 times rarer (0.75% a spin in all, 3% a draw) and more forge bundles instead. It doesn't use up a draw.
What a draw givesHow often
A forge bundle (materials for your level's forge, as in an egg)50%
XP (5% of a daily task's base for your level)21%
A big forge bundle (three times as much)21%
🔫 A Bullet for the Pistol (holding 5 already: a forge bundle instead)5%
An Enchant, Cleanse or Empower scroll (Enchanting)0.75%, 0.56%, 0.26%
A Socket scroll0.38%
A Chipped, Flawed or Clean gem0.75%, 0.26%, 0.04%
🎴 The week's sealed card pack1 in 40, once it's free
🔫 A gun (from level 10): a Pistol, a Shotgun or a Machine gun1 in 10,000, 1 in 40,000, 1 in 150,000
  • Gems and scrolls from a draw or the Daily Wheel are always yours and don't count toward the daily and weekly limits on finds. A Golden egg's do: over one, its prize becomes 2 bound Gem Dust.
  • The pack: one Starter pack a week for the whole World, free at a hidden moment, for the same heroes as an egg's pack; it doesn't sit you out of the next drop.
  • Draws are earned by playing, never bought.
  • The 🔒 ??? tiles come with a land still in the smoke: once Palm Lagoon is open, they're the Royal Stables' prizes on a draw (never the Daily Wheel): 25 Horseshoes 6% of draws, a War Horse 1 in 550, the Storm Unicorn 1 in 2,700. Draws are earned by playing, never bought.

Quests & crafting

Crystal Balls

Seven balls, one to seven stars, hidden somewhere in the World, each one guarded. Gather all seven and Shenro grants one wish: a real sealed pack.

Crystal BallOne of seven in the whole World
Crystal RadarSeven will ever be built
Shenro, a long emerald dragon with brown antlers, red eyes and a cream belly, coiled and roaring
ShenroGather all seven and he grants one wish.
The Crystal Radar: a silver pocket watch with a green grid face, a red arrow in the middle for you, three yellow blips and an orange blip marked 2
The Crystal RadarYellow: a ball lying out there. Orange: a hero carrying two.

Finding them

  • Nobody can see them, and they don't stay put. Without a radar, finding one is a long shot.
  • For heroes from level 20, signed in with a wallet.

The Jade Warden

  • Find a ball and its guardian rises: level 88, 2,800 HP, 200 attack, 112 defence. You fight it alone, with your own level and gear.
  • Win and the ball is yours. Lose, run or walk away and it rolls off somewhere new.
A fight with the Jade Warden: a huge jade-scaled dragon knight in gold armour holding up a glowing Crystal Ball, against a level-34 hero
The Jade Warden, fought alone.

The Crystal Radar

Professor Sorrel at the Laboratory builds one from level 40, from three parts and 90 Volt crystals, 120 Gold ore and 30 Star metal. One each, 7 ever.

PartFromChance
Radar coreRaid bosses, the Golden and Silver Hours1 in 1,500
Crystal lensThe Most Wanted1 in 1,000
Capsule casingThe whole Trial of Fire1 in 400
  • Parts drop for heroes from level 40 and stop once all seven radars are built. The Capsule casing is bound to you; the Radar core and the Crystal lens can be traded, or sold at the Marketplace (for $ZAZA too).
  • 2 pings a day (UTC), 45 seconds each: 🟡 a ball lying out there · 🟠 a hero carrying balls, with how many · ✨ with all seven in your bag, the way to the altar.

Holding them

  • Nothing keeps a ball safe, and nobody is told who holds one: radars show a carrier, never who.
  • Beat a carrier one against one in a player fight out on the map and you take one of their balls. In a group fight none changes hands, so a friend at your side keeps yours safe.
  • Hand a ball to a hero beside you from your Bag, or sell it at the Auction House. A hero who doesn't play for 30 days loses their balls back to the world.

The wish

  • The altar waits somewhere no map shows; with all seven, your radar knows the way. Lay them on it: the sky goes black for everyone, and Shenro rises.
  • The wish: a real sealed Hyper pack, opened straight into your wallet, and your name on the Wish wall for good. Then the seven turn to stone and wake one by one over about 4 weeks.
  • For $ZAZA holders. One wish per household, and none while a fair-play flag is open.

Quests & crafting

Mining & the Forge

Level up to 100, train six professions, and forge six tiers of gear for your class from what you mine and win. Every recipe is fixed: no random rolls.

Levels & XP

  • Your adventure level goes up to 100, each level dearer than the last: 110 XP for level 2, 311,500 XP in total for level 50 and 899,822,670 for level 100. The top is steep: 79 to 80 alone costs 486,360, 89 to 90 6,704,890 and 99 to 100 275,468,150.
  • Each level makes you stronger (Stats). Past 50, the XP is in the hardest monsters, the raids and the Golden Hour.
  • Monsters far below you pay less. Up to 10 levels below you, a monster pays its full XP; then 10% less for each level more, never under 40%. The cut stops at the strongest monster you can reach: while the lands are closed, Terrortar (level 45) pays every hero in full and Obsidianox (level 40) half. Hunting XP and loot stay full.
Level235102030405060708090100
Total XP1102607503,50020,28061,260137,470311,5001,126,8402,897,9806,860,77033,807,720899,822,670

What one win pays (alone, no boost, lands closed), and the share of your level it is. A dash: too strong for you yet.

A win over…Level 10Level 20Level 30Level 40Level 50Level 60Level 70
Sparkata 110
1.1%
4
0.1%
4
<0.1%
4
<0.1%
4
<0.1%
4
<0.1%
4
<0.1%
Snarlyena 8100
11%
80
2.8%
40
0.7%
40
0.4%
40
<0.1%
40
<0.1%
40
<0.1%
Beedread 12170
19%
170
6.0%
68
1.2%
68
0.7%
68
<0.1%
68
<0.1%
68
<0.1%
Aegisrend 19, elite480
53%
480
17%
432
7.4%
192
1.9%
192
0.3%
192
0.1%
192
<0.1%
Starryu 24—450
16%
450
7.7%
180
1.8%
180
0.3%
180
0.1%
180
<0.1%
Absoul 33——730
12%
730
7.3%
292
0.4%
292
0.2%
292
<0.1%
Gyaradon 35, elite——860
15%
860
8.6%
430
0.6%
344
0.2%
344
0.1%
Grimgar 38——940
16%
940
9.4%
752
1.1%
376
0.2%
376
0.1%
Obsidianox 40——1,000
17%
1,000
10%
1,000
1.5%
500
0.3%
500
0.2%
Terrortar 45———1,260
13%
1,260
1.8%
1,260
0.8%
1,260
0.4%
Ignizard first win of the day————2,750
4.0%
6,040
4.0%
13,020
4.0%
The Golden Hour all four bosses270
30%
820
29%
1,660
28%
2,860
29%
6,550
9.5%
14,410
9.5%
31,030
9.5%
Where XP comes fromXP
Each ore mined / first visit to each landmark / first craft of each recipe+4 / +10 / +25
Wildlife / elites / lurkers (only in the tall grass); see Battles+10 to +730 / +320 to +860 / +150 to +1,260
A card guardian: finder / helper+250 / +120
A master (Master trainers)A quarter of a level at the master's level: +1,450 to +2,850 in the Gym House, +1,750 from Waterman, +5,750 to +13,950 in the Wizard Castle, +27,150 to +77,650 in the Imperial Dojo, +211,200 from Thraxos on Palm Lagoon's shore
Raid bosses, the Golden and Silver Hours, legends, the Trial of Fire and player fightsA share of your next level: Bosses & raids, Golden Hour, Legends, Trial of Fire, Player fights

Professions

Six professions level up like your main level:

  • Mining: iron at 3, crystal at 6, gold at 12 and star metal at 16.
  • Crafting: T2 at 2, T3 at 3, T4 at 5, T5 at 7 and T6 at 8 (the forging path).
  • Hunting: more materials from what you beat: +1% a level to 20, +½% to 40, +¼% to 60 (+35% in all).
  • Alchemy: pick redcaps in Sparkwood Forest; Nurse Ivy brews a Redcap tonic at 2 and a Redcap brew at 4 (Potions).
  • Fishing: perch from level 1 up to glow eels at 18, swordfish at 28 in Palm Lagoon (Fishing).
  • Cooking: cook the fish you catch (Cooking).
  • Skills stop at 60: 80 once ZAZA reaches Level 4, 99 at Level 6. XP past the top still counts toward the levels to come.

Mining

OreWhereTimeMining levelMining XP
CopperThe Volt Quarry's orange rocks12 s1+10
IronThe quarry's red-streaked rocks15 s3+15
Volt crystalThe quarry's glowing crystals18 s6+20
GoldThe top of the quarry22 s12+45
Star metalThe Starfall rocks by the Starship launch pad (and Starryu)26 s16+70
  • At a rock, choose Mine (a click) or Mine ×3 (right-click it, or press and hold on a phone): one ore, or up to three in a row (walking away or a fight stops it). The Marketplace's pickaxes mine faster or more.
  • Each rock holds 3 ore for each player, so nobody empties it for you, and grows back in the time those 3 took. Redcap patches work the same way.

Fishing

FishWhereTimeFishing levelFishing XP
Moon perchMoonwater Lake: the dock and the west bank10 s1+12
Silver troutMoonwater Lake: the east and north banks13 s6+22
Sea breamSparkle Beach's surf15 s10+32
Glow eelUnder the bridge across the lake20 s18+55
Lagoon swordfishPalm Lagoon26 s28+100
  • Stand by a shoal (a rippling patch) and choose Fish or Fish ×3: one fish a cast. Each shoal holds 3 fish for each player, then moves off for a while.
  • Extremely rare: a cast at the Sea bream shoals can bring in a Bullshark (1 in 50), and one at the Swordfish run a Kraken tentacle (1 in 100), on top of the fish.
  • Waterman sits on the Moonwater Lake dock, right over a perch shoal: right-click him and choose Push to take his spot.
  • Every fish counts for the daily task Gather 10, for quests that ask for fish and for the weekly league, as a gather. Fish and Bullsharks trade on the Marketplace.

Cooking

FishCooking levelCooking XPSpeed when eatenNever burns from
Moon perch1+12+10%16
Silver trout6+22+15%24
Sea bream10+32+20%30
Glow eel18+55+25%40
Lagoon swordfish28+100+30%53
  • Pick Cook on the Fire Pit or the Cook's range in Lumbridge Castle's kitchen: it cooks every fish of that kind you carry, one every 3 s.
  • Each fish pays its Cooking XP and 4 XP (25 more for the first of each kind), and counts for the daily task Forge, brew or cook something and for quests. Cooking scores no league points.
  • Well fed: the fish is eaten, and you move faster on foot for 10 minutes (its Speed above), on top of Fast Boots and a Red Bull. A better fish takes over; a smaller one never cuts a bigger one short.
  • A fish can burn: a third of the time at its own level, less as you level, never from the last column's. The Cook's range burns half as often as the open fire.

Buff food

DishCooking levelTakesBoostLastsCooking XP
Perch skewers110 moon perch, 2 spark dust+4% attack30 min+150
Silver trout stew812 silver trout, 6 moon perch, 4 redcaps+5% defense, +5% HP1 hour+420
Tasty Moon1520 moon perch, 10 silver trout, 10 glow eels, 4 ember scales+6% attack, defense and HP3 hours+1300
Truffle pie2020 silver trout, 15 sea bream, 6 crypt truffles+7% attack, defense and HP8 hours+1800
Bullshark feast2560 sea bream, 20 glow eels, 1 Bullshark, 10 gold ore+8% attack, defense and HP24 hours+3800
Cambria banquet3040 sea bream, 30 glow eels, 12 crypt truffles, 3 royal saffron+10% attack, defense and HP24 hours+6000
  • Pick Cook → Buff food on the Fire Pit or the Cook's range: the dish is cooked at once from exactly those ingredients (it never burns) and eaten.
  • Crypt truffles and royal saffron grow only in the Cambria Dungeon.
  • A dish pays more Cooking XP than its fish cooked one by one. Its boosts keep full strength at every level (potions fade), and it isn't one of the day's fight potions.
  • One dish at a time: a bigger one takes over, the same one starts its time again, a smaller one waits. A potion doesn't add to it or wipe it: each stat counts the stronger of the two, and the dish's is back once the potion is over.

The Forge

The Forge is south of the ZAZA Center. Each class has two weapons (as strong as each other: pick the look), a shield, armour and a helm, in six tiers (Weapons & armour board). Brom the smith says what to forge next and where its materials come from.

  • T1 is made from your Novice gear, which you keep; T2 to T6 use up the same piece from the tier below (a Charged blade needs a Copper blade). Your holder loaner can stand in for it once per line.
  • Gear for your class goes on by itself when it beats what you wear; a weaker piece waits in your bag.
TierA weapon takesCrafting levelCrafting XP
T1 Forged (+8)24 copper, 6 hide140
T2 Charged (+12)28 iron, 10 hide, 6 dust280
T3 Masterwork (+16)50 iron, 18 crystal, 12 dust3140
T4 Gilded (+20)30 gold, 20 crystal, 8 fangs5220
T5 Starmetal (+24)24 star metal, 20 gold, 14 fangs7320
T6 Dragonforged (+28)36 star metal, 10 ember scales, 30 crystal8450

The second weapon and the shield take other mixes; the Forge shows every recipe.

The forging path

Forge your class's three pieces of a tier (both weapons and the shield) and you reach the next tier's Crafting level with no extra grinding. Mine that ore yourself and Mining keeps up: about 4 after T1, 7 after T2, 11 after T3 and 15 after T4. Skipped a piece? Brom says how much Crafting XP you still need; any craft counts.

Once your Bag holds everything for Brom's next piece, a gold 🔨 Forge ready row shows on your quest tracker: tap it to walk to him. Short on materials? A Forge kit holds whole sets of a tier's.

Materials

Besides the five ores, the recipes and brews take these. All materials trade between players.

HideFrom Sparkata (one a win), Bulbaboar and Snarlyena
Spark dustFrom Sparkata and other wildlife
FangFrom Snarlyena, Shadour, Chilloswine and Absoul
Ember scaleFrom Ignizard's raids, Emberpigs and Vulpyre
RedcapThe red mushrooms of Sparkwood Forest (Alchemy)
Crypt truffleEvery floor of the Cambria Dungeon (buff food)
Royal saffronThe Cambria Dungeon's two deepest floors (buff food)

Quests & crafting

Sockets, gems & enchanting

Brom the smith sets gems into your gear, class gems into your techniques and enchantments on your gear. All three are rare, take $100 of $ZAZA in your wallet to use, and work in fights with your own gear, never against a card pack's guardian or the Gym's practice dummies.

Gems & sockets

Three kinds of gem, four grades each. A gem in gear you wear always adds its share: no dice.

GemChippedRareFlawedRareCleanVery rareFlawlessExtremely rare
SparkstoneAttack+1%+2%+3%+5%
GuardstoneDefence & block+1%+2%+3%+5%
LifestoneHP+1%+2%+3%+5%
  • A stat's first +10% from gems counts in full. Past it, each further Flawless of that kind adds a bit less (+4%, +3%, +2%, +1%), up to +20% a stat: the strongest gear has a Flawless in all 12 sockets, four of each kind, for +17% attack, defence and HP.
  • Guardstones also block: every blow you take is weaker by half their % (a Flawless: 2.5%), with no dice.
  • Fuse gems of one kind and grade into the next at the Forge, for free: 3 Chipped make a Flawed, 4 Flawed a Clean and 5 Clean a Flawless.
  • Risky fuse: 2 gems of a grade with a heap of mined ore and monster parts, for a chance at the next grade: 60% from Chipped (250 Iron ore, 250 Hide), 30% from Flawed (200 Gold ore, 200 Fang), 15% from Clean (150 Star metal, 150 Ember scale). A miss burns the parts and one of the two gems.
  • A Socket scroll cuts one socket: a piece holds 1 on tiers 1 and 2, 2 on tiers 3 and 4, 3 from tier 5 (none on Novice gear or holder loaners).
  • Set gems in the Forge's Sockets & gems tab; taking one out is free. Brom uses the gems and scrolls in your Storage House too, and shows Ready to fuse when you can.
  • Nothing is lost: the next tier keeps sockets and gems, a traded piece takes them along, and a legend piece lost below its holding line gives its gems back.
  • Gems, scrolls and socketed pieces trade at the Marketplace (not its trade-in counter), for $ZAZA too; they're never at stake in the Colosseum.

$100 of $ZAZA

  • Cutting a socket and setting a gem take $100 of $ZAZA in your signed-in wallet (your share of the $ZAZA/$CARDS pool counts). Finding, fusing, trading and taking out gems need none.
  • The amount in $ZAZA is set every day at 00:00 UTC, as for holding to hunt. Once you've held a day's amount, it's your amount while you hold it. Under your amount for a whole day, your gems fall asleep (the piece works as a plain one) until you hold the day's amount again; a dip for an hour changes nothing.

Finding gems

Every win that pays you its rewards has a chance of a gem and a smaller one of a scroll:

What you beatA gemA Socket scroll
Wildlife1 in 4501 in 3,500
A lurker (only in the tall grass)1 in 1601 in 1,200
An elite1 in 801 in 700
A legend1 in 101 in 40
A raid boss (when it pays you)1 in 51 in 15
A Golden Hour boss (when it pays you, once a day each)1 in 10Never
A Silver Hour boss (when it pays you, once a day each)1 in 20Never
The whole Trial of Fire1 in 21 in 6

A gem is a Sparkstone, a Guardstone or a Lifestone, a third each. Its grade goes by the level of what you beat:

What you beatChippedFlawedCleanVery rareFlawlessExtremely rare
Under level 15100%NeverNeverNever
Level 15 to 2985%15%NeverNever
Level 30 to 4975%24%1%Never
Level 50 and up65%33%1.9%0.1%1 gem in 1,000
A raid boss, a Golden or Silver Hour boss, a legend or the Trial50%45%4.5%0.5%1 gem in 200

Put together, one win's chance of each:

One win's chance ofA raid bosswhen it pays youA legendAn elitefrom level 50
A Chipped gem1 in 101 in 201 in 120
A Flawed gem1 in 111 in 221 in 240
A Socket scroll1 in 151 in 401 in 700
A Clean gem1 in 1101 in 2201 in 4,200
A Flawless gem1 in 1,0001 in 2,0001 in 80,000
  • A Chipped and a Flawless gem: a Golden Hour boss 1 in 20 and 1 in 2,000 (a Silver Hour boss half that), the whole Trial of Fire 1 in 4 and 1 in 400.
  • A hero finds at most 2 gems in any 2 days and 1 Socket scroll a day, 5 in any 7 days (UTC days), Cambria Dungeon included. Weekly Loot prizes don't count.
  • Every win also has its own chance of a bound ✨ Gem Dust, twice a gem's (the whole Trial 1 in 2), past those limits too. Brom fuses 10 Dust into one random Chipped gem.
  • Golden ZAZA Eggs, the Weekly Loot and Raider gear also give gems and scrolls.

The Gem board

A glass case by Brom's anvil counts every gem in ZAZA World, with the top 10 heroes by worn gems and the latest finds. Only worn gems show by name: what's in a bag or in storage stays private.

The Titan's Gauntlet

Beat Thraxos (level 90, on Palm Lagoon's south shore) and his empty Titan's Gauntlet is yours. Brom sets its six stones like gems.

StoneAddsWhere it comes from
Flawless Sparkstone+5% attackGems: found or fused
Flawless Guardstone+5% defenceGems: found or fused
Flawless Lifestone+5% HPGems: found or fused
Emberstone+5% attack, +2% HPIgnizard's raid: 1 in 75, when it pays you
Coralstone+5% defence, +2% HPMaelstros's raid: 1 in 40, when it pays you
Voidstone+5% attack, defence and HPOnly Thraxos: 1 in 250 wins that pay XP (your first, then one a day)
  • The stones count on top of your gear's gems, and all six add +5% more: +20% attack, +20% defence and +19% HP from the gauntlet alone. They sleep when your gems sleep.

Class gems

Every class has its own super rare gem. Brom sets it into one of your class's techniques, which gets the ★.

What the ★ does

  • +15% damage on every hit of that technique and +15% to its heal.
  • Arcane Ward and Intercept only ward, so their ★ is on the ward: Arcane Ward protects one chosen ally (or you), taking 34.5% off instead of 30%; a ★ Intercept takes three quarters of one ally's hit instead of half. Fortify is the Guardian move that protects the whole side.
  • Never what a technique leaves on a foe (Exposed, Shocked), other wards, Rally's boost, energy, burns or poison. One gem a technique, so three gem slots for every class.
  • The ★ counts against monsters only: it sleeps in fights against players (shadows too), and whenever you don't hold a working tier 7 weapon or better.

Every class's gem, rare classes too, and its ★ on each technique:

Setting one

  • Set one in the Forge's Class gems tab, with $100 of $ZAZA in your wallet as for a socket gem; taking it out is free. Change class and your gems wait on that class's techniques.
  • Class gems are bound to you: never traded, sold, staked in the Colosseum or the casino, or dropped in a knockout.

Spare gems

Past three of a class, a gem is a spare. At the Forge's Class gems tab, Brom recuts it into another class's gem, one for one, or breaks it into 30 Gem Dust. Both are free. Only spares can go: a gem with a slot left stays a gem.

Finding one

Only wins over monsters of level 50 and up that pay you rewards can drop one, always your own class's (a hero without a class finds none):

What you beat (level 50+)A class gem
The whole Trial of Fire1 in 40
A raid boss (when it pays you)1 in 250
A Golden or Silver Hour boss (when it pays you)1 in 250
One of the Most Wanted1 in 450
A legend1 in 600
An elite1 in 2,000
A lurker (only in the tall grass)1 in 3,000
Wildlife1 in 6,000
  • A hero finds at most 1 a day (UTC). If the rolls all miss, the 150th eligible level-50+ boss win (raid and Hour bosses, the Trial, legends, the Most Wanted) guarantees one.
  • A monster that pays less for a repeat win that day gives one that much less often too.

Enchanting

An enchantment is a new power on one piece of gear, on top of its stats and gems. The dice roll once, at Brom's bench; in a fight it always works.

How it works

  1. Enchant scroll. Puts one random enchantment on a piece that has none: faint 60% of the time, steady 30%, strong 10%.
  2. Cleanse scroll. Takes it off for good, ready for a new Enchant scroll.
  3. Empower scroll. One step stronger, up to 3 times, never failing. Cleansing throws away the Empowers spent, so find a roll you like first.

Example: your blade gets 💚 Mending 4%, but you wanted Burning. Cleanse it and Enchant again: 🔥 Burning 5%. Empower it three times: 8%.

The five enchantments

EnchantmentScrollsFaint60%Steady30%Strong10%EmpowereachBestafter 3
🔥 BurningYour blows that land also burn the foe for that share, at the round's end1 in 10Rare3%5%7%+1%10%
🌵 ThornsA foe that hits you takes that share of the blow back1 in 43%5%7%+1%10%
💚 MendingYour heals (moves and belt potions) heal that much more1 in 44%6%8%+2%14%
🛡 HardyBurns, poison, rot and other lingering harm hurt you that much less1 in 410%15%20%+5%35%
🎯 KeenYour Crit meter fills that much faster (at 100%, a critical every 3rd move that lands); not against players3 in 2025%40%55%+15%100%
  • One enchantment a piece. The same one on two pieces you wear doesn't add up (the stronger counts), so mix them.
  • Burning is its own fire: it ticks on top of a burn or poison already on the foe and never pushes it out. Thorns answers blows only, not burns or poison.

The rules

  • Any piece that takes a socket takes an enchantment, in the Forge's Enchant tab. Reading a scroll takes $100 of $ZAZA in your wallet, as for gems, and enchantments sleep when your gems do.
  • Forging the next tier keeps it and a trade passes it on (the market's counter won't take it); a legend piece lost below its holding line takes its enchantment with it.

Finding the scrolls

What you beatAn Enchant scrollA Cleanse scrollAn Empower scroll
Wildlife1 in 7,0001 in 7,0001 in 14,000
A lurker (only in the tall grass)1 in 3,0001 in 3,0001 in 6,000
An elite1 in 2,0001 in 2,0001 in 4,000
A legend1 in 401 in 401 in 80
A raid boss (when it pays you)1 in 401 in 401 in 80
A Golden or Silver Hour bossNeverNeverNever
The whole Trial of Fire1 in 151 in 151 in 30
  • A hero finds at most one of each a day (UTC). The chat announces every find, with what that scroll does; in your Bag they have a row of their own with the Socket scroll, Scrolls, which counts what you've found of each today.
  • Trade them at the Marketplace. They're never at risk in the Colosseum, at the casino or in a knockout.

Quests & crafting

Potions & the belt

Battle potions ride on your belt: drink one in a fight to heal or ward yourself, or throw one at a monster to put it to sleep, poison, burn or freeze it. Timed boosts are drunk from your Bag before you go.

  • Nurse Ivy and the Laboratory brew 1, 5, 10 or as many as your ingredients cover at a time, up to 20 of a kind on you and at the Storage House together. Battle potions that don't fit on your belt wait for you there.

Timed boosts

BoostBrewed byFull strength
Might draught, Stoneskin tonic, Vigor elixirThe Laboratory, Alchemy 1, 3 and 6+4% attack, +5% defence or +6% HP for 20 minutes
Redcap brewNurse Ivy, Alchemy 4+10% attack and HP for 15 minutes
Sage's brewThe Laboratory, Alchemy 9+25% Adventure XP from wildlife for 30 minutes
Blaze potionThe Laboratory, Alchemy 13+15% attack for 20 minutes
Frost wardThe Laboratory, Alchemy 16+15% defence for 20 minutes
Emerald tonicThe Laboratory, Alchemy 18+20% HP for 30 minutes
Storm elixirThe Laboratory, Alchemy 22+12% attack, defence and HP for 30 minutes
  • You can drink 4 attack, defence or HP potions a day (UTC); the Sage's brew doesn't count.
  • The XP boost (the Sage's brew) counts for wildlife wins only: raids, guardians, masters, player fights and quests pay the same.
  • One boost runs per stat, never adding up: after a Redcap brew, a Blaze potion takes over the attack while the Redcap's HP runs on.

Potions fade as you level

  • Past level 10 each level takes 1% off every potion (heals, the Ward tonic, venom, firebombs, timed boosts), down to half from level 60; from level 36 Sleep dust lasts 1 round, not 2.
  • A boost keeps the strength it had when you drank it. Your Bag and the Laboratory's recipe list show each potion at your level: a level 56 hero's Sage's brew reads +14% Adventure XP from wildlife, 54% of the full +25%.

Fights

Classes, stats & gear

Pick a class, grow your stats with levels and gear, and play to your class's strengths.

Choosing a class

  • Pick your first class anywhere (ask Pip in the town square). Switch later with a trainer in the Gym House (Rook, Nova, Bastion or Regis).
  • The Classes window is the Gym House's hall: each class with its role, techniques, matchups and T1-T6 gear.
  • Picking and switching are free, with a 5-minute cooldown between switches; your old class's gear goes back to your bag. Try it practises any class against a dummy first.

The four classes

WarriorHits hard
Damage
Defense
Control
Support
Strong vs Mage
MageControls the fight
Damage
Defense
Control
Support
Strong vs Lord
GuardianProtects the team
Damage
Defense
Control
Support
Strong vs Warrior
LordLeads the team
Damage
Defense
Control
Support
Strong vs Guardian
NoviceWhere everyone starts

Attack, Guard and Run. Techniques come with a class.

Starter gear

Rare classes

5-10% stronger than the first four, each with its own weapons, attacks and look. They open with the lands: the Necromancer and the Druid with the Level 4 land, the Paladin and the Assassin with the Level 6 land. Each is picked and tried with its own trainer in its land's hall, never in the Gym House: the Necromancer and the Druid in the Wizard Castle (beat Archmage Wiss to unlock them); the Paladin and the Assassin in the Imperial Dojo (beat Grand Master Roshen). Or hold 1% of the $ZAZA supply to pick one straight away.

NecromancerCurses and drains
Damage
Defense
Control
Support
Strong vs Druid
DruidNature and beasts
Damage
Defense
Control
Support
Strong vs Assassin
PaladinHoly wrath
Damage
Defense
Control
Support
Strong vs Necromancer
AssassinStrikes from the dark
Damage
Defense
Control
Support
Strong vs Paladin
ClassGear
WarriorBlade or axe + buckler
MageStaff or spark orb + ward
GuardianHammer or spear + tower shield
LordSceptre or rapier + crest shield
Necromancer rareScythe or wand + bone ward
Druid rareMaul or talons + idol
Paladin rareFlail or warblade + aegis
Assassin rareKatar or dagger + bracer

Strong against a class = +10% damage to it. The first four share the same base stats; what differs is their techniques (Class paths).

Stats

StatFormulaLevel 1 noviceStandard kitMaximum
HP120 + about 4.8 per level + armour120192786
ATK30 + about 1.2 per level + weapon3460302
DEF15 + about 0.6 per level + shield + helm1936266

The standard kit (level 16, T2 gear) is what practice uses. The maximum is level 100 in T16 gear, for the first four classes before gems and boosts.

Player stats

Live from ZAZA World: how many players have each gear tier, the classes, levels, boss kills and the HP, attack and defence of each level.

Gear

  • Four slots: a weapon (adds ATK), a shield (adds DEF), armour (adds HP) and a helm (adds DEF). The Novice stick and shield (+4 each) are always there. Gear never breaks.
  • Better gear: tiers 1-6 from the Forge (armour +6 to +36 HP, helms +1 to +6 DEF), tiers 7-16 on the Weapons & armour board.
  • Holder loaner gear: signed-in holders of 1,000,000+ $ZAZA can borrow a T1 set from the Gym, 10,000,000+ a T2 set. It replaces your gear (never stacks), can't be traded and goes back when you stop qualifying; at the Forge it counts once per line as your piece of that tier (The forging path).

The Character window

Your character sheet and the one place to style your hero, in the Wardrobe: 🛡️ Gear, looks & stats on the Character tab, or Settings → 🎨 Customise character.

  • Your stats: Combat (with your weapon's element, belt potions, gems, enchantments and any 💧 From LP or ⚡ From vault boost), Gathering, Travel and your Record.
  • Your gear: the Gear tab holds the gear you have, grouped into weapons, shields, armour and helms, strongest first. Pick a piece to see what it would change (green better, red worse), then Wear it.
  • Styling: tap anything to try it on (Custom looks). It says Not saved yet until you tap Save my look. Looks change nothing in a fight.

The Character, Bag and Monsters tabs

  • Character tab: your stats and the gear you wear, with a picker for each piece and the gems in it (Sockets & gems).
  • Bag tab: your materials and spare gear (both tradeable). Hover a material (tap it on a phone) to read what it is and what it's for.
  • The Bag has tabs: Potions, Gems & scrolls (crystals, socket and class gems, scrolls), Materials, Eggs, Other (rare goods, guns, mounts, spare gear, your shell, Crystal Balls), or All at once. 📌 Set as default makes the tab you're on the one it opens on, on that device.
  • Your cards aren't in the Bag: they have a tab of their own, the Card collection (Card Hunt).
  • Monsters tab: every creature, in colour once beaten. Its title counts them: how many you've beaten out of the ones it shows.

Fights

Battles

Battles are turn-based, in first person. Everyone picks a move in secret, then the round plays out.

Kinds of battle

BattleHow it starts
Wild huntRight-click a creature → Fight, the tall grass, or a charging animal (Monsters). Up to 4 players
Master trainerChallenge a master; win to learn its attacks (Master trainers)
GuardianStep onto a hidden card (Card Hunt): guard Coppermite's Overcharge, break Grovesbuck's ward, interrupt Registorm's Thunderclap. Up to 4 players (a Hard card pack: alone)
Dragon raidClick Ignizard in its lair: up to 10 (the dragon raid)
Player fightClick or tap a nearby player, anywhere on the map but ZAZA Town's safe zone and the casino (Player fights)
PracticeA dummy in the Gym House (400 HP), or Try it. No rewards, no risk

You fight with your own level and gear, except in practice (the standard kit).

The battle menu

GUARD1 ATTACK2 TECHNIQUE3 RUN4 POTION5
CommandWhat it doesEnergy
GuardTake 40% less damage this round, +1 extra energyFree
AttackA basic hit with your weaponFree
TechniqueYour 3 attacks; More attacks opens the rest you have1–7
RunLeave the fight (a forfeit in player fights). It can cost: see belowFree
PotionA battle potion from your belt (Potions)Free
  • You start with 6 energy, +1 every round (+1 more when you Guard), up to 10.
  • Each class has 3 techniques from the start, at 1 to 3 energy; heals give 6% to 20% of the healer's max HP. Masters teach more (Attacks board).
  • Your 3 attacks are your 3 strongest against the foes in front of you, or your own 3 (Settings → Attacks in a fight → My own 3). They keep their places all fight, whatever your energy: one you can't afford yet is greyed out.

Rounds

  • You have 7 seconds to choose; the round starts early when everyone has. No choice means Guard.
  • Your side sees your move's icon on your box; the other side of a player fight only sees ✓. Enemies show their plan at the start of a round (“⚠ paws the ground: a charge is coming!”).
  • There's no round limit. From round 20 the long fight wears every hero down: 2% of their HP at the end of round 20, 4% at 21, 6% at 22 and so on, guard or not. Monsters, guardians and masters don't tire; raids have their own fury.

How damage works

Damage = power × ATK × 100 / (100 + target's DEF), then × the class matchup (+10%), Guard and statuses. A basic Attack has power 1.0. No misses and no dice: critical hits are earned (below). A guarding player takes 40% less damage; a guarding enemy takes 50% less, unless a Warrior's Break Guard or a Paladin's Holy Strike cracks it: then your whole side hits it in full that round. The right element is super effective, the wrong one resisted (Elements & monsters).

Critical hits

  • 💥 Crit meter: each move of yours that lands a blow counts. After 4, your next move that lands is a CRITICAL: +25% on all its blows. A Guard, heal or buff doesn't spend it, so you can save it for an Exposed foe.
  • An Exposed foe takes +20% from every blow that round; that isn't a critical. A CRITICAL on an Exposed foe: +50%.
  • The meter isn't shown, yours or anyone's: a critical shows as it lands. A 🎯 Keen enchantment fills yours faster, except against players.

Statuses

StatusEffect
EXPExposedTakes 20% more damage
SHKShockedDeals 15% less damage
ProtectedTakes 30% less damage (no tag)
RLYRalliedDeals 25% more damage
SLPAsleepA hero can only Guard; a monster does nothing
PARParalyzedNo techniques that round
DSGDisguisedThe first blow that lands only busts the disguise
FOCFocused30% harder per focus, up to three; a Shock or Exposed breaks it
DUGUndergroundNo blow or thrown potion finds it that round
ACHEHeadacheAt the third blow that lands, a Psycho Blast hits everyone
BIDEBidingStores blows for two rounds, then gives each hero back twice what they dealt
ROLLRollingHarder every round until it rolls into a guard or a Shield Bash
MIRAGEMiragesA blow on it alone shatters a mirage; a blow on every foe, or Break Guard, shatters them all
RAINRainIt strikes twice a round
TAUNTTauntedNo Guard that round
KNELLThe knellGuard or be warded when it shows 1, or lose 35% of your HP
CURSECursedNo healing reaches you for two rounds
KOKnocked outOut of HP: sits out the rest of the battle

Burns & poison

  • Burns, poison and rot take a share of the target's max HP each round until they run out. Tags: 🔥 BRN, ☠ PSN, 🥀 ROT, 🌱 LCH leech seeds, 🌊 DRN drowning.
  • Card guardians and the Trial of Fire's demons take 40% of it. A raid boss takes three times its share of your own attack each round.
  • One at a time: a foe carries one burn, poison, bleed or rot, never one of each, so poisoning a burning foe doesn't add a second one. A new one takes over only if it's worth at least what's left of the old; the fight tells you when yours doesn't take. Only a Burning enchantment comes on top.
  • A Redcap tonic, Greater healing or Inner Peace shakes one off you.

Stopping a big blow

  • Shield Bash (Guardian), Smite (Paladin) and Thunder Crash (a learned attack) cancel an announced big blow, in the round it winds up or lands. Moves “too quick to bash” can't be stopped.
  • Bigger foes need several in the same round, from different heroes. Too few, and your hit lands, but so does its blow. Say who bashes with 💥 I'll bash!
At onceWho
1Every other monster, elite and master, and the card guardians
2Ignizard (its Inferno: guard it), the Golden and Silver Hour bosses, every legend, seven of the Most Wanted, the Trial of Fire's Brimhorn, Cinderwing, Dreadknight and Balorath, Salamenace and Dragaghast
3The strongest of the Most Wanted, Thundros and Infernax
4Maelstros

Winning, losing & running

  • Win: XP and materials (XP sources).
  • Lose: you wake next to Nurse Ivy and lose nothing, with three exceptions: a player fight in the Colosseum, a player fight out on the map from level 10 (what it costs), and a knockout from level 10 by a raid boss, a wanderer, a lurker, a legend, one of the Most Wanted or a hidden hunter (what a knockout costs).
  • Run: no reward. From level 10, running from those same foes can drop loot too (RUN asks first). In a player fight it's a forfeit.
  • Every battle starts at full HP; in a fight only techniques and healing potions heal. Disconnected? You Guard until you rejoin, within 45 seconds.

Fighting together: 📣 callouts, 💬 chat and 📊 stats

  • 📣 Callouts are preset lines only your side hears (💥 I'll bash!, 💚 Need heal!, 🎯 Focus…), up to 6 a round. 💬 Fight chat types a line to your side, even when you're knocked out.
  • 📊 Fight stats: after a fight with two heroes or more on your side, each hero's damage dealt and taken, HP healed and damage shielded.
  • While you fight, chips under your box show your squad's wars and messages: ✋ I'm in joins a war straight away, the rest waits until the fight ends.

Hunting with friends, up to 4

  • 🛡 Help: click (on a phone: tap) a player who's fighting an animal and pick 🛡 Help: you're in at the next choice.
  • Follow a friend: when the leader starts a fight, followers within 8 tiles jump in (up to 3).
  • Each extra hunter gives the monster 60% more HP and the fight that much more XP, shared by what each did: damage dealt, HP healed and damage blocked for the others (an Intercept, or what a Fortify or an Arcane Ward on them takes off the blows). So a hero who mostly heals or protects earns too, if they really take part (act in 30% of the rounds with at least 2 useful moves). Everyone who really fights gets their own loot. Raid bosses, the Golden Hour and card guardians pay everyone in full.
  • Level limit: a helper can be at most 20 levels under the monster (against a level 60 one, from level 40).

Fights

Monsters in the wild

Every kind of foe, with the trick that beats it (“bash”: a Shield Bash, Smite or Thunder Crash, Stopping a big blow). Where you meet them: Encounters & ambushes; their elements: Elements & monsters.

Wildlife

SparkataLevel 1 · meadow, town edge
BulbaboarLevel 4 · meadow, forest
SnarlyenaLevel 8 · meadow, forest
VoltachuLevel 16 · quarry, lake
EmberpigLevel 19 · ruins
ShadourLevel 23 · forest
StarryuLevel 24 · lake
ChilloswineLevel 28 · beach
VulpyreLevel 30 · ruins
AbsoulLevel 33 · ruins
CreatureLvHP / ATK / DEFXPDropsWatch out
Sparkata1105 / 26 / 1010Spark dust and a hideA good first fight
Bulbaboar4165 / 31 / 1670Hide, dustCharges every 3rd round: guard
Snarlyena8190 / 35 / 19100Hide, dustPounces on an exposed or the weakest hero every 4th round
Voltachu16240 / 47 / 28240Dust, crystalSteady hits
Emberpig19260 / 52 / 30310Hide, ember scalesHard charge every 3rd round
Shadour23285 / 57 / 32400Fangs, hidePounces every 4th round
Starryu24295 / 60 / 33450Dust, crystal, star metalBig steady hits
Chilloswine28315 / 65 / 35550Hide, fangsHeavy charge every 3rd round: guard or interrupt
Vulpyre30330 / 67 / 36610Dust, ember scalesThe hardest-hitting Sparkata
Absoul33350 / 72 / 38730Fangs, hideThe top of the food chain

Elites (level 16+)

Four hard monsters on the edges of the map. Each falls at about its level with T1 gear, three levels lower with T2. Spamming Attack loses.

KingclawLevel 16 · Sparkle Beach
SparkantulaLevel 16 · Sparkwood Forest
VoltaliskLevel 18 · Volt Quarry
AegisrendLevel 19 · Old Ruins
EliteLvHP / ATK / DEFXPDropsIts trick
Kingclaw16340 / 46 / 46320Iron ore, dust, hideShells up (Break Guard), then Crush: guard or bash
Sparkantula16300 / 36 / 32340Hide, dust, crystalA web, then Venom Fangs too quick to bash: guard
Voltalisk18400 / 38 / 40400Crystal, iron ore, dustA Petrifying Gaze (Shocked): guard or bash
Aegisrend19390 / 36 / 36480Iron ore, crystal, dustHeals as it hits; badly hurt, it Executes: guard or bash

Lurkers (only in the tall grass)

Seven monsters that never show on the map: they jump out of the tall grass. Play the trick and every class wins at their level.

HisskansLevel 11 · meadow, lake, quarry
StonixLevel 21 · quarry, ruins, Thunder Peaks
ScythornLevel 26 · forest, lake, beach, Palm Lagoon
CindermawLevel 31 · forest, ruins, beach
GrimgarLevel 38 · forest, ruins, Thunder Peaks
ObsidianoxLevel 40 · ruins, Thunder Peaks
TerrortarLevel 45 · ruins, Thunder Peaks, Palm Lagoon
LurkerLvHP / ATK / DEFXPDropsIts trick
Hisskans11210 / 33 / 23150Hide, dust, fangsWraps you, then a Poison Fang too quick to bash: guard
Stonix21340 / 60 / 34360Iron ore, gold oreHardens (Break Guard), then Rock Slam: guard or bash
Scythorn26315 / 68 / 34500Hide, fangs, dustX-Scissor: guard or bash
Cindermaw31365 / 72 / 38640Fangs, hide, ember scalesPounces on exposed heroes: guard first
Grimgar38420 / 80 / 41940Crystal, dust, star metalShocks, heals, then a Shadow Ball: guard or bash
Obsidianox40500 / 78 / 501,000Iron, gold, star metal, crystalHardens, then Rock Slam: guard or bash
Terrortar45515 / 90 / 461,260Gold, iron, star metal, fangsHyper Beam: guard or bash, then it recharges

Legends (very rare)

From level 33, a wild encounter in a legend's tall grass is, once in a long while, that legend: Auroracune 1 in 50, Mewrath 1 in 100, each of the others 1 in 200. Everyone hears where, so friends can 🛡 Help. Built for four level-41 heroes who play as a team; nobody beats one alone.

AuroracuneLevel 63 · lake, meadow, beach, Palm Lagoon
MewrathLevel 66 · forest, ruins, Thunder Peaks
RaikothLevel 62 · meadow, quarry
PalkrakenLevel 63 · lake, beach
EntyrantLevel 64 · ruins, quarry
GroudoomLevel 65 · quarry, meadow
YvelmortLevel 69 · forest, meadow
GiratombLevel 70 · ruins, forest
RaygnarokLevel 82 · Thunder Peaks
ZekhaosLevel 85 · Thunder Peaks
KyogrimLevel 97 · Palm Lagoon
ReshirageLevel 99 · Palm Lagoon
LegendLvHP / ATK / DEFDropsHow it fights
Auroracune631050 / 130 / 70Sapphires, star metal, crystalShocks and Exposes everyone, then Sheer Cold: guard, or two bashes at once
Mewrath661250 / 110 / 66Topaz, emeralds, star metalExposes and Shocks everyone, then Psystrike on one: guard, Intercept, Ward, or two bashes
Raikoth621220 / 118 / 64Dust, star metal, fangsShocks everyone, then Thunder on one (Paralyzed after)
Palkraken631320 / 118 / 66Crystal, star metal, dustDrains everyone's energy, then Spacial Rend on one
Entyrant641200 / 104 / 68Ember scales, gold, star metalBurns everyone, then an Eruption under everyone
Groudoom651260 / 110 / 74Iron, gold, star metalAn earthquake (Shocked), then a Fissure under everyone
Yvelmort691170 / 110 / 64Hide, fangs, star metalDrains everyone, then Oblivion: everyone withers
Giratomb701330 / 112 / 72Crystal, star metal, dustExposes everyone, then Shadow Force on one
Raygnarok823050 / 205 / 112Stormsteel, drake scalesExtreme Speed through any guard, then Dragon Ascent on one
Zekhaos853000 / 206 / 114Stormsteel, drake scalesShocks and paralyzes, then a Fusion Bolt on everyone
Kyogrim973700 / 232 / 124Abyssal ore, pearlsDrowns everyone, then an Origin Pulse on everyone
Reshirage994100 / 236 / 126Drake scales, abyssal oreBurns everyone, then a Blue Flare on one
  • Every legend but Auroracune comes as strong as against three heroes (Mewrath 2,750 HP); a fourth hero makes it tougher still. Below 30% HP it hits 25% harder.
  • Each hero who really fought gets hard-monster XP: their share of the legend's (Auroracune 2,400, Mewrath 1,920), with a 5% floor of their own next level (at most 2,500 for Auroracune, 2,000 for Mewrath, boosts included), and the legend's treasure: two of the Laboratory's potions.
  • Knocked out by Giratomb or Yvelmort, you drop 40% of your bag (what a knockout costs).

Monsters with powers

Twelve monsters, each with its own power, each in a quest of The Shattered Core. Answer the power and every class beats them at their level; the elites fall to any party.

HexypuffLevel 2 · meadow, town edge
VolteonLevel 6 · quarry, town edge
BeedreadLevel 12 · forest
SlumbraxLevel 15 · meadow, forest
ChandelurkLevel 22 · ruins
FrosgeistLevel 25 · lake, beach
MimighoulLevel 29 · tall grass
GyaradonLevel 35 · lake
LucarionLevel 61 · Thunder Peaks
GarchasmLevel 69 · Thunder Peaks
TentacruxLevel 79 · Palm Lagoon
TorterrorLevel 89 · Palm Lagoon
MonsterLvHP / ATK / DEFXPDropsIts power
Hexypuff2120 / 27 / 1252Spark dustIt sings: guard, or you fall asleep
Volteon6150 / 33 / 1784Spark dustBadly hurt, an Overload on everyone: finish it, guard or bash
Beedread12200 / 33 / 21170Spark dust, hideNeedles that poison you for 3 rounds
Slumbrax15340 / 38 / 22270Hide, spark dustAsleep till you wake it; paralyzes, then naps (Exposed, heals 20%): hit hard then
Chandelurk22285 / 52 / 32380Spark dust, crystalBurns you; when it flares, hitting it burns you: guard, heal or ward
Frosgeist25300 / 62 / 34470Crystal, spark dustFrostbite freezes 2 energy, then a Blizzard on everyone
Mimighoul29270 / 57 / 34580Hide, spark dustA disguise takes your first blow: open with a cheap one
Gyaradon35, elite450 / 56 / 48860Crystal, fangs, hideThrashes two rounds nobody can stop (guard!), then it's worn out
Lucarion61820 / 198 / 692,120Stormsteel, dustIt focuses, harder each time: Shock or Expose it to break it
Garchasm69, elite950 / 161 / 813,400Drake scales, stormsteelIt digs out of reach, then bursts up: guard or bash
Tentacrux79800 / 171 / 783,440Abyssal ore, pearlsA toxin that grows every round: a Redcap tonic shakes it off
Torterror89, elite1,120 / 157 / 985,940Abyssal ore, pearls, hideLeech seeds heal it; a Solar Beam: guard or bash

Wanderers (they walk around)

Five monsters that walk their part of the map (never into town, a club or a hall); the first map's three also jump out of the tall grass. Play the trick and every class beats those three at their level; Salamenace, the strongest wild monster, wants tier-16 gear or a party.

RiolashLevel 9 · meadow, town edge, quarry
UrsnarlLevel 22 · forest, lake, ruins
FeralgatorLevel 31 · beach, lake
LuxrageLevel 70 · Thunder Peaks, Palm Lagoon
SalamenaceLevel 96 · Palm Lagoon
WandererLvHP / ATK / DEFXPDropsIts trick
Riolash9200 / 36 / 20120Hide, spark dustA Reversal: guard or bash
Ursnarl22350 / 61 / 34380Hide, dust, fangsA Hammer Arm (guard or bash), then it rests: hit hard
Feralgator31350 / 74 / 38660Hide, crystal, fangsA Death Roll: guard or bash
Luxrage70, elite980 / 138 / 873,520Stormsteel, dust, fangsA Thunder Fang too quick to bash, then a Wild Charge: guard
Salamenace96, elite1,260 / 174 / 1026,220Drake scales, abyssal oreA Dragon Rush: guard, or two bashes at once

Twelve more with powers

Like the lurkers, they never show on the map: they hide in the tall grass of their areas, and they're tougher than other monsters of their level (their tags). Bring a friend: two heroes at their level always win, but the elites (Arcanoir, Terrodactyl and Dragaghast) want two heroes even five levels above them.

ScowlitheLevel 3 · meadow, quarry
PsyquackLevel 14 · lake, meadow
GolurgeistLevel 27 · ruins
ArcanoirLevel 41 · ruins, beach
DonphantomLevel 57 · Thunder Peaks
ElectrivileLevel 62 · Thunder Peaks
NinefrostLevel 65 · Thunder Peaks
TerrodactylLevel 73 · Thunder Peaks
KingdrakeLevel 77 · Palm Lagoon
BlazikhanLevel 81 · Palm Lagoon
DusknellLevel 84 · Palm Lagoon
DragaghastLevel 93 · Palm Lagoon
MonsterLvHP / ATK / DEFXPDropsIts power
Scowlithe3150 / 30 / 1578Spark dust, hideIt howls, then burning fangs: guard after the howl
Psyquack14360 / 49 / 26320Spark dust, crystalIts headache bursts at the third blow: few big blows beat it
Golurgeist27530 / 72 / 44720Iron ore, spark dustIt bides, then gives blows back twice: hold back or bash
Arcanoir41, elite760 / 80 / 591,460Fangs, hideExtreme Speed through any guard; a Flare Blitz: guard or bash
Donphantom57950 / 163 / 772,540Rhino horns, iron ore, hideIt rolls harder each round till it hits a guard or a bash
Electrivile621,000 / 176 / 772,920Stormsteel, dustStatic Shocks whoever hits it; a Gigavolt: guard or bash
Ninefrost651,030 / 184 / 793,120Crystal, stormsteelMirages: hit every foe at once, or Break Guard
Terrodactyl73, elite1,760 / 202 / 1015,200Drake scales, stormsteelIts screech taunts a hero (no Guard) before a Stone Edge: bash it, Intercept or ward them
Kingdrake771,200 / 180 / 884,220Pearls, drake scalesA rain dance (bash it), then two strikes a round
Blazikhan811,300 / 218 / 924,680Ember scales, demon hornsGuard its High Jump Kick and it crashes
Dusknell841,460 / 208 / 975,080Abyssal ore, demon hornsThe death knell: three rounds later, guard or be warded
Dragaghast93, elite2,300 / 200 / 1147,800Drake scales, demon hornsA curse (no healing), then a Draco Meteor: two bashes at once

The Most Wanted (top heroes only)

Thirteen elites (levels 46 to 96) for parties of top heroes. One comes out of the tall grass only for heroes on a Raid Center quest that asks for it: The Most Wanted.

Hidden hunters (level 50+)

Two elites in the high 50s, never seen on the map. From level 50, about one wild encounter in 50 in the tall grass at the very edges of the first map is one of them, as rarely as a legend. Two heroes beat them; alone you need the right class or more levels.

Each win pays less today: the first in a UTC day pays in full, each after it 30% less.

Encounters & ambushes

  • Tall grass: each new tile has a 12% chance of a wild encounter, never more than 7 levels above you. Lurkers, the twelve more with powers, legends, hidden hunters and the Most Wanted are only met here. None in ZAZA Town or near a building's door; standing still in one patch rolls less often than wandering, and so does the grass round a spot where you keep winning. After a fight the grass stays quiet for 20 seconds.
  • Charging animals notice you up close (a “!”) and rush you; step a couple of tiles away and they give up. Beasts more than 7 levels above you leave you alone, and none comes into the clubs. There's no switch to turn encounters off.
  • Coming back: A beaten creature comes back for you 45 seconds later (an elite in 2 to 3 minutes). Keep winning from one spot and each one you beat there takes twice as long as the last (90 seconds, then 3 minutes, then 6); win more than 8 tiles away, or go 10 minutes without a win, and it's back to normal. Catch your breath for 8 seconds before the next hunt.

Arsenal & legends

Weapons, armour & holding

Every weapon and shield, tier by tier, coloured by class: tiers 1-6 forged in town, tiers 7-16 legend gear from the lands, for holders of a share of the $ZAZA supply.

The big board

Legendary weapons

Armour and helms

Armour adds HP and a helm defence, by weight: plate, leather or robes.

How the tiers climb

TiersWhereWhat it takes
T1-T6The Forge, ZAZA TownOre, hide, crystal, gold, star metal and dragon scales. Instant.
T7-T11The Runeforge in the Wizard Castle (Thunder Peaks)Rare gems, stormsteel, drake scales, rhino horns and Thundros' plumes, time on the anvil, 0.1-0.5% of the supply held. Tier 11 needs the Archmage's seal and a scarce Prism shard.
T12-T16The Imperial Forge in the Imperial Dojo (Palm Lagoon)Potions, gems, abyssal ore, demon horns and pearls, master seals, 0.5-1% of the supply. Tiers 15-16 need the scarcest gem.
  • Each legend tier takes more gathering than the last: tier 15 two and a half times tier 14, tier 16 four times tier 15.
  • Legend weapons hit far harder. Tier 7 adds about a quarter to your attack, and each tier after it at least 16% more, on every attack and in every fight. That's more than a class gem gives. Weapons of tiers 7-16 carry an element (Elements).
  • The first hero to forge each tier 11, 15 and 16 weapon gets its Hero's edition: one of a kind, +6% attack.

Holding for legend gear

Legend gear needs you to hold a share of the $ZAZA supply, checked live: your wallet plus your $ZAZA in the pool.

i

The shares may come down. The share of the $ZAZA supply legend gear needs may be lowered later if $ZAZA's market cap grows a lot, so the gear stays within reach.

  • If you stop holding, the piece comes off. You have 24 hours to buy back in; after that it's gone for good.
  • Legend gear can't be traded (what trades). Team wallets never mint scarce gems or take Hero's editions.

$ZAZA in the pool

Your share of the Raydium pool's $ZAZA counts as yours, on top of your wallet's: holder tier, the 1% Club, legend gear, gems and the card hunt (read live, so nothing counts twice). Liquidity locked for good counts for nobody. What else LPs get: Liquidity providers.

Arsenal & legends

Attacks, class paths & masters

Every attack in the game, the best order to get them class by class, and the master trainers who teach them.

Attacks board

  • Class techniques come with your class. Learned attacks come from beating a master trainer, and need a weapon of the right kind and tier.
  • Suits a class: it hits 25% harder. Doesn't suit: 20% softer. An attack without an element uses your weapon's.
  • A class gem gives one class technique the ★ (stronger against monsters, with a tier 7 weapon or better).

Class paths

A class's two weapons hit equally hard, but learned attacks need the right kind of weapon, so your pick decides your path: your three techniques, then the Gym House masters at weapon tier 3 (pick the ★), then two more schools at tiers 7 and 12 (at 12, every class can learn its signature, its strongest attack).

Master trainers

Masters fight with their own level and gear and telegraph a Master Strike every third round (guard or interrupt it). Beat one to learn their attacks; some also give a seal for the legend forges.

  • Gear to keep up: about tier 3 for the Gym House's masters; tiers 7-11 for the Wizard Castle's; tiers 12-16 for the Imperial Dojo's.
  • Grand Master Roshen also teaches each class its signature, for a Mastery Elixir.

Arsenal & legends

Elements & monsters

Every monster has an element: Fire, Water, Nature, Storm, Frost, Earth, Shadow or Spirit. The element it's weak to hits it for half as much again ("It's super effective!"); one it resists, a third less.

The element chart

Monsters by element

What hits each element hard, then its monsters by level and where they live. Levels rise outward from ZAZA Town: the meadow, the quarry, the forest, the lake, the ruins and the beach (up to level 35), then the lands past the first map.

Fights

Player fights, Gym & squads

Attack other players anywhere on the map but ZAZA Town's safe zone and the casino, climb the ZAZA Elo in the Gym House and team up in squads.

Player fights

  • Attack: right-click a player (on a phone, tap them) and pick Attack. Nobody has to accept, and everyone fights with their own level and gear. Attack mode (F) rings everyone you can attack.
  • A red ⚔ before someone's level means they're in a fight: you can join it (Team fights).
  • After a player fight you get 3 seconds when nobody can attack you, and players who are away can't be attacked.
  • No fights in the casino: nobody can attack anyone in the Retardio Casino, the High Roller Room included.

ZAZA Town's safe zone

  • Where: all of ZAZA Town and its gardens and plazas, a few steps into the Volt Quarry and Sparkwood Forest, south to Moonwater Lake's shore, the Fire Pit's stumps and a step round them, and the Golden Obelisk's ground in the Old Ruins. So nobody waits for you by the Storage House or Nurse Ivy.
  • Also inside the buildings you enter from there, except the Gym House, where anyone can attack anyone.
  • Someone who runs in is out of reach. Wildlife, raids and the Golden Hour fight on in it, and you can 🛡 Help someone against a monster there.

Newcomer shield

  • Out on the map you can't attack anyone under half your level, and from level 10 you can't attack new heroes under level 10.
  • Attack first and it's off in that fight, and for 10 minutes after it the side you attacked can attack you back.
  • Not covered: the Gym House, the Colosseum, squad wars, raids and wildlife.

Team fights, up to 4 vs 4

  • Click (on a phone: tap) someone who's in a player fight and pick 🛡 Help to fight on their side, or ⚔ Join the fight against them to take the other side. You go straight in at the next choice with full HP and energy, whether or not anyone called for help.
  • Up to 4 players a side: 4 vs 4. Squad fights in the Colosseum go up to 6 a side.
  • Fight chips show player fights you could join, wherever you are: 🛡 Join walks you in (never on a full side, never against a squadmate or a hero the newcomer shield covers).
  • Against wildlife you can only Help, up to 4 hunters (see Hunting with friends). A guardian, dragon or Golden Hour raid can't be joined once it has started. Join one while its party gathers (how a raid works).

XP, losing & loot

  • Lose out on the map and you wake up next to Nurse Ivy, and from level 10 the winner takes a share of your bag (below). In the Gym House and the Colosseum you stay where you are.
  • XP: a win pays 5% of what your next level costs (about one monster at your level), a draw 2.5%, a loss 1% (from level 49 at the daily tasks' steadier pace), up to a quarter of a level a day in all.
  • Squad fight: 25% more when a squadmate fights at your side and nobody of your squad is on the other side.
  • Level gap: +6% for each level the other side has over you, −6% for each level under (down to a twentieth). Through the day: each paying fight after your first pays 20% less, down to half from the fifth.
  • No XP if the fight ends before round 3, if you joined for fewer than 3 rounds or were away, from the same opponent twice in a day, from a guest or a newcomer (under level 10, to anyone 10 or more), or between one player's own wallets: linked, signed in from one browser, played by one person at once, or two people on one home's Wi-Fi until each has reached level 10 or played 5 hours.
  • What a player fight costs: from level 10, lose one out on the map (or walk out of it) and the winner takes 5% of each stack of materials and brewed potions in your bag, rounded down (a stack of 19 or fewer stays whole), once a day per winner. Less from a hero far below the strongest winner: the full 5% up to 5 levels under them, nothing from 10 levels under. Your gear, cards, gems, Socket scrolls and Storage House are never at risk (as in a knockout). Gym House duels cost nothing.

The Gym House & ZAZA Elo

  • ZAZA Elo works like chess's Elo: everyone starts at 1000, beating someone rated above you gains more, and one duel moves it 24 points at most. Only one-on-one duels in the Gym House count.
  • A duel counts after 3 rounds with neither player away (a walk-out in any round). At most 3 rated duels per opponent a day, never with a guest, a newcomer or your own other wallets.

Call for help

A yellow ❗ Call for help button shows in a player fight on the map or a wildlife fight when the other side's levels add up to more than yours, and always against an elite, a legend or one of the Most Wanted. One call a minute at most.

  • Everyone in the World hears it, wherever they are: a chat line and a red ❗ card whose 🛡 Join brings them straight to you and into your fight (your squad's calls come first).
  • In a squad you pick who hears it. Call squad sends the card to your squad alone, with no chat line and no ❗ over your head; Call everybody calls the whole World, and still can after Call squad.
  • Join by round 10: from round 11 only the party already fighting finishes it. Every ❗ card shows the fight's round on its top edge (R6/10).
  • Against a monster, helpers can be at most 20 levels under it: against a level 66 legend, from level 46.
  • Only want bigger fights? Settings → ❗ Calls for help from level, and calls against anything under it stay hidden (never your squad's).

Find a fight & shadows

⚔ Find a fight (✊ Find a Clash in the Colosseum) calls the World for a foe for a Gym win or a Colosseum Clash, for 10 minutes.

  • 👻 Shadow: nobody came within 30 seconds? Fight a shadow, a copy of a real offline hero close to your level, played by the World (Settings → 👻 Shadow tactics sets your own shadow's first moves).
  • A win (3 rounds or more) counts as a Gym win or a Colosseum Clash for quests and daily tasks and pays a third of a player fight's XP; never ZAZA Elo, a record, a bet or loot.
  • 3 shadow fights a day (UTC) through chapter II of the story, then 4 in chapter III, 5 in IV, 6 in V, 7 in VI and 8 in VII or once the story is done.

Squads

  • Squads open at level 5: make one in the Squad tab (a name and a tag of up to 4), take an invite, use a join link or apply at the Squad House.
  • The leader's ✏️ on the Squad tab: rename the squad (name and tag, once a day; the Squad Board shows the old name for a week), a motto of up to 40 characters, and the banner's colour and emblem (12 each), which the [TAG] over members' heads wears.
  • Up to 12 members. No friendly fire out on the map; in the Gym House (rated duels) and the Colosseum squadmates can fight each other.
  • Squad chat: the chat's 👥 Squad tab, with your leader's 📌 notice on top.
  • ⚔ Battle Masters: the leader names up to 2 members in the Squad tab (⚔ by their name). They pick who fights in a siege when the leader isn't in it.
  • Invites: any member can invite a player (click them, then Invite to squad), from another squad too. A leader's invite puts them straight in; a member's waits for the leader to accept, on a card while they're online or in the Squad tab for up to 3 days. Joining moves them out of their old squad.
  • 🚪 Leave on the Squad tab, any time except mid-battle; if the leader leaves, the next member takes over.
  • Change squad once a day: after you leave a squad or move to another, you wait 24 h before you can join or start one (being removed by the leader starts no wait). Leave and a move both ask you to confirm first.

The Squad House

A hall just south of the Gym House. Its Squad Board lists every squad, strongest first (as on the Squad rankings), with its ad and members; the Siege table shows who holds Lumbridge Castle.

  • 📜 Apply with a short note: up to 3 at once, each waiting up to 3 days.
  • Leaders, in the Squad tab: post a notice, edit the squad and its ad, accept or turn down applications, and ⚔ Book a war (Squad wars).

Rankings

Press B or read the wall in the Gym House: each tab shows the top 100 and your own place, with your Top X%. The weekly leagues have their own window.

TabRanked byShows
PowerAdventure XPTop 100, with the quest each is on in The Shattered Core and their 7-day XP
SkillsMining, Hunting, Crafting, Alchemy, Fishing or Cooking XPTop 100 each
ArsenalGear tiers: who holds which gear tier (Weapons & armour board). Rare items: how many heroes hold each rare findEvery tier; your HP, attack and defence: your rank in each, and the median and best of your level. Each gun, the Crystal Balls, radars and radar parts and, once their lands open, the Titan's Gauntlet and its stones, with how many there are in all
SquadThe average XP of its 5 best heroes (fewer than 5: each empty place counts 0)Top 100
ZAZA EloGym duelsTop 100, with wins, losses and draws
RaidersRaider points from X raid replies (the Raid Center)Top 100, with streaks
NationsIts best heroes' XP of the last 7 days (below)Countries, and the 🌍 world map

Click or tap anyone on a board to open their profile (or their name in the chat, or 👤 Profile on their card on the map, or a finder in the card hunt window): flag, level and Power place, HP, attack and defence with their rank in each (Player stats), records, an XP bar for their level and for each skill, gear and their time played (⏱ in all and in the last 7 days). 👤 My profile on your own card (click your hero) or in the Character tab opens your own, with your invite link first. If they have an X in the World, the 𝕏 @handle under their name opens it. 🎒 Inventory & storage at the top opens their bag and Storage House, even while they're offline. A profile never shows a wallet, and holdings are never a score on any board.

Your flag & Nations

  • 🏳 Pick your flag on your profile or the Nations tab (nothing guesses it from your connection), or keep it a ❓ mystery: you still count for your country, but no flag shows. You can pick another country once every 30 days.
  • The Nations tab ranks countries by the XP their 10 best heroes gained in the last 7 days, once 3 heroes count for it. 🌍 The world map shades each country by how many heroes count for it; tap one for its 5 best.

Fights

The Colosseum

A great arena in Sparkwood Forest, east of the road down to the Old Ruins. Its fights are ✊ Clashes (or squad against squad, a ⚔ Squad fight), fought live on the sand for a bet both sides agree on. Bank first.

Going in

  • Pick Enter at the great gate to go down to the sand: nothing is at stake until you accept a bet. Maximus the arena master and the rules board explain it.
  • Up to 6 a side in each fight (Your side). Fights pay XP like any player fight and aren't rated. Lose and you stay on the sand: nobody goes to Nurse Ivy.

The bet & what's at stake

  • Every fight is for a bet: No stakes (nothing changes hands), 10% up to 90%, or All in. Tap someone on the sand, pick ✊ Clash and set the bet.
  • Your limit: the highest bet you fight for (All in until you pick one, on the rules board or in Settings). Nobody can challenge you, or ask you to their side, for more.
  • They accept, decline or offer another bet: nothing starts until you both say yes to the same bet.
  • Lose and the winner takes the bet's share of the lower matched stack, rounded down: you have 30 crystal and they have 10, so a 50% bet puts 5 at stake and All in all 10.
  • At stake: ores, metals, gems, herbs, beast drops and brewed potions in your bag or belt. Always safe: your gear, Prism shards and Worldhearts, socket gems, scrolls and gauntlet stones, radar parts, a bought Elixir, your cards and your Storage House.
  • Walking out, or staying away (3 rounds), loses the fight there and then. A draw costs nothing.

Your side: a squad, friends, anyone

  • Under Your side, tick anyone free on the sand, squad or not, or tap 👥 My squad. Each is asked for that bet; first come first in, up to 6 a side: 3 vs 1, 2 vs 2, 6 vs 5. The other side sees the line-up before accepting. Once it's on, nobody else joins.
  • ⚔ Fight, squad against squad: challenging a hero of another squad with yours ticked, you can pick ⚔ Squad fight instead of ✊ Clash. Levels, gear, techniques and potions count, as out on the map. It starts once a squad is in a line-up; a 1 vs 1 stays a Clash.
  • Each loser's matched stake goes to one winner, the biggest pile to whoever did the most. Win alone against a squad and every loser's stake is yours.

✊ Clash

Clash

  • A Colosseum fight is a Clash, shadows too, unless two squads pick a ⚔ Fight. Everyone has 100 HP: levels, gear, techniques and potions don't count, only the picks.
  • Each round everyone picks one of five moves in secret. Each beats the next two in the order and loses to the two before it.
MoveBeats
⚔️ Attack👤 Hide, 🎭 Trick
👤 Hide🎭 Trick, 🛡️ Defend
🎭 Trick🛡️ Defend, 🦅 Fly
🛡️ Defend🦅 Fly, ⚔️ Attack
🦅 Fly⚔️ Attack, 👤 Hide
  • A winning move hits the foe it beats for 30, shared out over the foes you face, so a 3 vs 3 lasts about as long as a duel.
  • Combo: two or more of a side on the same move hit ×1.5. Class move ×1.25: Warrior Attack, Guardian and Paladin Defend, Mage and Necromancer Trick, Assassin Hide, Lord and Druid Fly.
  • The read: everyone's last 3 picks show on their box, and the fight names the foe's last pick and the two moves that beat it.

Squad wars

  • A leader books a war from the other squad's card on the Squad Board. Choose how many a side (2 to 6), a ⚔ Fight (levels and gear count) or a ✊ Clash, the stakes (no stakes, for the record only, or 10% up to all in) and the start, in 1 minute up to 24 hours.
  • Their leader accepts or turns it down. Up to 3 wars booked or waiting per squad, one at a time between the same two. Members sign up with ✋ I'm in in the Squad tab; a chip under your minimap shows your next step.
  • At the time, the first signed-up members free on the sand fight it. It waits up to 1 minute, then starts with everyone who came, even if one side has fewer. Nobody there: a no-show on that squad's record. Nobody else can join a war.
  • Each squad's war record is on its board card; only the first war a day between two squads counts.

🏰 Siege of Lumbridge Castle

  • One squad holds Lumbridge Castle at a time: its colours fly on the castle and its members wear 🏰 Lords of Lumbridge. Until a squad takes it, the Duke's guards hold it.
  • Siege Hours: sieges are laid only in the hour before and the hour after each boss hour: every day 09:00–10:00 and 11:00–12:00 UTC around the Silver Hour, 17:00–18:00 and 19:00–20:00 UTC around the Golden Hour. A siege can be laid up to the hour's last minute, and the squad holding the castle when it ends keeps it until the next Siege Hour. A 🏰 chip under the minimap counts down to it, and the chat calls it 15 and 5 minutes before.
  • Lay siege: a squad member at the castle picks Siege on the keep, or sounds the war horn on its battlements. Your squad is asked to join and the holders to defend; it starts 3 minutes later with everyone who checked in, up to 10 a side. Until it starts, the Siege rally card shows who checked in on each side and the countdown, with Check in and Leave rally. Missed the call? Check in from anywhere until it starts, on the rally card, the 🏰 chip under the minimap or the castle's window, and you're taken to the castle. Walked off? You're brought back when it starts, unless you're in another fight or away.
  • While a siege gathers, nobody can start a fight at the castle. If an attacker is still in a fight there when it's due, it waits for them, up to 1 minute. If nobody of the attacking squad is free by then, it's off, and each attacker is told why.
  • The defenders are as many as the attackers and at least 3 (the Duke's guards fill empty seats). Each guard is as strong as the attackers on average, but never stronger than the squad holding the castle: no stat above the average of its best heroes, as many as the defenders' seats. The seats go to the picked, then the highest-level defenders who checked in, however late (at the same level, the higher attack and defence); the rest wait on the rally card and are told if no seat came free. It's an ordinary fight: levels, gear and potions count. Win and the castle is your squad's. The fight pays no XP and takes no bets, and nobody goes to the nurse. Fought to the end, it counts for quests that ask for a siege.
  • ⭐ Pick the line-up: on the rally card, each side's commander taps names to pick who fights: the leader when they've checked in, otherwise the squad's ⚔ Battle Masters who are online (the leader when none is). The picked take the seats first, so a healer or a debuffer gets in. Attackers then fight with as many as were picked (a picked hero in another fight or away gives their seat to the next who checked in); nobody picked, everyone who checked in fights.
  • In a siege everyone has 50% more HP, and group attacks hit 2 foes at full power. Against more, they share it: on 10 foes each takes 2/10 of a hit, and of its burn.
  • One siege at a time. A new holder has 10 minutes to regroup before the next siege, and a squad waits 5 minutes between its sieges. The Squad House's Siege table shows who holds it.
  • Holding it pays:
    • +10% XP for the squad's members, on Adventure and skill XP (not player fights or the Gym).
    • Castle chests: up to 3 chests a day (UTC), at random times, on the battlements, in the keep's hall or in the courtyard. For 1 hour a chest is the holders': walk up to it and each member opens it once, a draw at the Daily Wheel's odds. Then it lies unguarded for 15 minutes, everyone online is told, and the first hero to reach it keeps it.
    • The siege's chests: take the castle, and everyone who fought the siege to the end opens a chest; beat a siege back, and so does every defender who fought it. Each once a day for a squad.
    • Chests open from level 20. Joined the squad after it took the castle? Its chests and XP are yours after 24 hours in the squad. The chests' clock stays with the castle, so taking it back and forth brings no more.

The Colosseum board

  • Every Colosseum win, loss and draw goes on your record. The Colosseum records at the Emperor’s box rank the top 100 by Most wins or Most loot, and squads by wars won.
  • A bout counts after 3 rounds (a foe walking out is your win however soon). Never against a guest, a newcomer or your own other wallets, nor more than 3 times a day against the same player. Quests and daily tasks count exactly these bouts.

Fights

The Cambria Dungeon

A Diablo-style dungeon under Cambria Castle: four dark floors of monster packs, chests and shrines, with the Vault's keeper over the Cambria hoard at the bottom. What you win rides in your pouch until you portal out.

A pack of two Shadour hounds on a stone dais in the torchlit Catacombs, the hero's torch and club raised
The CatacombsA pack on the first floor, in torchlight.
Two Berserk Sapphlisk champions in the flooded Drowned Crypt, its torches burning green over black water
The Drowned CryptChampions under green witch-light, over black water.
Terrorlord, Keeper of the Vault, over the lava and heaps of gold at the bottom of the dungeon
The Cambria VaultIts keeper, over the Cambria hoard.

Going down

Click the throne at the back of Cambria Castle's great hall and pick one of three ways down. Every hero pays their own entry in materials: it grows with your level (L below) and with each run you start the same day (×1.5 the second, ×2 the third and so on, back to ×1 at 00:00 UTC).

🎟 Cambria holders go down free. Hold a Cambria Charter or a Cambria Island (Cambria's NFTs on Ethereum)? Link that wallet on the throne's board (a signed message: nothing goes on-chain, and ZAZA World gets no access to it) and one run a day is free. The pass counts what the wallet held at 00:00 UTC; each wallet and each hero gets one free run a day, and it counts as one of your runs that day.

Way downLevelMonsters on floors 1, 2, 3, 4 · the keeperXP for a full runEntry for each hero
🟢 Normal3+3 under you, 1 under, 1 over, 2 over · 3 over11% of your next level6 + 0.4×L copper ore, 8 + 0.8×L hide, 8 + 0.8×L spark dust
🟠 Nightmare15+1 under you, 1 over, 3 over, 4 over · 6 over22% of your next level2×L iron ore, 1.5×L Volt crystal, 0.5×L fang
🔴 Hell30+1 over you, 3 over, 5 over, 6 over · 9 over36% of your next level; made for a party of 3 or 40.8×L gold ore, 0.6×L star metal, 0.25×L ember scale
  • “Under” and “over” count from your level when you go in (in a party, the party's average). Champions are 1 level over their floor and the guard by the stairs 2.
  • Parties: followers beside you at the throne go down with you (up to 4 heroes), each paying their own entry; the board lists the heroes in the hall with 👣 Invite. To join a party that's down, Ask to join beside its names.

The four floors

  • The Catacombs, the Drowned Crypt, the Ember Halls and the Cambria Vault: dark rooms and corridors. Every run rolls its own monsters, chests and omens, and the stairs down are in a different room every run, with a guard near them: fight it, or run past it.
  • Packs of one to three monsters chase you on sight: fight, run or go round them. Champions (blue names) come in twos with an affix (Stoneskin, Berserk, Giant or Swift) and carry more.
  • A unique monster (purple name) waits alone on one of the first three floors in about half the runs: twice a champion's HP, more XP and loot.
  • Fight together. A pack that catches one of you takes in your party nearby, and 🛡 Help takes you into a fight from anywhere on the floor, up to 4 heroes. The pack gets 60% more HP for each hero after the first.
  • At the bottom, the keeper stands over the Cambria hoard: the Terrorlord or one of the Trial of Fire's demons, drawn each run. Beat it and the hoard opens. In Hell, every third round it marks one hero with HELLBRAND: Guard or Ward that hero to block it; a cleansing potion or technique removes it.

Omens. About two floors in three roll one when the run starts; the dungeon bar shows your floor's.

OmenOn that floor
🌑 LightlessThe torches are out and your light is smaller; its monsters carry 25% more.
🩸 BloodlustIts monsters hit 15% harder and carry 35% more.
💰 GlitteringFour more urns and a third chest.
👥 SwarmingTwo more packs.
✨ HallowedA second shrine.
🏃 RestlessIts packs spot you 2 tiles further off and chase 15% faster.

Flasks, chests, shrines and truffles

  • Cambria flasks heal 40% of your HP: from the POTION menu in a fight, or the dungeon bar between fights. You start with 2 and carry up to 6; they belong to the run.
  • Urns smash for a flask or a little loot; chests hold more. A crimson-and-gold Cambrian chest, one on every floor in its deepest room, holds far more. Now and then a plain chest is a trap: you get its loot, then a pack jumps out.
  • Every floor has a shrine: full HP, two flasks, a blessing for the rest of the run, or a gamble: the 🎲 Shrine of Chance (1 time in 5, a curse) or the 🩸 Blood Altar (30% of your HP for +20% Attack).
  • Your HP carries from fight to fight: 5% mended after a win, and a hero who fell in a won fight gets up with 25%.
  • Crypt truffles grow in two patches on every floor, and a royal crocus on the Ember Halls and the Vault: Pick each once a run for 2-4 truffles or 1-3 saffron in your pouch. They grow nowhere else, and the Truffle pie and Cambria banquet take them.

The pouch and the way out

  • The loot and XP you win go into your pouch. A 🌀 Town Portal (any time you're not in a fight) or the way out on the first floor banks all of it. Leaving with the hoard opened is a Vault clear, with a share of a level on top. After 45 minutes the dungeon lets you go with everything you carry.
  • What you win makes up for your entry. Clear the first floor and your entry is paid back about 1.3 times over (1.5 in Nightmare, 1.6 in Hell); a full clear comes to about seven or eight entries.
  • XP: each hero gets their own full-run XP: the table's share of your next level as boss pay counts it, at level 59 at most, and never under 800, 1,500 and 2,400 XP, nor under 0.4, 0.75 and 1.2 Ignizard wins at your level. Your second run of the day pays 70% of it, and every run after that half.
  • Gems, scrolls and eggs go straight to your Bag at the World's usual odds and daily limits: a full run finds a gem about 1 time in 4 and a Socket scroll 1 in 20.
!

If your party falls, the pouch stays in the dungeon, and so does yours if you run from a fight or abandon the run. Your Bag, Storage House, cards, gear and progress are always safe, and you wake in Cambria Castle, not at Nurse Ivy.

Fights

Bosses & raids

Raid bosses need a party: 2 to 10 heroes, each with their own level and gear. The Golden and Silver Hours bring eight bosses for every level each day (twelve in turn); Ignizard the dragon and the final bosses are for strong parties.

How a raid works

  • Gather: click the boss to gather a raid party. Everyone in the World (for a land's raid boss, everyone in that land) sees a gathering raid as a chip with Join, which takes you to the boss and into the party. Clicking a hero who's waiting in the party (press and hold on a phone) and picking ⚔ Join the raid does the same. Unlike other monsters' fights, a raid takes nobody once it has started.
  • Start: the leader starts a 30-second ready check. The raid starts once everyone has ticked I'm ready to fight, or when the leader presses ⚔ Start now with whoever ticked, if at least 2 did: the rest stay out, and nobody joins after that. If the 30 seconds run out first, every tick is kept and the leader chooses: ⚔ Start with who's ready, or ⏳ Wait 30 seconds more for the rest (a late tick still counts). If they choose neither, nobody goes in: the party stays and the leader can ask again (a leader who didn't tick hands the lead to the first hero who did). Before the ready check, the ✕ by a name on the leader's card puts that hero out of the party.
  • Pay: a win pays only when at least 2 different players really fought it (acted in 30% of rounds with at least two useful moves); one player's own wallets count as one. Boss pay is a share of your next level as the bosses count it: from level 49 a third of its real cost (less from level 82).
  • Big blows are shown a round ahead, with who they're aimed at: Guard them, or stop one with two Shield Bashes in the same round, which only buys a round (Stopping a big blow).
  • Knocked out? You wake up next to Nurse Ivy, and from level 10 part of your bag drops on the map (what a knockout costs). Running drops 10% to 25% the same way, with no rewards.

The Golden Hour

Every day from 18:00 to 19:00 UTC, four bosses come down one after another, a quarter of an hour each, for heroes of every level (from level 1, guests too). Two fours take turns, a day each: the first four below, and the second four the next day. All hour, every wildlife win anywhere drops twice the materials. The hour before it and the hour after it are Siege Hours.

✨ Solmane the Sun Lion · 18:00

You fight it on a sun altar at sunset.

✨ Prismoh the Rainbow Phoenix · 18:15

You fight it on a sky shrine above the clouds.

✨ Zacreign the Crowned Blade · 18:30

You fight it in a field of blades.

✨ Lunarch the Moon Titan · 18:45

You fight it at a moon shrine at midnight.

  • 🗿 The Golden Obelisk, a rune stone in the Old Ruins, summons them: it burns gold in the Golden Hour and silver-blue in the Silver Hour. Its ground is part of the safe zone, and no monster charges you on it. In a boss's quarter, touch it to bring that boss down beside it and lead its gathering party. While one stands there with room, a touch joins that one instead.
  • As many as the crowd needs: once every one standing there has a full party or is beaten, the next touch summons another, up to 3 at once. A fight that starts short of full holds the next one back until it's over. A hero the boss already paid today can't summon or join one themselves; a party's leader can still Ask to join them from anywhere, to help for no reward.
  • A boss still standing when the next one's quarter starts leaves (a fight that's on finishes). The obelisk's 📊 Fight stats show every boss fight of the hour (and of the last one once it's over): who summoned it, won or lost, the rounds, and each hero's damage, damage taken, healing, shielding and XP.
  • From an hour before, a gold ✨ Golden Hour chip counts down (from level 5, the Siege Hour's 🏰 chip until it starts), and the chat calls it 15 and 5 minutes before. Summon walks you to the obelisk and touches it; Join on an existing summon takes you straight to the boss and into that party.
  • Built for a crowd of 2 to 10 heroes: its HP is never less than 5 heroes would give it, its level is the strongest hero's plus 10, and its blows take a share of each hero's own HP, the same however many fight it.
  • It's harder than Ignizard: two to four heroes can't outlast it, five who guard the big blows win about one fight in three, and from six on most parties that play together win. From round 16 its blows grow 8% stronger every round.
  • Its moves, the same for all twelve bosses of both hours: a roar that leaves everyone Exposed, a heavy strike, a rain on everyone that leaves a status (below) and a big blast it draws in first; below 60% HP a blinding flash leaves everyone Exposed, then it pounces on the weakest and rakes the party; below 25% it enrages. A Greater healing ends what the rains leave.

The second four

Out every other day (from 6 November) in the first four's place, at the same times. Unlike the first four, they're not all as hard: weaker, stronger, weaker, then the strongest last.

✨ Nerathys the Gilded Broodmother · 18:00

Weaker: takes 4 heroes. You fight her in her nest.

✨ Aurgrim the Hoard Tyrant · 18:15

Stronger: takes 6 heroes. You fight him in his treasure vault.

✨ Seraveth the Gilded Penitent · 18:30

Weaker: takes 4 heroes. It hovers. You fight it in a fallen cathedral.

✨ Morthrax the Bone Sovereign · 18:45

The strongest: takes 8 heroes. You fight it in a dragon graveyard.

  • Pay follows strength: the weaker two pay less than Prismoh, the Hoard Tyrant more, and the Bone Sovereign as much as Solmane. Their day pays the same as the first four's (about 6,550 at level 50).
BossRainBig blast
✨ Solmanemane sunfire (you burn)Sunburst
✨ Prismohsacred fire (you burn)Rainbow Blast
✨ Zacreignstorm of steel (you bleed)Behemoth Blade
✨ Lunarchmoonfall (you wither)Moongeist Beam
✨ Nerathysvenom (you're poisoned)Venom Bolt
✨ Aurgrimmolten gold (you burn)Molten Breath
✨ Seravethblade feathers (you bleed)Judgment
✨ Morthraxsoul blight (you wither)Soul Fire Breath
💫 Argentidetempest (you drown for two rounds)Aeroblast
💫 Aurelithaurora fire (you burn)Aurora Lance
💫 Nivalisblizzard (frostbite withers you)Glacier Beam
💫 Chronyxshrapnel (you bleed)Roar of Time
  • Solmane pays every hero who really takes part 13% of their own next level in Adventure XP, 8 spark dust, 4 volt crystals, 6 iron ore and 2 gold ore, and a 1 in 10 chance of a gem (a Sparkstone, Guardstone or Lifestone), once a day.
  • Prismoh, Zacreign and Lunarch each pay two fifths of what Solmane pays, once a day each (about 1,190 Adventure XP at level 50 and 2,620 at level 60), half its materials, and a gem as often: 1 in 10.
  • The whole hour pays a level-50 hero about 6,550 and a level-60 one about 14,410.

The Silver Hour

Every day, 10:00 to 11:00 UTC (18:00 in Manila, Singapore and Hong Kong): four more bosses, summoned at the Golden Obelisk and fought exactly as the Golden Hour's, with a silver 💫 Silver Hour chip and double materials too. The hour before it and the hour after it are Siege Hours. What differs:

💫 Argentide the Storm Guardian · 10:00

💫 Aurelith the Aurora Stag · 10:15

💫 Nivalis the Frost Lynx · 10:30

💫 Chronyx the Steel Time Dragon · 10:45

  • Built for three heroes: its HP is never less than 3 heroes would give it, its blows take a third less of each hero's HP and a fight is a round shorter. Three who guard the big blows win about half their fights; four or more who play together win.
  • Half the pay: each boss pays about 820 Adventure XP at level 50 and 1,800 at level 60 (the whole hour about 3,280 and 7,200), 2 spark dust, 1 volt crystal, 2 iron ore and 1 gold ore, a 1 in 20 chance of a gem and 12 league points.
  • The two hours are apart: each boss pays you once a day, whatever you won in the other hour.

The dragon raid

Ignizard the Ember Dragon sleeps on the old vault's gold under the Old Ruins: a level-60 raid boss for 2 to 10 heroes. Walk into the Dragon's Maw (the cave mouth framed by a giant skull, where the ruins road begins) and down into Ignizard's Lair.

  • Bring four or five strong heroes in Dragonforged (T6) gear with healing potions (more if you're lower), armour, a helm and a Guardian. Ignizard gets 35% more HP for every extra hero, but more heroes hit harder and share its claws; one hero far stronger than it's built for makes it stronger too.
  • The leader can invite reward-ready heroes from anywhere (the dragon window shows who is).
  • Inhale → Inferno: fire over everyone. Guard it.
  • Tail sweep hits the whole party: Fortify protects everyone, Arcane Ward one chosen hero.
  • From 60% HP it takes to the air: Wing gust leaves everyone Exposed, then it dives at the weakest hero (they Guard; a Guardian Intercepts; a Mage Wards them).
  • Enraged below 25% HP: 25% more damage and an Inferno every third round. From round 18 its blows grow 8% stronger every round; there's no round limit.

Rewards

  • Every hero who really takes part gets, for their first win of the day (UTC), 12% of their next level in Adventure XP, never less than 2,000: 2,000 up to level 48, 2,750 at level 50, 3,310 at 55 and 6,040 at 60. Later wins that day pay less each time: 1,600 for your second, then 20% less again for each one after (1,280, 1,020, 820).
  • Every win also brings 8 volt crystals, 12 spark dust, 10 iron ore and 6 ember scales (for Dragonforged gear).
  • Ignizard's hoard: every win rolls once: 55% gold ore, star metal and ember scales · 27% Redcap brews · 13% two of the Laboratory's potions · 5% a Dragonforged piece for your class, one you don't have yet while there is one. Nobody waits forever: after 19 wins without the gear, the 20th brings it.
  • Your first kill adds the same share again (at least 1,500 XP) and the Dragonslayer title.
  • Ignizard pays each hero once every 4 hours; in between you can still help, for nothing. Right-click the dragon → Check rewards to hear when yours come back.

Final bosses

The hardest raid bosses, fought as the dragon raid is, by parties of up to 10.

  • Thundros the Storm Sovereign, a colossal thunder ape, fights on the Storm Eyrie's summit in Thunder Peaks: twice the dragon, built for six to eight heroes around level 50 in Thunder Peaks gear with healing potions. It's Storm: bring Earth. Its storm takes three Shield Bashes at once to stop. A win brings home thunder plumes for the legend forges.
  • Maelstros the Tyrant of the Deep rises out of its whirlpool in Maelstrom Bay, off Palm Lagoon's south beach: the last and strongest raid boss, level 100, built for a full raid of ten in the Imperial Dojo's gear. It's Water: bring Storm or Nature, and leave Hellforged at home. Its Tidal Wave takes four Shield Bashes at once to stop. A win brings home leviathan scales, Lagoon pearls and abyssal ore, and a roll on its sunken treasure.

The Trial of Fire Party

The Trial of Fire is a different kind of fight: five demons guard five fires down a lava hall in Thunder Peaks, each bigger than the last, with half your HP mended between them and a relic (weapon, shield or helm) at the end.

It's built for a party of three to five around level 60: the first hero at a fire gathers a party there and the others click the fire to join. Win and you all go on to the next fire together; lose and the whole party starts over. Most of their blows hit several heroes at once: bring healing potions, and two or more Guardians or Paladins to stop the big ones.

Card Hunt

How the Card Hunt works

Cards hide all over ZAZA World: walk onto one, beat its guardian and it's yours. $ZAZA holders hunt sealed Collector Crypt packs holding real graded Pokémon cards, paid for by the Community Vault; everyone else practises on 12 demo cards.

The hunt in 30 seconds

A hunt in the game's own art and words; tap a step to watch that part. The hero is made up and the card is a sample pull.

  • Where to look: away from the roads, the town square and the paths. Demo cards glint (a gold light column within 12 tiles); real packs never glint or show on a map, only the hints on screen and in the chat. Pip and Fern name the area, never the tile.
  • The fight: step onto the spot and you're the finder for 10 minutes: Fight, Call for help… (players within 14 tiles can join) or Walk away. Half the real packs are Easy (built for a level-1 hero, parties of up to 4); the rest are Hard ★1 to ★5, fought alone, built for level 16 up to 50. The pack shows which, and its level, before you fight. Lose and you wake up next to Nurse Ivy.

Demo vs real

Demo cardsReal packs
How many12 fixed sample cardsTwo drops a week, plus the league packs
Paid for byNobody, it's a demoThe Community Vault (how packs get hidden)
You winXP, materials, the card in your demo setA real graded card, as an NFT in your wallet
WhoEveryone, each card onceSigned-in $ZAZA holders, one pack per week lock

Who can hunt real packs

  • Sign in with your wallet (a free message signature, not a transaction) and hold $ZAZA (below). New heroes get their first free at the ZAZA Faucet.
  • 30 minutes of play first, or an hour on a VPN, proxy or Tor.
  • The week lock. A pack sits you out of the next drop; you're back the moment the one after starts. A league pack doesn't count, and a lock pick from a Golden ZAZA Egg gets you back in. One pack a day at most.
  • One player, one lock. Wallets linked on-chain, signed in from one browser or played by one person at once count as one player, unless the game sees two people playing them. At most 2 finds per network address in a lock.
  • One faucet claim per player. A player who takes the ZAZA Faucet with more than one wallet hunts with their first wallet only: no packs show for their other wallets.
  • The team doesn't know where packs are either: the server picks each spot at random (How ZAZA is built and run). No team wallets hunt, except ZAZA Dev's, under the same rules.

Not set up yet? When your hero reaches level 10, a window shows the one step you're missing.

Holding to hunt the drops

The drops' packs, the league packs and the cards hidden on the map need about $25 of $ZAZA held for 3 days in the wallet, or about $100 to hunt with no wait. Each extra wallet needs its own.

  • 3 days without a break, counted from when the wallet last came up to the amount: selling or sending below it starts them again. Come just before a drop with $25 and you hunt the one after; with $100 you hunt this one.
  • Sold lately? No shortcut. A wallet that went below the amount in its last 3 days can't use the $100 way: it holds 3 days like everyone, so buying for a drop and selling after sits you out of the next one.
  • The amounts in $ZAZA are set every day at 00:00 UTC from the last 24 hours' average price; Your hunt, in the card hunt window, shows them and when your days are up (the chain is read every hour).
  • Price drops never push you out. Once you've held a day's amount, it stays your amount for as long as you keep holding it, even when the daily amount goes up. Only selling or sending counts.
  • What counts: the $ZAZA in the wallet you play with, plus your share of the $ZAZA/$CARDS pool.
  • Any amount still opens the drops' rookie pack, Golden ZAZA Egg packs and X drops. Short of it, the other packs don't show for you.

Drops

  • Every Tuesday and Friday at 18:00 UTC: 4 PKMN 25 + 1 PKMN 50 on Tuesday, 4 PKMN 25 on Friday. The league packs hide at 12:00 UTC on Fridays.
  • 🗳 Drop vote: while one is open, vote at the ballot box on the town square, by the Community Vault, or with Vote in the Card Hunt window; until you have, it's one of your daily tasks. Pick the days and hours you want for the drops and, if you play the leagues, for the league pack. Heroes from level 5, one vote per player, changeable until it closes. The winners replace the times above; a drop already announced still comes.
  • The card hunt pill counts down to the next drop. The packs go in a minute or two after drop time, at a moment nobody knows, never within 18 tiles of a hero. Tap the pill for every real card found and Your hunt: whether you're ready, and your cooldown.
  • The $ZAZA Telegram and our Discord's #drops hear 24 hours and 1 hour ahead. @Zaza_Pikachu posts reminders too, with the drop's poster, and an hour after a drop ends it posts the drop's wrap-up: what it gave away in real cards, its top card and every winner.

Clue scrolls

While a drop's packs are hidden, a wild monster you beat sometimes drops a 📜 clue scroll: it names the area that hides a pack you can take and where that is (“…hidden in Sparkwood Forest, the big forest east of town”), never the exact spot. Up to 3 a drop, only for heroes who could take that pack now (a Hard pack's for heroes near its level). 💬 Share puts one in the chat: that's fair play. Clues end with the drop.

See how a real pack opensThe sealed packs, the machine they come from, and a pack opening you can play, with sample Collector Crypt pulls. Open a sample pack →

Guardians

CoppermiteClosest to spawn
GrovesbuckMiddle distance
RegistormThe far edges
  • A real pack's guardian goes by its difficulty: Coppermite on Easy, Registorm on Hard. A demo card's goes by its distance from spawn, as above.
  • Each extra player in a party gives it +65% HP. The pack goes to the finder; every helper earns XP and materials.
  • Nobody beats it? It settles down after 10 minutes. Nothing expires; a real pack moves to a new secret spot after a lost fight.

Card Hunt

Real packs

Each hidden pack opens into a real graded Pokémon card for its finder's wallet. The cards on this page are sample pulls: real ZAZA finds are in the Card Hunt page's Hall of finds and the World's card hunt window.

Plays the real pack opening with a sample pull from Collector Crypt's Elite Pokémon machine.

What's in a real pack

A Collector Crypt Pokémon gacha machine. Every real pack is bought from one, the moment it's found. Collector Crypt ↗
  • One Collector Crypt Pokémon pack: PKMN 25 (Starter) for most, PKMN 50 (Elite) for some, and bigger ones up to PKMN 1000 (Grail) when the team mixes them in. The World tells you which.
  • One real graded card (PSA, CGC and others), insured and vaulted by Collector Crypt, sent to the finder's wallet as an NFT: keep it, trade it, or redeem the real card (Collector Crypt).
  • Sealed until it's found: it's bought and opened that second, so nobody knows the card in advance, not even the team.
Common 75% Uncommon 20% Rare 4% Epic 1%

The PKMN 25 Starter machine's odds; the World shows Collector Crypt's live odds for each pack it hides.

Sample pulls

Real cards pulled from this machine on Collector Crypt, as examples: not ZAZA finds. Tap one to watch it opened. Want your own? See Who can hunt.

Keep it, sell it back or list it

Your card's view (after the pull, or a tap on it in your Card collection) sells it through Collector Crypt, approved in your own wallet:

  • 🪙 Sell for $ZAZA, the big button: Collector Crypt buys it back at once, and the USDC buys $ZAZA at the market price. Two approvals in your wallet, the sale and then the buy, whose network fee (about 0.001 SOL, 0.003 for your first $ZAZA) comes from your SOL. If the buy doesn't go through, the USDC stays in your wallet and one tap tries again.
  • 💵 Take USDC: the buyback alone, paid in USDC. Either way, for 72 hours after the pack opens, for a share of its insured value (85% on Starter and Elite packs, 90% to 93% on bigger ones).
  • 🏷 List it on the Collector Crypt marketplace at your price in USDC (Collector Crypt keeps 2%). It stays in your wallet until it sells.

ZAZA World never holds your card or money. A card that has left your wallet (sold, sent back to be hidden again, or moved out) stays greyed in your Card collection under 📤 Sent away. Other players' View inventory shows the ones you sold or moved out greyed too, after the cards you hold.

Send it back to be hidden again

🎁 Hide it again, in the same view or at a card deposit (by the ZAZA Faucet, or the 1% Club's), sends a card you won to a random spot in ZAZA World: whoever beats its guardian gets that very card.

  • You pay only the network fee; the transfer moves that one card to the Card Hunt's prize wallet. Everyone hears it came from you, and neither you nor a wallet linked to yours can win it back.
  • Only Collector Crypt's newer cards can go back. An older-version card (Collector Crypt's old mint, which any pack can hold at random) stays with you, to sell back or list. A listed card can't go back until you cancel the listing on collectorcrypt.com.

X drops: a pack or a card for someone on X

Drop a sealed pack, or a real card you won, for one person on X by their @handle: 🎁 X drop in the Card Hunt window, a card's view or at a card deposit. You get a post and a link to share; they claim it with nothing to pay and nothing to sign but the sign-in.

  • A new pack: a Starter or Elite pack, paid in SOL, $CARDS or USDC like a Marketplace purchase, bought when they claim it. A card you won waits in the hunt's prize wallet (you pay only the network fee).
  • Tick Make them hunt for it and it hides on the map for them alone.
  • To claim: open the link, connect a Solana wallet (Phantom is free) and sign in, connect the X account it's for (Connect your X), then Unwrap now (straight into your wallet) or Hunt it (Easy, near town, yours alone).
  • No $ZAZA needed, and it never starts your lock. A hunt unfound for 3 days opens into the wallet; unclaimed after 7 days, a card is hidden again for everyone. One X account can have 5 waiting, a wallet 10 out.

Influencer Drop: the community picks who gets a pack

The ⚡ Influencer Drop sign stands on the town square, right of the CARDS Citadel's gate: the latest influencer to get a sealed pack, and the time they have left to claim it. View opens the drops, Vote the leaderboard. Each drop is an X drop, posted on X for everyone to raid.

  • Vote from level 5, holding some $ZAZA: 3 votes out at once, one per influencer, shared with your other wallets. Take one back any time.
  • A vote weighs your holder tier: Common 1, Uncommon 2, Rare 3, Holo 5, Epic 8, Mythic 13, Legendary 21.
  • Suggest from level 10: their X handle, checked on X (a public account with 1,000+ followers). Your vote goes with it. 3 new names a day.
  • Changed your mind? ✕ takes your suggestion back while no other player has voted for it: your vote returns, and adding them again isn't a new name.
  • Who's next: the team's picks first, then the leaderboard's top with at least 3 voters. When the team picks alone, you suggest and watch.
  • They have 3 days to claim it with their X. Unclaimed, it goes back to the community: hidden in the World for everyone to find.

How packs get hidden

🔋Vault collects$CARDS from chargers' rewards
🎚️Cards share0–100% of each collection
💵Set asideone pack funded
🗺️Hiddenrandom spot, announced
⚔️Foundguardian beaten
🎴Bought & openedcard NFT to the finder
  • Funded. Each time the Community Vault collects $CARDS from chargers' rewards, a share the team sets goes to the hunt. When the budget holds enough for one more pack, one is set aside (the Next pack meter).
  • Hidden. The server picks a random spot on open ground on the first map, never in the town square, on a path or near a demo card, and announces the pack without saying where. A drop's packs spread out, at least 10 tiles apart; Easy ones in the nearer part of the map, Hard ones further out.
  • Bought at find time. When someone beats the guardian, the prize bot buys that pack from Collector Crypt's machine for the finder's wallet and opens it. Collector Crypt's provably fair draw picks the card then and sends it straight to the finder: ZAZA never holds the cards.
  • Checked. The bot doesn't trust the game server: finds never outnumber funded packs, the finder must still hold the amount, a wallet can't win twice in 24 hours, and every Collector Crypt transaction is inspected before signing.
  • Capped on-chain. The vault program caps what can flow to the hunt (set by the ZAZA multisig: 1,000 $CARDS per 4 hours), paid only to the one prize account. Every release shows in the vault history.

Card Hunt

Demo cards & simulator

Twelve original sample cards, each stamped “DEMO · NOT FUNDED”, let players without $ZAZA practise the hunt. They have no value and nothing goes on-chain. Below them, a simulator of what the real hunt could pay.

Where they are

12 fixed spots, at least 16 tiles apart, away from the roads and town: five guarded by Coppermite, four by Grovesbuck, three by Registorm (Guardians). They leave your map once you sign in with a $ZAZA wallet, unless your story quest still needs cards. Cards you won stay in your Card collection.

What you win

XPSpark dustCrystal
Finder25063
Each helper12042
  • Each player can win each card once. In a party, act in at least 30% of the rounds and make at least 2 useful moves to earn anything.
  • Pip's quest The Card Hunter: win 3 cards for a Quest Point and a Trainer cap.
  • The first player ever to win each card is recorded for good, and the whole World hears it.

Card hunt simulator

What could the real hunt pay? Pick a market cap, how much of it trades a day, the find lock, and the players and influencers, and see a month's income and what it pays the top players, the average player and each influencer. Every other setting is today's real one, read live.

Today's settings

Loading today's settings…

Try it

LiveA month of the card hunt
A model with today's settings, played out day by day the way ZAZA World hides packs. It shows what the rules give at those numbers, not a promise of what anyone will win. $ZAZA is a memecoin: not financial advice.

Every market cap and volume

How the model works

  • Volume pays, not market cap. Every $ZAZA trade pays a 3% tax, paid to holders in $CARDS; the vault's card share buys the packs, for players and the influencers' (ambassador) pool.
  • The hunt. A drop every 72 hours hides the packs paid for since the last, half Easy and half Hard. Every player takes the hardest pack they can win, then waits out the lock (on Auto, shortened a day at a time, down to 24 hours, once more than 5% of the packs would go unfound).
  • The players. Today's hunters at their real levels, then this week's other players, up to the number picked. In step (the default): 10× the market cap brings 10× the people; Slower: 3×; Stay as picked: the same.
  • The influencers share their whole pool by the new players each brings (Ambassador program). A card's worth is Collector Crypt's average for that pack, not a guaranteed price.

Card Hunt

The ZAZA Faucet & rookie packs

The ZAZA Faucet, on the east side of the town square, gives new heroes free $ZAZA, so you can try the card hunt without buying anything. Rookie hunters also get a pack in every drop that only rookies can see.

Free $ZAZA, step by step

  1. Finish Into the ForestThe story's fourth quest, after Pip's: about an hour in. Quests passed by level don't count.
  2. Play 30 minutesOnly time you actually play counts (an hour on a VPN, a proxy or a data-centre address).
  3. Sign in with your walletA brand-new wallet is fine: you need no SOL.
  4. Connect your XOnce, from the faucet's window or with Connect X. One X account, one claim.
  5. Claim it at the faucetPress Claim when a gold ! shows over it. The $ZAZA lands in full: the faucet pays the 3% transfer fee.

Your quest tracker's 🚰 Try it free row shows what's left; when it says Claim it now, ➜ Go walks you there. Any $ZAZA opens the holders' places and the rookie pack (below); the card hunt's other packs need more held (Holding to hunt).

The rules

WhoHeroes who started after the faucet opened. One claim per player: per wallet, X account and browser, never for a wallet linked to one that claimed or a third player on one network. Team wallets never claim.
How much1,000 $ZAZA a claim (the faucet's window shows today's amount).
How many200 places this round, 50 a day; once they're taken, the window counts down to 00:00 UTC. Every claim's worth of $ZAZA paid for quest skips adds a place, and so does $ZAZA paid for hatching time.
When it's sentAn hour after you claim, unless the checks reject it (a device or network that already claimed, a fair-play catch). A player who takes it with more than one wallet loses the extra claims, and only their first wallet stays in the card hunt.
Paid fromThe faucet's own wallet, refilled by the team and by players who skip quests with $ZAZA or buy hatching time. Every claim is on Solscan.
!

No extra accounts. They get caught: every claim is checked against the device, browser and network it comes from, and against wallets that fund each other. Extra claims are cancelled.

Rookie packs

Into the Forest also makes a new hero a rookie hunter until their first card. While rookie packs are on, every drop keeps one Easy Starter pack that only rookie hunters can see and take; if no rookie takes it before the next drop, it's open to everyone. Any $ZAZA opens it (the faucet's is enough), and it counts as your card for the week.

Card Hunt

Weekly leagues

Two weekly leagues, Silver and Gold, by level, from level 30. Each week's top players win a key to their league's packs, hidden on the map for them alone: the first to open a pack wins it.

How to win a league pack

  1. Play in your leagueFights, gathering, raids, quests, daily tasks and player fights all score, and so do qualifying X raid replies (Points).
  2. Finish in your league's top 5 (Gold: top 7)When the week ends (Friday 00:00 UTC), they win a key (Keys).
  3. Find a pack firstThey hide that Friday; beat a pack's guardian first and its card is yours, one pack a key. Opening one needs the drops' holding.

Your league

LeagueLevelsIts packsIts guardian
🥈 Silver30 to 49A PKMN 25 Starter packHard, built for a level-30 hero, fought alone
🥇 Gold50 and upA PKMN 50 Elite pack and a PKMN 25 Starter packHard, built for a level-50 hero, fought alone

The leagues start at level 30: under it you're in no league yet and score no league points. Your league goes by your level when the week began. The League window (L) shows the standings, last week's keys and the prize.

Points

A week runs from Friday 00:00 to the next Friday 00:00 UTC. All 7 days count.

WhatPoints
A wildlife win, a gather (ore, a herb, a fish), a shadow fight won1
A win over a monster 3 or more levels above you2
A win over an elite or a lurker3
A player fight that paid XP: won, drawn, lost8, 4, 2
A Trial fire cleared, and the whole Trial on top5, +20
A master or a rival beaten (once a day each, like its XP)10
A daily task done10
A legend beaten20
A raid boss: the day's first win over each, a later one20, 5
A Golden Hour boss25
A Silver Hour boss12
A quest done (Pip's, The Shattered Core's, the Storm Watch's)25
A Most Wanted bounty40
A Raider point from your X raid replies40
A day as the day's top 3 raiders, with 10 new accounts or more (00:00 UTC): 1st, 2nd, 3rd200, 120, 80

Ordinary play (the first three rows) counts in full up to 150 points a day, then at half up to 450, then at a quarter; everything else counts in full. A day's Raider points count up to 40 (1,600 points) before the reach boost. Ties: whoever got there first is ahead.

A story quest with a step skipped with $ZAZA scores no quest points: league packs are real prizes.

Keys

When the week ends, Silver's top 5 and Gold's top 7 win a key, however many played that week. One key per player (their wallets count once), and none for a fair-play warning that week, a wallet kept out of the card hunt, or last week's league pack winner: the key goes to the next player down, however far down the board that is. A warning the team clears as a false alarm doesn't count, and a key it cost you comes back as a make-up key: on top of the week's keys, good for two hunts, and it stays with your wallet.

A key can change hands before its pack ends. Send it from the League window to an exact hero name or wallet, or list it on the Marketplace. It keeps its original week, league and pack class (a Gold key opens either Gold pack). A Marketplace listing puts the key in escrow: you can't hunt with it until it sells or comes back. Once its holder opens a league pack, or its league's packs are all found or ended, the key is spent and can no longer be transferred or sold.

The league packs

  • Each league's packs hide on Friday, the day its week ends, at 12:00 UTC, 6 hours before the 18:00 UTC drop. Only its key holders see them: a key opens one pack, and the first to beat a pack's guardian gets its card, so Gold's two packs go to its first two finders. A drop vote can move it to another hour, Friday to Monday: the League window always shows the current one.
  • A pack nobody opened in two days: that league's top 10 can open it too, and once the next week's league packs go in, everyone.
  • A league pack never starts your pack lock, and a lock never stops your key: you can hunt the league pack in a cooldown. Still one pack a day at most, and whoever opens a league pack sits that Friday's drop out.
  • Fewer than 5 heroes played a league that week? Its pack waits, and the next week that league has one more. The packs stay as in the table, whatever the card budget holds.

Shops

The Marketplace

A market hall just south of ZAZA Town, by the road down to Moonwater Lake's dock: trade with players, trade in at the counter, bid at auctions and buy rare goods.

The Marketplace's Offers tab with made-up players, full screen: the market's volume, sales, listings and traders on top; filters with each item's floor on the left; the listings as cards in the middle; the activity, a column for each day's volume and the latest deals, on the right
📋 Offers Every listing, laid out like Magic Eden and full screen on a computer: the market's numbers on top, filters and floors, the activity and an order book. See Requests & offers.

Trading

  • Click the hall's door, a stall or Mercer the market keeper → Open market (full screen on a computer). Or trade anywhere: right-click a player (on a phone, tap them) → Trade with; nothing changes hands until you both accept the same offer. The chat's Trade tab finds buyers and sellers: new offers and trades between players show there too.
  • Never traded: worn gear, legend gear (tier 7 and up), relics, Hero's editions, Pilgrim's shields and holder loaner gear. Cards go through 📋 Offers.

Hot items and recent trades

📈 Activity's 🔥 Hot items are what players traded for most in the last day: each player counts once per item, a trade counts half after 6 hours, and one nobody holds counts twice as much as one everybody has. The last 500 trades of the past 7 days are kept, between players and at the counter.

Requests & offers

Post a request (what you give, what you're looking for) in 📋 Offers, and anyone at the market can take it or make an offer, even while you're away.

  • Give: the counter's 14 materials or Bullsharks (up to 99,999 of one), socket gems, Socket scrolls, Enchant, Cleanse and Empower scrolls, the Titan's Gauntlet's stones (once Palm Lagoon opens), a Radar core or Crystal lens, tier 1 to 6 gear you aren't wearing, or an unused League key. Look for: a gem, a Socket scroll, a counter material, Bullsharks, or $ZAZA.
  • Bundles: + Add more gives up to 7 more kinds of gems, scrolls, stones or materials along with the first, all for one price. A bundle goes whole.
  • Mercer holds what you give until someone takes the deal, you Take back, or 3 days pass. Up to 5 listings a wallet. Take part buys whole parts of a materials listing.
  • League keys: list one from the League window while you're at the Marketplace. Its week, league and pack class stay visible. Keys sell only at the posted price, whole.
  • Counter-offers: 💬 Offer something else (a gem, a scroll, a material or a piece of gear); they Take it, say No or Counter. Up to 5 offers out a wallet, one a listing.
  • The board is laid out like Magic Eden: the market's volume, sales and traders on top; filters (yours, for $ZAZA, swaps, bundles, a gem rarity, each item with its floor); the activity (the volume a day over 7 days, then the latest deals: all, or Sales, Swaps or Trades) and an order book. Sort by item type, Price: low to high or high to low, Newest or ending soon; search by item or player. Anything waiting for your answer stays on top.
  • 🆕 New sorts newest first in one tap (again: back to Item type) and says how many listings went up in the last 6 hours; each of those wears a NEW tag with its age. Sorted any way but Item type, 🏷 Floor marks a $ZAZA listing at the cheapest price a piece for its item, under another listing's.
  • An item's page (tap it in the filters or on 💎 Floors): its floor, top offer, last sale, volume, owners, recent trades and order book. A seller's page (tap their name on a listing): everything they have up.

Selling for $ZAZA

  • Gems, scrolls, the gauntlet's stones, the Radar core, the Crystal lens, gear with sockets and League keys can ask for $ZAZA instead, never materials or plain gear. Sellers from Adventure level 20, for what has been theirs for 48 hours.
  • Buy with $ZAZA: your wallet sends 90% to the seller's wallet and 10% to the team's multisig, in one transaction. 💬 Offer $ZAZA for less and the seller can Counter; once a price is taken, the buyer has 24 hours to press 💰 Pay.
  • In the trade window too: type an amount of $ZAZA over your bag; what it pays for follows the same rules. Once you both accept, everything is held and the payer has 10 minutes to press 💰 Pay (the same 90% and 10%), or it all goes back.
  • 💎 Floors: every gem and scroll with its floor (the cheapest $ZAZA a piece up now, bundles left out) and its last sale. Tap one for its listings, recent trades and order book.

Pokémon cards for gems

  • List a card: 📢 Post a request → 🎴 A Pokémon card → pick a Collector Crypt card in your wallet and ask for gems or Socket scrolls. No fee.
  • It stays in your wallet until a buyer takes it: their gems wait with Mercer, and you have 24 hours to press 🎴 Send the card, or they go back. Buyers follow the $ZAZA rules (level 20, gems held 48 hours).
  • Insured value is not cash: past the 72-hour buyback, a card turns into money only by reselling it (Collector Crypt).

🔨 The Auction House

The team's rare items, and Crystal Balls their holders sell, go to the highest bid in $ZAZA on the 🔨 Auctions tab; the stalls by the hall's door show what's on.

  • Bid from level 20, signed in with your wallet (team wallets too, but never on a Crystal Ball). A bid is a promise: your wallet must hold that much $ZAZA. Each bid tops the last by 5%, and a bid in the last 5 minutes keeps it open 5 minutes more.
  • Won: press 💰 Pay within 24 hours. Gear, materials and guns go into your bag, a card or a pack to your wallet. Not paid in time, it goes to the next bid down, and you can't bid for 30 days.
  • Sell a Crystal Ball from its window in your Bag; seller and bidders stay secret. It stays in your bag until paid for, so a hero who beats you one against one can still take it. You get 90%, the team's multisig 10%.

Trade in

The counter swaps materials, or a spare piece of forged gear, for any material below, and shows the deal before you press 🔁 Trade in.

  • A material's worth is the time a seasoned player takes to get one (copper ore is 10); a rock that needs Mining levels adds +100% per 20 of them. A plentiful material is worth up to 12% less, a scarce one up to 12% more.
  • The market keeps a quarter: 10 star metal (343) costs 46 copper ore. Spare gear (forged, tiers 1 to 6, no sockets or enchantment) is worth 60% of everything that went into it.
  • The counter pays out up to 6,500 worth a day per player. Never the lands' materials, Prism shards, Worldhearts, potions or cards.
MaterialFastest source (a seasoned player)Worth
Copper oreCopper rocks: 257 an hour (Mining 1)10
Iron oreKingclaws on the beach (elites): 1,114 an hour0.9
Volt crystalVoltalisks in the quarry (elites): 972 an hour1.2
Gold oreGold rocks: 150 an hour (Mining 12)26.1
Star metalStarfall rocks: 129 an hour (Mining 16)34.3
RedcapRedcaps in Sparkwood: 360 an hour (Alchemy 1)7.1
HideSnarlyena: 729 an hour1.3
Spark dustKingclaws (elites): 608 an hour1.4
FangAbsoul: 270 an hour7
Ember scaleVulpyre: 108 an hour16.9
Moon perchPerch shoals: 300 an hour (Fishing 1)8.6
Silver troutTrout pools: 240 an hour (Fishing 6)13.3
Sea breamBream shoals: 212 an hour (Fishing 10)17.3
Glow eelEel holes: 164 an hour (Fishing 18)28.4

Rare goods

Bought once and yours for good (the Elixir and the Forge kits aside), paid in SOL, $CARDS or USDC to the ZAZA marketing wallet, which pays for the card prizes. In your Bag, tap one, or one in another player's View inventory, and you walk to the Marketplace's ✨ Rare goods tab.

ItemWhat it does
Forge kitsWhole sets of a tier's materials into your Bag, all five pieces for any class, one of each per wallet: Apprentice $5 (2 sets of tiers 1 to 3, ≈ 2.3 h of play), Gilded $10 (5 sets of tier 4, ≈ 5.5 h), Dragon $25 (5 sets of tiers 5 and 6, ≈ 16 h). Each tier still takes its Crafting level.
Card skinsCarbon, Circuit, Tide and Arcane patterns for your fight box and profile, in your rank's colour (Card skins).
Golden pickaxeEach ore comes 1.5× faster, and a rock gives 5 swings, not 3, and a bonus ore: 6 ore a rock. Not on the two scarce veins.
Golden rodThe same at every shoal: each fish 1.5× faster, and 6 fish a shoal (5 casts and a bonus fish).
Fast BootsTwice as fast on foot (+100%). A Red Bull adds its +100% on top: three times as fast while it lasts.
ElixirSold when Thunder Peaks opens: fills your HP in the Trial of Fire, one a run.
Big BackpackCarry 4 battle potions, not 3. A card guardian's fight still takes 3 at most.

Shops

The Retardio Casino

Slots, roulette, blackjack and Texas Hold'em inside the Retardio Beach Club, played for real loot from your bag. The house keeps a 10% rake of every win and gives all of it to the Retardio Cousins holders who play.

Getting to the tables

  • The Retardio Beach Club is in the south-west corner by Sparkle Beach: walk up the red carpet. Characters signed in with a wallet play from level 5, Retardio Cousins holders from level 1.
  • No fights in here: nobody can attack anyone inside the casino, the High Roller Room included.

For Retardio Cousins holders

  • The rake is theirs: every Cousins holder who plays in the World on a day (UTC) gets an even share of that day's rake in their bag just after midnight UTC, one share per wallet.
  • The High Roller Room, behind the velvet rope, has its own slots and roulette for Cousin holders, with stakes up to four times the floor's.

Your stake

  • At least 20 pieces a spin (or a hand), up to 2,500 worth at the Marketplace's values (10,000 in the High Roller Room). A win pays the same material back.
  • The 10% rake is of what a win pays over your stake: stake 100 copper ore on red and win, and 190 come back.
  • Never at stake: the lands' materials, Prism shards and Worldhearts, potions, gear, cards, and anything in your Storage House.
MaterialMost a spinIn the High Roller Room
Copper ore2501000
Iron ore27779999
Volt crystal20838333
Gold ore95383
Star metal72291
Redcap3521408
Hide19237692
Spark dust17857142
Fang3571428
Ember scale147591
Moon perch2901162
Silver trout187751
Sea bream144578
Glow eel88352

Slots

  • The middle line pays a multiple of your stake. The jackpot board shows the four best: GRAND (three Retardios, 100×), MAJOR (three sevens, 50×), MINOR (three gold coins, 30×) and MINI (three white Monsters, 15×). Three BARs pay 12×, three bells or cherries 8×, two cherries 3×, one cherry your stake back.
  • Big wins fill the screen, and a single number at roulette is a MEGA WIN. The ticker runs the wins of 30× or more.

Roulette

Roxy's European wheel: 0 to 36, one green zero. Red or black, odd or even, 1–18 or 19–36 pay 1:1 and lose on 0; one number pays 35:1.

Blackjack

  • Beat the dealer to 21 without going over. Blackjack (an ace and a ten-value card as your first two) pays 3:2; a win pays 1:1, a push gives your stake back.
  • The dealer stands on every 17, soft ones too, and peeks with an ace or a ten showing. Hit, Stand, Double and Split (once); no insurance.
  • Every card comes from a full 52-card deck on its own (an infinite deck), so there's nothing to count.

Texas Hold'em

  • The poker table: no-limit Texas Hold'em against other players, two to six at a table. Click it → Play to join, watch or open a table. Free seats show as a ♠ note under the minimap (Settings hides or filters them).
  • Chips: the opener picks one thing you could trade (not gear); each chip is one piece of it. A table can play for any Chipped, Flawed, Clean or Flawless gem, where a Sparkstone, Guardstone or Lifestone of that grade is one chip each: your buy-in takes the kind you hold the most of first, and you get your own kinds back first.
  • Buy-in: blinds from 1/2 up to 2,500/5,000 pieces; sit down with 10 to 200 big blinds from your bag.
  • Play: 15 seconds to act, then you check if you can, or fold. Sitting out, out of the casino or offline for 5 minutes stands you up. A World restart mid-hand gives your chips back.
  • The rake: 10% of a pot that sees the flop, never more than 3 big blinds, for the Cousins.
  • 🏆 Sit & Go: 2 to 6 players pay the same entry, each gets 1,000 chips, and blinds start at 10/20 and go up every 2 minutes. The last one standing takes all the entries; from 4 players, 2nd takes a third. No rake; not full in 30 minutes, every entry comes back.

The odds

  • Over many spins the house always comes out ahead: it keeps 6.8% of what's staked at the slots, 7.6% on roulette's 1:1 bets and 12.2% on a single number (zero and rake together). At blackjack with the best play it keeps 5.8%: 0.6% to the cards, the rest to the rake.
  • The World server draws every spin, card and shuffle with secure random numbers, after your stake has left your bag.

More

Dev log

What changed in ZAZA World and on zazadog.fun, newest first: one short entry for each part of the game a day touched, with the details on the page it links to. Anything from a land that hasn't opened yet stays blurred until ZAZA reaches its level.

Jump to: 8 Nov · 7 Nov · 6 Nov · 5 Nov · 4 Nov · 3 Nov · 1 Nov · 31 Oct · 30 Oct · 29 Oct · 28 Oct · 27 Oct · 26 Oct · 25 Oct · 24 Oct · 23 Oct · 22 Oct · 21 Oct · 20 Oct · 19 Oct · 18 Oct · 17 Oct · 16 Oct · 15 Oct · 14 Oct · 13 Oct · 12 Oct · 11 Oct · 10 Oct · 9 Oct · 8 Oct · 7 Oct · 6 Oct · 5 Oct · 4 Oct · 3 Oct · 2 Oct · 1 Oct · 30 Sep · 29 Sep · 28 Sep · 27 Sep · 26 Sep · 25 Sep

8 November 2026

ZAZA World app: your real cards

The ZAZA World app's Cards tab on a phone, with a made-up wallet's 7 real cards found: six graded Pokémon slabs, Umbreon VMAX, Cresselia, Full Art Galarian Zapdos V, Bulbasaur, Iono's Wattrel and Galarian Articuno V, each with its grade under it
  • The app's Cards tab now shows the real Pokémon cards you found in the Card Hunt: tap one to see the slab big. See The ZAZA World app.
  • The demo cards show there only until you find your first real one.

8 November 2026

Buy Wall: a tower on Sparkle Beach

The Buy Wall Tower on Sparkle Beach in ZAZA World: a grey stone tower with battlements, a gold band, lit windows, a plank door and a navy banner with the gold ZAZA coin, standing on the sand between the palms
  • A 🗼 tower stands on Sparkle Beach, south of town: place a buy of $ZAZA that waits for the market cap you pick, and if it drops that far it buys by itself. See The Buy Wall.
  • Everyone's buys stack into one wall by market cap; yours wait in your own Jupiter vault until they buy or you take them back. Drag one to another level any time (nothing to sign), and the window shows what a buy really gets from $ZAZA's small pool.
  • 🧱 Buy Wall in the $CARDS rewards window now opens it with your rewards to place.

8 November 2026

zazadog.fun: the homepage and docs in 8 languages

The homepage on a phone in Portuguese with the 🌐 language list open: Idioma, then English, Español, Português (ticked), Bahasa Indonesia, Français, Filipino, 简体中文 and 日本語, and under them Tradução automática. A versão oficial é a em inglês.
  • The homepage and the docs now come in Español, Português, Bahasa Indonesia, Français, Filipino, 简体中文, 日本語 as well as English: they open in your browser's language, and 🌐 switches. See Welcome.
  • An AI translates each change by itself, and the names you meet in ZAZA World stay in English, as the game shows them.

8 November 2026

Cambria Dungeon: truffles, saffron and two new dishes

A torchlit room of the Cambria Dungeon: a patch of black crypt truffles with pale glowing caps against the wall, and a purple royal crocus with gold threads
  • Crypt truffles now grow on every floor of the Cambria Dungeon and a royal crocus on the two deepest: pick them on your run, and climb out to keep them. See the Cambria Dungeon.
  • They grow nowhere else, and two new dishes take them: the Truffle pie (Cooking 20) and the Cambria banquet (Cooking 30), the strongest buff food. See Buff food.

8 November 2026

Around the World: change your name again

  • Names: playing with a wallet, Settings → Change name works again: the new name stays, on every device (Play put the old one back). See Your name.
  • Settings: a new HD map switch draws the map at your phone's full sharpness (most iPhones and many Androids): every pixel even and paintings finer, for a little more battery. See Controls & screen.
  • Liquidity: any $ZAZA in the pool now brings the vault chargers' VIP perks too (the Red Bull, the VIP Bar, VIP styles, the 1% Club's lounge and chat), and a 💧 by your name. See The VIP Garden.

8 November 2026

Forge: a Forge ready row and three Forge kits

Apprentice kitTiers 1 to 3
Gilded kitTier 4
Dragon kitTiers 5 and 6
  • When your Bag holds everything for your next piece, a gold 🔨 Forge ready row shows on your quest tracker: tap it and you walk to Brom. See The forging path.
  • Three Forge kits on the Marketplace's ✨ Rare goods tab put whole sets of a tier's materials in your Bag, for any class, one of each per wallet. See Rare goods.

8 November 2026

Rewards: a window when your $CARDS land

The rewards window in ZAZA World: a $CARDS coin in a gold burst, Your $CARDS rewards are in! and +86.42 $CARDS, then three choices: Buy $ZAZA with the $ZAZA it buys now, Buy Wall, and Charge the vault
  • When Stonk.fun's $CARDS payout reaches the wallet you play with, a window shows what came in and lets you buy $ZAZA with it right there, from your own wallet. See Holder rewards.
  • Or ⚡ charge the vault with your next payouts, or close it and keep the $CARDS.

8 November 2026

Looks: sets that drop from bosses

WyrmscaleIgnizard
SunforgedGolden Hour
MoonsilverSilver Hour
Wild TamerAny boss
  • Ignizard, the legends and the Golden and Silver Hour bosses now drop sets of looks, a head, a vest, a cape and boots each, and the whole set brings its aura. See Boss drop sets.
  • Each win a boss pays you has a 2% chance at a piece you don't have, and one comes by your 50th win at the latest.
  • The rarest is the Wild Tamer: a bush hat, a field jacket and trail boots, from any of them.

8 November 2026

Squads: a defenders' chest, longer castle chests, more Siege Hours and members' invites

Defenders' chestOnce a day
  • Beat a siege of Lumbridge Castle back and every defender who fought it opens a chest, once a day for a squad, as the squad that takes it does, and the castle's own chests now stay the holders' for 1 hour, then anyone's for 15 minutes. See Siege of Lumbridge Castle.
  • Sieges now run the hour before and the hour after the Silver and Golden Hours (from 09:00, 11:00, 17:00 and 19:00 UTC), and while one gathers the 🏰 chip under your minimap says Check in: one tap takes you to the castle.
  • Any member can now invite players to your squad, from another squad too: once they say yes, the leader still has to accept them. See Squads.

8 November 2026

Eggs: the Cook's Omelette fuse and hatching time

2 ZAZA EggsWith Redcaps and trout
Golden ZAZA EggOne time in four
  • The Cook in Lumbridge Castle's kitchen fuses 2 ZAZA Eggs with Redcaps and Silver trout into a Golden ZAZA Egg, one time in four. See ZAZA Eggs.
  • A miss makes an omelette: the parts and one egg go into the pan, and the other egg stays yours.
  • Away for a while? Buy ⏳ hatching time with $ZAZA for the egg warming in your Bag, 1¢ a minute, and it fills without you. A Golden egg still wants a day's daily tasks, and the $ZAZA goes to the ZAZA Faucet.

8 November 2026

Leagues: Silver and Gold, and two Gold packs

The Gold League's race in the League window on a phone: 7 keys, 2 packs, a chance at one of 2 sealed Pokémon packs, $50 and $25; seven pixel keys in two rows point to two sealed packs in gold, the second a little smaller, with 2 WINNERS under them
  • From the week that ends on Friday 13 November, Bronze joins Silver: two leagues, Silver (levels 30 to 49) and Gold (50 and up). This week's Bronze points move to Silver as they are. See Weekly leagues.
  • Gold races for two packs, a $50 and a $25: its top 7 hold keys (Silver's top 5), and the first two to open one win them.

8 November 2026

Fights: critical hits, earned, not rolled

  • Every hero now has a hidden 💥 Crit meter: after 4 moves that land, your next move that lands is a CRITICAL, +25%. A Guard doesn't spend it, so you can save it for an Exposed foe. See Critical hits.
  • Only the meter's hits show as a critical. An Exposed foe still takes +20%, now from every blow of its round, even after someone Exposes it again.
  • A fifth enchantment, 🎯 Keen, fills your meter up to twice as fast (not against players). See Enchanting.
A fight with a grey wolf on a grassy mound: a Lord's blow lands as a CRITICAL! stamped in gold over the wolf, with a big gold −115!; on the right the Lord's box and a Warrior teammate's.

8 November 2026

Bag: tabs, and the one it opens on

The Bag on a phone: a row of six tab icons, a bag for All, a potion, a sapphire, an ore, an egg and a sword for Other; the sapphire's Gems & scrolls is picked, with its name and 📌 Set as default under the row, then the gems and crystals, the socket gems and the scrolls
  • Your Bag is sorted into tabs: Potions, Gems & scrolls, Materials, Eggs and Other, or All at once. See the Bag.
  • 📌 Set as default makes the tab you use most the one your Bag opens on.

8 November 2026

Chat: Enter sends and you walk on

  • On a computer, Enter now sends your line and closes the chat, so WASD moves you straight away; press Enter again for the next line. See Hotkeys.

8 November 2026

Weekly Loot: gems and scrolls are always yours

GemsNever Gem Dust
ScrollsNever Gem Dust
  • A gem or scroll from a Weekly Loot draw or the Daily Wheel no longer counts toward your daily and weekly limits on finds, and is never turned into Gem Dust. See Weekly Loot.

8 November 2026

ZAZA Radio: fresh news every day

ZAZA News89.3
  • Sadie Static now reads a new ZAZA News bulletin every day at 17:30 UTC, before the Golden Hour: a 30-second roast of the day's chat. See ZAZA Radio.

8 November 2026

Marketplace: a Golden rod, prices down 70%, Bullsharks for sale

Golden rod6 fish a shoal
BullsharkList it or ask for it
  • The Golden rod, the Golden pickaxe for Fishing, is on sale, every rare good costs 70% less, and the Swift and Heavy pickaxes are gone. See Rare goods.
  • The Bullshark, Sparkle Beach's rarest catch, can now be listed at the Marketplace for gems or materials, and a request can ask for one. See Requests & offers.
  • It stays off the trade-in counter and can't be sold for $ZAZA.

7 November 2026

Marketplace: the Radar core can be sold

Radar coreTrade it or sell it
  • The Radar core now changes hands like the Crystal lens: in the trade window, or at the Marketplace for gems, materials or $ZAZA. See Crystal Balls.
  • The Capsule casing stays bound to you, so a Crystal Radar still takes one win of your own.

6 November 2026

On the screen: tick what you hide

The list beside the quest scroll on the minimap's ring: Hide from your screen, with Game of the Year vote and Next drop clock ticked, Quests, Daily tasks and Boosts left unticked, a Hide all button under them, and a gold plus on the scroll
  • The quest scroll by the minimap now opens a list: tick what you don't want on your screen, like the Game of the Year button or the drop clock, and your quests stay. See On the screen.
  • Your ticks hold when you log in again on that device, and Hide all clears the lot in one tap.

6 November 2026 · Palm Lagoon (Level 6)

Mounts and the Royal Stables

The Royal Stables in Palm Lagoon, a grand red-roofed hall with stone towers, a mount looking out of every stall and a golden horse's head over its open gates, Hollis the Stablemaster beside it and a hero riding the Celestial Dragon, pearl white with runes glowing on its scales
The Royal Stables, and the Celestial Dragon.
  • Six mounts to ride out on the map, from a Brown Horse to a Celestial Dragon, each 30% faster than running with no run energy. See Mounts.
  • Hollis at the Royal Stables saddles the Brown Horse and the War Horse for Horseshoes from Palm Lagoon's fights; Ignizard, the Weekly Loot and the Crystal Balls' wish hand out the rest.
  • Ride or walk from your Bag's 🐎 Stables; Epic mounts and rarer carry their own embers, lightning or starlight, and the World hears when one is found.

6 November 2026

ZAZA Radio: the news with Sadie Static

ZAZA News89.3
  • Reporter Sadie Static now reads ZAZA News, a roast of the day's chat and big moments: tune to its own station any time, or hear each new bulletin once between songs. See ZAZA Radio.

6 November 2026

Forge: spare class gems, and legend weapons worth more than any gem

  • Past three of a class, a class gem is a spare: Brom recuts it into another class's gem, one for one, or breaks it into 30 Gem Dust. See Spare gems.
  • Legend weapons hit far harder: tier 7 adds about a quarter to your attack, and each tier after it at least 16% more. See How the tiers climb.
  • A class gem's ★ is now +15%, not +25%, so a new weapon tier is always worth more than a gem.
Brom's Class gems window, Spare gems: two spare Warrior's Bloodstones, with a button for each of the other seven classes' gems and Break: 30 Dust

6 November 2026

Chat: 🔇 mute someone right from their line

  • Tap 🔇 on a player's line or message to stop reading them: everything they said leaves your chat at once, just for you. See Chat.
  • Changed your mind? Tap Undo, or unmute them under 🔇 Muted players in ⚙ Chat settings.
The World chat with made-up guests: Grumble's line is picked, and the row of buttons under it ends in 🔇 Mute, after ↩ Reply, ✉ Message, 🌐 Translate and ⚑ Report

6 November 2026

Golden Hour: four new bosses at the Golden Obelisk

  • Four new bosses take the ✨ Golden Hour every other day from 6 November: Nerathys, Aurgrim, Seraveth and Morthrax, weaker and stronger in turn, each with its own attacks and painted arena.
  • The bosses of both hours no longer roam the map or leave a seal where they fall: touch the 🗿 Golden Obelisk, a pale rune stone in the Old Ruins, to summon the one that's out, and once its party is full or it's beaten, the next hero it hasn't paid summons another, up to 3 at once.
  • It burns gold in the Golden Hour and silver-blue in the Silver Hour, and its 📊 Fight stats show every boss fight of the hour with each hero's damage, healing, shielding and XP. See The second four and the Golden Obelisk.
A fight with Morthrax the Bone Sovereign: a crowned dragon of bones in tarnished gold armour, green soul fire gathering in its jaws, on a stone dais in a dragon graveyard under a green moon, giant skeletons all round.
A fight with Aurgrim the Hoard Tyrant: a horned demon with molten gold in the cracks of its black hide and a chest of treasure chained to its back, molten gold coins raining down in its vault of gold, BURNING! over the dais.
The Golden Obelisk in the Old Ruins: a tall pale rune stone in a heap of broken blocks on a ring of worn flagstones, its runes burning gold in the Golden Hour, Solmane the Sun Lion standing beside it among the broken pillars

6 November 2026

Raids: the clock no longer starts a fight

  • When a raid's ready check runs out with someone unticked, nobody goes in by themselves: every tick is kept and the leader chooses ⚔ Start with who's ready or ⏳ Wait 30 seconds more.
  • ⚔ Start now still goes with whoever ticked. See How a raid works.
A raid leader's card after the ready check ran out: Time's up, 3 of 5 are ready, with the buttons Start with 3 and Wait 30 s

6 November 2026

Around the World: touch grass after 8 hours

  • Touch grass sends you off for a break after 8 hours in a row on the map, not 12. See Multiplayer & chat.
  • Fair play: a warning cleared as a false alarm no longer costs a League key, and a key it cost you comes back as a make-up key. See Keys.
  • ❗ Call for help: in a squad you now choose Call squad or Call everybody. See Call for help.

5 November 2026

Influencer Drop: you pick who gets a pack

The Influencer Drop sign on the town square: an INFLUENCER DROP plaque over a gilt frame holding the latest influencer's picture with an X badge, a gold bar under it reading 2D 4H, and a hero standing in front
  • A new ⚡ Influencer Drop sign stands on the town square: the latest influencer to get a sealed pack, and the time they have left to claim it with their X before it goes back to the community. See Influencer Drop.
  • Vote on who's next from level 5 (your vote weighs your $ZAZA tier) and suggest from level 10; each drop is posted on X for everyone to raid.

5 November 2026

Around the World: turn the fights down

  • Settings has a ⚔ Fight sounds volume beside the radio's, so a fight's hits and roars no longer drown out ZAZA Radio; it starts at 70%. See Settings.
  • Controls: new heroes on a phone, a tablet or the ZAZA World app start with the on-screen D-pad on, bottom left; Settings → On-screen D-pad turns it off. See Controls.
  • Chat: the row of who's online under the chat's tabs is gone; tap the new 👥 right of Chat ▾ to see everyone's faces above the chat, and tap it again to close them. See Chat.

5 November 2026

Gems: the risky fuse

The Risky fuse box at Brom's bench on a phone: It held! A Clean Guardstone is in your bag, a 30% chance; then three pairs to try, 2 Chipped Sparkstones at 60% for 250 Iron ore and 250 Hide, 2 Flawed Guardstones at 30% for 200 Gold ore and 200 Fang, and 2 Clean Lifestones at 15% for 150 Star metal and 150 Ember scale, short of both
  • Brom's bench has a 🎲 Risky fuse: 2 gems of a grade and a heap of mined ore and monster parts for a chance at the next grade, 60% from Chipped, 30% from Flawed and 15% from Clean. See Sockets & gems.
  • A miss burns the parts and one of the two gems, while the free fuse never fails; a Clean or a Flawless that holds is called out in the World chat.

5 November 2026

Squads: the Siege Hour and Battle Masters

  • Sieges of Lumbridge Castle now happen in the Siege Hour, every day at 09:00 and 17:00 UTC, right before the Silver Hour and the Golden Hour. See Siege of Lumbridge Castle.
  • The squad that holds the castle when the hour ends keeps it until the next one, and a 🏰 chip under the minimap counts down to it.
  • Leaders can name up to two ⚔ Battle Masters. On a siege's rally card the leader, or a Battle Master when the leader isn't in it, ⭐ picks who fights, so a healer is never left out for a higher level. See the line-up.
Lumbridge Castle in the Siege Hour, held by a made-up squad: green [IRON] banners on every tower and IRON over the keep's door, a hero by the courtyard's fountain, and under the minimap the 🏰 Siege Hour chip, 38:00 to the last call, with a Siege button

5 November 2026

Daily tasks: after Pip's quest, and a ballot box

The town square: a little table under a navy cloth with a white ballot box marked VOTE, a ballot going into its slot and a gold ! over it, a hero beside it, below the Community Vault and its AVAILABLE TO SPEND plate
  • New heroes get their Daily tasks with Pip's reward at the end of his first quest, so the start is one quest at a time. See Daily tasks.
  • The bonus cards (the Game of the Year vote, the cheers for ZAZA, 📻 Try ZAZA Radio) show once all of the day's tasks are done.
  • A 🗳 ballot box now stands on the town square, by the Community Vault: while a drop vote is open, voting there on next week's drop times is one more daily task until you've voted.

5 November 2026

Card Hunt: plain clues, hints on screen

A hero among the trees of Sparkwood Forest with a hint on screen above them: a sealed pack beside A pack is hidden in Sparkwood Forest, and under it Your clue led you here: search the area
  • A clue scroll now says plainly where its pack hides, like “A pack you can take is hidden in Sparkwood Forest, the big forest east of town”, instead of a riddle. See How the Card Hunt works.
  • The hints as you walk into a pack's area, or come within about 8 tiles of one, now pop up on screen as well as in the chat, so a closed chat no longer hides them.

5 November 2026

Marketplace: the newest listings in one tap

The Marketplace's Offers board on a phone, with made-up players, after a tap on New (6 listed in the last 6 hours): Newest first, a green Floor tag the cheapest of its kind up now; Saffi's Socket scroll tagged NEW 4 h for 50,000 $ZAZA, and Kestrel's Cleanse scroll tagged NEW 5 h for 14,500 $ZAZA with Floor beside its price
  • 🆕 New on 📋 Offers puts the newest listings first and says how many went up in the last 6 hours, each with a NEW tag. See The Marketplace.
  • Sorted by anything but Item type, 🏷 Floor marks a listing that's the cheapest of its item and under another's price, so a fresh bargain stands out.

4 November 2026

World map: zoom in to see more

The World map on a phone, zoomed in one step on its west half: Volt Quarry, ZAZA Town, the Sunlit Meadow and Moonwater Lake in pale blue, and the places in white, each clear of the others: Ambassadors' Plaza, Cambria Castle and Lumbridge Castle beside their castle pictures, the Marketplace, The Crypto Hideout and the Retardio Beach Club; round + and − buttons in the top right corner
  • The World map now zooms: + and −, the mouse wheel or a pinch, and you drag it to look around. See Moving.
  • Zoomed out it names only the areas; zoom in for the places (the castles, the Colosseum…), and closest for each building, so names no longer pile up on a phone.

4 November 2026

Profiles: a bar for every skill

A profile's Skills panel: six tiles, each with its icon, name and level, its XP in the level of what the next one needs, the percent in green and a bar in the skill's colour: Mining 7 green, Hunting 37 amber, Crafting 15 blue, Alchemy 8 purple, Fishing 8 cyan and Cooking 1 orange
  • Each skill on a profile now shows its XP in the level, what the next level needs and a bar in the skill's colour; the hero's level gets a bar too. See Rankings.
  • The Character tab's professions show the same XP and percent under their bars. See Professions.

4 November 2026

Weekly Loot: the bar goes to 3,000

  • The week's bar now runs to 3,000 points: past 1,500 a draw keeps coming every 250, up to 14 a week (was 8). See Weekly Loot.
  • Points you already won past 1,500 this week count: your next win brings the draws you passed.

4 November 2026

Builders: you hear when someone replies

  • When someone replies on your bug or idea at Builders, or on a ticket you replied on, the chat tells you, with Open to go straight to it. See Builders.
  • Not playing when it came? The chat tells you the next time you come in, and a gold dot marks the tickets with replies you haven't read.

4 November 2026

Classes: the painted heroes everywhere

The Classes window's Warrior panel: direct attacks, pressure and guard breaking; Strong vs the Mage, painted in his purple hat with his glowing staff, you hit +10%; Weak vs the Guardian, painted in his winged helm with his green shield, they hit +10%
  • Each class now shows as its painted ZAZA from the Class Hall wherever it's pictured: Strong vs and Weak vs, your head in the Adventure panel and the Character window, the Harbour's crews and the app. See Classes, stats & gear.
  • The Novice is painted too, in his blue cap with a wooden practice sword.

4 November 2026

ZAZA Radio: genres, a new station and ⏸

ZAZA Radio's station wheel on a computer, tuned to Palm Lagoon: round badges each picturing a genre with its name on a tag under it, a power sign for OFF, a radio for MIX, maracas for REGGAETON, an electric guitar for ROCK, a boombox for HIP HOP, a turntable for HOUSE and a striped neon sunset for SYNTHWAVE; the centre reads PALM LAGOON with REGGAETON big on a green pill, World of Zaza playing and a pause button by the volume
  • Each badge on the radio's station wheel now pictures its genre, with the genre named under it: a guitar for Rock, a boombox for Hip hop, a turntable for House, a neon sunset for Synthwave. See $ZAZA buys & sells.
  • The genre also shows big in the wheel's centre and over the station's name when a song comes in: while you listen, it's the genre of the song playing.
  • Palm Lagoon (103.1) is on air with World of Zaza, and ⏸ in the wheel's centre pauses the radio; ▶ plays on from there.

4 November 2026

Leagues: 𝕏 raids count double

  • Each Raider point from your 𝕏 raid replies now scores +40 league points, and the day's top 3 raiders score +200, +120, +80. See Weekly leagues.
  • This week counts double already: the Raider points you earned since Friday 30 October were added a second time.

4 November 2026

Squads: fairer siege guards and seats

  • The Duke's guards in a siege match the attackers on average, but never the holders' best heroes: a castle held by a weaker squad has weaker guards. See Siege of Lumbridge Castle.
  • In a crowded fight on a slower device, a round's replay no longer eats into your 7 seconds to choose: once its time is up it skips to your move.
  • More defenders checked in to a siege than seats? The highest levels take them now, not the first to check in. The Siege rally lists them that way as they come. See Siege of Lumbridge Castle.

3 November 2026

Classes: the Gym House's hall, full screen

  • The Classes window is now the Gym House's hall: each class stands painted on the dais under its glowing banner, with its techniques, match-ups and gear from T1 to T6 beside it. See Classes, stats & gear.
The Classes window full screen on a computer: the Gym House's hall with the four class banners on its walls, ZAZA painted as a Warrior with a red-plumed helmet and a planted sword on a dais glowing orange, Hits hard, Warrior and pips for Damage, Defense, Control and Support over him and CHOOSE WARRIOR under him; on the left the Warrior, strong against the Mage and weak against the Guardian, and his gear from Copper to Dragonforged; on the right his techniques Heavy Strike, Break Guard and Rally

3 November 2026

Looks: card skins for your fight box and profile

A raid's fight boxes with made-up heroes in their rank colours: Voltara's gold box carries the Ignizard painting with a foil rim, Kestrel's purple one Thundros, Brindle's orange one the Circuit pattern and Quill's blue one the Arcane rune circle; Marlo and Tamsin wear no card
  • The Wardrobe's new 🎴 Cards tab dresses your fight box, your profile's head and your row in the online list, always in your rank's colour. See Card skins.
  • Regular cards (Carbon, Circuit, Tide, Arcane) are on the Marketplace. Super rare ones carry a legend's painting and a foil rim: Vault King for chargers holding 1% of the supply, Thundros and Maelstros for beating them, Ignizard for 100 wins.

3 November 2026

Fights: every hero's box in their rank's colour

A raid's fight boxes with made-up heroes, each filled with its holder rank's colour, its class on a tag under the face: Voltara's gold box, then Quill in blue, Marlo in cyan, Brindle in orange, Kestrel in purple and Tamsin in green; each box shows the hero from the hair to the chest
  • A fight's boxes are filled with each holder's rank colour; a player without $ZAZA gets slate. See Holder tiers.
  • Each box shows the hero from the hair to the chest, bigger on a computer, so capes, vests and auras show in a fight.
  • TECHNIQUE's attacks keep their places all fight, on phones too: one you can't afford yet is greyed out where it is, instead of the list reshuffling with your energy. See Battles & attacks.

3 November 2026

Profiles: the start screen's look, your invite link first

  • A hero's profile now looks like the start screen: their hero on its terrace, the name on a gold plate over XP, Power board, ZAZA Elo and time played, then glass panels. See Rankings.
  • 👤 My profile in the Character tab opens yours, led by your invite link: copy it, post it on X or share it, and follow its visits, who joined and who counts. See the Raid Center.
A made-up hero's own profile on a computer: Voltara, a level 44 Warrior, standing on the start screen's terrace over ZAZA Town at dusk, the name in gold over four numbers (190,010 XP, #14 on the Power board, 1,312 ZAZA Elo, 141h played), then Your invite link with zazadog.fun/world/?ref=voltara, a gold Copy, Post it on X and Raid Center, and 38 visits in 7 days, 7 joined, 3 counted and 21 invite points

3 November 2026

The vault: a thank-you gift for chargers

Vault King's capeYours for good
Golden ZAZA EggCan hold a prize
3 Greater healingAt the Storage House
  • Charge the Community Vault with 500K+ $ZAZA in your wallet and the World thanks you once: the Vault King's cape to keep for good, a Golden ZAZA Egg and 3 Greater healing potions. See For vault chargers.
  • Holders who don't charge yet get a short window once a week: why it matters, why it's safe, how it works and the gift.
  • Volt by the Vault shows the same window from his talk, and the story's Voltage Rising ends its talk with him on it.

3 November 2026

Marketplace: the Offers board, laid out like Magic Eden

  • The Marketplace fills the screen on a computer, on every tab. 📋 Offers: the market's volume, sales and listings on top, filters with every item's floor on the left, and on the right the activity (volume a day; Sales, Swaps or Trades) and an order book. See The Marketplace.
  • Sort, search, filter by gem rarity and switch between cards and rows; tap an item for its own page (floor, offers, sales, owners, trades, order book), or a seller's name for everything they have up.
  • Pay in $ZAZA face to face: one side adds $ZAZA in the trade window, and once you both accept, 💰 Pay sends it from their wallet while what each gives waits. See Selling for $ZAZA. The Crystal lens can now be traded and sold too.
The Marketplace on its Offers tab, full screen on a computer, with made-up players: ZAZA World Market on top with 810k $ZAZA of volume in 7 days, 324k in 24 hours, 19 sales, 24 deals, 28 listed, 4 open offers and 11 traders; filters on the left listing each gem with its listings and floor; the listings as cards, a Chipped Sparkstone for 20,000 $ZAZA, a Chipped Guardstone for 16,000 and a Chipped Lifestone for 19,000; on the right the Activity, a gold column for each of the last 7 days' volume with today's numbers under it, chips for Sales, Swaps and Trades, and the latest deals with who to whom, the price and when.
The trade window with a made-up player, Moonfern: you give 250,000 $ZAZA from your wallet, 90% to Moonfern and 10% to the Marketplace; Moonfern gives 2 Flawed Sparkstone, 1 Flawed Guardstone and 1 Socket scroll; both accepted, so a gold 💰 Pay 250,000 $ZAZA button shows with 9:20 left to pay, and Call off

3 November 2026

Around the World: a card in a DM, everyone online by squad

The top of the chat's All tab on a phone, with made-up heroes: a globe with 17 online, then their faces on two rows in boxes of their squads' colours, violet, crimson, orange, green and grey, a dashed box for those without a squad, and a small gold arrow to fold the row
  • Chat: on ✉ DMs, 💬 on one of your cards, or Share on a clue scroll, now sends it only to the player you're writing to, not the World chat. See Chat.
  • Chat: All and Chat show everyone online as a row of faces, each squad in a box of its colour, and Trade shows who's at the Marketplace; tap a face to message them, hold it for their profile.

3 November 2026

Squads: a siege check-in holds wherever you walk

  • Checked in to a siege of Lumbridge Castle and walked off? You're brought back when it starts, unless you're in another fight or away. See Siege of Lumbridge Castle.
  • The Siege rally shows the defenders' real seats, one per attacker and at least 3: a defender past them sees they're waiting for a seat, and is told if none came free.

3 November 2026

Starting out: ZAZA Radio in Pip's quest

The tutorial's Your first quest page on a phone: Pip says Do these 5 things, then come back to me for 50 XP and gifts!, over five tiles: 1 Beat a monster, 2 Pick a class, 3 Mine 3 copper, 4 Forge gear and 5 Tune in with ZAZA Radio's little radio icon
  • Pip's quest has a new step once the basics are done, after the Forge: tune in to ZAZA Radio with the round 📻 by the minimap, which pulses gold till you do. See Your first quest.
  • ➜ Go, the quest window's 📻 Tune in and Pip open the station wheel for you; the quest still pays 50 XP and ends at level 2. Heroes past it who never tuned in get a gold 📻 Try ZAZA Radio card in Daily tasks.
  • Below level 10 the run button flashes whenever you could run, and mining a rock one ore at a time tips you to right-click it (press and hold on a phone) for Mine ×3. See Controls & screen.

1 November 2026

ZAZA Radio: real songs for your buys, and a radio

ZAZA Radio's station wheel open on a phone: the map's plus, minus and gold active radio buttons stay visible, with no horizontal now-playing bar
  • The 🎵 Buy anthem window has 📻 ZAZA Radio: real songs about ZAZA on genre stations, from Big Paw Rock to Neon Paws. See $ZAZA buys & sells.
  • Pick one song, or a whole station for a new song each buy: everyone online hears its hook, and a bigger buy plays more of it.
  • Or tap the round 📻 by the minimap's + for the radio's station wheel: a station comes in through the static, live for everyone, rolling on through every song.

1 November 2026

Raids: the leader starts, Ready lets you in

  • A raid starts with the heroes who ticked I'm ready to fight: once everyone has, when the leader presses ⚔ Start now, or when the 30 seconds run out. See How a raid works.
  • A hero who doesn't tick, is in another fight or has walked off stays out, so nobody holds the party up.

1 November 2026

zazadog.fun: buy $ZAZA right on the homepage

  • The homepage's Buy section has its own swap: pick SOL, USDC or $CARDS and an amount, connect Phantom and approve, and the $ZAZA lands in your wallet, priced and routed by Jupiter. See How to buy $ZAZA.
  • As you type, ZAZA World's holder tiers light up to the one the buy makes you, with how far the next one is and your place among the top holders. See Holder tiers.
  • It shows the 3% holder tax on its own line, and on a phone it opens Phantom's browser first.
The homepage's swap card, Buy it right here, with the ZAZA coin on blue rays: You pay 1 SOL (or USDC or CARDS), You get 1,838,853 $ZAZA, and the holder tier ladder from Common to Legendary lit up to Rare, 661.1K more $ZAZA to Holo, above a yellow Connect wallet button

1 November 2026

Sockets & gems: see the gems you wear

WeaponIts gems by its name
ShieldGrey while asleep
All of themAdded up
  • The Character tab shows the gems in each piece you wear, beside its name, and what they add up to under your gear. See Classes & gear.

1 November 2026

Marketplace: offers grouped by item, cheapest first

The Marketplace window's Offers tab on a phone, with made-up players: Moonfern's Chipped Lifestone for 28,000 $ZAZA with 2 more folded under it (30,000 $ZAZA and 1 swap); Voltara's Cleanse scroll for 22,000 $ZAZA, opened to show the 2 more under it, Ironbloom's 3 Cleanse scrolls at 23,000 $ZAZA each and Moonfern's for 25,000; then Ashpaw's Dragonforged axe for 50,000 $ZAZA with 1 more swap folded under it
  • 📋 Offers now groups the listings of one item under its cheapest: tap ▾ more to see the others, cheapest first. See The Marketplace.
  • Gems come first, then scrolls, stones, materials, gear and cards, and a lot of several shows its $ZAZA a piece.

1 November 2026

Squads: Lumbridge Castle pays the squad that holds it

Castle chestUp to 3 a day
OpenedOne each
+10% XPFor its squad
  • The squad holding Lumbridge Castle gets +10% XP, and up to 3 chests a day appear on its battlements, in its hall or in its courtyard: each member opens one, and a chest left unopened goes to the first hero who reaches it. See Siege of Lumbridge Castle.
  • Take the castle and everyone who fought the siege opens a chest too, once a day for a squad. In a siege everyone has 50% more HP, and a group attack hits 2 foes at full power and shares it among more, so 10 a side is no longer over in the first round.
  • You can invite a player from another squad: accepting moves them to yours. Squads change once a day, and leaving or moving asks first. The chat's 👥 Squad tab shows your squad's faces on top, in colour while online, with the online count: tap one for their profile. See Squads and Chat.

1 November 2026

𝕏 Raid: a pause, not a stall, when the X budget runs out

  • When ZAZA World's X budget runs out, the 𝕏 Raid pauses until it's back: it leaves your Daily tasks and quest steps, so they never wait on it, and 🔥 𝕏 Raid streaks don't break. See X raids in Daily tasks.
  • Meanwhile the Raider House says its ranking is paused, and the Raider points you have are kept.

1 November 2026

Rankings: see how many heroes hold each rare find

PistolGuns
Golden GunOut of 1
Crystal BallOut of 7
Crystal RadarOut of 7
  • Rankings (B) → Arsenal → Rare items shows how many heroes hold each gun, from the Pistol up to the Golden Gun, and the Crystal Balls and radars, with how many there are in all and a YOU on the ones you hold. See Rankings.

1 November 2026

Around the World: hide other players' names, or the shake in fights

  • Names: Settings → Show other players' names now hides the names over other players in the 3D view too, not only on the map. See Your badge & name plate.
  • Fights: switch off Settings → Screen shake in battles and the fight screen holds still when blows land. See Settings.
  • Chat: playing with a wallet, a reload brings the chat's last lines back again (it came back empty). See Chat.

1 November 2026

Card hunt: vote on the drop times, sell for $ZAZA, hold $25 for 3 days

The Drop vote window: Card drops, pick up to 2, with Tuesday 18:00, Friday 18:00, Wednesday 20:00 and Saturday 20:00 UTC, each also in your own time; Friday and Saturday are ticked
  • When a drop vote is open, tap Vote in the Card Hunt window and pick the days and hours you want for the drops, and for the league pack if you play the leagues. One vote per player, from level 5. The winning times become the new drop days, and the countdowns and the Telegram and X reminders follow them. See Drop vote.
  • After you unwrap a card, the big 🪙 Sell for $ZAZA sells it back to Collector Crypt and buys $ZAZA with the USDC, with 🎁 Hide it again under it; X drops now wait 7 days to be claimed. See Keep it, sell it back or list it.
  • The drops' and the league packs now need about $25 of $ZAZA held for 3 days, or $100 with no wait (it was $10). Selling below it starts your 3 days again; price dips don't count. Your hunt counts down your days. See Holding to hunt the drops.

1 November 2026

Bag: today's scroll finds

Socket1 a day
Enchant1 a day
Cleanse1 a day
Empower1 a day
  • Your Bag's Socket, Enchant, Cleanse and Empower scrolls now share one Scrolls row, which shows how many of each you've already found today. See Enchanting.

1 November 2026

Daily tasks: a Game of the Year bonus, and cheers for ZAZA

The top of the Daily tasks window: the gold Game of the Year card with Vote and I voted, then three blue cards, Follow ZAZA World on PlayToEarn, Drop a rocket for ZAZA on DEX Screener and Add ZAZA to your CoinGecko portfolio, each with its site's button and Done
  • Vote for ZAZA World as Game of the Year, tick ✓ I voted in Daily tasks, and get the XP of one Ignizard win at your level, once (new heroes up to half a level). See Daily tasks.
  • The card heads your Daily tasks from your first minute in the World, until 13 November (UTC).
  • Under it, three cheers for ZAZA, once each: follow ZAZA World on PlayToEarn, drop a 🚀 on DEX Screener, and ⭐ and 🚀 on CoinGecko. ✓ Done pays a daily task's XP, and they're also steps of Strange Sparks, Trouble in the Meadow and Something in the Grass: one ticked counts in both. See Daily tasks.

1 November 2026

Creators: your creator link earns invite points

  • With your wallet paired, your creator link is now your invite link in the Raid Center and on your profile, and its players, the ones from before today too, earn you invite points. See Creators.
  • Your other invite link keeps counting: both add up on your wallet.

31 October 2026

El Camino: new shells up to 100 walks

Pearl shell30 walks
Sapphire shell50 walks
Diamond shell100 walks
  • After gold at 20 walks, El Camino's shells go on: pearl at 30, sapphire at 50 and diamond at 100. See The Pilgrim's shield.
  • Each of the three adds 1% to your Pilgrim's shield's defence, up to 8% at 100 walks.

31 October 2026

Card Hunt: minimize the cards you sent away

  • Your Card collection now shows the real cards you hold first, and the ones that left your wallet under 📤 Sent away, which a tap minimizes. See Keep it, sell it back or list it.

31 October 2026

Players: everyone's class in the online list

  • The online list now shows each player's class under their level. See Who's online.

31 October 2026

Starting out: Use my X brings your wallet hero

  • With your X paired with your wallet, Use my X on any device's start screen now signs you in to that wallet's hero, and that device stays signed in after a reload. See Play on another device.
  • A hero coming back keeps its name when you use your X, and the start screen says when the hero there is this browser's guest.

31 October 2026

Fights: compact invitations

Cards under the minimap: two red call for help cards of two lines each, LongPlayerName with an eye and +2 then need help vs Spectral Armoured Guardian L99, and ShortName, needs help vs Stonix L80, each with a small Join; under them two one-line player fights, one opened to its place, Old Ruins, and both sides with their levels and Join
  • Fight invitations under the minimap take less room: a ❗ call for help is two lines (the first caller, +2 for the others, then the foe) and a ⚔ player fight one line until you tap it to see where it is and pick a side. See Call for help.
  • 🛡 Join is smaller and centred, and still walks you straight there.

31 October 2026

Around the World: Game of the Year voting

The yellow Game of the Year button with its VOTE chip, under the online player counter
  • ZAZA World is a nominee for Game of the Year, Best RPG and Best Strategy Game in PlayToEarn's Blockchain Game Awards 2026. Vote with the link in the World or on the homepage, until 13 November (UTC).

30 October 2026

Around the World: your wallet hero on the homepage

The homepage's terrace over ZAZA Town: a level 42 hero named Sparkblade in the Martial Gi's golden Super form inside a gold aura, over PLAY and a gold pill reading Lv 42 Sparkblade
  • Homepage: signed in with your wallet on this device, the homepage shows your own hero as the World does, costume and liquidity aura included, with its level, class and High Scores place, and Play goes straight in. See Getting in.
  • Names: a hero's name can now be up to 15 letters, so every X handle fits. See Your name.

30 October 2026

Fights: the round on every ❗ call

Three red call for help cards under the minimap, each with the fight's round on a small tab over its Join button: R4/10 against the elite Gyaradon, R8/10 in gold against the elite Sparkantula, R10/10 in red against a wild Stonix
Gold from round 8, red in round 10.
  • A ❗ call for help's card now shows its fight's round on its top edge (R6/10), so you can tell before you go whether you'll make it in by round 10. See Call for help.
  • Fights against an elite, a legend or one of the Most Wanted show their round under the foe, as raids do.

30 October 2026

Squads: see the siege rally fill

  • A live Siege rally shows both sides' checked-in count and names, the current Duke guard fill and the battle countdown; use Check in or Leave rally until it starts. It now looks and folds like a boss-raid card, keeping its live sides and clock under the minimap until you reopen it. See Siege of Lumbridge Castle.

30 October 2026

Cooking: buff food worth cooking

Perch skewers+4% attack · 30 min
Silver trout stew+5% defence & HP · 1 hour
Tasty Moon+6% attack, defence & HP · 3 hours
Bullshark feast+8% attack, defence & HP · 24 hours
  • The four buff-food dishes now boost +4% to +8% for 30 minutes to a day, take minutes of fishing instead of hours, and pay more Cooking XP than their fish would cooked one by one. See Buff food.
  • A potion no longer wipes the dish you ate: each stat counts the stronger of the two, and the dish's is back once the potion is over.

29 October 2026

Card Hunt: see who found each card

Four found cards in the card hunt window: Tyrunt PSA 9, Team Rocket's Mimikyu PSA 9, Full Art Houndoom CGC 9.5 and Pidgey PSA 8.5, each with its finder's pixel hero on a small stage beside Found by, their name and 1d ago
  • Each found card in the card hunt window now shows the hero who found it, as they look in the World, beside their name and when, instead of the area.

29 October 2026

Squads: a siege you can see, and can't stall

A siege fight four against four before Lumbridge Castle's keep, smoke rising off a burning tower and ladders on the walls: a stone-grey band reads SIEGE OF LUMBRIDGE, [IRON] VS [OAK], over the courtyard's round dais, and the message box says The siege of Lumbridge Castle! [IRON] storm the keep against [OAK]
  • A siege of Lumbridge Castle is now fought in the castle's courtyard and opens on its own title card, with both squads' tags and what's at stake. See Siege of Lumbridge Castle.
  • While a siege gathers, nobody can start a fight at the castle, so the holders can't keep the attackers busy until it's due.
  • A siege that's called off now tells each attacker why, on screen and not just in squad chat.

29 October 2026

Around the World: your wallet hero always wins

  • Wallet login: Play loads your wallet hero before entering, and a sign-in that has run out asks you to sign again instead of starting a guest hero; it now lasts 30 days from your last game, on up to 10 devices. A start screen left open across a release reloads first. See Getting in.
  • Phantom to webapp: the secure sign-in now follows that phone even when Private Relay or a Wi-Fi/mobile switch changes its public address.
  • Phone HUD: the Main World minimap and buttons now use the same tight right edge as Private Kingdom mode, clearing “N online”. Its duplicate bottom buttons are gone, while Level and the card countdown stay aligned. See On the screen.

28 October 2026

Cooking: buff food from the rarest catches

Perch skewers+2% attack · 15 min
Silver trout stew+3% defence & HP · 30 min
Tasty Moon+3% attack, defence & HP · 1 hour
Bullshark feast+5% attack, defence & HP · 24 hours
  • Buff food: Cook → Buff food at the Fire Pit or Cook's range turns fish and materials into four lasting combat meals, from Perch skewers to the Bullshark feast. See Buff food.
  • Rare catches: Sea bream shoals can give a Bullshark (1 in 50 casts), and the Swordfish run can give a Kraken tentacle (1 in 100), on top of the fish.

28 October 2026

Squads: 3 minutes to gather for a siege

  • A siege of Lumbridge Castle now starts 3 minutes after it's called (was 30 seconds), and its call stays open that long. See Siege of Lumbridge Castle.
  • Missed the call? Pick ⚔ Siege at the castle before it starts to join your squad's side, attacking or defending.

28 October 2026

Sockets & gems: fewer gems, more Gem Dust

  • A hero now finds at most 2 gems in any 2 days (was 4). See Sockets & gems.
  • Every win has its own chance of a bound ✨ Gem Dust, twice a gem's, even past the limits; Brom now fuses 10 into a Chipped gem, and the Dust you held counts twice.

28 October 2026

Builders: your idea's demo

  • A ticket now shows a fix as its 📸 Demo: screenshots of the idea built in a copy of ZAZA World, and whether it waits for the owner, is approved or is live. A fix that didn't work shows only as 👀 Under review while the owner looks at it, and the code stays with the team. See How a fix is cooked.
  • Posts build by themselves from level 30; under it they stay ideas on the board.

28 October 2026

Fights: 🛡 Join goes where you aimed

  • When a ❗ call for help fills up or ends just as you click its 🛡 Join, the card that slides into its place no longer takes you into a different fight: a card that has just moved waits 0.6 s before Join works. See Call for help.

28 October 2026

On the screen: an eye by the minimap hides everything but the chat

ZAZA World on a phone held sideways in ZAZA Town: the $ZAZA box at the top left, the minimap with its buttons round its left, the quest and daily trackers under it, the D-pad bottom left and the chat on the right, and a small eye on the minimap's top right
The same phone after a tap on the eye: only ZAZA Town's square with the ZAZA statue, the chat on the right and the eye, lit gold, at the top right, and a note at the bottom, HUD hidden · the eye brings it back
  • A small eye at the minimap's top right hides the whole HUD but the chat, on a phone too, so nothing covers the map; tap it again to bring it all back. See On the screen.
  • H on a computer does the same, and now leaves the chat up too.
  • Players in ZAZA's box and Heroes on the start screen count only those who have played 10 minutes or more, not everyone who made a hero.

28 October 2026

Rankings: the top 100

  • Every board in the Rankings now lists the top 100 instead of the top 50: Power, the skills, Squad, ZAZA Elo, Raiders and the Colosseum records, with your own place under them if you're further down. See Rankings.

28 October 2026

Around the World: smaller name tags and the Daily Wheel

  • Name tags: other players' name tags are smaller on a phone, and Settings → Show other players' names hides them. See Your badge & name plate.
  • Wallet login: if a connected wallet's free sign-in is cancelled or fails, Play now stays on the start screen with a clear retry or Disconnect choice instead of silently opening a second guest hero; after signing, the real hero and outfit load before entering. See Getting in.
  • Daily Wheel: Weekly Loot now gives one free spin every UTC day without using a draw; it has no sealed pack or gun, and scrolls and gems are rarer. Its reel also visibly rolls on Reduce Motion phones, with a shorter animation. See Weekly Loot.

28 October 2026

Guns: Scarlett can be shot

  • Scarlett, DaveO's lucky charm, can now be shot like the casino's staff, wherever she is in the casino; once she's back on her feet she goes back to DaveO or her spot. See Guns.

27 October 2026

Weekly Loot: Bullets for the Pistol

Bullet1 more Pistol shot
  • A draw can now hand you a Bullet, which fires your Pistol once more after its shot of the day: hold up to 5, and trade them like guns. See Guns.

27 October 2026

Around the World: which shield is your Pilgrim's, and dropped loot picked back up

🐚 Pilgrim's Charged bucklerNamed and drawn, worn or not
  • El Camino: a Pilgrim's shield shows its shell and its name in your Bag, the Storage House, the Character window and other players' inventories, not only while you wear it, and a Hero's edition its name too. See The Pilgrim's shield.
  • Dropped loot: everyone online hears when a hero picks up their own dropped loot, as they do when someone else finds it, so nobody goes looking for a pile that's gone. See What a knockout costs.

27 October 2026

📲 Play on another device: your hero on your phone, with a code

The Play on another device window: a QR code beside the steps, the 8-letter code in gold, Works once, for 10:00, and Copy link and New code buttons
  • Where your hero is signed in, 📲 by your wallet shows a QR code and 8 letters: scan it on your phone, or type it under Have a code from another device?, and your hero comes in there with no wallet needed. See Play on another device.

27 October 2026

Squads: rename yours, and paint its banner

The leader's squad window on a phone: a sky-blue banner with STRM on its band and a white paw under it; the squad name Storm Riders and the tag STRM, the motto Fear the paw, twelve banner colours with Sky blue picked, and twelve emblems with the Paw picked
  • A squad's leader can now rename it, name and tag, once a day, from ✏️ on the Squad tab: every member's name tag changes at once, and the Squad Board shows the old name for a week. See Squads.
  • The same window gives the squad a motto under its name, an emblem on its banner and four more colours, and the [TAG] over every member's head now wears the banner's colour.
  • In the Squad House, the banners hung in two rows (13 squads or more) are wider, so a 4-letter tag fits on its band.

27 October 2026

The Colosseum: squad against squad, a ⚔ Fight or a ✊ Clash

The Colosseum's challenge window against Bea: two big buttons, Fight (levels, gear, techniques and potions count) picked in gold beside Clash (everyone 100 HP, five moves), the bet meter at 50%, two squadmates ticked under Your side and the button Fight for 50% with 2 more
  • Challenge a hero of another squad with your squad at your side and you can pick a ⚔ Fight instead of a ✊ Clash, where levels, gear, techniques and potions count as out on the map. See Your side.
  • A leader booking a squad war picks one of the two as well; a 1 vs 1, squadmates' spar and a shadow stay Clashes.

27 October 2026

Golden and Silver Hour: a second boss for everyone who didn't get in

Solmaneits party fills
Solmanea second comes down
  • Once a Golden or Silver Hour boss's party is full or its fight begins, a second one comes down nearby, with a party and a fight of its own. See The Golden Hour.
  • A hero the boss already paid today can't take a seat on the second themselves, but its leader can ask them in from anywhere, to help for no reward.

27 October 2026

On the screen: the minimap's buttons down its left, zoom on a computer too

The top right of ZAZA World on a computer: round the minimap's left side and under it, evenly spaced, run with 100 energy, the World map, attack mode, the fold, your island greyed out, then zoom out and zoom in, nothing on its right but the map's ? key
  • The minimap's buttons now run down its left and under it, evenly spaced, nothing on its right: run, the World map, attack mode, the fold, your island (greyed out until it opens), then − and +, which a computer gets too. See On the screen.
  • One fold hides the trackers, the hour's button, the card hunt clock and boosts; “N online” always stays. Your cards open from the Cards tab, and the N is gone.
  • On a phone the card hunt clock sits under the Level box on the left, clear of the minimap.

27 October 2026

Builders: report bugs, share ideas, and build ZAZA with us

  • Builders opens on the town road, left of the Stonk House: click it to post a bug or an idea, or post on Discord or Telegram, and +1 the ones you want. See Builders.
  • Its window is laid out like GitHub: the tickets, each with its replies and fixes, and down the side the contributors' round pictures, ringed in their level's colour.
  • Builders have the AI cook fixes, and trusted builders and the owner approve them.
The Builders window on a computer: tabs for Issues, New issue and Contributors; the New issue form with Bug picked, a title and a big Write box over a gold Post it; down the side, tips for a good bug report, About with your level and posts left today, and the contributors' round pictures

27 October 2026

Chat: 🎵 buy anthems, your hero on your trades, one talk per DM

The 🎵 Buy anthem window on a phone, with a made-up hero: nine anthems as cards (Ka-ching, Airhorn, 808 Drop, Victory, To the Moon, Jackpot, Whale Alert, Power Up, Night Drive), Whale Alert in gold marked ✓ Yours with bars dancing as it plays, and Show Nova on my trades switched on under them
  • Pick a 🎵 buy anthem in Settings, from an Airhorn and an 808 Drop to a Whale Alert: everyone online hears it, with your buy at the top of their screen, each time you buy $ZAZA. See $ZAZA buys & sells.
  • Switch on Show your hero on your trades and the chat names your hero instead of your wallet on your buys and sells; a tap on the name opens your profile.
  • A name on the ✉ DMs tab now shows only your talk with that player, never anyone else's messages.

27 October 2026

Sockets & gems: every socket counts, and Guardstones block

Up to +20%A stat, Flawless in every socket
BlockHalf its % off every blow
  • Gems no longer stop at +10% a stat: past it each further Flawless of a kind adds a bit less, up to +20%, so the strongest gear has a Flawless in all 12 sockets. See Sockets & gems.
  • Guardstones also block: every blow you take is weaker by half their %, a Flawless 2.5%, with no dice.

27 October 2026

zazadog.fun: the Ambassadors and Creators pages in the World's look

  • The Ambassadors and Creators pages now open on a painting of the World, the terrace over ZAZA Town and the Colosseum's crowd, with ZAZA WORLD's gold titles and the start screen's dark glass panels. See Ambassador program.
  • A link to ZAZA World, or an invite link, now shows the start screen in X, Telegram and Discord: ZAZA WORLD over the town at dusk, heroes on the terrace and the sealed packs.
  • The Creators page's targets now climb in gold bars to $2,000, and a creator's own page shows its money in gold too. See Creators.
The Ambassadors page: ZAZA World Ambassadors in gold over the World's terrace at dusk, a sealed pack, a graded card and the ZAZA coin by the lamp, and the two ways in below in dark glass panels
The Creators page's targets: What you earn in all, six gold bars rising from $50 at 25 players to a solid gold $2,000 at 1,000 players, each with its card packs, beside a creator's own page with 31 players counted and its targets in gold
ZAZA World's link picture: $ZAZA presents ZAZA WORLD in the middle of the sky over ZAZA Town at dusk, the castle on its hill at the left, three heroes on the terrace between its two walls, three sealed packs under the lamp and Play free

26 October 2026

zazadog.fun: ZAZA is on CoinGecko

26 October 2026

Fights: dismiss a call you don't want

  • A red ❗ call for help under the minimap now has × to hide it without joining; on a phone you can swipe the card away instead. Tall monsters fit fully in portrait fights, heroes visibly move through a combat stance on the map, and round 10 is now the last chance for a new fighter to join. See Call for help.

25 October 2026

Starting out: a new start screen over ZAZA Town at dusk

  • The start screen looks out over ZAZA Town from a terrace, with your hero on the stone, Play under them and the World's day beside them. See Getting in.
  • A new hero picks a free look before Play, and a hero coming back sees their level, class and place.
ZAZA World's start screen: ZAZA Town at dusk seen from a stone terrace, the castle flying the $CARDS banner on its hill, a hero in a red bandana standing on the terrace, ZAZA WORLD on a plate in the sky with Online, Heroes and Cards found, Play between gold rules over a name box, Connect wallet and Use my X; Your hero with free looks and Why a wallet on the left, The World today, the real card hunt and World news on the right

25 October 2026

zazadog.fun: ZAZA World first, and the ZAZA Map

  • The homepage opens on ZAZA World: make your hero on the terrace over ZAZA Town (a name and the free looks) and Play takes it straight into the World, no second start screen. See Getting in.
  • The new ZAZA Map tells the vision as a story: break the seal and a manuscript reads its ten chapters while the map flies to each one, from the free game to the ideal $CARDS mascot.
  • It plays on the homepage too, above the thesis (Vision in the top menu), and in the docs' The vision. Its epilogue is the flywheel: the meme brings attention to the game, and the game charges the meme. The docs are shorter too: fewer, tighter pages, each rule on one page.
The top of zazadog.fun: the World's terrace over ZAZA Town at dusk, the card drop countdown and ZAZA WORLD in the sky, a hero named Nova in a red bandana and scarf on the stone, and under it PLAY, a guest name, Connect wallet and Use my X
The ZAZA Map's story at chapter IV: the map zoomed onto the galleon at the quay and a sealed land deed, and under it the parchment scroll: Chapter IV, The deeds are sealed, with a red illuminated first letter, the chapter bars and the buttons

25 October 2026

Marketplace: auctions on the stalls

The Marketplace's square: the counter of the stall west of the hall's door says AUCTION in gold on red, over PISTOL and its bid in $ZAZA
The Pistol's auction, on a stall's counter.
  • While a lot is up, a stall by the Marketplace's door shows it on its counter: what's up, the top bid and the time left (a second lot, the other stall). Click a stall for the 🔨 Auctions tab. See The Auction House.
  • The chat hears every new top bid.
  • A bid the Auction House can't take (under level 20, no wallet) says why on the lot instead of doing nothing. Team wallets can bid, except on a Crystal Ball.

25 October 2026

Ambassadors: creators can move up

  • The team can now make a creator an ambassador: their link keeps working as their invite link, and the players who counted for them keep counting. See Creators.
  • No ambassador leaderboard for now: the Ambassadors board on the plaza lists everyone by tier.
  • A pack the team hides for an ambassador is told at their next sign-in, and again each time until they take it.

25 October 2026

Character window: the Wardrobe

  • The Character window is now the Wardrobe, a tailor's shop with your hero on its round stage, your name, level, attack and defence above, and ZAZA's portrait on the wall. See The Character window.
  • Tap anything to try it on: your hero wears it at once, and Save my look (or Enter) keeps it.
The Wardrobe on its Style tab: a lantern-lit tailor's shop with a level 71 Warrior on the round stage trying on spiky hair, a red headband and a scarf, PILOT with Level, Attack and Defence on a plate above, ZAZA's portrait in a gold frame on the wall, Your hero, Wearing and Stats on the left, the hair, headwear and extra picks on the right, and Save my look under the stage

25 October 2026

Squads: who holds Lumbridge Castle, in the Squad House

The Squad House's hall: every squad's banner on the back wall, a little gold castle under the Iron Wolves' red one, the Squad Board and Rally, and in the middle a siege table with Lumbridge Castle in miniature flying red flags, squads' flags pinned round it and HELD BY IRON on its cloth, a red runner leading up to it
  • A siege table now stands in the middle of the Squad House: Lumbridge Castle in miniature, flying the colours of the squad that holds it, with their tag on its cloth. See Siege of Lumbridge Castle.
  • Plan the siege on it says who holds the castle and how to take it, and 📣 Call my squad asks your squad in squad chat.
  • A squad leader's 🛡 Squad tab now wears a red count of the applications waiting to be answered, so nobody's request sits unseen.

25 October 2026

Rankings: fly your country's flag on a Nations board

  • Pick your country's flag on your profile (Pip asks new heroes on his quest): it shows beside your name there and on the boards, or keep it a ❓ mystery and still count for your country. See Your flag & Nations.
  • The new 🌍 Nations tab ranks countries by the XP of their 10 best heroes in the last 7 days, and a world map shows how many heroes fly each flag.
The Where everybody's from window with made-up heroes: a pixel world map, each country shaded gold by how many heroes fly its flag (Brazil brightest, then the United States, Portugal, the Philippines and more), dots for Malta and Singapore, and a legend from 1 to 25+ heroes beside Zoom in

25 October 2026

Around the World: a player's full profile from their card

Another player's card on the map, Nia, a level 49 Warrior: ZAZA Elo, Dragonslayer, a Starmetal axe and a Gilded buckler, then the buttons Message, Profile, Inventory, Mute and Report
  • Players: a player's card on the map (View profile) now has 👤 Profile, which opens the same profile as the Rankings, with their time played. See Rankings.
  • Touch grass: 8 hours in a row on the map sends you off for a 15-minute break, and 5 hours on without playing takes you off the map, always after your fight or dungeon run. See Multiplayer & chat.
  • Chat: ✉ Message is on every player's line now, also the lines from before you came in, so you can write to anyone still in the World.

25 October 2026

Guns: shoot the World's people, Jon Wik style

A hero on the path by Moonwater Lake fires a shotgun: a muzzle flash and a spread of pellets, HEADSHOT over Finn the dockhand, thrown back in a burst of blood
A Shotgun by Moonwater Lake: HEADSHOT.
  • Three very rare finds from won fights, from level 10: the Pistol (1 shot a day), the Shotgun (3 shells) and the Machine gun (6 bursts). Right-click an NPC and pick 🔫 Shoot: a headshot, and they drop where they stood for everyone around (the casino's staff too, not Scarlett). These three guns cannot shoot players.
  • Rarer still, mostly from the Auction House: a Taser, a Sniper rifle, a Rocket launcher and one Golden Gun fire at heroes where a player fight could start (nothing is lost), a Kevlar vest stops a bullet a day, and Jon Wik comes for anyone who shoots more than 3 heroes a day. See Guns.
  • The team's Pistol is up at the Auction House, from 250,000 $ZAZA until Friday 30 Oct, 18:00 UTC.

25 October 2026

Cooking: a cooked fish gives you a little speed

  • Each fish you cook and eat leaves you well fed: a bit faster on foot for 10 minutes, more for a better fish, on top of Fast Boots and a Red Bull. See Cooking.

25 October 2026

Fights: every Cambria Dungeon run is different

A hero on the first floor of a Nightmare run in the Cambria Dungeon, the dungeon bar over the map showing the floor's Bloodlust omen; ahead in the dark a unique monster, Dreadgut the Bonecaller, ringed and named in purple, a guard ringed in gold and two champions in blue
A Bloodlust floor, and a unique waiting in the dark.
A phone in a team fight: above the message box, the line being typed reads on it, bashing next round, with a gold Send button; the message box shows Kaito: “push attack now, it's at 30%!”, with the 💬 and 📣 buttons on its top edge
💬 Fight chat: a line to your side.
  • Each run now comes in and finds the stairs in rooms of its own, most floors roll an omen (Lightless, Bloodlust, Glittering, Swarming, Hallowed or Restless), and now and then a chest is a trap. See the Cambria Dungeon.
  • Some runs hide a unique monster with a purple name and two affixes, two new shrines gamble (Shrine of Chance, Blood Altar), and the Vault's keeper may be a Trial of Fire demon with its own moves.
  • In a fight with friends: 💬 fight chat to type to your side, a ⚔ Attack! callout, heals that count from the healer's own max HP (a stronger healer heals more), and a timer bar that runs out when the round really does. See Fighting together.

25 October 2026

Weekly Loot: a bar for the whole week, 8 draws

  • The Weekly Loot's bar now goes five times as far, to 1,500 points: a draw at 50, 150 and 300, then 500 and every 250 after, up to 8 a week (was 3), each with its own 🎁 on the bar. See Weekly Loot.
  • Scrolls and gems are rarer on each draw, so a full bar brings as many as the 3 draws did; the rest is more materials and XP.

25 October 2026

Discord: Dev, Ambassador and Creator roles

  • The people who make ZAZA World get a Dev role on our Discord, listed apart at the top of the member list. See Discord roles.
  • Our ambassadors and creators get an Ambassador or Creator role when they link their wallet, listed apart under the Devs and Community Leads.
  • Everyone who linked their wallet before the holder tiers came now has their tier too.

24 October 2026

Quests: fishing, cooking and the castle siege

CatchPerch, trout, bream
CookAt the Fire Pit
SiegeLumbridge Castle
Pip's window, Pip has a question: Welcome to ZAZA Town! One quick question before your quest: how did you find ZAZA? Ten choices in two columns (X, Telegram, Discord, a friend or invite, Collector Crypt, a coin site, a game site, Google, YouTube or TikTok, Other) and Skip
  • Nurse Ivy's quests now send you fishing and cooking: perch and a first meal at level 4, silver trout at 22, sea bream and a meal for the road at 32. See The Shattered Core.
  • Sand and Glory (level 31) and the Storm Watch's Watchers on the Sand each ask for a siege of Lumbridge Castle with your squad, won, lost or drawn.
  • As his quest begins, Pip now asks new heroes how they found ZAZA: one tap, a few words under Other, or Skip.

24 October 2026

On the screen: a phone's minimap buttons on one ring

The top right of ZAZA World on a phone held sideways: round the minimap, run, cards, attack mode and the map down its left, the two fold buttons under it and the zoom out and zoom in buttons up its right, all the same size and the same distance from the map
  • Every button round a phone's minimap now sits on one ring, the same size and evenly spaced, with + and − on it too. See On the screen.
  • The quest fold hides the Golden or Silver Hour button too, and neither fold hides the zoom buttons any more.

24 October 2026

Discord: your holder tier, and Community Leads

Legendary Holder20M+ $ZAZA
Mythic Holder10M+ $ZAZA
Common HolderAny $ZAZA
  • Link your wallet to our Discord and your holder tier comes as a role, Common to Legendary, in its colour and listed apart. See Discord roles.
  • Link it from ZAZA World too: Holder roles at the Discord House in ZAZA Town goes straight to Discord's login.
  • The people who help run the server get a Community Lead role.

24 October 2026

Monsters: the fire dogs repainted

  • Scowlithe and Arcanoir, Scowlithe grown up, are repainted for their fights: a proud striped fire pup, and a tall, regal fire dog with a great flowing cream mane.
  • They no longer flicker in and out of flames while they wait: Scowlithe's mane catches fire as it howls before its fire fangs, and Arcanoir bursts into flame for its Flare Blitz. See Twelve more with powers.
A fight in the Sunlit Meadow: Scowlithe, an orange fire pup with black tiger stripes and a cream ruff, throws its head back and howls, flames licking up its back and violet smoke curling off it, while the hero guards with a torch
Scowlithe howls
A fight in the Old Ruins: Arcanoir, a tall orange fire dog with black stripes and a great cream mane and tail, crouches on a stone ring with its whole body bursting into flame for a Flare Blitz
Arcanoir's Flare Blitz

24 October 2026

Fishing and cooking come to the map

  • Fishing is a new profession: cast at the rippling shoals by Moonwater Lake's dock (Push Waterman into the lake for his spot) and banks, under its bridge and off Sparkle Beach, and in Palm Lagoon, with better fish as your Fishing level grows.
  • Perch, trout, bream and eels trade at the Marketplace, and every catch counts for the daily Gather 10 task. See Fishing.
  • Cooking is a new profession too: cook your catch over the Fire Pit or on the Cook's range in Lumbridge Castle for Cooking XP and a little XP, burning fewer as you level. See Cooking.
A hero on the bridge across Moonwater Lake casting into a glowing eel hole, more eel holes along the bridge, perch shoals by the old dock and Waterman fishing at its end
Four heroes on stumps round the Fire Pit, each one's fish on the coals on their side of the flames, one turned over and browned with grill marks, the COOKING badge over the heads of the three others
Waterman treading water beside the end of the Moonwater Lake dock, a sword in his teeth, saying Hey! That was MY spot! while a hero stands in his place on the dock, casting into the perch shoal below

24 October 2026 · Thunder Peaks (Level 4)

Bosses: a new Thundros, and places of their own

  • Thundros is a thunder ape now, painted on the map and in its fight: a colossal storm-maned ape in a horned war mask with gold gauntlets, crouched on the Storm Eyrie, which moved onto the crag's west edge over a paved summit ringed by storm spires.
  • The stream that cut the meadow off from the eyrie is gone, and Thundros now fights on the Eyrie's summit above the thunderclouds, Maelstros rising out of its whirlpool, as Ignizard fights in its lair. See Final bosses.
  • Thraxos now sits on a throne of stone and gold on Palm Lagoon's shore, a socket for each of his six stones on its crest, and you fight him before it at night, where he stands heavier, in gold thigh plates, his eyes no longer flickering.
The Storm Eyrie: Thundros, a colossal pale-furred ape in a horned black-and-gold mask with lightning in its fur and gold gauntlets, crouches on a rocky ledge atop a crag, stone steps leading down to a paved summit between glowing storm spires where a hero walks up
The Storm Eyrie and its summit
A fight against Thundros: the thunder ape crouches on its knuckles, lightning crackling round its gauntlets, over a ring of storm-cracked stone on a jagged mountain summit above the thunderclouds
Thundros on the Eyrie's summit
Thraxos, the purple titan in gold armour, sits on a tall throne of pale stone and gold with crimson velvet, his six-stone gauntlet raised, on a two-step dais at the lagoon's edge while a hero walks up to him
Thraxos on his throne
A fight against Thraxos at night: the purple titan in gold armour, thick legs in gold greaves and thigh plates, his six-stone gauntlet raised, stands before his throne of pale stone and gold on a dais between braziers of violet fire, palms and a starry violet sky over the lagoon behind
Fighting Thraxos before his throne

24 October 2026

Retardio Beach Club: a new look

The Retardio Beach Club: a pool with ZAZA's gold bolt on its floor and two floats, a bar under a pink striped awning, tiki torches, party lights strung between the palms, cabanas, a lifeguard tower and loungers on the sand by the casino
  • The pool has ZAZA's gold bolt on its floor, a mosaic edge and two floats, the bar a striped awning and stools, and tiki torches, party lights between the palms, hibiscus and a lifeguard tower dress up the club.

24 October 2026

Weekly Loot: win fights, spin the reel

  • Every fight you win now charges a weekly bar, and each of its three steps spins a reel of prizes: forge materials and XP on most spins, a scroll or a gem when luck strikes.
  • Gems, scrolls and the week's sealed pack whizz past the arrow far more often than they come out, and often stop one tile short: tap 🎁 in the Daily tracker and watch it roll. See Weekly Loot.
  • One real sealed Pokémon pack a week hides on the reel for the whole World, and the $ZAZA holder who lands it opens it straight into their wallet.
The Weekly Loot: won fights have filled the week's bar to its 150-point step, and the reel has stopped under the gold arrow on a Flawed gem, between Chipped gems and two sealed card packs, with its card: Epic, You've got the Flawed Guardstone!
A lucky week's three draws, played out in the game's own look.

24 October 2026

Invites: your name in the link, real players only

The Raid Center on a phone: Your referral link, zazadog.fun/world/?ref=ashley with a gold Copy button and Post it on X, and the rule: a player counts once they pair their X (an account 30 days old or more, one per player) and reach Level 10; four counts, 8 joined, 5 counted, 3 on the way, 26 invite points; a bar for each Raider tier with Tier I ticked; and Players you brought in, each with a coloured initial, when they joined, their level with a bar to Level 10, and a chip: a guest who counts once they sign in, +1 now and +4 at Level 10, +5 invite points, or pair X to count
Demo players.
  • Signed in with a wallet, your invite link's code is now your hero's name, like zazadog.fun/world/?ref=ashley, and links you shared before keep working. See the Raid Center.
  • Against farms, a player you bring now counts once they pair their own X (an account 30 days old or more, one per player) and reach Level 10, for invite links and ambassadors alike, and creators' players count at Level 10.
  • The Raid Center and your profile track it all, down to what each player still needs, and everyone who counted before keeps counting.

24 October 2026

Sockets & gems: your $100 stays yours

$100 of $ZAZAIn $ZAZA, set daily
Your amountKept while you hold it
  • Brom's $100 of $ZAZA for gems, enchanting and class gems is now a $ZAZA amount set once a day at 00:00 UTC, like holding to hunt.
  • Once you've held a day's amount it stays your amount while you hold it, so a price drop never asks you for more. See Sockets & gems.

24 October 2026

Fights: shields as big as shields

A Warrior's spiked void buckler, full size and turned toward an Aegisrend, strapped over the forearm in the bottom left of the fight screen, the void blade raised on the right
  • In fights, the Warrior's buckler is now a full-size round shield strapped over your forearm and turned toward the foe, its rim's edge showing; the Lord's crest, the Paladin's aegis and the X shield cover grow with it.
  • On phones, shields are drawn a little bigger again.

24 October 2026

Marketplace: the Auction House, and a round 10% on $ZAZA sales

  • The new 🔨 Auctions tab sells the team's rare items and Crystal Balls to the highest $ZAZA bid, paid within 24 hours of winning. See the Auction House.
  • The Marketplace's cut of a $ZAZA sale between players is now 10% (it was 7%), so the buyer's wallet sends 90% to the seller's. See Selling for $ZAZA.

24 October 2026

Rankings: HP, attack and defence on every profile

A hero's profile: HP 461, Attack 134 and Defence 91, each 5th of 1,360 players, above their ZAZA Elo, Colosseum and Squad tiles
  • Every hero's profile now shows their HP, attack and defence, and where each puts them among all players.
  • Rankings → Arsenal shows yours beside the median and the best of heroes your level. See Player stats.

24 October 2026

Lumbridge Castle: squads lay siege

  • Squads fight for Lumbridge Castle, up to 10 a side, called from the keep or with the war horn on its new battlements, up the throne room's spiral stair, and the Duke's guards defend it while its squad is away.
  • The squad that holds it flies its banner and colours on the keep, inside and on the battlements' great flag, and wears 🏰 Lords of Lumbridge. See Siege of Lumbridge Castle.
  • The castle moved a little east and south, away from the map's edge, its courtyard's statues and the camp's tents are gone, the Duke's throne room is open to everyone, and the bank opens your Storage.
Lumbridge Castle from the courtyard: the grey keep flying gold flags and gold banners with the white chevron, a squad's gold banner with its tag over the door, and the paved square below
The holders' colours fly on the keep.
Lumbridge Castle's battlements under a blue sky: a round turret on each back corner, the great gold flag on its pole with the holding squad's IRON banner, gold banners on the parapet, three heroes on the flagstones and a great ivory war horn on oak trestles by the front parapet
Up on the battlements.
A siege fight ten against ten on the meadow: the holders and the Duke's guards in two columns of boxes on the left, the attacker's squad in two columns on the right, a line of armoured guards facing the hero, and Guard, Attack, Technique, Forfeit and Potion to pick from
A siege, 10 a side.

24 October 2026

Daily tasks: streaks grow to 100 days

🔥 100-day streakThe biggest Daily bonus
  • Your Daily streak's bonus no longer stops growing after 7 days: every day in a row adds a little more, up to 100 days. See Daily tasks.

24 October 2026

Crystal Balls: seven to find, and a wish

A fight with the Jade Warden: a huge jade-scaled dragon knight in gold armour holding up a glowing Crystal Ball, against a level-34 hero
The Jade Warden guards every ball.
  • Seven Crystal Balls hide somewhere in the World where nobody can see them, and the Jade Warden guards each one.
  • Professor Sorrel builds Crystal Radars from three rare parts, seven ever. See Crystal Balls.
  • Gather all seven and Shenro grants one wish, a real sealed pack; holders stay secret, and only a solo player fight or the Auction House moves a ball.

24 October 2026

The Colosseum: ✊ Clash and a new look

A Clash in the Colosseum's painted arena: the foe picked Defend last, the message says Hide and Trick beat it, and the five light move buttons each show a big painted icon, the name and, small, "beats" with the icons of the two moves it beats; the class's move, Attack, on gold
A Clash: each move and what it beats.
The repainted Colosseum in Sparkwood Forest: three storeys of torch-lit arches, navy banners with the gold bolt, gold statues on the rim, red and gold awnings over the stands and the COLOSSEUM gate
The building, repainted.
Inside the repainted Colosseum from above: red marble walls with gold columns round the raked sand, three white stages with the ZAZA bolt on the middle one, and packed stands
The sand, the stages and the stands.
  • Every fight in the Colosseum is a Clash, squad wars and shadows too: everyone has the same HP and picks one of five moves each round, so the picks decide, not levels or gear.
  • Lose one and you stay on the sand, as in the Gym; quests, daily tasks and calls for a foe in there say ✊ Clash, never ⚔ Fight. See Clash.
  • The moves come in the wheel's order, each button a big icon, its name and, small, the two it beats; the fight names the ones that beat the foe's last pick, and the Colosseum is repainted inside and out.

24 October 2026

ZAZA Faucet: connect your X to claim

Your walletWhere the $ZAZA lands
Connect XOne X account, one claim
  • Free $ZAZA from the faucet now needs your X connected as well as your wallet, and each X account claims once.
  • The faucet's window has a Connect X row under your wallet. See The ZAZA Faucet.
  • Jon Wik now hunts the bots that farm it too. See Jon Wik.

23 October 2026

Card Hunt: clear the mobile map

  • The Red Bull speed countdown now stays in the minimap column instead of covering hunt actions on a phone.

23 October 2026

Leagues: new levels and transferable keys

The Weekly Leagues window on a phone, Standings tab: the Gold League, level 50 and up, and You hold a key to the Gold League pack; under it Your transferable keys: a Gold key for the $50 pack from the week of 2026-10-16, a Transfer to field for a hero name or wallet with its Transfer button, and List for 1 Socket scroll with a gold List on Marketplace button
The exact key, ready to transfer or list.
  • The League brackets are now Bronze 30–39, Silver 40–49 and Gold 50+. This week's standings move with each hero's level at the start of the week.
  • A League key is now a class-bound asset: its holder can transfer it to another wallet hero, or list it on the Marketplace for materials, gems, a Socket scroll or $ZAZA. See Keys.
  • The key keeps its original week, league and pack class; Marketplace escrow pauses its hunt access, and a sale or transfer moves access immediately. A spent or expired key can never be sold.

23 October 2026

The Raid Center: a referral link for every hero

Open Raid CenterYour link is ready
Sign in laterThe same referrals follow
  • Every hero can create and share a personal referral link in the Raid Center immediately, even before connecting a wallet; signing in later keeps the shared code and every referral it already brought.

22 October 2026

Casino: Scarlett, DaveO's lucky charm

Scarlett, in a red sequin dress, saying "Hey, big spender!" beside DaveO by the casino's slot island
  • DaveO hit three sevens twice in one night, so the Retardio Casino gave DaveO a lucky charm: Scarlett hurries over with a new hello whenever DaveO walks in, then follows DaveO round the room.
  • Talk to her to hear about DaveO's big night. See Places.

22 October 2026

Monsters: six new legends in the tall grass

GiratombOld Ruins, Sparkwood
YvelmortSparkwood, Sunlit Meadow
RaikothSunlit Meadow, Volt Quarry
EntyrantOld Ruins, Volt Quarry
GroudoomVolt Quarry, Sunlit Meadow
PalkrakenMoonwater Lake
  • Six new legends hide in the first map's tall grass, never seen on the map: each as strong as Mewrath, half as common, and too strong for one hero alone.
  • Giratomb and Yvelmort are a little stronger still, and a knockout by either drops 40% of your bag. See Legends.
  • Thunder Peaks and Palm Lagoon hide two legends of their own each.

22 October 2026

The map: smooth coasts and a warmer light

Sparkle Beach and Moonwater Lake: the shores curve instead of stepping, with a sandy bank, a line of foam and turquoise shallows fading into the deep sea
  • Every shore, from Moonwater Lake to the Open Sea's islets, now curves instead of stepping tile by tile, with a sandy bank on beaches, a line of foam and turquoise shallows fading into deep water.
  • Outdoors the day has a faint warm light and soft cloud shadows drifting over the ground; it fades as night falls.

22 October 2026

Potions and boosts: gear and gems count again

Blaze potion+15% attack
Frost ward+15% defence
Emerald tonic+20% HP
  • Attack, defence and HP potions are half as strong and you can drink 4 a day, so one potion no longer outdoes a weapon tier or a full set of gems.
  • The Fight boost is on sale, at half the price, one a day, and never under 1.2× however high your level. See Potions & the belt and Boosts.

22 October 2026

ZAZA Town: a Discord House, and $ZAZA bought in the World

ZAZA Town's road: the new Discord House with its blurple roof and DISCORD sign beside the Telegram House
  • The FOMO House is now the Discord House, just left of the Telegram House. The PUMP.FUN House is gone (buy $ZAZA in the World's own Buy window), and the TikTok House is closed for now.
  • Mint moved to the Stonk House's door and points you there, and Buy $ZAZA on Mint opens it. See How to buy $ZAZA.

22 October 2026

The ZAZA WORLD box: one ☰ for the website, X, Telegram and Discord

The ZAZA WORLD box's title bar with its ☰ open: a dark list under it with Website, X, Telegram and Discord, each with its gold icon
  • The small icons beside the box's title are now one ☰ that drops a list of the ZAZA website, X, Telegram and, new there, our Discord; like every link that leaves the game, each asks first.

22 October 2026

ZAZA Eggs: Golden eggs hatch in the Hatchery, in 3D

The Hatchery: a round stone chamber with ZAZA coin banners, glowing bolts, braziers and torches; a Golden egg with a lightning bolt glows under a glass dome on a navy and brass incubator, golden cables running off a stepped stone dais
  • A Golden egg now hatches in the Hatchery, a 3D room of its own: it cracks under your taps, the dome lifts and the baby ZAZA bursts out.
  • While one warms, the Bag can show it on the incubator, a lamp lit for each fifth of its warmth. See ZAZA Eggs.

22 October 2026

Around the World: a quicker start

Shadow tactics on a phone: three opening-round move selectors, Heal below 40% HP and Guard telegraphed danger switches, and Save tactics
  • Starting and loading: type your name, connect X or your wallet and sign in while the World loads behind the start card. The first download is a third smaller, and returning browsers keep the game's styles.
  • Rewards and combat: higher gem and scroll limits turn capped rolls into craftable Dust, class gems gain a 150-boss guarantee, X engagement is a capped +25% eligible solo XP bonus, Hell's keeper gains HELLBRAND, Settings gains Shadow tactics, and only Solmane and Argentide leave a seal where they fall.
  • Phone controls: optional invisible hold-to-steer turns any drag on the 2D map into a joystick while quick taps keep walking normally.

22 October 2026

The Raid Center: Raider gear tiers give Socket scrolls and gems

Tier ISocket scroll, Chipped gem
Tier IISocket scroll, Flawed gem
Tier III2 Socket scrolls, Clean gem
  • Each Raider gear tier now also puts Socket scrolls and a gem in your bag, once, and its card in the Raid Center shows them under the looks. See the Raid Center.
  • Raiders who already reached a tier get its scrolls and gem too.

22 October 2026

Marketplace: bundles, a Trade chat, and player trades apart from trade-ins

The Marketplace's Activity tab on a phone, with made-up players: Trades between players (Kit and Ivy, You and Tamsin, Mia and Bo from an Offers deal), then Trade-ins at the counter (You: 40 iron ore for 3 copper ore), each list with its own Everyone and Yours switch
  • The 📈 Activity tab lists 🤝 trades between players (and Offers deals) and 🔁 trade-ins at the counter apart, each with its own Everyone / Yours, so a run of trade-ins no longer hides the swaps. See the Marketplace.
  • A request can be a bundle: + Add more puts more gems, scrolls or materials with what you give, all for one price, so a stone and its extras sell together.
  • The chat's Holders tab is now Trade, open to everyone: say what you sell, buy or want to swap, and each new offer (View opens it) and trade between players shows there too. See Chat.

21 October 2026

Freeze: the team can pause the World for a raid together

The freeze card under snow and icicles: ZAZA frozen in a cracked block of ice, GAME PAUSED between two snowflakes, the team's message, a 03:08 countdown, the X raid's bar of ice melted by gold to 6 of 10 with a padlock at the end, and the Go raid and Raid Center buttons
  • The ZAZA team can freeze ZAZA World for everyone: their message, ZAZA in ice and a countdown. With a raid goal, the X post's likes, reposts, replies and quotes melt a bar of ice and crack ZAZA's block; full, the ice shatters and the game unfreezes early. See When the team freezes the game.

21 October 2026

Around the World: the website, X and Telegram in the ZAZA WORLD box

The ZAZA WORLD box's title bar: ZAZA World's icon and name, then three small gold icons for the website, X and Telegram, then the minimize button
  • The ZAZA WORLD box: three small icons beside its title open the ZAZA website, ZAZA on X and the Telegram group; like every link that leaves the game, each asks first.
  • 𝕏 Engage: a post or comment of @CryptoPilot16's stays the task for its first 30 minutes before a newer Raider item or ZAZA retweet takes over. See the X task.
  • ZAZA Faucet: its free $ZAZA now needs 30 minutes of play after Into the Forest, not an hour (an hour on a VPN). See the ZAZA Faucet.

21 October 2026

Forge: class gems for Intercept and Arcane Ward

★ Intercept¾ of the hit
★ Arcane Ward37.5% less
JadeheartGuardian
SpellstoneMage
  • A Guardian's class gem now fits Intercept (take three quarters of the hit for your ally, not half) and a Mage's fits Arcane Ward (37.5% off, not 30%), so every class has three gem slots. See Class gems.

21 October 2026

X raids: a reach boost up to ×2, and every genuine reply for the leaderboard

Daily reach1 new account
Raid leaderboardEvery qualifying reply
Reach boost×1.25 · ×1.5 · ×2
  • Reach 5, 10 or 20 new accounts in a day and that day's Raider points count ×1.25, ×1.5 or ×2. See your reach.
  • The leaderboard also counts a genuine reply to another post by an account you reached before, and a $ZAZA picked from X's coin list now counts.
  • A reply with no words of your own reaches nobody new, the ready-made post pasted as a reply is a copy, and a Careful on X box now warns you before X does.

21 October 2026

Marketplace: bound class gems moved out

  • Bound class gems no longer fill the Marketplace's floor-price panel; their counts and controls remain in your Bag and Brom's Class gems bench. See Class gems.

21 October 2026

Leagues: every day of the week counts

  • League totals now count all seven days from Friday to Friday instead of keeping only the best five; existing points are recalculated from every recorded day, so gathering on any day moves the weekly score. See League points.

20 October 2026

The Fire Pit: no player fights by the fire

The Fire Pit by Moonwater Lake with its ring of sixteen stumps: nine heroes sit facing the fire from every side, and seven stumps are still free
  • Nobody can attack anyone at the Fire Pit by Moonwater Lake now: its stumps and the ground round them are part of ZAZA Town's safe zone, so you can sit by the fire in peace. See ZAZA Town's safe zone.

20 October 2026

Sockets & gems: caps and stock counts

Gems3 in 2 days
Socket scrolls1 a day, 3 in 7 days
  • A hero now finds at most 3 gems in any 2 days and 3 Socket scrolls in any 7 days, so gems and sockets stay rare.
  • The Bag's Socket gems count them and say when the next can land. See Sockets & gems.
  • The Marketplace now shows how many of every scroll and class gem you own, including Storage House stock and gems already set into techniques.

20 October 2026

Monsters: Mewrath stays rare; Scowlithe stands clean

MewrathOld Ruins, Sparkwood
ScowlitheSunlit Meadow, Volt Quarry
  • Mewrath, the legend of the Old Ruins and Sparkwood Forest, now comes out of the tall grass about half as often, so it stays a rare find.
  • Each win pays a little less: about a fifth less XP, one topaz and fewer materials. See Legends.
  • Scowlithe's alternate battle stance is now a compact growl with a joined neck, a natural jaw and both eyes visible.

20 October 2026

Golden and Silver Hour: the boss waits for its party

  • A summoned Golden or Silver Hour boss stands still while its party gathers, so heroes who joined are no longer left too far behind for the ready check. See The Golden Hour.
  • If someone still can't start, the leader is told who and why.

20 October 2026

The VIP Garden: a look round from level 5

  • From level 5, players who don't charge the vault can open the golden gate for a 5-minute tour of the VIP Garden and the 1% Club's library and lounge, once a day. See Garden tour.
  • The Red Bull, the VIP Bar and the VIP styles stay the chargers', and the Whale Room the 1%'s.

20 October 2026

Marketplace: sell gems for $ZAZA, floor prices, and Pokémon cards for gems

The Marketplace's Offers tab: 2 Flawed Sparkstone looking for 250,000 $ZAZA, and a Starmetal blade with a gem in one of its two sockets looking for 1,200,000 $ZAZA, each with a Buy with $ZAZA and a 💬 Offer button
  • From level 20, gems, scrolls, stones and gear with sockets can look for $ZAZA at the Marketplace, once they've been yours for 48 hours: Buy with $ZAZA pays the seller's wallet, with 7% to the team's multisig, and offers and counters can be in $ZAZA too. See Selling for $ZAZA.
  • 💎 Floor prices on top of 📋 Offers: every gem and scroll as a card, with the cheapest $ZAZA a piece up now and its last sale. Tap one for its recent trades and to list only it, cheapest first.
  • Any Collector Crypt card in your wallet can be listed for gems, with no fee: the buyer's gems wait with Mercer while you send it, it can ask for any kind of a grade (Any Clean stone), and a note says what its insured value means. See Pokémon cards for gems.

20 October 2026

Fights: 📊 fight stats, one call card a fight, and the Cambria Dungeon together

A pack of two Shadour hounds on a stone dais in the torchlit Catacombs, the hero's torch and club raised
After an Ignizard raid on a phone, with made-up heroes: 📊 Fight stats, 29 rounds, a row for each of the five heroes with their damage, damage taken, healing and damage shielded, a blue bar behind each name for their damage, the best of each column in gold (Nova 2,504 damage, Rex 1,094 taken, Ivy 2,600 healed), and Back and Continue under it
  • In the Cambria Dungeon, whoever you follow picks the way down and takes you with them on one run, 🛡 Help (or a click on a hero) takes you into any fight on your floor, and a fight your party wins no longer puts anyone who fought in it out of the run. See the Cambria Dungeon.
  • After a raid or any other fight with two heroes or more on your side, 📊 Fight stats shows each hero's damage dealt, damage taken, healing and damage shielded. See Fighting together.
  • ❗ Call for help: when both sides of one player fight call, you get one card for it, not one each: your squad's side, otherwise the side that needs help more. See Call for help.

20 October 2026

Chat: pick what each tab shows and the language 🌐 translates into, and say why you report

The ⚙ Chat settings window on the All tab: a switch for each kind of line, World chat, DMs, Squad chat, World news, Card hunt news, Wins & level-ups, Quests & tasks and Game notes, with World news and Game notes switched off and a gold dot on All
  • ⚙ Chat settings pick what each chat tab shows, so the safe zone, run energy, others' dropped loot and other game lines can go: switch each kind on or off, or keep 💬 Players only.
  • Settings → 🌐 Language picks the language chat translates into, and lines that mix languages or misspell now translate in full. See Chat.
  • Reporting a line or a player as Other now asks what happened, so the team reads it in your words. See Keeping it safe.

20 October 2026

Around the World: invited guests count when they sign in, and potions brew in batches

Nurse Ivy's brews on a phone: Each Brew makes 1, 5, 10 or Max, with 5 picked in gold, and under it the Healing draught and Redcap tonic rows with their ingredients and gold Brew ×5 and Brew ×4 buttons
  • Invites: a player who started with your invite link as a guest counts for you whenever they sign in with a wallet, even days later, and the Raid Center lists your guests as waiting for that sign-in. See the Raid Center.
  • Brewing: Nurse Ivy and the Laboratory brew 1, 5, 10 or as many potions as your ingredients cover at a time, up to 20 of a kind in all, and what doesn't fit on your belt waits for you at the Storage House. See Potions.
  • 𝕏: a plain ZAZA counts like $ZAZA and @Zaza_Pikachu for the 𝕏 Raid, the X task shows others' posts only when their own words name ZAZA (on a retweet, what you do to the post it shares counts), and @CryptoPilot16's pin now pays 50% XP until you engage, like ZAZA's posts. See the 𝕏 Raid, the X task and the 𝕏 cut.

19 October 2026

Fights: the Cambria Dungeon

Cambria Castle's great hall: a gold-framed navy sign reading CAMBRIA DUNGEON, Click the throne to enter, hangs over the Cambria crest and points down at the gold throne, a gold ring glows at its foot, and on the left the crowned Cambria Envoy stands under a CAMBRIA HOLDERS tag, the Herald on the right
  • A whole Cambria Dungeon run pays about what the same time hunting does, at the low end: 11% of your next level on Normal, 22% on Nightmare and 36% in Hell, counted at level 59 at most (Hell at level 58: about 11,000 XP, at 70: about 15,600).
  • Its gems, scrolls and eggs come at the World's usual odds: chests hold none, a Cambrian chest rolls like a tall-grass lurker, the hoard like an elite and the keeper like a legend, so a full run finds a gem about one time in four and a Socket scroll one in twenty. See the Cambria Dungeon.
  • In Cambria Castle a gold CAMBRIA DUNGEON sign shows the way down at the throne, the new Cambria Envoy beside it explains the Cambria holders' free run a day, and the board lines up its three ways down with XP, loot and strength as tiles.

18 October 2026

Fair play: Jon Wik comes for the bots

Jon Wik in a black suit, long dark hair and a red JON WIK plate, firing his pistol across the town square: a tracer to a Level 1 bot's head, HEADSHOT over it as it falls, and another bot already down in a pool of blood
  • Jon Wik, the World's bot hunter, walks over to bot accounts and takes each one out with a headshot everyone there sees, and every one he takes out is banned for good. See Jon Wik.
  • When the checks are sure an auto-clicker, a macro or a bot is playing for you, what it farmed is taken back at once, and the fair-play warning in the game says what was taken.

18 October 2026

Silver Hour: four new bosses at 10:00 UTC

Argentide10:00 UTC
Aurelith10:15 UTC
Nivalis10:30 UTC
Chronyx10:45 UTC
  • A second boss hour comes every day from 10:00 to 11:00 UTC, for players on the other side of the world: Argentide the Storm Guardian, Aurelith the Aurora Stag, Nivalis the Frost Lynx and Chronyx the Steel Time Dragon, a quarter of an hour each. See The Silver Hour.
  • They're fought like the Golden Hour's bosses but built for three heroes instead of five, each pays half what a Golden Hour boss does once a day, and wildlife drops double materials all hour.

18 October 2026

ZAZA Town: a safe zone, no player fights

  • Nobody can attack anyone in ZAZA Town and around it now, from the Storage House and Nurse Ivy out to the Marketplace, the Squad House and the lake's shore, nor in the buildings there except the Gym House. See ZAZA Town's safe zone.
  • A 🕊 on the ⚔ button by the minimap shows you're in it, and monsters, raids and the Golden Hour fight on there as before.

18 October 2026

Potions: the Laboratory's gem potions beat the Redcap brew

Emerald tonicThe strongest HP boost
Frost wardThe strongest defence boost
Storm elixirAttack, defence and HP
  • The Emerald tonic, Frost ward and Storm elixir are much stronger, so like the Blaze potion each now beats Nurse Ivy's cheaper Redcap brew at what it boosts. See Potions & the belt.
  • The Emerald tonic and the Storm elixir now last 30 minutes, twice as long as a Redcap brew.

18 October 2026

ZAZA Eggs: a card from a Golden egg goes on X

From the X post's picture: a hero in a blue cap on open grass beside a hatched Golden ZAZA Egg, a baby ZAZA in its shell in a burst of gold light, the lid flying off, and the line Hatched from a Golden ZAZA Egg
  • When a Golden egg's pack pulls a real card, @Squirtlworld and ZAZA's own @Zaza_Pikachu post it on X with its own picture: the card, its value and the hatcher's hero beside the hatched egg.
  • The hatcher is tagged if they connected their X. See ZAZA Eggs.

18 October 2026

Around the World: slimmer name plates, bigger steps in a trade, and running costs 10% to 25%

  • Trading: the trade window's bag now adds materials 100 or 1,000 at a tap as well as 1, 10 or All. See Multiplayer & chat.
  • Knockouts: running from a stronger monster now drops a random 10% to 25% of the materials and potions in your bag, a new roll each time, instead of always 10%. See What a knockout costs.
  • Other players: a holder's name plate shows just their tier's badge and colour now (click them for the tier's name), and 👁 Watch shows someone in the Cambria Dungeon live on their torchlit floor instead of in a closed land. See Your badge & name plate and Who's online.

18 October 2026

Casino: jackpot slots, bigger stakes, a 10% rake, no fights inside

  • The slots are a real machine now, with a GRAND, MAJOR, MINOR and MINI jackpot board, chasing lights and a lever, and every big win fills the screen with coins; Roxy's roulette is a wooden wheel whose ball drops into its pocket.
  • Nobody can attack anyone inside the Retardio Casino now, the High Roller Room included; every table takes bigger stakes, up to 2,500 worth (10,000 in the High Roller Room) and poker blinds up to 2,500/5,000, and the house keeps 10% of every win (it was 5%). See The Retardio Casino.
  • The ✕ on a ♠ poker note under your minimap hides them all until Settings → ♠ Poker tables to join brings them back. A note's ⚙ shows only the ones you want, and poker can play for any gem of one grade (each kind of that grade is one chip).
The Retardio Slots machine just after a GRAND jackpot: under the gold marquee, a ticker of the last big wins and the jackpot board, GRAND 10,000 lit white over MAJOR 5,000, MINOR 3,000 and MINI 1,500 copper ore, then three Retardios glowing gold on the pay line with sparkles, and the meters reading a stake of 100 and a win counting up
The GRAND JACKPOT show over the whole screen: purple and gold rays behind three big Retardios, GRAND JACKPOT in thick gold letters, +9,010 copper ore under it, coins and confetti falling
Roxy's roulette after a bet on black: the ball resting in 17, its pocket lit gold on the wheel, the result 17 black, odd, 1 to 18 beside it, and a +90 rising over the table layout with gold coins

18 October 2026

Card Hunt: hold $10 of $ZAZA for the drops and leagues

  • From Friday 23 October, the drops' packs and the league packs are for wallets holding about $10 of $ZAZA, set every day at 00:00 UTC from the price. See Holding to hunt the drops.
  • The rookie pack, Golden eggs and X drops still take any amount, and Your hunt shows today's amount and what you hold.

18 October 2026

Monsters: twelve more in the tall grass, and stronger lands

The first map's four new monsters on a navy background, each named with its level: Scowlithe, an orange fire pup with black stripes and a cream mane (level 3); Psyquack, a yellow duck clutching its head with red eyes (level 14); Golurgeist, a blue-grey stone golem with a gold seal on its chest (level 27); and Arcanoir, a great orange fire dog with a cream mane (level 41)
  • Twelve new monsters hide in the tall grass, each with a power of its own: on the first map Scowlithe howls before two fire fangs, Psyquack's headache blows up after three blows, Golurgeist gives back double what you hit it with and Arcanoir strikes through your guard.
  • Eight more wait in the two lands past the map, and the lands' own monsters and story quests moved 11 to 14 levels up. See Twelve more with powers.
  • Mewrath is now as strong against one or two heroes as against three, so nobody beats the legend alone any more. See Legends.

18 October 2026

Leagues: from level 20, $25 Silver and $50 Gold packs

The League window's How it works tab on a phone: Three leagues, by level: Bronze, levels 20 to 29, a $25 pack; Silver, levels 30 to 39, a $25 pack; Gold, level 40 and up, a $50 pack; then: Under level 20 you're in no league yet: reach 20 and you race in Bronze from the next Friday.
Three leagues, from level 20.
  • The weekly leagues now start at level 20: Bronze is levels 20 to 29, Silver 30 to 39 and Gold 40 and up, and this week's boards were sorted again that way. See Weekly leagues.
  • Under level 20 you score no league points yet; reach it and a window welcomes you to Bronze from the next Friday, then again at 30 and 40.
  • From this week's packs (Friday 23 October) the Silver League races for a $25 pack and Gold for a $50 one, Bronze's stays $25.

18 October 2026

ZAZA on X: never copy-paste, 1 new account a day, no liking your own

The top of the Raid Center window on a phone: under its title, a red box with an exclamation mark, Never copy-paste on X: X flags copy-paste and repeated replies as bot behaviour, and can hide, limit or ban the account that sends them. Every reply must be genuine and written fresh each time: no repeated messages. A copy earns no Raider points either.
Right at the top, before anything else.
  • The Raid Center, its rankings and Blitz say it first: never copy-paste on X, because X flags repeated replies as bot behaviour and can ban the account, and a copy earns no Raider points. See the Raid Center.
  • From level 30 the Daily's 𝕏 Raid asks 1 new account reached a day instead of 3, and that one fills your 🔥 streak and your quests' 𝕏 Raid days. See X raids.
  • When a Raider's own post or comment is the 𝕏 Engage task, they just open it and tick the square: nobody has to like their own. See the 𝕏 cut.

18 October 2026

Starting out: Daily tasks after Pip's quest, free $ZAZA after Into the Forest and an hour

The Quest complete scroll for ZAZA's New Hero on a phone: 20 XP, 2 Healing draughts, the Trainer cap and a ZAZA Egg, then a box with the Daily tasks calendar: Next: your Daily tasks, new ones every day at 00:00 UTC, each for XP, you've done 1 of 3 today, finish them 7 days in a row for a Golden ZAZA Egg, and under it a gold Daily tasks button beside Continue
The next step, right on Pip's scroll.
  • Pip's last word and his Quest complete scroll now point you to your Daily tasks: how many of today's you've done, or when the next ones come, and a button that opens them.
  • Finish them 7 days in a row for a Golden ZAZA Egg. See Your first quest.
  • The free $ZAZA at the ZAZA Faucet now comes after the story's fourth quest, Into the Forest, and an hour of play (Pip's quest and 15 minutes before), and its window counts the quests to it. See ZAZA Faucet.

18 October 2026

zazadog.fun: a calmer top of the homepage

The top of the homepage on a laptop: the card hunt countdown in a yellow capsule, a big ZAZA title over The viral yellow Pomeranian, now the $CARDS mascot, and Play ZAZA World, our free RPG, and win real Pokémon cards, then one small card with Play ZAZA World and ZAZA World live, and beside it a fanned hand of three of Zaza's clips
The whole top on one laptop screen.
  • Play ZAZA World and its live camera share one smaller card under the buttons, the camera on the right, and Zaza's clips stand beside them as a fanned hand of three again.
  • A bigger ZAZA says it in two lines: the viral yellow Pomeranian, now the $CARDS mascot, and a free RPG where you win real Pokémon cards; the card hunt countdown above is smaller and brighter, and the thesis is a sum now: Pikachu, the most famous Pokémon, plus Doge, the most famous memecoin, = ZAZA.
  • The $CARDS rewards part says in plain words how the 3% tax pays holders, shows $ZAZA's real price (it read $0.00) and links to the rewards board.

18 October 2026

Fights: the Cambria Dungeon

A hero in the torchlit Catacombs of the Cambria Dungeon, with urns, a chest and a pack of monsters ahead in the dark
The Catacombs, first of four floors under Cambria Castle.
  • Cambria's expeditions are now a Diablo-style dungeon: four dark floors with packs, blue-named champions and a guard by stairs open from the start, down to the Vault's keeper and its hoard; parties of up to 4 go down together or Ask to join one already down, and 🛡 Help jumps you into a teammate's fight.
  • Smash urns and open chests for loot and Cambria flasks, and 🌀 portal out to bank your pouch: the loot is counted from what your entry cost, so a cleared first floor pays it back, a whole run pays three times the XP it did (Hell at level 58: 15,300), and a later run that day still pays half. See the Cambria Dungeon.
  • Its fights look the part: a torchlit crypt in the Catacombs, the flooded Drowned Crypt, lava and gold below; Cambria NFT holders go down free once a day (🎟 Cambria pass); Mobile: one compact menu row with Messages and Squad inside Chat ▾, and the dungeon bar under the ZAZA WORLD box.
A pack of two Shadour hounds on a stone dais in the torchlit Catacombs, the hero's torch and club raised
Two Berserk Sapphlisk champions in the flooded Drowned Crypt, its torches burning green over black water
Terrorlord, Keeper of the Vault, over the lava and heaps of gold at the bottom of the dungeon
The Cambria pass on the dungeon board, in green: your next run is free, as the linked wallet held 1 Charter at 00:00 UTC; the entry stays in your Bag, and the loot counts as on a paid one

17 October 2026

Chat: 🌐 any line in your language, ⚑ report a line, and ✉ Messages that don't get lost

The World chat with made-up guests: a Spanish and an Indonesian line, each with its English translation under it after a 🌐 tap, and the line's buttons ↩ ✉ 🌐 ⚑
  • Tap 🌐 on a player's line to read it in your own language, or switch on Settings → 🌐 Translate chat and other players' lines translate by themselves. See Chat.
  • Tap ⚑ on a line or a private message to report it to the team: it hides for you at once, and when three players from different homes agree it hides for everyone until the team looks.
  • ✉ Messages is a tab of its own, with everyone you're talking to on a strip and red counts, and a tap on a message answers it; on a phone the Chat ▾ list opens upwards, 🧹 Clear chat included.

17 October 2026

Squads: squad chat is a tab of the chat now

The chat's 👥 Squad tab on a phone, with made-up guests: the leader's 📌 notice on top (Raid on the dragon tonight at 20:00 UTC, bring potions), Voltara's squad lines under it and the box saying Message [OWL] Night Owls
  • 👥 Squad moved from its own window into the chat as a tab, with your leader's 📌 notice on top and a count while you're elsewhere. See Squads.
  • ❗ Calls for help no longer fill the squad's chat: your squad gets the card under the minimap first, with its horn. See Call for help.

17 October 2026

Forge: class gems, a super rare ★ for your class's own techniques

The Attacks window's Warrior techniques: Heavy Strike with a Bloodstone set (★ ×1.6 → ×2.0 against monsters, sleeps in player fights), and empty gem slots under Break Guard and Rally
  • Every class has its own super rare gem, found only on level-50+ monsters: Brom sets it into one of your class's techniques for ★ +25% damage and heals against monsters. See Class gems.
  • A gem needs a tier 7 weapon or better in your hand and $100 of $ZAZA in your wallet to set, sleeps in fights against players, and stays yours.
  • The legend benches say the share of the $ZAZA supply their gear needs may be lowered if $ZAZA's market cap grows a lot, so it stays within reach. See Holding $ZAZA.

17 October 2026

Fights: callouts for raids, your teammates' picks, and Tidal Crash, the Assassin's blades and Royal Decree retuned

A raid on Ignizard on a phone, with made-up heroes: Kaito, Ivy and Nova's boxes each show the icon of the move they picked, Nova says "I'll bash!" in a bubble, the callout row (Bash, Guard, Heal, Save) sits over the message box, and the message reads: Ignizard draws a deep breath, an INFERNO is coming, Guard or stop it with two Shield Bashes at once, Nova: I'll bash!
  • In a fight with friends, your teammates' boxes show the move each one picked (your side only), and 📣 callouts (💥 I'll bash!, 🛡 Guard!, 💚 Need heal!, 🎯 Focus, ⏳ Saving energy) line up a raid's Shield Bashes. See Callouts.
  • Tidal Crash hits a little softer, the Assassin's Twin Slash and Death Blossom a little harder, and Royal Decree costs 1 energy, so a Lord can keep a boss Exposed every round. See Attacks.
  • A foe winding up a big blow keeps glowing when its burn ticks on you that round, and a foe carries one burn or poison at a time: every attack that burns or poisons says so, and the fight tells you when yours doesn't take. See Burns and poison.

17 October 2026

Levels: the climb from 80 is the real endgame

  • From level 80 each level costs 1.3 times the one before, and 1.45 times from 90. See Levels & XP.
  • Levels up to 80 cost what they did, nobody's XP or level changed, and the bosses pay what they paid.

17 October 2026

Around the World: M closes the map again

  • Hotkeys: press M again to close the World map, as B and L now close the Rankings and the leagues. See Hotkeys.

17 October 2026

zazadog.fun: ZAZA World live on the homepage

The homepage's live card, like the game's Watch window: Mossy, level 1, at the Old Ruins, 4 online, and under it the World live, Mossy and Voltara walking between the ruins' columns and palms beside a wild beast, a LIVE tag in the corner
Watching the World from the homepage.
  • The top of the homepage shows ZAZA World live beside Play ZAZA World, as the game's 👁 Watch does: one hero after another, 15 seconds each. See Who's online.
  • The $CARDS rewards card moved down to the Rewards section, under the ZAZA coin.

17 October 2026

Bosses: find your dragon party

Dragon party window showing online heroes ready for rewards, on cooldown and unavailable, with Invite buttons
  • The dragon window shows who is ready for rewards and who is on cooldown, with invitations for eligible online heroes wherever they are. See Starting a raid.
  • The active Golden Hour boss now glows on the minimap and World map, following it while it roams. Click it to summon a raid party: gather 2–10 heroes, pass the same 30-second ready check as Ignizard, then fight with no mid-combat joins. See The Golden Hour.
  • The dragon window's online heroes sit on a solid panel, one card each, so the list is easy to read over the game.

16 October 2026

The docs: a card hunt you can watch, start to finish

The docs' Card Hunt demo in the game's own art: a hero in the Sunlit Meadow's tall grass faces a Coppermite guardian that has just woken at the spot, with its card beside them (a guardian protects a sealed card pack, Easy, Fight or Walk away) and the chat below with drop time and both hints
The guardian wakes, with its card.
  • The Card Hunt page plays a whole hunt in the game's own art: the packs flying off into the World at drop time, the chat's hints, the guardian waking at the spot, the fight and the sealed pack opening into a card.
  • Tap any of its four steps to watch that part again. See The hunt in 30 seconds.

16 October 2026

Around the World: Players counts people, all time; Buy and Fight boost fold away

  • ZAZA's box: Players counts every different person who has played ZAZA World, all time, like Holders beside it, instead of the last 7 days; one person's heroes on one browser or network count once, and the bars under it still show the week. See On the screen.
  • Left panel: Buy and the Fight boost start folded to their headings, so the panel is shorter: tap a heading for its buttons, and again to fold them.

16 October 2026

Fights: calls for help from the level you pick

  • Settings → ❗ Calls for help from level: type a level, and calls against anything under it stay out of your chat and off your minimap, while your squad's always come through. See Call for help.

16 October 2026

Leagues: last week's keys and everyone's points

The League window's Last week tab on a phone, with made-up players: Last week's results, Monday 12 Oct to Friday 16 Oct, the Gold League, You hold a key to the Gold League pack, then Who got the keys: five numbered keys for the top 5, Quillon #1, Ironveil #2, Kestrel #3, Nova #4 and Vesper #5, with their points, and the day and hour last week's Gold pack hides
  • The League window has a Last week tab: who got each league's keys, with their place and points, where its pack stands, and everyone's final points; the Standings list everyone too, not just the top 50. See Weekly leagues.
  • Keys go to each league's top 5 by points, however many days they played: a key took points on 3 days, which left Bronze with 2 keys of 5, so last week's keys went out again that way before its packs hide at 12:00 UTC.
  • On Friday mornings the card hunt clock keeps the drop's countdown and adds the league packs' under it, saying whether you can hunt them; Your hunt says it too: a key works whatever your cooldown.

16 October 2026

The ZAZA Faucet: a second round, 50 a day with a clock, and one claim per player

The ZAZA Faucet's window: 32% of the faucet left on a gold meter, 32 of 100 claims left, today's 20 are taken, and a gold box under it: the next 20 open in a ticking clock, at 00:00 UTC
  • The faucet's second round opens today: 1,000 $ZAZA a claim, 200 new places and 50 claims a day (once they're taken, its window counts down to 00:00 UTC). See the ZAZA Faucet.
  • One claim per player, and the faucet's window warns in red that extra accounts get caught: a second wallet's claim is cancelled, and a player who takes it with more than one wallet finds cards with their first wallet only; the others are left out of the card hunt.
  • Friday 16 October's 18:00 drop keeps one of its 9 Starter packs for rookie hunters, like every Tuesday and Friday drop.

16 October 2026

ZAZA on X: follow the raiders, and anyone from their profile

  • Every raider on the Raid Board and the Rankings' Raiders tab shows their 𝕏 @handle under their name: tap it to open their X and follow them. See the Raid Center.
  • A hero's profile shows their 𝕏 @handle under their name too, when they have an X in the World. See Rankings.

15 October 2026

The Colosseum: nobody joins a fight once it's on

  • A Colosseum fight is the line-ups both sides agreed to for its bet: nobody can walk in halfway and tip it any more. Bring your side with the challenge, up to 6 a side. See Your side.

15 October 2026

The ZAZA Faucet: a checklist before your free $ZAZA, and more claims on a busy day

The ZAZA Faucet's window on a phone: Before you claim, 2 of 3 done; Finish Pip's quest ticked green with Done; Play 15 minutes with a gold edge, a gold bar at 9 of 15 min, 6 to go, and Only the minutes you play count, not time away; Connect your wallet ticked green with Done; under them a locked Claim 10,000 $ZAZA button and Unlocks here once all 3 are ticked: 1 to go
  • The faucet's window lists what's left before your free $ZAZA as three big rows, each ticked green once it's done: Pip's quest with the step you're on, your 15 minutes on a bar that fills as you play, and your wallet; Open quest and Connect take you to what's missing. See the ZAZA Faucet.
  • A busy day opens up: once the day's 20 claims are taken the faucet takes 50, then 75, then 100, and it starts at 20 again at 00:00 UTC.
  • The $ZAZA paid to skip quests goes to the faucet, and the Card Hunt budget window now counts it under ⏩ From quest skips, with the free claims it has paid for.

15 October 2026

Golden Hour: Solmane, Prismoh, Zacreign and Lunarch fight with moves of their own

Solmane, the armoured sun lion, roaring on its dais with its mane blazing as pillars of golden sunfire burst out of the ground on both sides and arch over, right up to the hero's torch and club
Solmane roaring after its Sunburst while its golden sun seal glows on the dais under its paws and a wall of light rises off the seal's ring all round it
Prismoh, the rainbow phoenix, hovering over its sky shrine with its wings spread, firing a beam of every colour out of the orb at its breast straight at the hero's torch and club
Zacreign, the crowned wolf with a golden sword in its jaws, on its dark dais while a storm of silver swords comes down out of the sky and sticks in the ground all round it, glinting
King's Judgment: a towering sword of golden light driven point first into the dais in front of Zacreign, rings of light rolling out across the ground
Lunarch, the silver moon titan, spreading its dark wings before a giant full moon as long shards of violet moonlight rain down at a slant over its moon shrine
  • All four now fight their own way on the fight screen, as Ignizard does, each with sounds of its own. See The Golden Hour.
  • Solmane blazes into a corona as it roars, bursts sunfire out of the ground in pillars that march up to you, lights its sun seal under it for the Sunburst, pounces as a comet and leaves its shape burned into your eyes.
  • Prismoh brings sacred fire down out of the sky and fires a beam of every colour; Zacreign brings a storm of swords and a sword of light down; Lunarch rains dark moonlight, flings crescents and fires the Moongeist Beam.

15 October 2026

The Most Wanted: all thirteen at the top of Blitz's window

The top of Blitz's window before you've met any of them, Thirteen on the wall, 13 still hidden: thirteen frames in two rows, each a dark shape with ??? for a name, its level from 46 to 96, and where a quest first sends you after it: Way in, The crown or Long road
  • Blitz's window now opens on all thirteen on the wall, a frame each: the one your quest hunts glows red with your count, the ones you've beaten say Caught, and one you haven't met is only a dark shape with no name.
  • Tap a frame for the quest that hunts it. See Thirteen on the wall.

15 October 2026

Knockouts: dropped loot lands somewhere new each time, buildings too

  • Dropped loot lands in a different place each time, every place as likely as the next and never one of the last 4, and about one time in three inside a building anyone can walk into, like the Forge, the Gym House or the Retardio Casino.
  • Everyone still hears the place, never the spot, and Go under your minimap takes you in through the door. See What a knockout costs.

15 October 2026

Fights: masters pay more, more shadow fights on later quests, helpers within 20 levels, raids joined from a hero

  • Beating a master or Waterman pays far more: a quarter of what a level costs at their level, like Master Trunx's 1,450 XP (was 600) and Waterman's 1,750 (was 700), and a rematch you win pays half of that once a day. See Master trainers.
  • A ❗ call or 🛡 Help against a monster takes helpers at most 20 levels under it, so nobody far too weak can make it 60% tougher for everyone else, and a raid party that's gathering takes you from any hero in it: click them, ⚔ Join the raid. See Call for help and The dragon raid.
  • Later quests give more shadow fights a day: 3 through chapter II of the story, then one more for each chapter you reach, up to 8. See Find a fight & shadows. The Druid's Primal Stampede hits every foe ×2.0 (was ×1.5) and leaves them Shocked. See Attacks.

15 October 2026

The app: offered along your first quests

The Put ZAZA World on your phone window on an iPhone, in a wallet's browser: Quest done!, then Add it in three steps (open zazadog.fun/world/app/ in Safari, tap Share then Add to Home Screen, tap Add), then Use it: the app's tabs Home, Wallet, Play in gold, Trade and Avatar, each with what it's for, and Copy the link and Later
  • On a phone, handing in Pip's quest brings up Put ZAZA World on your phone: how to add the app on that phone, step by step, and what each of its tabs does, once more a day later after one of the story's first quests. See The ZAZA World app.

15 October 2026

Rankings: time played and the inventory on every profile

The profile of Sparkblade, a made-up level 55 Warrior, on a phone: ◀ Rankings and a gold 🎒 Inventory button at the top, Offline · 2 h ago, number 1 on the Power board, ⏱ 164h 25m played · 18h 20m in 7 days, and the XP progress & time played box: today +6,200 in 1h 35m, 7 days +131,200 in 18h 20m, 14 days +327,200 in 35h 15m, a bar for each day and under them Oct 12: +14,000 XP · 3h 45m played
  • A profile shows the ⏱ time played, in all and in the last 7 days, under each XP sum and on each day's bar, and when they last played. See Rankings.
  • 🎒 Inventory at the top of a profile opens their bag, even while they're offline. See Multiplayer & chat.

15 October 2026

ZAZA's window: how ZAZA measures up to the other chains' mascots

The animal runners box in ZAZA's window on a phone, dark blue like the window's other boxes: CARDS and ZAZA at the top, a gold 30× beside To the runners' average: $3.4M, a bar with a gold dot at its start, Proportion 0.05%, Average 1.34%, and ⓘ The other mascots
The animal runners window: a table of each runner's peak, its chain's market cap now and the proportion with a gold bar, PURR on HYPE $413M of $17.8B 2.3%, ZCAT on ZEC 0.9%, ALLINU on DKNG 0.3%, NEARKAT on NEAR 0.25%, RAYCAT on RAY 3.0%, and ZAZA on CARDS live in a yellow row, $115K now of $252M, 0.05%
  • Click ZAZA's box: at the bottom right of his window, a box sets ZAZA beside CARDS like the homepage, with how many times ZAZA would grow to reach the 1.34% the other chains' mascots peaked at on average. See ZAZA's level.
  • Tap it for the other mascots, PURR, ZCAT, ALLINU, NEARKAT and RAYCAT: each one's peak next to its chain, ZAZA's live, and how it's all worked out, with the sources.

15 October 2026

CRYPTO STARSHIP: Telegram and X on the ship's menu

The CRYPTO STARSHIP on its launch mount, its two fuel tanks with the Telegram and X logos and the 100X LOADING billboard beside it, and under its nose the right-click menu: Choose Option, Board CRYPTO STARSHIP, Join on Telegram CRYPTO STARSHIP, GroupStarship on X CRYPTO STARSHIP, Walk here, Examine CRYPTO STARSHIP, Cancel
  • Right-click the CRYPTO STARSHIP (press and hold on a phone) and its menu offers Join on Telegram and GroupStarship on X beside Board, which joins the crew on Telegram as before. See Places.

15 October 2026

Controls: H hides the whole HUD, the D-pad can sit on the right, and the tutorial shows your phone sideways

The tutorial's How to play page on a phone held upright: a little phone turned sideways, the hero on grass with a white D-pad ring and knob in its bottom-left corner, beside Turn your phone sideways for a wider map. A D-pad comes up, bottom left: hold it and slide your thumb to walk.
ZAZA Town's square with the HUD hidden: no panels, minimap, chat or buttons, only the map with your hero by the ZAZA statue's ring, Pip and the golden statue, and at the bottom a note, HUD hidden · H brings it back
  • Press H to hide the whole HUD and see only the map, and H again to bring it back; C now opens your Character tab, G your Squad, and C, I and G close their tab again too. See Controls.
  • On a phone held upright, the tutorial's How to play page now shows it turning sideways for a wider map, where the D-pad comes up at the bottom left; held sideways already, its Walk picture is the D-pad. See Controls.
  • Settings → D-pad side moves the D-pad to the bottom right for your right thumb (on a phone the quest and daily trackers cross to the left, under the ZAZA WORLD box), and Move left brings it back.
ZAZA World on a phone turned sideways: the D-pad's white ring and knob at the bottom right of the map, beside the chat column, and the quest and Daily trackers on the left under the Level 1 box; the hero stands by ZAZA's statue in the town square

15 October 2026

ZAZA on X: raid replies score by their likes, and copies don't count

The Daily window's Reach 3 new accounts on X card: under its how-to, Find people on X with four gold pills in one row, $CARDS, $CAMBRIA, $GP and Collector Crypt, then Other mascots with four more in the row under it, $NEARKAT, $ZCAT, $RAYCAT and $PURR, then Tell them about ZAZA in your own words: X can hide copy-paste replies.
  • From 16 October a reply to a new account scores 1 Raider point, a short tag ¼, every like on it more and a copy nothing; the 𝕏 cut's pool pays only raiders who reach 10 new accounts a day (more at 20), a fifth of a level at most. See the 𝕏 cut's pool and Raider points.
  • At level 30 a window says why your X matters and how to bring it, and the Daily's Reach 3 new accounts card has Find people on X: one tap shows X's newest posts about $CARDS, $CAMBRIA, $GP, Collector Crypt and the other mascots. See Connect your X.
  • The 𝕏 Raid now checks every connected X by itself every 15 minutes, not only the 30 best streaks, and a Check now that X doesn't answer no longer uses one of your 3. See the 𝕏 Raid.
The Level 30: bring your X window on a computer: From here, X is part of the game, your X account and the X app get you full XP; three gold tiles, Full XP (each new ZAZA post leaves you 50% XP until you engage it, from level 40 only X's own check counts), Your quests (from level 30 every story quest asks for 𝕏 Raid days) and The top raiders; then three steps, Get the X app and sign in, Connect your X to ZAZA World, Engage each new ZAZA post, and the buttons Connect my X and Later

15 October 2026

Around the World: matching stat boxes, a Monsters count, a Red Bull in Fast Boots

  • Character tab: the HP, Attack and Defence boxes are always the same size, and your boost sits once in a pill under Attack and Defence. See the Character tab.
  • Monsters tab: its title counts the monsters you've beaten out of the ones it shows, like 12/64 beaten.
  • VIP Garden: a Red Bull now adds its +100% to Fast Boots' instead of standing in for them, so you go three times as fast while it lasts.

15 October 2026

On the screen: NPCs' words fit a phone turned sideways

A phone turned sideways in Lumbridge Castle: a hero stands on the blue carpet before the throne room's gate, a guard either side of it, and in the chat column on the right the guard's box: a small picture of the guard beside Guard, Lumbridge Castle, and across the whole column under them Halt! The Duke's throne room is for $GP holders. This gate checks the wallet you signed in with, not your face. Click here to continue
  • On a phone turned sideways, an NPC's box in the chat column puts their picture small beside their name and their words across the whole column, so they no longer break inside words. See Controls & screen.
  • Link buttons stack one under the other, a long line scrolls inside the box, and on every screen the box keeps its size while the words type out.

15 October 2026

Leagues: a celebration when you move up, and points for raiding on X

The League up window on a phone: League up, level 20, You made Silver League!, a big pixel silver medal with a red and blue ribbon under turning rays and a SILVER LEAGUE banner, then What you race for now: 5 keys a week, the top 5 get a key, a chance at the sealed $50 Pokémon pack (Bronze's is $25); Heroes levels 20 to 39; A level-20 guardian
The League window's How to score on a phone: two gold chips first, Raiders board top 3 +100/60/40 and 𝕏 New account reached +20, then Most Wanted bounty +40, Quest +25, Golden Hour boss +25, Raid boss +20, Legend +20, Daily task +10, Master or rival +10, Player fight won +8, Elite +3, Win or gather +1
  • Reach level 20 or 40 and a window celebrates your move up to Silver or Gold League: your old medal spins, flashes and lands as the new one, then it shows what you race for now (the league's keys and the bigger pack they're a chance at, your new rivals, the pack's guardian, and the Friday your first week starts).
  • Keys are a flat top 5 in every league, however many play (no more top 8 once 25 played), and on the Standings 🔑 marks everyone who'd get one if the week ended now, the podium too: a hero short of 3 days is skipped and the next one down takes it.
  • X scores too, this week already: +20 league points a Raider point (from 16 October a real reply to a new account is 1, a short tag ¼, and each like on it adds ½), and the day's top 3 raiders with 10 new accounts score +100, +60, +40; what you did on X since Monday counts. See Weekly leagues.

15 October 2026

Starting out: a brighter tutorial, and Brom points you to your first piece

The tutorial's first-quest page: the quest tracker as it sits under the minimap, ZAZA's New Hero 2/5, with a big gold ➜ Go and a hand tapping it, next to Lost? Press ➜ Go; under it a purple card with the painted ZAZA Faucet: Claim 10,000 free $ZAZA, your ticket into the real card hunt, its steps as chips and a real Pikachu card
The Forge window on Pip's quest: Brom saying You already have enough to forge your Copper great helm, the first piece of Pip's quest, so craft it now!, right under him the Copper great helm with 10/10 copper ore and 2/2 hide and a glowing gold Craft button, and How the Forge works folded below it
  • The tutorial has a fresh look: real Pokémon gacha packs with no buttons under them, ➜ Go as it sits under your minimap with a hand tapping it, and a card of its own for Claim 10,000 free $ZAZA, your ticket into the real card hunt (the 🚰 row under your quest opens with it too).
  • On Pip's forge step, Brom talks only about your first piece, the Copper great helm (a Mage's Copper circlet), never the blade, and the helm waits right under his tip with a shining Craft button, How the Forge works folded. See Mining & the Forge.
  • Sparkata now drop a hide every win, so the fights ➜ Go picks for Strange Sparks always bring some, and the tracker says to right-click Brom or Nurse Ivy (press and hold on a phone) and pick Talk-to to start or hand in their quests. See The Shattered Core.

15 October 2026

Marketplace: your rare goods fit three to a row

The top of the Bag on a computer: under RARE GOODS, three buttons side by side, a gold Golden pickaxe, a blue Fast Boots and a purple Big Backpack, each with its icon above its name
  • Your rare goods' buttons at the top of the Bag sit three to a row on a computer too, each icon above its name, so the names keep a size you can read. See The Marketplace.

15 October 2026

Ambassadors: the invite link is one scene over ZAZA Town, with a toggle

An ambassador's invite page on a computer: behind it ZAZA Town from the game, darkened, with the CARDS Citadel behind the title, the Ambassadors' Plaza with its Silver and Gold plinths on the left and the Creators stage and VIP bar on the right; the Silver ZAZA World Ambassador plate, PILOT invites you to ZAZA World and Play ZAZA World; in the middle of the window one screen in a stone frame with brass studs playing the ZAZA World trailer (ZAZA running through town with three players), a gold bar under it, a toggle of two tabs, 1 Promo video, gold, now playing, and 2 Game view, up next, beside Watch with sound 0:30, then zazadog.fun, Become a ZAZA World Ambassador and the line ZAZA is the mascot of the $CARDS community. ZAZA World isn't affiliated with Collector Crypt.
  • An ambassador's invite link opens on one scene over ZAZA Town from the game: a stone-framed screen in the middle of the window plays the ZAZA World trailer, then real gameplay, and a toggle under it (Promo video · Game view) picks one. See Posting on X.
  • Under it, a link to zazadog.fun and a line that ZAZA World isn't affiliated with Collector Crypt.

15 October 2026

zazadog.fun: ZAZA's runner tile is live

The homepage card Every chain gets an animal runner: five navy tiles, HYPE with PURR, ZEC with ZCAT, DKNG with ALLINU, NEAR with NEARKAT and RAY with RAYCAT, each giving the runner's ATH, the chain's market cap now and the proportion with a bar, and in yellow CARDS with ZAZA, reading ZAZA now $115K, CARDS now $282M, proportion 0.04%, average 1.34%, and a big 33×, to the runners' average: $3.8M
  • ZAZA's tile on the homepage's Every chain gets an animal runner card shows ZAZA's market cap now instead of its peak, and its proportion of CARDS, the multiple to the runners' 1.34% average and what that average comes to follow both market caps live. See the thesis on zazadog.fun.
  • The homepage runs in its menu's order: the ZAZA app, Ambassadors and Creators now come after the rewards board, which lists the top 30 holders, and the dev log's newest pictures follow them.
  • New players get a 🧭 New player guide button beside Play free now, opening the docs' new guide to a first day: the tutorial, the faucet's free $ZAZA, eggs, weapons and the raid bosses. See New player guide.

14 October 2026

On the screen: fold what's under the minimap on a computer too

The top right of ZAZA World on a computer: the run, cards, attack and map buttons round the minimap's left side, and right under the map two new round buttons, a quest scroll and a stack of chips, above the map's key, the quest tracker and Daily 0/3
  • The two fold buttons under a phone's minimap are on a computer too: the scroll hides the quest and daily task trackers, the other the card hunt clock with the 🎙 ZAZA live on X card, your boosts and the “N online” count, and the gold + brings them back. See On the screen.

14 October 2026

Around the World

  • Quests: a tap on a quest in the tracker under the minimap opens its window right on your quest's page, with the journey's map (or the Most Wanted's posters) a scroll up on a phone. See The Shattered Core.
  • Name tags: walking past a crowd, you or anyone, no longer sets everyone's name tags jumping about: a tag only makes room for people who have stopped, and the tags already there keep their spots while a newcomer's finds room round them. See Your badge & name plate.

14 October 2026

Controls: phones start the D-pad at Low

ZAZA World's Settings on a phone: the On-screen D-pad switch ticked, and under it the D-pad sensitivity row reading Low with – and + buttons
  • Settings → D-pad sensitivity now starts at Low on a phone (a computer still starts at Normal), so a thumb on the pad is steadier from the first walk; – and + still take it anywhere from Lowest to Highest, kept on that device. See Controls.

14 October 2026

Fights: the raid leader picks the party, and one ❗ card a fight

The leader's card of an Ignizard raid party gathering: seven heroes with their class and level, DaveO with a star and a red ✕ after every other name, under them the Start ready check (7) button and Leave, and The party waits 9:59
A ✕ by every name but your own.
Two red call for help cards under the minimap: one shared by Starhopper and Mossbeard, each name with its eye and one Join button, need help vs the legend Mewrath L66 in Old Ruins; under it Kestrel's own card, needs help vs Stonix L21 in Sparkwood Forest
Two callers in one fight, one card.
  • Gathering a raid, a card-pack party or a party at a fire in the Trial, the leader now has a ✕ by every other name on their card: a tap puts that hero out of the party, and they can't come back in unless the leader asks them again. See The dragon raid.
  • ❗ Call for help: two or more calling from one side of a fight now share one card under the minimap, each name with its 👁, instead of a card each. See Call for help.
  • Updates wait for your fight: the World restarts for an update at a moment no fight is on, and new fights wait a few seconds for it, so an update no longer cuts a fight short.

14 October 2026

zazadog.fun: how big the animal runners got

The homepage card Every chain gets an animal runner: six tiles, ZEC with ZCAT, DKNG with ALLINU, HYPE with PURR, NEAR with NEARKAT, RAY with RAYCAT and, in yellow, CARDS with ZAZA, biggest runner peak first, each giving the runner's ATH market cap, the chain's market cap now and the proportion with a bar; ZAZA's tile reads ATH $198K, CARDS now $235M, proportion 0.08%, average 1.34%, and a big 35×, to the runners' average: $3.2M, from $90K today
  • The Every chain gets an animal runner card on the homepage now gives each runner's peak market cap, the size of what it runs on today and the proportion, biggest peak first: PURR peaked at 2.3% of HYPE, ZCAT at 0.9% of Zcash. See the thesis on zazadog.fun.
  • ZAZA's tile adds the others' average proportion, 1.34%, and the big number is the multiple from today's cap to it, 35× ($3.2M), with a bar on every tile to see the proportions side by side.

14 October 2026

Card Hunt: why an older card can't go back, and the winners post's poster

The Card drop winners poster: ZAZA WORLD, Drop complete · Tue 13 Oct · 18:00 UTC; Top pull, a Ditto VMAX PSA 10 slab over +$126, found by GRANT; beside it four more slabs over +$89, +$20, +$15 and +$13; Given away in real cards +$263, 5 real graded cards · All found in 557 min; The winners, five heroes before ZAZA's statue with their values; Next drop Friday 16 October · 18:00 UTC, Play free, zazadog.fun/world
Every card of the drop, whole, and its winners.
  • The card deposit and a card's own view now say it: an older-version card (Collector Crypt's old mint, which any pack can hold at random) can't go back to the hunt yet, and you can still sell it back or list it. See Send it back to be hidden again.
  • The Card drop winners post on the card-pulls X account now carries the drop's wrap-up poster, the one ZAZA's own X gets an hour after a drop: every card whole with its value, the top pull big, the winners as their heroes and the next drop. See The Card Hunt.

14 October 2026

Potions: your Bag says what a brew does for you

The Bag's Potions list of a level 56 hero: Sage's brew ×3, +14% Adventure XP from wildlife, 30 min, at your level 56 (full strength +25%), a Blaze potion and a Storm elixir with their own numbers, each with a gold Drink button, and under them the note that at level 56 potions work at 54%
  • Every potion in your Bag and in the Laboratory's recipe list now shows its boost at your level, with the full strength beside it: a level 56 hero's Sage's brew reads +14% Adventure XP from wildlife, 54% of the full +25%, which is what drinking it gives. See Potions & the belt.
  • The Sage's brew counts for wildlife wins only: raids, guardians, masters, player fights and quests pay the same without it.

14 October 2026

The Fire Pit: room for sixteen

The Fire Pit by Moonwater Lake with its ring of sixteen stumps, three on each side and one on each corner: nine heroes sit facing the fire from every side, and seven stumps are still free
  • Six more stumps fill the gaps in the ring round the Fire Pit by Moonwater Lake, so sixteen heroes can now sit by the fire at once, three on each side and one on each corner. See The Fire Pit.

14 October 2026

The Crypto Hideout: TassHub's X Spaces by Moonwater Lake

ZAZA World: a tall timber tower under rust-orange roofs, a crane with a bucket of candles off its top, and The Crypto Hideout's logo on a plaque over the door; Mystic in a brown pointed hat stands at the door with a toad, a hero walks up the dirt yard, and the Spaces board reads X SPACES, 3X WEEKLY, TASSHUB; Moonwater Lake in the corner
  • A new place where the lake path ends, between Cambria Castle and Moonwater Lake: The Crypto Hideout, a timber tower under rust roofs with the group's logo over the door. See Places.
  • Mystic, its host, waits at the door to invite you to TassHub's X Spaces, 3 a week, where promising projects get showcased.
  • The tower, the Spaces board by the path and Mystic open The Crypto Hideout's Telegram and TassHub on X.

14 October 2026

Starting out: Pip's quest ends at level 2

The Ambassadors' Plaza in ZAZA World: the Gold and Diamond plinths and the Apply here board on their paving, a purple Sparkata on the grass below the board and another on the grass beside the plaza, by the Citadel's wall
  • Pip's quest now pays 50 XP, a place found 10 and a Sparkata win 10, so you finish it at level 2 and climb from there with the story quests. See Your first quest.
  • The newcomers' Sparkata stroll on the grass round the Ambassadors' Plaza, never across it, and the Riolash, Volteon and Voltalisk that stood on the way to the copper rocks now roam the quarry's iron and gold.
  • On a story quest, each step's ⏩ skip price sits in the right corner of its box.

14 October 2026

The Retardio Casino: blackjack and Texas Hold'em

The Retardio Casino's poker corner: a big racetrack poker table with six red velvet chairs round it, the board's five cards, the pot, the dealer's chip tray and two cards at every seat on its green felt, a red neon POKER sign between a spade and a heart on gold posts behind it, the half-moon blackjack table above it and a velvet booth beside it
The big poker table under its POKER sign, by the blackjack table.
The poker window on a phone, with test players: a copper ore table with blinds 10/20, the board's five cards on a green oval felt, Bo's and Ann's two cards shown at the showdown, their stacks, and under the table: Ann wins 38 copper ore with a pair, the house keeps 2 for the Cousins
A showdown at a copper ore table.
The corner under the minimap with two green ♠ notes: Ann's poker table, copper ore, blinds 5/10, 1/6 seated, with a gold Go button, and Bo's Sit & Go, 1 topaz entry, 2/4 in, with Go
A poker table and a Sit & Go waiting for players, under the minimap.
  • A blackjack table joins the slots and roulette: you against the dealer, for loot from your bag, and blackjack pays 3 to 2. See the Retardio Casino.
  • A big poker table under a red neon POKER sign, where the bar stood (the bar moved to the south-east corner): no-limit Texas Hold'em against other players, up to six a table, for whatever stackable thing its opener picks (ores, gems, stones, scrolls), 15 seconds a turn. Free seats show as a ♠ note under your minimap.
  • Your buy-in moves from your bag to your seat and comes back when you stand up. For a gem, a socket stone or a scroll, open a Sit & Go: everyone pays one entry, plays with chips under fast blinds, and the last one standing takes the entries.

14 October 2026

ZAZA Eggs: hatching is a show now

A Golden ZAZA Egg just hatched: a baby ZAZA sits in the bottom of its gold shell on a stage of turning gold light rays, confetti flying over a gold card for one of this week's prizes, a Chipped Sparkstone, and three tiles under it: 1,240 XP, 22 iron ore and 6 spark dust
  • 🐣 Hatch cracks your egg open in its own window: three cracks (tap the egg to go faster), a burst of shell and light, and a baby ZAZA peeks out while what it held pops in. See ZAZA Eggs.
  • A Golden egg's prize gets its own gold card, with confetti.

14 October 2026

The ZAZA Faucet: a note under your quest for new heroes

ZAZA World's quest tracker: ZAZA's New Hero 1/5, Beat a Sparkata by the town square, with a gold Go button, and right under it, attached, a purple row with a faucet and a gold edge: Try it free, 99 left, then what's left to do for 10,000 free $ZAZA
  • While the faucet has free $ZAZA for you, a 🚰 Try it free row right under your quest says so with the claims left and what to do, and turns gold with Claim it now once you can claim. See the ZAZA Faucet.
  • Guests also get a reminder in the chat with what's left to do: a minute after coming in, every 15 minutes after that, and when Pip's quest is done.

14 October 2026

Marketplace: a rare good takes you there

  • Tap a rare good, in your Bag or in another player's View inventory, and you walk to the Marketplace, where its ✨ Rare goods tab opens. See The Marketplace.
  • The rare goods' buttons in the Bag are a little smaller.

14 October 2026

ZAZA on X: a countdown to ZAZA's live show on X, and the 𝕏 cut is 50% XP

At the top middle of ZAZA World, right under the card hunt clock (Next drop in 2d 17h): a deep purple ZAZA on X Spaces card with a soft violet border, a big microphone and Spaces in lavender, Wed 21:00 UTC and its countdown in gold, TassHub's Pitch Pit, and two numbered buttons, a white one, 1) Set a reminder on X, and a Telegram-blue one, 2) Join The Crypto Hideout on Telegram, over a gold line: come support ZAZA live!
  • ZAZA is on TassHub's Pitch Pit, a live X Space hosted by @Mystik_Crypto, today at 21:00 UTC: a purple 🎙 ZAZA on 𝕏 Spaces card right under the card hunt clock counts down to it for $ZAZA holders, in UTC, with two numbered buttons: 1) Set a reminder on X and 2) Join The Crypto Hideout on Telegram. See ZAZA live on X.
  • When the show starts, the card turns red, LIVE, and the chat says so once.
  • The 𝕏 cut is deeper: from level 10 you earn 50% XP until you've engaged ZAZA's newest post on X (it was 80%); its pool, the other half, pays the team's wallets too, like any raider with a 🔥 streak alive, and the Raiders podium shows the last share-out under today's ⚡ XP.

13 October 2026

The Raid Center: two names, your hero in the gear, XP on the board

The Raid Center's Raider gear: three tiers, each on the player's own hero on a gold-rimmed plinth under a light in its colour (Tier I gold and marked Yours with a Wear it button, Tier II from the back in its X cape beside the X shield, Tier III in Storm ki), with each tier's pieces pictured, the players it takes and progress in invite points
  • The Raid Center's two scores get a name each: invite points come from players who join with your invite link and earn the Raider gear, and Raider points come from new accounts you reach on X and rank you on the Raid Board. See the Raid Center.
  • Nothing you earned changed: the window's old "Raider points" are now called invite points, and that's what Raid Night and Most Wanted ask for.
  • The Raider gear now shows on your own hero, turning on its plinth, with what each tier takes in players, and the Raider House rankings show the ⚡ XP each raider gets from the 𝕏 cut pool.

13 October 2026

NPCs: short talks, and the Forge opens on crafting

On a phone, Brom the smith's dialogue box: Welcome to the Forge! I'm Brom. Bring me ore and hide, and I'll turn them into gear. Click here to continue
  • NPCs talk less: most say what matters in three short boxes or fewer, and the window they open tells the rest. On phones their box has more room inside, clear of the screen's corners.
  • The Forge opens on crafting, under one tab bar for Brom's benches: Craft gear, Sockets & gems, Enchant and the Gem board. Under Craft gear, Gear for picks the class, in a row of its own. Brom brings up gems and scrolls only once you carry one. See The Forge.

13 October 2026

Around the World

  • Chat: in one-on-one messages, each player you talk with has a colour of their own and your own lines are white with their name in their colour, so you can tell who said what at a glance. See Chat.
  • Chat: a new message in the one-on-one talk you're writing now always comes into view at the bottom of the chat, even with a phone's keyboard open.
  • Chat & Bag: 🧹 Clear chat (or /clear) empties the chat on your screen only, a tap on anything in your Bag says what it's for, your cards are now only in the 🎴 Card collection, and a found Enchant, Cleanse or Empower scroll now says what it does. See Enchanting.

13 October 2026

Starting out: a quicker first quest, and the tutorial shows how to run

The tutorial's How to play page on a phone: four pictures, Walk (tap the ground), Run (the run button with 100 energy: tap this, by the minimap), Press and hold (a Choose Option menu with Fight Sparkata, Walk here and Examine Sparkata: on anyone or anything) and Chat (at the bottom of the screen), then one line on the newcomer shield
  • Pip's quarry step asks for 3 copper ore, one rock's lot; Pip then sends the rest of the copper your first gear takes, your next monster win brings all its hide, and the tracker says Collect hide first until it does. See Your first quest.
  • The tutorial is simpler: How to play shows walk, run, right-click (press and hold on a phone) and chat, and until you've run once, ➜ Go says how to run and the run button glows.

13 October 2026

ZAZA Eggs: get them, hatch them by playing, and a Golden one may hold one of the week's prizes

The Bag's ZAZA Eggs: Pip's egg warming, 19 of 30 minutes of play, a Golden egg and another egg waiting to warm, and what this week's Golden eggs still hold: 1 pack, 2 lock picks, 5 gems and 1 scroll
  • Pip now hands every hero a ZAZA Egg, every 7th day of a Daily streak and each story chapter's end bring a Golden one, and big fights drop them now and then: they hatch on your minutes of play, for XP and forge materials (the 🥚 % on the Daily tracker: point at it for what's left).
  • The World's Golden eggs hold 1 sealed card pack, 2 lock picks, 5 gems and 1 Socket scroll a week, each free at a hidden time for the next one hatched; a lock pick takes the card hunt's lock off. See ZAZA Eggs.
  • Eggs warm only on minutes you really play: walking, fighting, mining or gathering, crafting (standing around, the 🥚 fades and waits), up to 3 hours a day, and a wallet flagged for fair play hatches no prizes for a week.

13 October 2026

The Most Wanted: an outlaw gang joins the wall

  • Six new monsters, an outlaw gang, take the place of the map's own monsters in ten of Blitz's quests, hidden like the rest of the wall until a quest sends you after one. See Thirteen on the wall.
  • Each is a fight for two heroes or more, so those quests ask for fewer of them, and what you'd already beaten for one carries over.

13 October 2026

The docs: how the team runs it, on one page

The team page's menu on a phone: six areas of tabs, Card hunt, Money & token, Community, World, Posts and Ideas, with Help at the end
The real menu, all six areas.
  • A new page under More, How the team runs it, lists every tool on the team page in one line each: the hunt's switch and drops, the vault and the multisig, player files and moderation, ambassadors, server health, tests and the dev log, and what the team can't do.
  • Its picture is the real menu, Ideas and all, so what you read matches what the team sees. See How the team runs it.

13 October 2026

Leagues: a window of their own, with the key race, your road to a key and how to score

The League window on a phone, with made-up players: Weekly Leagues, when the week ends, the Standings, Prize and How it works tabs, Bronze, Silver and Gold buttons, the Gold League's badge, a note saying you hold a key to the Gold League pack, and the podium of the top three in points
Standings, Prize, How it works.
  • The leagues left the Rankings for a window of their own, opened by League beside 🏆 Rankings or L, with three tabs: Standings, Prize and How it works.
  • Prize is the key race: 5 keys, only 1 pack, and the first key holder to open it wins it. A player's idea the same evening: it hides on Friday at 12:00 UTC, 6 hours before the drop, so a key holder who misses it still hunts the 18:00 drop. See Weekly leagues.
  • Under the Standings board, your road to a key ticks off each rule with where you stand and says what to do next; How it works has the three leagues, how to score and the rules.

13 October 2026

ZAZA on X: from level 10, 80% XP until you engage ZAZA's newest post, and the 20% goes to the top raiders

Under ZAZA World's minimap and quest tracker, the 𝕏 Engage row ringed in gold: an empty square, X's icon, Engage and a gold 80% XP chip, beside Daily 0/3
  • From level 10, until you've done the 𝕏 Engage task for ZAZA's newest post on X, you earn 80% XP; the row under the minimap says 80% XP in gold and now shows for every hero, holder or not. From level 40, X has to show it: a tick alone doesn't count.
  • Like, repost or reply on X, then tick the square: the chip turns green, Full XP, on all your devices until the next post; on Android, Engage opens ZAZA's post in the X app (so do the X tab and the 𝕏 Raid). See The 𝕏 cut.
  • The XP the cut takes goes to the top raiders: every 00:00 UTC, the 𝕏 cut's pool is shared down the Raiders board among raiders with a 🔥 streak alive, up to half a level each; the board shows each raider's ⚡ XP. See Where the 20% goes.

13 October 2026

Fights: ❗ against any elite or legend, a full fight says so, and two players at one home

  • ❗ Call for help now shows against an elite, a legend or one of the Most Wanted whatever your level: they're built for a party, so a hero past their level can still call the World in. Its card under the minimap is now two lines: needs help vs Stonix L21 in CARDS Citadel. See Call for help.
  • Click a hero whose fight has no seat left and the row now reads ⚔ Fight full with the sides, like 4v4, or on a monster 🛡 Fight full with the hunters and their prey, like 4/4 vs the Gyaradon. Player fights take 4 a side, monster fights 4 heroes, Colosseum squads 6. See Team fights.
  • Two people on one home's Wi-Fi count as two players once each has reached level 10 or played 5 hours, and a partner you funded too once the game sees you both playing at once (in the card hunt as well): fights between you pay XP and a raid counts you both. See Player fights.

13 October 2026

Controls: D-pad sensitivity, and the wilds can't be switched off

ZAZA World's Settings on a phone: the On-screen D-pad switch ticked, and under it a new D-pad sensitivity row reading Normal with – and + buttons
  • Settings → D-pad sensitivity: five steps from Lowest to Highest (Normal is the pad as it was) set how far your thumb has to go before you walk and how far round before you turn. Lower is steadier, higher answers a lighter touch.
  • The Wild encounters switch is gone: tall grass and charging beasts are on for everyone. Switched off, it let a hunter run for items and cards without a single fight. See Controls and Encounters & ambushes.

13 October 2026

Quests: skip with $ZAZA for the faucet, and the tracker shows every quest you're on

A Quest complete scroll: Congratulations! You have completed 6 quests, skipped with $ZAZA. You are awarded: Steel and Stone 1,700 XP, Shadow Trail 1,800 XP, Cards in the Wild 1,800 XP, Dark Waters 1,900 XP, Cold Fire 2,100 XP, The Broken Current 4,100 XP, 13,400 XP in all. Your $ZAZA went to the ZAZA Faucet, for new heroes
Under a phone's minimap, the quest tracker with three rows: The Shattered Core 41 of 52, the trail runs into a new land; Hold the Line, join the Storm Watch: talk to Captain Sable at the barrier; The Masters' Call 7 of 20, Terrortar 0 of 3, gold ore 0 of 40, volt crystals 0 of 40; then Daily 0 of 3
  • You can now skip a story quest with $ZAZA: one step, the rest of the quest or the rest of its chapter, priced by the quest's level, and every $ZAZA goes to the ZAZA Faucet, which gives new heroes their first $ZAZA.
  • The tracker under the minimap has a row for each quest line you're on (story, Storm Watch, Most Wanted), on phones too. New heroes get a 🚰 ZAZA Faucet row, and the tutorial says it too: what's left before their free $ZAZA, and for guests, connect a wallet. See Skip with $ZAZA, The Shattered Core and The ZAZA Faucet.
  • Side quests ask a day more of 𝕏 Raid than a story quest of their level: 2 days up to level 49, 3 from 50, 4 from 60, 5 from 70; story quests ask 3 from level 60 and 4 from 70. See 𝕏 Raid days.

13 October 2026

Sockets & gems: enchanting, a Gem board in the Forge, rarer high grades, $100 to set gems and easier fusing

The Forge in ZAZA World: by the anvil, Brom's glass case of yellow, blue and green gems on a wooden cabinet, under a gold-framed GEMS sign that counts the gems in the World
  • Brom now enchants gear with three very rare scrolls: an Enchant scroll rolls one new power on a piece (🔥 Burning, 🌵 Thorns, 💚 Mending or 🛡 Hardy), a Cleanse scroll takes it off to try again, and an Empower scroll makes it stronger, up to 3 times. See Enchanting.
  • A Gem board now stands in the Forge by Brom's anvil, with every gem in the World, the top 10 heroes by the gems they wear and the latest finds; and found gems are now Chipped most of the time: from level 50 a Flawless is 1 gem in 1,000 (it was 500), and a legend drops a gem 1 in 10 (it was 1 in 2).
  • Setting gems now takes $100 of $ZAZA in your wallet (it was $50), and fusing is easier: Brom uses the gems and scrolls in your Storage House too, a gold Ready to fuse box tops his Sockets & gems tab, and the Bag's gems have a button to it. See Sockets & gems.
Enchant scrollRolls one enchantment
Cleanse scrollTakes it off again
Empower scrollOne step stronger

13 October 2026

Holding: liquidity providers fight much harder

  • Liquidity providers now fight with 2.5% to 25% more attack and defence by the $ZAZA they have in the pool, two and a half times a vault charger's power for the same $ZAZA (it was 4% to 10%).
  • Vault chargers get 1% to 10% more attack and defence by the $ZAZA they charge with (it was 2% to 5%), and both step up at 500K, 1M, 2.5M, 5M, 10M and 20M. See Saiyan power and Charger power.
  • An LP's steps count what you add before the 3% fee: add 500K and you're a Drop, though about 485K lands in the pool.

13 October 2026

Card Hunt: X drops, a big Friday drop, and a card deposit to give a card back

The claim window of an X drop in ZAZA World: a sealed pack picture, 1% Club member PILOT dropped a sealed Starter PACK for @Bea_plays on X, nothing to pay, nothing to sign but the sign-in; two steps ticked, Connect a wallet and Connected as @Bea_plays; step 3 Claim it, with the buttons Unwrap now, Hunt it and Later
  • X drops: drop a sealed pack, or a real card you won, for someone on X by their @handle. You get a post and a link; they claim it in ZAZA World with nothing to pay and nothing to sign but the sign-in, and unwrap it at once or hunt it on the map. 🎁 X drop in the Card Hunt window and on your cards. See X drops.
  • A card deposit now stands in the town square, right of the ZAZA Faucet: send a card you won back to the hunt, or drop a card or a pack for someone on X. 🏷 List it works again: Collector Crypt now pays a listing's fee and signs it first. See Send it back to be hidden again.
  • A pack sits you out of the next drop, and you're back the moment the one after starts (a week at most): a Friday winner sits out Tuesday's and hunts Friday's. Friday 16 October drops 9 Starter packs, then the first league packs, and the posts before a drop say how many go to everyone, rookies and the leagues.
ZAZA World's town square: the ZAZA Faucet, a stone basin of gold coins under ZAZA's golden bust, and on its right, between a crate and a barrel, the card deposit, a black and gold box with a graded card floating in its glass case over a glowing card slot; a Sparkata and a hero in front of them

13 October 2026

Creators & ambassadors: the boards name who's on them, and you hear when you're added

The Creators board window in ZAZA World: a gold box reading You're one of ZAZA's creators, Pixel Pat, with the creator link to copy and an Open my creator page button, then On the board: Deck Dan on X, Card Crafter on YouTube, Clip Kat on TikTok marked Posting, and Pixel Pat on Twitch marked you
  • Read the Creators board at the Creators' Stage for the creators the team works with, where they post and their profile; one of them, signed in with your wallet, you get your own box first with your link to copy and your page.
  • Read the Ambassadors board on the plaza for the ambassadors ranked by the players they brought in, with your own tier and invite link first once you're approved.
  • When the team makes you a creator or approves you as an ambassador, a window in the World explains what you've got, now if you're in or at your next sign-in, and a line in the chat says it too. See The Creators' Stage, The Ambassadors' Plaza and Creators.

12 October 2026

Card Hunt: send a card you won back to be hidden again

A real card's view in ZAZA World, Full Art Smeargle, PSA 10: under Keep hunting, Solscan and List it on Collector Crypt, a green button with a gift: Hide it again
  • Under your own real card, 🎁 Hide it again sends it back to the vault: it's hidden again somewhere in ZAZA World, and whoever wins it gets that very card.
  • Everyone hears who sent it back, a 1% holder as a 1% Club member, and it's never theirs to win again. See Send it back to be hidden again.

12 October 2026

Ambassadors' Plaza: a Silver plinth

The Ambassadors' Plaza in ZAZA World: a silver, a gold and a diamond plinth in a row, each in a ring of stone, an AMBASSADORS APPLY HERE board in front of them and Aria, the Ambassador Envoy
  • A third marble plinth, Silver, now stands on the Ambassadors' Plaza on a silver ring of its own, waiting for a Silver Ambassador's statue.
  • The three plinths stand in a row, Silver, Gold and Diamond, and the Ambassadors board now stands in front of them. See The Ambassadors' Plaza.

12 October 2026

Levels: every level from 49 costs three times as much

  • Every level from 49 now costs three times the XP, and every hero past 49 had their XP scaled up to match: nobody lost a level or any of their bar.
  • A monster far below you now pays full XP up to 10 levels under you and never less than 40%, and the bosses no longer pay less past level 50. See Levels & XP.
  • The docs now show what a win over each monster, Ignizard and the Golden Hour pays you at your level, always in today's numbers: they come from the game itself.

12 October 2026

Monsters: twice the XP for every win, and the legends and the hidden hunters turn up more often

MewrathOld Ruins, Sparkwood
AuroracuneMoonwater Lake, Sunlit Meadow
  • Every monster now pays twice the XP, and the strongest one you can reach no longer pays less however high your level: while the lands are closed, Terrortar pays every hero 1,260.
  • The two legends and the two hidden hunters now come out of their tall grass five times as often: about one fight in 50 there instead of one in 250.
  • Auroracune now also rises in the Sunlit Meadow's grass beside Moonwater Lake, since the lake itself has so little. See Levels & XP, Legends and Hidden hunters.

12 October 2026

Leagues: Bronze, Silver and Gold, a pack for each league's best every week

The Rankings' League tab on a phone, with made-up players: Bronze, Silver and Gold buttons, the Gold League's badge for level 40 and up, the week's countdown, your place and a gold note saying you hold a key to the Gold League pack, then a podium of the top three in points
Your league, your place and your key.
  • Every week you play in a league by your level (Bronze under 20, Silver 20 to 39, Gold 40 and up), where wins, gathering, raids, quests, daily tasks and player fights all score.
  • When the week ends, each league's top 5 win a key to its pack, hidden that Friday for them alone, and it never starts your pack lock. See Weekly leagues.
  • A League button beside 🏆 Rankings shows your league and points (🔑 while you hold a key) and opens your league's board, with your place and who holds the keys. Weeks run Friday to Friday: the first ends on Friday 16 October, and its league packs hide at 12:00 UTC that day.

12 October 2026

Golden Hour: an arena for each boss, walk up to it, gems from every boss

A fight against Solmane on its sun altar: the armoured sun titan lion on a round stone dais with glowing gold cracks, a blazing setting sun and sandstone obelisks behind it, between the hero's torch and spiked club
Prismoh, the rainbow phoenix, spreads its wings over a white marble sky shrine ringed by broken columns, a rainbow and a sunrise behind it and pink clouds below
Zacreign, the crowned wolf with a golden sword in its jaws, on a dark stone dais with a glowing crown-and-sword seal, old swords stuck in the ground all round under a blood-red sky and a pale moon
Lunarch, the silver moon titan with dark wings, on a moonstone dais ringed with crescents and stars, a giant full moon and crystal spires behind it
  • The ✨ button under your minimap now walks you to the boss on the map, for Go and Join alike, instead of taking you straight there.
  • Every Golden Hour boss can now drop a gem (1 in 10 when it pays you), the three after Solmane pay twice the XP they did, and the whole hour can pay up to 2.5 times the dragon. See The Golden Hour.
  • Each boss now fights in an arena of its own, standing bigger on its dais: Solmane on a sun altar, Prismoh on a sky shrine, Zacreign in a field of blades and Lunarch at a moon shrine, each sounding like itself.

12 October 2026

Daily tasks: from level 30 the 𝕏 Raid is new accounts, and streaks on the Raiders board

Reach 3 new accountsFrom level 30
🔥 Raid streaksOn the Raiders board
  • From 13 October, from level 30, the 𝕏 Raid in your Daily tasks asks 3 new accounts reached on X instead of 3 things for ZAZA: replies to other people's posts with $ZAZA or @Zaza_Pikachu, each to someone you never replied to before.
  • The Raiders rankings and the Raid Center's board show each raider's 🔥 𝕏 Raid streak and list raiders with a streak but no points yet, and an X shown on both a wallet and a guest account now counts in full for the wallet. See X raids and The Raid Center.

12 October 2026

The 1% Club: the whale chat

Just inside the 1% Club's door, on the library's parquet: a gilded easel under a little brass picture light, holding a pixel poster of ZAZA in his shades on a green velvet sofa under a gold crown and his name, and a hero walking up to it
The whale chat's poster, just inside the 1% Club's door.
  • Wallets holding 1% of the $ZAZA supply (10,000,000 or more) can join the whale chat, the 1% holders' private chat on Telegram: Collab.Land's bot checks the wallet and lets you in.
  • In ZAZA World, a poster on an easel just inside the 1% Club's door shows how, with the invite. See The whale chat.

12 October 2026

The first ZAZA World trailer

A frame of the trailer: ZAZA, bright yellow with red cheeks, runs across the town square towards the camera with Buszok, Modjuh and rawpixel behind him under their name tags, the gold ZAZA statue and the CARDS Citadel behind them
ZAZA's run through town
  • A 30-second live-action trailer: from above the clouds down to the CARDS Citadel, ZAZA's run through town with real players, a card guardian, the dragon raid and a real graded card pulled from a pack.
  • Watch it on the homepage, in its pop-up too, or at the top of What is ZAZA World?
  • The homepage's Real gameplay clip now shows today's ZAZA Town and goes on past the guardian's K.O. to its pack being opened; both videos are also on Welcome to ZAZA.

12 October 2026

Skills: the top level rises with the lands

The Professions in the Character tab: Mining 56 and Crafting 22 with green bars, Hunting 60 in gold with a full gold bar marked MAX, and a gold note under them: 60 is the top for now, skills go to 80 when ZAZA reaches Level 4
A skill at the top for now.
  • Mining, Hunting, Crafting and Alchemy stop at 60 for now: the top rises to 80 when ZAZA reaches Level 4 and to 99 at Level 6, and never drops back if a land hides again.
  • A skill at the top shows a gold MAX bar instead of a full one that looked stuck, and the XP you earn there still counts, so it turns into levels the moment the top rises. See Skills & the Forge.

12 October 2026

Controls: the D-pad is a joystick

ZAZA World on a phone in ZAZA Town: the joystick at the bottom left, a thin white ring over the grass with its white knob pushed to the left, and the hero walking left across the plaza towards the grass
Drag the knob the way you want to go.
  • The on-screen D-pad is now a joystick: a thin ring with a white knob that follows your thumb, so you can always see where it is, and slides back to the middle when you let go.
  • You still walk up, down, left or right and stop on the tile you let go on. See Controls.

12 October 2026

The ZAZA Faucet: free $ZAZA for new heroes, and rookie packs

The ZAZA Faucet east of the town square, between a crate and a barrel: a stone basin heaped with gold coins under ZAZA's golden bust, coins pouring from a golden tap, a hero walking up to it
  • Where the market stall stood, east of the town square, the ZAZA Faucet gives new heroes 10,000 $ZAZA once Pip's quest is done and they've played 15 minutes, so they can try the card hunt without buying anything.
  • Heroes past Into the Forest become rookie hunters: a weekly drop can keep one Easy pack only they can see. See The ZAZA Faucet.

12 October 2026

Fights: lose a player fight on the map and the winner takes 5% of your bag; rivals in their own look

A 4 vs 4 player fight on the meadow: all four rivals stand on the screen in their own looks, a hero in vault war plate, a horned helm and a purple King's cape in front, and to his left a shadow mage in a straw hat, a white-haired fighter in a glowing ember aura and one in a martial-arts gi
  • A rival in a player fight now stands on your fight screen in their own look (hair, costume, cape, vest, boots, aura), and in a team fight all of them do, the rest of their side behind the one you face, your blows landing on the one you picked.
  • From level 10, lose a player fight out on the map and the winner takes 5% of the materials and potions in your bag (less from far below them, once a day each), and a player fight pays half the XP it did. See What a player fight costs.
  • On the map, fighters' name tags hold still: the red ⚔ by their level no longer pulses, and a call for help's bobbing ! no longer shakes the tags round it.

12 October 2026

The dragon raid: a tougher Ignizard, and Check rewards

Ignizard asleep on its gold in the lair with the right-click menu open on it: Challenge Ignizard, Check rewards Ignizard, Walk here, Examine Ignizard, Cancel. In the chat beside it: Ignizard's rewards come back for you in 2 h 10 min (it pays each hero once every 4 hours). Until then you can still help a raid, for no rewards.
  • Ignizard has a fifth more HP and hits a fifth harder, after parties of three kept bringing it down in about 20 rounds. Four or five strong heroes with healing potions is the safe bet. See The dragon raid.
  • To see when the dragon pays you again, right-click it and pick Check rewards: no raid gathers, so nobody gets called for nothing. Thundros and Maelstros have it too.
  • Ignizard no longer pays less past level 50: your first win of the day is 12% of what your next level cost before today, 6,040 XP at level 60.

12 October 2026

Knockouts: dropped loot lies on the ground, and running drops it too

On a sandy path in Sparkwood Forest the hero stands two steps from a heap of dropped loot: a hide, a lump of iron ore, blue crystals and a healing potion, with sparkles over it and a pale light rising behind
Dropped loot, as it lies on the map.
  • Dropped loot now lies on the ground as itself: its biggest stacks in a heap under a pale light, for anyone within 12 tiles to see, and 🪦 Loot to find under the minimap counts all of it still out there.
  • Running from a stronger monster drops its 10% on the map too, and everyone online hears whose loot it is and the place, never the spot. See What a knockout costs.
  • A knockout by any of the Most Wanted now drops 25% too, not only by the first of them.

12 October 2026

Quests: the monster you hunt turns up a little more often

  • A legend or one of the Most Wanted that your quest asks for now comes out of its tall grass two and a half times as often: about one tall-grass fight in 10 there instead of one in 25.
  • See The Storm Watch and The Most Wanted.

12 October 2026

Holding: a lighter charger power

The Combat box of the Character window: Attack 145 and Defence 102, each with a glowing tag of a water drop and a lightning bolt saying +15%, and under them a blue line From LP · Ocean +10% and a yellow line From vault +5%
  • Community Vault chargers now fight with 2% to 5% more attack and defence by the $ZAZA they charge with, half a liquidity provider's Saiyan power on the same step (it was 6% to 12%).
  • A charger who's also a liquidity provider still gets both. See Charger power.
  • Your Character window shows where the boost comes from, a line each under Attack and Defence: 💧 From LP and ⚡ From vault.

12 October 2026

Old Ruins: twice the tall grass

The Old Ruins below the Dragon's Maw: tall grass grown over the cracked stone floor between broken pillars and fallen walls, a hero at its edge, a monster prowling in it, and Sage the ruin keeper by the ZAZA statue
  • The Old Ruins have about twice as much tall grass, so wild monsters jump out far more often there: it grows up through the cracked stone floor and round the broken pillars too.
  • The roads through the ruins stay clear of it. See Places.

12 October 2026

Marketplace: take part of a deal, offer gear, and an alert

The Marketplace window's Offers tab on a phone, with made-up players: your 2 Flawed Sparkstone, looking for 400 Gold ore, with Moonfern's offer of a Masterwork blade, tier 3, one of its two sockets holding a green gem, and Take it, Counter and No; then Ironbloom's 300 Gold ore, looking for 4 Chipped Sparkstone, with Swap, Take part and Offer, its Take part form open at 2 of its 4 parts: you give 2 Chipped Sparkstone, you get 150 Gold ore
A blade offered for gems, and half of a request taken.
  • Take only part of a listing of materials, at its own rate: 300 Gold ore for 4 Chipped Sparkstone comes apart in 4 parts of 75 for 1. See The Marketplace.
  • Offer a piece of gear for a listing, its sockets and gems with it, and any gear the trade window takes can now be put up too.
  • A 📋 chip under the map shows when an offer or a counter waits for your answer, and opens your offers from anywhere.

11 October 2026

Knockouts: dropped loot is anyone's, and running costs 10%

  • What a knockout drops no longer waits where you fell: it lands on a random spot of the map, and whoever walks up to it first keeps it, you or anyone else. Heroes near a pile see it, and you're told who found yours.
  • From level 10, running from a raid boss, a legend or a monster that stalks you unseen, or from a wanderer or a lurker above your level, now loses 10% of the materials and potions in your bag for good, and a knockout by one that stalked you unseen drops 25% too.
  • RUN asks first and says what it would cost, and the Storage House keeps everything safe. See What a knockout costs.

11 October 2026

Docs: ask a question, get an answer

The docs' search box on a phone after asking “How do I raise Alchemy?”: a short answer about picking redcaps in Sparkwood Forest and brewing them at Nurse Ivy, buttons to the FAQ's question, Professions and the dev log's redcaps entry, and a note that the answer is written by AI from the docs
Ask, read the answer, open the page it came from.
  • Got a question? Type it in the docs' search box (Ctrl K, or the magnifier on a phone) and pick ✨ Ask the docs: a short answer written by AI from these pages, with buttons to the parts it came from.
  • It answers only from the docs, says so when they don't cover something, and never gives financial advice; it works in the World's ⓘ docs window too. See Start here.

11 October 2026

Marketplace: tabs, requests and counter-offers

The Marketplace window's Offers tab on a phone, with made-up players: a bell saying 2 offers wait for your answer; Voltara's Clean Guardstone, looking for 450 Gold ore, with Voltara's counter of 380 Gold ore to your offer of 300 and Take it, Change and Take back; your 2 Flawed Sparkstone, with Moonfern's offer of 250 Gold ore and Take it, Counter and No; and Ironbloom's request for 4 Chipped Sparkstone, giving 300 Gold ore, with Swap and Offer. Both lines waiting for you are edged in gold
Take an offer, say no, or counter.
  • The Marketplace window comes in tabs: Trade in, Rare goods, Players, Offers and Activity, each with how it works at its bottom. See The Marketplace.
  • Post a request: what you're looking for and what you give for it, first-map materials included, and anyone at the market can take the deal.
  • Price too steep? Make a counter-offer: they take it, say no or counter back, and Mercer holds both sides, so a deal goes through even while one of you is away.

11 October 2026

Rankings: the top 50

  • Every board in the Rankings now lists the top 50 instead of the top 30: Power, the four skills, Squad, ZAZA Elo, Raiders and the Colosseum records, and your own place still shows under them if you're further down. See Rankings.

11 October 2026

Holding: liquidity providers and chargers power up

Three players in the town square powering up like Super Saiyans: one in the orange Martial Gi and one in the Battle Armor, both with golden hair, each inside a golden aura that hugs the body and spikes just over the hair, and a player in green inside a blue one
  • Liquidity providers now power up like a Super Saiyan: an aura of light that hugs the body, bigger the more $ZAZA they have in the $ZAZA/$CARDS pool from Drop to Ocean (with lightning), and they fight like one too, with 4% to 10% more attack and defence.
  • Community Vault chargers fight harder still, with 6% to 12% more attack and defence by the $ZAZA they charge with, on top of an LP's; in the vault's Martial Gi or Battle Armor they have black hair, and an LP goes Super with golden hair.
  • ZAZA's window and the vault on zazadog.fun show the faces of everyone who added liquidity (the vault with Add liquidity, the two most in the pool in their auras, and both powers), and a new docs page covers the perks. See Liquidity providers and Charger power.

11 October 2026

The 1% Club: the Saiyan Chamber

  • New behind the Whale Room's gold doors: the Saiyan Chamber, a regeneration tank for the 1% only. Step in, float in the glowing tank, and power up in your liquidity provider's aura.
  • Not in the pool yet? The tank gives you a taste of an aura, and its window shows your power level and how to add liquidity. See The Saiyan Chamber.

11 October 2026

The VIP Garden: liquidity providers and donors walk in

  • Liquidity providers now walk through the garden's golden gate with any $ZAZA in the $ZAZA/$CARDS pool, and a donation to the vault opens it with all the chargers' perks for a while: $1 for 15 minutes, $10 an hour, $50 a day, $100 a week.
  • The gate now stands open for everyone it lets in, so the arrow keys, the D-pad and a tap on the lawn walk straight through. It used to open only from its own Open, and shut again on every reload.
  • See Liquidity providers and Donor passes.

11 October 2026

Golden Hour: four bosses, a quarter of an hour each

Prismoh18:15 UTC
Zacreign18:30 UTC
Lunarch18:45 UTC
  • The Golden Hour is now a whole hour, 18:00 to 19:00 UTC: Solmane comes down first, then Prismoh the Rainbow Phoenix at 18:15, Zacreign the Crowned Blade at 18:30 and Lunarch the Moon Titan at 18:45, each as hard as Solmane with moves of its own. See The Golden Hour.
  • Each of the three pays a fifth of Solmane's XP once a day and leaves its own seal where it falls (smaller now, Solmane's too, so four don't crowd the map); every boss leaves when the next comes down, and Solmane now comes down somewhere new every day and roams the whole first map, walking every way.
  • Every Golden Hour fight takes up to 10 heroes. Today they use summoned raid parties and a ready check; nobody enters after combat starts. Solmane roars, snarls and chuffs like a real lion and prowls between blows, and the others have voices of their own.

11 October 2026

Card Hunt: the budget shows the cards it can give away

The Card Hunt budget window's cards: 47, cards the budget can give away right now, then a sealed ZAZA World pack for each card, PKMN 25 and PKMN 50 tags on top, gold READY ones first, dimmed ones still in the vault, dashed ones in the multisig, a pink dot on the ambassador pool's and the last pack 92% full
  • Click the AVAILABLE TO SPEND plate under ZAZA's ring and the Card Hunt budget shows the cards it can give away right now: a sealed pack for each, in the order the hunt hides them, gold when it's ready to buy and dimmed while its money is still in the vault or the multisig.
  • The last pack fills up toward the next card, a pink dot marks the ambassador pool's, and the count moves with the $CARDS price. See The vault numbers.
  • Card Hunt window: every card's worth sits on a gold price plate, the tile with the total given away in real cards glows gold, and the found-cards count sits on a gold pill. Its icons are drawn in the website's line style, with a ✅ when every card is found and a 🎯 on your next hunt. See Card Hunt.

11 October 2026

Phones: easier on the battery, and the whole ZAZA WORLD box with the chat

  • Easier on your battery: the World paints at most 60 frames a second now (a 120 Hz phone painted twice as many) and 30 while you stand still, and Settings → Battery saver keeps it at 30.
  • Opening the ZAZA WORLD box no longer folds the chat away: the D-pad steps aside until you fold the box and a tall chat comes down just enough (a wide one narrows sideways), so it fits whole with your XP bar and the card hunt clock under it.
  • In your wallet, Play in webapp and Rankings are the same height, the Fight boost's buttons always show their whole time (15m, 30m, 1h), and windows on a phone turned sideways no longer slide under your finger. See Controls & screen.
ZAZA World on a phone turned sideways: the ZAZA WORLD box open top left with ZAZA's players and market-cap charts, Buy, and a wallet with Holdings, Rewards, Rankings and Fight boost all showing; Lv 1 and Next drop in 2d 15h 40m 26s under it in the bottom-left corner where the D-pad was; the chat column open on the right
The whole box open beside the chat, sideways.

11 October 2026

Around the World

ZAZA's window: $138.4K ▲ 2.4% $ZAZA market cap with its gold 7-day chart on the left, Price $0.000138 in its top right corner, $292.1M ▲ 16.1% $CARDS circulating market cap with its cyan 7-day chart on the right, Price $0.328 in its corner, both above the line
  • ZAZA's window: click ZAZA's box and the $ZAZA market cap chart has the $CARDS one (circulating, not FDV) beside it, ZAZA on the left and CARDS on the right, each with its 24h change and its price in the chart's top right corner; Liquidity counts the whole pool, community-added included. See Holder perks & VIP.
  • El Camino: from level 49, where levels start costing more, a walk to the Cape pays 5% of your next level instead of 8%, so a level 53 gets 1,280 XP instead of 2,050. See El Camino.
  • The vault: its 💛 Donate directly card now sits under Your charge on zazadog.fun, and you can donate without connecting anything: send from any wallet app to the multisig's address, copied in one tap or scanned from its QR code. See Donations.

11 October 2026

The Most Wanted: as rare as a legend, out of the tall grass

  • None of the seven stands on the map any more: like Mewrath, one comes out of the tall grass once in a long while, only for heroes whose quest asks for it, and the six strongest only at the first map's far east edge.
  • One that jumps someone in a party takes on the whole party, and nobody sees the first one coming. See The Most Wanted.
  • Each win over the first on the same day pays 30% less than the one before, a knockout by it drops 25% of your bag and running costs 10%.

11 October 2026

Monsters: two hidden hunters

  • Two new elites in the high 50s hide in the tall grass at the first map's very edges: nobody sees them coming, and from level 50 one jumps you there once in a long while, about as rarely as a legend.
  • Two heroes beat them, one alone needs the right class; each win over one on the same day pays 30% less than the one before. See Hidden hunters.

11 October 2026

The Colosseum: squad fights up to 6 a side

  • Squad fights in the Colosseum now take up to 6 a side: a side you bring, joining a fight there, and squad wars (book 2 to 6 a side).
  • Out on the map, player fights stay 4 a side and monster fights 4 heroes. See Squad wars.

11 October 2026

Fights: player fights pay less from level 49, and help comes straight in

  • From level 49, the XP from a player fight (and the day's cap for them) no longer jumps with what a level costs: it keeps the daily tasks' steadier pace, so a level 53 who beats a level 52 now gets 1,495 XP instead of 2,410; nothing changes below level 49.
  • 🛡 Join on a ❗ call for help, against a player or a monster, now brings you straight to the caller and into the fight, instead of walking there, and so do 🛡 Help and ⚔ Join the fight against on anyone in a player fight you can see, called or not. See Player fights and Team fights.
  • Every heal for your side now fills each fighter's HP bar by their own share, not the caster's by the side's total, and in a party hunt what a Fortify or an Arcane Ward takes off an ally's blows counts toward the caster's share of the XP, like an Intercept. See Hunting with friends.

11 October 2026

Daily tasks: the 𝕏 Raid is 3 a day

The Daily tasks window on a phone, with made-up progress: Today 1/4; Win 3 fights against wild monsters done, a teal card with a full green bar; Gather 10 ore, herbs or redcaps at 6 / 10 and Visit Sparkle Beach at 0 / 1 on navy cards, each +78 XP; and Complete 3 X raid engagements, Required, at 2 / 3
  • The 𝕏 Raid in your Daily tasks now asks 3 things for ZAZA on X a day instead of 5: like or repost ZAZA's posts, reply to or quote them, or post with $ZAZA or @Zaza_Pikachu.
  • 3/3 also fills your 🔥 Raid streak's day and a quest's 𝕏 Raid day, and the Daily window's task cards are now the website's navy.
  • The 𝕏 Raid call under your minimap now comes after 1, 2 and 3 hours of play, only while your day's raid isn't full, as a small row like the X task's. See The 𝕏 Raid streak.

11 October 2026

Quests: your journey is a map of the World

The Shattered Core's window on a laptop, with made-up heroes: on the left the story's map, a road of numbered stops climbing the World's own map; quests 31 to 36 green with ticks around the Colosseum in Sparkwood, chapter V's red gate, Before the Storm, Very hard, 1 of 5, then quest 37 in gold with YOU and the hero's face, Old Haunts, and 38 to 40 ahead; above them the next chapter, a new land that opens at ZAZA Level 4, lost in smoke with its stops locked. On the right Quest 37 of 52, Top 6%, and the quest's page under chapter V's picture
The Shattered Core's window for a hero waiting at the closed land, with made-up heroes: on the map, quests 36 to 40 green with ticks, and beside quest 40, All In, the Storm Watch's side stop with a storm cloud, YOU plus 9 heroes on it; above the next chapter's gate, quest 41 and the rest lost in the smoke with nobody on them. On the right the Storm Watch's first quest, Hold the Line, from Captain Sable at the barrier at the end of the Sparkwood road, under chapter V's picture
  • Your journey is now a road up the World's own map: a stop for every quest, each chapter on the place where its fights are and the ones you haven't reached under clouds; done quests turn green, yours is gold with YOU, and the one you tap opens beside the map. See The Shattered Core.
  • New side quest, the Storm Watch: six hard quests with the Most Wanted, the legends and the Golden Hour, from level 44 once you've done All In (to join, talk to Captain Sable where the Sparkwood road runs into the smoke); the heroes waiting for the new land stand on its stop, not in the clouds. See The Storm Watch.
  • Volt's talk at the Community Vault moves to Voltage Rising (level 15), after Dee and Mint have told you about holding: he says whether you can charge today and how it works, and his 📖 How the vault works button opens the vault's page here.

10 October 2026

Sockets & gems: what you need, at a glance

Brom's Sockets window, your gear: a Starmetal blade with three dashed rings and No socket yet in orange, its Cut a socket button saying Needs 1 scroll, you have 0; a buckler with one empty socket showing a gold plus and 1 empty socket: tap it to set a gem, no scroll needed in green; a plate armour whose 3 sockets hold gems; a great helm with one gem and room for 2 more
Each piece says whether it needs a socket cut or has one free.
  • Brom's Sockets & gems window now opens on what setting a gem takes, each line ticked or not: a socket (or a Socket scroll to cut one), a gem, $ZAZA in your wallet and Brom himself. Every piece of gear says whether it needs a socket cut or has one free. See Sockets & gems.

10 October 2026

Knockouts: bosses and monsters out of nowhere take a share of your bag

On a sandy path in Sparkwood Forest the hero stands two steps from a small grey headstone with a cross, a brown sack with a gold tie beside it and a pale blue light rising over it
Only you see where you fell.
  • From level 10, a knockout by a raid boss, a wanderer, a lurker or a legend drops 25% of the materials and potions in your bag where you fell. It waits there 15 minutes, by a little headstone only you can see: walk back to pick it up, or it's gone.
  • Gear, cards, gems and everything in the Storage House are never at risk, and running away drops nothing, so bank what you don't need before a big fight. 🪦 Dropped loot under the minimap counts down and walks you back. See What a knockout costs.

10 October 2026

Marketplace: swap and sell gems

The Marketplace's Gems & sockets listings on a phone, with made-up players, each with a strip saying what its player is looking for in exchange: Voltara's Clean Guardstone, looking for 2 Clean Lifestone, its Swap pressed once and asking ✔ Sure?; Moonfern's Starmetal staff, tier 5 for a Mage, two of its three sockets holding a Sparkstone and a Lifestone, looking for 3 Flawed Lifestone; Ironbloom's 4 Chipped Sparkstone, looking for 120 Star metal, its Buy greyed with you have 40; and Bram's Socket scroll, looking for 2 Flawed Sparkstone. The gem swaps are marked in gold
Every listing shows what its player is looking for in exchange.
  • Put gems, Socket scrolls and gear with sockets up at the Marketplace with what you're looking for in exchange (another gem, a scroll or materials), and anyone there can take the deal, even while you're away. See The Marketplace.
  • Mercer holds what you list for up to 3 days, then it's back in your bag, and the market keeps nothing.

10 October 2026

Quests: a picture for every chapter, and a map of the story

The story's map at the top of the journey, with made-up heroes: a road from Pip's quest through chapters I to VII to the Core Warden's crown, walked in gold up to chapter V; each chapter a round medallion with its picture and its number, ticked when done, with the heroes in it now over it, such as 82 in Rising Energy and 37 in Beyond the Safe Lands; YOU and the hero's face over Before the Storm, and chapters VI and VII in smoke with a padlock, A new land, ZAZA Lv 4 and 6
The story's map: where every hero is, and you.
Quest 37, Old Haunts, under chapter V's picture of Absoul, Mimighoul, Chandelurk and Cindermaw facing the storm; then Chapter V, Before the Storm, Very hard, from Nurse Ivy at the ZAZA Center, level 43, Ivy's face, the quest's story, and its steps with each monster's picture: Beat 4 Gyaradon 1/4 with a quarter-full gold bar, Beat 6 Mimighoul struck through with a full green bar, Beat 8 Chandelurk 3/8
Each quest's page, under its chapter's picture.
The app's Avatar tab on a phone, with made-up heroes: The Shattered Core, 36 of 52 quests done, as a road climbing through chapter V, whose picture starts its zone under a red ribbon, Before the Storm; quest 36 in gold, the hero's avatar beside 37 with YOU, 38 to 40 locked ahead, each with the monster to beat and the heroes on it beside it
The app walks the same story.
  • Each chapter of your journey now opens with its own picture, drawn for its story with its monsters, and a map at the top shows the road through the chapters, the heroes in each now and where you are. See The Shattered Core.
  • Tap a quest for its page under its chapter's picture, each step with the monster or material to get, your count and a bar; Pip's first quest keeps its RuneScape journal, now with a bar under the step you're on, and the app's Avatar tab walks the same story, quest by quest.
  • Story quests pay less XP from level 20 on, and far less near the end: The Iron Monk 4,200 XP (was 6,900), the lands' quests 4,300 to 9,400, the finale 26,000 (was 350,000). Every quest still pays at least the one before it.

10 October 2026

Rankings: your Top X%, and everyone's XP progress and level

The Power High Scores on a phone, with made-up heroes: under the title, 226 heroes ranked · top 30 shown; under each podium hero, in green, how much their XP grew in the last 7 days, such as +38% · 7d; the table's columns Rank, Name, Level, Quest, XP and 7d, the 7d column reading +9.4%, 0%, +87% and +412%, and only your own row, place 6, has top 3% under its rank
Your own Top X%, and everyone's XP growth in 7 days.
The profile of Sparkblade, a made-up level 65 Warrior: number 1 on the Power board, Top 1% of 226, quest 40 of The Shattered Core, and the XP progress box: today +46,537, 7 days +218,811, 14 days +436,769, a blue bar for each of the last 14 days with today's in gold
A profile's XP progress: today, 7 days and a bar a day.
The 3 online list with made-up guests: Bram Lv 7 and Sparkblade Lv 56, each with a 👁 Watch button, and Voltara Lv 23 · you, every level in a small gold chip beside the name
Everyone's level in the online list.
  • Every board now says how many heroes it ranks and gives your own place its Top X%; the Power board's 7d column shows how much each hero's XP grew in the last 7 days, in %.
  • A profile has an XP progress chart: today, the last 7 days and a bar for each of the last 14 days, so you can follow anyone's climb. See Rankings.
  • The online list and the 👁 Watch window show every player's adventure level beside their name. See Who's online.

10 October 2026

Legend gear: tiers 7 to 16 hit harder

  • Legend gear (tiers 7 to 16) now gains far more with every tier than the old +4, for weapons, shields, armour and helms alike, so each forged tier is real progress beside your level; tiers 1–6 are unchanged. See Weapons & armour board.

10 October 2026

El Camino: the shell stays in your Bag

Pilgrim's shieldYour shell, on its face
  • Players no longer carry the pilgrim's shell or pack on the map or on the Character figure: your shell and today's passport stay in your Bag, and your Pilgrim's shield keeps its scallop. See El Camino.

10 October 2026

Daily tasks: task cards and X raids

The Daily tasks window on a phone, with made-up progress: Win 3 fights against wild monsters done, a green card with a full bar; Gather 10 ore, herbs or redcaps at 7 / 10 with a gold bar; Visit Marketplace at 0 / 1; each card has its icon and +10 XP on the right, and a gold strip under them says Finish all 3 today for a +10 XP bonus, with a 4-day streak flame
The Connect your X window on a phone: on top, Become a ZAZA Raider with the three tiers of Raider gear (the Raider jacket and wings for 25 points, the X cape and X shield for 50, Storm ki, Storm wings and the Raid banner cape for 100), 12 Raider points on a progress bar and how invite links earn them; below, the steps, sign in with your wallet ticked and Connect X lit
One Daily streakGameplay and X together
𝕏 Raid callEvery 20 minutes of play
  • One Daily tracker and streak: connected $ZAZA holders now need five verified X engagements alongside their three gameplay tasks (guests and players without X keep three), and on mobile the completed tracker and flame hide until the next day.
  • 𝕏 Raid calls and Connect your X: every 20 minutes you play, holders with X raiding left get a 𝕏 chip under the minimap, and a new window shows the Raider gear your invite link earns and how to connect X in four steps. See Connect your X.
  • Task cards: each task is now a white card with its picture, the XP it pays, a progress bar and ✓ Done, and the bonus for finishing them all sits in a gold strip with your streak.

See Daily tasks and X raids.

10 October 2026

Potions: a stronger Blaze

Blaze potionThe Laboratory's attack boost
  • Blaze potion now gives a stronger attack boost than Redcap brew, making its higher Alchemy requirement and rarer ingredients worthwhile. See Potions & the belt.

10 October 2026

Bosses: ready checks and room for the raid

Ten heroes fighting Ignizard on a phone: the boss is visible between the small top panels and three short columns of teammate health bars above the controls
The raid roster sits above the controls.
Ignizard raid ready check: two heroes have ticked Ready and one is still waiting, with a 30-second countdown
Tick Ready before the raid begins.
  • Large raids on phones put smaller teammate boxes above the controls, keeping health and energy in view and the centre clear for the boss. See Battles & attacks.
  • The leader opens a 30-second ready check (heroes who do not tick Ready stay out), and Ignizard has a little more HP to stay a team fight with the stronger Blaze potion, but its first win of the day pays 12% of your next level (was 25%, never under 2,000), and the other bosses' shares drop with it. See Starting a raid.
  • A Warrior's Break Guard now cracks a monster's guard for the whole party, in raids, the Trial and Most Wanted hunts alike, and lands before the party's other hits; on phones, a two-hero fight's boxes keep clear of the status bar.

10 October 2026

Around the World

ZAZA's box: Players 212 and Holders 161, then seven bright blue and gold player bars with Growth ▲ 360.9% and Avg / player 3.2 h under them, then the market-cap chart's glowing gold line and fill with ▼ 8.8% 24h in its top right corner
Bright player bars first, the gold market-cap chart under them.
  • ZAZA's box: the daily player bars come first, the week's growth and hours per player small under them, then the market-cap chart with its 24h change in the corner; the players window (tap the bars: a day's numbers, the top 10) now looks like ZAZA's window, its top 10 on the Rankings' scroll.
  • On mobile, expanding ZAZA World minimizes Normal or taller chat to make room; your saved chat size stays the same.
  • iOS controls & sound: hold and drag the D-pad to turn without page zoom; switching sound on wakes the audio after a silent start or interruption.
The ZAZA players window like ZAZA's window: 215 players big in gold with ▲ 367% in green, the 7-day chart of bright blue and gold bars on a plain dark panel, 10/9 picked and reading Oct 9: 21 new · 36 returning, over four plain boxes: 53.7 a day, 159 holders, 679.5 total hours, 3.2 h per player
Hover or tap a day for its new and returning players.
Top 10 · hours a day on the Rankings' parchment scroll, 215 heroes played in the last 7 days: a Rank, Name, Hours a day table with #1 Vovchuk 11.9 h on a gold coin, #2 cryptopilot16 10.7 h on silver, #3 Buszok 9.9 h on bronze, then 4 to 10
The top 10 by active hours a day, on the Rankings' scroll.

See the screen's player counts.

10 October 2026

The Raid Center: rankings and personal links

The Raider House rankings by accounts reached, with daily outreach and total points
Rankings with Raiders in the final tab, showing outreach points, accounts reached and your own place
The Raiders tab, shown with preview players.
  • 🏆 Raider House rankings now reward accounts reached on X: 5 new accounts in a day earn 5 points, 10 earn 15, with leaders on the wall and the full top 30 on Read. See the Raid Center.
  • Raiders replaces Colosseum in the main Rankings tabs, using the same outreach points as the Raider House board.
  • Your personal referral link sits near the top of the Raid Center, with Copy and Post on X; guests get a sign-in button to claim theirs.

10 October 2026

The docs: Collector Crypt and card guardians

  • Collector Crypt now explains the real slab, its NFT and $CARDS, with front and back photos, how to check a card, trade it or have it shipped, and how the Card Hunt fits in.
  • Card guardians are described as mostly solo hunts, with the suggested team sizes removed.

10 October 2026

The Most Wanted: the long road, three new monsters and 𝕏 Raids in quests

The Most Wanted window: a ring 65% full beside Quest 14 of 20, then the road in three stretches, the way in (levels 44 to 48), the crown (50 to 65) and the long road (66 to 84), each with its bar, its prizes and its XP
Blitz's wall: the way in, the crown, the long road.
  • Blitz's wall is now twenty shorter, harder quests from level 44: the way in, the crown as the straight way, and the long road for the best, with three new monsters, Socket scrolls, a gem, a cape and an aura; the seven stay a ? until a quest of yours hunts them. See The Most Wanted.
  • From level 30, every story and Most Wanted quest also asks 𝕏 Raid days: one full raid day a quest, two from level 50, three from 65.
  • Quest XP stays a fixed sum, and everyone kept the quest they were on, with its counts and the crown.

10 October 2026

Your hero: an XP bar on screen, quick answers in the chat

A fight on a phone: under the Sparkata's box, the hero's own box (Sparky, level 1, 120 of 120 HP, six energy pips) has a thin blue XP strip along its bottom edge, a third full
Mobile ZAZA World panel with a compact Level 7 XP bar below it and the drop countdown underneath
Your level stays under ZAZA World, above the countdown.
  • Your level and how far it is to the next one now show all the time: a slim blue XP bar over the panel tabs on a computer, a compact row under ZAZA World, matching the countdown’s width above it, on a phone in either orientation, and a strip of it in your own fight box that fills as a win's XP lands.
  • Ask the chat how to raise Alchemy, buy potions, learn attacks, level up, farm, join a raid, fight in the Colosseum or zoom on a phone, and a 💡 answer shows under your line for you only, with More for the FAQ.
  • New heroes start with two lines in the chat instead of nine, the fight first as Pip's quest has it, and the dev log's backlog only counts as news after their first fight. See On the screen.

10 October 2026

The Card Hunt: clue scrolls and a new look for its window

A clue scroll in ZAZA World: a parchment with rolled wooden ends reads A clue! Clue 1 of 3, then a riddle about ore rocks, a pilgrims' cairn and a pickaxe, and under it that the clue points to an area, never the exact spot, with Got it, Share in chat and My clues
A riddle to a pack's area, never its spot.
Your hunt in the card hunt window on a navy card with a brass stud in each corner: an hourglass in a purple ring, YOUR HUNT in orange, Cooldown, a gold clock at 5d 19h 23m 46s and, on a gold note, Your next hunt: the Friday 16 Oct, 18:00 UTC drop; under it Your pulls as three small cards, a Blaziken from Sparkwood Forest, a Yveltal from Old Ruins and a Smeargle from The Shipyard
Your hunt on a navy card, brass studs in its corners.
  • While a drop's packs are hidden, a wild monster you beat sometimes drops a 📜 clue scroll: a riddle that points to the area of a sealed pack you can take, never its spot, up to 3 a drop.
  • Your clues stay in the card hunt window under Your hunt, each saying whether you've reached its area or who took its pack, and 💬 Share puts one in the chat to work out together. See Clue scrolls.
  • The card hunt window keeps its bright hero and now matches the website with a touch of RuneScape: Your hunt and the found cards on navy cards with brass studs, and the vault meter in one row with the numbers, in big clear digits.

10 October 2026

The Golden Hour: Solmane the Sun Lion walks ZAZA Town, every day at 18:00 UTC

Solmane, a sun titan lion in white-silver and gold armour with a blazing mane and a dark mask, walks across ZAZA Town's square by ZAZA's pedestal, the Golden Ring set in the paving in front of it
Solmane walking the square, and the Golden Ring.
A fight against Solmane: the armoured sun titan lion looms over two heroes, its mane a blazing corona and the sun emblem glowing on its chest, as it bares claws of sunfire at one of them
Built for a crowd: bring five or more.
  • Every day from 18:00 to 18:30 UTC, Solmane the Sun Lion, now a sun titan lion in white-silver and gold armour, walks ZAZA Town's square: heroes of any level beat it together for a bit more XP than Ignizard pays, once a day.
  • Built for a crowd, and harder than Ignizard: a few heroes can't outlast it, every one who comes makes it easier. One click starts the fight and up to 20 can jump straight in, mid-round; its moves are its own (sunfire, Solar Flare, Sunburst, Eclipse), and where it falls the Golden Ring moves.
  • For the same half hour every wildlife win drops double materials. See The Golden Hour.

10 October 2026

Fights: find an opponent, with protection for new heroes

A phone's corner under the minimap: a gold chip with crossed swords, Voltara, an eye, Lv 31, Gym and a Fight button
Your own call under the minimap: crossed swords, Gym fight, 9:56 left, a pale 👻 Shadow button and an ✕ to take it down
A fight in the Gym House against the Shadow of Moonfern, level 30: across the arena the hero stands see-through and pale blue, sword and shield raised
A right-click menu on Nia, a level 5 Mage, in ZAZA Town: its first row says Can't attack Nia (new hero) where Attack would be, then View profile, Message, Follow, Invite to follow me and Trade with
A new hero can't be attacked out on the map.
A live help alert for DaveO, showing the opponent, Volt Quarry, the eye preview and a gold Join button
Quick join under the minimap.
  • Quick help: requests sit under the minimap with the opponent, place, an eye to watch and Join, and ⚔ Find a fight sends a chat line and a minimap chip for Gym wins and Colosseum bouts; fights also stop flickering each time someone locks in a move or a blow lands.
  • After 3 minutes, an offline hero's shadow can stand in: 3 fights a day, quest and daily credit, a third of the XP, no Elo, record or bets. Its owner gets a rematch note. See Find a fight & shadows. The tall grass wakes more often too: a wild fight on 12% of new tiles, up from 9.2% (Monsters).
  • On the map, heroes under level 10 or under half your level have a newcomer shield unless they attack first; their opponents can then hit back for 10 minutes. The Gym and Colosseum stay open to all levels, and a foe who forfeits in any round hands you the win: XP, ZAZA Elo and Colosseum record.

9 October 2026

The Most Wanted: top quests in the Raid Center

  • From level 50, Blitz in the Raid Center puts you on the Most Wanted: seven very hard bounties beside the story, hunting four new monsters, levels 62 to 84, that only show themselves to the heroes hunting them.
  • None falls to one hero alone: hunt them as a party of top heroes, win raids together and bring new raiders with your invite link; the last bounty gives the crimson Most Wanted crown. See The Most Wanted.

9 October 2026

Fights: join from under the minimap, less XP off far weaker heroes

Under the minimap, two fight chips. The first, Voltara, crossed swords, Sparkblade, 2v1, is open: ZAZA Town with an eye, then one side with Voltara level 34 and Mossy level 22, the other with Sparkblade level 41, each side with a Join button. Under it the second, Kestrel against Rex 1v1, stays closed
Open a fight, see both sides, join one.
Guarding a lunging Feralgator: your spiked shield inside a gold force field, cracked and rippling where the blow struck, sparks flying off it and BLOCKED! stamped over it
Guard: a force field that takes the blow.
  • Every player fight out on the map now shows up under everyone's minimap, with who's fighting whom and how many are on each side: tap it to see every hero on both sides with their level, then join a side and you walk there and into the fight. See Team fights.
  • Beating a hero far below your level now pays much less XP: each level they're under you still takes 6% off, but it no longer stops at half, so 16 or more levels under pays a twentieth. See Player fights.
  • Guard now throws a force field over your shield in its colours until the round ends: a blow it stops flares and cracks it, sparks fly off it and BLOCKED! is stamped over it, and your shield catches the light. See Battles.

9 October 2026

Holding: $ZAZA in the pool counts

  • $ZAZA you've added to the $ZAZA/$CARDS pool on Raydium now counts as yours in ZAZA World, on top of your wallet's: your holder tier, the 1% Club and its Wall, legend gear and the card hunt.
  • Your wallet card shows how much of it is in the pool, and Stonk.fun's holder rewards still only pay the $ZAZA in your wallet. See $ZAZA in the pool.

9 October 2026

The VIP Garden: a shorter Red Bull

  • A can from the VIP Garden's Red Bull machine now gives you +100% speed for 3 minutes (it was 500 seconds); drink another when it runs out. See For vault chargers.

9 October 2026

The dragon raid: a tougher Ignizard

  • Ignizard has more HP and hits harder: a raid of four or five strong heroes now needs healing potions and good teamwork to bring it down.
  • Your first win of the day still pays the most; each win after it that day pays 20% less than the one before (2,000, then 1,600, 1,280…).
  • No hero can win alone: a raid boss grows with the strongest hero in its party, and a win pays only when 2 different players really fought. See The dragon raid.

9 October 2026

Sockets & gems: today's finds in your Bag

The Bag's Socket gems section: a Socket scroll, Sparkstones, Guardstones and Lifestones with their counts, and a dashed tile after the last gem that reads Found today, new day in 9 h, 2/2 gems in green, 0/1 scroll
Today's finds, after the last gem.
  • The Bag's Socket gems now end on today's finds: how many of the day's gems and Socket scroll you've already found, and how long until the next day's start. See Sockets & gems.

9 October 2026

The Raid Center: 5 and 10 a day

  • Today's raid on X has two marks now: 5 new accounts is a good raid, 10 a strong one, on the Raid Board, the streak sign by the door and the Raider window.
  • Your replies are counted until you reach 10 for the day. See Your reach.

9 October 2026

What's new: a reminder on ⓘ

The bottom of ZAZA World on a phone: the ⓘ tab in the chat bar wears a red 3, and the last chat line reads: New since your last visit: The Card Hunt: packs for players, Around the World, Wildlife: keep moving, with a gold Read button
The dev log opened from ⓘ on a phone: a gold-edged box, New since your last visit, links the three new entries by date and title, and under it the 9 October entry wears a gold NEW tag
  • Come back to ZAZA World and the ⓘ tab shows how many dev log entries are new since your last visit, and one line in the chat names them, with Read.
  • ⓘ or Read opens this dev log with those entries marked New and linked at the top; an entry that gets a new line counts again. See On the screen.

9 October 2026

The Card Hunt: your cooldown, packs for players

Your hunt in the card hunt window: an hourglass in a ring, Cooldown, a gold clock at 6d 21h 50m 44s, and Your next hunt: the Friday 16 Oct, 18:00 UTC drop. Under it, Your pulls: three graded cards, a Glaceon VSTAR from Fri 9 Oct at Moonwater Lake, a Charmander from Tue 6 Oct at Volt Quarry and a Mr. Fuji from Sun 4 Oct in The Wilds
The top of ZAZA World at drop time: the card hunt pill reads Live · 10 cards left, one sealed pack flies out of it and another spins away over the ZAZA statue with a faint trail behind it
  • The card hunt window opens with Your hunt: your cooldown counting down to the drop you can hunt in next (a pack sits you out of the next drop, and the lock ends as the one after starts; way more cards are coming), and the cards you pulled in earlier hunts, and the Card collection shows your cooldown too.
  • At drop time the pill says Hiding cards… Get ready! and the packs fly out of it into the world, never near a hero; a hero needs 30 minutes of play (an hour on a VPN) to take one, and wallets from one browser or linked on-chain share a find unless seen playing at once from two networks. See Card Hunt.
  • Your card's view from your Bag or Card collection has Post on X too, the reveal flips to the card's real back instead of the ZAZA coin, and a long name or a 💵 Sell back price no longer runs out of its place. See Post your card.

9 October 2026

Around the World

  • Holder tiers now go by your share of the $ZAZA supply and come much sooner: 2% of it (20M $ZAZA) makes you Legendary, then 1% Mythic, 0.5% Epic, 0.25% Holo, 0.1% Rare and 0.05% Uncommon, and your badge in chat, over your head and on the leaderboard shows it. See Holder tiers.
  • ZAZA's box at the top left shows how many wallets hold $ZAZA right beside the live market cap, as big as it, and under the chart the World's last 7 days: how many players, fights and hours played.
  • ZAZA Town: the CARDS House, the ZAZA Center and the Gym House each have a dirt path from their doors down to the road, two tiles wide like the Raid Center's.
  1. Commonany
  2. Uncommon0.05%
  3. Rare0.1%
  4. Holo0.25%
  5. Epic0.5%
  6. Mythic1%
  7. Legendary2%

8 October 2026

Fights: XP for every player fight, retuned attacks, no camping

  • Every player fight now pays XP and class mastery to everyone in it who isn't away, even if they only guarded or forfeited, and beating someone who never fights back pays too (three quarters of it if they were away). See Player fights.
  • Shield Bash, Smite, Royal Decree and Tidal Crash are retuned, Whirlwind works with talons, Bone Spear suits the Warrior and Berserker's Rampage costs 5 energy, and a weaker burn or poison no longer replaces a stronger one on a foe. See Attacks.
  • Waiting by one spot no longer pays: each win in a row there makes what you beat take twice as long to come back for you, up to 6 minutes, until you win somewhere else. See Battles.
ObsidianoxOld Ruins · keep moving

8 October 2026

Around the World

Five heroes sitting round the Fire Pit, four of them with name tags: Moonfox's orange Mythic tag and Kestrel's purple Epic tag side by side over their heads, Pixelpup's blue Holo tag slid to the right of Kestrel, and Bramble's green Uncommon tag over the fire, none of them touching another tag or anyone's head
Name tags round the Fire Pit
Ignizard's raid card on a phone: RAID 2/10 HEROES, Ignizard the Ember Dragon, and a gold-edged line: Your Ignizard rewards come back in 3:41:09. You can still help: a win before then pays you nothing.
  • Name tags no longer pile up when people sit or stand close together, round the Fire Pit or at the Whale Room's table: each one moves aside, so it covers no other tag and nobody's face.
  • Raids: beat Ignizard lately? Click the dragon and the raid card counts down to when he pays you again. See Dragon raid.
  • Daily tasks pay less: 2% of your next level a task, plus a bonus for all three, growing by small even steps from level 49. See Daily tasks.

8 October 2026

The 1% Club: the Whale Room grows

  • The Whale Room behind the gold doors is more than twice the size it was, with more in it for the 1% to do together: what's inside, members find out for themselves. See For 1% holders.
  • 👁 Watch no longer shows anyone in the Whale Room, not even to members: the window says they're in an area restricted to the 1% only.

8 October 2026

The Raid Center in the X House

  • The X House opens as a raiders' keep between two watchtowers: walk the Legends' Walk into the Raid Center, past four legends in silver to the Raid Board.
  • Your invite link earns Raider points for every player it brings in, for three tiers of Raider gear at 25, 50 and 100 points. See The Raid Center.
  • Your 🔥 daily streak and today's targets light up its window and the sign by the door, and Redcap Remedy now sends you to Mint and Blitz.
The X House on the town road as a raiders' keep: a black stone hall under a slate gable with two swords crossed behind an X shield and a gold bolt on top, RAID CENTER over a wide iron-bound double gate, greatswords driven into the ground either side, two watchtowers with X banners, torches and black pennants, and a wide dirt path down to the road with a small fire post either side
Inside the Raid Center: a hero walks the black runner between four silver legends on LEGEND plinths, two with swords raised, to the Legend's Blade glowing blue in a gold X inlaid in the floor between two braziers; the RAID BOARD hangs behind under two crossed greatswords, with war banners, crossed-sword crests and racks of weapons along the stone wall, the Raider gear on a gold-edged dais to the left and the war table on a navy rug to the right

8 October 2026

How to buy $ZAZA, step by step

  • A new docs page walks anyone from an empty phone to $ZAZA in their wallet: a wallet, some SOL, then the swap in the ZAZA World app, in Phantom or on pump.fun. See How to buy $ZAZA.
  • A one-minute video shows the same steps, on that page and in the homepage's How to get $ZAZA band, beside its four steps.

8 October 2026

The Creators' Stage, built like the town

The Creators' Stage rebuilt in the town's style: the screen in an oak booth under a blue slate roof with red velvet drapes and a red LIVE board on the ridge, on a stone base that reads CREATORS; a purple Twitch banner and a green Kick banner on oak posts with lanterns either side; Kiro on an oak stage with a red rug, a gold star and candles; a camera and a ring light on oak tripods; the Creators board and the clip wall under slate roofs
  • The Creators' Stage is rebuilt in the town's own oak, stone and blue slate: the screen sits in a roofed booth with red velvet drapes, Twitch and Kick banners hang on lantern posts, and candles light an oak stage. See The Creators' Stage.
  • The streams, the camera, the ring light and the clip wall play as before, now in oak and gilt frames.

8 October 2026

The chat keeps its lines, and squads get a notice board

The Volt Crew's Squad tab: a gold-edged Squad notice reading Raid tonight at 20:00 UTC, meet at the Gym House. Bring potions and your best Shield Bash!, posted by Nova 12 minutes ago, with a Change the notice button under it
The leader's notice, on top of the Squad tab.
  • Open or reload ZAZA World and the chat starts with its last lines from the past two hours, and one-on-one messages now show in every chat tab. See Chat.
  • Squad leaders can pin a 📌 notice on top of the Squad tab and the squad chat, and 💬 on a card shows it in the squad chat while you use it. See The Squad House.
  • On a computer the chat starts under the trackers by the minimap, so it never covers them.

8 October 2026

Starting out: a fight first, then Volt and Diamond Dee

A new hero in ZAZA Town's square on a phone: a gold arrow points north to a Sparkata, and the quest banner reads New quest, ZAZA's New Hero, Beat a Sparkata by the town square, with a gold Fight button
A new hero's first step: ⚔ Fight.
Diamond Dee, the new holders' guide in shades, a turquoise shirt and a gold chain, stands right of the Forge's open door in ZAZA Town with a gold quest mark overhead
Diamond Dee, right of the Forge's door.
  • New heroes start with a fight: ⚔ Fight on Pip's quest walks you to a Sparkata, and you pick your class and see the tutorial right after the win. See Your first quest.
  • Then Trouble in the Meadow sends you to Volt by the Community Vault and Into the Forest to Diamond Dee, new by the Forge's door, to hear what charging the vault and holding $ZAZA do for you; a ! marks who to talk to. See The Shattered Core.
  • ZAZA World also loads about twice as fast on phones.

8 October 2026

The Fire Pit by Moonwater Lake

The Fire Pit in the meadow between Moonwater Lake and the Dragon's Maw: a big fire in a ring of stones, and eight heroes sitting on stumps round it, facing the flames from every side, with two stumps still free
  • A big fire pit now burns in the meadow between Moonwater Lake and the Dragon's Maw, with ten stumps round it: walk onto one and your hero sits down, facing the fire.
  • Every 10 minutes by the fire warms you up for a little XP, up to 6 times a day, and no monster bothers you there, so you can leave your hero while you're away. See The Fire Pit.

8 October 2026 · Palm Lagoon (Level 6)

Thraxos and the Titan's Gauntlet

  • Thraxos, the Titan of the Six Stones, stands three heroes tall on the lagoon's south shore: the hardest master, at level 90. See Sockets & gems.
  • Beat him for his Titan's Gauntlet, then fill its six sockets: three Flawless gems, an Emberstone, a Coralstone and the Voidstone, which only he gives, almost never.
  • In a fight he now stands as big as your screen holds, with a bigger head and a sterner face: a heavy brow over eyes that catch the light.
Thraxos, a giant purple titan in gold armour with his six-stone gauntlet raised, stands on Palm Lagoon's south shore with the lagoon behind him, and a hero walks up to him
Thraxos on the lagoon's south shore.
A fight against Thraxos on Palm Lagoon's shore: the titan, as tall as the screen, raises his gold gauntlet, its six stones blazing, before he punches
His gauntlet goes up before he punches.

8 October 2026 · Thunder Peaks (Level 4)

The Crystal Deeps: only what you can take shines

The emerald cave in the Crystal Deeps: three bright emerald veins on grey boulders glow against the back wall with their spider guard in front, while dull grey crystals and faint specks of glowcaps sit quietly on the cave floor
  • The cave's crystals and glowcaps are now dull rock and faint specks on the floor, so the gem veins and herbs are the only things that glow. See Mining & the Forge.

8 October 2026

Sockets & gems: the rare ones get rarer

  • Gems and Socket scrolls drop a little less often and Clean and Flawless gems are now extremely rare, so a keen player's first +5% takes about a week. See Sockets & gems.
  • Fusing takes 3 Chipped for a Flawed, 4 Flawed for a Clean and 5 Clean for a Flawless.
  • Forging the next tier keeps a piece's sockets and gems, so socketing early is never wasted.

8 October 2026

The Marketplace: the Elixir, for the Trial of Fire

  • The Elixir becomes the Trial of Fire's potion: drink it there and your HP fills to full at any level, one a run, and it works in no other fight. See the Marketplace.
  • It goes on sale for 0.1 SOL when Thunder Peaks opens, at the Marketplace and from Ashka, the Trial apothecary by its gate.
ElixirFull HP · Trial of Fire

7 October 2026

The Marketplace: the Big Backpack is on sale

  • The Big Backpack is on sale at the Marketplace: carry 4 battle potions instead of 3, bought once and yours for good. See the Marketplace.
  • The 4th potion works in every fight but a card guardian's, which still takes 3 so those fights stay fair.
Big Backpack4 battle potions

7 October 2026

Sockets & gems at the Forge

The Sockets and gems window, Your gear: a Starmetal blade with two Sparkstones in its sockets and one socket empty; a Masterwork plate armour with room for two sockets and a gold Cut a socket button; a Charged buckler whose empty socket is picked, offering a Chipped Sparkstone, a Flawed Guardstone and a Chipped Lifestone to set
  • Brom now cuts sockets into your gear with a rare Socket scroll and sets gems in them: Sparkstones add attack, Guardstones defence, Lifestones HP, up to +10% each. See Sockets & gems.
  • Gems and scrolls are hard to come by: every win has a small chance, bosses a better one, and a hero finds at most 2 gems and 1 scroll a day.
  • Setting them takes $50 of $ZAZA in your wallet; under $50 for a whole day your gems sleep, and nothing is ever lost.
SparkstoneAttack
GuardstoneDefence
LifestoneHP
Socket scrollOne socket

7 October 2026

Fights: faster player fights

  • Player fights stay quick: after one ends, other players can attack again after 3 seconds.
  • Wildlife, masters and tall grass keep the classic pace: a beaten creature comes back after 45 seconds, and the grass stays quiet for 20. See Battles.

7 October 2026

Starting out: a name of your own, or your X

The start screen: three sealed packs on turning gold rays beside Next card drop in and four gold tiles (days, hrs, min, sec), an empty Your name box, two squares side by side, a blue Connect X with X's mark and a gold Connect wallet with the ZAZA coin, and the big button reading Type your name or connect X
The level 10 window: Level 10, you're ready, Hunt real Pokémon cards, three sealed packs, four lines (sealed packs hide in the World, beat its guardian to win it, a real graded Pokémon card sent to your wallet, one pack every 3 days per player), a gold box To take packs: a wallet with $ZAZA, and buttons Connect wallet, What's inside a pack? and Later
  • Every new hero picks a name now, so nobody comes in as “Adventurer” any more: type one, or tap the blue Connect X beside Connect wallet for your X name and picture. See Your name.
  • At level 10, a hero who can't take packs yet gets the Card Hunt in four lines and the one step they're missing. See The Card Hunt.

7 October 2026

Squads: open from level 5, and spar in the Gym

A banner: Level 5 unlocked, Squads are open! Join one in the Squad House, south of the Gym House, or make your own in the Squad tab
  • Joining or making a squad now takes level 5, and a banner pops up the moment you get there. See The Squad House.
  • Squadmates can now duel each other in the Gym House, rated for ZAZA Elo; out on the map they still never fight. See Fight & squad up.
  • A squad war waits only 1 minute for latecomers, then starts with everyone who came, even 3 vs 2. See Squad wars.

7 October 2026

Ambassadors: see who joined through your link

An ambassador's Who joined list: Voltara, Level 14, 6.5 h played, Counts; Sparkblade, Level 4, 52 min played, Levelling up; Moonfern, Level 2, 18 min played, Guest
  • Your page lists who joined through your link: each one's character name, level and hours played, players still on a guest too (they count once they sign in with a wallet). See Ambassadors.

7 October 2026

The Character window: your gear, your stats and new looks

The Character window of a level 33 Warrior and vault charger: in the middle the hero in Golden Surge hair, the Vault war plate and a golden glow, turning on a stone pedestal; slots down the left for helm, head, cape, armour and vest, down the right for boots, aura, pickaxe, backpack and a ??? square, the weapon and shield under the hero; beside it Combat, Gathering, Travel and Record stats, Attack 84 going up to 93 in green for the picked Hero's Gilded axe, with a Wear it button
The Character window on its Style tab, the tabs Gear, Style, Looks, Costumes, Colours and Special on top: the hero in spiky hair, a blue headband and a gold scarf turning on a stone stage between the gear and look slots, the hair, headwear and extra picks beside it with the VIP ones padlocked, and at the bottom the bar Not saved yet with Undo and Save my look.
  • Tap 🛡️ Gear, looks & stats on the Character tab for a WoW-style character sheet: your hero in the middle, your gear and looks in slots round it, and everything you own in one Gear tab. See The Character window.
  • Each piece shows what wearing it would do to your stats (▲ green, ▼ red), and you can wear it, forge the next tier or go to the Marketplace from there.
  • New looks everyone sees, capes, vests, boots, head covers and auras, are tried on in its Style tab and kept with one Save my look. See Looks.
The Character window's Gear tab: four columns of cards, Weapons, Shields, Armour and Helms, each worn piece on top in green with Wearing (the Dragonforged blade, the Dragonforged buckler, the Starmetal plate armour, the Gilded great helm), under them the other pieces with their tier and stat and what they'd change: the picked Hero's Starmetal axe in gold, up 2 attack in green, a Masterwork axe down 12 attack, a Gilded buckler from storage down 8 defence and a Masterwork plate armour down 12 HP in red; and under them the goods: the Fast Boots (yours), the Swift, Heavy and Golden pickaxes at the Marketplace, the Elixir and the Big Backpack coming soon
Seven heroes in new looks: a holder in the navy War vest and Iron greaves; a vault charger in the steel and gold Vault war plate with Gilded sabatons, and from behind in the violet Vault King's cape with ZAZA's gold bolt; Golden Surge hair, the orange Surge gi and Martial boots in a golden glow; a Horned war helm, the Warrior vest and a Crimson war cape; a Shadow hood with a tattered shadow cloak; and red Crimson Surge hair with the Dragonslayer cape in an ember glow

7 October 2026

Creators: a stage in town, a sign-in and your numbers

The Creators' Stage on a small paved square among the trees: a screen on a riser that reads CREATORS, right behind the stage, playing a stream of ZAZA World with a webcam box with ZAZA and a chat column, a light tower at each back corner; Kiro in a red beanie on the stage; a camera and a phone in a ring light facing it; the pink Creators board, GET YOUR LINK, on the left with Skye beside it and the CLIPS wall on the right
A creator's own page on a phone: Your numbers over 30 days (7 days, 30 days and All time to pick), 209 players, 812 visits, 166 picked a class (79% of players), 92 reached Level 3 (44%), 84 came back (40%), and a gold column chart of new players a day over the last 30 days
Your numbers: 7 days, 30 days or all time.
A creator's own page on a phone: Your wallet, paired since Oct 5, where rewards go and which signs them in from any device, with Pair another wallet; under it Your players (214): Ash Ketch, Level 5, counts; Mistyy, Level 2, levelling up; BrockRocks, counts; PikaFan22, same network, doesn't count; Leafy, counts
Your wallet, and who counts.
  • A Creators' Stage stands east of the CARDS Citadel, across from the Ambassadors' Plaza, where Skye gives you your link. See The Creators' Stage.
  • Creators can now pair a wallet on their own page, for their rewards and to sign in on zazadog.fun/creators from any device. See Creators.
  • Their page tracks their players like an ambassador's: visits, players, Level 3s and who came back, over 7 days, 30 days or all time.

7 October 2026

The Stonk House: how $ZAZA pays its holders

The Stonk House on the town road, next to the PUMP.FUN House: a slate-blue roof with a black STONK.FUN sign, and Buck the doorman in a dark suit, shades and a blue bow tie beside its door, calling: Come on in! See how $ZAZA pays its holders.
Inside the Stonk House: the Founders' Wall with the STONK.FUN board, THANK YOU!, between two STONKS charts; Penny the Stonk broker; four numbered boards with arrows, 3% FEE, STONK.FUN, PAYOUT and CARD HUNT; two trading screens, ANY PAIR and ZAZA/CARDS
  • A new house on the town road, next to PUMP.FUN: walk into the Stonk House to see how $ZAZA pays its holders, on four boards from the fee on every trade to $CARDS in your wallet. See The Stonk.fun mechanism.
  • Penny the Stonk broker talks you through it, and the Founders' Wall thanks the team who build Stonk.fun (@LaunchOnSF).
  • Buck the doorman calls you in from its door, and the FOMO House now stands just left of the Telegram House.

7 October 2026

El Camino: a pilgrims' walk to the edge of the world

At the top of the Sparkwood road, among golden trees, Mr. Mediac stands with a yellow ! over him: a young pilgrim in a wide brown hat with a small yellow shell on it, a blue shirt, a cloak and a staff with a gourd. A hero with a gold shell on their back walks up the dirt road to him
Beside the forest road in Sparkwood, the Pilgrims' Spring: an arched stone wall with the Camino's blue tile and yellow shell, a bronze spout pouring into a long stone trough, water splashing. A pilgrim with a brown pack, a blue bedroll and a bronze shell hanging on it stands at the trough; shell waymarkers stand along the road
A red-and-white lighthouse with a glowing lantern on a stone plinth at the tip of the sandy point of Sparkle Beach, the Camino's blue tile with a yellow shell set in its tower; a pilgrim with a pack and a silver shell walks along the sand towards it, palms behind
The certificate as an opened pilgrim passport in a blue cover: on the left, the holder's page with a pixel portrait, Holder Pia, Walk no. 5, Date 07 Oct 2026, From Forest Gate, To The Cape km 0, Shell Silver shell, Mr. Mediac's signature and a machine-readable strip; on the right, the stamps page with seven ink stamps in different colours and shapes (Forest Gate, Pilgrims' Spring, Town Fountain, Stone Cairn, The Meseta, Albergue, The Cape) and a big red seal reading El Camino km 0, Walked, The Cape
  • El Camino, inspired by the Camino de Santiago: get a pilgrim passport from Mr. Mediac at the top of the Sparkwood road and follow the shell waymarkers west to the new lighthouse on Sparkle Beach. See El Camino.
  • Seven stamps in one day, one of them at the new Pilgrims' Spring, earn XP and a shell everyone sees.
  • Your stamped passport is your certificate, and it unlocks the Pilgrim's edition of the shield you wear. See The Pilgrim's shield.

7 October 2026

The 1% Club: chargers in the lounge, and the Whale Room

At the back of the 1% Club's lounge, tall double doors of buttoned crimson leather framed in gold, with amber glass panes on top and long gold handles by the seam, under a crown and a gold 1%, a red runner up the step, and a bouncer in a black suit and shades either side, arms crossed
Knox and Bruno at the Whale Room's doors.
The same doors swung open: a red carpet running into a blaze of gold light, warm light spilling down the step between the two bouncers
They open for the 1%.
  • Community Vault chargers can now walk into the 1% Club's library and lounge. See For vault chargers.
  • At the back of the lounge, gold double doors guarded by Knox and Bruno open onto the Whale Room, for 1% holders only: what's inside is theirs to see.

7 October 2026

The Card Hunt: sell your pull, twice the cards, a welcome made of packs

The first page of ZAZA World: Find real Pokémon packs, three sealed ZAZA World Elite Pokémon packs fanned on a burst of blue light with sparkles, and under them a plate: Powered by Collector Crypt, with their gacha machine, Bought live from their gacha, Provably fair pulls on-chain, Graded slabs vaulted for you
  • Sell your pull, powered by Collector Crypt: tap your card in your Bag or Card collection for 💵 Sell back (their instant buyback, for 72 hours after the pull) or 🏷 List it on their marketplace, beside ▶ Watch the pull and 💬 Chat. See Keep it, sell it back or list it.
  • Packs are now PKMN 25 Starter packs, so the same money buys twice as many cards, and from Tuesday 13 October drops come twice a week, Tuesdays and Fridays at 18:00 UTC. See The Card Hunt.
  • ZAZA World now greets you with what you're hunting: three sealed packs over Collector Crypt's plate, and the countdown to the next drop.

7 October 2026

Phones: a new app icon, and a layout for sideways

ZAZA World's new app icon: a rounded tile with a gold rim; the pixel ZAZA in his sunglasses and black hoodie, with lightning bolts and sparkles around him, stands on his gold ring in front of the grey CARDS Citadel and its three blue spires
  • ZAZA World has its own icon on your home screen, the pixel ZAZA on his gold ring before the Citadel; on iPhone, add it to your home screen again to get it. See The ZAZA World app.
  • On a phone turned sideways, the Character tab puts your stats beside you and your gear beside your professions, and the ZAZA WORLD box opens wider, so it all fits above the D-pad. See Controls & screen.
  • The D-pad answers a small nudge while you walk, wants a firmer push while you run, and stops you on the tile you let go on.
ZAZA World on a phone turned sideways, the Character tab open: Voltara, a level 29 Warrior, with HP 289, Attack 91 and Defence 66 beside her; on the left her Dragonforged blade, buckler, plate armour and great helm one under another, each with its picker; on the right Mining, Hunting, Crafting and Alchemy, the Hunting bonus and what to do next; the gold Gear, looks and stats button across both; on the right the chat column with All, Chat and two panel icons on the first row and six on the second
The Character tab, sideways.

7 October 2026

Quests: how you rank in the story

The top of the journey on a phone: a ring at 63% beside Quest 34 of 52, Chapter IV: The Corrupted Depths, marked Hard; under it a gold-framed card with a gold star medal on a burst of rays, a GOLD tag, #5 of 67 heroes, Top 8% in big gold letters and, in green, Pass 2 for the top 5%; under them a ladder of the five tiers, 50% bronze, 25% silver and 10% gold lit with 10% ringed, 5% dashed in diamond blue, 1% dark; then the bar of the seven chapters
  • Your journey now shows where you stand among the heroes in the story: Top 8%, your place and a tier medal from Bronze to Mythic, with how many more heroes to pass for the next tier. See The Shattered Core.

7 October 2026

ZAZA on X: every new post, for every holder

A banner at the top of the game: X's mark and ZAZA posted on X · 2h, a gold Open on X button and ✕, then the post's words: @gocollectfun is closing. Thousands hunted real graded Pokémon cards through their cities. GG
The X House in town and, beside it by the road, the black screen on short steel legs with X's mark on a small black tab in the middle of its top edge: ZAZA's newest post, an upright photo of the yellow Pikachu dog in a navy waistcoat and red bow tie, zoomed in, the screen's sides in the photo's own soft greys, NEW, 1H AGO, then Smart casual was a suggestion. $ZAZA treated it…
Under the quest tracker, one row: a square and 𝕏 Engage, then 𝕏 Raid 2/5 with 🔥 4, then Daily 0/3
  • When ZAZA posts on X, every $ZAZA holder in the World gets a banner with the post and Open on X, and a line in every chat tab. See ZAZA on X.
  • The screen by the X House now always shows his newest post: a video loops, and a thread shows each of its posts in turn.
  • Beside the Daily tracker: a small 𝕏 Engage task for his newest post and, for holders who connected their X, an 𝕏 Raid streak of 5 things for ZAZA on X a day. See The 𝕏 Raid streak.

7 October 2026

Around the World

The Dragon's Maw, a horned rock skull with glowing red eyes and stairs down into its mouth, at the edge of the Old Ruins' stone floor, with new patches of tall grass on the meadow to its west and south-west
New tall grass by the Dragon's Maw
Two chat lines: Sparkblade asks who's up for the dragon raid tonight and Voltara answers me! meet at the Lair at 8; a small blue eye follows each name, and Voltara's line shows 3:32 PM beside the reply and message buttons
When a chat line was sent
  • Tall grass grows thicker across the map, most of all round the Old Ruins and the Dragon's Maw, and now by Moonwater Lake and in the Volt Quarry too. See Places.
  • Boosts: there's one now, the Fight boost, which makes you hit harder in every fight (the XP boost is gone), for 15 minutes, 30 minutes or an hour. See Boosts.
  • Chat: hover a line (tap it on a phone) to see when it was sent, beside ↩ Reply and ✉ Message. See Chat.

6 October 2026

Monsters: two cooler beginners, Volteon and Riolash

Two new ZAZA World monsters with burning red eyes: Volteon, level 6, a spiky yellow storm fox with a white ruff, crouched to pounce, and Riolash, level 9, a young blue aura fighter in a black mask with a glowing fist
  • The first map's beginners have two new faces: Volteon, a spiky storm fox (level 6, round the Volt Quarry), and Riolash, a young aura fighter in a black mask who walks the meadow (level 9).
  • Badly hurt, Volteon's quills glow white for an Overload that hits everyone; Riolash palm-strikes with a Reversal and gets fired up below half its HP. See Monsters with powers and Wanderers.
  • They take Boltorb's and Rampkey's places, levels, drops and quests, so nothing you've done against those is lost.

6 October 2026

On the screen: a phone's corners, shared out

The top of the World on a phone: the ZAZA WORLD box top left with Next drop in 2d 21h 45m 18s under it, just as wide; 12 online at the top between the box and the slim run button; the minimap top right with Pip's quest and a 🔥 2 beside it, and a small Engage with the X logo under them
  • On a phone, the card hunt clock now sits under the ZAZA WORLD box, and “N online” at the top in the middle, between the box and the run button. See On the screen.
  • Once all three daily tasks are done, only 🔥 and your streak stay beside the quest, and ZAZA's X post is a small 𝕏 Engage for holders.
  • While you mine or pick, its bar sits just above the chat, so it no longer covers the quest.

6 October 2026

Squads: who's who in your squad, and who's around

The Squad tab on a phone: Volt Crew's members, each with a class icon, name, level and class, and Online now in green or Last online 47 min ago, 5 h ago and 3 days ago; the leader's crown on Kai
Under the minimap, with a red ! on it, a call for help: a red !, Voltara, a gold eye, 1/4 and a Help button
  • Your Squad tab now shows each member's class and level, and whether they're online now or when they were last online. See The Squad House.
  • A ❗ call for help now reaches everyone in the World, not just the caller's squad, with a 👁 to watch the fight live and 🛡 Help to walk there. See Call for help.

6 October 2026

ZAZA on X: a screen by the X House, and a task for ZAZA's newest post

The X House in town and, beside it by the road, a black screen on short steel legs with X's mark under it: ZAZA's picture of the map (THE MAP EXPANDS), NEW 4H AGO and THREAD 1/6 under it, then What happens in the next levels? in two lines
The corner under the minimap: the quest tracker, Daily 0/3 and the map legend, and under them a small new task: an empty square, the X logo and Engage with ZAZA's post
  • A screen by the X House shows ZAZA's posts on X, pictures large and videos playing; Read it to like, repost or reply from the X tab. See The X tab.
  • When ZAZA posts, a small task under the minimap takes you to the post, and with your X connected, ZAZA World shows what you did there (✓ Liked · Reposted).

6 October 2026

Quests: ➜ Go shows the way

ZAZA Town: a gold banner says Step 1 of 5 done, +50 XP, You picked your class!, with the next step and a Go button; a gold arrow points down at a Sparkata on the grass by the Citadel, and a new hero walks up from the square
  • ➜ Go on the quest tracker walks you to what your quest wants next and does it: the fight, the copper rock, Brom in the Forge, Pip. See Your first quest.
  • A gold arrow marks the way on the map and the minimap, and a quest giver's ? shows over the door of the building they're in.
  • ➜ Go and the arrow guide only Pip's quest and the Shattered Core's first chapter, so experienced heroes' maps stay clear.

6 October 2026

Creators: targets that pay more for more players

A creator's own page on a phone: 31 players at Level 3, 19 more for the 50-player target (+$50), a gold bar, the 25 step reached and paid, then 50, 100, 250, 500 and 1,000; Paid in: Cards picked
  • Creators now have targets: $50 for every 25 players who reach Level 3 through their link, in dollars or real cards, so the more players they bring, the more they earn. See Creators.
  • Their own page shows every target, a bar to the next one, and what they've earned and been paid.
  • zazadog.fun shows the two ways apart: ambassadors get packs automatically, creators get their link at once and targets.

6 October 2026

zazadog.fun: real gameplay, every real card pulled, and two new videos

Three real graded Pokémon cards on the homepage, each in its slab with its grade and who pulled it: Shellder, Mega Lopunny ex, and the top pull, a Full Art Flareon VMAX
Real cards pulled, live from the World.
  • The homepage now shows both ways to earn side by side, holding $ZAZA for $CARDS and playing ZAZA World for real Pokémon cards, and its ZAZA World section opens on real gameplay. See the homepage.
  • Its card hunt shows the real cards players have pulled, live from the World, with the countdown to the next drop.
  • Two short videos join The ZAZA economy in the docs: what the next levels bring, and ZAZA's two sides, the meme and the game. See What happens in the next levels? and One dog, two sides.
More fun every level: four cards for more volume, more hidden cards all over the map, more hunters at once, and grab multiple, more than one each
What happens in the next levels?
Side 1, the meme: a Pikachu bolt plus a Doge coin equals ZAZA, the real yellow Pomeranian. The dog of the meta, and the $CARDS mascot
One dog. Two sides.

6 October 2026

Card Hunt: cards in the chat, and Hard guardians for levels 22 and 33

The World chat: Voltara shows a Full Art Blaziken Vmax PSA 9 from their bag, and the news of a pack opening comes with the Meowth EX PSA 10 that was inside, each as a card with its picture
A shown card and a find in the chat.
  • Cards show in the chat: a find's news comes with the card that came out of the pack, and 💬 on a real card in your Bag shows it to the chat you're in. See Chat.
  • The team can now set each Hard guardian of a drop to a level of its choice, and each pack's card says it before you fight.
  • $ZAZA holders on a story quest that asks for cards see the 12 demo cards again until the quest has them.

6 October 2026

Fights: a calmer screen, and the World still in view

A whole phone screen in a fight: Absoul lunges and its claws leave three pale scratches across the screen; the Attack button has a gold frame
A claw on you: pale scratches, no red.
A phone in a fight with Feralgator: under the hero's box, three chips: a squad war challenge from [WOLF] with Answer, Ignizard's raid gathering 3/10 with Join, and a message from Mira, raid after this?, with Read
A war, a raid and a message, under your box.
A dragon raid: under Kai's box, four teammates' boxes, each with a row of yellow energy pips under its HP bar: Mira has 2, Voltara 9, Sparkblade 4 and Dee 10
Every teammate's energy, under their HP.
  • Being hit no longer washes the screen red: a short warm flash and pale claw marks that fade fast, and gold where the fight's menu was red. See Battles.
  • Under your box, one chip each for your squad's wars, raids gathering and messages to you, and teammates' boxes show their energy and what's hurting them (🔥 BRN, ☠ PSN). See While you fight.
  • The Mage's Armageddon burns 3% a round for 2 rounds (it was 5% for 3), in line with the other classes' best attacks. See Attacks.

6 October 2026

The Colosseum: your own limit, anyone at your side, and squad wars you can't miss

The Colosseum's challenge window on a phone: Ben fights for bets up to 30%, so the stakes meter is lit up to 30% and 40% up to All in is greyed out; under Your side, Kai of the squad is ticked, Mo is free, and Dee, who fights for up to 10%, can't be ticked
Ben's limit is 30%: the rest is greyed out.
The squad war window on a phone: Alpha Wolves face Bravo Bears under the title, 3 v 3 picked, and the stakes meter lit up to 40% from No stakes to All in
The new war window: the stakes meter runs from No stakes to All in.
Three squad war chips under the minimap: vs [BRV] with Answer, vs [KITE] six minutes away with 🏛 Go, and vs [DUNE] with ✋ I'm in
Your squad's wars, under the minimap.
  • Any Colosseum fight can be for no stakes, everyone sets their own limit, and a challenge can bring anyone on the sand to your side. See Your limit.
  • Every Colosseum fight counts as a bout, on your record and for quests and daily tasks, even if you only guarded. See The Colosseum board.
  • Squad wars get the same stakes meter, and each of your squad's wars pops up under your minimap with what to do next. See Squad wars.

5 October 2026

Fights: no round limit, and raids anyone can join

  • No fight stops at round 20 any more: wildlife, the legends like Mewrath, card guardians, masters, practice and player fights all go on until one side falls, runs or forfeits, and from round 20 heroes tire a little more each round (creatures don't). See Rounds.
  • A raid that's gathering shows to everyone under the minimap, and Join takes you straight down to Ignizard; on a phone, every hero's box shows in the fight, under yours. See The dragon raid.
  • The Warrior's Berserker's Rampage and the Assassin's Death Blossom now hit harder than Blade Fury, as signatures should, and Inner Peace costs 3 energy and gives none back. See Attacks.

5 October 2026

On the screen: fold away what's under the minimap, size your chat

The top right of the World on a phone, twice: first with the card hunt's Next drop in 3d 22h 03m 11s, a +13% HP boost, Pip's quest, Daily 0/3 and 1 online stacked under the minimap, then with all of them folded away and a gold + on the two new buttons beside the map button
Everything showing, then both folded.
  • On a phone, two new buttons on the minimap's ring fold away what's stacked under it: the scroll hides the quest and daily task trackers, the other the card hunt clock, your boosts and the “N online” count. See On the screen.
  • Tap one again (the gold +) to bring them back; they're all showing each time you open the World, the card hunt's clock now sits under its words, and the map's legend is gone, to save room.
  • Settings → Chat height makes the chat taller or shorter, in five steps (the smallest still shows a couple of lines), and Chat background lets the map show through it. See Settings.

5 October 2026

ZAZA on X: your X picture, in the World

The X tab on a phone: at the top, Your picture in ZAZA World is @VoltaraPlays's X picture, with Turn off, Update and Remove; ZAZA's newest post below it; and in the chat, Voltara's and Sparkblade's lines each start with their round X picture
  • Press Show my X picture in the X tab and your X profile picture becomes your picture in the World: in the chat, the online list, your card and your profile. See Your X picture.
  • It shows on the rewards board and among the vault's chargers too, when your wallet's there. Fights keep everyone's ZAZA avatar.
  • Any wallet player can, $ZAZA or not. ZAZA World only reads your name and picture on X, and Turn off or Remove puts your usual picture back.

5 October 2026

ZAZA's Evolution: ready and waiting

  • Something is ready and waiting for ZAZA's Evolution at Level 11. What it is stays a secret until ZAZA gets there. See ZAZA's level.

5 October 2026

Creators: apply in a minute, get your link at once

The creators page on a phone: Make videos with ZAZA World, a free pixel RPG where real graded Pokémon cards are hidden on the map, with Apply now and How it works
  • TikTok, YouTube, Instagram and Twitch creators can apply on the new creators page, with no wallet or sign-in, and get their own World link straight away.
  • Their own page shows the players their link brought: visits, players, Level 3 and who came back. See Ambassador program.
  • Creators the team brings in get the same page, and an ambassador applicant the team makes a creator finds their link on the ambassadors page with the same wallet.

5 October 2026

Players: 👁 Watch anyone live, and reply or message from the chat

The 👁 Watch window under the 3 online pill: Voltara, in a fight at The Colosseum, shown live on the Colosseum's sand facing Sparkblade inside a red ring, both tagged IN A FIGHT, a slash and -49 over Sparkblade, with ZAZA Town around the window
Watching a Colosseum fight from ZAZA Town.
The World chat: Voltara answers Sparkblade's question about the dragon raid with it quoted above, Sparkblade's answer back is marked with a gold edge, a small gold eye follows Sparkblade's and Moonfern's names, and the ↩ Reply and ✉ Message buttons show on Moonfern's line
👁, ↩ Reply and ✉ Message on chat lines.
  • 👁 Watch beside anyone in the “N online” list opens a small live window that follows them wherever they go, walking, mining, indoors or in a fight, and it's on the world map's find card and on profiles too. See Who's online.
  • Click or tap a name in the chat to open that player's profile, the one the Rankings show, and hover a line (tap it on a phone) for ↩ Reply, which quotes it, or ✉ Message for a one-on-one chat. See Rankings.
  • The 👁 after a player's name in the chat opens the live window on them, and another tap closes it.

5 October 2026

Player fights: squad wars booked ahead, a call for help, fair XP

  • A squad's leader can book a war on another squad from the Squad Board (how many a side, the bet and when); members sign up, it starts by itself in the Colosseum, and the Rankings rank squads by wars won. See Squad wars.
  • Up against someone stronger? ❗ Call for help in the fight gives everyone a 🛡 Join card under their minimap that brings them straight into your fight, and everyone near sees a ❗ over your head. See Call for help.
  • Player fights pay half the XP they did, once a day per opponent and only after 3 rounds of really fighting, and ZAZA Elo no longer moves against guests, newcomers or your own other wallets. See Player fights.
The war window on a phone: A war on [OWL] Night Owls, with 3 a side, a 50% bet and Starts in 1 h picked out of 1 minute up to 24 hours, the start time on your clock and in UTC, the rules, and Challenge [OWL]: 3 a side, 50%
A player fight on a phone: Nova, a level 18 Mage, against Grimlock, level 41, with a red Call for help button on the top edge of the message box above Guard, Attack and Technique
Her squadmate Kai's phone: a red ! bobs over Nova's IN A FIGHT badge in ZAZA Town, a red chip under the minimap reads Nova 1/4 with a gold Help button, and the squad chat says Nova: Help! I'm fighting Grimlock (level 41) in ZAZA Town

5 October 2026

Daily tasks: three a day, and a streak

The Daily tasks window on a phone: Win 3 fights against wild monsters done and struck through, Gather 10 ore, herbs or redcaps at 6 of 10, Visit Old Ruins at 0 of 1, each worth 50 XP, all three worth 120 XP, and a 3-day streak
  • Every hero gets three daily tasks at 00:00 UTC, picked for their level: a fight, a skill and a place to visit. They sit under the quest tracker; tap them for all three.
  • Each one pays XP the moment it's done, and all three pay a bonus that grows with your streak of days in a row, up to a week. See Daily tasks.

5 October 2026

Monsters: twelve with a power of their own, and five that walk around

  • Twelve new monsters, from level 2 to 78, each with a power no other monster has: Hexypuff sings you to sleep, Volteon overloads and knocks itself out, Slumbrax naps to heal, Mimighoul's disguise takes your first blow and Gyaradon thrashes until it tires. See Monsters with powers.
  • Eight live on the first map and four in the lands past it (Lucarion and Garchasm in Thunder Peaks, Tentacrux and Torterror in Palm Lagoon), each in a story quest, and the map has well over a third fewer monsters, every kind still where it was.
  • Five wanderers walk around their part of the map instead of keeping to one spot: Riolash (level 9), Ursnarl (22) and Feralgator (31), Luxrage (58) in Thunder Peaks and Salamenace (86) in Palm Lagoon, now the strongest wild monster. See Wanderers.
Eight new ZAZA World monsters in a row, possessed Pokémon look-alikes with burning red eyes: Hexypuff level 2, Volteon level 6, Beedread level 12, Slumbrax level 15, Chandelurk level 22, Frosgeist level 25, Mimighoul level 29 and Gyaradon level 35
A blue Feralgator with a red-spined back walking along the sand of Sparkle Beach in ZAZA World, a red Kingclaw beside it and the sea below
A Feralgator walking Sparkle Beach.

5 October 2026

Card Hunt: a heads-up before every drop, the winners after

  • Every card drop is announced in the $ZAZA Telegram 24 hours and 1 hour before, and in the World's chat an hour before, so you can be there when the cards go in.
  • Once a drop's packs are all found and opened, or a day after it, the winners are posted with the cards they pulled, and drops can now come back every week at the same time. See The Card Hunt.

5 October 2026

ZAZA Town: the Ambassadors' Plaza and the TikTok House

The Ambassadors' Plaza in ZAZA World: a paved square under the pines with two empty marble plinths, the left one with a gold ZAZA medal and a GOLD plaque inside a gold mosaic ring, the right one with a diamond medal and a DIAMOND plaque inside an ice-blue ring, and between them a navy AMBASSADORS board reading APPLY HERE, with Aria the envoy in a gold cap in front of it
The two plinths, waiting for their statues.
The blue-roofed TikTok House in ZAZA Town: a black TIKTOK signboard with the TikTok note on its roof and a gold GO plate by the door, a strip of grass between it and the Forge, and a dirt path from the road past its door
The TikTok House, beside the Forge.
  • An Ambassadors' Plaza in the meadow north-west of the town square: two marble plinths wait for the statues of ZAZA's first Gold Ambassador and first Diamond Ambassador. See Ambassador program.
  • Aria, the Ambassador Envoy, explains how it works, and the Ambassadors board between the plinths opens the Ambassadors page.
  • The blue house beside the Forge is now the TikTok House, with a path to its door: click it for ZAZA on TikTok, @zaza_pikachudog.

5 October 2026

Quests: ten more, a short tutorial, and your first class right where you are

  • The Shattered Core has 52 quests: ten new ones send you to the Gym, the Colosseum, the Retardio Casino and the card hunt, eight more after the twelve new monsters, and Chapter V, Before the Storm, gives heroes waiting for the Level 4 land five more. See The Shattered Core.
  • The tutorial that opens when you join is three short pages: a real card in three steps, the controls, and Pip's first quest with a picture of every place to go. See Your first quest.
  • Your first class is picked right where you are, from Pip, the quest under your minimap or the tutorial's last page; switching is still with the trainers in the Gym House.
A strip of the quest journey: quests 27 to 30 of chapter IV done with green ticks, then the red Before the Storm region with the hero's own face on quest 31, The Iron Monk, and quests 32 Champions of the Sand, 33 The Shining Card and 34 All In with other heroes' faces above them, before the closed chapter VI
Chapter V on the journey, between the first map and the Level 4 land.
The tutorial's Your first quest page: Pip says do these 4 things, then come back to me in the town square, over four pictures: 1 Pick a class under the blue Gym House, 2 Beat a monster under a purple Sparkata, 3 Mine copper under a hero beside a copper rock in the Volt Quarry, 4 Forge gear under the Forge, then the XP and Pip's reward
Pip's first quest, a picture for each step.

4 October 2026

Rankings: anyone's profile, and their quest

A player's profile opened from the Rankings: Sparkblade, a level 59 Warrior, number 1 on the Power board, on quest 24 of 34 of The Shattered Core, with their ZAZA Elo, Colosseum record and squad, their four skills, the Starmetal blade, buckler, plate armour and great helm they wear, and what they've beaten
Click anyone on a board.
  • Click anyone on the Rankings to open their profile: level and place, where they are in The Shattered Core, ZAZA Elo, Colosseum record, squad, skills, the gear they wear and what they've beaten. See Rankings.
  • The Power board has a Quest column, so you can see who is where in the story next to their level.

4 October 2026

Card Hunt: a new window, every card found, and cards in your Bag

The new card hunt window: a sealed ZAZA World Elite Pokémon pack between two real cards under a purple spotlight, a green LIVE chip and the gold Card Hunt title, then the found cards as graded slabs: Shellder, Mega Lopunny, Flareon VMAX wearing the Top pull crown, and Clefairy
The card hunt window, the top pull crowned.
Another player's inventory window: under the title, a Cards section with one real graded card in its slab, Victreebel Reverse Foil, and five demo cards below it, Pyrox, Riptail, Voltpup, Cragjaw and Scout Fern
A player's cards, in View inventory.
  • The card hunt window is new: the sealed pack in a spotlight, the hunt's numbers, the vault meter and every card found so far, with a crown on the top pull; tap a card to watch its pull again. See Card Hunt.
  • Your Bag shows your cards, the real ones you pulled and the demo cards you won, and View inventory on another player shows theirs. See Multiplayer & chat.
  • Near a hidden pack the chat says “✨ Something sealed is hidden very close”, and players without $ZAZA have the 12 demo cards back on their map to practise on. See The 12 demo cards.

4 October 2026

Quests: The Shattered Core

The Shattered Core's journey: a ring at 59% beside Quest 21 of 34, Chapter IV, The Corrupted Depths, marked Hard; a bar of the six chapters with IV under way and V and VI locked; then a trail of quest medallions through the chapter's region, 17 to 20 ticked off with potion badges on the chapter's last quests, 21, The Obsidian Vein, holding the player's face in a glowing ring marked YOU, 22 to 24 locked, and the next chapter a new land; small faces of other heroes stand above the quests they're on
Your journey: every quest, and who's on each one.
The quest window for ZAZA's New Hero: Pick a class struck through with a green tick, Win a fight against a wild monster highlighted with how to do it, then Reach Mining level 2, Forge your first piece of gear and Tell Pip how it went, each with its XP
Every step, how to do it and what it pays.
  • ZAZA World has a story: The Shattered Core, 34 quests from Brom at the Forge and Nurse Ivy in six chapters, easy at level 1 and very hard at the end.
  • New heroes start it after ZAZA's New Hero, Pip's starter quest (see Your first quest), and everyone else starts at the quest their level is at (see The Shattered Core).
  • Tap the quest tracker for your journey, every quest on a track with the faces of the heroes on each one; the last two chapters wait in the Level 4 and Level 6 lands.

4 October 2026

How the ZAZA economy works, in one minute

The ZAZA flywheel: hold $ZAZA, earn $CARDS, charge the vault, the multisig and shop sales, real card packs, hunt and invite, around the ZAZA coin
  • A one-minute video and one picture now show the whole ZAZA economy: how holding $ZAZA, charging the vault, Marketplace sales and boosts become real Pokémon packs hidden in ZAZA World.
  • Players hunt the packs, and ambassadors earn a share by bringing new players in. See The ZAZA economy.

4 October 2026

The Retardio Casino: open to all, its rake to the Cousins

Inside the Retardio Casino: DJ Cuz and the dancers on the open floor, and in the north-east corner the High Roller Room behind a gold-posted velvet rope with a VIP plaque on its gate, its own slot machines and roulette table and a purple sofa, Vinnie the bouncer standing beside the rope
The High Roller Room, for Retardio Cousins holders.
The slots window: two cherries on the pay line, 100 copper ore staked, and a box that reads: Today's rake so far: 49 copper ore, 21 hide, 5 gold ore. It goes to the 4 Retardio Cousins playing today, shared evenly into their bags after midnight UTC. You're one of them. Your last share (3 Oct): 14 copper ore, 6 hide, 2 gold ore.
Every win's rake goes to the Cousins who play.
  • The Retardio Beach Club and its casino are now open to everyone: any wallet from level 5 plays the slots and roulette for real loot, staking ores, volt crystal, hides or fangs from their bag to win more of the same, or lose it. See the Retardio Casino.
  • The 5% rake of every win goes to the Retardio Cousins holders: each one who plays in the World that day gets an even share in their bag just after midnight UTC.
  • Cousins also get the High Roller Room, behind the velvet rope Vinnie the bouncer guards, where a spin takes up to 3,000 worth; three bells now pay 8×, so no table pays back more than it takes, even before the rake.

4 October 2026

ZAZA on X, inside the World

The X tab on a phone: ZAZA on X, @Zaza_Pikachu, and ZAZA's posts with their pictures, each with like, repost and reply buttons under it
  • ZAZA's posts on X have their own X tab in the game, pictures and all: new ones show up by themselves, and the chat tells you when there's one. See ZAZA on X.
  • Like, Repost and Reply under each post open X with it ready, for one last tap there. None of it pays a reward.
  • Post on X in a Card Hunt reveal can now put your card's picture in the post by itself: connect your X once, right there or in the X tab. See Post your card with its picture.

4 October 2026

The Marketplace: a Big Backpack, coming soon

  • The Marketplace's rare goods now show a Big Backpack, coming soon: carry 5 battle potions instead of 3, yours for good. See the Marketplace.
Big Backpack5 battle potions · soon

4 October 2026

Lumbridge Castle, with a throne room for $GP holders

Lumbridge Castle from above: tall grass behind the grey keep with its round towers and sky-blue chevron banners, its door open between two lamps, and the open courtyard below: the fountain between the statues of Saradomin, Zamorak, an ancient king and a hero in rune armour, the Wise Old Man by his bench, the Lumbridge Guide's RS4 board, Hans on the lawn, and Death among the graves in the corner
Lumbridge Castle, open to all.
Inside the keep: Duke Horacio and Sigmund by the throne under the Lumbridge crest, behind an iron gate with a gold star in the arch, two guards with spears either side of it, and below them the Cook's range and the bank's booths with the banker and a heap of GP
The gate to Duke Horacio's throne room.
  • Lumbridge Castle, RuneScape's most famous fortress, stands in the Sunlit Meadow west of the road down to the camp, and its courtyard and keep are open to everyone.
  • In the courtyard: four statues, Hans, Death, the Doomsayer, the Wise Old Man, and the Lumbridge Guide with the RuneScape 4 news; in the keep, the Cook and the bank, where the banker and the heap of gold coins take you to buy $GP on pump.fun. See Areas.
  • At the back of the hall, a gate between two guards opens Duke Horacio's throne room only for wallets holding $GP, RuneScape Gold on Solana.

4 October 2026

Boosts: strongest for new heroes

The Boosts window at level 7: a big 5× for XP at your level, with the rule under it, then 15 min, 30 min and 1 h XP boosts, each giving 5× XP from everything
At level 7 every boost is 5×.
  • There's now one XP boost and one Fight boost, and your level decides how strong it is: 5× up to level 10, then weaker each level, and much weaker past 30, so new heroes catch up fast.
  • Pick 15 minutes, 30 minutes or an hour of play, for 0.05, 0.1 or 0.2 SOL; a Fight boost falls off faster than an XP boost. See Boosts.

4 October 2026

Fight Waterman at the dock

A fight by Moonwater Lake: Waterman, shirtless in a black bandana with a sword in the teeth and a katana in each hand, stands on the grass across from a level 33 Warrior; the fighter box reads FISHERMAN Lv33 and Water
Waterman, level 33, a sword in the teeth and one in each hand.
  • Waterman, fishing at the end of the Moonwater Lake dock, can now be fought: pick Challenge to take on a level 33 Warrior of Water.
  • The fight works like a master's, with a big wind-up every third round: the first win pays 700 XP, a rematch a little XP once a day. See Master trainers.

4 October 2026

Controls: a D-pad, and taps nobody can block

ZAZA World on a phone in Sparkwood's tall grass: a round navy D-pad at the bottom left with its right arrow lit gold, the hero walking past another hunter
Hold an arrow to walk.
  • Phones can switch on a round D-pad in Settings → On-screen D-pad: hold an arrow to walk tile by tile, and slide your thumb round to turn. See Controls.
  • In tall grass, a tap just beside another hunter walks you there instead of opening their options.
  • Nobody can block a rock: a tap beside a player's name tag reaches the rock behind it, and tapping a player (or right-clicking) lists the rock's Mine under their options.

4 October 2026

Around the World

Three players by the ZAZA statue using the new emotes: one swings crossed swords, one tosses a red and white catch ball, one calls up a wizard with violet sparkles
The sword, catch ball and wizard emotes.
  • Chat has three new emotes beside the chat box: ⚔️ a sword swing, a catch ball toss and 🧙 a wizard's magic.
  • Invite to follow me: tap or right-click a player and invite them, and their 👣 Follow puts them in your party, walking after you. See Multiplayer & chat.

3 October 2026

The VIP Bar: free drinks for chargers

The VIP Bar in the VIP Garden: Bella shaking a cocktail and Kiki holding out a drink behind a navy and gold counter, shelves of glowing potions under a VIP BAR sign, a player at the counter
Bella and Kiki behind the VIP Bar.
  • The VIP Garden has a bar: Bella and Kiki pour every Community Vault charger a free battle potion each, once every 24 hours, straight onto the belt. See For vault chargers.
  • Bella's is a Healing draught, Kiki's a Redcap tonic: talk to them across the counter, or pick Free drink.

3 October 2026

Fights: your 3 attacks

A fight against Emberpig: TECHNIQUE shows the three strongest attacks, Static Field, Chain Lightning and Spark Bolt, with a More attacks +2 button beside Back
Your 3 strongest under TECHNIQUE, the rest one tap away.
Settings on a phone: Attacks in a fight, with Strongest 3 picked, My own 3 beside it, and Choose my own 3
Or choose your own in Settings.
  • In a fight TECHNIQUE shows your 3 strongest attacks, picked again every fight against the foes in front of you, and More attacks opens the rest. See Battles & attacks.
  • Rather choose? Settings → Attacks in a fight → My own 3 (or ⚔ Attacks in the Character tab): each class keeps its own three on your account, so they follow your wallet to any device.

3 October 2026

Ambassadors: posts ready for X

An ambassador's picture: ZAZA World's town behind, their photo in a Gold ring with their name, handle and invite code, and real Pokémon cards fanned behind the ZAZA coin
An ambassador's own picture, for their first post.
Come play ZAZA World: the town behind, real Pokémon cards and the ZAZA coin on the right, a Play now button
What every invite link shows on X.
Your invite link: a player's own link to ZAZA World, 4 players they brought, the 13 players those people brought, and the Recruiter status
Everybody's invite link, and the Recruiter status it can bring.
  • Every ambassador's page has post ideas for X about the game, ready to share with its own videos and pictures (come play, real cards on the map, bosses, the Colosseum, exploring), and their invite link for a reply under any of them. See Posting on X.
  • The people you bring in count too: every player they bring adds a quarter of one to your players, toward your tier and your bonus packs. See Bringing other creators.
  • Everybody has an invite link now, ambassador or not (and the pictures you share from the World carry it), and anyone whose people bring 10 players of their own becomes a Recruiter by itself. See Everybody invites.

3 October 2026

Simulations: the card hunt simulator

The card hunt simulator's controls: 16 players hunting and 3 influencers at today's market cap, then As the market cap grows: In step (10× the market cap, 10× the people), Slower or Stay as picked
Players and influencers grow with the market cap.
  • A new Simulations section in the docs: the card hunt simulator starts from today's real settings and plays out a month of the hunt for the market cap, volume, players and influencers you pick. See Card hunt simulator.
  • It shows what each volume brings in and how it's shared, from the top players to the average one and each influencer, with a grid of every market cap and volume.
  • Players and influencers grow with the market cap (in step to start), so an average player's month stays near today's.

3 October 2026

ZAZA Elo is back on the Rankings

The Rankings wall in the Gym House: 1 cryptopilot16 1012, 2 Modjuh 988, a player reading it and two class trainers below
The Gym's Rankings wall: the top three in ZAZA Elo, live.
Arpad, the ZAZA Elo referee, right of the Gym House door, with Coach Milo and a player
Arpad, the ZAZA Elo referee, right of the Gym House door.
  • The Gym's rating is now called ZAZA Elo, with its own board on the Rankings again: the top 30 with their wins, losses and draws.
  • Arpad, the referee by the Gym House door, explains it: only one-on-one duels in the Gym House count. See Fight & squad up.
  • The Rankings wall in the Gym House shows the top three in ZAZA Elo, live, and reading it opens the ZAZA Elo board first.

3 October 2026

The Squad House and squad chat

Inside the Squad House: the TIDE, VOLT, EMBR and OWL banners on the back wall, the Squad Board and Rally the squad master, players in the hall
Inside the Squad House: every squad's banner, the Squad Board and Rally the squad master.
The Squad Board window: Volt Crew, Ember Wolves, Moon Tide and Night Owls with their ads
The Squad Board: each squad's ad, members, level and rating.
Ava and Bram by Ignizard's lair, the Volt Crew squad chat window open beside them
Squad chat, wherever each of you is.
  • The Squad House, just south of the Gym House: every squad's banner, and a Squad Board with each squad's ad, members, level and rating.
  • Apply with a short note, and the leader answers from their Squad tab, even after you've logged off. See The Squad House.
  • Squad chat: 👥 Squad in the chat bar opens a window only your squad sees, anywhere in the World.

3 October 2026

Card Hunt: the countdown to real packs

The tutorial's first page: Real Pokémon cards are coming to this world, with Venusaur, Pikachu, Charizard, Blastoise and Mewtwo fanned behind a sealed ZAZA World pack
The tutorial opens on the real cards.
The top of the screen in ZAZA Town: the online count, and under it the card-hunt pill with a real Charizard card and the countdown
The card-hunt pill counts down at the top of the screen, under the online count.
  • Real packs start on Sunday 4 October at 18:00 UTC, and the homepage, its pop-up (now the hunt's teaser video) and ZAZA World count down to it, in the World on the start screen and in a pill under the online count.
  • Every $ZAZA holder can take real packs, any amount, with no vault charge, and Easy packs and the demo cards are built for level-1 heroes.
  • The tutorial opens on the real cards, and once the real hunt starts the 12 demo cards leave the map and the pill shows the real cards left, or the countdown to the next drop. See The Card Hunt.

3 October 2026

The Colosseum: a champions board, bets and squad fights

The Emperor's box over the Colosseum's sand: under a CHAMPIONS plate its front lists the top three by wins, Gladius 14W, Spartak 9W, Brutus99 6W, with two players looking up at it
The Emperor's box: the top three by wins, live.
The whole Colosseum from outside: two players facing off on the sand, one at its great gate
Seen from outside: the players inside on the sand, and its one gate.
A 3 vs 1 in the Colosseum: Sam, Sia and Sol of one squad against Zed, from Zed's side, the crowd in the stands behind
3 vs 1: a squad against one fighter, from his side.
Sam challenges you: 30% · 3 vs 1. Sam, Sia, Sol against you alone, with Accept, Decline and Offer another bet
The line-up shows on the challenge before you accept.
  • A Colosseum board in the Rankings: the top 30 by most wins or most loot won, and the Emperor's box shows the top three, live. See The Colosseum board.
  • Every fight is for a bet both agree on, 10% up to all in, and a challenge can call your squad: say 3 vs 1, with the line-up shown before the other side accepts or answers with their own squad.
  • Everyone inside now shows on the sand from outside and as dots on the maps. One way in, the great gate, with three exit mats across its tunnel (the side gate is gone). See The Colosseum.

3 October 2026

The Marketplace

The Marketplace hall, its cobbled square and stalls, with Mercer by the potion stall
The Marketplace and its square, with Mercer by the potion stall.
  • A market hall just south of ZAZA Town: Mercer's window lists the players there, and one click asks them to trade.
  • A trade-in counter swaps materials or spare gear for the materials you need, valued by the time they take to get. 📜 Recent trades and 🔥 Hot items show what's changing hands, and 🛒 Purchase history who bought which rare good and for how much.
  • Rare goods by area: pickaxes and Fast Boots yours for good (the Heavy pickaxe's 5th swing now breaks off a bonus ore, 6 a rock), for SOL, $CARDS or USDC, and the Elixir, a battle potion that fills your HP to full, coming soon. See The Marketplace.
Swift pickaxeMines 1.5× faster
Heavy pickaxe6 ore a rock, not 3
Golden pickaxeBoth
Fast BootsTwice as fast on foot
ElixirFull HP in a fight · soon

3 October 2026 · Palm Lagoon (Level 6)

Maelstros, the Tyrant of the Deep

  • The last and strongest raid boss: Maelstros, a level 100 sea serpent, coils in Maelstrom Bay off Palm Lagoon's south beach, and up to ten heroes fight it from the sand.
  • It's Water, so bring Storm or Nature, and its Tidal Wave takes four Shield Bashes (or Thunder Crashes, or Smites) at once to stop.
  • The day's first win pays 50% of your next level in XP, with leviathan scales, Lagoon pearls, abyssal ore and a roll on its sunken treasure. See Final bosses.
A raid fights Maelstros from the beach: the giant blue sea serpent rears out of a whirlpool and pulls the sea back for a Tidal Wave
Maelstros pulls the sea back: a Tidal Wave is coming.
Maelstrom Bay: Maelstros coiled in the sea below Palm Lagoon's beach, three heroes on the sand
Maelstrom Bay, off Palm Lagoon's south beach.

3 October 2026

Bosses pay by your level, and Ignizard's hoard

  • Ignizard's first win of the day pays 25% of your next level in XP (fading past level 50, never under 2,000), the same again for a first kill, and every win rolls on its hoard.
  • The legends pay every hero who fought hard-monster XP and two Laboratory potions, and raids are fights to the end, no 25-round limit. See the dragon raid.
  • Thundros' first win of the day pays 40% of your next level and the Trial of Fire 55%. See Final bosses.
Metals55%
Redcap brews27%
Lab potions13%
Dragonforged piece5%, sure by 20 wins

3 October 2026

Fair play: warnings in the game, no XP farming

  • When it looks like an auto-clicker, a macro or a bot is playing for you, the game tells you while it's happening, and what it farmed can be taken back.
  • Player fights can't be farmed for XP: guests, players under level 10 (against level 10 and up) and the same player on two wallets or one network pay nothing, and a day's player fights pay at most one level. See Fair play.

3 October 2026

Around the World

A dirt path from the meadow camp's tents and campfire west along the tall grass to the Retardio Beach Club's VIP gate between its velvet ropes, the RETARDIO casino and the pool behind the club's white wall
The new path from the meadow camp to the Retardio Beach Club.
  • Phones turned sideways get their own layout: the chat runs down the right edge beside the map, and fights keep the desktop bar.
  • Balance: Hunting's material bonus tapers off at high levels (what you have stays), and frost, earth, shadow and spirit each hit one more element hard. See Elements.
  • Players: View inventory (right-click a player, or tap on phones) shows what they wear and carry; a leader can stop a follower, and followers can't mine. See Multiplayer & chat.
  • ZAZA Town: side tabs sit under the ZAZA panel at its width, the Storage House moves as much as you pick per click, and paths lead to the Forge, the Storage House, the Retardio Beach Club, Ignizard's Lair, Cambria Castle and the two new lands.

2 October 2026

Play as a guest, no wallet needed

ZAZA World's start screen: 12 demo cards are hidden in this world, the card hunt countdown, Connect wallet and Play as guest
Play as guest, right on the start screen.
  • Press Play as guest on the start screen to try ZAZA World without a wallet. Your guest character is saved on this device.
  • Connect a wallet any time and your guest character moves to it, if it has none yet. The lands, the voyage and the prizes stay with $ZAZA holders. See Getting in.

2 October 2026

Around the World

  • Sound: Ignizard roars when a raid gathers or calls you, and its lair has its own music (Sound effects off silences it).
  • Wildlife 10 or more levels below you no longer charges you, and weaker beasts notice you from less far.
  • Real cards that have left your wallet are greyed and marked Sent away in your Card collection.

1 October 2026

The Colosseum: fights for keeps

The Colosseum, east of the road down to the Old Ruins.
  • A great arena in Sparkwood Forest where every player fight is for keeps: the loser drops part of the materials and potions they carry. Gear, cards and your Storage House are always safe.
  • Fights play live on a stage in the middle of the sand for the crowd, up to 4 a side, and Maximus the arena master explains the rules. See The Colosseum.

1 October 2026

Ambassadors: bring players, win real cards

ZAZA World Ambassadors: bring players, win real cards, with the Bronze, Silver, Gold and Diamond medals, next to a sealed ZAZA World Elite pack
The ambassador card, shared at zazadog.fun/ambassadors.
  • Streamers, creators and KOLs can apply at zazadog.fun/ambassadors: their own invite link, a picture to post on X, and a leaderboard.
  • Packs of real graded Pokémon cards for the players they bring (a bonus pack for every 25 who reach Level 3), by tier from Bronze to Diamond, each one signed off by the team. See Ambassadors.

1 October 2026

Card Hunt: ready for real packs

  • Real packs never glint: chat tells you when you walk into the area that hides one, and you find it by walking right onto it.
  • An unguarded pack starts its spinning reveal the moment you take it. Your real cards sit at the top of your Card collection, and a win posted on X carries the card's picture.
  • The team can also hide a real card from the prize wallet: whoever takes it gets that very card.

1 October 2026

Open to every wallet

  • Connect any Solana wallet to make your ZAZA World profile, $ZAZA or not. The lands, the voyage and the prizes stay with $ZAZA holders. See Getting in.

1 October 2026

Fair play: no macros, no bots

  • ZAZA World watches for macros, auto-clickers and bots, all the time and for every player; the team can ban a wallet and leave it out of the rankings and prizes. See Fair play.

1 October 2026

Redcaps: Alchemy for everyone

A redcap patch at the edge of Sparkwood Forest, the player beside it
Redcaps at the edge of Sparkwood Forest.
  • The 16 redcap patches in Sparkwood Forest can be picked now, and picking trains Alchemy from level 1.
  • Nurse Ivy brews them into a Redcap tonic for your belt (heals 35%, shakes off poison and burns) and a Redcap brew (+20% attack and HP for 15 minutes).

1 October 2026

Levels to 100

  • Your level goes to 100, the RuneScape way: quick at first, slower every level, and about four and a half months at an hour a day to reach 100.
  • Every monster, master and boss moved onto the new scale: a level-100 hero is as strong as a level-60 one was, and nobody's level went up for the same XP. Heroes who farmed Ignizard before its cooldown kept their first five kills of that farm.
  • Monsters more than 7 levels below you pay less XP, and each Hunting level brings more materials. Skills stay 1 to 60. See Skills & the Forge.

1 October 2026

The Legends update

The Storage House next to the Forge in ZAZA Town
The Storage House in ZAZA Town.
  • Gear tiers 7-16, Runeforged to Eternal, up to Diablo-style legends (Soulreaver, Worldcleaver, Eye of the Void…) that need a share of the $ZAZA supply, master seals and rare gems. See the weapons board.
  • Elements and attacks that fit your class: the right element is super effective, and weapons unlock learned attacks. See Elements, the attacks board and Class paths.
  • Master trainers in the Gym House (see Masters), a belt of up to 3 battle potions, the Storage House, 4 vs 4 fights and the Arsenal ladder in Rankings.
  • Monster levels climb zone by zone from ZAZA Town, and a land hides again a day after ZAZA drops below its level (the Shipyard stays open).
Healing draughtOn the belt
Sleep dustOn the belt
Plate armourNew gear slot
Great helmNew gear slot

1 October 2026 · Thunder Peaks (Level 4)

The Wizard Castle, the Trial of Fire and Thundros

  • The Wizard Castle: four masters, the Runeforge (tiers 7-11) and the Prismatic vein (only 30 minters, ever).
  • The Trial of Fire: a party of three to five heroes puts out five fires in a row, each guarded by a giant demon (Brimhorn, Cinderwing, Dreadknight, Balorath and Infernax the Pyre Lord), for a relic and a first-clear bonus.
  • Thundros the Storm Sovereign, the second raid boss, twice the dragon; Ranger Maple turns your cards into companions; the Necromancer and the Druid; and Gnashible, Bashgon, Rockhorn, Axetusk, Drillhorn and Impling.

1 October 2026 · Palm Lagoon (Level 6)

The Imperial Dojo

  • The Imperial Dojo: three masters, the Imperial Forge (tiers 12-16), the class signatures and the Worldheart (only 10 minters, ever).
  • Paladin and Assassin; Tidenair, Hellhoom, Rhyperion and the Terrorlord; and Logan Paul by the water with his Pikachu Illustrator, beside a Guinness World Records sign.

1 October 2026

Lurkers, legends and fights that swing on phones

Four heroes face Mewrath, a legend, in the tall grass
Mewrath, one of the two legends: four heroes and a lot of guarding.
A whole phone screen in a fight: the axe cuts across Scythorn
On a phone the blade now cuts right across the foe.
  • Seven lurkers only ever jump out of the tall grass, never on the map, each with a trick to learn, and the grass holds 15% more encounters.
  • Two very rare legends, Auroracune and Mewrath, built for a party of four: when one turns up, the whole World hears it. And Ignizard is a real level-60 raid boss: no solo starts, once every 4 hours.
  • Fights on phones swing for real, with smooth blade trails, and your hardest attack you can afford sits where TECHNIQUE was, so two taps fire it.

1 October 2026

Around the World

  • Mining: each rock holds 3 ore for you, then stands bare until its ore grows back. Potions take more hunting to brew and weaken as you level (half power from level 60).
  • Players: click one in the online list to find them on the map; adventure levels 5, 10, 15 and 20 are cheered in the $ZAZA Telegram group, and every character in the World says something useful.
  • Your kit: the Bag sorts materials into Ores & metals, Gems & crystals, Beast drops and Herbs, your hat comes off in Customise character, new gear only goes on by itself when it's stronger, and running boosts show under the minimap.
  • Rankings on a RuneScape-style parchment scroll, a ka-ching on every $ZAZA buy, one Sound effects switch for everything, and new link pictures for the homepage, the World and the app.
  • Fixed: Waterman no longer breaks the map while the game loads, and first-person arms never end in nothing.

30 September 2026

The app signs you in, and a coach at the Gym

Inside the Gym House
The Gym House, where every class starts.
  • The app opens ZAZA World already signed in (iPhone too), with a one-time link from the World, and fits phones better: chat, panels and tabs sit clear of the browser's bars.
  • Coach Milo stands by the Gym and explains mining and the Forge to new players.
  • Squad join links: share one and friends join your squad in a tap.
  • Sharing: Card Hunt wins are shared exactly as they happened, external links ask first on phones, and posts on X and Telegram show a game picture.

29 September 2026

The Lord, the 1% Club and two lands in the smoke

A Lord with sceptre and crest shield fights a possessed Bulbaboar
The Lord's sceptre and crest shield, against a possessed Bulbaboar.
The library and lounge of the 1% Club
The 1% Club's library and lounge.
The VIP Garden with its hedge and golden ZAZA statue
The VIP Garden, with the 1% Club's hedge door at the top.
The forest edge, with rolling smoke beyond it
Past the forest: smoke, until ZAZA reaches Level 4.
  • The Lord, a fourth class: sceptre, rapier and crest shield, leading the team with marks, heals and energy.
  • The map grows east: two new lands, one opening at ZAZA Level 4 and one at Level 6, hidden in smoke until then. The Shipyard waits for Level 11.
  • Holders: ZAZA World opens to every $ZAZA holder, not just vault chargers, with VIP Garden perks, and chargers get vault costumes inspired by Dragon Ball and Final Fantasy (and a Retardio Cousin costume).
  • The 1% Club: a library and lounge behind the VIP Garden's hedge door for wallets holding 1% of the supply, with the live 1% Wall.
  • Player fights pay XP, in the Gym and out on the map, one on one or in teams.
  • Monsters turn possessed (red eyes and violet wisps, still good-looking) and never walk into the clubs or show on the map, and each wallet keeps its own look.
  • Fixed: fast runners are no longer pulled back, nobody stays stuck after a fight, and no more teleports through the Beach Club's walls.

28 September 2026

Castles, clubs and characters

The great hall of Cambria Castle
Cambria Castle's great hall, where the Herald tells its story.
The Retardio Beach Club's pool and casino
The Retardio Beach Club, for Retardio Cousins holders.
Waterman fishing at the end of the Moonwater Lake dock
Waterman, fishing off the Moonwater Lake dock.
Inside the Retardio Casino
The Retardio Casino: slots and roulette, just for fun.
The ZAZA Center and the CARDS shop
The new ZAZA Center, Nurse Ivy's home.
The Monsters tab: beaten monsters in colour, the rest as silhouettes
The Monsters tab fills in as you win.
  • Cambria Castle in the meadow north-west of Moonwater Lake (walk into its great hall and meet the Herald), and Waterman fishing off the end of the Moonwater Lake dock.
  • The Retardio Beach Club, a VIP pool club for Retardio Cousins holders with the Retardio Casino inside, and a proper ZAZA Center for Nurse Ivy.
  • Monsters: each gets its own design and name, the Monsters tab collects them, and they keep away from building doors.
  • Your hero: Royal, a fifth ZAZA avatar, styling for everyone (hair, headwear and extras), the Bag in its own tab, and Brom the smith to explain the Forge and what to forge next.
  • Parties and group hunts: Follow a friend and 🛡 Help in their fights. Dragon raids take up to 10 heroes.
  • ZAZA's gold ring shows his level live (it fills with the $ZAZA market cap), and ZAZA powers up whenever someone buys or sells $ZAZA.

27 September 2026

The adventure begins

Four heroes face Ignizard the dragon in its lair
Ignizard's Lair: the first raid boss.
A first-person strike on Grimgar
Fights with a moving camera, impact frames and a K.O. finisher.
A Guardian with hammer and tower shield faces Kingclaw, an elite crab
Kingclaw, one of the four elites.
The CRYPTO STARSHIP on its launch pad
The CRYPTO STARSHIP launch site.
  • The adventure: mining, crafting at the Forge, three classes (Warrior, Mage, Guardian), battles, squads and the Gym, with levels to 60, six gear tiers, a second weapon for every class and four elite monsters for level 10+.
  • Ignizard's Lair: a dragon raid under the Old Ruins for a party of heroes.
  • Player fights anywhere: attack mode to chase someone down, team fights up to 3 vs 3 and Nurse Ivy for whoever loses; follow or trade materials and spare gear with any player.
  • New places: ZAZA Town and the CARDS Citadel, the CRYPTO STARSHIP launch site and the FOMO House.
  • The Card Hunt (demo): sealed Collector Crypt packs hidden around the World, each guarded.
  • The ZAZA World app to install, these Docs, share pictures for X, the vault's Donate card, and a map drawn at whole screen pixels so the pixel art stays sharp.

26 September 2026

ZAZA World opens its doors

  • A first look at ZAZA World: charge the Community Vault in the game and unlock charger perks.
  • Live multiplayer: nameplates, verified holder badges, an online counter with holders' pictures, and an away status.
  • First finders, saves across devices, chat moderation and the /world/ address.
  • Homepage: a Dexscreener chart link, the rewards board with lifetime Stonk.fun payouts, and Zaza's clips under the coin.
  • Vault: a charge goal that doubles each time it's reached, lifetime rewards and charger pictures.

25 September 2026

zazadog.fun goes live

  • The site launches with the live Community Energy Vault.

ZAZA World

ZAZA on X

ZAZA's posts on X (@Zaza_Pikachu) are in the game. Engage with them for bonus XP, raid on X for your Daily tasks and the Raider rankings, and bring players in for Raider gear.

The X tab

  • The X tab shows ZAZA's newest posts. Like, Repost and Reply open X with the post ready: X doesn't let games do it for you. $ZAZA holders get a banner and a chat line for each new post.
  • The X task: for 2 days after ZAZA's newest post (or the Raider pin, a raider's post about ZAZA that the team picks), $ZAZA holders and every hero from level 10 get an 𝕏 Engage row: open the post from it, like, repost or reply on X, then tick the square (with your X connected the game sees it by itself). That turns on the engagement bonus.
  • A screen by the X House in town shows ZAZA's newest post, with Read and Follow.
  • 🎙 ZAZA live on X: a day before ZAZA is on a live show on X (an X Space), $ZAZA holders get a countdown card with 🔔 Set a reminder on X and a link to the host's Telegram group.

The 𝕏 engagement bonus: +25% eligible solo XP, never a penalty

From level 10, engage with the newest item in the X task and eligible solo XP pays +25% until the next one: a reward worth 1,000 XP pays 1,250 XP. The bonus is capped each UTC day at 10% of the XP needed for your next level.

  • What gets it: solo monster and master fights, quests, Daily tasks, solo skills, ZAZA Eggs and the Weekly Loot. Raids, Golden and Silver Hour, party hunts, team fights, card guardians, the Trial, Cambria, player fights and the Gym keep their normal full rewards without the bonus.
  • A fight locks its reward when it starts: engage mid-fight and it counts from the next one.
  • Only the newest item counts: bonuses never stack, and an item expires after 2 days.
  • From level 40, X has to show it: connect your X. Ticking the square alone doesn't count.

Connect your X

The 𝕏 Raid counts what you do for ZAZA on X, so it needs your X connected, on a wallet's hero (not a guest's).

  1. Sign in with your wallet: one free message, never a transaction.
  2. Tap Connect X in the X tab, log in to X if it asks, and tap Authorize app.
  3. Back in the game the X tab says Connected as @you. Do the day's 𝕏 Raid, then tap Check now.

ZAZA World only reads your X to count what you did for ZAZA. It never likes, follows or posts for you: a post goes out only when you press Post on X. Disconnect any time in the X tab.

At level 30, a Level 30: bring your X window walks you through it once: get the X app, connect your X, engage each new ZAZA post.

X raids in Daily tasks

For $ZAZA holders with X connected (or their X picture shown, which counts everything but likes), the 𝕏 Raid is a required fourth Daily task on the same 🔥 streak. New day at 00:00 UTC.

  • Up to level 29: 3 things for ZAZA on X that day: a like on one of ZAZA's posts (each post once), a repost, reply or quote of one, or a post of yours with ZAZA or @Zaza_Pikachu.
  • From level 30: Reach 1 new account on X, a reply with ZAZA or @Zaza_Pikachu to an account you never replied to before (not ZAZA, not your own threads). Find people on X opens X's newest posts about $CARDS, $CAMBRIA, $GP or Collector Crypt (communities with a place in ZAZA World) and the other mascots: $NEARKAT, $ZCAT, $RAYCAT and $PURR.
  • Your X is checked every 15 minutes, even when you're not playing (the 100 best 𝕏 Raid streaks, if more are connected); Check now checks at once (3 a day).
  • No XP or items of its own: it completes your Daily, and from level 30 a full raid day counts for your story and Most Wanted quests' 𝕏 Raid days.
  • Your reach: the new accounts you replied to today with ZAZA, $ZAZA or @Zaza_Pikachu and at least one word of your own. 5, 10 and 20 are a good, strong and great raid, and boost the day's Raider points ×1.25, ×1.5 and ×2. A copied reply, or the Raid Center's ready-made post, reaches nobody.
  • 𝕏 Raid calls: after 1, 2 and 3 hours of play in a day, a holder whose 𝕏 Raid isn't done gets a short reminder.
  • Paused: when ZAZA World's X budget runs out (for the day, or X's monthly limit), the 𝕏 Raid pauses until it's back. It leaves your Daily tasks and quest steps, 🔥 streaks don't break, the Raider ranking pauses and your Raider points are kept.

The Raid Center

The X House on the town road, a black stone keep between two watchtowers, is the raiders' headquarters: the Legends' Walk leads to the Raid Board, the Armoury shows the Raider gear, and Blitz the Raid leader opens the Raid Center.

i

Two scores. Invite points come from players you bring in, never from anything you do on X, and earn the Raider gear. Raider points (your replies on X) rank you on the Raid Board. One never turns into the other.

  • Your invite link: every hero has one, guests too; signed in with a wallet, its code is your hero's name (zazadog.fun/world/?ref=yourname), or your creator link if you're a creator. Copy, post or share it from the Raid Center or your profile, which track its visits, who joined and who counts.
  • Invite points: +1 when a brand-new player who started with your link signs in with a wallet and pairs their X in the World, +4 more when they reach Level 10. Their X must be at least 30 days old and counts for one player only. Players from your own network don't count, nor do ones that look fake.
Raider gearLooks, seen by everyoneIn your bag, once
Tier I at 25Raider jacket, Raider wingsa Socket scroll, a Chipped gem
Tier II at 50X cape, X shield (a cover over your shield in fights)a Socket scroll, a Flawed gem
Tier III at 100Storm ki, Storm wings, Raid banner cape2 Socket scrolls, a Clean gem

That's 5, 10 and 20 players who reach Level 10. The scrolls and gem stay yours if your points fall back.

  • Raider points, for each qualifying reply to another account: 1 with 5 or more words of your own (@names, $tickers and links aren't words), ¼ as a short tag, plus ½ a like and 1 a reply, repost or quote on it (up to 4 more). A reply that copies an earlier one scores nothing (deleting and reposting to the same account the same day isn't a copy). Up to 20 replies and 40 points a day count, times the day's reach boost. They also score in your weekly league.
  • How to raid: reply where ZAZA fits (Pokémon cards, TCG collectors, Solana games, pixel RPGs) in your own words, then $ZAZA and @Zaza_Pikachu. Never copy-paste or repeat a reply: X flags it as bot behaviour and can hide, limit or ban the account. Your link goes in your bio or a pinned post, not in every reply.

🏆 Rankings: the Raid Board and the Rankings' Raiders tab rank everyone by Raider points, and each day's top 3 with 10 new accounts or more also score in the weekly leagues. Click a name for their profile, or the 𝕏 @handle under it to open their X.

Your X picture

  • Show my X picture in the X tab makes your X profile picture yours in the World: the chat, your card and profile, the rewards board, the vault's chargers and, if you hold $ZAZA, your name plate. Fights keep the ZAZA avatar. Guests can press Use my X on the start screen (see Your name).
  • ZAZA World only reads your name and picture, and can't post. Tap your picture in the X tab to update, turn off or remove it.
  • Others can follow you: your profile shows your 𝕏 @handle under your name. The team can hide a reported picture.

Post your card with its picture

Found a card in the Card Hunt? Post on X in its reveal or your Card collection posts its picture, tagging @Zaza_Pikachu. With your X connected it goes straight to your X; otherwise a phone hands it to the X app, and a computer copies it for you to paste.

Community

Ambassador program

Streamers, creators and KOLs bring players into ZAZA World with their own invite link and earn sealed packs of real graded Pokémon cards.

ZAZA World Ambassadors: bring players, win real cards. Tier medals Bronze 1×, Silver 3×, Gold 5×, Diamond 10×, next to a sealed ZAZA World Elite Pokémon pack and a graded card

Two ways to bring players in: ambassadors apply and earn packs; creators apply on zazadog.fun/creators and get their link at once (Creator program).

AmbassadorsCreators
StartApply with your Solana wallet and X; the team approves you with a tierApply in a minute, no wallet: your link right away
Your playersRefs who reach Level 10 with their X pairedPlayers who reach Level 10 through your link
RewardsSealed packs of real graded cards$50 for every 25 players at Level 10, in dollars or card packs
ExtraA statue in the Ambassadors' PlazaA ladder of your own for a bigger deal
Apply on the Ambassadors pageApply, then follow your refs and packs there. Apply now →

How it works

  1. ApplyPair your Solana wallet on zazadog.fun/ambassadors (a free signature, not a transaction), connect your X (read only) and add your other channels.
  2. Get your tierThe team reviews every application and picks your tier, Bronze to Diamond.
  3. Share your linkYour own invite link and posts for X; your page lists every player who starts through it.
  4. Earn packsWelcome packs when you're approved, then a bonus pack for every 25 refs who reach Level 10 with their X paired. Each pack holds one real graded Pokémon card.

Who counts as a ref: a new player whose first character starts through your link (within 30 days of opening it) and who reaches Level 10 with their own X paired (30 days old or more, one player each). Not your own wallets, other ambassadors, or refs that look made up: the team checks refs before bonus packs.

How a pack reaches you: hidden on the map for you alone (stream the hunt and open it live), or sent to your wallet; long-term ambassadors get packs every month. They're the Card Hunt's sealed Collector Crypt packs from the ambassador pool, and a team wallet signs off every award.

Coming back: Sign in on zazadog.fun/ambassadors with the same wallet for your tier, your players in the last 30 days and your page (or your creator link, if the team made you a creator).

Tiers

TierSuggested followingWelcome & monthly packsKeep it with
Bronze1,000+1× (the base)10 players / 30 days
Silver10,000+3× Bronze25 players / 30 days
Gold50,000+5× Bronze60 players / 30 days
Diamond250,000+10× Bronze150 players / 30 days
  • Bonus packs for refs are the same for every tier. The Ambassadors page shows the current tiers.
  • Keeping your tier: bring its number of counted players every 30 days (your recruits' players count a quarter each); your first month doesn't count. Below it, the team may keep your tier, move you down one or end the partnership; reach the next tier's number and it looks at moving you up.

Invites and recruits

Your invite link: a player's own link to ZAZA World, 4 players they brought, the 13 players those people brought, and the Recruiter status
Your invite link on the Ambassadors page, with the people you brought in and the Recruiter status.
  • Everybody invites: every player's invite link (also on the Ambassadors page) counts like an ambassador's refs. When your people bring 10 counted players of their own, you're a Recruiter for good. Packs are for ambassadors: apply, and your players come with you.
  • Recruits: your ambassador page has a second link, for other creators. A creator who applies through it, or first played through your invite, is your recruit once approved. Each counted player your recruits bring adds 25% of a player to your count, toward your tier and bonus packs (one level only).

Posting on X

Come play ZAZA World: the town behind, real Pokémon cards and the ZAZA coin on the right, a Play now button
What your invite link shows on X.
  • Your ambassador page has ready posts with the game's pictures and video: press Share on X.
  • Your link goes in a reply: X shows posts with a link to fewer people. Opened, it shows your invite page over ZAZA Town: Play ZAZA World with your code, the trailer and real gameplay, and a link to zazadog.fun.
  • When you post: say it's a partnership (#ad or "ZAZA ambassador"), don't promise prices or profits, and never ask anyone for their wallet's secret words.

The Ambassadors' Plaza

The Ambassadors' Plaza in ZAZA World: a silver, a gold and a diamond plinth in a row, each in a ring of stone, an AMBASSADORS APPLY HERE board in front of them and Aria, the Ambassador Envoy
The Silver, Gold and Diamond plinths, waiting for their statues.
  • North-west of the town square, three plinths wait for the statues of a Silver ambassador and the first Gold and Diamond ambassadors. Aria, the Ambassador Envoy, opens the Ambassadors page; Read the board for today's ambassadors and their tiers.

Community

Creator program

TikTok, YouTube, Instagram and Twitch creators get their own link to ZAZA World at once, with no wallet or sign-in, and earn as their players reach Level 10. The Ambassador program compares the two tracks.

Creators

A creator's own page on a phone: 412 visits, 87 players, 31 at Level 10 and 41 who came back; Your targets: 31 players counted, 19 more for 50 (+$50), a gold bar, the 25 step reached and paid, then 50, 100, 250, 500 and 1,000; earned $50, paid $50; Paid in: Cards
A creator's own page and their targets.
Two phones in ZAZA World's Colosseum: a creator's own page with its targets in gold in front of a phone filming a fight against Terrorlord, a Target reached +$50 toast and a real PSA 10 Charizard in its slab
Film the game, share your link, watch your page climb.
  • Apply on zazadog.fun/creators: your name, where you post and your profile link. Your link (zazadog.fun/world/?ref=yourname) and your own private page come at once: bookmark the page, or pair a wallet there and sign in with it.
  • Your players: everyone whose first character starts through your link, guests too. Your page tracks visits, players, Level 10s and who came back.
  • Targets: $50 for every 25 players who reach Level 10 (no X needed), up to 1,000 players, each step paid once. Your page shows them, and what you've earned and been paid.
  • Dollars or cards: pick on your page and change it any time. Cards come as sealed packs, each with one real graded Pokémon card, from the same Collector Crypt machines the Card Hunt buys from.
  • Your wallet: pair a Solana wallet (Phantom, Solflare or Backpack) on your page with a free signature, not a transaction. Rewards go there, and it signs you in from any device. Pair one before rewards go out (or agree with the team how you're paid).
  • Invite points: with your wallet paired, your creator link is also your invite link, earning invite points by the same rule as anyone's; your other invite link keeps counting.
  • Only real players count: not your own, nor more than a couple from one network. At each step the team checks your players and pays you. Creators get nothing from the ambassador pool.
  • Moving up to ambassador: the team may make a creator with a wallet and an X an ambassador. Your link keeps working, players who counted keep counting, new ones count by the ambassador rule (Level 10 and their own X), and a step you already reached is still paid.

The Creators' Stage

The Creators' Stage in ZAZA World: a screen reading GET YOUR LINK, ZAZADOG.FUN/CREATORS in an oak booth under a slate roof right behind the stage, between a Twitch banner and a Kick banner on lantern posts; Kiro on the oak stage, a camera and a ring light facing it, Skye by the Creators board on the left and the clip wall on the right
The screen right behind the stage, Kiro streaming on it.
  • A streamer's stage east of the CARDS Citadel, across from the Ambassadors' Plaza. Skye, the Creator Scout, explains the programme, and Get my creator link opens zazadog.fun/creators. Kiro streams on the stage: step up and you're on camera.
  • Read the Creators board for the creators the team works with; signed in with your paired wallet, yours comes first, with your link and your page.

Community

ZAZA: a famous dog, a Solana token and a free game where players hunt real card packs

Most memecoins have a logo. ZAZA has a real dog that was famous long before the coin, a token that pays its holders in another token, and a free online game where packs of real graded trading cards are hidden on the map for players to find.

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Writing about ZAZA? Quote or republish this article, whole or in part, with a link to zazadog.fun. Its numbers are from 12 October 2026. The logo and pictures are in the Media kit; questions go to Contact.

A real dog, famous before the coin

Zaza is a real yellow Pomeranian who looks like Pikachu. He went viral courtside at a Miami Heat game, made it onto ESPN, and turned a stop at the Pokémon Store in Shanghai into a full meet and greet. His latest viral clip passed 59 million views in a week.

$ZAZA is a fan-made community memecoin about him on Solana, not run by his owner. It launched on Stonk.fun with no presale and calls itself the mascot for $CARDS, the token of Collector Crypt, a platform that turns graded trading cards into tokens. Its one unusual mechanic: a 3% transfer fee built into the contract is paid back to holders as $CARDS, automatically, in proportion to their bag. No staking, nothing to claim.

ZAZA World: a free pixel RPG in the browser

ZAZA World is a free, old-school pixel RPG in the browser and on phones, with nothing to download. Anyone can walk in as a guest; holding $ZAZA unlocks the prizes and the holder lands.

ZAZA Town from above: the castle, the square with ZAZA's statue, the Community Vault and the ZAZA Faucet, the Ambassadors' Plaza, the Creators' Stage, the VIP Bar, the ZAZA Center, the shops and the Forge
ZAZA Town, where every hero starts.

Players explore 18 areas and level up from 1 to 100 in one of four classes. They mine, brew and forge (96 recipes), fight 32 kinds of wild creatures, rare legends and roaming bosses, raid a level-60 dragon with up to 10 players, duel in the Gym, fight live on the Colosseum's stage, trade in the Marketplace and follow a 52-quest story. The world is tied to the coin: ZAZA “levels up” as $ZAZA grows, and new lands open at Level 4 and Level 6. The game server checks every step and resolves every fight, so nobody can speed-hack or fake a win.

The Card Hunt: real card packs hidden on the map

The hook that sets ZAZA World apart: sealed Collector Crypt packs are hidden around the map, each holding one real graded Pokémon card and paid for in full by the community. The chat names the area, but there is no glint: players have to walk right onto a pack and beat its guardian. The pack is bought and opened the moment it is found, so nobody knows the card inside, not even the team, and the card lands in the finder's wallet as an NFT on Solana, to keep, trade, or have the physical slab delivered.

As of 12 October 2026, players have pulled 20 real graded cards, found by 14 different players; the top pull is a Japanese Charmander PSA 10. Every pull can be checked on Solscan. Packs drop on Tuesdays and Fridays at 18:00 UTC, and a finder sits out the next drop so the cards spread around. See How the Card Hunt works.

Who pays for the packs: the Community Vault

The holders, through a loop that runs on-chain. Every $ZAZA transfer pays the 3% fee to holders as $CARDS. Holders can “charge” the Community Vault: one signature pledges their future $CARDS rewards, all or up to a limit. A Squads multisig spends the vault on card packs for the hunt and on marketing. More cards bring more players, more trading, and more $CARDS.

Chargers' $ZAZA never leaves their wallet, the vault only collects rewards paid by Stonk.fun (never $CARDS they bought), and they can stop at any time; every charge and spend shows on-chain. See What is the vault?

How to get started

Trying the game costs nothing: open zazadog.fun/world and play as a guest. To hunt the real packs, get a Solana wallet such as Phantom, swap SOL for $ZAZA, and connect the wallet in ZAZA World with a free, read-only sign-in (step by step). Content creators get a link straight away and earn $50 for every 25 players they bring who reach Level 10 (Creator program).

WhatWhere
Websitezazadog.fun (all official links)
Play ZAZA Worldzazadog.fun/world
X@zaza_pikachu and the X Community
Telegramt.me/ZAZA_Pikachu
$ZAZA contract (Solana)148fJTrVybPyQqzTxNzfLQq5sxVkMfmV2cLpAyVnNCX3

The only official site is zazadog.fun. The team never DMs links or asks for a seed phrase.

The short version

ZAZA puts three things together: a dog the internet already loves, a token that pays its holders in $CARDS, and a free game where real graded cards are hidden for players to find. Twenty cards have already left the map for players' wallets, and the map is built to grow with the coin.

$ZAZA is a memecoin: it is volatile, and nothing here is financial advice. Every $ZAZA transfer pays a 3% fee. ZAZA is a fan project: it is not run by, affiliated with or endorsed by Zaza's owner or World Famous Puppies. ZAZA World isn't affiliated with Collector Crypt either: it's powered by their gacha packs, which the Community Vault buys. Pokémon, Pikachu and other Pokémon names are trademarks of Nintendo, Creatures and GAME FREAK; ZAZA is not affiliated with or endorsed by them or The Pokémon Company. Other product and company names belong to their owners and are used here only to name their products.

Community

Media kit & contact

ZAZA's logo, game pictures and trailer, free to use in articles, videos and posts about ZAZA. For press, partnerships and listings, write to contact@zazadog.fun.

Names and short descriptions

WriteFor
ZAZAThe project and its community, in capitals
ZazaThe real dog
$ZAZAThe token on Solana, always with the $
ZAZA WorldThe free pixel RPG at zazadog.fun/world
Card HuntThe hunt for real card packs in ZAZA World
Community VaultThe on-chain vault that holders charge with their $CARDS rewards

In one line: ZAZA is a fan-made community memecoin on Solana about Zaza, a real Pomeranian famous online, with a free pixel RPG where holders hunt real graded card packs.

The whole story, ready to quote: ZAZA in one article.

Logos

The ZAZA coin: a yellow Pomeranian in sunglasses and a black hoodie on a gold coin ringed with stars, over the word ZAZA
The ZAZA coinThe main logo. PNG, 1170 × 1170, transparentWebP, 960 × 960
The ZAZA World icon: a pixel-art ZAZA in sunglasses in front of a castle, standing on a gold ring
The ZAZA World iconFor the game and its app. PNG, 512 × 512
The ZAZA World logo: the ZAZA World icon beside the words ZAZA in gold and WORLD in white
The ZAZA World logoThe icon with the game's lettering, for dark backgrounds. PNG, 2743 × 1057, transparent
The ZAZA World lettering on its own: the words ZAZA in gold and WORLD in white, without the icon
The ZAZA World letteringThe words alone, for dark backgrounds. PNG, 1568 × 840, transparent

Colours and fonts

ColourHexUsed for
Night navy#030A2CBackgrounds
Royal blue#1D4BFFButtons, rays and highlights
ZAZA yellow#FFD60AHeadlines and calls to action
White#FFFFFFText on navy

Headlines in Titan One, text in Plus Jakarta Sans, ZAZA World's pixel labels in Jersey 10: all three free on Google Fonts.

Game pictures and videos

ZAZA Town from above: the castle, the square with ZAZA's statue, the Community Vault and the ZAZA Faucet, the Ambassadors' Plaza, the Creators' Stage, the VIP Bar, the ZAZA Center, the shops and the Forge
ZAZA Town from above · WebP, 2400 × 1260
A fight in the wild: a hero's sword slashes Grimgar, a grinning purple ghost, for 70 damage at the forest's edge
A fight in the wildWebP, 1200 × 675
A player duel in the Gym: a Mage's lightning bolt hits a Warrior in a hall hung with blue banners
A player duelWebP, 1200 × 675
A still from the ZAZA World trailer: a stone castle with blue spires and a clock tower above a forest valley
From the trailerWebP, 1280 × 720

Trademarks

  • Do use the logo, pictures and videos above as they are, and name Pokémon, Collector Crypt and other products only to say what they are.
  • Don't put Pokémon or Pikachu logos or artwork next to ZAZA's, present ZAZA as made, approved or sponsored by Zaza's owner, Nintendo, The Pokémon Company, Creatures or GAME FREAK, or change the logo.
  • Photos of the real dog belong to their owners and aren't part of this kit: ask @worldfamous_zaza on Instagram before you use one, and credit that account.

Mention Zaza, Pokémon or Pikachu? Add the disclaimer at the end of the press article.

Contact

The only email is the one above; every other official link, and how to stay safe, is on Official links & addresses.

Community

Builders: build ZAZA with us

Post a bug or an idea and +1 the ones you want most. The team reads every one, and the good ones get built and go live in the game.

The Builders window on a computer: tabs for Issues, New issue and Contributors; the New issue form with Bug picked, a title and a big Write box over a gold Post it; down the side, tips for a good bug report, About with your level and posts left today, and the contributors' round pictures

Post a bug or an idea

  • In ZAZA World: the Builders house on the town road, left of the Stonk House.
  • On Discord: /bug and /idea in our server, once your Discord is linked to your wallet (Discord roles). /builders lists the open tickets.
  • On Telegram: the Builders bot, with /bug and /idea. Link Telegram in the Builders window links it to your wallet.
  • Tickets go by the wallet you play with: sign in first. Up to 5 a day, one thing per ticket. Everyone sees them, so never put a seed phrase, key or anything private in one.
  • +1 the tickets you want most: they go first on the board.
  • Replies: when someone replies on your ticket, or on one you replied on, the chat tells you, with Open to read it. Not playing then? It tells you the next time you come in. A gold dot marks the tickets with replies you haven't read, and a linked Telegram gets them too.

Levels

LevelWhat you can do
💡 PlayerPost bugs and ideas, +1 them, reply under your own, and see each one's demo
🔧 BuilderHave the AI cook a fix for any open ticket, in your own words (3 a day); someone else approves it
⭐ TrustedEverything a builder does (6 fixes a day), and approve or turn down small fixes, your own too
👑 OwnerApprove every fix, and give the levels

The team gives Builder and Trusted to people who help: good tickets, good fixes.

How a fix is cooked

  1. A builder says what to change. From level 30, the assistant builder starts by itself the moment you post a bug or an idea (a few a day for everyone together); under level 30 your post stays an idea on the board. For now it's switched off: every post stays an idea until the team picks it. The AI edits a copy of the game in a locked box: no shell, no keys, no access to the live game.
  2. The game's tests for the files it changed run on that copy, with no network.
  3. The fix comes back with its demo: step-by-step screenshots of it working in a copy of ZAZA World. Small is a few lines of the World page's text, look or the docs, adding no links, wallet addresses, network calls or files; big is anything else (the server, money, sign-ins, more than 40 lines).
  4. A trusted contributor or the owner approves a small fix; only the owner approves a big one, and every fix the assistant builder cooked. The owner can also ask for changes, which come with a new demo. A fix whose tests failed can't be approved.
  5. Approved, it goes into the game's code under the builder's name, and goes live with the next update.

On a ticket, everyone sees a fix once its 📸 Demo is ready: its screenshots, and whether it waits for the owner, is approved or is live. A fix that didn't work, or one still without its demo, shows only as 👀 Under review while the owner looks at it. What the AI was asked and the code stay with the team.

Contributors

As on GitHub, the Builders window shows everyone building ZAZA with us: the owner, everyone with a level, the people the team pins, and everyone whose fix went in, who reviewed one or whose ticket got done. The Contributors tab lists them all with what each did.

Community

How ZAZA is built and run

ZAZA is run from one team page, signed in with a team wallet, and much of it runs by itself: holder rewards, the vault's on-chain rules, the card packs and the X posts. Players help shape it on Builders. Here is every tool on the team page, and what the team can't do.

The team page's menu: six areas of tabs. Card hunt (Card hunt, Card winners, Income, Projection, Drop vote), Money & token (Money, Shop, Holders, Faucet, NFT mint), Community (Players, Ambassadors, Reports, Chat log, Influencers), World (World stats, Found us, Server, Testing, Bots), Posts (Dev log, Content, Raiders, X posts, Telegram) and Ideas (Pipeline, Builders, LP study, Locks), with Help at the end
The team page: one tab per tool, in six areas.

Card hunt

  • Card hunt. Play or pause new packs, set the vault's share for the card pool, drop a batch at a named place, run a team test.
  • Card winners. Every pack found, by whom and where, and the weekly leagues.
  • Income and Projection. The public Card hunt simulator's model with every setting, and how many packs to drop, twelve weeks ahead.
  • Drop vote. Starts the players' vote on the drops' days and hours.

Money & token

  • Money. The Community Vault, for packs and for marketing: every release and withdrawal is prepared here, signed in Squads and shown in the homepage's vault history.
  • Shop and Holders. Who holds $ZAZA (LP shares count), who charges the vault, what the World shop sold, and the $ZAZA quest skips paid into the faucet.
  • Faucet. The faucet wallet, its claims and its rookie packs for new hunters.
  • NFT mint. Gets the land deeds' mint ready (coming soon).

Community

  • Players. A player's file (recent public chat, reports, fair-play warnings); mute, kick or ban, always with a written reason and logged; a team banner for everyone online, or a freeze of the whole World.
  • Ambassadors. Ambassador and creator applications, whose link each player came through, and the packs to give.
  • Reports. Player and ⚑ chat reports, which a person reads before anything happens to anyone, and the World's bot checks (Fair play).
  • Chat log. Every public chat line, to look back for feedback and questions. Private messages are never kept.
  • Influencers. The Influencer Drop: the team's picks, who picks, and each drop's pack and timing.

World

  • World stats and Server. Players online, the server's health, and levels, fights, finds and trades over time.
  • Found us. How players found ZAZA, from Pip's first question.
  • Testing. Paid items free for 15 minutes and no-stakes Colosseum fights, for team wallets.
  • Bots. The team's own computer-run adventurers: off, and this page changes before they ever come on (Fair play).

Posts

  • Dev log. Every build, logged as it goes live: the source of the dev log and the update posts on X.
  • Content. The week's planned posts, and ready-made ones from the game's own art.
  • Raiders. Whose posts can be the Raider pin in the X task, and every player's 𝕏 Raid streak.
  • X posts. What posts by itself on @Squirtlworld, @Pika_Wick and @Zaza_Pikachu: cards pulled, drop reminders and winners, World news, the week's own numbers and milestones. Each waits here first, where the team can change or stop it.
  • Telegram. ZAZA's X posts and raid calls in the community's Telegram groups.

Ideas

  • Pipeline. The owner's list of what to build next, in order.
  • Builders. Players' bugs and ideas, the team's replies, and who holds which level. Only the owner's wallet approves a big fix.
  • LP study and Locks. What a liquidity program could pay the community's LPs, and big holders releasing $ZAZA in steps as the market grows. Studies only: nothing built or on-chain.

Help explains each tool step by step.

Builders: build ZAZA with us

The Builders window on a computer: tabs for Issues, New issue and Contributors; the New issue form with Bug picked, a title and a big Write box over a gold Post it; down the side, tips for a good bug report, About with your level and posts left today, and the contributors' round pictures
  • Post a bug or an idea from the Builders house on the town road, on Discord or on Telegram, and +1 the ones you want most.
  • The team reads every one, answers on the ticket and picks what gets built. Everyone who helps shows on the Contributors tab, as on GitHub.

How it works, step by step: Builders.

What the team can't do

  • See where a pack is. The server picks each pack's spot at random as it hides it, and the team page never shows it, so the team doesn't know where packs are either. It knows the area only of a card it hides by hand, a batch dropped at a named place, or a pack hidden for one player.
  • Know a card in advance. The pack is bought from Collector Crypt the moment a player wins it.
  • Move vault money alone. Nothing leaves the vault without the multisig.
  • Post on X what the game didn't say. What goes out by itself is the game's own news, its numbers checked against the game's. Update posts are read and posted by a person.
i

Spotted something that doesn't add up? Ask on Telegram or write to the team: the page exists so the running of ZAZA has nothing to hide.

Coming soon

A vision, not a promise: the whole road is on The vision.

Last updated October 25, 2026 ZAZA Docs · zazadog.fun Nothing here is financial advice: $ZAZA is a memecoin and can lose all its value. See Risks & disclaimer. ZAZA is a fan project about Zaza, the Pomeranian known as the Pikachu dog. It is not run by, affiliated with or endorsed by Zaza's owner, World Famous Puppies, Nintendo, Creatures, GAME FREAK or The Pokémon Company. Pokémon and Pikachu are trademarks of Nintendo, Creatures and GAME FREAK. ZAZA is a mascot of the $CARDS community. ZAZA World isn't affiliated with Collector Crypt: it's powered by their gacha packs, which the Community Vault buys.